Messages in DQ-RULES group. Page 3 of 40.

Group: DQ-RULES Message: 101 From: Rodger Thorm Date: 3/1/2000
Subject: Proposed Online Meeting
Group: DQ-RULES Message: 102 From: Todd E. Schreiber Date: 3/1/2000
Subject: Re: Proposed Online Meeting
Group: DQ-RULES Message: 103 From: Snafaru Date: 3/1/2000
Subject: DQOS - release 2000/03/01
Group: DQ-RULES Message: 104 From: john Corey Date: 3/2/2000
Subject: Re: Proposed Online Meeting
Group: DQ-RULES Message: 105 From: john Corey Date: 3/2/2000
Subject: Re: Proposed Online Meeting
Group: DQ-RULES Message: 106 From: John Rauchert Date: 3/2/2000
Subject: Re: Proposed Online Meeting
Group: DQ-RULES Message: 107 From: Rodger Thorm Date: 3/2/2000
Subject: Re: Proposed Online Meeting
Group: DQ-RULES Message: 108 From: John M. Kahane Date: 3/2/2000
Subject: Worldly Endeavour?
Group: DQ-RULES Message: 109 From: John M. Kahane Date: 3/2/2000
Subject: Re: Proposed Online Meeting
Group: DQ-RULES Message: 110 From: John Rauchert Date: 3/2/2000
Subject: Re: Proposed Online Meeting
Group: DQ-RULES Message: 111 From: john Corey Date: 3/3/2000
Subject: Re: Worldly Endeavour?
Group: DQ-RULES Message: 112 From: Todd Schreiber Date: 3/3/2000
Subject: Re: Proposed Online Meeting
Group: DQ-RULES Message: 113 From: john Corey Date: 3/3/2000
Subject: Re: Proposed Online Meeting
Group: DQ-RULES Message: 114 From: John Rauchert Date: 3/3/2000
Subject: Re: Proposed Online Meeting
Group: DQ-RULES Message: 115 From: John Rauchert Date: 3/4/2000
Subject: Guess who!
Group: DQ-RULES Message: 116 From: john Corey Date: 3/4/2000
Subject: Re: Guess who!
Group: DQ-RULES Message: 117 From: john Corey Date: 3/4/2000
Subject: Re: Proposed Online Meeting
Group: DQ-RULES Message: 118 From: John M. Kahane Date: 3/4/2000
Subject: Re: Proposed Online Meeting
Group: DQ-RULES Message: 119 From: Snafaru Date: 3/4/2000
Subject: DSOS release 00/03/04 and...
Group: DQ-RULES Message: 120 From: John Rauchert Date: 3/4/2000
Subject: Re: Guess who!
Group: DQ-RULES Message: 121 From: Rodger Thorm Date: 3/5/2000
Subject: Online Meeting & Agenda
Group: DQ-RULES Message: 122 From: john Corey Date: 3/5/2000
Subject: That's four
Group: DQ-RULES Message: 123 From: John Rauchert Date: 3/5/2000
Subject: Re: Online Meeting & Agenda
Group: DQ-RULES Message: 124 From: John M. Kahane Date: 3/5/2000
Subject: Re: Online Meeting & Agenda
Group: DQ-RULES Message: 125 From: John M. Kahane Date: 3/5/2000
Subject: Re: And Then There Were Four...
Group: DQ-RULES Message: 126 From: Snafaru Date: 3/5/2000
Subject: Re: And Then There Were Four...
Group: DQ-RULES Message: 127 From: Todd E. Schreiber Date: 3/6/2000
Subject: Re: That's four
Group: DQ-RULES Message: 128 From: John M. Kahane Date: 3/6/2000
Subject: Re: And Then There Were Four...
Group: DQ-RULES Message: 129 From: Rodger Thorm Date: 3/6/2000
Subject: Commentary List
Group: DQ-RULES Message: 130 From: Snafaru Date: 3/7/2000
Subject: DQOS release 00/03/07
Group: DQ-RULES Message: 131 From: John Corey Date: 3/9/2000
Subject: Re: [ Thats four]
Group: DQ-RULES Message: 132 From: Philip Proefrock Date: 3/9/2000
Subject: More on Open Source
Group: DQ-RULES Message: 133 From: Rodger Thorm Date: 3/9/2000
Subject: Re: [[Open_Gaming] Busy day!]
Group: DQ-RULES Message: 134 From: John Rauchert Date: 3/9/2000
Subject: Re: More on Open Source
Group: DQ-RULES Message: 135 From: Ryan S. Dancey Date: 3/9/2000
Subject: Re: [Open_Gaming] How closed is OGF?
Group: DQ-RULES Message: 136 From: dqn@ntsource.com Date: 3/9/2000
Subject: [Open_Gaming] How closed is OGF?
Group: DQ-RULES Message: 137 From: Snafaru Date: 3/9/2000
Subject: DQOS status update...
Group: DQ-RULES Message: 138 From: john Corey Date: 3/14/2000
Subject: Juanc1 is delinquent
Group: DQ-RULES Message: 139 From: Rodger Thorm Date: 3/14/2000
Subject: Rules vs. Configuration /CORE
Group: DQ-RULES Message: 140 From: Rodger Thorm Date: 3/15/2000
Subject: Open Gaming Foundation
Group: DQ-RULES Message: 141 From: Snafaru Date: 3/19/2000
Subject: DQOS material compilation uploaded.
Group: DQ-RULES Message: 142 From: dqn@ntsource.com Date: 3/19/2000
Subject: Re: DQOS material compilation uploaded.
Group: DQ-RULES Message: 143 From: Rodger Thorm Date: 3/22/2000
Subject: WebRPG idea
Group: DQ-RULES Message: 144 From: john Corey Date: 4/6/2000
Subject: Well, real life caught up with me
Group: DQ-RULES Message: 145 From: John Rauchert Date: 4/6/2000
Subject: Re: [dq-rules] Well, real life caught up with me
Group: DQ-RULES Message: 146 From: Rodger Thorm Date: 4/6/2000
Subject: Re: [dq-rules] Well, real life caught up with me
Group: DQ-RULES Message: 147 From: Snafaru Date: 4/8/2000
Subject: Real life...
Group: DQ-RULES Message: 148 From: Tim? the Enchanter Date: 4/10/2000
Subject: Hi
Group: DQ-RULES Message: 149 From: Stephen R Franks Date: 4/10/2000
Subject: Re: [dq-rules] Hi
Group: DQ-RULES Message: 150 From: Charles Rhinehart Date: 5/10/2000
Subject: Information please



Group: DQ-RULES Message: 101 From: Rodger Thorm Date: 3/1/2000
Subject: Proposed Online Meeting
This may or may not be a good idea, but I'll suggest it and we'll see
if it works out or not. DQPA has tried this once or twice, with
limited success. I would like to suggest that as many of us as are
able and interested get together using some online chat facility
(WebRPG Online, eGroups chat, IRC, or whatever else is favored) to get
together and discuss some other things about this project. We can
either try to find a time this weekend, or an evening next week.

I think my first choice would be Monday evening (say 8pm Eastern Time)
but how are other people's schedules? Does this make sense, or am I
chasing off in the wrong direction?

--RT
Group: DQ-RULES Message: 102 From: Todd E. Schreiber Date: 3/1/2000
Subject: Re: Proposed Online Meeting
I can make it Monday Evening, assuming I remember. Another option would be
AOL instant messenger. Most people have it, and if not, its pretty good to
have, even for other purposes.


-----Original Message-----
From: Rodger Thorm <dqn@ntsource.com>
To: dq-rules@eGroups.com <dq-rules@eGroups.com>
Date: Thursday, March 02, 2000 12:00 AM
Subject: [dq-rules] Proposed Online Meeting


>This may or may not be a good idea, but I'll suggest it and we'll see
>if it works out or not. DQPA has tried this once or twice, with
>limited success. I would like to suggest that as many of us as are
>able and interested get together using some online chat facility
>(WebRPG Online, eGroups chat, IRC, or whatever else is favored) to get
>together and discuss some other things about this project. We can
>either try to find a time this weekend, or an evening next week.
>
>I think my first choice would be Monday evening (say 8pm Eastern Time)
>but how are other people's schedules? Does this make sense, or am I
>chasing off in the wrong direction?
>
> --RT
>
>
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Group: DQ-RULES Message: 103 From: Snafaru Date: 3/1/2000
Subject: DQOS - release 2000/03/01
1. Added the Heritage Tables from Paul Montgomery Crabaugh, it seems to
be a very popular item.

2. Followed Rodger's suggestion and broke DQOS in 2 parts for much
faster download time of different parts. Since AW is not changing much
lately I put it seperatly one box lower on my web page.

3. Never used ICQ, or Instant Messenger or any modern chat programs
except in the old days of the BBSes. Perhaps this would be a good time
for me to learn how to use this new stuff. Monday 8pm is not a bad time
for me.

http://www.iosphere.net/~eric/dq

Snafaru
Group: DQ-RULES Message: 104 From: john Corey Date: 3/2/2000
Subject: Re: Proposed Online Meeting
8pm Monday works for me


"rodger thorm" <dq-@ntsource.com> wrote:
original article:http://www.egroups.com/group/dq-rules/?start=101
> This may or may not be a good idea, but I'll suggest it and we'll see
> if it works out or not. DQPA has tried this once or twice, with
> limited success. I would like to suggest that as many of us as are
> able and interested get together using some online chat facility
> (WebRPG Online, eGroups chat, IRC, or whatever else is favored) to get
> together and discuss some other things about this project. We can
> either try to find a time this weekend, or an evening next week.
>
> I think my first choice would be Monday evening (say 8pm Eastern Time)
> but how are other people's schedules? Does this make sense, or am I
> chasing off in the wrong direction?
>
> --RT
>
Group: DQ-RULES Message: 105 From: john Corey Date: 3/2/2000
Subject: Re: Proposed Online Meeting
I have AOL IM, or we can chat here. Either way just let me know


"todd e. schreiber" <todd.schreibe-@platinumcrown.com> wrote:
original article:http://www.egroups.com/group/dq-rules/?start=102
> I can make it Monday Evening, assuming I remember. Another option
would be
> AOL instant messenger. Most people have it, and if not, its pretty
good to
> have, even for other purposes.
>
>
> -----Original Message-----
> From: Rodger Thorm <dqn@ntsource.com>
> To: dq-rules@eGroups.com <dq-rules@eGroups.com>
> Date: Thursday, March 02, 2000 12:00 AM
> Subject: [dq-rules] Proposed Online Meeting
>
>
> >This may or may not be a good idea, but I'll suggest it and we'll see
> >if it works out or not. DQPA has tried this once or twice, with
> >limited success. I would like to suggest that as many of us as are
> >able and interested get together using some online chat facility
> >(WebRPG Online, eGroups chat, IRC, or whatever else is favored) to
get
> >together and discuss some other things about this project. We can
> >either try to find a time this weekend, or an evening next week.
> >
> >I think my first choice would be Monday evening (say 8pm Eastern
Time)
> >but how are other people's schedules? Does this make sense, or am I
> >chasing off in the wrong direction?
> >
> > --RT
> >
> >
> >--------------------------------------------------------------------
----
> >To Post a message, send it to: dq-rules@eGroups.com
> >To Unsubscribe, send a blank message to: dq-rules-unsubscribe@eGroup
s.com
> >
Group: DQ-RULES Message: 106 From: John Rauchert Date: 3/2/2000
Subject: Re: Proposed Online Meeting
RE: [dq-rules] Proposed Online Meeting

I think that it is useful if you have a fairly focussed agenda, because this kind of chat can range all over the place.  I would suggest two to four items for discussion, with a free-style chat after your business is done (with everything logged as the free-style chat can often come up with better ideas than the strict agenda, but the strict agenda is needed to move forward on things like project organization, etc.). I can use just about anything under the sun and the time is ok with me.

The major problems we had when trying to get together with the DQPA posse was:

1. getting a time that suited most people.
2. choosing a technology platform that everybody was comfortable with
3. choosing a technology platform that everybody could run on their computers
4. choosing a technology platform that allowed us to log the conversation for later referral.

While many java based chat tools were available and most people could use them, most did not offer the ability to log the conversation. One's like webRPG could create a log but some of our group was mac-based and had problems with it (as Rodger knows from our online campaign). Some of the group did not know how to use IRC or ICQ, etc., etc.

That said AIM seems to have most of those bases covered (winpc, mac versions, save feature, free, etc.)

JohnR

-----Original Message-----
From: Rodger Thorm [mailto:dqn@ntsource.com]
Sent: March 1, 2000 10:05 PM
To: dq-rules@eGroups.com
Subject: [dq-rules] Proposed Online Meeting

Does this make sense, or am I
chasing off in the wrong direction?

Group: DQ-RULES Message: 107 From: Rodger Thorm Date: 3/2/2000
Subject: Re: Proposed Online Meeting
Thanks to JohnR for his input; he's gone through this sort of thing
before with the DQPA, so his input is invaluable.

As to the forum to use, JohnR, what is the "AIM" you spoke of? If
everyone can use it, I think we would be foolish to ignore your
recommendation. If we need to download software, let's get the info
now so that everyone can be ready by the time we plan to meet.

I had initially envisioned this as more of a "get to meet one another
in something a little closer to realtime" and general bull session, but
having an agenda is probably a good thing. Here is my proposed agenda,
but I think everyone's input in setting the agenda is useful, so this
will probably change.

Proposed agenda:

1. Timetable for projects. When is our first 'official' release?

2. What to work on first?

3. Open

4. Open


--Rodger Thorm



john rauchert <john.raucher-@sait.ab.ca> wrote:
original article:http://www.egroups.com/group/dq-rules/?start=106
> I think that it is useful if you have a fairly focussed agenda,
because this
> kind of chat can range all over the place. I would suggest two to
four
>
> That said AIM seems to have most of those bases covered (winpc, mac
> versions, save feature, free, etc.)
>
> JohnR
Group: DQ-RULES Message: 108 From: John M. Kahane Date: 3/2/2000
Subject: Worldly Endeavour?
Hullo, JohnC,

>On Wed, 01 Mar 2000 10:13:45 -0800, john Corey wrote:

>I have seen Wordly Endevour, and i made the point
>about the Professions being too D&D, and he responded by saying they
>were intended for creating NPCs. In that context I think they are a
>great idea.

Worldly Endeavour? What's that? Have I missed something
important for DQ here?

... "Welcome to Hell. Here's your copy of Windows95." - Satan

JohnK
jkahane@comnet.ca
http://www.comnet.ca/~jkahane
Group: DQ-RULES Message: 109 From: John M. Kahane Date: 3/2/2000
Subject: Re: Proposed Online Meeting
Hullo, Rodger,

Monday evening at 8 pm works for me.

The real question is where, and how. I don't have any
software for chat stuff, since I don't tend to do that. (Never
really have the inclination or the time to do so, to be honest.) So
how would this be handled, and bear in mind that some of us don't do
the Windows anyversion thing. :)

... Some people dream of great things; others stay awake and do great things.

JohnK
jkahane@comnet.ca
http://www.comnet.ca/~jkahane
Group: DQ-RULES Message: 110 From: John Rauchert Date: 3/2/2000
Subject: Re: Proposed Online Meeting
RE: [dq-rules] Re: Proposed Online Meeting

Sorry for the Crypto, AIM is AOL Instant Messenger, which a few have already mentioned having.

It comes in pc and mac flavours and is free (you do have to register with AOL but only for AIM at no cost to you).

http://www.aol.com/aim/

The easiest way to get everyone together is that one of us invites everyone else to a buddy chat that sets up a private chat room (I think) that then we go from there.  It has a save feature that allows to record the chat stream.

It works behind our work firewall so it is pretty good in that regard.

Agenda item: Organization [how does this all operate what does 'official' mean](or is that too heavy??)

John
-----Original Message-----
From: Rodger Thorm [mailto:dqn@ntsource.com]
Sent: March 2, 2000 1:32 PM
To: dq-rules@eGroups.com
Subject: [dq-rules] Re: Proposed Online Meeting


Thanks to JohnR for his input; he's gone through this sort of thing
before with the DQPA, so his input is invaluable. 

As to the forum to use, JohnR, what is the "AIM" you spoke of?  If
everyone can use it, I think we would be foolish to ignore your
recommendation.  If we need to download software, let's get the info
now so that everyone can be ready by the time we plan to meet.
 

Group: DQ-RULES Message: 111 From: john Corey Date: 3/3/2000
Subject: Re: Worldly Endeavour?
it is a compilation of rules from around the net, along with some great
original additions. here is the link
http://user.icx.net/~ssclark/dq.htm
>
> Worldly Endeavour? What's that? Have I missed something
> important for DQ here?
>
Group: DQ-RULES Message: 112 From: Todd Schreiber Date: 3/3/2000
Subject: Re: Proposed Online Meeting
Again, I suggest AIM (AOL Instant Messenger) you can
download versions for just about any type of operating
system platform.


--- "John M. Kahane" <jkahane@comnet.ca> wrote:
> Hullo, Rodger,
>
> Monday evening at 8 pm works for me.
>
> The real question is where, and how. I
> don't have any
> software for chat stuff, since I don't tend to do
> that. (Never
> really have the inclination or the time to do so, to
> be honest.) So
> how would this be handled, and bear in mind that
> some of us don't do
> the Windows anyversion thing. :)
>
> ... Some people dream of great things; others stay
> awake and do great things.
>
> JohnK
> jkahane@comnet.ca
> http://www.comnet.ca/~jkahane
>
>
>
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Group: DQ-RULES Message: 113 From: john Corey Date: 3/3/2000
Subject: Re: Proposed Online Meeting
How should we share our usernames? Should one of us collect them all
and then create a room, or should we just pass them all round. i
reccomend that we send them all to one person, who then initiates the
chat a specific time.

Juanc1 (John Corey)
Group: DQ-RULES Message: 114 From: John Rauchert Date: 3/3/2000
Subject: Re: Proposed Online Meeting
RE: [dq-rules] Re: Proposed Online Meeting

I think that someone should invite (initiate the chat) the others. some people maybe uncomfortable announcing their usernames on this forum.

I however am not one of them.

My AIM username is JFRAUCHERT

Real original I know.

-----Original Message-----
From: john Corey [mailto:john@westpole.com]
Sent: March 3, 2000 12:04 PM
To: dq-rules@eGroups.com
Subject: [dq-rules] Re: Proposed Online Meeting


How should we share our usernames?  Should one of us collect them all
and then create a room, or should we just pass them all round.  i
reccomend that we send them all to one person, who then initiates the
chat a specific time.

Group: DQ-RULES Message: 115 From: John Rauchert Date: 3/4/2000
Subject: Guess who!
I found this little tidbit out on the net today

http://www.opengamingfoundation.org/

and guess who it is from.

JohnR
Group: DQ-RULES Message: 116 From: john Corey Date: 3/4/2000
Subject: Re: Guess who!
you piqued my curiosity, but ther eis nothing here..... please
elaborate


"john rauchert" <john.raucher-@sait.ab.ca> wrote:
original article:http://www.egroups.com/group/dq-rules/?start=115
> I found this little tidbit out on the net today
>
> http://www.opengamingfoundation.org/
>
> and guess who it is from.
>
> JohnR
>
Group: DQ-RULES Message: 117 From: john Corey Date: 3/4/2000
Subject: Re: Proposed Online Meeting
It is not an issue of comfort posting IM names, it is that someone is
going to have to initiate, and host the chat. i am happy to do it.
My ID is JuanCo1
emailme your id at:
juanc1@netscape.net
by 7pm EST (DST) on Monday. i will then invite each of you to a AIM
chat room. Does this sound good? Make sure you have down loaded the
software


john rauchert <john.raucher-@sait.ab.ca> wrote:
original article:http://www.egroups.com/group/dq-rules/?start=114
> I think that someone should invite (initiate the chat) the others.
some
> people maybe uncomfortable announcing their usernames on this forum.
>
> I however am not one of them.
>
> My AIM username is JFRAUCHERT
>
> Real original I know.
>
Group: DQ-RULES Message: 118 From: John M. Kahane Date: 3/4/2000
Subject: Re: Proposed Online Meeting
Hullo, folks,

Well, I just visited the AOL site to check out the availability
of AIM. It does not suppor the OS/2 format, from what I can tell,
so I have no way of joinng the chat on AOL on Monday night, I guess.
:(

... Computer (n.): A device designed to speed up and automate errors.

JohnK
jkahane@comnet.ca
http://www.comnet.ca/~jkahane
Group: DQ-RULES Message: 119 From: Snafaru Date: 3/4/2000
Subject: DSOS release 00/03/04 and...
1. Added Expanded Goods Cost List. If anyone has more goods cost lists
I could integrate them. Send them to me at eric@iosphere.net please.
Thanks.

2. Uploaded Wordly Endeavor to the vault area. Lots of skills... you'll
see why I was saying I didn't know how it is supposed to be sorted out,
i-e, real skills or professions or secondary skills or skills for
NPCs...

3. Registered to AOL Instant Messanger as Snafaru... still don't know
how it works though. I guess we'll see about that at 8H00p.m. Eastern
on Monday!

4. Suggestion: have your e-mail programs running with a short refresh
time on Monday at 8h00 so that the ones like me may have a contact for
the meeting if we have a problem understanding how to fire up this AOL
IM deal.

5. One little step every day... now let's take another look at those
Jennifer Lopez Grammy pictures...


Snafaru
Group: DQ-RULES Message: 120 From: John Rauchert Date: 3/4/2000
Subject: Re: Guess who!
RE: [dq-rules] Re: Guess who!

 Yup nothing there except the start of an Open Source Gaming Foundation by Wizards of the Coast.

Complete with a draft open source license like that used by GNU and some ideas around use of the D20 system trademarks (which happens to be the "core" rules making up 3rd ed D&D).

This has the potential to change everything including our little DQOS initiative.

John R

-----Original Message-----
From: john Corey
To: dq-rules@eGroups.com
Sent: 3/4/00 7:12 AM
Subject: [dq-rules] Re: Guess who!

you piqued my curiosity, but ther eis nothing here.....  please
elaborate


Group: DQ-RULES Message: 121 From: Rodger Thorm Date: 3/5/2000
Subject: Online Meeting & Agenda
Well, the first version of this message was lost when AOL Instant
Messenger (AIM) crashed my system. So be careful, there, folks.

To try to recreate all of my message...

When we tried to do online gaming, we would have one or two people in
other forums to catch people and direct them to the right place. I
recommend that a couple of us (I will be doing this, but another person
for backup, especially if my wife goes into labor, would be good) also
keep a window open to the eGroups chat area for dq-rules. That way
someone having trouble with AIM can get someone's attention and get
invited in. JuanC, I would recommend checking your email frequently,
and anyone else who wants to get invited in should contact him.

Is there anyone besides JohnK who has technical issues with AIM?
WebRPG Online would be another option, possibly (or is their software
also unfriendly to OS/2)?

Proposed Agenda (revised, and still subject to further revision)

1. Goals and intent of the group

2. Organization of the group

3. Timeline for activities and target deadlines

4. Opengaming ORG and the DQ OS project

--Rodger
Group: DQ-RULES Message: 122 From: john Corey Date: 3/5/2000
Subject: That's four
As of Sunday afternoon, I have 4 IM addresses for the chat. Is there
anyone else who wants to come? It iwll be fun! JohnK, is there another
computer you can access for the duration of the chat?
I will send out an invitation right at the begining for the chat. If
you crash, or get droppped, don't worry, i will send you another
invitation...
Group: DQ-RULES Message: 123 From: John Rauchert Date: 3/5/2000
Subject: Re: Online Meeting & Agenda
RE: [dq-rules] Online Meeting & Agenda

Webrpg supports:

Mac
Windows 95 or NT 4.0
Unix for Solaris
Unix for Linux


Group: DQ-RULES Message: 124 From: John M. Kahane Date: 3/5/2000
Subject: Re: Online Meeting & Agenda
Hullo, JohnR,

>On Sun, 05 Mar 2000 18:49:23 -0700, John Rauchert wrote:

>Webrpg supports:
>
>Mac
>Windows 95 or NT 4.0
>Unix for Solaris
>Unix for Linux

Yep, I know... Doesn't help me, I'm afraid. :(

... He who can follow his own will is a king. (Irish proverb)

JohnK
jkahane@comnet.ca
http://www.comnet.ca/~jkahane
Group: DQ-RULES Message: 125 From: John M. Kahane Date: 3/5/2000
Subject: Re: And Then There Were Four...
Hullo, JohnC,

>On Sun, 05 Mar 2000 12:42:05 -0800, john Corey wrote:

>JohnK, is there another computer you can access for the duration of the chat?

No, I'm afraid not... the computer at work and my laptop all
function under OS/2 Warp.

I guess someone will have to keep a transcript of the chat,
and just send it to me when it;'s a wrap or some such. Have fun,
guys. :)

... OS/2: Drag me, drop me, make me feel like an object!

JohnK
jkahane@comnet.ca
http://www.comnet.ca/~jkahane
Group: DQ-RULES Message: 126 From: Snafaru Date: 3/5/2000
Subject: Re: And Then There Were Four...
Hi John,

Doesn't OS/2 run Windows 3.1 in standard mode? I thought it did!? Does
AOL IM run on Windows 3.1?

Snafaru



"john m. kahane" <jkahan-@comnet.ca> wrote:
original article:http://www.egroups.com/group/dq-rules/?start=125
> Hullo, JohnC,
>
> >On Sun, 05 Mar 2000 12:42:05 -0800, john Corey wrote:
>
> >JohnK, is there another computer you can access for the duration of
the chat?
>
> No, I'm afraid not... the computer at work and my laptop all
> function under OS/2 Warp.
>
> I guess someone will have to keep a transcript of the chat,
> and just send it to me when it;'s a wrap or some such. Have fun,
> guys. :)
>
> ... OS/2: Drag me, drop me, make me feel like an object!
>
> JohnK
> jkahane@comnet.ca
> http://www.comnet.ca/~jkahane
>
Group: DQ-RULES Message: 127 From: Todd E. Schreiber Date: 3/6/2000
Subject: Re: That's four
My IM name is TESchreib.


-----Original Message-----
From: john Corey <john@westpole.com>
To: dq-rules@eGroups.com <dq-rules@eGroups.com>
Date: Sunday, March 05, 2000 3:36 PM
Subject: [dq-rules] That's four


>As of Sunday afternoon, I have 4 IM addresses for the chat. Is there
>anyone else who wants to come? It iwll be fun! JohnK, is there another
>computer you can access for the duration of the chat?
>I will send out an invitation right at the begining for the chat. If
>you crash, or get droppped, don't worry, i will send you another
>invitation...
>
>
>------------------------------------------------------------------------
>To Post a message, send it to: dq-rules@eGroups.com
>To Unsubscribe, send a blank message to: dq-rules-unsubscribe@eGroups.com
>
>------------------------------------------------------------------------
>Planning a party? iParty.com is your complete source for party planning and
>supplies, with everything you need to throw the perfect party!
>http://click.egroups.com/1/1635/0/_/386411/_/952288946/
>
>-- Check out your group's private Chat room
>-- http://www.egroups.com/ChatPage?listName=dq-rules&m=1
>
Group: DQ-RULES Message: 128 From: John M. Kahane Date: 3/6/2000
Subject: Re: And Then There Were Four...
Hullo, Eric,

>Doesn't OS/2 run Windows 3.1 in standard mode? I thought it did!? Does AOL IM run on Windows 3.1?

Yep, OS/2 does run Windows 3.1 under standard mode, but I don't
install the Windows stuff for Warp since I don't use any of the
Microsoft software. I do have a piece of software called OpenChat
for OS/2, but have never used it before. Installed it to test it
once upon a time, but it didn't do anything for me that I really
wanted or needed at the time. And that won't help me out with the
choice of going to AOL.

I'm not really worried about this, Eric....

... Silk was invented so that women could go naked in clothes.

JohnK
jkahane@comnet.ca
http://www.comnet.ca/~jkahane
Group: DQ-RULES Message: 129 From: Rodger Thorm Date: 3/6/2000
Subject: Commentary List
I just posted a very skeletal, very preliminary text document of a
Commentary Questions List to the Vault. I invite everyone to add to it
(copy it, add your items to it, and repost it over the old one; just
make sure that you copy everything). This can be used to begin some
points of discussion, then.

--RT
Group: DQ-RULES Message: 130 From: Snafaru Date: 3/7/2000
Subject: DQOS release 00/03/07
As I mentionned in today's meeting I dug out all the White Magics
Colleges I found and inserted them in DQOS just to get the ball rolling
in the Second Book: Magic. I formatted quickly(copy/paste/font/2columns
). Ended up with 4 distinct variations, they are:


105. The College of White Magics - John M. Kahane variation with Todd
Coy and Perry Cooper

106. The College of White Magics - Todd Coy variation

107. The College of White Magics - Martin Dick variation

108. The College of White Magics (also known as Light Magics) - unknown
contributor variation


Suffice to say, all will have to be reviewed by the entire community
through our requests for comments/questionnaires/review processes.
Maybe we'll stick with the four variations, maybe we'll combine it all
in 1 final version, only the future and the will of the DQ community
will determine that.

I have the feeling that sorting out the skills will be much harder than
the Colleges. Blessings on the pour souls who are going to sort them
out, they'll need it.

Searched the Web sites some more, found even more stuff. This project
has the potential of becoming really big. I wasn't kidding when I
mentionned this would probably take a year.

As mentionned in the meeting, my next step is to include more stuff in
the next week or two without worrying too much about formatting. Then
people will be able to start going forward with their assignments as we
don't want duplication of materiel and efforts if possible.

Snafaru
Group: DQ-RULES Message: 131 From: John Corey Date: 3/9/2000
Subject: Re: [ Thats four]
Yep! Rodger IMed me yesterday, so I know he is set as well.


John Rauchert <john.rauchert@sait.ab.ca> wrote:

> ---------------------------------------------
> Attachment:�
> MIME Type:�multipart/alternative
> ---------------------------------------------
JohnC

That is including mine?

JohnR

-----Original Message-----
From: john Corey
To: dq-rules@eGroups.com
Sent: 3/5/00 1:42 PM
Subject: [dq-rules] That's four

As of Sunday afternoon, I have 4 IM addresses for the chat.



____________________________________________________________________
Get your own FREE, personal Netscape WebMail account today at http://webmail.netscape.com
Group: DQ-RULES Message: 132 From: Philip Proefrock Date: 3/9/2000
Subject: More on Open Source
This site has an interview with Ryan Dancey of WotC which explains a bit
more about their vision/plan with regards to Open Gaming License. Not
as rosy as we thought it might be, it looks instead as though they are
driving things to focus on D&D and expanding D&D's market share (they
are looking to sell more copies of the Players Handbook (PHB) as their
ultimate goal with this move).

http://www.rpgplanet.com/dnd3e/interview-rsd-0300.htm
Group: DQ-RULES Message: 133 From: Rodger Thorm Date: 3/9/2000
Subject: Re: [[Open_Gaming] Busy day!]
Doug Meerschaert <PlanesdragonDM@netscape.net> wrote:

> IMNSHO, the biggest fault with the open-source concept is the lack of
> perpetual income; perhaps a "substantial change" clause, where you have to
> change a certain ammount of the text, would be in order? This would be a nice
> safeguard against someone publishing someone else's work verbatium and saying
> it's legal under the OGL.

The DRAFT Open Gaming License
(http://www.opengamingfoundation.org/ogl.html) paragraph 3.2
requires that "You represent that You believe Your Contributions
are Your original creation and/or You have sufficient rights to grant
the rights conveyed by this License." This covers anyone taking
another person's material without proper permission and attempting
to add it in to the OGL.

On the other hand, I think the phrase "You believe" weakens that
paragraph, and it should instead merely state "You represent that
Your Contributions are Your original creation..."

Part of the beauty of Open Source is that minor tweaks and
adjustments are constantly taking place. Forcing everyone to do
major rewrites in order to publish their improvements kills the whole
benefit of Open Source. As the programmers say, "Many eyes
makes bugs shallow." Lots of people working on a project will
make it better faster.


--Rodger Thorm
Group: DQ-RULES Message: 134 From: John Rauchert Date: 3/9/2000
Subject: Re: More on Open Source
philip proefrock <psproefroc-@ntsource.com> wrote:
original article:http://www.egroups.com/group/dq-rules/?start=132
> Not as rosy as we thought it might be, it looks instead as though
they are
> driving things to focus on D&D and expanding D&D's market share (they
> are looking to sell more copies of the Players Handbook (PHB) as their
> ultimate goal with this move).
>

I didn't expect anything more at this point. Of course, the ultimate
goal is to sell more WOTC product [by which they mean D&D]. Open Source
as a concept is not anti-profit.

However, the promise of Open Source is that if a game is entered under
the Open Source License becomes freely distributable and modifable.

"To copyleft a program, first we copyright it; then we add distribution
terms, which are a legal instrument that gives everyone the rights to
use, modify, and redistribute the program's code or any program derived
from it but only if the distribution terms are unchanged. Thus, the
code and the freedoms become legally inseparable."

For more Pragmatic Idealism on this subject
http://www.fsf.org/philosophy/pragmatic.html
Group: DQ-RULES Message: 135 From: Ryan S. Dancey Date: 3/9/2000
Subject: Re: [Open_Gaming] How closed is OGF?
From: dqn@ntsource.com <dqn@ntsource.com>
> Is the Open Gaming Forum dedicated to supporting all manner of
>Open License games

Yes.

Any material either covered by the Open Gaming License, or covered under a
different license that meets the conditions described at
www.opengamingfoundation.org/foundation.html as points #1 and #2 should be
and will be supported by the Foundation.

> Will it be available for use by others (non-WotC developers/publishers?)

Absolutely.

>How broadly does WotC want to see this applied?

If it never goes any farther than RPG content, I will be well satisified.
If it becomes a model for games in general, I'll be happier than you can
imagine. If it gains acceptance at the level of the GNU GPL, I'll fall over
backwards in surprise.

>What about using this
>license for a board game (Advanced Squad Leader, for example)?

I think that would be a great application.

>Will the OGF allow use of the license by other developers?

Yes.

Ryan

-------------
For more information, please link to www.opengamingfoundation.org
Group: DQ-RULES Message: 136 From: dqn@ntsource.com Date: 3/9/2000
Subject: [Open_Gaming] How closed is OGF?
This may come across as off-topic, but hopefully these questions
will serve to clarify a couple of things:

Is the Open Gaming Forum dedicated to supporting all manner of
Open License games, or is it focused exclusively on the d20/D&D
system? (I am not a D&D player, and my interest lies in other
directions. I am principally interested in the Open Gaming Licence
in general, rather than the specific d20 license. Will it be available
for use by others (non-WotC developers/publishers?) How broadly
does WotC want to see this applied? What about using this
license for a board game (Advanced Squad Leader, for example)?
Will the OGF allow use of the license by other developers?

Thanks for your replies,

Rodger Thorm
-------------
For more information, please link to www.opengamingfoundation.org
Group: DQ-RULES Message: 137 From: Snafaru Date: 3/9/2000
Subject: DQOS status update...
1. Combed the net, only 2 sites to finish looking at.

2. 60% of materiel sorted in 5 main sections: character generation,
combat, magic, skills, adventure sequence.

3. Everyone will have to take in account Poor Brendan's Almanac,
Worldly Endeavours and the DragonQuest Newsletters and Arcane Wisdom on
top of #1 above.

4. This should probably cover at least 90% of all existing DQ materiel
not published. I will forword the pertinent materials in big zipped
files to the proper project section leaders.

5. The magic section is by far the easiest one where pasting new
colleges is very easy. There aren't that many new spells. Found one
more College of White Magics... Sheesh!

6. Congrats to Rodger Thorm for his newborn boy!

7. I'm tired.

8. Enough said and done for today.

9. Just babbling now.

Snafaru
Group: DQ-RULES Message: 138 From: john Corey Date: 3/14/2000
Subject: Juanc1 is delinquent
Sorry for the delay in posting the editied transcript from our chat
session. I hope to finish late this week, early next week.

John C
Group: DQ-RULES Message: 139 From: Rodger Thorm Date: 3/14/2000
Subject: Rules vs. Configuration /CORE
A distinction I think we need to draw, as we work out the whole
project, is one between the rules (this might be what is core, as JohnR
first proposed it, at least as I understood it) and configuration.
Some of the choices a GM may make for a particular campaign should not
be understood as changes to the rules themselves, but just a particular
configuration of preferences.

For example, JohnR was suggesting that humans are the only PC race in
the core rules. The idea here is that PC races are a factor of each
individual GM's camapign. If I want to run a campaign without
halflings or shape-changers, then the rules shouldn't require them (ie.
I tell the players that if they use the non-human races table that they
should re-roll if they get a shape-changer or halfling result).
Basically, it becomes a house rule, which supercedes the written rule.
I think what John was after with the CORE concept was to identify what
rules are elemental to the game, and which ones are (or should be)
configurable.

By way of analogy, if you are a screenwriter, your copy of M$ Word is
set up with certain formatting preferences (page layout, paragraphing,
indents, etc.)when you open it, while if you are using it for graphic
design, you have different preferences settings. The screenwriter has
no use for the graphics functions, for instance, while the designer
uses them more frequently than some of the text functions. But both
are using the same core program. But Word lets you adjust your menus
so that the things you don't need aren't getting in your way and the
things you do need are right where you can find them. (AutoCAD does
this even better, but I didn't think it would be as well understood as
an analogy.)

I'm not trying to restart the entire CORE discussion here; I only bring
this up to encourage everyone who is either writing for or editing this
project to bear in mind in the wording and implementation of any added
rules. I think that it is important to keep the rules configurable, so
that another GM with a different campaign setting can use the rules
easily. That way, the DQ OS project will be more than just a
collection of everyone's 'House Rules' and will instead become a
document that everyone can make good use of.

--Rodger Thorm
Group: DQ-RULES Message: 140 From: Rodger Thorm Date: 3/15/2000
Subject: Open Gaming Foundation
I have just about choked off my email access by joining the OGF-L.
There is a *LOT* of traffic on that list (and not a very good
signal-to-noise ratio, either). If any of the rest of you are
interested, there is also a _moderated_ list called ogf-m-l which
(hopefully) will have fewer postings. It would be good to stay abreast
of what they are doing, but I think it's going to take several of us to
do it.

On the other hand, the latest verion of the OGL has incorporated a
modification I suggested.

--RT
Group: DQ-RULES Message: 141 From: Snafaru Date: 3/19/2000
Subject: DQOS material compilation uploaded.
Hello everyone,

I finished compiling and sorting all that I could find on the net and
uploaded it in the vault so that the projet leaders can start.

If you have material that I did not have, please send it to me and I'll
update the necessary .zip files. I'm pretty sure that I found at least
95% of all existing non-published DQ materiel out there.

All is in the following files sorted by DQ books:

First_Combat.zip
First_Generation.zip
Second_Magic.zip
Third_Adventure.zip
Third_Monsters.zip
Third_Skills.zip

And DQNewsletters.zip

The DQNewsletters is the only section I did not comb thoroughly, you
will all need to browse them and pull the material pertaining to your
section yourselves.

All files are in either .txt, .doc, .htm or .pdf format. It would have
taken me too long to convert everything to text only and I wanted to
upload the stuff to the vault in a relatively short period of time as I
mentionned in the meeting. If any of you need something converted
though, I'll do it, just ask me.

WARNING: the zip files contain files in its root as well as
SUB-DIRECTORIES so use the proper decompression switches in your
software. If you don't know what I'm talking about write me.

NOTE: I will add the new Colleges of Magic to DQOS myself as it is
basically just copy and paste with minor formatting. I will leave the
new spells for existing colleges to the magic section leader.

NOTE: Don't forget to comb the Poor Brendan's Almanac and Worldly
Endeavour for material pertaining to your section!

NOTE: the rules.zip file is copyright stuff from the group in
New-Zealand and we are not allowed to use it.

NOTE: I haven't uploaded anything on rules clarifications yet. Quite a
bit of it is already in the current DQOS release.

NOTE: I have added credits in the name of the files where appropriate
to my best knowledge. Errors, omissions, and human mistakes will
happen. Please let contributors know that it was unintentional and that
because of the sheer size of the project it is very difficult to get
every right the first time and reassure them that proper credit will be
given. Ask them to write to clarify the situation. Make just to add a
detailed credits list to your section.


Let's create something valuable to all DQ gms and players. Remember
that we are doing this because of our passion for DQ. Good luck to all
of you.

Snafaru
eric@iosphere.net
Group: DQ-RULES Message: 142 From: dqn@ntsource.com Date: 3/19/2000
Subject: Re: DQOS material compilation uploaded.
Snafaru, on behalf of everyone working on this project, I want to
publicly thank you for a massive and vital effort to compile all of the
additional DQ material from the web. Your work has really helped
to focus all of us and helped to steer us in a productive direction. I
know that you have got to be busy (with a new baby to look after,
among other things), and I wanted to make sure that our
appreciation was clearly expressed. Many, many thanks!

--Rodger Thorm

P.S. In case it isn't already clearly understood, anyone who would
like to propose revisions to parts of "Poor Brendan's Almanac" and
would like a copy of the pertinent text file(s) rather than retyping it
off the .PDF file, needs only ask.
Group: DQ-RULES Message: 143 From: Rodger Thorm Date: 3/22/2000
Subject: WebRPG idea
The poster known as 'HeyOh' had the following idea posted on WebRPG:

>Subject: RE: Casting Spells in DQ
>Posted by: HeyOh
>Date: 03/22/2000 04:31
>
>Your comment on the fact that the more potentially damaging the spell
is, the >lower the cast chance, and thus the greater risk of backfire
sparked an idea.
>
>Compare these "big gun" spells to just that: big guns. A firsy time
shooter >trying to handle a .44 Magnum is asking for trouble. The
rational approach is >to start small, with a .22, and work your way up.
>
>Perhaps a way can be devised to voluntarily hold back the full force
of the >spell, casting only what can be handled safely. Allow the same
low chance, >but reduce the damage, either to the target or the
backfire victim (whoever >ends up geting hit).
>
>Another variation is to make this attenuation of the spell effect
mandatory >rather than up to the adept to decide.
>
>Just an idea. I'll have to try it myself to see if it's feasable.

I'd be interested in seeing a rule allowing this variant for
spell-casting. Some other elements that might also get mixed into this
could include throwing extra fatigue into a spell for more kick (more
damage, range, etc.) but presumably with lowered cast chance and/or
increased chance of backfire.

Anyone else have some initial thoughts on an optional rule like this?

--Rodger Thorm
Group: DQ-RULES Message: 144 From: john Corey Date: 4/6/2000
Subject: Well, real life caught up with me
Sorry boys, i am not going to be able to be a part of this group. I
know I seem like someone who cannot make up thier mind, and I am, but
that is not the real problem. I have too many other things going on
to work on this new version of DQ. I think it is great, and that is
my problem - I want to work on it very badly, so I had trouble
admitting, that I just can't. I will finish minutes form our online
chat a promised, but that will be the last thing I do on this
project. Thanks again!
Group: DQ-RULES Message: 145 From: John Rauchert Date: 4/6/2000
Subject: Re: [dq-rules] Well, real life caught up with me
RE: [dq-rules] Well, real life caught up with me

Sorry to see you go but, boy, do I know what you mean! Over the last month Real Life has intruded into my "Life I want to live" with a vengeance.

I hope you will stay subscribed to this list and drop us a note or two when the opportunity arises.

JohnR

Group: DQ-RULES Message: 146 From: Rodger Thorm Date: 4/6/2000
Subject: Re: [dq-rules] Well, real life caught up with me
--- In dq-rules@egroups.com, John Rauchert <john.rauchert@s...>
wrote:
> I hope you will stay subscribed to this list and drop us a note or
two when
> the opportunity arises.
>
> JohnR

I want to second JohnR's comments; and that goes for everyone here,
too. Even if you have to bow out of active participation in the
project, stay subscribed, and jump in with comments when you can.
Your insights and encouragement (nags, too) will help keep us on
track.

--Rodger Thorm

PS to JohnC: Ashleys? Or do you have another favored spot?
Group: DQ-RULES Message: 147 From: Snafaru Date: 4/8/2000
Subject: Real life...
Hi everyone.

Johnc, I hope you'll stay in touch.

It is indeed a sad thing that the pressures of real life is slowing
us
down and not giving us enough time for the things you really want to
explore in your life.

As for slowing down, real life has caught up to me a bit as you have
not seen me making any progress in the past few weeks.

I had been working so much at DQOS that I had neglected other major
projects, one of which is my 19 years old dream.

My goal is to finish that 19 years old dream project and then go back
to DQOS. Give me a month or so and then I am back to DQOS, a project
that I feel will take about a year to accomplish.

I don't know if any of you had a chance to work on the DQOS project
yet? If real life is interfering a lot, I understand...

Snafaru
Group: DQ-RULES Message: 148 From: Tim? the Enchanter Date: 4/10/2000
Subject: Hi
Hi, is this an open group? If it is I have some intresing questions
and suggestions that I would like to mix around.
Group: DQ-RULES Message: 149 From: Stephen R Franks Date: 4/10/2000
Subject: Re: [dq-rules] Hi
Go for it Tim.
-------------------------------------------------------------------------
-------------------
" I'm your huckleberry."

- Doc Holiday
-------------------------------------------------------------------------
-------------------
Group: DQ-RULES Message: 150 From: Charles Rhinehart Date: 5/10/2000
Subject: Information please
Hi, I just got here - is there an overview of what has been developed,
what needs to be developed, etc?