--- In
dq-rules@yahoogroups.com, Esko Halttunen <esko.halttunen@l...>
wrote:
> Hi--
>
> > Excellent work, I think I will adopt it for my campaign.
>
> Thanks. :-)
>
>
> > Just some points about the weapons
>
> It's good to get feedback like this. I'll go over it point by point. :-)
I think the worst thing is not to have any feed back, even if someone
doesn't like it atleast that responce is better than thinking you have
been totally ignored
> > 1) The machete seems to be essentially a falchion, do we need it,
> > could we have falchion/machete (or a note to that effect)?
>
> Possibly. I took the machete as is from the PBA, it would not have
even occurred to me to include it otherwise. I wanted everything in
one document, so I didn't particularly worry about it. Many of the
other weapons are also very similar, e.g. broadsword and schiavone
I don't think we should split up the weapons too much, if they're
similar why not combine them, it takes up less space and you don't
have to learn every weapon skill. A Note that this weapon includes
the following varients could be added to the notes
> > 2) I think the sizes for the longer swords are too short. The
> > Claymores in the Scottish museums are at least 4 feet long, rising to
> > 6 feet, this should be classed as a 2 handed sword, so lets say 4-5ft
> > for a claymore. I would say, again from evidence of examples I've
> > seen, that a 2 handed sword is anything from 5-7ft. From what I have
> > read the style of fighting was to whorl it around your head in a
> > continuous sweep, swapping over your hands to keep it going. This
> > would (in by campaign) allow a person welding a two handed sword to
> > repulse as a pole arm I wouldn't go near it that's for sure. (The
> > great Axe may also have been used in this way)
>
> Could be I need to amend the descriptions then. You're probably
right. I'm not an expert, so I go largely by what I've heard/read (not
very extensively either), and the descriptions were written in a
rather hurry so I could get the document finished. The reason why I
didn't include lengths and more detailed Repulse rules is because
those go more into the province of changing some of the combat
mechanics rules and adding new ones (I already went some way in this
by giving polearms Repulse), and that needs more discussion in the
group as a whole. You use the more extensive Repulse rules in your own
compilation of house rules, so it shouldn't be difficult to just
adjust a copy of the CWT to reflect that. It's not a bad house rule,
so if you wish, I suppose you could submit that as a candidate for
wider adoption if you feel strongly enough for it.
>
I might do that, but you're right this is not the place to get into a
discussion about additional repulse
> Right now we have adaptability and easy extendability, so it should
work everyone.
>
>
> > 3) How about different stats for 1 and 2 handed use (in mush the same
> > way that longsword has A and B stats). We could have 2 handed use +1
> > damage, but -5% strike chance and requiring an extra 2 PS for example.
>
> Added layer of complexity that adds nothing useful in my opinion. It
also reduces the effectiveness of a 2-handed strike if the PS
requirement is increased, because then the +1 DM per 5 extra PS gets
out of synch for the two different uses.
Why use a (1-2) handed weapon 2 handed? Why not use it one handed and
have a shield? There must be some reason why people used 2, either
they wern't strong enough or they wanted extra power behind their blow
>
> > 4) I thought a sarissa was the Macedonian pike, and therefore was
essentially the same as a pike
>
> Greek/Macedonian pike, yes, but from what I heard it was shorter,
more properly spear-length, but I could be wrong. I do agree that the
sarissa as it stands in the list is rather redundant and superfluous,
but the review process is for finding out and excising exactly that
sort of stuff.
The Greek hoplite who faught off the persians at Marathon did use a
shorter spear. But the Macedonian army that defeted Persia was armed
with pikes
>
> > 5) I don't think the shaft of a pike was that thick, if it where it
> > would be very heavy. The ones I've seen start of about 2.5 inches in
> > diameter at the butt and taper to about 1.5 inches at the head. This
> > shape conforms to the way wood grows and the extra thickness at the
> > butt helps counter-balance the head. The head end may be
re-enforced by metal strips.
>
> Could be. Again, I'm no expert, but I do think the comment about
thick shaft is justifed if pikes in general had thicker shafts than
polearms. If not, it can be edited to be accurate.
>
>
> > 6) I would only allow the pole weapons to be used as a quarterstaff is
> > the user also has quarterstaff skill
>
> Good point, which I overlooked, but as you and John Davis said, in
the demonstration at the Royal Armory, also the butts and shafts of
the poleaxes were used, so that kind of thing is part of polearm
training. It's not like that tertiary attack would be used very often
in game terms, and training for the actual quarterstaff would be
different anyway, so I wouldn't demand the character know both skills.
Of course, if they don't know both and have to pick up the other
weapon, there's the unranked penalty.
Yes you are right
> > 7) A bill hook developed out of a bill hook this is a tool on a pole
> > that is used to lop off thin branches well above the ground. Smaller
> > single handed ones are still used (eg by my father-in-law) to
layer hedges
>
> I know the tool you're talking about. Afaik it's developed from the
scythe or its predecessors. It's also possible that both scythe and
bill hook are actually descendants of an earlier farm implement/tool
that had characteristics of both. I vaguely recall seeing some
description to that effect in the San Marino Armoury. Of course, no
way for me to go back and check, as I live in Finland.
You could be right about the bill hook developing from a scythe
> > 8) The English longbow was actually a self bow, although it used the
> > natural composite nature of the sap and heart wood of the yew tree to
> > increase power so I'm not sure whether I agree or disagree with
your description
>
> Actually, that's what I thought until two days ago too, but got
myself straightened out as I read a discussion on cavalry archers vs
foot archers that morphed into a discussion on bows and their
mechanics. One of the participants (Lisanne Norman, you might have
heard of her) had to study the history of archery and bows pretty
extensively for her role in a professional UK re-enactment group named
Corridors of Time. She went into great detail about the differences
between composite and self bows and was emphatic about the distinction
between long bow and longbow. She was actually trained by a member of
the Guild of Bowyers and Archers who taught her to make arrows
herself, and who is consulted by the Royal Armory as an expert on
archery related things. You can take a look at the discussion itself at:
>
http://www.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=10,5697,0=
,30
Sounds interesting I'll check it out
> > 9) Doesn't a blowgun have to do at least 1 point effective damage
> > ([20.3]) in order to introduce the poison into the victim? This is
> > something I've never understood in the "official" DQ rules
>
> I didn't actually check that. I think it probably needs an added
note that it only works on unarmored targets or suffers a serious
penalty (like -20 to begin with) against armored targets that have
some vulnerable spots (e.g. face)
>
>
> > 10) A general point. Someone, I forget who, devised a system for use
> > of weapons you're not skilled in, so (for example) if you can use one
> > B class sword you have a reasonable idea of how to use other B class
> > swords. This has become even more necessary now the sub-division of
> > the weapons has become tighter
>
> That was in PBA, I think, so it'd be Rodger Thorm's handiwork. I
actually use those rules myself, as they make a lot of sense. I don't
know what the standing of the PBA is with the community in general,
but I've understood that it has rather wide acceptance.
>
>
> > These are really very minor points, mainly dealing with
descriptions rather then the mechanics.
>
> I don't mind, as I want the descriptions to be accurate too. They
purport to be, so any corrections to factual mistakes (which I'm
easily capable of) are more than welcome.
>
>
> > I haven't looked at the oriental weapons as I don't really know
that much
> > about them, classical and medieval (particularly Scottish) is my thing
>
> I'm sure people will pipe up about them if they disagree. With them,
my primary source for descriptions has sadly been the AD&D Oriental
Adventures (yes, I took the easiest route) , and the special rules for
most of them are something I just cooked up on the fly. I expect those
to generate some lively feedback too as people express their opinions.
>
> >
> > Thanks for the work
>
> You're welcome, and thanks for the feedback. :-)
>
> Edi
David