Messages in DQ-RULES group. Page 18 of 40.

Group: DQ-RULES Message: 857 From: dq-rules@yahoogroups.com Date: 8/18/2004
Subject: New file uploaded to dq-rules
Group: DQ-RULES Message: 858 From: dbarrass_2000 Date: 8/18/2004
Subject: DQ Religion
Group: DQ-RULES Message: 859 From: rthorm Date: 8/20/2004
Subject: Comments on new skills
Group: DQ-RULES Message: 860 From: Larry Date: 8/20/2004
Subject: DQ stuff for sale, going...going.....poof! :)
Group: DQ-RULES Message: 861 From: hollywood314@juno.com Date: 8/21/2004
Subject: Re: Comments on new skills
Group: DQ-RULES Message: 862 From: Todd A. Douglas Date: 8/21/2004
Subject: Re: Comments on new skills
Group: DQ-RULES Message: 863 From: rthorm Date: 10/28/2004
Subject: Universe RPG is going open source
Group: DQ-RULES Message: 865 From: rthorm Date: 11/2/2004
Subject: Advertising
Group: DQ-RULES Message: 866 From: jcorey30 Date: 11/11/2004
Subject: Playing?
Group: DQ-RULES Message: 867 From: Gabriel Martinez Date: 11/11/2004
Subject: Playing? Argentina Report.
Group: DQ-RULES Message: 868 From: Greg Date: 11/11/2004
Subject: Re: Playing?
Group: DQ-RULES Message: 869 From: Martin Gallo Date: 11/11/2004
Subject: Re: Playing?
Group: DQ-RULES Message: 870 From: phaeton_nz@yahoo.co.nz Date: 11/11/2004
Subject: Re: Playing?
Group: DQ-RULES Message: 871 From: J. K. Hoffman Date: 11/11/2004
Subject: Re: Playing?
Group: DQ-RULES Message: 872 From: Scott Knowles Date: 11/11/2004
Subject: Re: Playing?
Group: DQ-RULES Message: 873 From: Elgiem SilverGlade Date: 11/12/2004
Subject: Playing
Group: DQ-RULES Message: 874 From: David Chappell Date: 11/15/2004
Subject: Re: Playing?
Group: DQ-RULES Message: 875 From: David Chappell Date: 11/15/2004
Subject: Re: Playing?
Group: DQ-RULES Message: 876 From: dq@johncorey.com Date: 11/15/2004
Subject: Re: Playing?
Group: DQ-RULES Message: 877 From: Ian Court Date: 11/19/2004
Subject: Re: Playing?
Group: DQ-RULES Message: 878 From: Esko Halttunen Date: 11/20/2004
Subject: Re: Playing?
Group: DQ-RULES Message: 879 From: Mark D Date: 1/7/2005
Subject: Re: Digest Number 275
Group: DQ-RULES Message: 880 From: Jason Honhera Date: 1/8/2005
Subject: Re: Digest Number 276
Group: DQ-RULES Message: 881 From: J. Corey Date: 1/8/2005
Subject: Re: Digest Number 276
Group: DQ-RULES Message: 882 From: carissea Date: 1/10/2005
Subject: Re: Digest Number 276
Group: DQ-RULES Message: 883 From: skuggdraken Date: 1/19/2005
Subject: Adventures?
Group: DQ-RULES Message: 884 From: mark_escort2003 Date: 2/8/2005
Subject: Looking for E-mail Players
Group: DQ-RULES Message: 885 From: Carl Mumm Date: 2/8/2005
Subject: Re: Looking for E-mail Players
Group: DQ-RULES Message: 886 From: Scott Knowles Date: 2/8/2005
Subject: Re: Looking for E-mail Players
Group: DQ-RULES Message: 887 From: Gabriel Martinez Date: 2/8/2005
Subject: Re: Looking for E-mail Players
Group: DQ-RULES Message: 888 From: Jason Honhera Date: 2/8/2005
Subject: Email play
Group: DQ-RULES Message: 889 From: Arturo Algueiro Melo Date: 2/9/2005
Subject: Re: Digest Number 280 - Looking for E-mail Players
Group: DQ-RULES Message: 890 From: mark_escort2003 Date: 2/10/2005
Subject: Re: Looking for E-mail Players
Group: DQ-RULES Message: 891 From: mark_escort2003 Date: 2/10/2005
Subject: Re: Looking for E-mail Players
Group: DQ-RULES Message: 892 From: mark_escort2003 Date: 2/10/2005
Subject: Re: Email play
Group: DQ-RULES Message: 893 From: davis john Date: 2/10/2005
Subject: Re: Email play
Group: DQ-RULES Message: 894 From: Stephen Mcginn Date: 2/10/2005
Subject: Re: Email play
Group: DQ-RULES Message: 895 From: dbarrass_2000 Date: 2/11/2005
Subject: Re: Email play
Group: DQ-RULES Message: 896 From: Scott Knowles Date: 2/11/2005
Subject: Re: Looking for E-mail Players
Group: DQ-RULES Message: 897 From: Arturo Algueiro Melo Date: 2/14/2005
Subject: Re: Looking for E-Mail Players
Group: DQ-RULES Message: 898 From: mark_escort2003 Date: 3/7/2005
Subject: E Mail Campaign
Group: DQ-RULES Message: 899 From: Carl Mumm Date: 3/7/2005
Subject: Re: E Mail Campaign
Group: DQ-RULES Message: 900 From: Peter Hill Date: 3/9/2005
Subject: Re: E Mail Campaign
Group: DQ-RULES Message: 901 From: arielifan Date: 3/31/2005
Subject: Re: DQ Playing
Group: DQ-RULES Message: 902 From: Scott Knowles Date: 3/31/2005
Subject: Re: DQ Playing
Group: DQ-RULES Message: 903 From: Tom Miller Date: 4/10/2005
Subject: Have you looked into Ghostorb?
Group: DQ-RULES Message: 904 From: John Rauchert Date: 4/10/2005
Subject: Re: Have you looked into Ghostorb?
Group: DQ-RULES Message: 905 From: Jason Winter Date: 4/10/2005
Subject: Re: Have you looked into Ghostorb?
Group: DQ-RULES Message: 906 From: b1starfurypilot Date: 9/29/2005
Subject: Any DQ players in the Boston, MA area?
Group: DQ-RULES Message: 907 From: golden_empyrean Date: 10/5/2005
Subject: Bundaberg QLD



Group: DQ-RULES Message: 857 From: dq-rules@yahoogroups.com Date: 8/18/2004
Subject: New file uploaded to dq-rules
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the dq-rules
group.

File : /Cathedral/Spirits religion and planes v1_2.pdf
Uploaded by : dbarrass_2000 <david.barrass@ed.ac.uk>
Description :

You can access this file at the URL:
http://groups.yahoo.com/group/dq-rules/files/Cathedral/Spirits%20religion%20and%20planes%20v1_2.pdf

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files

Regards,

dbarrass_2000 <david.barrass@ed.ac.uk>
Group: DQ-RULES Message: 858 From: dbarrass_2000 Date: 8/18/2004
Subject: DQ Religion
As you can see from the previous post I've uploaded my DQ religion
rules. I finally got my finger out and made the changes I've been
planning for the past year since I last updated.

Here it is, please give feed back and suggestions for improvement. If
you recognise any of your work and I haven't credited you for it, or
want it remove please let me know

I've put it in Cathedral in memory of the old e-Group

David
Group: DQ-RULES Message: 859 From: rthorm Date: 8/20/2004
Subject: Comments on new skills
I'm glad to see some new submissions in DQ-rules, even if it has taken
me a few days to get my comments organized and ready to post.

I've put all of my comments into one fat message, rather than sending
them in several smaller messages. Those of you who are interested
will probably want to read all of this, and those who are not can
delete only one message instead of several.

Here then are my comments on the various recent summer postings:

SOLDIER
posted by: Stephen <hollywood314@juno.com>

There are no experience costs given for Soldier. There's not a lot to
the Soldier skill (compared to something like Healer or Ranger), so I
would expect that its XP costs would be in the range of Courtesan skill.

Some time ago, I made a passing comment about treating groups of
organized, trained soldiers as single, multi-hex creatures. So rather
than the town watch being five guys that a couple adventurers could
take out relatively easily, they would act as a single thing and
behave in some special ways, and consequently be much more difficult
to deal with. I haven't done much more with that idea, but Stephen's
Soldier skill has reminded me of it, and I am going to try to work up
a draft of the idea for that.

In many ways, this is a good start but needs more work. (I mean this
in the best way. I think this is an excellent start and it suggests a
new skill I hadn't considered before. Even better, it suggests that
such a skill might be useful, where I had skipped over the idea as
unneeded before.)

The ideas of increased physical training and capacity, and sleep
(67.1) and (67.4) seem very good. I'd like to think about different
mechanics for rest and recovery, but I like the ideas. Rallying
(67.3) also seems to be on the right track.

Gambling (67.5) is peripheral and probably not really that applicable
to the skill. I use the Gambling minor skill from Poor Brendan's
Almanac in my campaign, and I might instead suggest allowing a
discount on XP cost for a soldier to acquire Gambling skill, rather
than building it into Soldier skill directly.

The perception increase (67.2) troubles me, though. Assuming two
experienced characters with a PC of 20: one a senior (Rank 8) soldier
and the other not. The soldier is going to have an effective PC of 36
versus 20 for the non-soldier. If we make spotting an approaching foe
a 3x difficulty task, the soldier has over 100% chance to spot the
opponent. Why would an army use more than one or two soldiers on watch?
It also seems out of scale to say that a soldier has almost twice
the perception of a non-soldier. Would this make any sense at all if
there was a company of troops marching through the wilderness, and the
soldiers were able to spot approaching creatures, but the ranger who
was serving as their guide wasn't?
And such a high PC is well out of the norm for humans. The max for
the stat for humans is 25 normally. In my campaign I have allowed
characters to bump that a little (Adventurer can be +1 racial maximum
and Hero can be +2 racial maximum). This seems as out of scale as
saying that a soldier's training allows him to double his Strength or
his Fatigue in combat.
A lot of things that soldiers do are done broadly but shallowly. It
isn't that every soldier has supernatural senses, but rather that
there are many soldiers on watch. If there are 10 soldiers on watch
for the company, and each has a PC of 12, that gives you 10 figures
with a 24% chance to make a 2x Perception roll. It's pretty unlikely
that none of them will succeed.
If I was going to leave a perception increase in the soldier skill,
I don't think that I'd allow it to go beyond +3 at most.


TEMPLAR
by Todd Douglas
posted by: uzikael <tdouglas@linuxpupil.com>

I was glad to see David chime in on the Templar, since I was going
suggest that he review it. I'd like to see a version that coordinates
with the DragonQuest Cathedral material, since that is a well
developed system for religion in DQ.

My own take on it is that it's probably okay if it meshes with your
take on the heroic. Templars certainly wouldn't fit in in my
campaign, but that's just a matter of different styles, not a problem
with the skill per se.

SPIRITS, RELIGION, AND PLANES
by David Barrass, et. al.
posted by: <david.barrass@ed.ac.uk>

I was also glad to see the reposting of the DQ Spirits and Religion
rules. As I said, I don't have a place for these rules in my own
campaign, but I continue to be impressed with the feel of the system.
I don't know how well it plays in practice, but it looks like what
SPI would have published when they got to writing up rules for gods
and religions in DQ.


PHYSICAL STRENGTH
posted by: uzikael <tdouglas@linuxpupil.com>

I think that this is nothing more than an extrapolated table with
separate values for each point of strength rather than groups. It's
nice if you're after that little bit of extra. I tend not to worry
about encumbrance in my campaign too much.


WIZARD
by Todd Douglas & Bruce Cook
posted by: uzikael <tdouglas@linuxpupil.com>

This also seems to be a very campaign-specific skill.

Costing everything in GS rather than Sp shows how very expensive this
skill is. I was going to point out how far out of scale with the rest
of the game this is, but then I found this in Arcane Wisdom:
'A good magical research library will cost about 30,000 Gold
Shillings to develop (less the value of any magical scrolls that the
Adept may add to the library as a result of his adventures) and should
take between five and ten years to develop.'

Personally, I think cost is a poor metric for a rule to use, because
the economy of different campaigns varies wildly (for example, a
"Peasants Campaign" where even a piece of silver was a rare and
valuable thing). Does anyone have a better suggestion? (To be fair,
I think that it should be changed both in this skill and in Arcane
Wisdom.)
Group: DQ-RULES Message: 860 From: Larry Date: 8/20/2004
Subject: DQ stuff for sale, going...going.....poof! :)
Hey guys,


In case no one saw the last post (I sort of buried the info way
down in the post), here's the info again. This will be my final
post on the subject. :) One "bid" is in for the bundle below
already, but no one's made an offer for the hardcover yet. I'll
wrap this all up tomorrow with whomever contacts me. Thanks. :)


DragonQuest 2nd ed. - hardcover.

-- Best offer =/> $75.

DragonQuest - original boxed set.
DragonQuest Gamemaster's Screen.
Arena of Death.
The Blade of Allectus
The Enchanted Wood
Ares magazine #3. Two copies.
Worldkiller (with Ares #1)

-- Best offer =/> $50 for everything else as a bundle.

Buyer pays actual shipping based on whatever method preferred.
Insurance is at buyer's discretion.



Best regards,

Larry mailto:Kurgan@Fastmail.fm
Group: DQ-RULES Message: 861 From: hollywood314@juno.com Date: 8/21/2004
Subject: Re: Comments on new skills
Rodger,

After I posted my skill, I realized that I had forgotten the XP cost. You are exactly correct. My intention is that the Soldier cost would be the same as Courtesian.

As far as gambling...that was a throw-in. I thought it would be fun to use in certain roleplaying situations. I'd love to hear of any other ideas for something to take its place.

While I agree with some of your points on keeping watch, I disagree with others. After reviewing my skill, I believe you are right, a RK X 2 increase is too much. Something more reasonable, like just a RK increase might be better.

I disagree that detecting stealth should be a function of the collective group on watch. While "The Watch" may be composed of numerous individuals acting together, the detection of someone sneaking by ultimately comes down to one individual noticing them. Further, a lone sentry patrolling a wall would not receive any benefit from the other sentries watching different parts of the wall. I feel that using stealth should be on a case-by-case basis. Each time a new guard or group of guards is encountered, stealth should be checked. A collective system would be unecessarily cumbersome. Of course, these are just my thoughts.

Stephen

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Group: DQ-RULES Message: 862 From: Todd A. Douglas Date: 8/21/2004
Subject: Re: Comments on new skills
Attachments :
    Rodger,

    you are exactly right concerning the PS Chart I posted. I have been using this for a while now, and it is just a smoother version of the PS Chart in the rule book. I hope someone else will find it usefull. I am also looking forward to how the Templar might be incorperated into other games.

    When I posted the Wizard Skill I did my best to taylor it to the rules posted on the website, and thus make it more generic than the one I use in my own game. One thing you didn't mention is the very expensive xp cost. Once a wizard learns a spell/talent/ritual it is learned to rank 0 and must be further ranked. Also Wizard Skill is wonderful for NPCs because the can have a few spells they need without granting them magic items. If a GM wanted to tone down the wizard skill they might want to link it to a single college, or a single branch. I use the Seagate Edition 1.5 Rulebook. Naming and Illusions are very different in those rules and I can see how Wizard Skill could be abused. The GM should limit the selection of spells that they allow their wizards to develop.

    Wizard & Templar are skills I have recently dreamed up, and they havn't been playtested for long. I look forward to any comments that you all have in the future.

    cheers,
    Todd
    ________________________________

    From: rthorm [mailto:rthorm@cornellbox.com]
    Sent: Fri 8/20/2004 2:13 PM
    To: dq-rules@yahoogroups.com
    Subject: [dq-rules] Comments on new skills


    I'm glad to see some new submissions in DQ-rules, even if it has taken
    me a few days to get my comments organized and ready to post.

    I've put all of my comments into one fat message, rather than sending
    them in several smaller messages. Those of you who are interested
    will probably want to read all of this, and those who are not can
    delete only one message instead of several.

    Here then are my comments on the various recent summer postings:

    SOLDIER
    posted by: Stephen <hollywood314@juno.com>

    There are no experience costs given for Soldier. There's not a lot to
    the Soldier skill (compared to something like Healer or Ranger), so I
    would expect that its XP costs would be in the range of Courtesan skill.

    Some time ago, I made a passing comment about treating groups of
    organized, trained soldiers as single, multi-hex creatures. So rather
    than the town watch being five guys that a couple adventurers could
    take out relatively easily, they would act as a single thing and
    behave in some special ways, and consequently be much more difficult
    to deal with. I haven't done much more with that idea, but Stephen's
    Soldier skill has reminded me of it, and I am going to try to work up
    a draft of the idea for that.

    In many ways, this is a good start but needs more work. (I mean this
    in the best way. I think this is an excellent start and it suggests a
    new skill I hadn't considered before. Even better, it suggests that
    such a skill might be useful, where I had skipped over the idea as
    unneeded before.)

    The ideas of increased physical training and capacity, and sleep
    (67.1) and (67.4) seem very good. I'd like to think about different
    mechanics for rest and recovery, but I like the ideas. Rallying
    (67.3) also seems to be on the right track.

    Gambling (67.5) is peripheral and probably not really that applicable
    to the skill. I use the Gambling minor skill from Poor Brendan's
    Almanac in my campaign, and I might instead suggest allowing a
    discount on XP cost for a soldier to acquire Gambling skill, rather
    than building it into Soldier skill directly.

    The perception increase (67.2) troubles me, though. Assuming two
    experienced characters with a PC of 20: one a senior (Rank 8) soldier
    and the other not. The soldier is going to have an effective PC of 36
    versus 20 for the non-soldier. If we make spotting an approaching foe
    a 3x difficulty task, the soldier has over 100% chance to spot the
    opponent. Why would an army use more than one or two soldiers on watch?
    It also seems out of scale to say that a soldier has almost twice
    the perception of a non-soldier. Would this make any sense at all if
    there was a company of troops marching through the wilderness, and the
    soldiers were able to spot approaching creatures, but the ranger who
    was serving as their guide wasn't?
    And such a high PC is well out of the norm for humans. The max for
    the stat for humans is 25 normally. In my campaign I have allowed
    characters to bump that a little (Adventurer can be +1 racial maximum
    and Hero can be +2 racial maximum). This seems as out of scale as
    saying that a soldier's training allows him to double his Strength or
    his Fatigue in combat.
    A lot of things that soldiers do are done broadly but shallowly. It
    isn't that every soldier has supernatural senses, but rather that
    there are many soldiers on watch. If there are 10 soldiers on watch
    for the company, and each has a PC of 12, that gives you 10 figures
    with a 24% chance to make a 2x Perception roll. It's pretty unlikely
    that none of them will succeed.
    If I was going to leave a perception increase in the soldier skill,
    I don't think that I'd allow it to go beyond +3 at most.


    TEMPLAR
    by Todd Douglas
    posted by: uzikael <tdouglas@linuxpupil.com>

    I was glad to see David chime in on the Templar, since I was going
    suggest that he review it. I'd like to see a version that coordinates
    with the DragonQuest Cathedral material, since that is a well
    developed system for religion in DQ.

    My own take on it is that it's probably okay if it meshes with your
    take on the heroic. Templars certainly wouldn't fit in in my
    campaign, but that's just a matter of different styles, not a problem
    with the skill per se.

    SPIRITS, RELIGION, AND PLANES
    by David Barrass, et. al.
    posted by: <david.barrass@ed.ac.uk>

    I was also glad to see the reposting of the DQ Spirits and Religion
    rules. As I said, I don't have a place for these rules in my own
    campaign, but I continue to be impressed with the feel of the system.
    I don't know how well it plays in practice, but it looks like what
    SPI would have published when they got to writing up rules for gods
    and religions in DQ.


    PHYSICAL STRENGTH
    posted by: uzikael <tdouglas@linuxpupil.com>

    I think that this is nothing more than an extrapolated table with
    separate values for each point of strength rather than groups. It's
    nice if you're after that little bit of extra. I tend not to worry
    about encumbrance in my campaign too much.


    WIZARD
    by Todd Douglas & Bruce Cook
    posted by: uzikael <tdouglas@linuxpupil.com>

    This also seems to be a very campaign-specific skill.

    Costing everything in GS rather than Sp shows how very expensive this
    skill is. I was going to point out how far out of scale with the rest
    of the game this is, but then I found this in Arcane Wisdom:
    'A good magical research library will cost about 30,000 Gold
    Shillings to develop (less the value of any magical scrolls that the
    Adept may add to the library as a result of his adventures) and should
    take between five and ten years to develop.'

    Personally, I think cost is a poor metric for a rule to use, because
    the economy of different campaigns varies wildly (for example, a
    "Peasants Campaign" where even a piece of silver was a rare and
    valuable thing). Does anyone have a better suggestion? (To be fair,
    I think that it should be changed both in this skill and in Arcane
    Wisdom.)



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    Group: DQ-RULES Message: 863 From: rthorm Date: 10/28/2004
    Subject: Universe RPG is going open source
    For those of you who don't follow both groups, Jim Goltz has announced
    that he is starting up an open source repository and project for SPI's
    science-fiction RPG 'Universe' using SourceForge to archive and
    distribute it.

    http://universerpg.sourceforge.net/

    He seems to be using a number of programming tools in order to track
    versioning and produce his documents. It's appealing in some ways, to
    think about doing the same with DragonQuest, but it would require
    learning a number of unfamiliar tools, and I'm not sure that any sort
    of OpenDQ project would benefit from the overhead this would require.

    Just to update everyone, I am still working on OpenDQ, but it has been
    somewhat back-burnered of late in favor of some other projects, both
    IRL and other non-DQ game projects.

    Also, if anyone is interested, Ian Taylor has put together a
    compilation of all Ares magazines (including the games, boards and
    counters) in PDF format as a 2-CD collection. I've only had a chance
    to browse a couple of the issues so far, but it's a nice resource to have.

    http://members.iinet.net.au/~avalon1/IMPRINT/IMPRINT.htm

    --Rodger
    Group: DQ-RULES Message: 865 From: rthorm Date: 11/2/2004
    Subject: Advertising
    I'm sorry that last message got through. Obviously, the poster saw
    "DragonQuest" and wasn't aware that the DragonQuest he was familiar
    with was not the same as the DragonQuest this group is about.

    But the traffic on this group is low enough that I'm not going to
    limit the posting, unless we start getting a lot more offtopic postings.

    --Rodger
    Group: DQ-RULES Message: 866 From: jcorey30 Date: 11/11/2004
    Subject: Playing?
    Mr Thorm and I were talking about launching a new site, but were
    concerned about the lack of activity on this board. Is anyone
    playing right now? This community waxes and wanes... but I do not
    recall a period of activity this light. If you are not playing are
    you taking a break? or is it over for you? Maybe we are all getting
    too old :-)

    JohnC
    Group: DQ-RULES Message: 867 From: Gabriel Martinez Date: 11/11/2004
    Subject: Playing? Argentina Report.

    Right now..., I'm playing two campaigns.

    The fist one finish last adventure with House of Kurin, and is running since March of 2001.

    The other, entirely in Alusia, this all the original material of DragonQuest. It was created with a mix of new and old players..., and it is useful to train new players for new parties.

    At the moment, I registered at least a couple more of DQ teams.

    It could be interesting to see other site of DQ.

    Regards...

    Gabriel.

     
     
     
     
    -----Mensaje original-----
    De: jcorey30 [mailto:dq@johncorey.com]
    Enviado el: Jueves, 11 de Noviembre de 2004 05:50 p.m.
    Para: dq-rules@yahoogroups.com
    Asunto: [dq-rules] Playing?


    Mr Thorm and I were talking about launching a new site, but were
    concerned about the lack of activity on this board.  Is anyone
    playing right now?  This community waxes and wanes... but I do not
    recall a period of activity this light.  If you are not playing are
    you taking a break?  or is it over for you?  Maybe we are all getting
    too old :-)

    JohnC





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    Group: DQ-RULES Message: 868 From: Greg Date: 11/11/2004
    Subject: Re: Playing?
    Hello all

    I only joined a couple of days ago.

    I have not been able to make the time to peruse this group or the
    other DQ groups I joined.

    Being a computer developer I have ideas for DQ but I am unable to
    drop everything and solely devote my time to this. But I wish that I
    could.

    As for age - I am 21 -------------( a few times! )

    Greg - questing for more...

    --- In dq-rules@yahoogroups.com, "jcorey30" <dq@j...> wrote:
    >
    > Mr Thorm and I were talking about launching a new site, but were
    > concerned about the lack of activity on this board. Is anyone
    > playing right now? This community waxes and wanes... but I do not
    > recall a period of activity this light. If you are not playing
    are
    > you taking a break? or is it over for you? Maybe we are all
    getting
    > too old :-)
    >
    > JohnC
    Group: DQ-RULES Message: 869 From: Martin Gallo Date: 11/11/2004
    Subject: Re: Playing?
    I am not playing (as usual). I had a local Thursday night RPG group
    that was heavily into DnD for a while. As these things usually go,
    internal politics got hot and heavy and the group went on hiatus (I
    managed to miss all the 'fun' because I was either sick or working
    for a period of three weeks). The intent was to start some different
    game up, but everybody decided it was too much trouble and they no
    longer role play on Thursday nights.

    I do read the list and have enjoyed it. I even got some ideas for the
    game that almost was. I vote to kep it open.

    Marty

    Interestingly, the Universe groups are now more active than the DQ groups.

    Useless trivia - I turned 42 last week. Now I can drink TWO beers.

    >Mr Thorm and I were talking about launching a new site, but were
    >concerned about the lack of activity on this board. Is anyone
    >playing right now? This community waxes and wanes... but I do not
    >recall a period of activity this light. If you are not playing are
    >you taking a break? or is it over for you? Maybe we are all getting
    >too old :-)

    --

    "Be who you are and say what you feel, because those who mind don't
    matter and those who matter don't mind." - Dr. Seuss

    Love is a full time job, with fringe benefits.

    "Learn from the mistakes of others. You won't live long enough to
    make them all yourself."
    Group: DQ-RULES Message: 870 From: phaeton_nz@yahoo.co.nz Date: 11/11/2004
    Subject: Re: Playing?
    >Mr Thorm and I were talking about launching a new site, but were
    >concerned about the lack of activity on this board. Is anyone
    >playing right now? This community waxes and wanes... but I do not
    >recall a period of activity this light. If you are not playing are
    >you taking a break? or is it over for you? Maybe we are all getting
    >too old :-)

    Well the Seagate Guild in Auckland, New Zealand is still going strong. Been
    busy with work and website updates for an on-line D3.5 chat ... I wonder if
    it would be worth setting one up for DragonQuest?

    Keith
    Group: DQ-RULES Message: 871 From: J. K. Hoffman Date: 11/11/2004
    Subject: Re: Playing?
    jcorey30 wrote:
    >
    > Mr Thorm and I were talking about launching a new site, but were
    > concerned about the lack of activity on this board. Is anyone
    > playing right now? This community waxes and wanes... but I do not
    > recall a period of activity this light. If you are not playing are
    > you taking a break? or is it over for you? Maybe we are all getting
    > too old :-)
    >
    > JohnC

    I haven't had time for *any* gaming for years, unfortunately. And, I've
    moved away from everyone I knew that played. I'm sure there are players
    in my area, since I'm in Houston, but I just haven't had time to find
    them and make contact!

    Good luck with the site, though!
    Jim
    --
    "Dost thou love life? Then do not squander time, for that's the stuff
    that life is made of."
    -Ben Franklin
    Group: DQ-RULES Message: 872 From: Scott Knowles Date: 11/11/2004
    Subject: Re: Playing?
    Jim wrote...
     
    <<I haven't had time for *any* gaming for years, unfortunately.  And, I've
    moved away from everyone I knew that played.  I'm sure there are players
    in my area, since I'm in Houston, but I just haven't had time to find
    them and make contact!>>
     
    I hear you! I had to do the same, but have been getting along with PBEM's (play by email). They work out quite well, and have advantages over face to face play.
     
    I would love to play a game of DQ by email, or in about 6 months maybe run one
     
    Scott
    Group: DQ-RULES Message: 873 From: Elgiem SilverGlade Date: 11/12/2004
    Subject: Playing
    Hi;

    I have been lurking in this group for years. I have a group going in NYC.
    So, some of us are still playing, just not very vocal.

    Elgiem SilverGlade
    Group: DQ-RULES Message: 874 From: David Chappell Date: 11/15/2004
    Subject: Re: Playing?
    --- In dq-rules@yahoogroups.com, "jcorey30" <dq@j...> wrote:
    >
    > Mr Thorm and I were talking about launching a new site, but were
    > concerned about the lack of activity on this board. Is anyone
    > playing right now? This community waxes and wanes... but I do not
    > recall a period of activity this light. If you are not playing
    are
    > you taking a break? or is it over for you? Maybe we are all
    getting
    > too old :-)
    >
    > JohnC

    Too old? Perish the thought. This past Friday I ran the 22nd session
    of a campaign I've been running for the past 6 or 7 months. For me
    the game is very much alive and well.

    -David
    Group: DQ-RULES Message: 875 From: David Chappell Date: 11/15/2004
    Subject: Re: Playing?
    --- In dq-rules@yahoogroups.com, "J. K. Hoffman" <ryumaou@s...>
    wrote:
    > I haven't had time for *any* gaming for years, unfortunately.
    And, I've
    > moved away from everyone I knew that played. I'm sure there are
    players
    > in my area, since I'm in Houston, but I just haven't had time to
    find
    > them and make contact!

    My players are scattered all across the southeastern United States,
    but that doesn't stop us. We still play using OpenRPG as our virtual
    tabletop and teamspeak for voice communication.

    -David
    Group: DQ-RULES Message: 876 From: dq@johncorey.com Date: 11/15/2004
    Subject: Re: Playing?
    That is the kind of story I like to hear!

    >
    >
    > --- In dq-rules@yahoogroups.com, "J. K. Hoffman" <ryumaou@s...>
    > wrote:
    >> I haven't had time for *any* gaming for years, unfortunately.
    > And, I've
    >> moved away from everyone I knew that played. I'm sure there are
    > players
    >> in my area, since I'm in Houston, but I just haven't had time to
    > find
    >> them and make contact!
    >
    > My players are scattered all across the southeastern United States,
    > but that doesn't stop us. We still play using OpenRPG as our virtual
    > tabletop and teamspeak for voice communication.
    >
    > -David
    >
    >
    >
    >
    >
    >
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    > Yahoo! Groups Links
    >
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    >
    >
    >
    >
    >
    Group: DQ-RULES Message: 877 From: Ian Court Date: 11/19/2004
    Subject: Re: Playing?
    In terms of the question as to whether anyone even plays anymore, I am involved in an active group that plays DQ every Sunday. I'm only 20 myself, but my group is quite a bit older and got me hooked on this rules system (3.5 D&D sucks). I mainly use this group for things like monster statistics, magical items, and the like, and in that spirit, I offer a few demons I wrote up for 3rd Edition DQ in the hopes that others may share their hard work.
     
    -Iain
     

    Dretch

    Natural Habitat:

    The Abyss

    Frequency:

    Very Rare Number: 1-40

    Description:

    Dretchs are miserable little demons that swarm about the abyss or serve as troops in the great infernal armies. They do not speak but communicate telepathically with one another.

    Talents, Skills and Magic:

    Movement Rates:

    PS:

    12 MD: 13 AG: 16 MA: 5

    EN:

    9 FT: 18 WP: 13 PC: 10

    PB:

    6 TMR: 5 NA: Shell absorbs 1 DP

    Weapons:

    Attacks with claw d-1 SC: 65

    Succubus

    Natural Habitat:

    The Abyss

    Frequency:

    Very Rare Number: 1

    Description:

    Succubi appear as very comely females with strikingly demonic eyes and large bat wings.

    Talents, Skills and Magic:

    Kiss of Succubus

    The kiss of a Succubus drains away the life force of a target. The kiss does d-4 damage directly to endurance (unabsorbed by armour unless the victim is completely covered head to toe, thus rendering attack useless)and cannot be healed by less than Rank 5 Healer. In order to kiss an unwilling victim, the Succubus must successfully close and grapple and make a successful attack at SC: 60.

    Spell Of Charming

    (General)

    Range: 105’ Duration: 7 hours

    Cast Chance: 44% Resist: P/A

    Effects:

    The target perceives the Succubus as a trusted friend (and possibly potential lover). Can influence the actions of target with 90% to do anything not harmful to self or close friends. This spell adds 15% to the base chance of executing Kiss of Succubus.

    Blight Spell

    (General)

    Range:

    135’ Duration: 9 days Cast Chance: 45% Resist: P

    Effects:

    Target who fails to resist has his strike chance and Magic Resistance reduced by 8.

    Movement Rates:

    250’ (400’ flying)

    PS:

    13 MD: 13 AG: 20 MA: 16

    EN: 23 FT: 30 WP: 17 PC: 23

    PB:

    20 TMR: 6 (8 flying) NA: Demonic form resists 4 DP

    Weapons:

    Rank 2 Claw for d+1 SC: 85

    Kyton

    Natural Habitat:

    The Abyss

    Frequency:

    Very Rare Number: 1-20

    Description:

    Kyton are wrapped in chain clothing, which they can animate at will.

    Talents, Skills and Magic:

    Dancing Chains

    A Kyton can animate any chains within 20’. These chains can be increased in length by up to 15’ and sprout razor-sharp spikes, attacking with –20 of the Kyton’s SC.

    Unnerving Gaze

    A Kyton can cause his face to appear as that of a foe’s loved one. If the foe does not make 3x willpower each round, he suffers –10 to attacks roles against the Kyton this round.

    Movement Rates:

    250’

    PS:

    13 MD: 16 AG: 18 MA: 6

    EN:

    25 FT: 50 WP: 16 PC: 23

    PB:

    7 TMR: 6 NA: Demonic form resists 6 DP

    Weapons:

    Rank 3 Chains d-1 SC: 95%


    What's the real difference between politician and mobster?
    Both eat steak and lobster, both drink the fine wines,
    both run the government and live the high times.

    -Sage Francis

    Yahoo! India Matrimony: Find your life partner online.

    Group: DQ-RULES Message: 878 From: Esko Halttunen Date: 11/20/2004
    Subject: Re: Playing?
    Hello, Ian.


    > In terms of the question as to whether anyone even plays anymore, I am
    > involved in an active group that plays DQ every Sunday. I'm only 20
    > myself, but my group is quite a bit older and got me hooked on this
    > rules system (3.5 D&D sucks). I mainly use this group for things like
    > monster statistics, magical items, and the like, and in that spirit, I
    > offer a few demons I wrote up for 3rd Edition DQ in the hopes that
    > others may share their hard work.
    > -Iain

    Well, you might want to see what I'm working on right now, a new mosnter
    supplement for DQ as part ofa more ambitious magic system rework for a
    new type of campaign setting inspired by the computer stratgey game
    Dominions 2: The Ascension Wars. It has dozens of new (and mostly rather
    powerful) creatures. Not quite finished yet, but maybe in a week or two.

    <snip monster descriptions>

    The dretch sounds like agood addition for demonic fodder, as even the
    imps are rather formidable in DQ. DQ already has a succubus in the 2E,
    so yours is redundant and frankly worse in execution than the existing
    one. The Kyton is more interesting, but probably not something I would
    personally use. If you like your monsters to have less of a cookie
    cutter feel, give their stats a range (e.g. PS: 18 - 25) like all
    non-unique creatures in DQ have, so that there is variation between
    individual creatures. It's easy to construct a few generic templates and
    then apply a mix of them when a party encounters a group of critters,
    and then all of them aren't predictable.

    Ian Court wrote:

    > In terms of the question as to whether anyone even plays anymore, I am
    > involved in an active group that plays DQ every Sunday. I'm only 20
    > myself, but my group is quite a bit older and got me hooked on this
    > rules system (3.5 D&D sucks). I mainly use this group for things like
    > monster statistics, magical items, and the like, and in that spirit, I
    > offer a few demons I wrote up for 3rd Edition DQ in the hopes that
    > others may share their hard work.
    > -Iain
    > *
    >
    > Dretch
    >
    > *
    >
    > *Natural Habitat: *The Abyss
    >
    > **
    >
    > *Frequency: *Very Rare *Number: *1-40
    >
    > **
    >
    > *Description: *Dretchs are miserable little demons that swarm about
    > the abyss or serve as troops in the great infernal armies. They do not
    > speak but communicate telepathically with one another.
    >
    > *
    >
    > Talents, Skills and Magic:
    >
    > ***
    >
    > *Movement Rates: *
    >
    > *PS: *12 *MD: *13 *AG: *16* **MA: *5
    >
    > **
    >
    > *EN: *9 *FT: *18 *WP: *13 *PC: *10
    >
    > **
    >
    > *PB: *6 *TMR: *5 *NA: *Shell absorbs 1 DP
    >
    > **
    >
    > *Weapons: *Attacks with claw d-1 SC: 65
    >
    > *
    >
    > Succubus
    >
    > *
    >
    > *Natural Habitat: *The Abyss
    >
    > **
    >
    > *Frequency: *Very Rare *Number: *1
    >
    > **
    >
    > *Description: *Succubi appear as very comely females with strikingly
    > demonic eyes and large bat wings.
    >
    > **
    >
    > *Talents, Skills and Magic: *
    >
    > *
    >
    > Kiss of Succubus
    >
    > *
    >
    > The kiss of a Succubus drains away the life force of a target. The
    > kiss does d-4 damage /directly to endurance/ (unabsorbed by armour
    > unless the victim is completely covered head to toe, thus rendering
    > attack useless)and cannot be healed by less than Rank 5 Healer. In
    > order to kiss an unwilling victim, the Succubus must successfully
    > close and grapple and make a successful attack at SC: 60.
    >
    > *
    >
    > Spell Of Charming
    >
    > *
    >
    > (General)
    >
    > //
    >
    > /Range: 105’ Duration: 7 hours/ /Cast Chance: /44% /Resist: /P/A
    >
    > //
    >
    > /Effects: /The target perceives the Succubus as a trusted friend (and
    > possibly potential lover). Can influence the actions of target with
    > 90% to do anything not harmful to self or close friends. This spell
    > adds 15% to the base chance of executing Kiss of Succubus.
    >
    > *
    >
    > Blight Spell
    >
    > *
    >
    > (General)
    >
    > //
    >
    > /Range: /135’/ Duration: /9 days /Cast Chance: /45% /Resist: /P
    >
    > //
    >
    > /Effects: /Target who fails to resist has his strike chance and Magic
    > Resistance reduced by 8.
    >
    > **
    >
    > *Movement Rates: *250’ (400’ flying)
    >
    > **
    >
    > *PS: *13 *MD: *13 *AG: *20* **MA: *16
    >
    > *EN: *23* **FT: *30 *WP: *17 *PC: *23
    >
    > **
    >
    > *PB: *20 *TMR: *6 (8 flying)* NA: *Demonic form resists 4 DP
    >
    > **
    >
    > *Weapons:* Rank 2 Claw for d+1 SC: 85
    >
    > *
    >
    > Kyton
    >
    > *
    >
    > *Natural Habitat: *The Abyss
    >
    > **
    >
    > *Frequency: *Very Rare *Number: *1-20
    >
    > **
    >
    > *Description: *Kyton are wrapped in chain clothing, which they can
    > animate at will.
    >
    > *
    >
    > Talents, Skills and Magic:
    >
    > **
    >
    > Dancing Chains
    >
    > *
    >
    > A Kyton can animate any chains within 20’. These chains can be
    > increased in length by up to 15’ and sprout razor-sharp spikes,
    > attacking with –20 of the Kyton’s SC.
    >
    > *
    >
    > Unnerving Gaze
    >
    > *
    >
    > A Kyton can cause his face to appear as that of a foe’s loved one. If
    > the foe does not make 3x willpower each round, he suffers –10 to
    > attacks roles against the Kyton this round.
    >
    > **
    >
    > *Movement Rates: *250’
    >
    > **
    >
    > *PS: *13 *MD: *16 *AG: *18* **MA: *6
    >
    > **
    >
    > *EN: *25* **FT: *50 *WP: *16 *PC: *23
    >
    > **
    >
    > *PB: *7 *TMR: *6 *NA: *Demonic form resists 6 DP
    >
    > **
    >
    > *Weapons: *Rank 3 Chains d-1 SC: 95%
    >
    >
    >
    > What's the real difference between politician and mobster?
    > Both eat steak and lobster, both drink the fine wines,
    > both run the government and live the high times.
    >
    > -Sage Francis
    Group: DQ-RULES Message: 879 From: Mark D Date: 1/7/2005
    Subject: Re: Digest Number 275
    Greetings and Hello to all,

    I have a DQ question and was wondering if I could get
    some expert opinions.

    Regarding,
    "Spell of Creating Shadow-Starsword
    EFFECTS: Only Star Mages may create a Starsword, and
    only Dark Mages or Shadow Weavers may create a Shadow
    Sword. Any sword within range may have this type of
    spell cast over it. The sword will then have 1 ( + 1
    per Rank) added to its Base Chance and 1 (+ 1 for
    every 3 or fraction of 3 Ranks) added to the damage it
    will do whenever it is used against a creature of
    opposite alignment. Starswords do extra damage to
    creatures of night and shadow and shadowswords do
    extra damage to all other creatures."

    My group has been debating this topic, so my question
    is this: Does the Strike Chance AND Damage only work
    against creatures of opposite alignments OR would,
    say, a star sword get the + to SC against a creature
    of the same alignment, but not get the additional
    damage?

    If at all possible, it would be great to hear opinions
    from long time DMs and players, as well as any
    original DQ contributors (if they are out there
    reading this).

    Thanks in advance.

    Mark



    __________________________________
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    Group: DQ-RULES Message: 880 From: Jason Honhera Date: 1/8/2005
    Subject: Re: Digest Number 276
    Both benefits are only against opposing aligned creatures.  The energy that enhances the physical sword is in no way harmful to like aligned creatures.


    dq-rules@yahoogroups.com wrote:

    There is 1 message in this issue.

    Topics in this digest:

    1. Re: Digest Number 275
    From: Mark D


    ________________________________________________________________________
    ________________________________________________________________________

    Message: 1
    Date: Fri, 7 Jan 2005 08:58:35 -0800 (PST)
    From: Mark D
    Subject: Re: Digest Number 275


    Greetings and Hello to all,

    I have a DQ question and was wondering if I could get
    some expert opinions.

    Regarding,
    "Spell of Creating Shadow-Starsword
    EFFECTS: Only Star Mages may create a Starsword, and
    only Dark Mages or Shadow Weavers may create a Shadow
    Sword. Any sword within range may have this type of
    spell cast over it. The sword will then have 1 ( + 1
    per Rank) added to its Base Chance and 1 (+ 1 for
    every 3 or fraction of 3 Ranks) added to the damage it
    will do whenever it is used against a creature of
    opposite alignment. Starswords do extra damage to
    creatures of night and shadow and shadowswords do
    extra damage to all other creatures."

    My group has been debating this topic, so my question
    is this: Does the Strike Chance AND Damage only work
    against creatures of opposite alignments OR would,
    say, a star sword get the + to SC against a creature
    of the same alignment, but not get the additional
    damage?

    If at all possible, it would be great to hear opinions
    from long time DMs and players, as well as any
    original DQ contributors (if they are out there
    reading this).

    Thanks in advance.

    Mark



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    Group: DQ-RULES Message: 881 From: J. Corey Date: 1/8/2005
    Subject: Re: Digest Number 276
    And I would go as far to rule (if I were the GM) that the sword has NO
    effect on like aligned creatures. Not even it's normal damage.
    But I am more used to GMing than playing, so I can be a bit of a
    bastard.


    an 8, 2005, at 11:35 AM, Jason Honhera wrote:

    > Both benefits are only against opposing aligned creatures.  The energy
    > that enhances the physical sword is in no way harmful to like aligned
    > creatures.
    >
    >
    > dq-rules@yahoogroups.com wrote:
    >
    > There is 1 message in this issue.
    >
    > Topics in this digest:
    >
    > 1. Re: Digest Number 275
    > From: Mark D
    >
    >
    > _______________________________________________________________________
    > _
    > _______________________________________________________________________
    > _
    >
    > Message: 1
    > Date: Fri, 7 Jan 2005 08:58:35 -0800 (PST)
    > From: Mark D
    > Subject: Re: Digest Number 275
    >
    >
    > Greetings and Hello to all,
    >
    > I have a DQ question and was wondering if I could get
    > some expert opinions.
    >
    > Regarding,
    > "Spell of Creating Shadow-Starsword
    > EFFECTS: Only Star Mages may create a Starsword, and
    > only Dark Mages or Shadow Weavers may create a Shadow
    > Sword. Any sword within range may have this type of
    > spell cast over it. The sword will then have 1 ( + 1
    > per Rank) added to its Base Chan! ce and 1 (+ 1 for
    > every 3 or fraction of 3 Ranks) added to the damage it
    > will do whenever it is used against a creature of
    > opposite alignment. Starswords do extra damage to
    > creatures of night and shadow and shadowswords do
    > extra damage to all other creatures."
    >
    > My group has been debating this topic, so my question
    > is this: Does the Strike Chance AND Damage only work
    > against creatures of opposite alignments OR would,
    > say, a star sword get the + to SC against a creature
    > of the same alignment, but not get the additional
    > damage?
    >
    > If at all possible, it would be great to hear opinions
    > from long time DMs and players, as well as any
    > original DQ contributors (if they are out there
    > reading this).
    >
    > Thanks in advance.
    >
    > Mark
    >
    >
    >
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    Group: DQ-RULES Message: 882 From: carissea Date: 1/10/2005
    Subject: Re: Digest Number 276
    Interesting. I'd have gone in the opposite direction, ruling that the
    increased chance to hit comes in some way from the sword's increased
    responsiveness to the wielder -- although the shadow/star energy of
    the sword is harmless to others (so the damage-causing effect goes away).

    Now if my GM wanted to be a sadistic bastard and rule otherwise,
    that's his prerogative. You could probably justify it either way. I
    always felt that Shadow mages had an intriguing set of spells in the
    first place, so don't feel that either ruling would make much
    difference in how fun the class is.

    However, I haven't played DQ for years, and haven't found any group of
    players since I moved to Sydney.


    --- In dq-rules@yahoogroups.com, "J. Corey" <dq@j...> wrote:
    >
    > And I would go as far to rule (if I were the GM) that the sword has NO
    > effect on like aligned creatures. Not even it's normal damage.
    > But I am more used to GMing than playing, so I can be a bit of a
    > bastard.
    >
    >
    > an 8, 2005, at 11:35 AM, Jason Honhera wrote:
    >
    > > Both benefits are only against opposing aligned creatures. The
    energy
    > > that enhances the physical sword is in no way harmful to like
    aligned
    > > creatures.
    > >
    > >
    > > dq-rules@yahoogroups.com wrote:
    > >
    > > There is 1 message in this issue.
    > >
    > > Topics in this digest:
    > >
    > > 1. Re: Digest Number 275
    > > From: Mark D
    > >
    > >
    > >
    _______________________________________________________________________
    > > _
    > >
    _______________________________________________________________________
    > > _
    > >
    > > Message: 1
    > > Date: Fri, 7 Jan 2005 08:58:35 -0800 (PST)
    > > From: Mark D
    > > Subject: Re: Digest Number 275
    > >
    > >
    > > Greetings and Hello to all,
    > >
    > > I have a DQ question and was wondering if I could get
    > > some expert opinions.
    > >
    > > Regarding,
    > > "Spell of Creating Shadow-Starsword
    > > EFFECTS: Only Star Mages may create a Starsword, and
    > > only Dark Mages or Shadow Weavers may create a Shadow
    > > Sword. Any sword within range may have this type of
    > > spell cast over it. The sword will then have 1 ( + 1
    > > per Rank) added to its Base Chan! ce and 1 (+ 1 for
    > > every 3 or fraction of 3 Ranks) added to the damage it
    > > will do whenever it is used against a creature of
    > > opposite alignment. Starswords do extra damage to
    > > creatures of night and shadow and shadowswords do
    > > extra damage to all other creatures."
    > >
    > > My group has been debating this topic, so my question
    > > is this: Does the Strike Chance AND Damage only work
    > > against creatures of opposite alignments OR would,
    > > say, a star sword get the + to SC against a creature
    > > of the same alignment, but not get the additional
    > > damage?
    > >
    > > If at all possible, it would be great to hear opinions
    > > from long time DMs and players, as well as any
    > > original DQ contributors (if they are out there
    > > reading this).
    > >
    > > Thanks in advance.
    > >
    > > Mark
    > >
    > >
    > >
    > > __________________________________
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    > >
    Group: DQ-RULES Message: 883 From: skuggdraken Date: 1/19/2005
    Subject: Adventures?
    Anyone have the Enchanted wood or any other adventure on file and
    want to supply them? Suggestion is to either have it here or e-mail
    me at reverses@home.se.

    Just asking. Thanks :)
    Group: DQ-RULES Message: 884 From: mark_escort2003 Date: 2/8/2005
    Subject: Looking for E-mail Players
    HI Guys

    My name is Stephen an experienced DQ player of some 23 years now
    (GULP) I run a number of groups in the north of England all part of
    the same campaign and am looking for players from around the world
    who would like to take the roles of important characters in my
    campaign.

    You could be evil tyrants or peaceful kings, powerful sorcerers or
    generals of huge armies, or even demons or powerfiul undead the list
    is endless.

    You will be initially sent a profile of your character and your local
    and geo-political situation including your allies and your enemies
    and any interesting facts or rumours relevant to your position and
    status, every two weeks I shall ask you to email me your orders to
    your minions or peoples or perhaps ypu want to go adventuring
    yourself. The possibilities are endless.

    All i need from yourself initially are

    Your name
    Your age
    Your email address
    The alignment of the character you would like to play
    The race of the character you would prefer to play

    Please note where ever possible I will try and find a character that
    is suitable to your requests but this may not always be possible due
    to that position already being chosen.

    PLease email to stemcginn35@hotmail.com and lets have some fun.
    Group: DQ-RULES Message: 885 From: Carl Mumm Date: 2/8/2005
    Subject: Re: Looking for E-mail Players
    Dear Stephen,

    My name is Carl Stephen Mumm. I'm currently living in
    Los Angeles and hating it. I'm a frustrated fantasy
    writer because in order to earn my bread and butter, I
    decided to teach middle school. (Big mistake.)

    Anyway, I've been a player and a judge of DQ ever
    since the first edition of the rules came out from
    SPI. Here are the stats you asked for:

    Your name
    Carl S Mumm

    Your age
    42

    Your email address
    brovenar@yahoo.com

    The alignment of the character you would like to play
    As evil and as nasty as possible.

    The race of the character you would prefer to play
    Any.

    The powerful undead or the demon characters sound
    interesting. I'm used to playing magicians or anyone,
    really. I have a lot of wargame experience, plus I'm a
    shogi player, so strategy and armies are in good hands
    with me.

    Yes, this sounds like an excellent diversion. Thanks
    for the email, Stephen.

    CS

    PS: An old friend of mine may be interested in this,
    as well. Shall I send you his email address, or would
    you rather he emailed you?


    --- mark_escort2003 <stemcginn35@hotmail.com> wrote:

    >
    > HI Guys
    >
    > My name is Stephen an experienced DQ player of some
    > 23 years now
    > (GULP) I run a number of groups in the north of
    > England all part of
    > the same campaign and am looking for players from
    > around the world
    > who would like to take the roles of important
    > characters in my
    > campaign.
    >
    > You could be evil tyrants or peaceful kings,
    > powerful sorcerers or
    > generals of huge armies, or even demons or powerfiul
    > undead the list
    > is endless.
    >
    > You will be initially sent a profile of your
    > character and your local
    > and geo-political situation including your allies
    > and your enemies
    > and any interesting facts or rumours relevant to
    > your position and
    > status, every two weeks I shall ask you to email me
    > your orders to
    > your minions or peoples or perhaps ypu want to go
    > adventuring
    > yourself. The possibilities are endless.
    >
    > All i need from yourself initially are
    >
    > Your name
    > Your age
    > Your email address
    > The alignment of the character you would like to
    > play
    > The race of the character you would prefer to play
    >
    > Please note where ever possible I will try and find
    > a character that
    > is suitable to your requests but this may not always
    > be possible due
    > to that position already being chosen.
    >
    > PLease email to stemcginn35@hotmail.com and lets
    > have some fun.
    >
    >
    >
    >




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    Group: DQ-RULES Message: 886 From: Scott Knowles Date: 2/8/2005
    Subject: Re: Looking for E-mail Players
    Hello Everyone,
     
    My name is Scott Knowles, I have been RP'ing for onwards of 26 years. I have played many types of games and DQ has a special place in my memories. I have also played in several games by email.
     
    I grew up in Hawaii, but now live in a quieter area in Oregon to raise the kids.
     
    As for the questions...
     
    Scott Knowles
    40
    Lawful Evil'ish
    Any, Undead would be interesting also. Not a demon
    I am used to playing mages also, I really enjoyed playing a runemage.
     
      ----- Original Message -----
    Sent: Tuesday, February 08, 2005 04:36
    Subject: [dq-rules] Looking for E-mail Players


    HI Guys

    My name is Stephen an experienced DQ player of some 23 years now
    (GULP) I run a number of groups in the north of England all part of
    the same campaign and am looking for players from around the world
    who would like to take the roles of important characters in my
    campaign.

    You could be evil tyrants or peaceful kings, powerful sorcerers or
    generals of huge armies, or even demons or powerfiul undead the list
    is endless.

    You will be initially sent a profile of your character and your local
    and geo-political situation including your allies and your enemies
    and any interesting facts or rumours relevant to your position and
    status, every two weeks I shall ask you to email me your orders to
    your minions or peoples or perhaps ypu want to go adventuring
    yourself. The possibilities are endless.

    All i need from yourself initially are

    Your name
    Your age
    Your email address
    The alignment of the character you would like to play
    The race of the character you would prefer to play

    Please note where ever possible I will try and find a character that
    is suitable to your requests but this may not always be possible due
    to that position already being chosen.

    PLease email to stemcginn35@hotmail.com  and lets have some fun.





    To Post a message, send it to:   dq-rules@eGroups.com
    To Unsubscribe, send a blank message to: dq-rules-unsubscribe@eGroups.com



    Group: DQ-RULES Message: 887 From: Gabriel Martinez Date: 2/8/2005
    Subject: Re: Looking for E-mail Players
    Hi,
     
    I'm a young player of DQ (just 15 years playing it and 35 Years old), and I interested to play by mail. I'm from Buenos Aires, Argentina; and work at the Environmental Ministry for 10 years. Actually I'm in two parties. In the fist one, we're finishing Enchanted Wood. And in the other one, we're in Alusia.
     
    Name:
    Gabriel Martínez
     
    Age:
    35
     
    E-mail:
     
    Aligment:
    Neutral
     
    Race:
    Coud be anyone.
     
    My wargamer tradition moved my to choose a General, or maybe just an oficer in an army, or maybe the leader of an small gang of adveturers or mercenaries.
     
    We continue in touch.
     
    Gabriel.
     
     
    -----Mensaje original-----
    De: mark_escort2003 [mailto:stemcginn35@hotmail.com]
    Enviado el: Martes, 08 de Febrero de 2005 09:37 a.m.
    Para: dq-rules@yahoogroups.com
    Asunto: [dq-rules] Looking for E-mail Players


    HI Guys

    My name is Stephen an experienced DQ player of some 23 years now
    (GULP) I run a number of groups in the north of England all part of
    the same campaign and am looking for players from around the world
    who would like to take the roles of important characters in my
    campaign.

    You could be evil tyrants or peaceful kings, powerful sorcerers or
    generals of huge armies, or even demons or powerfiul undead the list
    is endless.

    You will be initially sent a profile of your character and your local
    and geo-political situation including your allies and your enemies
    and any interesting facts or rumours relevant to your position and
    status, every two weeks I shall ask you to email me your orders to
    your minions or peoples or perhaps ypu want to go adventuring
    yourself. The possibilities are endless.

    All i need from yourself initially are

    Your name
    Your age
    Your email address
    The alignment of the character you would like to play
    The race of the character you would prefer to play

    Please note where ever possible I will try and find a character that
    is suitable to your requests but this may not always be possible due
    to that position already being chosen.

    PLease email to stemcginn35@hotmail.com  and lets have some fun.





    To Post a message, send it to:   dq-rules@eGroups.com
    To Unsubscribe, send a blank message to: dq-rules-unsubscribe@eGroups.com



    Group: DQ-RULES Message: 888 From: Jason Honhera Date: 2/8/2005
    Subject: Email play
    I am Jason Honhera, age 34 with 24 years of DQ experience. I have
    done a tone of game mastering and would be happy to play any of the
    characters you need. I tried a similar approach for a Primal Order
    group and will be interested to see how this plays out.
    Group: DQ-RULES Message: 889 From: Arturo Algueiro Melo Date: 2/9/2005
    Subject: Re: Digest Number 280 - Looking for E-mail Players
    Hi Stephen,
    my name is Arturo Algueiro Melo, from Buenos Aires, Argentina.
    I´ve been playing DQ for about 15 years and I also have a wargamer's background.
    My age is 48 and my email: aleam00 @ yahoo.com
    I'd like to join this email play. My character should be a neutral-evil sorcerer.
    Best regards... Arturo

    > Message: 1
    > Date: Tue, 08 Feb 2005 12:36:53 -0000
    > From: "mark_escort2003" <stemcginn35@hotmail.com>
    > Subject: Looking for E-mail Players
    >
    >
    > HI Guys
    >
    > My name is Stephen an experienced DQ player of some 23 years now
    > (GULP) I run a number of groups in the north of England all part of
    > the same campaign and am looking for players from around the world
    > who would like to take the roles of important characters in my
    > campaign.
    >
    > You could be evil tyrants or peaceful kings, powerful sorcerers or
    > generals of huge armies, or even demons or powerfiul undead the list
    > is endless.
    >
    > You will be initially sent a profile of your character and your local
    > and geo-political situation including your allies and your enemies
    > and any interesting facts or rumours relevant to your position and
    > status, every two weeks I shall ask you to email me your orders to
    > your minions or peoples or perhaps ypu want to go adventuring
    > yourself. The possibilities are endless.
    >
    > All i need from yourself initially are
    >
    > Your name
    > Your age
    > Your email address
    > The alignment of the character you would like to play
    > The race of the character you would prefer to play
    >
    > Please note where ever possible I will try and find a character that
    > is suitable to your requests but this may not always be possible due
    > to that position already being chosen.
    >
    > PLease email to stemcginn35@hotmail.com and lets have some fun.



    _________________________________________________________
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    Group: DQ-RULES Message: 890 From: mark_escort2003 Date: 2/10/2005
    Subject: Re: Looking for E-mail Players
    Thanks Scott please can you forward the details to
    stemcgunn35@hotmail.com as that is where im handling the files will
    be in touch soon with your character profile
    Stephen

    --- In dq-rules@yahoogroups.com, "Scott Knowles" <scott.knowles@c...>
    wrote:
    > Hello Everyone,
    >
    > My name is Scott Knowles, I have been RP'ing for onwards of 26
    years. I have played many types of games and DQ has a special place
    in my memories. I have also played in several games by email.
    >
    > I grew up in Hawaii, but now live in a quieter area in Oregon to
    raise the kids.
    >
    > As for the questions...
    >
    > Scott Knowles
    > 40
    > scott.knowles@c...
    > Lawful Evil'ish
    > Any, Undead would be interesting also. Not a demon
    > I am used to playing mages also, I really enjoyed playing a
    runemage.
    >
    > ----- Original Message -----
    > From: mark_escort2003
    > To: dq-rules@yahoogroups.com
    > Sent: Tuesday, February 08, 2005 04:36
    > Subject: [dq-rules] Looking for E-mail Players
    >
    >
    >
    > HI Guys
    >
    > My name is Stephen an experienced DQ player of some 23 years now
    > (GULP) I run a number of groups in the north of England all part
    of
    > the same campaign and am looking for players from around the
    world
    > who would like to take the roles of important characters in my
    > campaign.
    >
    > You could be evil tyrants or peaceful kings, powerful sorcerers
    or
    > generals of huge armies, or even demons or powerfiul undead the
    list
    > is endless.
    >
    > You will be initially sent a profile of your character and your
    local
    > and geo-political situation including your allies and your
    enemies
    > and any interesting facts or rumours relevant to your position
    and
    > status, every two weeks I shall ask you to email me your orders
    to
    > your minions or peoples or perhaps ypu want to go adventuring
    > yourself. The possibilities are endless.
    >
    > All i need from yourself initially are
    >
    > Your name
    > Your age
    > Your email address
    > The alignment of the character you would like to play
    > The race of the character you would prefer to play
    >
    > Please note where ever possible I will try and find a character
    that
    > is suitable to your requests but this may not always be possible
    due
    > to that position already being chosen.
    >
    > PLease email to stemcginn35@h... and lets have some fun.
    >
    >
    >
    >
    >
    > To Post a message, send it to: dq-rules@e...
    > To Unsubscribe, send a blank message to: dq-rules-
    unsubscribe@e...
    >
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    >
    > c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of
    Service.
    Group: DQ-RULES Message: 891 From: mark_escort2003 Date: 2/10/2005
    Subject: Re: Looking for E-mail Players
    Thank you Gabriel, I have a superb role for you which I will forward
    in the next week, can you please send your details to
    stemcginn35@hotmail.com
    Many thanks
    Stephen

    --- In dq-rules@yahoogroups.com, Gabriel Martinez <gmartinez@m...>
    wrote:
    > Hi,
    >
    > I'm a young player of DQ (just 15 years playing it and 35 Years
    old), and I
    > interested to play by mail. I'm from Buenos Aires, Argentina; and
    work at
    > the Environmental Ministry for 10 years. Actually I'm in two
    parties. In the
    > fist one, we're finishing Enchanted Wood. And in the other one,
    we're in
    > Alusia.
    >
    > Name:
    > Gabriel Martínez
    >
    > Age:
    > 35
    >
    > E-mail:
    > gmartinez@m... <mailto:gmartinez@m...>
    >
    > Aligment:
    > Neutral
    >
    > Race:
    > Coud be anyone.
    >
    > My wargamer tradition moved my to choose a General, or maybe just
    an oficer
    > in an army, or maybe the leader of an small gang of adveturers or
    > mercenaries.
    >
    > We continue in touch.
    >
    > Gabriel.
    >
    >
    > -----Mensaje original-----
    > De: mark_escort2003 [mailto:stemcginn35@h...]
    > Enviado el: Martes, 08 de Febrero de 2005 09:37 a.m.
    > Para: dq-rules@yahoogroups.com
    > Asunto: [dq-rules] Looking for E-mail Players
    >
    >
    >
    > HI Guys
    >
    > My name is Stephen an experienced DQ player of some 23 years now
    > (GULP) I run a number of groups in the north of England all part of
    > the same campaign and am looking for players from around the world
    > who would like to take the roles of important characters in my
    > campaign.
    >
    > You could be evil tyrants or peaceful kings, powerful sorcerers or
    > generals of huge armies, or even demons or powerfiul undead the
    list
    > is endless.
    >
    > You will be initially sent a profile of your character and your
    local
    > and geo-political situation including your allies and your enemies
    > and any interesting facts or rumours relevant to your position and
    > status, every two weeks I shall ask you to email me your orders to
    > your minions or peoples or perhaps ypu want to go adventuring
    > yourself. The possibilities are endless.
    >
    > All i need from yourself initially are
    >
    > Your name
    > Your age
    > Your email address
    > The alignment of the character you would like to play
    > The race of the character you would prefer to play
    >
    > Please note where ever possible I will try and find a character
    that
    > is suitable to your requests but this may not always be possible
    due
    > to that position already being chosen.
    >
    > PLease email to stemcginn35@h... and lets have some fun.
    >
    >
    >
    >
    >
    > To Post a message, send it to: dq-rules@e...
    > To Unsubscribe, send a blank message to: dq-rules-unsubscribe@e...
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    Group: DQ-RULES Message: 892 From: mark_escort2003 Date: 2/10/2005
    Subject: Re: Email play
    Thank you i will be in touch with your profile in the next week
    Thanks Stephen--- In dq-rules@yahoogroups.com, "Jason Honhera"
    <albavar@y...> wrote:
    >
    > I am Jason Honhera, age 34 with 24 years of DQ experience. I have
    > done a tone of game mastering and would be happy to play any of the
    > characters you need. I tried a similar approach for a Primal Order
    > group and will be interested to see how this plays out.
    Group: DQ-RULES Message: 893 From: davis john Date: 2/10/2005
    Subject: Re: Email play
    Hi
    How North do you live

    I live in the midlands?

    JohnD

    I know you didnt ask for 'real' just by computer, just curious as to other
    UK DQers
    Group: DQ-RULES Message: 894 From: Stephen Mcginn Date: 2/10/2005
    Subject: Re: Email play
    Hi John I live in the manchester area, and i only asked for email players as
    i thought UK DQ players were a a dying breed...

    Are you in a group? How many are you??

    Stephen

    >From: "davis john" <jrd123@hotmail.com>
    >Reply-To: dq-rules@yahoogroups.com
    >To: dq-rules@yahoogroups.com
    >Subject: RE: [dq-rules] Re: Email play
    >Date: Thu, 10 Feb 2005 12:35:10 +0000
    >
    >
    >
    >Hi
    >How North do you live
    >
    >I live in the midlands?
    >
    >JohnD
    >
    >I know you didnt ask for 'real' just by computer, just curious as to other
    >UK DQers
    >
    >
    Group: DQ-RULES Message: 895 From: dbarrass_2000 Date: 2/11/2005
    Subject: Re: Email play
    I live in the Edinburgh, and there arn't too many of us. I do play in
    a group with my children though

    David

    --- In dq-rules@yahoogroups.com, "Stephen Mcginn" <stemcginn35@h...>
    wrote:
    > Hi John I live in the manchester area, and i only asked for email
    players as
    > i thought UK DQ players were a a dying breed...
    >
    > Are you in a group? How many are you??
    >
    > Stephen
    >
    > >From: "davis john" <jrd123@h...>
    > >Reply-To: dq-rules@yahoogroups.com
    > >To: dq-rules@yahoogroups.com
    > >Subject: RE: [dq-rules] Re: Email play
    > >Date: Thu, 10 Feb 2005 12:35:10 +0000
    > >
    > >
    > >
    > >Hi
    > >How North do you live
    > >
    > >I live in the midlands?
    > >
    > >JohnD
    > >
    > >I know you didnt ask for 'real' just by computer, just curious as
    to other
    > >UK DQers
    > >
    > >
    Group: DQ-RULES Message: 896 From: Scott Knowles Date: 2/11/2005
    Subject: Re: Looking for E-mail Players
    Tried, keep getting mailbox unavailable bounces.
    ----- Original Message -----
    Sent: Thursday, February 10, 2005 02:41
    Subject: [dq-rules] Re: Looking for E-mail Players


    Thanks Scott please can you forward the details to
    stemcgunn35@hotmail.com as that is where im handling the files will
    be in touch soon with your character profile
    Stephen

    --- In dq-rules@yahoogroups.com, "Scott Knowles" <scott.knowles@c...>
    wrote:
    > Hello Everyone,
    >
    > My name is Scott Knowles, I have been RP'ing for onwards of 26
    years. I have played many types of games and DQ has a special place
    in my memories. I have also played in several games by email.
    >
    > I grew up in Hawaii, but now live in a quieter area in Oregon to
    raise the kids.
    >
    > As for the questions...
    >
    > Scott Knowles
    > 40
    > scott.knowles@c...
    > Lawful Evil'ish
    > Any, Undead would be interesting also. Not a demon
    > I am used to playing mages also, I really enjoyed playing a
    runemage.
    >
    >   ----- Original Message -----
    >   From: mark_escort2003
    >   To: dq-rules@yahoogroups.com
    >   Sent: Tuesday, February 08, 2005 04:36
    >   Subject: [dq-rules] Looking for E-mail Players
    >
    >
    >
    >   HI Guys
    >
    >   My name is Stephen an experienced DQ player of some 23 years now
    >   (GULP) I run a number of groups in the north of England all part
    of
    >   the same campaign and am looking for players from around the
    world
    >   who would like to take the roles of important characters in my
    >   campaign.
    >
    >   You could be evil tyrants or peaceful kings, powerful sorcerers
    or
    >   generals of huge armies, or even demons or powerfiul undead the
    list
    >   is endless.
    >
    >   You will be initially sent a profile of your character and your
    local
    >   and geo-political situation including your allies and your
    enemies
    >   and any interesting facts or rumours relevant to your position
    and
    >   status, every two weeks I shall ask you to email me your orders
    to
    >   your minions or peoples or perhaps ypu want to go adventuring
    >   yourself. The possibilities are endless.
    >
    >   All i need from yourself initially are
    >
    >   Your name
    >   Your age
    >   Your email address
    >   The alignment of the character you would like to play
    >   The race of the character you would prefer to play
    >
    >   Please note where ever possible I will try and find a character
    that
    >   is suitable to your requests but this may not always be possible
    due
    >   to that position already being chosen.
    >
    >   PLease email to stemcginn35@h...  and lets have some fun.
    >
    >
    >
    >
    >
    >   To Post a message, send it to:   dq-rules@e...
    >   To Unsubscribe, send a blank message to: dq-rules-
    unsubscribe@e...
    >
    >
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    >
    > --------------------------------------------------------------------
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    >
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    >     http://groups.yahoo.com/group/dq-rules/
    >      
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    >     dq-rules-unsubscribe@yahoogroups.com
    >      
    >     c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of
    Service.





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    Group: DQ-RULES Message: 897 From: Arturo Algueiro Melo Date: 2/14/2005
    Subject: Re: Looking for E-Mail Players
    Hi, people...
    There is a typo in the redirection address,
    instead of stemcgunn35@hotmail.com , it is
    stemcginn35@hotmail.com , as stated in other mail.
    Best regards... Arturo

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    Group: DQ-RULES Message: 898 From: mark_escort2003 Date: 3/7/2005
    Subject: E Mail Campaign
    Thank you for everyone who has asked to be part of my email campaign,
    I would like to apologise for the delay, it has been a monumental
    task trying to put everything together, but I should be in a
    position by the end of this week to email everybodys details.. Thank
    you once again for your patience and I hope you enjoy playing as much
    as I have putting this project together.

    Stephen
    Group: DQ-RULES Message: 899 From: Carl Mumm Date: 3/7/2005
    Subject: Re: E Mail Campaign
    Looking forward to it!
    --Carl

    --- mark_escort2003 <stemcginn35@hotmail.com> wrote:
    >
    > Thank you for everyone who has asked to be part of
    > my email campaign,
    > I would like to apologise for the delay, it has been
    > a monumental
    > task trying to put everything together, but I
    > should be in a
    > position by the end of this week to email everybodys
    > details.. Thank
    > you once again for your patience and I hope you
    > enjoy playing as much
    > as I have putting this project together.
    >
    > Stephen
    >
    >
    >
    >




    __________________________________
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    Group: DQ-RULES Message: 900 From: Peter Hill Date: 3/9/2005
    Subject: Re: E Mail Campaign
    > Thank you for everyone who has asked to be part of my email campaign,
    > I would like to apologise for the delay, it has been a monumental
    > task trying to put everything together, but I should be in a
    > position by the end of this week to email everybodys details.. Thank
    > you once again for your patience and I hope you enjoy playing as much
    > as I have putting this project together.

    For those of us who are not playing but might be interested in watching, are
    you going to have a web site or mailing list of the action?

    Peter Hill.
    Group: DQ-RULES Message: 901 From: arielifan Date: 3/31/2005
    Subject: Re: DQ Playing
    Hi,

    My name is Jeffery. I'm hoping there are some DQ players in the
    Corvallis, OR area.

    Failing that, I'm interested in GMIng online or perhaps playing a
    character in an online game.

    I have been GMing/playing DQ since it first became available, and have
    done FRPG since 1979.

    ~Jeffery~
    Group: DQ-RULES Message: 902 From: Scott Knowles Date: 3/31/2005
    Subject: Re: DQ Playing
    Pity, I am in Medford, OR.
     
    I wouldn't mind a PBEM though.
     
    Scott
    ----- Original Message -----
    From: arielifan
    Sent: Thursday, March 31, 2005 18:12
    Subject: [dq-rules] Re: DQ Playing


    Hi,

    My name is Jeffery.  I'm hoping there are some DQ players in the
    Corvallis, OR area.

    Failing that, I'm interested in GMIng online or perhaps playing a
    character in an online game. 

    I have been GMing/playing DQ since it first became available, and have
    done FRPG since 1979.

    ~Jeffery~





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    Group: DQ-RULES Message: 903 From: Tom Miller Date: 4/10/2005
    Subject: Have you looked into Ghostorb?
    Greetings all,
    Just wondered if any of you have looked into Ghostorb as a medium
    for online play? Right now it is in development, but it may have some
    potential as a gaming tool for on-line play.
    Group: DQ-RULES Message: 904 From: John Rauchert Date: 4/10/2005
    Subject: Re: Have you looked into Ghostorb?
    Attachments :
      I haven't tried it.

      I wonder how it differs from openrpg http://www.openrpg.com/ or webrpg http://www.webrpg.com/?

      JohnR

      ________________________________

      From: Tom Miller [mailto:shaador@yahoo.com]
      Sent: Sun 10/04/2005 8:22 PM
      To: dq-rules@yahoogroups.com
      Subject: [dq-rules] Have you looked into Ghostorb?





      Greetings all,
      Just wondered if any of you have looked into Ghostorb as a medium
      for online play? Right now it is in development, but it may have some
      potential as a gaming tool for on-line play.
      Group: DQ-RULES Message: 905 From: Jason Winter Date: 4/10/2005
      Subject: Re: Have you looked into Ghostorb?
      At 09:22 PM 4/10/2005, you wrote:
      >
      >
      >Greetings all,
      > Just wondered if any of you have looked into Ghostorb as a medium
      >for online play? Right now it is in development, but it may have some
      >potential as a gaming tool for on-line play.
      >

      I actually joined last week, the client though won't be available for a few
      weeks yet though so I can't report much on how it is yet. They just opened
      up the forums to the early subscribers this last Friday. I'll report back
      in a month or so when I have more information.
      Group: DQ-RULES Message: 906 From: b1starfurypilot Date: 9/29/2005
      Subject: Any DQ players in the Boston, MA area?
      Any DQ players in the Boston, MA area?

      John
      Group: DQ-RULES Message: 907 From: golden_empyrean Date: 10/5/2005
      Subject: Bundaberg QLD
      I know this may be a long shot but are there any DQ players in
      Queensland Australia, or more specifically Bundaberg?