Messages in DQ-RULES group. Page 39 of 40.

Group: DQ-RULES Message: 1915 From: Chaim Kaufmann Date: 2/11/2019
Subject: Re: Digest Number 651
Group: DQ-RULES Message: 1916 From: 4880477cdc377d0ec5cfd1b1ce6669cd Date: 2/11/2019
Subject: Re: DQ Edition Preference
Group: DQ-RULES Message: 1917 From: gwyddon_cunning_folk Date: 2/11/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1918 From: gwyddon_cunning_folk Date: 2/11/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1919 From: Anthony Emmel Date: 2/12/2019
Subject: Re: DQ Edition Preference
Group: DQ-RULES Message: 1920 From: Cody Mills Date: 2/12/2019
Subject: Re: DQ Edition Preference
Group: DQ-RULES Message: 1921 From: Kyle Hall Date: 2/12/2019
Subject: Re: DQ Edition Preference
Group: DQ-RULES Message: 1922 From: Cody Mills Date: 2/12/2019
Subject: Re: DQ Edition Preference
Group: DQ-RULES Message: 1923 From: Kyle Hall Date: 2/12/2019
Subject: Re: DQ Edition Preference
Group: DQ-RULES Message: 1924 From: gwyddon_cunning_folk Date: 2/12/2019
Subject: DQ Newsletter Archives
Group: DQ-RULES Message: 1925 From: gwyddon_cunning_folk Date: 2/12/2019
Subject: Re: DQ Edition Preference
Group: DQ-RULES Message: 1927 From: Cody Mills Date: 2/12/2019
Subject: Re: DQ Newsletter Archives
Group: DQ-RULES Message: 1928 From: Cody Mills Date: 2/12/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1929 From: gwyddon_cunning_folk Date: 2/12/2019
Subject: NZ DQ Group Rules
Group: DQ-RULES Message: 1930 From: gwyddon_cunning_folk Date: 2/12/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1931 From: DQ-RULES@yahoogroups.com Date: 2/13/2019
Subject: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1932 From: 4880477cdc377d0ec5cfd1b1ce6669cd Date: 2/13/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1933 From: gwyddon_cunning_folk Date: 2/14/2019
Subject: Locations of DQ GMs and Players
Group: DQ-RULES Message: 1934 From: Jeffery McGonagill Date: 2/14/2019
Subject: Alternate Rules for the College of Greater Summonings by Robert Schr
Group: DQ-RULES Message: 1935 From: 4880477cdc377d0ec5cfd1b1ce6669cd Date: 2/14/2019
Subject: Re: Alternate Rules for the College of Greater Summonings by Robert
Group: DQ-RULES Message: 1936 From: Jeffery McGonagill Date: 2/14/2019
Subject: Re: Alternate Rules for the College of Greater Summonings by Robert
Group: DQ-RULES Message: 1937 From: Thierry Maire Date: 2/14/2019
Subject: Re: Locations of DQ GMs and Players
Group: DQ-RULES Message: 1938 From: Thierry Maire Date: 2/14/2019
Subject: Re: Locations of DQ GMs and Players
Group: DQ-RULES Message: 1939 From: gwyddon_cunning_folk Date: 2/14/2019
Subject: Re: Alternate Rules for the College of Greater Summonings by Robert
Group: DQ-RULES Message: 1940 From: Jeffery McGonagill Date: 2/14/2019
Subject: Re: Alternate Rules for the College of Greater Summonings by Robert
Group: DQ-RULES Message: 1941 From: gwyddon_cunning_folk Date: 2/14/2019
Subject: SPI DQ Second Edition Bantam Auction
Group: DQ-RULES Message: 1942 From: John Blaylock Date: 2/22/2019
Subject: Re: Locations of DQ GMs and Players
Group: DQ-RULES Message: 1943 From: Donald Roberts Date: 2/22/2019
Subject: Re: Locations of DQ GMs and Players
Group: DQ-RULES Message: 1944 From: Howard Teal Date: 2/23/2019
Subject: Re: Locations of DQ GMs and Players
Group: DQ-RULES Message: 1945 From: Martin Gallo Date: 2/23/2019
Subject: Re: Locations of DQ GMs and Players
Group: DQ-RULES Message: 1946 From: gwyddon_cunning_folk Date: 2/23/2019
Subject: Re: Locations of DQ GMs and Players
Group: DQ-RULES Message: 1947 From: SCOTT RUSZCZYK Date: 2/23/2019
Subject: Re: Locations of DQ GMs and Players
Group: DQ-RULES Message: 1948 From: Stephen peto Date: 2/24/2019
Subject: Re: Locations of DQ GMs and Players
Group: DQ-RULES Message: 1949 From: lord_kjeran Date: 3/21/2019
Subject: SPI vs. Bantam?
Group: DQ-RULES Message: 1950 From: Chet Date: 3/21/2019
Subject: Re: SPI vs. Bantam?
Group: DQ-RULES Message: 1951 From: John Blaylock Date: 3/21/2019
Subject: Re: SPI vs. Bantam?
Group: DQ-RULES Message: 1952 From: DQ-RULES@yahoogroups.com Date: 3/21/2019
Subject: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1953 From: John_Rauchert Date: 3/21/2019
Subject: Re: SPI vs. Bantam?
Group: DQ-RULES Message: 1954 From: lord_kjeran Date: 3/21/2019
Subject: Re: SPI vs. Bantam?
Group: DQ-RULES Message: 1955 From: gwyddon_cunning_folk Date: 3/22/2019
Subject: Re: SPI vs. Bantam?
Group: DQ-RULES Message: 1956 From: arielifan Date: 3/27/2019
Subject: Spells on mundane materials
Group: DQ-RULES Message: 1957 From: Michael Wright Date: 3/29/2019
Subject: Re: Spells on mundane materials
Group: DQ-RULES Message: 1958 From: Jeffery McGonagill Date: 3/29/2019
Subject: Re: Spells on mundane materials
Group: DQ-RULES Message: 1959 From: gwyddon_cunning_folk Date: 3/29/2019
Subject: Re: Spells on mundane materials
Group: DQ-RULES Message: 1960 From: gwyddon_cunning_folk Date: 3/29/2019
Subject: Re: Spells on mundane materials
Group: DQ-RULES Message: 1961 From: gwyddon_cunning_folk Date: 3/29/2019
Subject: Re: Spells on mundane materials
Group: DQ-RULES Message: 1962 From: Jeffery McGonagill Date: 3/29/2019
Subject: Re: Spells on mundane materials via verisimilitude of DQ
Group: DQ-RULES Message: 1963 From: Jeffery McGonagill Date: 3/29/2019
Subject: Re: Spells on mundane materials
Group: DQ-RULES Message: 1964 From: Michael Wright Date: 3/29/2019
Subject: Re: Spells on mundane materials via verisimilitude of DQ
Group: DQ-RULES Message: 1965 From: gwyddon_cunning_folk Date: 3/29/2019
Subject: RPG Game Design



Group: DQ-RULES Message: 1915 From: Chaim Kaufmann Date: 2/11/2019
Subject: Re: Digest Number 651
Greater Summonings:  I dealt with this by dumping the provided list of demons and replacing them with a list, in principle infinitely expandable, of demons of much more restricted power* or times or frequency or methods of summoning or terms of service.  *Usually each can do exactly one type of task, whether mundane or spell-ish equivalent, and can be made to do it once per summoning.  Worked well.

On Mon, Feb 11, 2019 at 7:26 PM <DQ-RULES@yahoogroups.com> wrote:

11 Messages

Digest #651
1a
Re: Arcane Wisdom by gwyddon_cunning_folk
1b
Re: Arcane Wisdom by gwyddon_cunning_folk
1c
Re: Arcane Wisdom by gwyddon_cunning_folk
1d
Re: Arcane Wisdom by gwyddon_cunning_folk
1e
Re: Arcane Wisdom by gwyddon_cunning_folk
1f
Re: Arcane Wisdom by gwyddon_cunning_folk
1g
Re: Arcane Wisdom by "Howard Teal" hwteal
1h
Re: Arcane Wisdom by gwyddon_cunning_folk
1i
Re: Arcane Wisdom by gwyddon_cunning_folk
1j
Re: Arcane Wisdom by gwyddon_cunning_folk
2a
DQ Edition Preference by gwyddon_cunning_folk

Messages

Mon Feb 11, 2019 12:39 pm (PST) . Posted by:

gwyddon_cunning_folk

This is a “social hobby” of me and I see munchkinism as anti-social behavior. I have never met a munchkin who thought it was a problem;




Well said. I agree, since I have been GM'ing since nearly the beginning of the rpg hobby, what you stated is true.


Frank

Mon Feb 11, 2019 12:55 pm (PST) . Posted by:

gwyddon_cunning_folk

Shapers can easily be fashioning enchanted items between adventuring and participating on adventures for any reason, including searching for components to fashion enchanted items. Playing a Shaper as NPCs only is a limitation of a GM or player, not a limitation of the rules themselves.

Frank

Mon Feb 11, 2019 1:07 pm (PST) . Posted by:

gwyddon_cunning_folk

Problems that occur during an adventure or character generation in DQ, or any rpg for that matter, is usually with a player or GM who is a power gamer or is too immature for the rpg hobby, not the rules in of the rpg itself. The colleges of arcane magic in DQ is not the problem, it is a player or GM who is the problem. There is a difference between a poorly designed or developed rules system of an rpg, and a GM or player who is incapable of experienced playing the rpg without make the experience game breaking. DQ is a carefully designed, developed, and playtested rpg that is among the best that I have ever experienced. There are few experienced players and GMs who actually understand the subtlely of this rpg, from the SPI designer's and developer's intellect, and what can be experienced playing it.

Frank

Mon Feb 11, 2019 1:24 pm (PST) . Posted by:

gwyddon_cunning_folk

"However, I am curious as to others' opinions on Arcane Wisdom and specifically the 3 colleges therein. Does anyone use the newer TSR versions? If so, why?"


I use, as a GM since the first edition was published, a compilation of rules from each edition that do not create incongruencies regarding rule implementation, context of a rule, and a rule's effect upon the game session.. For example there are several rituals in the College of Rune Magics that have various differences dependent on the source - Arcane Wisdom, third edition, an Ares magazine article, and the appendix in the adventure DQ1 The Shattered Statue. Since there are four versions of this college of arcane magic I leave it to a player's agency (choice) who generates a Rune Adept which rules are to be used.


Frank

Mon Feb 11, 2019 1:37 pm (PST) . Posted by:

gwyddon_cunning_folk

Munchkins and rules lawyers -- hate 'em both!


Being what some would call a "rule lawyer" is actually complementary and not pejorative. There are few GMs or players capable of recognizing and understanding the intricate contextual nuances of rpg game design.


Frank

Mon Feb 11, 2019 1:59 pm (PST) . Posted by:

gwyddon_cunning_folk

"Adepts of Black Magics usually did themselves in by using 14. Call Master Spell (G-14). One player actually managed to backfire (somewhere between DR 26-55 on himself, and failed to resist) his character 3 times in one session. The 3rd time was the final straw for his Master. Most players limit themselves to first or second pact."
This is the DQ experience intended by the game design premise that combat and magic is risky, and potentially deadly. If a Black Magician backfires (G-14) then that is what the DQ experience is truly about. The game was carefully designed to have give that particular experience, thus there is nothing "wrong" with the rules of the game, and the adepts did not "do it to themselves". If a player limits himself to not making the third pact there should be a rationale, of which there can be several, and fear may be one.

Frank




Mon Feb 11, 2019 2:22 pm (PST) . Posted by:

"Howard Teal" hwteal

When people say rules lawyer, they usually refer to the guy that ruins the
flow of the game to argue rules nuances with the game master mostly so that
the rules lawyer can do something that the GM is against. I appreciate
having players that are knowledgeable about rules that can tell me how
something works to save me the time of looking it up, but not ones that
argue against my rulings while I am trying to run the game.

On Mon, Feb 11, 2019 at 4:16 PM gwyddon@zoominternet.net [DQ-RULES] <
DQ-RULES@yahoogroups.com> wrote:

>
>
> Munchkins and rules lawyers -- hate 'em both!
>
> Being what some would call a "rule lawyer" is actually complementary and
> not pejorative. There are few GMs or players capable of recognizing and
> understanding the intricate contextual nuances of rpg game design.
>
> Frank
>
>
>

Mon Feb 11, 2019 2:24 pm (PST) . Posted by:

gwyddon_cunning_folk

Problems that occur during an adventure or character generation in DQ, or any rpg for that matter, is usually with a player or GM who is a power gamer or is too immature for the rpg hobby, not the rules in of the rpg itself. The colleges of arcane magic in DQ is not the problem, it is a player or GM who is creating a dilemma. There is a difference between a poorly designed or developed rules system of an rpg, and a GM or player who is incapable of experiencing playing the rpg without making the experience game breaking. DQ is a carefully designed, developed, and playtested rpg that is among the best that I have ever experienced. There are few experienced players and GMs who actually understand the subtlely of this rpg, from the SPI designer's and developer's intellect, and what can be experienced playing it.

Frank

Mon Feb 11, 2019 2:31 pm (PST) . Posted by:

gwyddon_cunning_folk

Again the dilemma is about the limitations of a GM or a player, not the limitation of DQ rules regarding Shapers, Illusionists, Black Magicians, or any other adept.

Frank

Mon Feb 11, 2019 3:37 pm (PST) . Posted by:

gwyddon_cunning_folk

I agree with your description of the problems with a "rule lawyer" in the context your statement. Although, there is also the context of a 'rule lawyer" in my statement. There is more than one context of what a "rule lawyer" is as well as what a "power gamer" is.

Frank
Group: DQ-RULES Message: 1916 From: 4880477cdc377d0ec5cfd1b1ce6669cd Date: 2/11/2019
Subject: Re: DQ Edition Preference
Next question: I have an alternate/new version of an alternate Greater Summoner college. How do I post it for everyone's perusal and feedback?

Hzark10
Group: DQ-RULES Message: 1917 From: gwyddon_cunning_folk Date: 2/11/2019
Subject: Re: Arcane Wisdom
You can copy and paste it in a message, like this message, or upload it to the file section of this group if it is a word doc. or PDF.

Frank 
Group: DQ-RULES Message: 1918 From: gwyddon_cunning_folk Date: 2/11/2019
Subject: Re: Arcane Wisdom
Kyle: "Shapers have to be rooted to their workshops and spend months working on projects.  They therefore make better NPCs."

Actually, that is the same reason Shaper Adepts are PCs.

Frank
Group: DQ-RULES Message: 1919 From: Anthony Emmel Date: 2/12/2019
Subject: Re: DQ Edition Preference
One thing about the TSR version, besides the obvious culling of the "evil" magic colleges, iirc, the racial penalties and bonuses were doubled for some unknown reason.

One thing that I thought was cool when I was 12 -13 (1982-83) and found the Bantam printing was the fact that you could play an orc! That really opened up possibilities I'd not thought of before: orcs were people too. Quite a concept for a 12 year old. Admittedly my gaming style has always been a bit eclectic....I started with 1e Gamma World, drifted into B/X D&D and then AD&D and Star Frontiers; DQ was my 5th game, but still impacting my gaming in a positive way.

--
Anthony N. Emmel, M.A.
 
Diaboli fugient ubi vir bonus proelium sanctificat.

"The devils shall flee when a good man wages war."

Group: DQ-RULES Message: 1920 From: Cody Mills Date: 2/12/2019
Subject: Re: DQ Edition Preference
This is kinda related. Do everyone know about the New Zealand DQ group? They have a running game that been going on for like 30+ years I think. 
But they have compiled most the rules they use into their own PDF and it's still DQ. They have a wiki page that has PDF copies if there rules.  
I have been using those rules since I started playing DQ and still do today.


On Tue, Feb 12, 2019 at 10:12 AM, Anthony Emmel anthony.emmel@gmail.com [DQ-RULES]
<DQ-RULES@yahoogroups.com> wrote:
 

One thing about the TSR version, besides the obvious culling of the "evil" magic colleges, iirc, the racial penalties and bonuses were doubled for some unknown reason.

One thing that I thought was cool when I was 12 -13 (1982-83) and found the Bantam printing was the fact that you could play an orc! That really opened up possibilities I'd not thought of before: orcs were people too. Quite a concept for a 12 year old. Admittedly my gaming style has always been a bit eclectic....I started with 1e Gamma World, drifted into B/X D&D and then AD&D and Star Frontiers; DQ was my 5th game, but still impacting my gaming in a positive way.

--
Anthony N. Emmel, M.A.
 
Diaboli fugient ubi vir bonus proelium sanctificat.

"The devils shall flee when a good man wages war."

Group: DQ-RULES Message: 1921 From: Kyle Hall Date: 2/12/2019
Subject: Re: DQ Edition Preference
Codi, can you give us the link to their wiki page.  I'd like to take a look.

Kyle

On Tue, Feb 12, 2019 at 7:21 AM Cody Mills mr_whoos@yahoo.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:


This is kinda related. Do everyone know about the New Zealand DQ group? They have a running game that been going on for like 30+ years I think. 
But they have compiled most the rules they use into their own PDF and it's still DQ. They have a wiki page that has PDF copies if there rules.  
I have been using those rules since I started playing DQ and still do today.


On Tue, Feb 12, 2019 at 10:12 AM, Anthony Emmel anthony.emmel@gmail.com [DQ-RULES]
 

One thing about the TSR version, besides the obvious culling of the "evil" magic colleges, iirc, the racial penalties and bonuses were doubled for some unknown reason.

One thing that I thought was cool when I was 12 -13 (1982-83) and found the Bantam printing was the fact that you could play an orc! That really opened up possibilities I'd not thought of before: orcs were people too. Quite a concept for a 12 year old. Admittedly my gaming style has always been a bit eclectic....I started with 1e Gamma World, drifted into B/X D&D and then AD&D and Star Frontiers; DQ was my 5th game, but still impacting my gaming in a positive way.

--
Anthony N. Emmel, M.A.
 
Diaboli fugient ubi vir bonus proelium sanctificat.

"The devils shall flee when a good man wages war."





--
Thanks,
Kyle

Kyle Hall, DTM
Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
District 32 District Director | d32toastmasters.org/
Member of Skwim Toastmasters and Sound Advice
Where Leaders Are Made | www.Toastmasters.org

Group: DQ-RULES Message: 1922 From: Cody Mills Date: 2/12/2019
Subject: Re: DQ Edition Preference
Here you go. 

http://www.dq-nz.org/dqwiki/index.php?title=Main_Page


On Tue, Feb 12, 2019 at 11:13 AM, Kyle Hall kyle.s.hall01@gmail.com [DQ-RULES]
<DQ-RULES@yahoogroups.com> wrote:
 

Codi, can you give us the link to their wiki page.  I'd like to take a look.

Kyle

On Tue, Feb 12, 2019 at 7:21 AM Cody Mills mr_whoos@yahoo.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:


This is kinda related. Do everyone know about the New Zealand DQ group? They have a running game that been going on for like 30+ years I think. 
But they have compiled most the rules they use into their own PDF and it's still DQ. They have a wiki page that has PDF copies if there rules..  
I have been using those rules since I started playing DQ and still do today.


On Tue, Feb 12, 2019 at 10:12 AM, Anthony Emmel anthony.emmel@gmail.com [DQ-RULES]
 

One thing about the TSR version, besides the obvious culling of the "evil" magic colleges, iirc, the racial penalties and bonuses were doubled for some unknown reason.

One thing that I thought was cool when I was 12 -13 (1982-83) and found the Bantam printing was the fact that you could play an orc! That really opened up possibilities I'd not thought of before: orcs were people too. Quite a concept for a 12 year old. Admittedly my gaming style has always been a bit eclectic....I started with 1e Gamma World, drifted into B/X D&D and then AD&D and Star Frontiers; DQ was my 5th game, but still impacting my gaming in a positive way.

--
Anthony N. Emmel, M.A.
 
Diaboli fugient ubi vir bonus proelium sanctificat.

"The devils shall flee when a good man wages war."





--
Thanks,
Kyle

Kyle Hall, DTM
Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
District 32 District Director | d32toastmasters.org/
Member of Skwim Toastmasters and Sound Advice
Where Leaders Are Made | www.Toastmasters.org

Group: DQ-RULES Message: 1923 From: Kyle Hall Date: 2/12/2019
Subject: Re: DQ Edition Preference
Thank you

On Tue, Feb 12, 2019 at 8:17 AM Cody Mills mr_whoos@yahoo.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:


Here you go. 

http://www.dq-nz.org/dqwiki/index.php?title=Main_Page


On Tue, Feb 12, 2019 at 11:13 AM, Kyle Hall kyle.s.hall01@gmail.com [DQ-RULES]
 

Codi, can you give us the link to their wiki page.  I'd like to take a look.

Kyle

On Tue, Feb 12, 2019 at 7:21 AM Cody Mills mr_whoos@yahoo.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:


This is kinda related. Do everyone know about the New Zealand DQ group? They have a running game that been going on for like 30+ years I think. 
But they have compiled most the rules they use into their own PDF and it's still DQ. They have a wiki page that has PDF copies if there rules..  
I have been using those rules since I started playing DQ and still do today.


On Tue, Feb 12, 2019 at 10:12 AM, Anthony Emmel anthony.emmel@gmail.com [DQ-RULES]
 

One thing about the TSR version, besides the obvious culling of the "evil" magic colleges, iirc, the racial penalties and bonuses were doubled for some unknown reason.

One thing that I thought was cool when I was 12 -13 (1982-83) and found the Bantam printing was the fact that you could play an orc! That really opened up possibilities I'd not thought of before: orcs were people too. Quite a concept for a 12 year old. Admittedly my gaming style has always been a bit eclectic....I started with 1e Gamma World, drifted into B/X D&D and then AD&D and Star Frontiers; DQ was my 5th game, but still impacting my gaming in a positive way.

--
Anthony N. Emmel, M.A.
 
Diaboli fugient ubi vir bonus proelium sanctificat.

"The devils shall flee when a good man wages war."





--
Thanks,
Kyle

Kyle Hall, DTM
Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
District 32 District Director | d32toastmasters.org/
Member of Skwim Toastmasters and Sound Advice
Where Leaders Are Made | www.Toastmasters.org





--
Thanks,
Kyle

Kyle Hall, DTM
Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
District 32 District Director | d32toastmasters.org/
Member of Skwim Toastmasters and Sound Advice
Where Leaders Are Made | www.Toastmasters.org

Group: DQ-RULES Message: 1924 From: gwyddon_cunning_folk Date: 2/12/2019
Subject: DQ Newsletter Archives

Here is where the DQ online community began before the DQ yahoo groups. Enjoy.


http://www.oocities.org/timessquare/portal/7471/DQ/news/index.html


Frank

Group: DQ-RULES Message: 1925 From: gwyddon_cunning_folk Date: 2/12/2019
Subject: Re: DQ Edition Preference
Anthony Emmel: One thing about the TSR version, besides the obvious culling of the "evil" magic colleges, iirc, the racial penalties and bonuses were doubled for some unknown reason.


The premise of the Birthright racial characteristics in 3rd edition, as compared to 1st and 2nd edition, is that there is a greater disparity of characteristic modifiers to make the various races more notably different. The effect of the rules upon the game experience during a session in the third edition is different than 1st and 2nd editions. For example, in the 3rd edition rules the PC races are simulating J.R.R. Tolkien's writings. The Orcs and Dwarves are notably stronger, the Elves more magical, etc. This can be a preference to a DQ GM and players to play this edition of Birthright rules, instead of 1st or 2nd editions.

Frank
Group: DQ-RULES Message: 1927 From: Cody Mills Date: 2/12/2019
Subject: Re: DQ Newsletter Archives
Any one know of a Reddit page for DQ? It would be a much better platform for discussion


On Tue, Feb 12, 2019 at 1:42 PM, gwyddon@zoominternet.net [DQ-RULES]
<DQ-RULES@yahoogroups.com> wrote:
 

Here is where the DQ online community began before the DQ yahoo groups. Enjoy.


http://www.oocities.org/timessquare/portal/7471/DQ/news/index.html


Frank

Group: DQ-RULES Message: 1928 From: Cody Mills Date: 2/12/2019
Subject: Re: Arcane Wisdom
I'm also in Ohio. Cincinnati


On Tue, Feb 12, 2019 at 2:40 PM, gwyddon@zoominternet.net [DQ-RULES]
<DQ-RULES@yahoogroups.com> wrote:
 

Members of the New Zealand DQ Group, as well as myself in Ohio, have been part of this group, the DQ Newsletter yahoo group, and BBS (Bulletin Board System, "pre-net") since 1994. Some of them may still be here. I am, at least. 





Frank
Group: DQ-RULES Message: 1929 From: gwyddon_cunning_folk Date: 2/12/2019
Subject: NZ DQ Group Rules

If a DQ GM and players prefer to stay as close to official rules (cannon) as they can, I suggest the preferred DQ edition by a GM and players in a particular group (by DQ Yahoo group consensus it is the Bantam revised 2nd Edition), Craig Brain's Arcane Wisdom, any ARES articles or DragonNotes that clarify rules, add skills, monsters, published by SPI. Most of these were written by the designers and developers of DQ. Also consider any rules clarifications, skills, monsters that are in the published DQ adventures by SPI. The Chaosium's published boxed set of "Thieves' World" article by Eric Goldberg should be considered as well as a guideline to religion and the Powers in DQ. Any material published by SPI is official, as well as TSR's third edition and the adventure DQ1 The Shattered Statue since Gerald Chris Klug was involved. 


It may not be preferable to step away too far from "canon". That is for you to decide.


Frank


Group: DQ-RULES Message: 1930 From: gwyddon_cunning_folk Date: 2/12/2019
Subject: Re: Arcane Wisdom
Cody Mills: I'm also in Ohio. Cincinnati.


I am in Youngstown Ohio currently, although that will soon change. I am staying in Ohio for now. It will take another two months to get my DQ campaign prepared since I am going through all of the archive discussions in the BBS newsletter, and both yahoo groups, as well as all of the files I have of unofficial DQ content, and official DQ content. It is takes quite a while.

Frank
Group: DQ-RULES Message: 1931 From: DQ-RULES@yahoogroups.com Date: 2/13/2019
Subject: New file uploaded to DQ-RULES
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the DQ-RULES
group.

File : /Collge_of_Greater_Summoning_Alternate.pdf
Uploaded by : John_Rauchert <jfrauchert@shaw.ca>
Description : Alternate Rules for the College of Greater Summonings by Robert Schroeder

You can access this file at the URL:
https://groups.yahoo.com/neo/groups/DQ-RULES/files/Collge_of_Greater_Summoning_Alternate.pdf

To learn more about file sharing for your group, please visit:
https://help.yahoo.com/kb/index?page=content&y=PROD_GRPS&locale=en_US&id=SLN15398

Regards,

John_Rauchert <jfrauchert@shaw.ca>
Group: DQ-RULES Message: 1932 From: 4880477cdc377d0ec5cfd1b1ce6669cd Date: 2/13/2019
Subject: Re: Arcane Wisdom
I am in Ypsilanti, Michigan.  
Group: DQ-RULES Message: 1933 From: gwyddon_cunning_folk Date: 2/14/2019
Subject: Locations of DQ GMs and Players

There are more gamers involved with DQ in Ohio, since the BBS on ftp before the yahoo groups, than people realize. Other than myself, there is/was Phillip Proefrock, Dave Nadler, Drake Stanton, Cody Mills and Frank Paldino. Anyone else would like to say who you are and where you located. After all, that is one of the purposes of this DQ community from 1994 in the DQ Newsletter to these two yahoo groups now.


Cody Mills: I'm a also in Ohio. Cincinnati


Frank Paldino: I am in Youngstown, Ohio



Frank



Group: DQ-RULES Message: 1934 From: Jeffery McGonagill Date: 2/14/2019
Subject: Alternate Rules for the College of Greater Summonings by Robert Schr
I have myself run a neutral (tending towards the light) Greater Summoning, and GM'd a Player running a PC (trained by my GS) along similar philosophies; and the same Player has run a Black Magics character who has signed the 2nd pact, who tended even more towards the light.

Considering that Earth's world population prior to the Black Plague was about 450 million, or 350 million post Black Plague, I'm curious how Robert assumed "10 Greater Summoners spread across the world".

Using "The Numberless Hordes" as a basis and out of a population of 4 million, then there are 288,000 soldiers. Then using the description of "Soldier" from DRAGONQUEST SECOND EDITION, Book 3, PAGE 102 there is 1 Adept for every 20 soldiers, there are 14,400 Adepts of various skill levels.

Just for argument, assume the world population is only 350 million, that means 1,260,000 Adepts world wide, and assuming that Greater Summonings population is 1/2 of 1%, that means there are about 6300 Greater Summonings Adept world wide. Certainly more than the 10 assumed.

Then there is the definition of "Heroes". A bad guy's idea of a hero is different from a person with a light view on life.

A long time ago, in the before time, a player ran a GS who wanted to summon as a hero, Victor von Doom. I allowed it, because as an unexpected consequence, he (VvD) was in the middle of a battle with FF, who came with VvD. The resulting battle destroyed his castle. :)

* * * * *

In my world, the gods are more likely to choose their Agent than characters choose them. In one case the PC was punished for making insulting a goddess in her own temple. He thoroughly embraced her (Ariel, Goddess of Challenges) and now he jumps at every adventure with enthusiasm.

~Jeffery~
Group: DQ-RULES Message: 1935 From: 4880477cdc377d0ec5cfd1b1ce6669cd Date: 2/14/2019
Subject: Re: Alternate Rules for the College of Greater Summonings by Robert
I was just throwing a number out.  If you think that number is much higher, it proves the point I am trying to make unless, the gm rules that these are not the actual demons themselves, but simply a manifestation and the demon can be in more than one place at a time.

 
Group: DQ-RULES Message: 1936 From: Jeffery McGonagill Date: 2/14/2019
Subject: Re: Alternate Rules for the College of Greater Summonings by Robert

My group has discussed that.  They agreed with my view that the summoned demons are just part of the actual demon  and the summoned demon can be in more than one place at a time. 


Which may be why many of them seem so angry. :)  If the PCs met the actual demon, they would be a smear in no time.


* * * * *

If anyone is interested, I'll explain why my world has demons, gods and so many different intelligent species.


* * * * *


I have dwarf (now NPC) that received a wish and wished to be "the greatest axe wielder ever" (turns out he could rank 15 hand ax, battle ax and great ax), but he had to train with Sallos, The Mighty Duke.  They got thrown out (and banned) from every drinking establishment in the city :)

On February 14, 2019 at 9:06 AM "hzark10@aol.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:



I was just throwing a number out.  If you think that number is much higher, it proves the point I am trying to make unless, the gm rules that these are not the actual demons themselves, but simply a manifestation and the demon can be in more than one place at a time.

 


 


 

Group: DQ-RULES Message: 1937 From: Thierry Maire Date: 2/14/2019
Subject: Re: Locations of DQ GMs and Players
I'm in Villers-les-Nancy... France !

Thy.

Le jeudi 14 février 2019 à 17:25:29 UTC+1, gwyddon@zoominternet.net [DQ-RULES] <DQ-RULES@yahoogroups.com> a écrit :




There are more gamers involved with DQ in Ohio, since the BBS on ftp before the yahoo groups, than people realize. Other than myself, there is/was Phillip Proefrock, Dave Nadler, Drake Stanton, Cody Mills and Frank Paldino. Anyone else would like to say who you are and where you located. After all, that is one of the purposes of this DQ community from 1994 in the DQ Newsletter to these two yahoo groups now.


Cody Mills: I'm a also in Ohio. Cincinnati


Frank Paldino: I am in Youngstown, Ohio



Frank





Group: DQ-RULES Message: 1938 From: Thierry Maire Date: 2/14/2019
Subject: Re: Locations of DQ GMs and Players
I'm in Villers-les-Nancy... France !

Thy.


Le jeudi 14 février 2019 à 17:25:29 UTC+1, gwyddon@zoominternet.net [DQ-RULES] <DQ-RULES@yahoogroups.com> a écrit :




There are more gamers involved with DQ in Ohio, since the BBS on ftp before the yahoo groups, than people realize. Other than myself, there is/was Phillip Proefrock, Dave Nadler, Drake Stanton, Cody Mills and Frank Paldino. Anyone else would like to say who you are and where you located. After all, that is one of the purposes of this DQ community from 1994 in the DQ Newsletter to these two yahoo groups now.


Cody Mills: I'm a also in Ohio. Cincinnati


Frank Paldino: I am in Youngstown, Ohio



Frank





Group: DQ-RULES Message: 1939 From: gwyddon_cunning_folk Date: 2/14/2019
Subject: Re: Alternate Rules for the College of Greater Summonings by Robert
---In DQ-RULES@yahoogroups.com, <igmod@...> wrote :

I have dwarf (now NPC) that received a wish and wished to be "the greatest axe wielder ever" (turns out he could rank 15 hand ax, battle ax and great ax), but he had to train with Sallos, The Mighty Duke.  They got thrown out (and banned) from every drinking establishment in the city :)



I see that you changed the maximums of ranking weapons. If you do not mind my quiry, what was the rationale that you did so.


Frank 



 


 

Group: DQ-RULES Message: 1940 From: Jeffery McGonagill Date: 2/14/2019
Subject: Re: Alternate Rules for the College of Greater Summonings by Robert

I allow above listed ranks only when a wish is involved, it takes experience points, time, a demon teacher, and lots of role-playing :)


To date: A dwarf (Axes), a halfling (Thief) (thanks to the dwarf using one of his 3 wishes, and the third wish was to free a djinn), and an elf (Healer, now known as the greatest Healer in the world.)


* * * * *


In regard to wishes, I've limited wishes to 5 words, and two of them have to be, "I wish . . .", otherwise players will take a lot of time to phrase their wish to avoid misinterpreted consequences.


My favorite wish occasion was from many, many years ago.  Neither the player nor the pc had a clue what they had.  While she was contemplating what the ring was, she said, "I wish I was a mockingbird beneath a hawthorne tree."


And she discovered she was a mockingbird beneath an hawthorne tree.  Her second wish was, "I wish I was home."  And she was . . . a mockingbird beneath a hawthorne tree.  She used the third wish to be back to normal.


~Jeffery~

On February 14, 2019 at 12:42 PM "gwyddon@zoominternet.net [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:



---In DQ-RULES@yahoogroups.com, <igmod@...> wrote :

I have dwarf (now NPC) that received a wish and wished to be "the greatest axe wielder ever" (turns out he could rank 15 hand ax, battle ax and great ax), but he had to train with Sallos, The Mighty Duke.  They got thrown out (and banned) from every drinking establishment in the city :)



I see that you changed the maximums of ranking weapons. If you do not mind my quiry, what was the rationale that you did so.


Frank 



 


 



 


 

Group: DQ-RULES Message: 1941 From: gwyddon_cunning_folk Date: 2/14/2019
Subject: SPI DQ Second Edition Bantam Auction
Group: DQ-RULES Message: 1942 From: John Blaylock Date: 2/22/2019
Subject: Re: Locations of DQ GMs and Players
John Blaylock - NE Oklahoma, US 

On Thu, Feb 14, 2019 at 10:16 AM gwyddon@zoominternet.net [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:
 

There are more gamers involved with DQ in Ohio, since the BBS on ftp before the yahoo groups, than people realize. Other than myself, there is/was Phillip Proefrock, Dave Nadler, Drake Stanton, Cody Mills and Frank Paldino. Anyone else would like to say who you are and where you located. After all, that is one of the purposes of this DQ community from 1994 in the DQ Newsletter to these two yahoo groups now.


Cody Mills: I'm a also in Ohio. Cincinnati


Frank Paldino: I am in Youngstown, Ohio



Frank



Group: DQ-RULES Message: 1943 From: Donald Roberts Date: 2/22/2019
Subject: Re: Locations of DQ GMs and Players
Don Roberts
Gaithersburg, MD


On Thu, Feb 14, 2019 at 11:16 AM, gwyddon@zoominternet.net [DQ-RULES]
<DQ-RULES@yahoogroups.com> wrote:
 

There are more gamers involved with DQ in Ohio, since the BBS on ftp before the yahoo groups, than people realize. Other than myself, there is/was Phillip Proefrock, Dave Nadler, Drake Stanton, Cody Mills and Frank Paldino. Anyone else would like to say who you are and where you located. After all, that is one of the purposes of this DQ community from 1994 in the DQ Newsletter to these two yahoo groups now.


Cody Mills: I'm a also in Ohio. Cincinnati


Frank Paldino: I am in Youngstown, Ohio



Frank



Group: DQ-RULES Message: 1944 From: Howard Teal Date: 2/23/2019
Subject: Re: Locations of DQ GMs and Players
Howard Teal
Austin, TX
Group: DQ-RULES Message: 1945 From: Martin Gallo Date: 2/23/2019
Subject: Re: Locations of DQ GMs and Players
I have not played for years, but I live in Eastern MO (St. Charles Co.) just in case anyone is nearby and wants a player/ref.
Group: DQ-RULES Message: 1946 From: gwyddon_cunning_folk Date: 2/23/2019
Subject: Re: Locations of DQ GMs and Players
Hello Martin,

I see that you, Phillip (Rodger), and I are still here. I would indeed enjoy gaming with other experienced DQ players or GMs if any of you were close to my location.

Frank


Group: DQ-RULES Message: 1947 From: SCOTT RUSZCZYK Date: 2/23/2019
Subject: Re: Locations of DQ GMs and Players
I’m up in Connecticut 

Scott 

Sent from my iPhone

On Feb 23, 2019, at 1:16 PM, gwyddon@zoominternet.net [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:

Hello Martin,

I see that you, Phillip (Rodger), and I are still here. I would indeed enjoy gaming with other experienced DQ players or GMs if any of you were close to my location.

Frank


Group: DQ-RULES Message: 1948 From: Stephen peto Date: 2/24/2019
Subject: Re: Locations of DQ GMs and Players
Stephen Peto - Sheffield, UK!

I was most active playing DQ between 1986 - 1988 in a campaign, when I lived in Loughborough.

Sent from my iPad
Group: DQ-RULES Message: 1949 From: lord_kjeran Date: 3/21/2019
Subject: SPI vs. Bantam?

I didn't notice anything in the file section; is there any real differences between the SPI printing verses the Bantam printing other than the hole punching?


Thanks!


Tony

Group: DQ-RULES Message: 1950 From: Chet Date: 3/21/2019
Subject: Re: SPI vs. Bantam?
The SPI 2nd edition had a better, a more bell-curved, chart for determining beginning character building points. Lost and gone forever...
--

jeep! And God Bless!
--Grandpa Chet
#Remember the wiggly ears!

 "Have I seen the hand of God reaching out to touch us or our children or our family today?" 

Group: DQ-RULES Message: 1951 From: John Blaylock Date: 3/21/2019
Subject: Re: SPI vs. Bantam?
I think Bantam is where the starting Perception score became 8 instead of 5.

On Thu, Mar 21, 2019 at 11:23 AM Chet mormonyoyoman@gmail.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:
 

The SPI 2nd edition had a better, a more bell-curved, chart for determining beginning character building points. Lost and gone forever...
--

jeep! And God Bless!
--Grandpa Chet
#Remember the wiggly ears!

 "Have I seen the hand of God reaching out to touch us or our children or our family today?" 

Group: DQ-RULES Message: 1952 From: DQ-RULES@yahoogroups.com Date: 3/21/2019
Subject: New file uploaded to DQ-RULES
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the DQ-RULES
group.

File : /documents/2nd Edition Differences - Book One.pdf
Uploaded by : John_Rauchert <jfrauchert@shaw.ca>
Description : Bantam vs SPI 2nd Edition Differences for Book One

You can access this file at the URL:
https://groups.yahoo.com/neo/groups/DQ-RULES/files/documents/2nd%20Edition%20Differences%20-%20Book%20One.pdf

To learn more about file sharing for your group, please visit:
https://help.yahoo.com/kb/index?page=content&y=PROD_GRPS&locale=en_US&id=SLN15398

Regards,

John_Rauchert <jfrauchert@shaw.ca>
Group: DQ-RULES Message: 1953 From: John_Rauchert Date: 3/21/2019
Subject: Re: SPI vs. Bantam?
I uploaded into the document folder a line by line comparison of the two editions for Book One that I did some time ago.

Also there is a file in the documents folder called Variations_Bantam.rtf which was another person going through the changes they made to their copy vs the original text.


Group: DQ-RULES Message: 1954 From: lord_kjeran Date: 3/21/2019
Subject: Re: SPI vs. Bantam?
Thanks! I seem to remember that there was one but I couldn't seem to find it. Thanks!
Group: DQ-RULES Message: 1955 From: gwyddon_cunning_folk Date: 3/22/2019
Subject: Re: SPI vs. Bantam?
Chris Klug stated that the Bantam version of DQ second edition is a revised second edition, which was going to be SPIs "break out" version of DQ in the rpg hobby. He said that it is the superior version of all three editions.

Frank 
Group: DQ-RULES Message: 1956 From: arielifan Date: 3/27/2019
Subject: Spells on mundane materials

Has anyone ever worked up how to determine how spells affect different mundane materials?  Such has how characters can get a wood/iron/stone wall?  How much damage can they do to a sail or hull? (If the characters don't have access to Fire Magics or Earth Magics?)


Is there any chance that A or C class weapons chop down a tree?  How long will it take for B class weapons to down a tree?


Does Black Fire (Celestial S-10) damage mundane items?


Inquiring minds want to know.


~Jeffery~

Group: DQ-RULES Message: 1957 From: Michael Wright Date: 3/29/2019
Subject: Re: Spells on mundane materials


if it does physical damage to people it does real damage to mundane items
point 2 class a weapons wont cut down a tree unless they have an edge and then consider improvised class c likewise weapon classes are somewhat abstract a warhammer has a pick on one end that could hack a tree a mace has metal flanges a club would break first...roleplaying is about using the rules as a guide but using your head for solutions like this


On Thursday, 28 March 2019, 5:29:33 am AEST, igmod@comcast.net [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:


 

Has anyone ever worked up how to determine how spells affect different mundane materials?  Such has how characters can get a wood/iron/stone wall?  How much damage can they do to a sail or hull? (If the characters don't have access to Fire Magics or Earth Magics?)


Is there any chance that A or C class weapons chop down a tree?  How long will it take for B class weapons to down a tree?


Does Black Fire (Celestial S-10) damage mundane items?


Inquiring minds want to know.


~Jeffery~

Group: DQ-RULES Message: 1958 From: Jeffery McGonagill Date: 3/29/2019
Subject: Re: Spells on mundane materials

What I'm asking is for consistency in dealing with things like a tree, a wall (wood, stone, iron) instead of improvising each time.  Say a 2' diameter tree, how long should it take to fell it with an axe or saw?  How long will it take to hack through a 6" wooden wall, or alternatively how much damage do you have to inflict on the wooden wall before you hack a hole large enough to get through?  Would spell damage make a hole through the 6" wall?


A simple search shows that the time depends on softwood, hardwood or dead tree.  for a 12" diameter tree (not defined as soft or hardwood) with a sharpened double axe, about 5 minutes.


The only people I personally knew with real world experience axe or tree felling saw have passed away.  And no suggestions how to account for improvised spells to damage a wall of any type.


~Jeffery~


On March 28, 2019 at 11:40 PM "Michael Wright horus67_1999@yahoo.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote: 

if it does physical damage to people it does real damage to mundane items
point 2 class a weapons wont cut down a tree unless they have an edge and then consider improvised class c likewise weapon classes are somewhat abstract a warhammer has a pick on one end that could hack a tree a mace has metal flanges a club would break first...roleplaying is about using the rules as a guide but using your head for solutions like this


On Thursday, 28 March 2019, 5:29:33 am AEST, igmod@comcast.net [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:


 

 

Has anyone ever worked up how to determine how spells affect different mundane materials?  Such has how characters can get a wood/iron/stone wall?  How much damage can they do to a sail or hull? (If the characters don't have access to Fire Magics or Earth Magics?)


Is there any chance that A or C class weapons chop down a tree?  How long will it take for B class weapons to down a tree?


Does Black Fire (Celestial S-10) damage mundane items?


Inquiring minds want to know.


~Jeffery~

 


 


 

Group: DQ-RULES Message: 1959 From: gwyddon_cunning_folk Date: 3/29/2019
Subject: Re: Spells on mundane materials
Jeffrey,

There are several differing directions this discussion is going, more suitable for separate threads - if there is interest pursuing further. 

Michael Wright's reply takes the theoretical gamemaster approach of valuing a game master's 'rulings' equitable to/or de-emphasizing 'rules as written'. This gm style was prominent in the early to mid 1970's and the OSR trend of the rpg hobby. Whereas your gm style, as well as mine, is simulationism - that is valuing consistency of rule implementation that follows patterns to de-emphasize a game master's 'ruling' and emphasizing 'rules as written', requiring gms house rules if needed. You are seeking a guideline to make a decision as a gm based upon precedence in DQ rules. Michael refers to this, but his message implies that a gm eventually relies upon a 'ruling' when the rules do not apply to a situation during a game session. Michael's answer to your query is unsatisfactory because his answer is from a differing game master theory compared to the game design theory of verisimilitude of DQ and your own gm preference of using a house rule that is definitively extrapolated from DQ rules. 

Perhaps I have a satisfactory answer to your question in a separate message for clarity of separate threads.  

Frank  




Group: DQ-RULES Message: 1960 From: gwyddon_cunning_folk Date: 3/29/2019
Subject: Re: Spells on mundane materials
Jeffrey,

"How characters can get a wood/iron/stone wall?"
College of Earth Magics - Wall of Stone Spell (S-12). Other spells can be designed using the Magical Research rules in Arcane Wisdom. 

"Does Black Fire (Celestial S-10) damage mundane items?"
The design notes of The College of Darkness (Celestial) in Arcane Wisdom state that the concept of this college is the night, the context is fear of the dark and all that darkness embodies and hides, with the comment that the interpretation of DQ rule implementation of this college is determined by the gm. Therefore the answer to this query is dependent on gm interpretation. My interpretation is that Black Fire Spell (S-10) only affects living targets (animals, sentients, etc.), and does not affect non-living objects (stone, metal, etc.), similar to Spell of Whitefire (S-12) in the College of Star Magics. Both spells require a conscious response by a living target of the spell. 


Group: DQ-RULES Message: 1961 From: gwyddon_cunning_folk Date: 3/29/2019
Subject: Re: Spells on mundane materials
Jeffrey,

"Has anyone ever worked up how to determine how spells affect different mundane materials?  How much damage can they do to a sail or hull? Is there any chance that A or C class weapons chop down a tree?  How long will it take for B class weapons to down a tree?"

My house rule, though not codified as DQ case system of rules, is from this extrapolation. Using DQ rules as a precedence and how damage is applied and inflicted damage is determined is the answer to your query. Instead of determining how damage applies to non-living objects (sail, stone, wood, metal, etc.) based upon weapon class, requiring unnecessary over complicated rules for each weapons capability of damaging non-living objects, determine the damage applied to non-living objects of the same ratio as the effectiveness of the attack from a weapon or spell from a cast chance or strike roll. 

My house rule is this: determine the damage from an attack (physical weapon or magic spell) from the strike or cast chance roll and apply the same ratio of damage to the non-living object. For example, an axe used on a wooden door inflicts normal damage determined by the strike roll range. The wooden door is damaged but not destroyed by one strike. If the axe strike roll is double effect determined by the strike roll, using the Special Damage Chart [18.2] (DQ 2nd edition), the wooden door is splintered enough to partially see through. If the damage is triple effect determined by the strike roll, the wooden door is destroyed from one attack. Spells that inflict physical damage are applied the same. There is an article that is useful in this situation, as well as offering an alternative Backfire Chart for spells in Fantasy Gamer #2 magazine by SJG 1983. I have the PDF if you need it.
   
Frank



---In DQ-RULES@yahoogroups.com, <igmod@...> wrote :

Has anyone ever worked up how to determine how spells affect different mundane materials?  Such has how characters can get a wood/iron/stone wall?  How much damage can they do to a sail or hull? (If the characters don't have access to Fire Magics or Earth Magics?)


Is there any chance that A or C class weapons chop down a tree?  How long will it take for B class weapons to down a tree?


Does Black Fire (Celestial S-10) damage mundane items?


Inquiring minds want to know.


~Jeffery~

Group: DQ-RULES Message: 1962 From: Jeffery McGonagill Date: 3/29/2019
Subject: Re: Spells on mundane materials via verisimilitude of DQ

Thank you, Frank, for clarifying my query.  I would like to discuss this more.


~Jeffery~

On March 29, 2019 at 3:54 PM "gwyddon@zoominternet.net [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:



Jeffrey,

There are several differing directions this discussion is going, more suitable for separate threads - if there is interest pursuing further. 

Michael Wright's reply takes the theoretical  gamemaster approach of valuing a game master's 'rulings' equitable to/or de-emphasizing 'rules as written'. This gm style was prominent in the early to mid 1970's and the OSR trend of the rpg hobby. Whereas your gm style, as well as mine, is simulationism - that is valuing consistency of rule implementation that follows patterns to de-emphasize a game master's 'ruling' and emphasizing 'rules as written', requiring gms house rules if needed. You are seeking a guideline to make a decision as a gm based upon precedence in DQ rules. Michael refers to this, but his message implies that a gm eventually relies upon a 'ruling' when the rules do not apply to a situation during a game session. Michael's answer to your query is unsatisfactory because his answer is from a differing game master theory compared to the game design theory of verisimilitude of DQ and your own gm preference of using a house rule that is definitively extrapolated from DQ rules. 

Perhaps I have a satisfactory answer to your question in a separate message for clarity of separate threads.  

Frank  






 


 

Group: DQ-RULES Message: 1963 From: Jeffery McGonagill Date: 3/29/2019
Subject: Re: Spells on mundane materials

"If the damage is triple effect determined by the strike roll, the wooden door is destroyed from one attack. Spells that inflict physical damage are applied the same. There is an article that is useful in this situation, as well as offering an alternative Backfire Chart for spells in Fantasy Gamer #2 magazine by SJG 1983. I have the PDF if you need it."


Thank you, I would enjoy seeing the PDF you are offering.  


~Jeffery~

Group: DQ-RULES Message: 1964 From: Michael Wright Date: 3/29/2019
Subject: Re: Spells on mundane materials via verisimilitude of DQ
these rules come from that era and it was the intention of the writers to have gms be capable of extrapolating rulkes withour=t consulting ever growning collections of tomes and law codices


Lefty's Gentleman's Guns
0477 564 046


On Saturday, 30 March 2019, 10:45:42 am AEST, Jeffery McGonagill igmod@comcast.net [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:


 

Thank you, Frank, for clarifying my query.  I would like to discuss this more.


~Jeffery~

On March 29, 2019 at 3:54 PM "gwyddon@zoominternet.net [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:



Jeffrey,

There are several differing directions this discussion is going, more suitable for separate threads - if there is interest pursuing further. 

Michael Wright's reply takes the theoretical  gamemaster approach of valuing a game master's 'rulings' equitable to/or de-emphasizing 'rules as written'. This gm style was prominent in the early to mid 1970's and the OSR trend of the rpg hobby. Whereas your gm style, as well as mine, is simulationism - that is valuing consistency of rule implementation that follows patterns to de-emphasize a game master's 'ruling' and emphasizing 'rules as written', requiring gms house rules if needed. You are seeking a guideline to make a decision as a gm based upon precedence in DQ rules. Michael refers to this, but his message implies that a gm eventually relies upon a 'ruling' when the rules do not apply to a situation during a game session. Michael's answer to your query is unsatisfactory because his answer is from a differing game master theory compared to the game design theory of verisimilitude of DQ and your own gm preference of using a house rule that is definitively extrapolated from DQ rules. 

Perhaps I have a satisfactory answer to your question in a separate message for clarity of separate threads.  

Frank  






 


 

Group: DQ-RULES Message: 1965 From: gwyddon_cunning_folk Date: 3/29/2019
Subject: RPG Game Design

Michael, 


"These rules come from that era and it was the intention of the writers to have gms be capable of extrapolating rules without consulting ever growing collections of tomes and law codices."

Your comment does not apply to DragonQuest. That is not the game design theory used to design DQ. Although there is truth to your comment regarding some rpgs designed with that game design theory (D&D 1st & 2nd edition, SpaceQuest, Star Patrol, Space Patrol, etc.) from the early 1970's - 1979 and the OSR trend 2008-2013 of clones, there were other rpgs in that period that were designed differently.

In 1980 there were gms and players who wanted more, and the rpg game designers heard our requests - except Gary Gygax and TSR. From 1980-1983 and 1986-1989 (a few earlier) rpgs were designed with the simulation game design theory: DQ, Rune Quest, Traveller, Space Opera, Bushido, Powers & Perils, Lands of Adventure, Aftermath, Space Master, Rolemaster, Living Steel, etc. These rpgs were designed to have rule content for every situation the game designers could consider without having the gm make 'rulings'. 

DragonQuest was designed with the intention that the first edition and second edition was the 'basic game' and that there was the intention by SPI to publish supplements to add additional rules to make the game more advanced. DQ is designed with an open system to easily add rule content and modular to easily add additional supplements. If SPI did not prematurely close they would have published much more rules for the game.

I started the rpg hobby as a player in 1978 and as a gm in 1980.

Frank