Messages in DQ-RULES group. Page 38 of 40.

Group: DQ-RULES Message: 1863 From: DQ-RULES@yahoogroups.com Date: 6/12/2018
Subject: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1864 From: Jeffery McGonagill Date: 6/12/2018
Subject: Re: Lich?
Group: DQ-RULES Message: 1865 From: ryumaou@sbcglobal.net Date: 6/12/2018
Subject: Re: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1866 From: stauron Date: 6/13/2018
Subject: Re: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1867 From: Jeffery McGonagill Date: 6/13/2018
Subject: Re: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1868 From: Martin Gallo Date: 6/13/2018
Subject: Re: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1869 From: Martin Gallo Date: 6/13/2018
Subject: Re: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1870 From: Michael .Howard Date: 6/13/2018
Subject: Re: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1871 From: alairduk Date: 6/14/2018
Subject: Re: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1872 From: stauron Date: 6/14/2018
Subject: Re: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1873 From: ryumaou@sbcglobal.net Date: 6/15/2018
Subject: Re: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1874 From: ryumaou@sbcglobal.net Date: 6/15/2018
Subject: Re: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1875 From: ryumaou@sbcglobal.net Date: 6/23/2018
Subject: Re: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1876 From: Jeffery McGonagill Date: 6/23/2018
Subject: Re: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1877 From: ryumaou@sbcglobal.net Date: 6/25/2018
Subject: Re: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1878 From: DQ-RULES@yahoogroups.com Date: 7/1/2018
Subject: New file uploaded to DQ-RULES
Group: DQ-RULES Message: 1879 From: ryumaou@sbcglobal.net Date: 7/1/2018
Subject: Lich King
Group: DQ-RULES Message: 1880 From: stauron Date: 8/10/2018
Subject: Using the SpecificEncounter V9-6-10.xlsx
Group: DQ-RULES Message: 1881 From: 7000393b942bc58c5270d199563e0255 Date: 12/6/2018
Subject: Dragonquest v3 Encounter Generator
Group: DQ-RULES Message: 1882 From: Kyle Hall Date: 12/6/2018
Subject: Re: Dragonquest v3 Encounter Generator
Group: DQ-RULES Message: 1884 From: Ben Hall Date: 12/6/2018
Subject: Re: Dragonquest v3 Encounter Generator
Group: DQ-RULES Message: 1885 From: Ian Wood Date: 12/6/2018
Subject: Re: Dragonquest v3 Encounter Generator
Group: DQ-RULES Message: 1886 From: 7000393b942bc58c5270d199563e0255 Date: 12/6/2018
Subject: Re: Dragonquest v3 Encounter Generator
Group: DQ-RULES Message: 1887 From: Ian Wood Date: 12/7/2018
Subject: Re: Dragonquest v3 Encounter Generator
Group: DQ-RULES Message: 1888 From: Ben Hall Date: 12/7/2018
Subject: Re: Dragonquest v3 Encounter Generator
Group: DQ-RULES Message: 1889 From: kentreuber Date: 1/30/2019
Subject: Seeking “DragonQuest Worldbuilding” manuscript
Group: DQ-RULES Message: 1890 From: darkislephil Date: 2/2/2019
Subject: World Generation Supplement for DragonQuest
Group: DQ-RULES Message: 1891 From: Jeffrey Vandine Date: 2/3/2019
Subject: Re: World Generation Supplement for DragonQuest
Group: DQ-RULES Message: 1892 From: gwyddon_cunning_folk Date: 2/7/2019
Subject: Re: World Generation Supplement for DragonQuest
Group: DQ-RULES Message: 1893 From: brockrwood Date: 2/7/2019
Subject: Re: World Generation Supplement for DragonQuest
Group: DQ-RULES Message: 1894 From: lord_kjeran Date: 2/8/2019
Subject: Re: World Generation Supplement for DragonQuest
Group: DQ-RULES Message: 1895 From: 4880477cdc377d0ec5cfd1b1ce6669cd Date: 2/9/2019
Subject: Arcane Wisdom
Group: DQ-RULES Message: 1896 From: Kyle Hall Date: 2/9/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1897 From: Jeffery McGonagill Date: 2/9/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1898 From: Kyle Hall Date: 2/9/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1899 From: Jeffery McGonagill Date: 2/9/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1900 From: Martin Gallo Date: 2/10/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1901 From: Jeffrey Vandine Date: 2/10/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1902 From: Jeffery McGonagill Date: 2/10/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1903 From: Jeffrey Vandine Date: 2/10/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1904 From: gwyddon_cunning_folk Date: 2/11/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1905 From: gwyddon_cunning_folk Date: 2/11/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1907 From: gwyddon_cunning_folk Date: 2/11/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1908 From: gwyddon_cunning_folk Date: 2/11/2019
Subject: DQ Edition Preference
Group: DQ-RULES Message: 1909 From: gwyddon_cunning_folk Date: 2/11/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1910 From: gwyddon_cunning_folk Date: 2/11/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1911 From: Howard Teal Date: 2/11/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1912 From: gwyddon_cunning_folk Date: 2/11/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1913 From: gwyddon_cunning_folk Date: 2/11/2019
Subject: Re: Arcane Wisdom
Group: DQ-RULES Message: 1914 From: gwyddon_cunning_folk Date: 2/11/2019
Subject: Re: Arcane Wisdom



Group: DQ-RULES Message: 1863 From: DQ-RULES@yahoogroups.com Date: 6/12/2018
Subject: New file uploaded to DQ-RULES
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the DQ-RULES
group.

File : /Lich.pdf
Uploaded by : arielifan <igmod@comcast.net>
Description : DQ Lich

You can access this file at the URL:
https://groups.yahoo.com/neo/groups/DQ-RULES/files/Lich.pdf

To learn more about file sharing for your group, please visit:
https://help.yahoo.com/kb/index?page=content&y=PROD_GRPS&locale=en_US&id=SLN15398

Regards,

arielifan <igmod@comcast.net>
Group: DQ-RULES Message: 1864 From: Jeffery McGonagill Date: 6/12/2018
Subject: Re: Lich?

I've updated my Lich file to the site.


~Jeffery~

On June 12, 2018 at 7:30 AM "imperium1@optusnet.com.au [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:



No and I'd be very interested what you came up with.

----- Original Message -----
From:
DQ-RULES@yahoogroups.com

To:
<DQ-RULES@yahoogroups.com>
Cc:

Sent:
08 Jun 2018 09:48:24 -0700
Subject:
[DQ-RULES] Lich?


 

 

The other day, for reasons not related directly to gaming, I went looking for DragonQuest-related information about everyone's favorite undead necromancers, the lich.  I was shocked to find literally nothing at all about liches in either the official literature or any variant or additional rules.


Has anyone ever worked up DQ stats for a lich?  I recently found a digital copy of the Shattered Statue, so I have some decent guidelines for converting an old-school AD&D lich, to give me a head start, but before I messed with that at all, I thought I'd ask if anyone else had already done it.

Thoughts or suggestions?


Thanks!

Jim

 

Email sent using Optus Webmail
Group: DQ-RULES Message: 1865 From: ryumaou@sbcglobal.net Date: 6/12/2018
Subject: Re: New file uploaded to DQ-RULES
I really appreciate this, but for some reason, I can't see *any* files in the files section.  Is it possible that they've become restricted?  Or that my membership to the group has been restricted for some reason?

(Also, glad you're out of the hospital.  I hope it wasn't anything too serious and that all is well.)

Thanks,
Jim
Group: DQ-RULES Message: 1866 From: stauron Date: 6/13/2018
Subject: Re: New file uploaded to DQ-RULES
Same. The Files have all disappeared.  
Group: DQ-RULES Message: 1867 From: Jeffery McGonagill Date: 6/13/2018
Subject: Re: New file uploaded to DQ-RULES

Weird.  They were there when I uploaded my Lich file.


~Jeffery~

On June 13, 2018 at 7:53 AM "stauron@yahoo.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:

Same. The Files have all disappeared.  
Group: DQ-RULES Message: 1868 From: Martin Gallo Date: 6/13/2018
Subject: Re: New file uploaded to DQ-RULES
They were there when I downloaded it yesterday!

On Jun 13, 2018, at 11:58 AM, Jeffery McGonagill igmod@comcast.net [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:



Weird.  They were there when I uploaded my Lich file.


~Jeffery~

On June 13, 2018 at 7:53 AM "stauron@yahoo.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:

Same. The Files have all disappeared.   



Group: DQ-RULES Message: 1869 From: Martin Gallo Date: 6/13/2018
Subject: Re: New file uploaded to DQ-RULES
Is tis the result of no net neutrality?

On Jun 13, 2018, at 11:58 AM, Jeffery McGonagill igmod@comcast.net [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:

Weird.  They were there when I uploaded my Lich file.


~Jeffery~

On June 13, 2018 at 7:53 AM "stauron@yahoo.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:

Same. The Files have all disappeared.  

Group: DQ-RULES Message: 1870 From: Michael .Howard Date: 6/13/2018
Subject: Re: New file uploaded to DQ-RULES
Attachments :
    I downloaded it after it was posted but now I'm no longer a member of the files group for some reason... Yahoo Groups ummm yeah, the 1990's called and said . . . you know the rest.

    Anyway, see attached if you want the PDF.

    Van

    On Wed, Jun 13, 2018 at 3:50 PM, Martin Gallo martimer@mindspring.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:
     

    Is tis the result of no net neutrality?


    On Jun 13, 2018, at 11:58 AM, Jeffery McGonagill igmod@comcast.net [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:

    Weird.  They were there when I uploaded my Lich file.


    ~Jeffery~

    On June 13, 2018 at 7:53 AM "stauron@yahoo.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:

    Same. The Files have all disappeared.  


    Group: DQ-RULES Message: 1871 From: alairduk Date: 6/14/2018
    Subject: Re: New file uploaded to DQ-RULES
    Same here, I checked some of the other yahoo groups I'm a member of that I know have or had files. Some of them still do but others no longer show any uploaded files. I'm betting on a bug that might or might not get sorted at a future date.
    Group: DQ-RULES Message: 1872 From: stauron Date: 6/14/2018
    Subject: Re: New file uploaded to DQ-RULES
    I get some garbage HTML when I try to download it.  

    I got a survey from yahoo a bit ago and my answer to almost every question was "be more like gmail".  Groups could learn the same lesson. 

    At any rate, I'd love a copy to <s t a u r o n at g m a i l . com>  No spaces.
    Group: DQ-RULES Message: 1873 From: ryumaou@sbcglobal.net Date: 6/15/2018
    Subject: Re: New file uploaded to DQ-RULES
    First, thank you for re-sharing the file so people who seemed to be having an issue were able to get it.
    Secondly, whatever was wrong with the files section seems to have been corrected, so they seem to be there now.

    Weird.

    Thanks!
    Jim
    Group: DQ-RULES Message: 1874 From: ryumaou@sbcglobal.net Date: 6/15/2018
    Subject: Re: New file uploaded to DQ-RULES
    They're back now and I was able to download it and take a look.

    It's great!  I appreciate it.  When I started thinking about this it was based on [45.7], R-3, the College of Necromancy Ritual of Becoming Undead.  The first line is "The Adept may become an undead by employing this ritual." Which I took to mean that *only* members of the College of Necromancy could use it, and that's always what I remember the literary necromancers doing, thusly making themselves liches.  But, what caught me was further in it says, "If it [the ritual] is a success, the Adept joins the ranks of the undead as the Greater Undead of his choice."  But, the only Greater Undead that's not at least partially incorporeal is the vampire!  It seemed like a shocking omission to me.

    I don't remember any other ways to create undead in the rules, beside necromancy or an undead attacking a normal human until they become undead also, like the transmission of vampirism.  Are there any other ways?  Or have you all made any home-brew rules for that?

    Thanks!
    Jim
    Group: DQ-RULES Message: 1875 From: ryumaou@sbcglobal.net Date: 6/23/2018
    Subject: Re: New file uploaded to DQ-RULES
    Jeffery,

    Would you mind if I used your Lich as a jumping off point for a different Lich?  Like a Lich King, essentially?

    I want to check before I just do it, because I don't want it to seem like I'm stealing your work, which is excellent BTW,  at all.

    Thank you!
    Jim
    Group: DQ-RULES Message: 1876 From: Jeffery McGonagill Date: 6/23/2018
    Subject: Re: New file uploaded to DQ-RULES

    Thank you for asking.  Please do.  May I see your result?


    ~Jeffery~

    On June 23, 2018 at 4:40 AM "ryumaou@sbcglobal.net [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:



    Jeffery,

    Would you mind if I used your Lich as a jumping off point for a different Lich?  Like a Lich King, essentially?

    I want to check before I just do it, because I don't want it to seem like I'm stealing your work, which is excellent BTW,  at all.

    Thank you!
    Jim


     


     

    Group: DQ-RULES Message: 1877 From: ryumaou@sbcglobal.net Date: 6/25/2018
    Subject: Re: New file uploaded to DQ-RULES
    Absolutely!  When I get it done, I'll upload it to the files section, but it may not be until this coming weekend sometime.

    And, thank you again!
    Jim
    Group: DQ-RULES Message: 1878 From: DQ-RULES@yahoogroups.com Date: 7/1/2018
    Subject: New file uploaded to DQ-RULES
    Hello,

    This email message is a notification to let you know that
    a file has been uploaded to the Files area of the DQ-RULES
    group.

    File : /LICH KING.pdf
    Uploaded by : ryumaou@sbcglobal.net <ryumaou@sbcglobal.net>
    Description : An expansion of the Lich by Jeffery McGonagill, making for a chief campaign "big bad" to vex players for an extended period of time, while they climb the experience ladder

    You can access this file at the URL:
    https://groups.yahoo.com/neo/groups/DQ-RULES/files/LICH%20KING.pdf

    To learn more about file sharing for your group, please visit:
    https://help.yahoo.com/kb/index?page=content&y=PROD_GRPS&locale=en_US&id=SLN15398

    Regards,

    ryumaou@sbcglobal.net <ryumaou@sbcglobal.net>
    Group: DQ-RULES Message: 1879 From: ryumaou@sbcglobal.net Date: 7/1/2018
    Subject: Lich King

    So, I actually got this done way earlier in the week, but didn't get to upload it until now.  My thought here was to make the Lich at least equal in power to the Vampire as a Greater Undead.  And, at the same time, I wanted to make something that was an opponent strong enough to last a good portion of a campaign, with plenty of minions to throw at the players, while they gained experience and matured into their roles as adventuring heroes.

    My only concern is that I may have made it a bit too powerful, even for a campaign "big bad".

    And, obviously, this is an expansion of the excellent work Jeffery McGonagill did on the original Lich, which he so kindly uploaded when I asked about it a couple weeks ago.


    Thanks!

    Jim

    Group: DQ-RULES Message: 1880 From: stauron Date: 8/10/2018
    Subject: Using the SpecificEncounter V9-6-10.xlsx

    I've been trying to use the encounter tracking spreadsheet. It is a super useful tool.  


    I think I must be doing something wrong, it keeps recalculating every time I try to record the damage. Is there a setting or something I'm missing? 

    Group: DQ-RULES Message: 1881 From: 7000393b942bc58c5270d199563e0255 Date: 12/6/2018
    Subject: Dragonquest v3 Encounter Generator
    Hey Y'all,

    For a class of mine I am making a dq encounter generator on a website of mine. I just finished the 1st prototype and was wondering if any of you would be willing to take a look at it, try it, and give me some feedback on it?

    The website is dragonquestgmassistant.com

    Thanks :)
    Ben
    Group: DQ-RULES Message: 1882 From: Kyle Hall Date: 12/6/2018
    Subject: Re: Dragonquest v3 Encounter Generator
    Is this website encounter generator based on the DQ encounter table?

    I tried several combinations of "likelihood of encounter" and environment.  Whenever more than one encounter was generated, all the encounters were the same.  For example, when I selected moderate and field, I got two hyena encounters.

    Kyle

    On Thu, Dec 6, 2018 at 12:18 PM aydustr@gmail.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:
    Hey Y'all,

    For a class of mine I am making a dq encounter generator on a website of mine. I just finished the 1st prototype and was wondering if any of you would be willing to take a look at it, try it, and give me some feedback on it?

    The website is dragonquestgmassistant.com

    Thanks :)
    Ben

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    --
    Thanks,
    Kyle

    Kyle Hall, DTM
    Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
    District 32 District Director | d32toastmasters.org/
    Member of Skwim Toastmasters and Sound Advice
    Where Leaders Are Made | www.Toastmasters.org

    Group: DQ-RULES Message: 1884 From: Ben Hall Date: 12/6/2018
    Subject: Re: Dragonquest v3 Encounter Generator
    Yeah, it is taken directly from the table. It takes the danger level and environment and outputs all the individual creatures you run into.

    Also, a note, there are a lot of things that I had to simplify to make my assignment deadline this time (just picking weapons for creatures on my personal preference, not putting in special attacks like poison etc) 

    On Thu, Dec 6, 2018, 2:09 PM Kyle Hall kyle.s.hall01@gmail.com [DQ-RULES] <DQ-RULES@yahoogroups.com wrote:
     

    Is this website encounter generator based on the DQ encounter table?

    I tried several combinations of "likelihood of encounter" and environment.  Whenever more than one encounter was generated, all the encounters were the same.  For example, when I selected moderate and field, I got two hyena encounters.

    Kyle

    On Thu, Dec 6, 2018 at 12:18 PM aydustr@gmail.com [DQ-RULES] <DQ-RULES@yahoogroups..com> wrote:
    Hey Y'all,

    For a class of mine I am making a dq encounter generator on a website of mine. I just finished the 1st prototype and was wondering if any of you would be willing to take a look at it, try it, and give me some feedback on it?

    The website is dragonquestgmassistant.com

    Thanks :)
    Ben

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    ------------------------------------

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    --
    Thanks,
    Kyle

    Kyle Hall, DTM
    Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
    District 32 District Director | d32toastmasters.org/
    Member of Skwim Toastmasters and Sound Advice
    Where Leaders Are Made | www.Toastmasters.org

    Group: DQ-RULES Message: 1885 From: Ian Wood Date: 12/6/2018
    Subject: Re: Dragonquest v3 Encounter Generator

    Nice

    You may wish to add a comment on how many there are, say nymphs, or do you generate one per animal in the encounter?

     

    Also, can you make the submit button larger, very small on my phone 😁

    Ian

     

    Sent from my Windows 10 device

     

    From: aydustr@gmail.com [DQ-RULES]
    Sent: Friday, 7 December 2018 6:14 AM
    To: DQ-RULES@yahoogroups.com
    Subject: [DQ-RULES] Dragonquest v3 Encounter Generator

     

     

    Hey Y'all,

    For a class of mine I am making a dq encounter generator on a website of mine. I just finished the 1st prototype and was wondering if any of you would be willing to take a look at it, try it, and give me some feedback on it?

    The website is dragonquestgmassistant.com

    Thanks :)
    Ben

     

      @@attachment@@
    Group: DQ-RULES Message: 1886 From: 7000393b942bc58c5270d199563e0255 Date: 12/6/2018
    Subject: Re: Dragonquest v3 Encounter Generator
    Yeah, that is a good idea, I will add a message saying how many creatures were encountered to the top of the monster page. Yeah, I will make the submit button larger :)
    Group: DQ-RULES Message: 1887 From: Ian Wood Date: 12/7/2018
    Subject: Re: Dragonquest v3 Encounter Generator

    Just had another idea, I am full of them,

    What if for the higher level of character and higher challenges, there can be several types of creature in the encounter, rather than just the one.

    I like the idea of a clever leader (with say the natural equivalent of Military Scientist), with some screening creatures, some shock creatures and one or two semi-magical creatures. Not for beginners, but for the jaded souls that need new fears.

     

    You may also decide to create “new generations” of creature that have significantly higher stat points than normal.
    Sort of like the King Tiger snake is nastier than a Tiger snake.

     

    Never, ok Rarely, alright Seldom, shesh! Most of the time! I go out of my way to make the players afraid of what comes next.

    It is not a rule, more of a guideline.

     

    Best, Ian

     

    From: DQ-RULES@yahoogroups.com <DQ-RULES@yahoogroups.com>
    Sent: Friday, 7 December 2018 5:09 PM
    To: DQ-RULES@yahoogroups.com
    Subject: RE: [DQ-RULES] Dragonquest v3 Encounter Generator

     

     

    Yeah, that is a good idea, I will add a message saying how many creatures were encountered to the top of the monster page. Yeah, I will make the submit button larger :)

    Group: DQ-RULES Message: 1888 From: Ben Hall Date: 12/7/2018
    Subject: Re: Dragonquest v3 Encounter Generator
    I like that idea, I don't think i will be able to implement that right now, but maybe there is a check box on the front page for allowing combined parties of enemies to be encountered. I will definitely have to implement that.
    Thanks for your ideas Ian :)

    On Fri, Dec 7, 2018 at 2:10 AM 'Ian Wood' dawnhaven@xtra.co.nz [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:
     

    Just had another idea, I am full of them,

    What if for the higher level of character and higher challenges, there can be several types of creature in the encounter, rather than just the one..

    I like the idea of a clever leader (with say the natural equivalent of Military Scientist), with some screening creatures, some shock creatures and one or two semi-magical creatures. Not for beginners, but for the jaded souls that need new fears.

     

    You may also decide to create “new generations” of creature that have significantly higher stat points than normal.
    Sort of like the King Tiger snake is nastier than a Tiger snake.

     

    Never, ok Rarely, alright Seldom, shesh! Most of the time! I go out of my way to make the players afraid of what comes next.

    It is not a rule, more of a guideline.

     

    Best, Ian

     

    From: DQ-RULES@yahoogroups.com <DQ-RULES@yahoogroups.com>
    Sent: Friday, 7 December 2018 5:09 PM
    To: DQ-RULES@yahoogroups.com
    Subject: RE: [DQ-RULES] Dragonquest v3 Encounter Generator

     

     

    Yeah, that is a good idea, I will add a message saying how many creatures were encountered to the top of the monster page. Yeah, I will make the submit button larger :)

    Group: DQ-RULES Message: 1889 From: kentreuber Date: 1/30/2019
    Subject: Seeking “DragonQuest Worldbuilding” manuscript
    Steve Jackson wrote this manuscript but it was never published. Does anyone have a copy? More info: http://www.sjgames.com/ill/archive/January_30_2019/DragonQuest_Worldbuilding
    Group: DQ-RULES Message: 1890 From: darkislephil Date: 2/2/2019
    Subject: World Generation Supplement for DragonQuest
    Steve gave me permission to share the draft version that I have and it is available on my DQ blog.



    Group: DQ-RULES Message: 1891 From: Jeffrey Vandine Date: 2/3/2019
    Subject: Re: World Generation Supplement for DragonQuest
    Thank you to both you and Steve!!!

    On Saturday, February 2, 2019, 8:46:33 PM PST, phergus@gmail.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:


     

    Steve gave me permission to share the draft version that I have and it is available on my DQ blog.



    Group: DQ-RULES Message: 1892 From: gwyddon_cunning_folk Date: 2/7/2019
    Subject: Re: World Generation Supplement for DragonQuest
     I do not know if my comment contributed to Steve's decision to release this much desired supplement for DQ, partial that it is. If so, I am glad. It is a treasure to GM's who have been running DQ, and still do, for many years. Several of us knew it was partially written, but had no access to it - until now. 

    Thank you Steve Jackson and Eric Goldberg
    Group: DQ-RULES Message: 1893 From: brockrwood Date: 2/7/2019
    Subject: Re: World Generation Supplement for DragonQuest
    Thank you so much!

    My old DQ GM from the early 1980's, Steve Rogers, of Colonial Heights, VA, USA, would have loved to have been able to see these documents.  Sadly, he passed away in 2015 and never got a chance to see it.  Steve, if you are up there in the "Good Place", take a look at the World Generation Supplement for DragonQuest!

    - Brock

    Group: DQ-RULES Message: 1894 From: lord_kjeran Date: 2/8/2019
    Subject: Re: World Generation Supplement for DragonQuest
    That is most awesome! Thank you, Steve!
    Group: DQ-RULES Message: 1895 From: 4880477cdc377d0ec5cfd1b1ce6669cd Date: 2/9/2019
    Subject: Arcane Wisdom

    It has been a while since I dusted off my DQ rules. The recent download of world building got me thinking again.


    However, I am curious as to others' opinions on Arcane Wisdom and specifically the 3 colleges therein.


    Does anyone use the newer TSR versions?  If so, why? 

    Are these new colleges unbalanced?  If so, why?

    Finally, are there any colleges in either book that you would not allow PCs to play? why?

    Group: DQ-RULES Message: 1896 From: Kyle Hall Date: 2/9/2019
    Subject: Re: Arcane Wisdom
    While I don't forbid it, I discourage players from creating Shaper characters.  Shapers have to be rooted to their workshops and spend months working on projects.  They therefore make better NPCs.

    Kyle

    On Sat, Feb 9, 2019 at 10:24 AM hzark10@aol.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:


    It has been a while since I dusted off my DQ rules. The recent download of world building got me thinking again.


    However, I am curious as to others' opinions on Arcane Wisdom and specifically the 3 colleges therein.


    Does anyone use the newer TSR versions?  If so, why? 

    Are these new colleges unbalanced?  If so, why?

    Finally, are there any colleges in either book that you would not allow PCs to play? why?





    --
    Thanks,
    Kyle

    Kyle Hall, DTM
    Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
    District 32 District Director | d32toastmasters.org/
    Member of Skwim Toastmasters and Sound Advice
    Where Leaders Are Made | www.Toastmasters.org

    Group: DQ-RULES Message: 1897 From: Jeffery McGonagill Date: 2/9/2019
    Subject: Re: Arcane Wisdom

    I don't use the TSR rules.


    I don't forbid Illusions, Black Magics, Greater (and Lesser) Summonings, Rune Magics, and Shaping Magics, I do discourage them.


    Black Magics and Greater Summonings require a lot of effort on the GM's part, particularly the roleplaying part, and often involve one on one.  If you know the player, it can be easier, but Greater Summonings can cause all sorts of unintended consequences if you have a munchkin in the group.


    When I was first running DQ there was a munchkin (I didn't know the term at the time) in the group.  I had to rule that the summonables of Greater Summonings flat out refused to provide investments.  Other members PCs arranged accidents/assassination of him.  Of course that might be because of his munchkin attitude.


    Adepts of Black Magics usually did themselves in by using 14. Call Master Spell (G-14).  One player actually managed to backfire (somewhere between DR 26-55 on himself, and failed to resist) his character 3 times in one session.  The 3rd time was the final straw for his Master.  Most players limit themselves to first or second pact.  Again, a munchkin can be very annoying with this college.


    Illusions, Rune Magic and Lesser Summoning in the hands of a creative/imaginative player can be unbalancing, but can also provide entertainment.


    A beginning Shaper is a good PC, but very quickly becomes an NPC once they have/can access/afford a shop.  As an apprentice, they can be hooks to adventures, doing tasks for their Master.



    ~Jeffery~



    On February 9, 2019 at 10:35 AM "Kyle Hall kyle.s.hall01@gmail.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:



    While I don't forbid it, I discourage players from creating Shaper characters.  Shapers have to be rooted to their workshops and spend months working on projects.  They therefore make better NPCs.

    Kyle

    On Sat, Feb 9, 2019 at 10:24 AM hzark10@aol.com [DQ-RULES] < DQ-RULES@yahoogroups.com> wrote:


    It has been a while since I dusted off my DQ rules. The recent download of world building got me thinking again.


    However, I am curious as to others' opinions on Arcane Wisdom and specifically the 3 colleges therein.


    Does anyone use the newer TSR versions?  If so, why? 

    Are these new colleges unbalanced?  If so, why?

    Finally, are there any colleges in either book that you would not allow PCs to play? why?



     


    --
    Thanks,
    Kyle

     

    Kyle Hall, DTM
    Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
    District 32 District Director | d32toastmasters.org/
    Member of Skwim Toastmasters and Sound Advice
    Where Leaders Are Made | www.Toastmasters.org



     


     

    Group: DQ-RULES Message: 1898 From: Kyle Hall Date: 2/9/2019
    Subject: Re: Arcane Wisdom
    What do you mean by a "munchkin"?



    On Sat, Feb 9, 2019 at 2:32 PM Jeffery McGonagill igmod@comcast.net [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:


    I don't use the TSR rules.


    I don't forbid Illusions, Black Magics, Greater (and Lesser) Summonings, Rune Magics, and Shaping Magics, I do discourage them.


    Black Magics and Greater Summonings require a lot of effort on the GM's part, particularly the roleplaying part, and often involve one on one.  If you know the player, it can be easier, but Greater Summonings can cause all sorts of unintended consequences if you have a munchkin in the group.


    When I was first running DQ there was a munchkin (I didn't know the term at the time) in the group.  I had to rule that the summonables of Greater Summonings flat out refused to provide investments.  Other members PCs arranged accidents/assassination of him.  Of course that might be because of his munchkin attitude.


    Adepts of Black Magics usually did themselves in by using 14. Call Master Spell (G-14).  One player actually managed to backfire (somewhere between DR 26-55 on himself, and failed to resist) his character 3 times in one session.  The 3rd time was the final straw for his Master.  Most players limit themselves to first or second pact.  Again, a munchkin can be very annoying with this college.


    Illusions, Rune Magic and Lesser Summoning in the hands of a creative/imaginative player can be unbalancing, but can also provide entertainment.


    A beginning Shaper is a good PC, but very quickly becomes an NPC once they have/can access/afford a shop.  As an apprentice, they can be hooks to adventures, doing tasks for their Master.



    ~Jeffery~



    On February 9, 2019 at 10:35 AM "Kyle Hall kyle.s.hall01@gmail.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:



    While I don't forbid it, I discourage players from creating Shaper characters.  Shapers have to be rooted to their workshops and spend months working on projects.  They therefore make better NPCs.

    Kyle

    On Sat, Feb 9, 2019 at 10:24 AM hzark10@aol.com [DQ-RULES] < DQ-RULES@yahoogroups.com> wrote:


    It has been a while since I dusted off my DQ rules. The recent download of world building got me thinking again.


    However, I am curious as to others' opinions on Arcane Wisdom and specifically the 3 colleges therein.


    Does anyone use the newer TSR versions?  If so, why? 

    Are these new colleges unbalanced?  If so, why?

    Finally, are there any colleges in either book that you would not allow PCs to play? why?



     


    --
    Thanks,
    Kyle

     

    Kyle Hall, DTM
    Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
    District 32 District Director | d32toastmasters.org/
    Member of Skwim Toastmasters and Sound Advice
    Where Leaders Are Made | www.Toastmasters.org



     


     





    --
    Thanks,
    Kyle

    Kyle Hall, DTM
    Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
    District 32 District Director | d32toastmasters.org/
    Member of Skwim Toastmasters and Sound Advice
    Where Leaders Are Made | www.Toastmasters.org

    Group: DQ-RULES Message: 1899 From: Jeffery McGonagill Date: 2/9/2019
    Subject: Re: Arcane Wisdom

    "Munchkin is how one should refer to someone who tries to win a role-playing game. It can be expressed, displayed, or seen in an aggressively competitive style of play. For example, getting the most enemies killed or the most loot taken, all without any thoughts about roleplaying, a storyline, fairness, logic and, the most importantly, other players' fun.

    The term is used either as a negative label (for example, to an immature powergamer) or in a humorous or sarcastic context (like in "oh, what a munchkin you are, having 6d6 unarmed damage!").

    DnDWiki:Munchkin


    Template:5gamers Munchkin: (n) Often used derogatorily, the term is given to one of the known five types of table-top RPG gamers.

    Munchkin is how one should refer to someone who tries to win a role-playing game. It can be expressed, displayed, or seen in an aggressively competitive style of play. For example, getting the most enemies killed or the most loot taken, all without any thoughts about roleplaying, a storyline, fairness, logic and, the most importantly, other players' fun.

    The term is used either as a negative label (for example, to an immature powergamer) or in a humorous or sarcastic context (like in "oh, what a munchkin you are, having 6d6 unarmed damage!").

    Originally, the term was taken from The Wizard of Oz where Munchkins were short and ridiculous creatures. It was used by older players to address their childish comrades. However, before long it came to refer to anyone who engaged in a juvenile gaming style regardless of their height, age or experience. The term has been in use dating back as far as 1984.

    Munchkins are infamous for various degrees of cheating, willfully misinterpreting rules that work against them while loudly proclaiming ones that work in their favor. As a matter of course they selectively obey the letter of rules while perverting the spirit blatantly. The worst munchkins will cheat shamelessly, ignoring inconvenient numerical modifiers and fouling dice throws till they get the result they want. During character creation, munchkins engage in vicious ''min-maxing, leading to exceptionally unrealistic or unusual characters that make no sense except in terms of raw power.

    Munchkins are often accused of ''roll-playing, a pun on 'role' that notes how munchkins are often more concerned with the numbers and die rolls than with the roles that they play."

    On February 9, 2019 at 2:34 PM "Kyle Hall kyle.s.hall01@gmail.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:



    What do you mean by a "munchkin"?



    On Sat, Feb 9, 2019 at 2:32 PM Jeffery McGonagill igmod@comcast.net [DQ-RULES] < DQ-RULES@yahoogroups.com> wrote:


    I don't use the TSR rules.


    I don't forbid Illusions, Black Magics, Greater (and Lesser) Summonings, Rune Magics, and Shaping Magics, I do discourage them.


    Black Magics and Greater Summonings require a lot of effort on the GM's part, particularly the roleplaying part, and often involve one on one.  If you know the player, it can be easier, but Greater Summonings can cause all sorts of unintended consequences if you have a munchkin in the group.


    When I was first running DQ there was a munchkin (I didn't know the term at the time) in the group.  I had to rule that the summonables of Greater Summonings flat out refused to provide investments.  Other members PCs arranged accidents/assassination of him.  Of course that might be because of his munchkin attitude.


    Adepts of Black Magics usually did themselves in by using 14. Call Master Spell (G-14).  One player actually managed to backfire (somewhere between DR 26-55 on himself, and failed to resist) his character 3 times in one session.  The 3rd time was the final straw for his Master.  Most players limit themselves to first or second pact.  Again, a munchkin can be very annoying with this college.


    Illusions, Rune Magic and Lesser Summoning in the hands of a creative/imaginative player can be unbalancing, but can also provide entertainment.


    A beginning Shaper is a good PC, but very quickly becomes an NPC once they have/can access/afford a shop.  As an apprentice, they can be hooks to adventures, doing tasks for their Master.



    ~Jeffery~



    On February 9, 2019 at 10:35 AM "Kyle Hall kyle.s.hall01@gmail.com [DQ-RULES]" < DQ-RULES@yahoogroups.com> wrote:



    While I don't forbid it, I discourage players from creating Shaper characters.  Shapers have to be rooted to their workshops and spend months working on projects.  They therefore make better NPCs.

    Kyle

    On Sat, Feb 9, 2019 at 10:24 AM hzark10@aol.com [DQ-RULES] < DQ-RULES@yahoogroups.com> wrote:


    It has been a while since I dusted off my DQ rules. The recent download of world building got me thinking again.


    However, I am curious as to others' opinions on Arcane Wisdom and specifically the 3 colleges therein.


    Does anyone use the newer TSR versions?  If so, why? 

    Are these new colleges unbalanced?  If so, why?

    Finally, are there any colleges in either book that you would not allow PCs to play? why?



     


    --
    Thanks,
    Kyle

     

    Kyle Hall, DTM
    Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
    District 32 District Director | d32toastmasters.org/
    Member of Skwim Toastmasters and Sound Advice
    Where Leaders Are Made | www.Toastmasters.org



     


     



     


    --
    Thanks,
    Kyle

     

    Kyle Hall, DTM
    Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
    District 32 District Director | d32toastmasters.org/
    Member of Skwim Toastmasters and Sound Advice
    Where Leaders Are Made | www.Toastmasters.org



     


     

    Group: DQ-RULES Message: 1900 From: Martin Gallo Date: 2/10/2019
    Subject: Re: Arcane Wisdom
    Munchkinism has “ended” every RPG campaign I have been involved in.

    It has “ended” many wargames as well.

    I no longer play with munchkins when I can avoid it. This is a “social hobby” of me and I see munchkinism as anti-social behavior. I have never met a munchkin who thought it was a problem; We re built differently.

    On Feb 9, 2019, at 4:32 PM, Jeffery McGonagill igmod@comcast.net [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:



    I don't use the TSR rules.


    I don't forbid Illusions, Black Magics, Greater (and Lesser) Summonings, Rune Magics, and Shaping Magics, I do discourage them.


    Black Magics and Greater Summonings require a lot of effort on the GM's part, particularly the roleplaying part, and often involve one on one.  If you know the player, it can be easier, but Greater Summonings can cause all sorts of unintended consequences if you have a munchkin in the group.


    When I was first running DQ there was a munchkin (I didn't know the term at the time) in the group.  I had to rule that the summonables of Greater Summonings flat out refused to provide investments.  Other members PCs arranged accidents/assassination of him.  Of course that might be because of his munchkin attitude.


    Adepts of Black Magics usually did themselves in by using 14. Call Master Spell (G-14).  One player actually managed to backfire (somewhere between DR 26-55 on himself, and failed to resist) his character 3 times in one session.  The 3rd time was the final straw for his Master.  Most players limit themselves to first or second pact.  Again, a munchkin can be very annoying with this college.


    Illusions, Rune Magic and Lesser Summoning in the hands of a creative/imaginative player can be unbalancing, but can also provide entertainment.


    A beginning Shaper is a good PC, but very quickly becomes an NPC once they have/can access/afford a shop.  As an apprentice, they can be hooks to adventures, doing tasks for their Master.



    ~Jeffery~



    On February 9, 2019 at 10:35 AM "Kyle Hall kyle.s.hall01@gmail.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote: 



    While I don't forbid it, I discourage players from creating Shaper characters.  Shapers have to be rooted to their workshops and spend months working on projects.  They therefore make better NPCs.

    Kyle

    On Sat, Feb 9, 2019 at 10:24 AM hzark10@aol.com [DQ-RULES] < DQ-RULES@yahoogroups.com> wrote: 


    It has been a while since I dusted off my DQ rules. The recent download of world building got me thinking again.


    However, I am curious as to others' opinions on Arcane Wisdom and specifically the 3 colleges therein.


    Does anyone use the newer TSR versions?  If so, why? 

    Are these new colleges unbalanced?  If so, why?

    Finally, are there any colleges in either book that you would not allow PCs to play? why?



     


    -- 
    Thanks,
    Kyle 

     

    Kyle Hall, DTM
    Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
    District 32 District Director | d32toastmasters.org/
    Member of Skwim Toastmasters and Sound Advice
    Where Leaders Are Made | www.Toastmasters.org



     


     




    Group: DQ-RULES Message: 1901 From: Jeffrey Vandine Date: 2/10/2019
    Subject: Re: Arcane Wisdom
    Munchkins and rules lawyers -- hate 'em both!

    On Sunday, February 10, 2019, 7:50:32 AM PST, Martin Gallo martimer@mindspring.com [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:


     

    Munchkinism has “ended” every RPG campaign I have been involved in.


    It has “ended” many wargames as well.

    I no longer play with munchkins when I can avoid it. This is a “social hobby” of me and I see munchkinism as anti-social behavior. I have never met a munchkin who thought it was a problem; We re built differently.

    On Feb 9, 2019, at 4:32 PM, Jeffery McGonagill igmod@comcast.net [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:



    I don't use the TSR rules.


    I don't forbid Illusions, Black Magics, Greater (and Lesser) Summonings, Rune Magics, and Shaping Magics, I do discourage them.


    Black Magics and Greater Summonings require a lot of effort on the GM's part, particularly the roleplaying part, and often involve one on one.  If you know the player, it can be easier, but Greater Summonings can cause all sorts of unintended consequences if you have a munchkin in the group.


    When I was first running DQ there was a munchkin (I didn't know the term at the time) in the group.  I had to rule that the summonables of Greater Summonings flat out refused to provide investments.  Other members PCs arranged accidents/assassination of him.  Of course that might be because of his munchkin attitude.


    Adepts of Black Magics usually did themselves in by using 14. Call Master Spell (G-14).  One player actually managed to backfire (somewhere between DR 26-55 on himself, and failed to resist) his character 3 times in one session.  The 3rd time was the final straw for his Master.  Most players limit themselves to first or second pact.  Again, a munchkin can be very annoying with this college.


    Illusions, Rune Magic and Lesser Summoning in the hands of a creative/imaginative player can be unbalancing, but can also provide entertainment.


    A beginning Shaper is a good PC, but very quickly becomes an NPC once they have/can access/afford a shop.  As an apprentice, they can be hooks to adventures, doing tasks for their Master.



    ~Jeffery~



    On February 9, 2019 at 10:35 AM "Kyle Hall kyle.s.hall01@gmail..com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote: 



    While I don't forbid it, I discourage players from creating Shaper characters.  Shapers have to be rooted to their workshops and spend months working on projects.  They therefore make better NPCs.

    Kyle

    On Sat, Feb 9, 2019 at 10:24 AM hzark10@aol.com [DQ-RULES] < DQ-RULES@yahoogroups.com> wrote: 


    It has been a while since I dusted off my DQ rules. The recent download of world building got me thinking again.


    However, I am curious as to others' opinions on Arcane Wisdom and specifically the 3 colleges therein.


    Does anyone use the newer TSR versions?  If so, why? 

    Are these new colleges unbalanced?  If so, why?

    Finally, are there any colleges in either book that you would not allow PCs to play? why?



     


    -- 
    Thanks,
    Kyle 

     

    Kyle Hall, DTM
    Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
    District 32 District Director | d32toastmasters.org/
    Member of Skwim Toastmasters and Sound Advice
    Where Leaders Are Made | www.Toastmasters.org



     


     




    Group: DQ-RULES Message: 1902 From: Jeffery McGonagill Date: 2/10/2019
    Subject: Re: Arcane Wisdom

    The last munchkin I had in my group quite because he couldn't get away with his munchkinism.


    ~Jeffery~

    On February 10, 2019 at 7:50 AM "Martin Gallo martimer@mindspring.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:



    Munchkinism has “ended” every RPG campaign I have been involved in.

    It has “ended” many wargames as well.

    I no longer play with munchkins when I can avoid it.. This is a “social hobby” of me and I see munchkinism as anti-social behavior. I have never met a munchkin who thought it was a problem; We re built differently.

    On Feb 9, 2019, at 4:32 PM, Jeffery McGonagill igmod@comcast.net [DQ-RULES] < DQ-RULES@yahoogroups.com> wrote:



    I don't use the TSR rules.


    I don't forbid Illusions, Black Magics, Greater (and Lesser) Summonings, Rune Magics, and Shaping Magics, I do discourage them.


    Black Magics and Greater Summonings require a lot of effort on the GM's part, particularly the roleplaying part, and often involve one on one.  If you know the player, it can be easier, but Greater Summonings can cause all sorts of unintended consequences if you have a munchkin in the group.


    When I was first running DQ there was a munchkin (I didn't know the term at the time) in the group.  I had to rule that the summonables of Greater Summonings flat out refused to provide investments.  Other members PCs arranged accidents/assassination of him.  Of course that might be because of his munchkin attitude.


    Adepts of Black Magics usually did themselves in by using 14. Call Master Spell (G-14).  One player actually managed to backfire (somewhere between DR 26-55 on himself, and failed to resist) his character 3 times in one session.  The 3rd time was the final straw for his Master.  Most players limit themselves to first or second pact.  Again, a munchkin can be very annoying with this college.


    Illusions, Rune Magic and Lesser Summoning in the hands of a creative/imaginative player can be unbalancing, but can also provide entertainment.


    A beginning Shaper is a good PC, but very quickly becomes an NPC once they have/can access/afford a shop.  As an apprentice, they can be hooks to adventures, doing tasks for their Master.



    ~Jeffery~



    On February 9, 2019 at 10:35 AM "Kyle Hall   kyle.s.hall01@gmail.com  [DQ-RULES]" < DQ-RULES@yahoogroups.com> wrote:  



    While I don't forbid it, I discourage players from creating Shaper characters.  Shapers have to be rooted to their workshops and spend months working on projects.  They therefore make better NPCs.

    Kyle

    On Sat, Feb 9, 2019 at 10:24 AM   hzark10@aol.com  [DQ-RULES] <   DQ-RULES@yahoogroups.com> wrote:  


    It has been a while since I dusted off my DQ rules. The recent download of world building got me thinking again..


    However, I am curious as to others' opinions on Arcane Wisdom and specifically the 3 colleges therein.


    Does anyone use the newer TSR versions?  If so, why? 

    Are these new colleges unbalanced?  If so, why?

    Finally, are there any colleges in either book that you would not allow PCs to play? why?



     


    --  
    Thanks,
    Kyle  

     

    Kyle Hall, DTM
    Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
    District 32 District Director | d32toastmasters.org/
    Member of Skwim Toastmasters and Sound Advice
    Where Leaders Are Made | www.Toastmasters.org



     


     



     



     


     

    Group: DQ-RULES Message: 1903 From: Jeffrey Vandine Date: 2/10/2019
    Subject: Re: Arcane Wisdom
    I've had a couple like that myself.  Adios and good riddance, I always say.

    On Sunday, February 10, 2019, 11:26:35 AM PST, Jeffery McGonagill igmod@comcast.net [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:


     

    The last munchkin I had in my group quite because he couldn't get away with his munchkinism.


    ~Jeffery~

    On February 10, 2019 at 7:50 AM "Martin Gallo martimer@mindspring.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:



    Munchkinism has “ended” every RPG campaign I have been involved in.

    It has “ended” many wargames as well.

    I no longer play with munchkins when I can avoid it.. This is a “social hobby” of me and I see munchkinism as anti-social behavior. I have never met a munchkin who thought it was a problem; We re built differently.

    On Feb 9, 2019, at 4:32 PM, Jeffery McGonagill igmod@comcast.net [DQ-RULES] < DQ-RULES@yahoogroups.com> wrote:



    I don't use the TSR rules.


    I don't forbid Illusions, Black Magics, Greater (and Lesser) Summonings, Rune Magics, and Shaping Magics, I do discourage them.


    Black Magics and Greater Summonings require a lot of effort on the GM's part, particularly the roleplaying part, and often involve one on one.  If you know the player, it can be easier, but Greater Summonings can cause all sorts of unintended consequences if you have a munchkin in the group.


    When I was first running DQ there was a munchkin (I didn't know the term at the time) in the group.  I had to rule that the summonables of Greater Summonings flat out refused to provide investments.  Other members PCs arranged accidents/assassination of him.  Of course that might be because of his munchkin attitude.


    Adepts of Black Magics usually did themselves in by using 14. Call Master Spell (G-14).  One player actually managed to backfire (somewhere between DR 26-55 on himself, and failed to resist) his character 3 times in one session.  The 3rd time was the final straw for his Master.  Most players limit themselves to first or second pact.  Again, a munchkin can be very annoying with this college.


    Illusions, Rune Magic and Lesser Summoning in the hands of a creative/imaginative player can be unbalancing, but can also provide entertainment.


    A beginning Shaper is a good PC, but very quickly becomes an NPC once they have/can access/afford a shop.  As an apprentice, they can be hooks to adventures, doing tasks for their Master.



    ~Jeffery~



    On February 9, 2019 at 10:35 AM "Kyle Hall   kyle.s.hall01@gmail.com  [DQ-RULES]" < DQ-RULES@yahoogroups.com> wrote:  



    While I don't forbid it, I discourage players from creating Shaper characters.  Shapers have to be rooted to their workshops and spend months working on projects.  They therefore make better NPCs.

    Kyle

    On Sat, Feb 9, 2019 at 10:24 AM   hzark10@aol.com  [DQ-RULES] <   DQ-RULES@yahoogroups.com> wrote:  


    It has been a while since I dusted off my DQ rules. The recent download of world building got me thinking again..


    However, I am curious as to others' opinions on Arcane Wisdom and specifically the 3 colleges therein.


    Does anyone use the newer TSR versions?  If so, why? 

    Are these new colleges unbalanced?  If so, why?

    Finally, are there any colleges in either book that you would not allow PCs to play? why?



     


    --  
    Thanks,
    Kyle  

     

    Kyle Hall, DTM
    Mobile: 360-808-5780 | Email: kyle.s.hall01@gmail.com | Skype: kylecarolhall
    District 32 District Director | d32toastmasters.org/
    Member of Skwim Toastmasters and Sound Advice
    Where Leaders Are Made | www.Toastmasters.org



     


     



     



     


     

    Group: DQ-RULES Message: 1904 From: gwyddon_cunning_folk Date: 2/11/2019
    Subject: Re: Arcane Wisdom
    This is a “social hobby” of me and I see munchkinism as anti-social behavior. I have never met a munchkin who thought it was a problem;


    Well said. I agree, since I have been GM'ing since nearly the beginning of the rpg hobby, what you stated is true.

    Frank
    Group: DQ-RULES Message: 1905 From: gwyddon_cunning_folk Date: 2/11/2019
    Subject: Re: Arcane Wisdom
    Shapers can easily be fashioning enchanted items between adventuring and participating on adventures for any reason, including searching for components to fashion enchanted items. Playing a Shaper as NPCs only is  a limitation of a GM or player, not a limitation of the rules themselves.

    Frank
    Group: DQ-RULES Message: 1907 From: gwyddon_cunning_folk Date: 2/11/2019
    Subject: Re: Arcane Wisdom

    "However, I am curious as to others' opinions on Arcane Wisdom and specifically the 3 colleges therein. Does anyone use the newer TSR versions?  If so, why?" 


    I use, as a GM since the first edition was published, a compilation of rules from each edition that do not create incongruencies regarding rule implementation, context of a rule, and a rule's effect upon the game session. For example there are several rituals in the College of Rune Magics that have various differences dependent on the source -  Arcane Wisdom, third edition, an Ares magazine article, and the appendix in the adventure DQ1 The Shattered Statue. Since there are four versions of this college of arcane magic I leave it to a player's agency (choice) who generates a Rune Adept which rules are to be used. 


    Frank

    Group: DQ-RULES Message: 1908 From: gwyddon_cunning_folk Date: 2/11/2019
    Subject: DQ Edition Preference

    "Does anyone use the newer TSR versions?  If so, why?"


    Since all three editions, as well and the revised Bantam second edition compared to the SPI second edition, are official rules or "cannon", one edition being "better" than another is subjective and relative. What is important to consider is which rules in which edition is preferred by a GM and players in a particular group. The rules of each edition has differing effects upon the gameplay experience; therefore, the determination of which rules are "better" will eventually become based upon opinions supported by rule interpretations and a debatable discourse with no actual resolution. The question can be answered in a way that reveals a preference of a rule, the interpretation of the rule, and the context of the rule, regardless of which edition the rule is from. The quiry of why is the TSR edition of DQ used by a GM or players would be best answered as a preference of a particular rule's effect of that edition upon the gameplay experience.  


    "Are these new colleges unbalanced?  If so, why?"


    The only reference I have found with authority regarding "game balance", which there is more than one form of, is a statement by Eric Goldberg. He wrote that there is a lack of game balance with the colleges of Greater Summonings and Back Magics. The context of "game balance" in this case is referring to that there are no colleges that counterbalance these two colleges. SPI was going to publish in Arcane Wisdom the additional colleges of Wizardry, White Magics and Faerie Magics. By name it is clearly inferred that White magics was going to be a counterbalance to Black Magics. There is no reference to an additional college that would counterbalance the College of Greater Summonings; although an experienced DQ GM could add another branch to the College of Greater Summonings conjuring angelic entities to counter the demonic entities in DQ.
    DQ in every edition has "game balance" in the context if carefully designed and developed rules that create a verisimilitude experience of realism in different ways.    




    Group: DQ-RULES Message: 1909 From: gwyddon_cunning_folk Date: 2/11/2019
    Subject: Re: Arcane Wisdom
    Munchkins and rules lawyers -- hate 'em both!

    Being what some would call a "rule lawyer" is actually complementary and not pejorative. There are few GMs or players capable of recognizing and understanding the intricate contextual nuances of rpg game design. 

    Frank
    Group: DQ-RULES Message: 1910 From: gwyddon_cunning_folk Date: 2/11/2019
    Subject: Re: Arcane Wisdom

    "Adepts of Black Magics usually did themselves in by using 14. Call Master Spell (G-14).  One player actually managed to backfire (somewhere between DR 26-55 on himself, and failed to resist) his character 3 times in one session.  The 3rd time was the final straw for his Master.  Most players limit themselves to first or second pact."

    This is the DQ experience intended by the game design premise that combat and magic is risky, and potentially deadly. If a Black Magician backfires (G-14) then that is what the DQ experience is truly about. The game was carefully designed to have give that particular experience, thus there is nothing "wrong" with the rules of the game, and the adepts did not "do it to themselves". If a player limits himself to not making the third pact there should be a rationale, of which there can be several, and fear may be one.

    Frank

    Group: DQ-RULES Message: 1911 From: Howard Teal Date: 2/11/2019
    Subject: Re: Arcane Wisdom
    When people say rules lawyer, they usually refer to the guy that ruins the flow of the game to argue rules nuances with the game master mostly so that the rules lawyer can do something that the GM is against. I appreciate having players that are knowledgeable about rules that can tell me how something works to save me the time of looking it up, but not ones that argue against my rulings while I am trying to run the game.

    On Mon, Feb 11, 2019 at 4:16 PM gwyddon@zoominternet.net [DQ-RULES] <DQ-RULES@yahoogroups.com> wrote:
     

    Munchkins and rules lawyers -- hate 'em both!


    Being what some would call a "rule lawyer" is actually complementary and not pejorative. There are few GMs or players capable of recognizing and understanding the intricate contextual nuances of rpg game design. 

    Frank

    Group: DQ-RULES Message: 1912 From: gwyddon_cunning_folk Date: 2/11/2019
    Subject: Re: Arcane Wisdom
    Problems that occur during an adventure or character generation in DQ, or any rpg for that matter, is usually with a player or GM who is a power gamer or is too immature for the rpg hobby, not the rules in of the rpg itself. The colleges of arcane magic in DQ is not the problem, it is a player or GM who is creating a dilemma. There is a difference between a poorly designed or developed rules system of an rpg, and a GM or player who is incapable of experiencing playing the rpg without making the experience game breaking. DQ is a carefully designed, developed, and playtested rpg that is among the best that I have ever experienced. There are few experienced players and GMs who actually understand the subtlely of this rpg, from the SPI designer's and developer's intellect, and what can be experienced playing it.

    Frank
    Group: DQ-RULES Message: 1913 From: gwyddon_cunning_folk Date: 2/11/2019
    Subject: Re: Arcane Wisdom
    Again the dilemma is about the limitations of a GM or a player, not the limitation of DQ rules regarding Shapers, Illusionists, Black Magicians, or any other adept.

    Frank
    Group: DQ-RULES Message: 1914 From: gwyddon_cunning_folk Date: 2/11/2019
    Subject: Re: Arcane Wisdom
    I agree with your description of the problems with a "rule lawyer" in the context your statement. Although, there is also the context of a 'rule lawyer" in my statement. There is more than one context of what a "rule lawyer" is as well as what a "power gamer" is.

    Frank