Play the world of Albion with the DragonQuest system. File 1 of 3.
Play the world of Albion with the DragonQuest system. File 2 of 3.
Play the world of Albion with the DragonQuest system. File 3 of 3.
Full Issue. Ares Nr. 11 - Albion: Land of Faerie, November 1981. With some materiel not found above.
Assault at the Ogre Camp by Tom Robinson.
Beauty is But Skin Deep by Michael Brunton. Imagine Magazine No. 7, October 1983, pp. 21-28. (PDF)
Beauty is But Skin Deep by Michael Brunton. Imagine Magazine No. 7, October 1983. pp. 21-28. (ZIP)
An introductory mini-scenario for the Dragonquest Majesty Campaign.
A mini-scenario for the Dragonquest Majesty Campaign.
A scenario for the Dragonquest Majesty Campaign.
The first of a series of ‘Extended Encounters’ for DragonQuest Majesty.
The second of a series of ‘Extended Encounters’ for DragonQuest Majesty.
The third of a series of ‘Extended Encounters’ for DragonQuest Majesty.
The fourth of a series of ‘Extended Encounters’ for DragonQuest Majesty.
The sixth of a series of ‘Extended Encounters’ for DragonQuest Majesty.
The seventh of a series of ‘Extended Encounters’ for Dragonquest Majesty.
The eight of a series of ‘Extended Encounters’ for Dragonquest Majesty.
Dragon-Newt Campaign.
Dragon-Newt Maps.
Dragon-Newt Number 1, The Scale of Things by JRR Davis.
Dragon-Newt Number 3, A Common Sort of Metal by JRR Davis.
Dragon-Newt Number 4, Citadel of Convenience by JRR Davis.
Dragon-Newt Number 7, Rendezvous of Silver.
Dragon-Newt Number 8, The Town of Eynsville Point.
Jack of All Trades by Roger Hall. Imagine Magazine No. 6, September 1983, pp. 21-28. (PDF Format)
Jack of All Trades by Roger Hall. Imagine Magazine No. 6, September 1983, pp. 21-28 (ZIP Files)
Majesty - Ardania South East Map.
The DragonQuest campaign set in Ardania, world of the computer game Majesty.
Majesty - Ardania Full Map.
*Judges Guild, 1982. 64 pages booklet; product #890. Magebird Quest is a beginner's level adventure. A quest to bring back a live specimen of the very rare bird, the Azure-tipped Sea Falcon. By David Sering.
Encounter Table for Mermist Marshes by Tom Robinson.
A beginning adventure. It requires at least one character to have the Ranger skill.
Sethotep by Graeme Davis. Imagine Magazine, July 1984. (PDF Format)
Sethotep Map. Imagine Magazine, July 1984.
Sethotep by Graeme Davis. Imagine Magazine, July 1984. (ZIP Files)
*Judges Guild, 1982. 48 pages booklet; product #930. Starsilver Trek is an interesting adventure, where the player characters can all be dwarves! By Diane Mortimer and Bill Pixley.
Terrors at the Mylan Ups.
*The Barrow of Calimendil. A capsule adventure by Tom Robinson.
*Map for The Barrow of Calimendil by Tom Robinson.
DragonQuest Adventure Two - The Blade of Allectus. SPI #317P11. 1980. By Nick Karp. (Adventure)
The Camp of Alla-Akabar. 1981. Part of the rules book. By Gerry Klug. (Adventure)
The Crypts of the Dark Ones by David Lind.
*DragonQuest Adventure Three - The Enchanted Wood. SPI #3551. 1981. By Jennell Jaquays, writing under the name Paul Jaquays. (Adventure)
The House of Kurin by David James Ritchie. A DragonQuest Capsule Adventure. SPI, 1981.
DragonQuest Adventure One - The Palace of Ontoncle. SPI #316P11. 1980. By Peter Herzig. (Adventure)
The Shattered Statue. DQ1. TSR #9221. 1988. Contains portions of Arcane Wisdom - The College of Rune Magics, The College of Shaping Magics. By Jennell Jaquays, writing under the name Paul Jaquays. (Adventure, Rules)
The Treasure of Socantri by Gerry Klug. A DragonQuest Capsule Adventure. SPI, 1981.