Group: DQ-RULES |
Message: 1915 |
From: Chaim Kaufmann |
Date: 2/11/2019 |
Subject: Re: Digest Number 651 |
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Group: DQ-RULES |
Message: 1916 |
From: 4880477cdc377d0ec5cfd1b1ce6669cd |
Date: 2/11/2019 |
Subject: Re: DQ Edition Preference |
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Group: DQ-RULES |
Message: 1917 |
From: gwyddon_cunning_folk |
Date: 2/11/2019 |
Subject: Re: Arcane Wisdom |
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Group: DQ-RULES |
Message: 1918 |
From: gwyddon_cunning_folk |
Date: 2/11/2019 |
Subject: Re: Arcane Wisdom |
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Group: DQ-RULES |
Message: 1919 |
From: Anthony Emmel |
Date: 2/12/2019 |
Subject: Re: DQ Edition Preference |
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Group: DQ-RULES |
Message: 1920 |
From: Cody Mills |
Date: 2/12/2019 |
Subject: Re: DQ Edition Preference |
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Group: DQ-RULES |
Message: 1921 |
From: Kyle Hall |
Date: 2/12/2019 |
Subject: Re: DQ Edition Preference |
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Group: DQ-RULES |
Message: 1922 |
From: Cody Mills |
Date: 2/12/2019 |
Subject: Re: DQ Edition Preference |
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Group: DQ-RULES |
Message: 1923 |
From: Kyle Hall |
Date: 2/12/2019 |
Subject: Re: DQ Edition Preference |
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Group: DQ-RULES |
Message: 1924 |
From: gwyddon_cunning_folk |
Date: 2/12/2019 |
Subject: DQ Newsletter Archives |
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Group: DQ-RULES |
Message: 1925 |
From: gwyddon_cunning_folk |
Date: 2/12/2019 |
Subject: Re: DQ Edition Preference |
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Group: DQ-RULES |
Message: 1927 |
From: Cody Mills |
Date: 2/12/2019 |
Subject: Re: DQ Newsletter Archives |
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Group: DQ-RULES |
Message: 1928 |
From: Cody Mills |
Date: 2/12/2019 |
Subject: Re: Arcane Wisdom |
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Group: DQ-RULES |
Message: 1929 |
From: gwyddon_cunning_folk |
Date: 2/12/2019 |
Subject: NZ DQ Group Rules |
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Group: DQ-RULES |
Message: 1930 |
From: gwyddon_cunning_folk |
Date: 2/12/2019 |
Subject: Re: Arcane Wisdom |
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Group: DQ-RULES |
Message: 1931 |
From: DQ-RULES@yahoogroups.com |
Date: 2/13/2019 |
Subject: New file uploaded to DQ-RULES |
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Group: DQ-RULES |
Message: 1932 |
From: 4880477cdc377d0ec5cfd1b1ce6669cd |
Date: 2/13/2019 |
Subject: Re: Arcane Wisdom |
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Group: DQ-RULES |
Message: 1933 |
From: gwyddon_cunning_folk |
Date: 2/14/2019 |
Subject: Locations of DQ GMs and Players |
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Group: DQ-RULES |
Message: 1934 |
From: Jeffery McGonagill |
Date: 2/14/2019 |
Subject: Alternate Rules for the College of Greater Summonings by Robert Schr |
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Group: DQ-RULES |
Message: 1935 |
From: 4880477cdc377d0ec5cfd1b1ce6669cd |
Date: 2/14/2019 |
Subject: Re: Alternate Rules for the College of Greater Summonings by Robert |
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Group: DQ-RULES |
Message: 1936 |
From: Jeffery McGonagill |
Date: 2/14/2019 |
Subject: Re: Alternate Rules for the College of Greater Summonings by Robert |
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Group: DQ-RULES |
Message: 1937 |
From: Thierry Maire |
Date: 2/14/2019 |
Subject: Re: Locations of DQ GMs and Players |
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Group: DQ-RULES |
Message: 1938 |
From: Thierry Maire |
Date: 2/14/2019 |
Subject: Re: Locations of DQ GMs and Players |
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Group: DQ-RULES |
Message: 1939 |
From: gwyddon_cunning_folk |
Date: 2/14/2019 |
Subject: Re: Alternate Rules for the College of Greater Summonings by Robert |
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Group: DQ-RULES |
Message: 1940 |
From: Jeffery McGonagill |
Date: 2/14/2019 |
Subject: Re: Alternate Rules for the College of Greater Summonings by Robert |
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Group: DQ-RULES |
Message: 1941 |
From: gwyddon_cunning_folk |
Date: 2/14/2019 |
Subject: SPI DQ Second Edition Bantam Auction |
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Group: DQ-RULES |
Message: 1942 |
From: John Blaylock |
Date: 2/22/2019 |
Subject: Re: Locations of DQ GMs and Players |
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Group: DQ-RULES |
Message: 1943 |
From: Donald Roberts |
Date: 2/22/2019 |
Subject: Re: Locations of DQ GMs and Players |
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Group: DQ-RULES |
Message: 1944 |
From: Howard Teal |
Date: 2/23/2019 |
Subject: Re: Locations of DQ GMs and Players |
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Group: DQ-RULES |
Message: 1945 |
From: Martin Gallo |
Date: 2/23/2019 |
Subject: Re: Locations of DQ GMs and Players |
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Group: DQ-RULES |
Message: 1946 |
From: gwyddon_cunning_folk |
Date: 2/23/2019 |
Subject: Re: Locations of DQ GMs and Players |
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Group: DQ-RULES |
Message: 1947 |
From: SCOTT RUSZCZYK |
Date: 2/23/2019 |
Subject: Re: Locations of DQ GMs and Players |
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Group: DQ-RULES |
Message: 1948 |
From: Stephen peto |
Date: 2/24/2019 |
Subject: Re: Locations of DQ GMs and Players |
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Group: DQ-RULES |
Message: 1949 |
From: lord_kjeran |
Date: 3/21/2019 |
Subject: SPI vs. Bantam? |
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Group: DQ-RULES |
Message: 1950 |
From: Chet |
Date: 3/21/2019 |
Subject: Re: SPI vs. Bantam? |
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Group: DQ-RULES |
Message: 1951 |
From: John Blaylock |
Date: 3/21/2019 |
Subject: Re: SPI vs. Bantam? |
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Group: DQ-RULES |
Message: 1952 |
From: DQ-RULES@yahoogroups.com |
Date: 3/21/2019 |
Subject: New file uploaded to DQ-RULES |
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Group: DQ-RULES |
Message: 1953 |
From: John_Rauchert |
Date: 3/21/2019 |
Subject: Re: SPI vs. Bantam? |
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Group: DQ-RULES |
Message: 1954 |
From: lord_kjeran |
Date: 3/21/2019 |
Subject: Re: SPI vs. Bantam? |
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Group: DQ-RULES |
Message: 1955 |
From: gwyddon_cunning_folk |
Date: 3/22/2019 |
Subject: Re: SPI vs. Bantam? |
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Group: DQ-RULES |
Message: 1956 |
From: arielifan |
Date: 3/27/2019 |
Subject: Spells on mundane materials |
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Group: DQ-RULES |
Message: 1957 |
From: Michael Wright |
Date: 3/29/2019 |
Subject: Re: Spells on mundane materials |
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Group: DQ-RULES |
Message: 1958 |
From: Jeffery McGonagill |
Date: 3/29/2019 |
Subject: Re: Spells on mundane materials |
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Group: DQ-RULES |
Message: 1959 |
From: gwyddon_cunning_folk |
Date: 3/29/2019 |
Subject: Re: Spells on mundane materials |
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Group: DQ-RULES |
Message: 1960 |
From: gwyddon_cunning_folk |
Date: 3/29/2019 |
Subject: Re: Spells on mundane materials |
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Group: DQ-RULES |
Message: 1961 |
From: gwyddon_cunning_folk |
Date: 3/29/2019 |
Subject: Re: Spells on mundane materials |
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Group: DQ-RULES |
Message: 1962 |
From: Jeffery McGonagill |
Date: 3/29/2019 |
Subject: Re: Spells on mundane materials via verisimilitude of DQ |
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Group: DQ-RULES |
Message: 1963 |
From: Jeffery McGonagill |
Date: 3/29/2019 |
Subject: Re: Spells on mundane materials |
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Group: DQ-RULES |
Message: 1964 |
From: Michael Wright |
Date: 3/29/2019 |
Subject: Re: Spells on mundane materials via verisimilitude of DQ |
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Group: DQ-RULES |
Message: 1965 |
From: gwyddon_cunning_folk |
Date: 3/29/2019 |
Subject: RPG Game Design |
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Greater Summonings: I dealt with this by dumping the provided list of demons and replacing them with a list, in principle infinitely expandable, of demons of much more restricted power* or times or frequency or methods of summoning or terms of service. *Usually each can do exactly one type of task, whether mundane or spell-ish equivalent, and can be made to do it once per summoning. Worked well.
Messages
Mon Feb 11, 2019 12:39 pm (PST) . Posted by:
This is a “social hobby” of me and I see munchkinism as anti-social behavior. I have never met a munchkin who thought it was a problem;
Well said. I agree, since I have been GM'ing since nearly the beginning of the rpg hobby, what you stated is true.
Frank
Mon Feb 11, 2019 12:55 pm (PST) . Posted by:
Shapers can easily be fashioning enchanted items between adventuring and participating on adventures for any reason, including searching for components to fashion enchanted items. Playing a Shaper as NPCs only is a limitation of a GM or player, not a limitation of the rules themselves.
Frank
Mon Feb 11, 2019 1:07 pm (PST) . Posted by:
Problems that occur during an adventure or character generation in DQ, or any rpg for that matter, is usually with a player or GM who is a power gamer or is too immature for the rpg hobby, not the rules in of the rpg itself. The colleges of arcane magic in DQ is not the problem, it is a player or GM who is the problem. There is a difference between a poorly designed or developed rules system of an rpg, and a GM or player who is incapable of experienced playing the rpg without make the experience game breaking. DQ is a carefully designed, developed, and playtested rpg that is among the best that I have ever experienced. There are few experienced players and GMs who actually understand the subtlely of this rpg, from the SPI designer's and developer's intellect, and what can be experienced playing it.
Frank
Mon Feb 11, 2019 1:24 pm (PST) . Posted by:
"However, I am curious as to others' opinions on Arcane Wisdom and specifically the 3 colleges therein. Does anyone use the newer TSR versions? If so, why?"
I use, as a GM since the first edition was published, a compilation of rules from each edition that do not create incongruencies regarding rule implementation, context of a rule, and a rule's effect upon the game session.. For example there are several rituals in the College of Rune Magics that have various differences dependent on the source - Arcane Wisdom, third edition, an Ares magazine article, and the appendix in the adventure DQ1 The Shattered Statue. Since there are four versions of this college of arcane magic I leave it to a player's agency (choice) who generates a Rune Adept which rules are to be used.
Frank
Mon Feb 11, 2019 1:37 pm (PST) . Posted by:
Munchkins and rules lawyers -- hate 'em both!
Being what some would call a "rule lawyer" is actually complementary and not pejorative. There are few GMs or players capable of recognizing and understanding the intricate contextual nuances of rpg game design.
Frank
Mon Feb 11, 2019 1:59 pm (PST) . Posted by:
"Adepts of Black Magics usually did themselves in by using 14. Call Master Spell (G-14). One player actually managed to backfire (somewhere between DR 26-55 on himself, and failed to resist) his character 3 times in one session. The 3rd time was the final straw for his Master. Most players limit themselves to first or second pact."
This is the DQ experience intended by the game design premise that combat and magic is risky, and potentially deadly. If a Black Magician backfires (G-14) then that is what the DQ experience is truly about. The game was carefully designed to have give that particular experience, thus there is nothing "wrong" with the rules of the game, and the adepts did not "do it to themselves". If a player limits himself to not making the third pact there should be a rationale, of which there can be several, and fear may be one.
Frank
Mon Feb 11, 2019 2:22 pm (PST) . Posted by:
When people say rules lawyer, they usually refer to the guy that ruins the
flow of the game to argue rules nuances with the game master mostly so that
the rules lawyer can do something that the GM is against. I appreciate
having players that are knowledgeable about rules that can tell me how
something works to save me the time of looking it up, but not ones that
argue against my rulings while I am trying to run the game.
On Mon, Feb 11, 2019 at 4:16 PM gwyddon@zoominternet.net [DQ-RULES] <
DQ-RULES@yahoogroups.com> wrote:
>
>
> Munchkins and rules lawyers -- hate 'em both!
>
> Being what some would call a "rule lawyer" is actually complementary and
> not pejorative. There are few GMs or players capable of recognizing and
> understanding the intricate contextual nuances of rpg game design.
>
> Frank
>
>
>
Mon Feb 11, 2019 2:24 pm (PST) . Posted by:
Problems that occur during an adventure or character generation in DQ, or any rpg for that matter, is usually with a player or GM who is a power gamer or is too immature for the rpg hobby, not the rules in of the rpg itself. The colleges of arcane magic in DQ is not the problem, it is a player or GM who is creating a dilemma. There is a difference between a poorly designed or developed rules system of an rpg, and a GM or player who is incapable of experiencing playing the rpg without making the experience game breaking. DQ is a carefully designed, developed, and playtested rpg that is among the best that I have ever experienced. There are few experienced players and GMs who actually understand the subtlely of this rpg, from the SPI designer's and developer's intellect, and what can be experienced playing it.
Frank
Mon Feb 11, 2019 2:31 pm (PST) . Posted by:
Again the dilemma is about the limitations of a GM or a player, not the limitation of DQ rules regarding Shapers, Illusionists, Black Magicians, or any other adept.
Frank
Mon Feb 11, 2019 3:37 pm (PST) . Posted by:
I agree with your description of the problems with a "rule lawyer" in the context your statement. Although, there is also the context of a 'rule lawyer" in my statement. There is more than one context of what a "rule lawyer" is as well as what a "power gamer" is.
Frank
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