Messages in DQ-RULES group. Page 4 of 40.

Group: DQ-RULES Message: 151 From: Rodger Thorm Date: 5/10/2000
Subject: Re: Information please
Group: DQ-RULES Message: 152 From: Snafaru Date: 5/10/2000
Subject: Re: Information please
Group: DQ-RULES Message: 153 From: John Rauchert Date: 5/11/2000
Subject: Re: [dq-rules] Re: Information please
Group: DQ-RULES Message: 154 From: Todd E. Schreiber Date: 5/11/2000
Subject: Re: [dq-rules] Re: Information please
Group: DQ-RULES Message: 155 From: John Rauchert Date: 5/11/2000
Subject: Re: [dq-rules] Re: Information please
Group: DQ-RULES Message: 156 From: Todd E. Schreiber Date: 5/11/2000
Subject: Re: [dq-rules] Re: Information please
Group: DQ-RULES Message: 157 From: Charles Rhinehart Date: 5/11/2000
Subject: Re: [dq-rules] Re: Information please
Group: DQ-RULES Message: 158 From: John Rauchert Date: 5/12/2000
Subject: Re: [dq-rules] Re: Information please
Group: DQ-RULES Message: 159 From: Viktor Haag Date: 5/12/2000
Subject: Re: [dq-rules] Re: Information please
Group: DQ-RULES Message: 160 From: John Rauchert Date: 5/12/2000
Subject: Re: [dq-rules] Re: Information please
Group: DQ-RULES Message: 161 From: freakbiscuit@hotmail.com Date: 5/12/2000
Subject: Optional Characteristics
Group: DQ-RULES Message: 162 From: Charles Rhinehart Date: 5/13/2000
Subject: Additional Weapons
Group: DQ-RULES Message: 163 From: Charles Rhinehart Date: 5/13/2000
Subject: Missing data
Group: DQ-RULES Message: 164 From: Henery gillmore Date: 5/13/2000
Subject: Re: [[dq-rules] Optional Characteristics]
Group: DQ-RULES Message: 165 From: Rodger Thorm Date: 5/14/2000
Subject: Re: Additional Weapons
Group: DQ-RULES Message: 166 From: Rodger Thorm Date: 5/14/2000
Subject: Re: Missing data
Group: DQ-RULES Message: 167 From: Charles Rhinehart Date: 5/15/2000
Subject: Re: [dq-rules] Re: Missing data
Group: DQ-RULES Message: 168 From: Craig Brain Date: 5/24/2000
Subject: Arcane Wisdom File
Group: DQ-RULES Message: 169 From: Charles Rhinehart Date: 5/25/2000
Subject: Re: [dq-rules] Arcane Wisdom File
Group: DQ-RULES Message: 170 From: john Corey Date: 5/30/2000
Subject: The transcript of the chat!
Group: DQ-RULES Message: 171 From: Tim? the Enchanter Date: 8/6/2000
Subject: Where did it all go?
Group: DQ-RULES Message: 172 From: Morbius Date: 8/7/2000
Subject: Re: [dq-rules] Digest Number 12
Group: DQ-RULES Message: 173 From: Henery gillmore Date: 8/7/2000
Subject: What are we doing?
Group: DQ-RULES Message: 174 From: vancrownx@aol.com Date: 8/7/2000
Subject: Re: [dq-rules] What are we doing?
Group: DQ-RULES Message: 175 From: Morbius Date: 8/8/2000
Subject: Re: [dq-rules] Digest Number 13
Group: DQ-RULES Message: 176 From: Mitchell Harris Date: 11/8/2000
Subject: Real life and DQOS
Group: DQ-RULES Message: 177 From: Rodger Thorm Date: 11/12/2000
Subject: Re: Real life and DQOS
Group: DQ-RULES Message: 178 From: Mitchell Harris Date: 11/13/2000
Subject: Re: [[dq-rules] Re: Real life and DQOS]
Group: DQ-RULES Message: 179 From: dqn@bignet.net Date: 11/13/2000
Subject: Re: [[dq-rules] Re: Real life and DQOS]
Group: DQ-RULES Message: 180 From: Stephen R Franks Date: 11/13/2000
Subject: Sun Magic
Group: DQ-RULES Message: 181 From: John Rauchert Date: 11/14/2000
Subject: Re: [[dq-rules] Re: Real life and DQOS]
Group: DQ-RULES Message: 182 From: Mitchell Harris Date: 11/14/2000
Subject: Re: [Re: [[dq-rules] Re: Real life and DQOS]]
Group: DQ-RULES Message: 183 From: Morbius Date: 11/14/2000
Subject: Sun Mages - Quick Thoughts
Group: DQ-RULES Message: 184 From: Kalle Ojala Date: 11/15/2000
Subject: Re: Sun Mages - Quick Thoughts
Group: DQ-RULES Message: 185 From: vancrownx@aol.com Date: 11/15/2000
Subject: Re: Sun Mages - Quick Thoughts
Group: DQ-RULES Message: 186 From: First Name Last Name Date: 11/16/2000
Subject: Re: Sun Mages - Quick Thoughts
Group: DQ-RULES Message: 187 From: John M. Kahane Date: 11/16/2000
Subject: Sun Magics College
Group: DQ-RULES Message: 188 From: John Rauchert Date: 11/16/2000
Subject: Re: Completely OT
Group: DQ-RULES Message: 189 From: Mitchell Harris Date: 11/16/2000
Subject: Organization
Group: DQ-RULES Message: 190 From: John Rauchert Date: 11/16/2000
Subject: Re: Organization
Group: DQ-RULES Message: 191 From: Snafaru Date: 11/16/2000
Subject: DQOS - what's been done up to now
Group: DQ-RULES Message: 192 From: martimer@mindspring.com Date: 3/17/2001
Subject: DQ Creature Database
Group: DQ-RULES Message: 193 From: dqn@bignet.net Date: 5/24/2001
Subject: Wake-up Call
Group: DQ-RULES Message: 194 From: dqn@bignet.net Date: 5/24/2001
Subject: Re: Wake-up Call
Group: DQ-RULES Message: 195 From: Bruce Probst Date: 5/24/2001
Subject: Re: Wake-up Call
Group: DQ-RULES Message: 196 From: dq-rules@yahoogroups.com Date: 5/24/2001
Subject: New file uploaded to dq-rules
Group: DQ-RULES Message: 197 From: Stephen R Franks Date: 5/26/2001
Subject: Wake-up Call Answer
Group: DQ-RULES Message: 198 From: dqn@bignet.net Date: 5/26/2001
Subject: Re: Wake-up Call Answer
Group: DQ-RULES Message: 199 From: John M. Kahane Date: 5/27/2001
Subject: Re: Wake-up Call
Group: DQ-RULES Message: 200 From: Stephen R Franks Date: 5/28/2001
Subject: Beast Magics



Group: DQ-RULES Message: 151 From: Rodger Thorm Date: 5/10/2000
Subject: Re: Information please
--- In dq-rules@egroups.com, "Charles Rhinehart" <crhinehart@u...>
wrote:
> Hi, I just got here - is there an overview of what has been
developed,
> what needs to be developed, etc?

There is no organized overview of the discussion; Snafaru has pulled
together virtually everything DQ available on the Web and distilled
it
into a compiled volume.

Read through the old messages to see what we've been thinking about;
and bring whatever you have to the project.

--RT
Group: DQ-RULES Message: 152 From: Snafaru Date: 5/10/2000
Subject: Re: Information please
As Rodger mentionned I compiled everything I could find on the web
and sorted it in sections and it is all in this board's files vault.

Also, if you want you can take a look at my web site
(www.iosphere.net/~eric/dq) and see the unofficial release of DQOS,
but be aware that that release is just a fraction and un-revised
release of what is out there.

As I was mentionning in may last post, I'm still working on another
major project which is about 90% completed now, and then I'll get
back
on the DQOS project afterwards.

Snafaru
Group: DQ-RULES Message: 153 From: John Rauchert Date: 5/11/2000
Subject: Re: [dq-rules] Re: Information please
RE: [dq-rules] Re: Information please

As Snafaru mentions we all have been pretty busy in work and personal life.  I myself have about 6 weeks to roll out a major application and my personal life has been on a roller coaster as well.

I expect everything to settle down to their normal pace after that time. I have just purchased an HP6350C scanner for home and I will now be able to move forward on my side project of completing our nearly complete bootleg copy of the 2nd Edition Rules.  From there I plan to start on the work on the Character Generation System.

With John C leaving us his area, Magic, is up for grabs. This is of course a huge area and would probably benefit from a couple of hands invovled.


Also, does anyone have the transcript from our last meeting available for review?


Nice to here from you guys again

JohnR

-----Original Message-----
From: Snafaru [mailto:eric@iosphere.net]
Sent: May 10, 2000 7:10 PM
To: dq-rules@egroups.com
Subject: [dq-rules] Re: Information please


As I was mentionning in may last post, I'm still working on another
major project which is about 90% completed now, and then I'll get
back
on the DQOS project afterwards.

Group: DQ-RULES Message: 154 From: Todd E. Schreiber Date: 5/11/2000
Subject: Re: [dq-rules] Re: Information please
RE: [dq-rules] Re: Information please
John, I hope you are working from the 2nd edition rulebook that I did, with just part of the Book of magic not done.  I'd hate to think you are redoing what I have already spent lots and lots of time on.
-----Original Message-----
From: John Rauchert <john.rauchert@sait.ab.ca>
To: 'dq-rules@egroups.com' <dq-rules@egroups.com>
Date: Thursday, May 11, 2000 10:23 AM
Subject: RE: [dq-rules] Re: Information please

As Snafaru mentions we all have been pretty busy in work and personal life.  I myself have about 6 weeks to roll out a major application and my personal life has been on a roller coaster as well.

I expect everything to settle down to their normal pace after that time. I have just purchased an HP6350C scanner for home and I will now be able to move forward on my side project of completing our nearly complete bootleg copy of the 2nd Edition Rules.  From there I plan to start on the work on the Character Generation System.

With John C leaving us his area, Magic, is up for grabs. This is of course a huge area and would probably benefit from a couple of hands invovled.


Also, does anyone have the transcript from our last meeting available for review?


Nice to here from you guys again

JohnR

-----Original Message-----
From: Snafaru [mailto:eric@iosphere.net]
Sent: May 10, 2000 7:10 PM
To: dq-rules@egroups.com
Subject: [dq-rules] Re: Information please


As I was mentionning in may last post, I'm still working on another
major project which is about 90% completed now, and then I'll get
back
on the DQOS project afterwards.



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Group: DQ-RULES Message: 155 From: John Rauchert Date: 5/11/2000
Subject: Re: [dq-rules] Re: Information please
RE: [dq-rules] Re: Information please
You bet, I certainly don't have time or the need to redo what you have done so well.
 
I was just figuring on reverting out some of your house rules to bring the copy back to the original version [for the sake of consistency] and then adding the missing magic sections.
 
I already have two of the colleges of black magic in word format from another source ( Paul Zukosky AKA ThZu) so that makes the job easier. The OCR package that came with the scanner is also pretty good.
 
The majority of time will be consumed in line-by-line proof reading.
 
JohnR
 
-----Original Message-----
From: Todd E. Schreiber [mailto:todd.schreiber@platinumcrown.com]
Sent: May 11, 2000 9:12 AM
To: dq-rules@egroups.com
Subject: Re: [dq-rules] Re: Information please

John, I hope you are working from the 2nd edition rulebook that I did, with just part of the Book of magic not done.  I'd hate to think you are redoing what I have already spent lots and lots of time on.
Group: DQ-RULES Message: 156 From: Todd E. Schreiber Date: 5/11/2000
Subject: Re: [dq-rules] Re: Information please
RE: [dq-rules] Re: Information please
Ok, I have everything, at least in text form.  Let me know what you need.  I forgot about a few of my house rules I put in there.  I do know for sure that they are only in the first book, and there are few of them as it is.

 
You bet, I certainly don't have time or the need to redo what you have done so well.
 
I was just figuring on reverting out some of your house rules to bring the copy back to the original version [for the sake of consistency] and then adding the missing magic sections.
 
I already have two of the colleges of black magic in word format from another source ( Paul Zukosky AKA ThZu) so that makes the job easier. The OCR package that came with the scanner is also pretty good.
 
The majority of time will be consumed in line-by-line proof reading.
 
JohnR
 
-----Original Message-----
From: Todd E. Schreiber [mailto:todd.schreiber@platinumcrown.com]
Sent: May 11, 2000 9:12 AM
To: dq-rules@egroups.com
Subject: Re: [dq-rules] Re: Information please

John, I hope you are working from the 2nd edition rulebook that I did, with just part of the Book of magic not done.  I'd hate to think you are redoing what I have already spent lots and lots of time on.


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Group: DQ-RULES Message: 157 From: Charles Rhinehart Date: 5/11/2000
Subject: Re: [dq-rules] Re: Information please
I hear you, I have two toddlers to deal with, and a company that decided to convert to SAP - "we'll force the system to adapt to our way of business" (yeah, right).

Some more questions :

1.  Does anyone know what WotC plans to do with DQ? I know the bitter truth is it may languish forever in limbo.
 
2. Second question : does anyone know the copyright restrictions, and the possibility to reproduce as much as possible as an "Open Source" RPG without getting in trouble?

John : what language do you plan to use to write the character generator in? As a programmer / web-developer I am interested (also, I'm a Linux user who wants to be able to use it - or re-produce it for other such Linux geeks to use).

Charles

John Rauchert wrote:

 

As Snafaru mentions we all have been pretty busy in work and personal life.  I myself have about 6 weeks to roll out a major application and my personal life has been on a roller coaster as well.

I expect everything to settle down to their normal pace after that time. I have just purchased an HP6350C scanner for home and I will now be able to move forward on my side project of completing our nearly complete bootleg copy of the 2nd Edition Rules.  From there I plan to start on the work on the Character Generation System.

With John C leaving us his area, Magic, is up for grabs. This is of course a huge area and would probably benefit from a couple of hands invovled.

Also, does anyone have the transcript from our last meeting available for review?

Nice to here from you guys again

JohnR

-----Original Message-----
From: Snafaru [mailto:eric@iosphere.net]
Sent: May 10, 2000 7:10 PM
To: dq-rules@egroups.com
Subject: [dq-rules] Re: Information please

As I was mentionning in may last post, I'm still working on another
major project which is about 90% completed now, and then I'll get
back
on the DQOS project afterwards.


To Post a message, send it to:   dq-rules@eGroups.com
To Unsubscribe, send a blank message to: dq-rules-unsubscribe@eGroups.com

Group: DQ-RULES Message: 158 From: John Rauchert Date: 5/12/2000
Subject: Re: [dq-rules] Re: Information please
RE: [dq-rules] Re: Information please

1. From other previous contacts with WOTC they do not seem to be willing to let the rights for DQ go, at the same time there is no clear financial incentive for them to produce more DQ material.  With the rise of this "open source" movement within WOTC surrounding the D20 core rules, there is at least a glimmer of hope that other WOTC owned products will find their way into open source. http://www.opengamingfoundation.org/

2. Basically as it stands copyright is copyright if we are merely trying to reproduce the existing rules set then we are in fact breaking copyright.  Now there is a difference between breaking the law and getting really mauled for doing so and breaking the law and getting a cease and desist order waved in your face. We are currently working under the old TSR/WOTC usage agreement. http://www.wizards.com/contactinfo/TSR_Online_Policy.asp

WotC's Ryan Dancey provides a summary of why Open Gaming is such a big part of WotC's future [as far as D&D is concerned any way](from rec.games.frp.dnd):

WotC's current on-line usage policies are a far cry from the old, bad TSR policies (you couldn't post anything; if you wanted your material on the internet, you had to sign it over to them and put it on their exclusive low-bandwidth ftp server). However, they still have two major problems. One, ownership of the copyright in the new work you've created is in dispute, and two, nothing in the current policy requires you to extend the same courtesy to other people to re-use your content that you got from us in the first place.

We want people to create and post cool stuff for D&D on the web. We want to encourage people with an interest to fiddle with the rules, and to make interesting new content for the worlds.

The Open Gaming License fixes the issues I described above. In return for agreeing to a simple set of rules, we (and every other contributor using the same license) give you permission to make authorized derivative works. You own the copyright to that authorized derivative work. The rules you agree to follow are these: You give everyone the right to copy, modify and distribute your work, and you require anyone who distributes your work to agree to the same set of rules that you did.

As a first step, we're going to convert the core rules of D&D to an Open Game using the Open Gaming License. Over the next few years, we're going to Open the various campaign settings as well. At some point in the future, we'll be able to remove the current on-line usage policy and replace it with a set of Open Gaming Licenses.

3. Actually I was referring to the PnP version of the Character Generation System.  I am currently planning on two versions: a suggested additions/revisions version and one as an example of rules coring (a concept of mine). John Carcutt I believe has produced an NPC generator in Javascript and there is an excel version of a character sheet that has some calculating functionality on Snafaru's page.  As a Web Developer/Programmer I have thought of putting together a "Webbed" version of Character Generation/DQ. I am currently into scripting languages (PERL, ASP, PHP, TK/TCL) just because of their ease of use and flexibility.


JohnR
 
-----Original Message-----
From: Charles Rhinehart [mailto:crhinehart@uswest.net]
Sent: May 11, 2000 8:13 PM
To: dq-rules@egroups.com
Subject: Re: [dq-rules] Re: Information please


Some more questions :
1.  Does anyone know what WotC plans to do with DQ? I know the bitter truth is it may languish forever in limbo.
 
2. Second question : does anyone know the copyright restrictions, and the possibility to reproduce as much as possible as an "Open Source" RPG without getting in trouble?

John : what language do you plan to use to write the character generator in? As a programmer / web-developer I am interested (also, I'm a Linux user who wants to be able to use it - or re-produce it for other such Linux geeks to use).

Charles 
 
John Rauchert wrote: 
 From there I plan to start on the work on the Character Generation System.

Group: DQ-RULES Message: 159 From: Viktor Haag Date: 5/12/2000
Subject: Re: [dq-rules] Re: Information please
John Rauchert writes:
> 1. From other previous contacts with WOTC they do not seem to be willing
> to let the rights for DQ go, at the same time there is no clear
> financial incentive for them to produce more DQ material. With the rise
> of this "open source" movement within WOTC surrounding the D20 core
> rules, there is at least a glimmer of hope that other WOTC owned
> products will find their way into open source.
> http://www.opengamingfoundation.org/
> <http://www.opengamingfoundation.org/>

I contacted WOTC very recently (within the last month or so)
about the rights to DQ. Their position was that, they'd be
willing to license publishing, but they would not be willing to
sell the property outright. Since I had no interest in merely
licensing the product, our negotiations broke down. Well, to be
fair, you could hardly call them negotiations -- I asked them if
they'd be willing to sell, they said they'd be willing to license
(to "save me the hassle of managing the product"), I said I
didn't want to license but to buy the product in toto, I never
heard from them again.

Just thought the list might like to know.



--
Viktor Haag Senior Technical Writer, RIM
'79 99, '89 9000T, '00 9-3 SE My opinions are my own, only.
Group: DQ-RULES Message: 160 From: John Rauchert Date: 5/12/2000
Subject: Re: [dq-rules] Re: Information please
RE: [dq-rules] Re: Information please

That is very interesting as I think we would be interested in obtaining the rights to produce the product. We don't necessarily want to own it (just get it into the hands of people who want to play it) and be able to add to the existing material in an open source manner similar to what is being planned with D20. I think if we approach it from the DQPA in association with DQN point of view, we may be able to hammer out an agreement.

Viktor are you willing to give us the contact information of the people you were talking to?

JohnR

-----Original Message-----
From: Viktor Haag [mailto:vhaag@rim.net]
Sent: May 12, 2000 9:03 AM
To: dq-rules@egroups.com
Subject: RE: [dq-rules] Re: Information please


I contacted WOTC very recently (within the last month or so)
about the rights to DQ. Their position was that, they'd be
willing to license publishing, but they would not be willing to
sell the property outright. Since I had no interest in merely
licensing the product, our negotiations broke down. Well, to be
fair, you could hardly call them negotiations -- I asked them if
they'd be willing to sell, they said they'd be willing to license
(to "save me the hassle of managing the product"), I said I
didn't want to license but to buy the product in toto, I never
heard from them again.

Just thought the list might like to know.

Group: DQ-RULES Message: 161 From: freakbiscuit@hotmail.com Date: 5/12/2000
Subject: Optional Characteristics
I got here recently & have taken the time to go through all of the
posts. I may have missed this, but, I have some questions about the
use of optional characteristics. Physical Beauty is an optional
characteristic that is listed in the rulebook. Does pretty much
everyone use it? If so, do you use the 4D5+3 method mentioned in the
rules or your own method? Does anyone use any other optional
characteristics in their campaigns? I was just curious about this.
Thanks in advance.
Group: DQ-RULES Message: 162 From: Charles Rhinehart Date: 5/13/2000
Subject: Additional Weapons
Hi, me again - I have DQ Ver 1, and have noticed that about 16 weapons
did not get published in DQ Ver 2, 3. Is there a place for these to be
added in the next DQOS? I'll send a list to whomever (if anyone) is in
charge of weapons / combat for review.
Group: DQ-RULES Message: 163 From: Charles Rhinehart Date: 5/13/2000
Subject: Missing data
Well, it's really a flyer that was included in the DQ ver 1 box set
that I have misplaced (typical). It had SPI's planned suppliments for
DQ, and a wish list of developements they would like to do. It was a
great list that I think would benefit the game if we worked on it our
selves. Of course I lost mine. Does anyone else have a copy?
Group: DQ-RULES Message: 164 From: Henery gillmore Date: 5/13/2000
Subject: Re: [[dq-rules] Optional Characteristics]
In reply, Yes I use PB, also I use luck and lore. Luck is 4d5 and lore is
d100/x where x is 10 if human 2 if elf 3 if Dwarf 5 is Giant etc. The lore
is to determine if a PC knows a certian part of history. I'll let you guess
what luck is.




freakbiscuit@hotmail.com wrote:

> ---------------------------------------------
> Attachment:�
> MIME Type:�multipart/alternative
> ---------------------------------------------
I got here recently & have taken the time to go through all of the
posts. I may have missed this, but, I have some questions about the
use of optional characteristics. Physical Beauty is an optional
characteristic that is listed in the rulebook. Does pretty much
everyone use it? If so, do you use the 4D5+3 method mentioned in the
rules or your own method? Does anyone use any other optional
characteristics in their campaigns? I was just curious about this.
Thanks in advance.



____________________________________________________________________
Get free email and a permanent address at http://www.netaddress.com/?N=1
Group: DQ-RULES Message: 165 From: Rodger Thorm Date: 5/14/2000
Subject: Re: Additional Weapons
--- In dq-rules@egroups.com, "Charles Rhinehart" <crhinehart@u...>
wrote:
> Hi, me again - I have DQ Ver 1, and have noticed that about 16
weapons
> did not get published in DQ Ver 2, 3. Is there a place for these to
be
> added in the next DQOS?

There have been compilation lists with all of the "missing" 1st Ed
weapons on them floating around. I think you are right that they
should be included in some fashion.

I started with DQ 1st Ed, and so I have some legacy weapons in my
campaign. I could see taking out the Japanese weapons (though
they are good, and there are a couple in the campaign), but I thought
removing Knife was one of the dumbest changes that could have been
made.

-- RT
Group: DQ-RULES Message: 166 From: Rodger Thorm Date: 5/14/2000
Subject: Re: Missing data
--- In dq-rules@egroups.com, "Charles Rhinehart" <crhinehart@u...>
wrote:
> Well, it's really a flyer that was included in the DQ ver 1 box set
> that I have misplaced (typical). It had SPI's planned suppliments
for
> DQ, and a wish list of developements they would like to do. It was a
> great list that I think would benefit the game if we worked on it
our
> selves. Of course I lost mine. Does anyone else have a copy?

I have a sheet much like this; it might be the same one you are
thinking of. SPI regularly solicited feedback from their customers
about what new products they would be interested in. The sheet in
question listed a couple dozen DQ expansions (among which was a
preliminary description of 'Arcane Wisdom') along with other games
and
supplements. I think that we had a copy of the text of this in a
back
issue of the DQN.

If not, I'll find it and type up (or maybe just scan) the pertinent
parts of it and post it to the list.

-- RT
Group: DQ-RULES Message: 167 From: Charles Rhinehart Date: 5/15/2000
Subject: Re: [dq-rules] Re: Missing data
Thanks Rodger, I'll start looking through the DQN back issues - this is indeed what I was thinking of.

Rodger Thorm wrote:

--- In dq-rules@egroups.com, "Charles Rhinehart" <crhinehart@u...>
wrote:
> Well, it's really a flyer that was included in the DQ ver 1 box set
> that I have misplaced (typical). It had SPI's planned suppliments
for
> DQ, and a wish list of developements they would like to do. It was a
> great list that I think would benefit the game if we worked on it
our
> selves. Of course I lost mine. Does anyone else have a copy?

I have a sheet much like this; it might be the same one you are
thinking of.  SPI regularly solicited feedback from their customers
about what new products they would be interested in.  The sheet in
question listed a couple dozen DQ expansions (among which was a
preliminary description of 'Arcane Wisdom') along with other games
and
supplements.  I think that we had a copy of the text of this in a
back
issue of the DQN.

If not, I'll find it and type up (or maybe just scan) the pertinent
parts of it and post it to the list.

  -- RT



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Group: DQ-RULES Message: 168 From: Craig Brain Date: 5/24/2000
Subject: Arcane Wisdom File
I have a version of Arcane Wisdom, that I have sent to Chris Klug for
comment. He has been very busy and has not yey reviewed the file. I
have made a few more corrections, fine-tuned the artwork and feel
that it is ready for distribution as a draft document. It is a
complete PDF, using as much of the original SPI/TSR artwork and
content as possible, and includes a new version of AW 96, which I had
to recreate from scratch. Any objections to it being added to the
files archive?
Group: DQ-RULES Message: 169 From: Charles Rhinehart Date: 5/25/2000
Subject: Re: [dq-rules] Arcane Wisdom File
Sounds good to me -the more the better!

Craig Brain wrote:

I have a version of Arcane Wisdom, that I have sent to Chris Klug for
comment. He has been very busy and has not yey reviewed the file. I
have made a few more corrections, fine-tuned the artwork and feel
that it is ready for distribution as a draft document. It is a
complete PDF, using as much of the original SPI/TSR artwork and
content as possible, and includes a new version of AW 96, which I had
to recreate from scratch. Any objections to it being added to the
files archive?
 

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Group: DQ-RULES Message: 170 From: john Corey Date: 5/30/2000
Subject: The transcript of the chat!
Hi!

I have been remiss, and I still am. I was going to provide minutes
for the chat that happened on March 6th. Well, I never did. Sorry
about that...

BUT! I just load the actual transcript of the chat to the files
area. It is in HTML format.

Enjoy

Juanc1
Group: DQ-RULES Message: 171 From: Tim? the Enchanter Date: 8/6/2000
Subject: Where did it all go?
Where are we all? Is this the same board that was taking initiative
so recently? Why the sudden stop? DQ isn't died yet.
Group: DQ-RULES Message: 172 From: Morbius Date: 8/7/2000
Subject: Re: [dq-rules] Digest Number 12
I have to agree with Tim the Enchanter on this one, it would appear that many of us have been distracted from our purpose by the insideous nature of the Real World (TM).

I'm guilty of this too and apologize.

So, what are we discussing?

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Group: DQ-RULES Message: 173 From: Henery gillmore Date: 8/7/2000
Subject: What are we doing?
I was under the belief that this was the group that was making a new e-book
with extended sections. Or at least an addition if you will. Maybe publish a
word page or two on changes we made that should be added. A Poor Brenda's
Almanac




"Morbius" <morbius@venicebeach.com> wrote:
I have to agree with Tim the Enchanter on this one, it would appear that many
of us have been distracted from our purpose by the insideous nature of the
Real World (TM).

I'm guilty of this too and apologize.

So, what are we discussing?



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Group: DQ-RULES Message: 174 From: vancrownx@aol.com Date: 8/7/2000
Subject: Re: [dq-rules] What are we doing?
I'd say your project is pretty dead at this point.
Group: DQ-RULES Message: 175 From: Morbius Date: 8/8/2000
Subject: Re: [dq-rules] Digest Number 13
Unfortunately, I'm going to be unable to help with the project until mid-October, when I return home to Australia. I will then distribute a fully illustrated and formated (and edited) version of AW, including a recreated Chapter 96.

While I have been away, I took the opportunity to do a bit of proof-reading, and it looks to have paid off.

************************************************************
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Group: DQ-RULES Message: 176 From: Mitchell Harris Date: 11/8/2000
Subject: Real life and DQOS
I was wondering if everyone has had enough time to push aside their
"real life" and start working on DQOS? Just to see who is ready.
Group: DQ-RULES Message: 177 From: Rodger Thorm Date: 11/12/2000
Subject: Re: Real life and DQOS
--- In dq-rules@egroups.com, "Mitchell Harris" <heneryville@u...>
wrote:
> I was wondering if everyone has had enough time to push aside their
> "real life" and start working on DQOS? Just to see who is ready.

I'm not going to take on any big chunks of project at this time; a
power-crawling baby boy takes a lot of attention. But I am not going
to keep myself completely out of the loop either. If things start
moving again, I will certainly be doing some creating and offering my
opinions on other people's work.

I now have a campaign started with some friends locally, so I'm doing
face-to-face DQ once a month, or so. That means I have a group with
which I can playtest some things, potentially.

One thing I'm working on right now, along with one of my players, is a
College of Sun Magics. While her first thought was that it would be
an Elemental college, my inclination is to make it an Entities
college. I don't have a fully developed reasoning for this (I'll try
to post that in another message soon), but my first thoughts are that
the sun was often a godlike figure. The stars always seemed
marginal as an element to me; the sun is even less so. Even if it
is taken without any religous slant, the sun is such a presence
that it deserves to be treated as an Entity.

While Sun Mages would probably have a couple of pretty nasty attack
spells, there might also be elements of life-giving (maybe a
Blessing on Crops like Black Mages), a lesser truth telling spell
(short of Truespeak), etc. Sun mages might also be involved in
leadership, personality, charisma, and the like.

This is all very preliminary, but I'd be interested in your comments.
Could Sun Magics be an Entities College in your opinion, or should it
be the fourth branch of Celestial?

Suggestions for the spells, rituals and trappings for this college are
welcome.

--Rodger Thorm
Group: DQ-RULES Message: 178 From: Mitchell Harris Date: 11/13/2000
Subject: Re: [[dq-rules] Re: Real life and DQOS]
Sun magic as an entity IS a new idea. K. Works for me. Probably should have
some big negatives for casting in underground or dark. Also it might be nice
to have a spell of sun light, one that can wither the undead.
Out of curiosity, what are the goals of DQOS? I figure we might need a couple
to stay on track.

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Group: DQ-RULES Message: 179 From: dqn@bignet.net Date: 11/13/2000
Subject: Re: [[dq-rules] Re: Real life and DQOS]
On 13 Nov 2000, at 6:38, Mitchell Harris wrote:

> Out of curiosity, what are the goals of DQOS? I figure we might
> need a couple to stay on track.
>

I see two parts to DQOS at this point. Eventually, I think they can
converge. But for now, I think one side of things is the
development of a set of rules interpretations. (Someone had a cool
name for this, but I don't recall it offhand.) Basically, we have fuller
explanations of rules interpretations. We don't have only one
answer, necessarially. But we try to remain internally consistent,
and to present alternatives. A sort of handbook for GMs. Things
like 'How do Illusions Work?' falls under this category.

The second part of the DQOS is the development of new skills,
colleges, etc. Here, the idea is to keep the editorial pressure on
each other to stay true to the original spirit of DragonQuest. Sure
you can come up with rules for Ninja Turtle combat for DQ, but is
that really something that adds to DragonQuest?

The two start to come together when we start re-writing the original
rules. I don't think that there is a lot of call for that, but we have put
in a lot more playtest time now than the original designers ever
had, and ther may be some reasonable tweaks to be made to the
system.

That is my view of the DQOS project, anyhow. I think that it is also
open to interpretation. Do you have a different take on what you'd
like to see happen, or what you would like to contribute?

--RT
Group: DQ-RULES Message: 180 From: Stephen R Franks Date: 11/13/2000
Subject: Sun Magic
I like the sound of your Sun Magic. It is an idea that never occurred to
me. My initial reaction was to include Sun Magic in Celestial. I would
then split Celestial off as its own Branch. I've never liked Celestial
being included in Elemental anyways. Then you could set up Celestial
similar to Elemental. Sun Magic would oppose Star Mages, and Dark Mages
would oppose Shadow Weavers. Actually, this alignment would create
balance within the branch. Each college would need to be changed
slightly to give it some uniqueness.

Let me know what you come up with. I'd love to see the creative process
involved in creating this college.

Steve Franks
hollywood314@juno.com
-------------------------------------------------------------------------
-------------------
" It's better to burn out, than to fade away."

- Kurgan, "Highlander"
-------------------------------------------------------------------------
-------------------
Group: DQ-RULES Message: 181 From: John Rauchert Date: 11/14/2000
Subject: Re: [[dq-rules] Re: Real life and DQOS]
RE: [[dq-rules] Re: Real life and DQOS]

I would agree with this interpretation.

Personally, on the front of Rules additions and rules alternatives, I would like to see a system in place where additions/alternatives can easily be added or removed depending on the wants of a particular DM. The key to this is, in my opinion, is identifying and keeping the "core" of the DQ rules static [except where there is overwhelming agreement that a rule change is required].

Additions and alternatives then are added to this in a systematic way with well defined guidelines of how to do so.  Defining how this works is where I see that some work needs to be done. Last time we took a run at this I agreed to do this work on my own and present it back to the group for criticism, I am still prepared to do so, but not until after Christmas.

John F. Rauchert

-----Original Message-----
From: dqn@bignet.net [mailto:dqn@bignet.net]
Sent: November 13, 2000 7:57 PM
To: dq-rules@egroups.com
Subject: Re: [[dq-rules] Re: Real life and DQOS]


The second part of the DQOS is the development of new skills,
colleges, etc.  Here, the idea is to keep the editorial pressure on
each other to stay true to the original spirit of DragonQuest.  Sure
you can come up with rules for Ninja Turtle combat for DQ, but is
that really something that adds to DragonQuest?

Group: DQ-RULES Message: 182 From: Mitchell Harris Date: 11/14/2000
Subject: Re: [Re: [[dq-rules] Re: Real life and DQOS]]
This is exactly what I would like to see done. Now I think that what would be
most efficient is to get a leader to bother of these divisions (if you will,
factions, guilds, goals, etc.) That way we know who is working on what. It
is the only way I can ever imagine anything like this getting done. We may
already have leaders that I don't know about so I would like any additional
infomation. Once we have kinda consuls of these divisions set up then they
can probaly make their own egroups account and stay subscribed to the current
one.




dqn@bignet.net wrote:

I see two parts to DQOS at this point. Eventually, I think they can
converge. But for now, I think one side of things is the
development of a set of rules interpretations. (Someone had a cool
name for this, but I don't recall it offhand.) Basically, we have fuller
explanations of rules interpretations. We don't have only one
answer, necessarially. But we try to remain internally consistent,
and to present alternatives. A sort of handbook for GMs. Things
like 'How do Illusions Work?' falls under this category.

The second part of the DQOS is the development of new skills,
colleges, etc. Here, the idea is to keep the editorial pressure on
each other to stay true to the original spirit of DragonQuest. Sure
you can come up with rules for Ninja Turtle combat for DQ, but is
that really something that adds to DragonQuest?

The two start to come together when we start re-writing the original
rules. I don't think that there is a lot of call for that, but we have put
in a lot more playtest time now than the original designers ever
had, and ther may be some reasonable tweaks to be made to the
system.

That is my view of the DQOS project, anyhow. I think that it is also
open to interpretation. Do you have a different take on what you'd
like to see happen, or what you would like to contribute?

--RT


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Group: DQ-RULES Message: 183 From: Morbius Date: 11/14/2000
Subject: Sun Mages - Quick Thoughts
Sun Mages may be more common within primitive cultures, for instance an Alusian version of the Aztecs. They would possibly fulfill a religious role within these sort of cultures as well. It would be quite heavy on rituals, and possibly even blood thirsty depending on the society.

I would even consider that this is not so much a "New College" but a forgotten college, replaced by more advanced magics.

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Group: DQ-RULES Message: 184 From: Kalle Ojala Date: 11/15/2000
Subject: Re: Sun Mages - Quick Thoughts
Sun, sun, sun. All we hear about is the sun! What about the poor
old forgotten moon?

/kidding=off

Anyway, what I would like to say is that I've been thinking about
Moon magics for some time. Nothing too conrete yet, just ideas flying
around in my head. And, at least to me, it seems natural to have both,
since they are both aspects, and, one might say, opposites. The Aztecs
that were mentioned worshipped both, I believe. At least I've visited
Teotihuacan (sp?) where they had both the pyramids of the Sun and the
Moon.

What do you think, should they be lumped into one College, in their own
Colleges, or are they both a part of Celestial Magics?


Kalle A. Ojala


"Mental health is an extremely serious issue, which,
if not detected and treated early,
will drive you mad."
Group: DQ-RULES Message: 185 From: vancrownx@aol.com Date: 11/15/2000
Subject: Re: Sun Mages - Quick Thoughts
Rolemaster has a moon mage that might serve as a good template for your
thoughts . . . in case you didn't know.

Regards.

M. Andre Vancrown
Group: DQ-RULES Message: 186 From: First Name Last Name Date: 11/16/2000
Subject: Re: Sun Mages - Quick Thoughts
OT a bit, but the moon mage was my favourite RM class and is worth a quick look at, it had a good feel and completeness to it. Like the look of this sun mage..but have been playing D&D 3e of late (ducks, but it does work rather well..)
JohnD
>To: dq-rules@egroups.com
>From: vancrownx@aol.com
>Date: Wed, 15 Nov 2000 23:32:37 EST
>Reply-To: dq-rules@egroups.com
>Subject: Re: [dq-rules] Sun Mages - Quick Thoughts
>
>Rolemaster has a moon mage that might serve as a good template for your
>thoughts . . . in case you didn't know.
>
>Regards.
>
>M. Andre Vancrown
>
>
>To Post a message, send it to: dq-rules@eGroups.com
>To Unsubscribe, send a blank message to: dq-rules-unsubscribe@eGroups.com




------------------------------------------------------------
--== Sent via Deja.com http://www.deja.com/ ==--
Before you buy.
Group: DQ-RULES Message: 187 From: John M. Kahane Date: 11/16/2000
Subject: Sun Magics College
Hullo, Rodger,

On Mon, 13 Nov 2000 02:37:17 -0000, Rodger Thorm wrote:

>I now have a campaign started with some friends locally, so I'm doing face-to-face DQ once a month, or so. That means I have a group >with which I can playtest some things, potentially.

Glad to hear you're back playing/running DQ again, old friend.
I know that it's been a while for you, hasn't it? :) Come to think
about it, I haven't run the game system in about six months now (my
gaming groups are interested in EARTH & SKY and DC HEROES/BLOOD OF
HEROES at the moment. :)

>One thing I'm working on right now, along with one of my players, is a College of Sun Magics.

Sounds interesting to me. Can't wait to hear a bit more about
this College.

>While her first thought was that it would be an Elemental college, my inclination is to make it an Entities college. I don't have a fully >developed reasoning for this (I'll try to post that in another message soon), but my first thoughts are that the sun was often a godlike figure. >The stars always seemed marginal as an element to me; the sun is even less so. Even if it is taken without any religous slant, the sun is >such a presence that it deserves to be treated as an Entity.

My initial reaction here would be to place Sun Magics in the
Elemental branch, since that would make it an opposite of Dark Mages.
By definition, I've never really thought of Star Magics as being the
opposite of Dark Magics in that sense anyway, although there is also
no real opposite of Shadow Weavers. Perhaps one could stretch the
limits of Sun Magics, and claim them the opposite of Shadow Weavers?
The whole notion of bright light versus shadows and all that...

That said, depending on how you view Sun Magics, especially in
regard to whether it is a College found among primitive cultures
would make something of a difference too. If you see this College
more in line with primitive magics believed in by cultures like the
Aztecs, Toltecs, and Egyptians, then it would make more sense for
this College to be part of the Entities group.

>While Sun Mages would probably have a couple of pretty nasty attack spells, there might also be elements of life-giving (maybe a
>Blessing on Crops like Black Mages), a lesser truth telling spell (short of Truespeak), etc. Sun mages might also be involved in >leadership, personality, charisma, and the like.

That definitely sounds more along the lines of the Entities than
it does Elementals to me. Don't forget that there should also be a
penalty for casting underground and the like as well.

Changing topics for just a moment here, Rodger, are there any
plans for the DQ Newsletter to ever see publication again? It was a
very valuable resource to DQ players and GMs out there, and it's loss
is very sad.

... Courtesy is the lubricant of social interaction. (Robert A. Heinlein)

JohnK
jkahane@comnet.ca
http://www.comnet.ca/~jkahane
Group: DQ-RULES Message: 188 From: John Rauchert Date: 11/16/2000
Subject: Re: Completely OT
RE: Re: [dq-rules] Completely OT

I must admit that I have been playing D&D 3E as well, in preparing for an online campaign using the upcoming Neverwinter Nights game (which uses 3e rules) from Bioware the developers of Baldur's Gate and Baldur's Gate II.

the D20 license (you can use our rules for games as long as you don't change our core rules) certainly has sparked a revival of RPG supplements over the last few months (including upcoming D20 versions of Elric of Melnibone and Call of Cthulhu).

-----Original Message-----
From: First Name Last Name [mailto:jrr_talking@my-deja.com]
Sent: November 16, 2000 1:20 AM
To: dq-rules@egroups.com
Subject: RE: Re: [dq-rules] Sun Mages - Quick Thoughts



OT a bit, but the moon mage was my favourite RM class and is worth a quick look at, it had a good feel and completeness to it.  Like the look of this sun mage..but have been playing D&D 3e of late (ducks, but it does work rather well..)

JohnD

Group: DQ-RULES Message: 189 From: Mitchell Harris Date: 11/16/2000
Subject: Organization
O.K. I am asuming there are no DQOS leaders right now. So, just to
find out, who here is interested in doing a little work into this
direction. As long as you are at it go ahead and mention if you've got
anything that could add to the group, or what you would like to do.
Group: DQ-RULES Message: 190 From: John Rauchert Date: 11/16/2000
Subject: Re: Organization
RE: [dq-rules] Organization

The original leaders were the following:

Overall DQOS Project Leader John F. Rauchert
Web page distribution of DQOS releases Eric Labelle (Snafaru)
Final release John Corey, Craig Brain
The First Book:, Section IV. Character Generation John F. Rauchert (Snafaru)
The First Book:, Section V. Combat Eric Labelle (Snafaru)
The Second Book: Magic John Corey and his group
The Third Book: Section VII. Skills Todd E. Schreiber, Rodger Thorm
The Third Book: Section IX. Adventure Todd E. Schreiber, Rodger Thorm

If you have an interest in taking over the project lead I am open to that as my other projects are taking up a lot of my time right now and I seriously have to get back to reviving DQPA.

-----Original Message-----
From: Mitchell Harris [mailto:heneryville@usa.net]
Sent: November 16, 2000 4:02 PM
To: dq-rules@egroups.com
Subject: [dq-rules] Organization


O.K. I am asuming there are no DQOS leaders right now.  So, just to
find out, who here is interested in doing a little work into this
direction.  As long as you are at it go ahead and mention if you've got
anything that could add to the group, or what you would like to do.



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Group: DQ-RULES Message: 191 From: Snafaru Date: 11/16/2000
Subject: DQOS - what's been done up to now
This post is especially intended for new people on the dq-rules'
egroup like Mitchell, just to name you ;-) and a refresher for the
others.

You may be interested to know that early this year we had a meeting
using AOL Instant Messenger. I also combed the Web for all existing DQ
material I could find, which should at least cover 95% of what is
existing out there. I then sorted it out and put it on this forum in
the 'files' section. All the files there that are date 03/19/2000 are
from that research. Then people volunteered for sections that they
would review/sort/format/etc. While all this was going on, I put in
electronic form some parts just to get things started while keeping
our beloved DQ format we are used to as much as possible. The DQ Open
Source - release 2000/03/07 (work in progress) is available now for
your viewing in various formats. Go
to http://www.iosphere.net/~eric/dq/ to download it and see a
tentative look at its layout.

If you plan to add materiel, like the Sun and Moon Colleges that are
in discussion rigth now for example, that's great, and once you have a
near finish version, simpy send it to me so that I can put in the
proper section. I guess I'm the right choice for now to keep things
sorted out. I also keep track of who has credits for what material.

I've got quite a bit of the new Magic Colleges sorted out (sorted, not
proofed or revised or play-tested), my only little difficulty right
now is to figure out a numbering system that makes sense to everyone
and that follows the DQ spirit. I'm open to suggestions...

I can do a bit of work in continuing to update the DQOS document but
I'm a bit like Rodger... I have a 10 month old son (his must be 8 or
9 months old now), a hard job, etc. so yes real life is getting in the
way, but I can't work on DQOS a much as before, but I'll keep track of
things if you send it to me and keep you up to date.


Snafaru
eric@iosphere.net
Group: DQ-RULES Message: 192 From: martimer@mindspring.com Date: 3/17/2001
Subject: DQ Creature Database
Hello,

About a year and a half ago I created a database of the DragonQuest
creatures. I have managed to lose the file, and was wondering if
anybody still has a copy they could send to me or knows where it may be
downloaded from?

Thanks in advance.
Group: DQ-RULES Message: 193 From: dqn@bignet.net Date: 5/24/2001
Subject: Wake-up Call
Hello, list!

There's been very little activity in this group for a while now.
(This is the DQ-rules group, by the way.)

To get some discussion going among everyone, I thought I'd post a
couple questions for all. I'll post my own answers in a reply to
this message, and hopefully some of you will do the same, and maybe
some discussion will spring from all of this.

1)What rules are you working on right now (or what rules have you
worked on recently)?

2) What other DragonQuest projects are you working on (have worked
on recently)?

3) How active is your DragonQuest campaign? Are you a player or GM
in that campaign?
Group: DQ-RULES Message: 194 From: dqn@bignet.net Date: 5/24/2001
Subject: Re: Wake-up Call
Rodger Thorm's Replies:

> 1)What rules are you working on right now (or what rules have you
> worked on recently)?

I am working on a new college of magic, the College of Sun Magics.

I've mentioned this before, briefly. I have a few ideas about it, but
I'm still trying to work out the whole armature of it.

Let me begin by saying what the College of Sun Magics is *not*. It
is not a fourth branch of Celestial Magics, nor are Sun Magics and
Celestial Magics enemies of one another.

Right now, I am thinking of the College of Sun Magics as a college
in the Entities branch, not as an Elemental.

> 2) What other DragonQuest projects are you working on (have worked
> on recently)?

I have just started a new DQ adventure which I plan to playtest
with my campaign and then release as a PDF document. It is a
sequel to the Water Works adventure I wrote several years ago.

I have also been thinking about doing a series of adventures that
deal with the other 'Works:' EarthWorks, GasWorks and
FireWorks. Dan (Holwinkle) Allbutt originally asked the question
that got me thinking of doing the sequels to the series.

The adventure I'm working on right now could be used as a free-
standing adventure, without reference to the 'Works' series, but
GMs who want to use it as such can use it to follow up from the
Water Works.

> 3) How active is your DragonQuest campaign? Are you a player or GM
> in that campaign?

My DQ campaign meets about once a month, and I am the GM.
>
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>
>
Group: DQ-RULES Message: 195 From: Bruce Probst Date: 5/24/2001
Subject: Re: Wake-up Call
On Thu, 24 May 2001 21:43:05 -0000, dqn@bignet.net wrote:

>1)What rules are you working on right now (or what rules have you
>worked on recently)?

I'm working on getting a set of DQ rules together that I'm happy to use.

Fundamentally, this is the same 2nd Edition (complete with Bantam edition
updates), plus the original "Arcane Wisdom", plus other stuff I've lifted
from things I've seen on the internet. Plus whatever else takes my fancy
<g>.

I've got a substantially more detailed character generation system already
worked out; I've expanded the skills list somewhat; I'm working on updating
the Colleges right now. My initial goal is to make as few fundamental
changes to 2nd edition rules as possible; incremental improvements rather
than sweeping changes. I've advised my players that the rules may be
somewhat "dynamic" for a while as I work out what I like and what I want to
change.

>2) What other DragonQuest projects are you working on (have worked
>on recently)?

Well, the above keeps me busy for the moment!

>3) How active is your DragonQuest campaign? Are you a player or GM
>in that campaign?

I'm the GM in a new campaign about to start (hopefully this weekend).
Actually it's a restart of my old Alusia campaign from 15+ years ago. None
of the current players were ever involved in that campaign (ran when I lived
in a different city). The new campaign is set about 100 years further along
than the old one.

Characters have already been generated, which gives me the chance to focus
on the stuff they're specifically interested in, rather than just trying to
revise everything before we do anything ....

----------------------------------------------------------------
Bruce Probst bprobst@netspace.net.au ICQ 6563830
Melbourne, Australia MSTie #72759
"You're not my real father!"
ASL FAQ http://users.senet.com.au/~mantis/ASLFAQ
Group: DQ-RULES Message: 196 From: dq-rules@yahoogroups.com Date: 5/24/2001
Subject: New file uploaded to dq-rules
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the dq-rules
group.

File : /documents/dq2e_full_rules.zip
Uploaded by : jflowers@dlg.co.nz
Description : Full 2E DQ Rules (2MB, Word97 format, may need some minor editing)

You can access this file at the URL

http://groups.yahoo.com/group/dq-rules/files/documents/dq2e_full_rules.zip

To learn more about file sharing for your group, please visit

http://help.yahoo.com/help/us/groups/files

Regards,

jflowers@dlg.co.nz
Group: DQ-RULES Message: 197 From: Stephen R Franks Date: 5/26/2001
Subject: Wake-up Call Answer
1. My group and I have been working on reworking weapons. Those on the
townhall will know that I'm trying to come up with realistic statistics
for bows and crossbows.

2. One project I have on the back burner is my Beast Magic College. We
have also combined the magics from Eds. 2 and 3 to eliminate negative
base chances and balance things out.

3. Our campaign is very active. We are a group of 5 players that meet
every 2 or 3 weeks. We have a rotating GM system where we take turns
running games. So far it has worked great. Someone will just GM until
they get bored, restless, or another player jumps in with a great idea.
It has really kept things fresh. Currently I'm GM'ing. I'm preparing to
send the party in D&D's Undermountain (with many modifications).

Stephen Franks (aka Halphin)
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" It's better to burn out, than to fade away."

- Kurgan, "Highlander"
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Group: DQ-RULES Message: 198 From: dqn@bignet.net Date: 5/26/2001
Subject: Re: Wake-up Call Answer
On 26 May 2001, at 11:55, Stephen R Franks wrote:

> 2. One project I have on the back burner is my Beast Magic College.

I'd like to know a bit more about this one. How does Beast
Magics differ from Lesser Summoning? On face, I would expect
that the two would have a great deal of overlap. I assume that this
is not true, though, so what does Beast Magics do?

-- Rodger
Group: DQ-RULES Message: 199 From: John M. Kahane Date: 5/27/2001
Subject: Re: Wake-up Call
Hullo, Rodger,

>There's been very little activity in this group for a while now.
>(This is the DQ-rules group, by the way.)

Yep, there's been very little activity on the various DQ lists.
This seems normal however, with periods where traffic gets heavy,
and then slow or even periods where nothing's going on.

>To get some discussion going among everyone, I thought I'd post a
>couple questions for all. I'll post my own answers in a reply to
>this message, and hopefully some of you will do the same, and maybe
>some discussion will spring from all of this.

Okay, shoot... :)

>1)What rules are you working on right now (or what rules have you
>worked on recently)?

Haven't been working on rules for the DQ system at all of late.
There's a few things that I really do need to get done, such as
finishing up a couple of Skills, and the write-ups on a couple of new
spells that were suggested to me, but otherwise...

>2) What other DragonQuest projects are you working on (have worked
>on recently)?

Got a couple of scenarios for the campaign that I need to
finish off, but haven't gotten around to them.

>3) How active is your DragonQuest campaign? Are you a player or GM
>in that campaign?

The DQ campaigns that I run (the Friday night and Sunday
afternoon groups) both wrapped up with the game system for a while
back near the end of December. Both groups have gone on to play
other rpgs for the moment.

... The Gods only walk with you if you're going in Their direction.

JohnK
jkahane@comnet.ca
http://www.comnet.ca/~jkahane
Group: DQ-RULES Message: 200 From: Stephen R Franks Date: 5/28/2001
Subject: Beast Magics
Rodger,
Your assumption is correct. There is very little in common with Lesser
Summonings. In fact, there is only one summoning spell in my Beast
Magics. Beast Mages detest Summoners. Summoners force the beasts to
their command, while Beast Mages seek to become one with the beasts, even
calling upon their inner beast. Beast Mages instead seek to cooperate
with the beasts only accepting their service if it is voluntary.

My inspiration for the college comes from Stephen R. Donaldson's Thomas
Covenant Triology. Those familiar with that series will remember an
unfettered one in the first book that led a band of small animals in
defense of the wraiths.

The college isn't going to pack the punch that Fire Magics does in
combat, but it will be a great roleplaying college. The Beast Mages
combat strengths will be in unarmed combat and close combat. I'm hoping
to play test it soon against my group's party.

I think the best place for Beast Magics is in the Entities branch.

I'll try to have it finished in the next week or so. Once I'm done, I
can submit it to the DQ community for comment(Open Source, DQ Newsletter,
etc.).

Send me any more questions you have and I'll answer them as I can.

Stephen Franks (Halphin)
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" It's better to burn out, than to fade away."

- Kurgan, "Highlander"
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