Group: DQ-RULES |
Message: 1763 |
From: Andreas Davour |
Date: 12/9/2013 |
Subject: Re: Any Interest in DQ Next Version? |
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Group: DQ-RULES |
Message: 1764 |
From: alanm_1021 |
Date: 1/4/2014 |
Subject: Re: Any Interest in DQ Next Version? |
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Group: DQ-RULES |
Message: 1765 |
From: John_Rauchert |
Date: 1/4/2014 |
Subject: Re: Any Interest in DQ Next Version? |
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Group: DQ-RULES |
Message: 1766 |
From: brockrwood |
Date: 2/27/2014 |
Subject: DragonQuest First Edition Combat Rules in PDF or other Electronic Fo |
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Group: DQ-RULES |
Message: 1767 |
From: Jeffery McGonagill |
Date: 2/27/2014 |
Subject: Re: DragonQuest First Edition Combat Rules in PDF or other Electroni |
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Group: DQ-RULES |
Message: 1768 |
From: Diego Mornacco |
Date: 4/28/2014 |
Subject: Self-Healing |
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Group: DQ-RULES |
Message: 1769 |
From: Ian Wood |
Date: 4/28/2014 |
Subject: Re: Self-Healing |
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Group: DQ-RULES |
Message: 1770 |
From: Jeffery McGonagill |
Date: 4/28/2014 |
Subject: Re: Self-Healing |
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Group: DQ-RULES |
Message: 1771 |
From: Diego Mornacco |
Date: 4/28/2014 |
Subject: Re: Self-Healing |
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Group: DQ-RULES |
Message: 1772 |
From: dennisnordling |
Date: 4/28/2014 |
Subject: Re: Self-Healing |
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Group: DQ-RULES |
Message: 1773 |
From: DQ-RULES@yahoogroups.com |
Date: 5/24/2014 |
Subject: New file uploaded to DQ-RULES |
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Group: DQ-RULES |
Message: 1774 |
From: arielifan |
Date: 5/24/2014 |
Subject: Coins |
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Group: DQ-RULES |
Message: 1775 |
From: Andreas Davour |
Date: 5/24/2014 |
Subject: Re: Coins |
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Group: DQ-RULES |
Message: 1776 |
From: Rodger Thorm |
Date: 5/26/2014 |
Subject: Re: Coins |
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Group: DQ-RULES |
Message: 1777 |
From: Jeffery McGonagill |
Date: 5/26/2014 |
Subject: Re: Coins |
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Group: DQ-RULES |
Message: 1778 |
From: Vern Cox |
Date: 5/27/2014 |
Subject: DQ Frontiers |
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Group: DQ-RULES |
Message: 1779 |
From: imperium1@optusnet.com.au |
Date: 5/27/2014 |
Subject: Re: DQ Frontiers |
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Group: DQ-RULES |
Message: 1780 |
From: Snafaru |
Date: 5/27/2014 |
Subject: Re: DQ Frontiers |
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Group: DQ-RULES |
Message: 1781 |
From: John_Rauchert |
Date: 5/27/2014 |
Subject: Re: DQ Frontiers |
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Group: DQ-RULES |
Message: 1782 |
From: imperium1@optusnet.com.au |
Date: 5/27/2014 |
Subject: Re: DQ Frontiers |
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Group: DQ-RULES |
Message: 1783 |
From: John_Rauchert |
Date: 5/28/2014 |
Subject: Re: DQ Frontiers |
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Group: DQ-RULES |
Message: 1784 |
From: Andreas Davour |
Date: 5/28/2014 |
Subject: Re: DQ Frontiers |
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Group: DQ-RULES |
Message: 1785 |
From: Kendall Penn |
Date: 5/28/2014 |
Subject: Re: DQ Frontiers |
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Group: DQ-RULES |
Message: 1786 |
From: Jeffery McGonagill |
Date: 5/28/2014 |
Subject: NPC personality |
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Group: DQ-RULES |
Message: 1787 |
From: kyle.s.hall@att.net |
Date: 9/4/2014 |
Subject: Does anyone have lift and throw rules based on Strength? |
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Group: DQ-RULES |
Message: 1788 |
From: Michael Wright |
Date: 9/4/2014 |
Subject: Re: Does anyone have lift and throw rules based on Strength? |
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Group: DQ-RULES |
Message: 1789 |
From: Jeffery McGonagill |
Date: 9/4/2014 |
Subject: Re: Does anyone have lift and throw rules based on Strength? |
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Group: DQ-RULES |
Message: 1790 |
From: Howard Teal |
Date: 9/4/2014 |
Subject: Re: Does anyone have lift and throw rules based on Strength? |
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Group: DQ-RULES |
Message: 1791 |
From: Michael Wright |
Date: 9/4/2014 |
Subject: Re: Does anyone have lift and throw rules based on Strength? |
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Group: DQ-RULES |
Message: 1792 |
From: Carl Mumm |
Date: 9/5/2014 |
Subject: Re: Does anyone have lift and throw rules based on Strength? |
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Group: DQ-RULES |
Message: 1793 |
From: Kyle Hall |
Date: 9/5/2014 |
Subject: Re: Does anyone have lift and throw rules based on Strength? |
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Group: DQ-RULES |
Message: 1794 |
From: jackofroll |
Date: 12/28/2014 |
Subject: To:jackofroll@rocketmail.com 6 |
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Group: DQ-RULES |
Message: 1795 |
From: arielifan |
Date: 2/25/2015 |
Subject: The High and Mighty |
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Group: DQ-RULES |
Message: 1796 |
From: Christopher Cole |
Date: 2/25/2015 |
Subject: Re: The High and Mighty |
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Group: DQ-RULES |
Message: 1797 |
From: arielifan |
Date: 2/25/2015 |
Subject: Re: The High and Mighty |
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Group: DQ-RULES |
Message: 1798 |
From: DQ-RULES@yahoogroups.com |
Date: 3/10/2015 |
Subject: New file uploaded to DQ-RULES |
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Group: DQ-RULES |
Message: 1799 |
From: arielifan |
Date: 3/12/2015 |
Subject: Minin |
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Group: DQ-RULES |
Message: 1800 |
From: Ian Wood |
Date: 3/12/2015 |
Subject: Re: Minin |
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Group: DQ-RULES |
Message: 1801 |
From: Christopher Cole |
Date: 3/13/2015 |
Subject: Re: Minin |
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Group: DQ-RULES |
Message: 1802 |
From: Andreas Davour |
Date: 3/13/2015 |
Subject: Re: Minin |
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Group: DQ-RULES |
Message: 1803 |
From: arielifan |
Date: 3/13/2015 |
Subject: Re: Minin |
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Group: DQ-RULES |
Message: 1804 |
From: DQ-RULES@yahoogroups.com |
Date: 3/13/2015 |
Subject: New file uploaded to DQ-RULES |
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Group: DQ-RULES |
Message: 1805 |
From: arielifan |
Date: 3/13/2015 |
Subject: Mining/Prospector skill |
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Group: DQ-RULES |
Message: 1806 |
From: arielifan |
Date: 3/14/2015 |
Subject: Magical Plants |
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Group: DQ-RULES |
Message: 1807 |
From: DQ-RULES@yahoogroups.com |
Date: 8/7/2016 |
Subject: New file uploaded to DQ-RULES |
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Group: DQ-RULES |
Message: 1808 |
From: lonny_eckert |
Date: 8/7/2016 |
Subject: Re: New file uploaded to DQ-RULES |
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Group: DQ-RULES |
Message: 1809 |
From: darkislephil |
Date: 9/26/2016 |
Subject: DragonQuest Blog |
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Group: DQ-RULES |
Message: 1810 |
From: ryumaou@sbcglobal.net |
Date: 9/28/2016 |
Subject: Rules\Guide for converting AD&D monsters to DragonQuest |
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Group: DQ-RULES |
Message: 1811 |
From: arielifan |
Date: 9/28/2016 |
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest |
|
Group: DQ-RULES |
Message: 1812 |
From: lonny_eckert |
Date: 9/28/2016 |
Subject: Re: Rules\Guide for converting AD&D monsters to DragonQuest |
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This is a fascinating problem, one that, I'm sure, all of us GMs have run into. When it happened in my games, I probably judged the success of a given feat based on a roll against strength with some multiple. I assume that's what the game designers would suggest.
Like the responses so far indicate, to get more exact, GMs go immediately to table 86.9, encumbrance, and the rock rules. That's what I did, too, when I read your question. I'm assuming you and your wife, both being seasoned GMs, did the same,
and were unsatisfied. I can see why, because toting weight around for a long period of time isn't the same as heaving something, although the table is useful in that it does sketch out what having those super-human strengths might mean.
I'm wondering if Newton's F=ma might be of help, using the encumbrance table as a guide to scale it up. It is easier for us to imagine how far humans can throw something. Strong humans throw stones in Scotland and other places, and distances and weights are
recorded. I can see this worked out into a table, so the calculations only have to be done once.
| | | | | | | | Highland Games RecordsHome
Records Highland Games Records Master's
records are available on the
Scottish Masters Athletics web
site. Records for the Under 200 class are available at htt... | | | Preview by Yahoo | | |
If that is all too much, extrapolating from an average human strength, say 9-12, guessing at the mass
lifted vs. the ability to throw it a particular distance, and scaling it up using the factor in the encumbrance table might suffice. From what I can see, the increases are not very significant for higher strengths, since the maximums are increased arithmetically. I think the designers sort of guessed when making that table. You can guess, too, based on numbers you and your wife agree upon.
If you make a table, please share. Sounds like a fun project.
From: "kyle.s.hall@att.net [DQ-RULES]" <DQ-RULES@yahoogroups.com> To: DQ-RULES@yahoogroups.com Sent: Thursday, September 4, 2014 3:04
PM Subject: [DQ-RULES] Does anyone have lift and throw rules based on Strength?
My wife and I are both GMing DQ games. We have a couple of strong characters, including one giant with a strength in the 30's. We are trying to figure out how much these characters can pick and how far they could through a weight. For instance, could the giant pick up an enemy orc in mail and through him...and how far.
Have anyone seen or developed a set of lifting or throwing rules for DQ, based on a character's ST?
Thanks, Kyle
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In the past I've used a technique similar to what Howard described. Carl, however, captured my frustration with the randomness of this approach.
I'll consider the tables Carl pointed us to...and if I come up with any new approaches I'll be sure to share them here.
Kyle
On Friday, September 5, 2014 5:05 AM, "Carl Mumm brovenar@yahoo.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> wrote:
This is a fascinating problem, one that, I'm sure, all of us GMs have run into. When it happened in my games, I probably judged the success of a given feat based on a roll against strength with some multiple. I assume that's what the game designers would suggest.
Like the responses so far indicate, to get more exact, GMs go immediately to table 86.9, encumbrance, and the rock rules. That's what I did, too, when I read your question. I'm assuming you and your wife, both being seasoned
GMs, did the same,
and were unsatisfied. I can see why, because toting weight around for a long period of time isn't the same as heaving something, although the table is useful in that it does sketch out what having those super-human strengths might mean.
I'm wondering if Newton's F=ma might be of help, using the encumbrance table as a guide to scale it up. It is easier for us to imagine how far humans can throw something. Strong humans throw stones in Scotland and other places, and distances and weights are
recorded. I can see this worked out into a table, so the calculations only have to be done once.
| | | | | | | | Highland Games RecordsHome
Records Highland Games Records Master's
records are available on the
Scottish Masters Athletics web
site. Records for the Under 200 class are available at htt... | | | Preview by Yahoo | | |
If that is all too much, extrapolating from an average human strength, say 9-12, guessing at the mass
lifted vs. the ability to throw it a particular distance, and scaling it up using the factor in the encumbrance table might suffice. From what I can see, the increases are not very significant for higher strengths, since the maximums are increased arithmetically. I think the designers sort of guessed when making that table. You can guess, too, based on numbers you and your wife agree upon.
If you make a table, please share. Sounds like a fun project.
From: "kyle.s.hall@att.net [DQ-RULES]" <DQ-RULES@yahoogroups.com> To: DQ-RULES@yahoogroups.com Sent: Thursday, September 4, 2014 3:04
PM Subject: [DQ-RULES] Does anyone have lift and throw rules based on Strength?
My wife and I are both GMing DQ games. We have a couple of strong characters, including one giant with a strength in the 30's. We are trying to figure out how much these characters can pick and how far they could through a weight. For instance, could the giant pick up an enemy orc in mail and through him...and how far.
Have anyone seen or developed a set of lifting or throwing rules for DQ, based on a character's ST?
Thanks, Kyle
|
|
Oh! I love that idea of truesilver being better if mined under a full moon. Must have missed that if it's in the book, and otherwise it's just a great idea with story potential! Love it.
/andreas -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father From: "Ian Wood dawnhaven@xtra.co.nz [DQ-RULES]" <DQ-RULES@yahoogroups.com> To: "DQ-RULES@yahoogroups.com" <DQ-RULES@yahoogroups.com> Sent: Friday, March 13, 2015 6:00 AM Subject: Re: [DQ-RULES] Minin
interesting table, although i am not sure what 'd' stands for. D10? sp? A D10 would be kinda cool as the purity of these vary a lot in the real world.
having written that, is there any thought to adding a quasi magical element to it, such as timing. By this i mean that truesilver mined on the full moon is better than stuff torn from the living earth on any other form of moon. Or may be Diamonds on a blue moon.
this means that a PC cannot find the mother lode and just milk it till it runs out, which will wreck the economy at the same time. Bakers are the only people to make money out of gold rushes - nasty little hobbitses.
I have been looking at this for very rare herbs, they arent just hard to find, they arent available to be found most of the time: - cannot be cultivated to have the true properties of the herb - will yield the good stuff D100 years after the previous crop - requires other plants to be in flower or insects present at the time of flowering (D100 years and a wide variety of biota) - one plant only yields the good stuff once.
just me thinking at my computer, Ian From: "igmod@comcast.net [DQ-RULES]" <DQ-RULES@yahoogroups.com> To: DQ-RULES@yahoogroups.com Sent: Friday, 13 March 2015 3:16 PM Subject: [DQ-RULES] Minin
This is actually a continuation of a thread from long ago about mining.
The values are based on a document about DQ pricing. The carats/oz/ton are based on RW data. Somewhere there is a skill on mining that I'll dig up and put together with this table. Gems | d per carat | carats/ton |
| Metals | Value(d)/lb | oz/ton/yr | Diamond | 108.00 | (D5+3)/2 |
| Iron | 1.36 | (D10*5)*235 | Ruby | 90.00 | [(D5+3)/2]*1.2 |
| Copper | 4.40 | (D10*5)*73 | Emerald | 72.00 | [(D5+3)/2]*1.5 |
| Lead | 1.00 | (D10*5)*320 | Sapphire | 72.00 | [(D5+3)/2]*1.5 |
| Tin | 1.12 | (D10*5)*285 | Jade | 39.00 | [(D5+3)/2]*2.75 |
| Other base | .80 | (D10*5)*400 | Opal | 16.50 | [(D5+3)/2]*6.5 |
| Silver | 320.00 | D10*5 | Amber | 18.00 | [(D5+3)/2]*6 |
| Gold | 3,840.00 | (D10*5)/12 | Semi-precious | 7.50 | [(D5+3)/2]*14.5 |
| Platinum | 4,160.00 | (D10*5)/13 |
|
|
|
| Truesilver | 8,064.00 | (D10*5)/25 |
d=sp
Input, thoughts are all welcome.
~Jeffery~
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The World's Tallest Dwarf is correct. Small "d" is the historical designation of pennies.
I hadn't considered timing, nor had I thought of "star" metal. When I put everything together I'll put in a mention for the them.
~Jeffery~
From: "Christopher Cole gruundehn@yahoo.com [DQ-RULES]" <DQ-RULES@yahoogroups.com> To: DQ-RULES@yahoogroups.com Sent: Friday, March 13, 2015 12:54:51 AM Subject: Re: [DQ-RULES] Minin
D10 means the 10-sided die. The D is gaming shorthand for Die. Elsewhere you might see something along the lines of 2D10+3 which means "roll 2 10-sided dice, total the amount and add 3 to that total:
Chris Cole
The World's Tallest Dwarf
From: "Ian Wood dawnhaven@xtra.co.nz [DQ-RULES]" <DQ-RULES@yahoogroups.com> To: "DQ-RULES@yahoogroups.com" <DQ-RULES@yahoogroups.com> Sent: Thursday, March 12, 2015 10:00 PM Subject: Re: [DQ-RULES] Minin
interesting table, although i am not sure what 'd' stands for.
D10? sp?
A D10 would be kinda cool as the purity of these vary a lot in the real world.
having written that, is there any thought to adding a quasi magical element to it, such as timing.
By this i mean that truesilver mined on the full moon is better than stuff torn from the living earth on any other form of moon.
Or may be Diamonds on a blue moon.
this means that a PC cannot find the mother lode and just milk it till it runs out, which will wreck the economy at the same time.
Bakers are the only people to make money out of gold rushes - nasty little hobbitses.
I have been looking at this for very rare herbs, they arent just hard to find, they arent available to be found most of the time:
- cannot be cultivated to have the true properties of the herb
- will yield the good stuff D100 years after the previous crop
- requires other plants to be in flower or insects present at the time of flowering (D100 years and a wide variety of biota)
- one plant only yields the good stuff once.
just me thinking at my computer,
Ian
From: "igmod@comcast.net [DQ-RULES]" <DQ-RULES@yahoogroups.com> To: DQ-RULES@yahoogroups.com Sent: Friday, 13 March 2015 3:16 PM Subject: [DQ-RULES] Minin
This is actually a continuation of a thread from long ago about mining.
The values are based on a document about DQ pricing. The carats/oz/ton are based on RW data. Somewhere there is a skill on mining that I'll dig up and put together with this table.
Gems |
d per carat |
carats/ton |
|
Metals |
Value(d)/lb |
oz/ton/yr |
Diamond |
108.00 |
(D5+3)/2 |
|
Iron |
1.36 |
(D10*5)*235 |
Ruby |
90.00 |
[(D5+3)/2]*1.2 |
|
Copper |
4.40 |
(D10*5)*73 |
Emerald |
72.00 |
[(D5+3)/2]*1.5 |
|
Lead |
1.00 |
(D10*5)*320 |
Sapphire |
72.00 |
[(D5+3)/2]*1.5 |
|
Tin |
1.12 |
(D10*5)*285 |
Jade |
39.00 |
[(D5+3)/2]*2.75 |
|
Other base |
.80 |
(D10*5)*400 |
Opal |
16.50 |
[(D5+3)/2]*6.5 |
|
Silver |
320.00 |
D10*5 |
Amber |
18.00 |
[(D5+3)/2]*6 |
|
Gold |
3,840.00 |
(D10*5)/12 |
Semi-precious |
7.50 |
[(D5+3)/2]*14.5 |
|
Platinum |
4,160.00 |
(D10*5)/13 |
|
|
|
|
Truesilver |
8,064.00 |
(D10*5)/25 |
d=sp
Input, thoughts are all welcome.
~Jeffery~
|
|
There is an enlarged beastiary in the files. Not D&D, or only a few, but a lot of normal and mythical ones. I've dug up every DQ monster I could find added in adventures not only produced by DQ, but other DQ sites. There is a fairly easy way to translate, just compare D&D monsters with DQ ones.
~Jeffery~
From: "ryumaou@sbcglobal.net [DQ-RULES]" <DQ-RULES@yahoogroups.com> To: DQ-RULES@yahoogroups.com Sent: Wednesday, September 28, 2016 7:35:13 AM Subject: [DQ-RULES] Rules\Guide for converting AD&D monsters to DragonQuest
I tried to send this yesterday and, even though I get the emailed digest daily, Yahoo Groups was saying that I'm not a member of this group, so forgive me if you all see this twice!
I seem to recall that someone had a guide or a set of formulas for converting old Dungeons and Dragons monsters to DragonQuest stats, but I can't seem to find them. I was going through a bunch of my old AD&D material, before I sell it all since I haven't played in many years, and thought it might be fun to convert some of the monsters there to an expanded DragonQuest bestiary. Barring that, has anyone ever seen DragonQuest creatures like either the aspis from the Slave Lords series of AD&D modules, or the yuan-ti, from one of the later AD&D monster manuals or compilations?
Either way, thanks!
Jim
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