Messages in dqn-list group. Page 80 of 80.

Group: dqn-list Message: 4014 From: ashmcsidhe Date: 2/16/2019
Subject: Re: Locations of DQ GMs and Players
Group: dqn-list Message: 4015 From: John_Rauchert Date: 2/16/2019
Subject: Re: Locations of DQ GMs and Players
Group: dqn-list Message: 4018 From: gwyddon_cunning_folk Date: 2/16/2019
Subject: Re: Locations of DQ GMs and Players
Group: dqn-list Message: 4020 From: John Rauchert Date: 2/18/2019
Subject: Re: OCR DQ World Generation Supplement
Group: dqn-list Message: 4021 From: arielifan Date: 2/18/2019
Subject: Re: World Generation Supplement for DragonQuest
Group: dqn-list Message: 4022 From: imperium1@optusnet.com.au Date: 2/20/2019
Subject: Re: Locations of DQ GMs and Players
Group: dqn-list Message: 4023 From: co_d16@yahoo.com Date: 2/20/2019
Subject: Re: Locations of DQ GMs and Players
Group: dqn-list Message: 4024 From: gwyddon_cunning_folk Date: 2/20/2019
Subject: DQ House Rules
Group: dqn-list Message: 4025 From: gwyddon_cunning_folk Date: 2/20/2019
Subject: Re: DQ House Rules
Group: dqn-list Message: 4028 From: gwyddon_cunning_folk Date: 2/20/2019
Subject: Re: DQ House Rules
Group: dqn-list Message: 4029 From: co_d16@yahoo.com Date: 2/21/2019
Subject: Re: DQ House Rules
Group: dqn-list Message: 4030 From: gwyddon_cunning_folk Date: 2/21/2019
Subject: Re: DQ House Rules
Group: dqn-list Message: 4031 From: gwyddon_cunning_folk Date: 2/21/2019
Subject: Re: DQ House Rules
Group: dqn-list Message: 4032 From: Jeffery McGonagill Date: 2/21/2019
Subject: Oldest characters
Group: dqn-list Message: 4033 From: ryumaou@sbcglobal.net Date: 2/22/2019
Subject: Zine Quest
Group: dqn-list Message: 4034 From: ryumaou@sbcglobal.net Date: 2/22/2019
Subject: Re: Zine Quest
Group: dqn-list Message: 4035 From: ryumaou@sbcglobal.net Date: 2/22/2019
Subject: Tattoo magic?
Group: dqn-list Message: 4036 From: gwyddon_cunning_folk Date: 2/22/2019
Subject: Re: Tattoo magic?
Group: dqn-list Message: 4038 From: adeybuk Date: 2/22/2019
Subject: Re: DQ House Rules
Group: dqn-list Message: 4039 From: rthorm Date: 2/22/2019
Subject: Hello, was re: Locations and Characters
Group: dqn-list Message: 4040 From: gwyddon_cunning_folk Date: 2/25/2019
Subject: Re: Tattoo magic?
Group: dqn-list Message: 4041 From: gwyddon_cunning_folk Date: 3/6/2019
Subject: Re: Tattoo magic?
Group: dqn-list Message: 4042 From: ryumaou@sbcglobal.net Date: 3/6/2019
Subject: Re: Tattoo magic?
Group: dqn-list Message: 4043 From: gwyddon_cunning_folk Date: 3/8/2019
Subject: Re: Tattoo magic?
Group: dqn-list Message: 4044 From: ryumaou@sbcglobal.net Date: 3/8/2019
Subject: Re: Tattoo magic?
Group: dqn-list Message: 4045 From: gwyddon_cunning_folk Date: 3/8/2019
Subject: Re: Tattoo magic?
Group: dqn-list Message: 4046 From: gwyddon_cunning_folk Date: 3/8/2019
Subject: Re: Tattoo magic?
Group: dqn-list Message: 4047 From: ryumaou@sbcglobal.net Date: 3/9/2019
Subject: Re: Tattoo magic?
Group: dqn-list Message: 4048 From: ryumaou@sbcglobal.net Date: 3/9/2019
Subject: Re: Tattoo magic?
Group: dqn-list Message: 4049 From: gwyddon_cunning_folk Date: 3/9/2019
Subject: Re: Tattoo magic?
Group: dqn-list Message: 4050 From: arielifan Date: 3/27/2019
Subject: Spells affects on mundane items
Group: dqn-list Message: 4051 From: gwyddon_cunning_folk Date: 3/29/2019
Subject: Re: Spells affects on mundane items
Group: dqn-list Message: 4052 From: gwyddon_cunning_folk Date: 3/29/2019
Subject: Re: Spells affects on mundane items
Group: dqn-list Message: 4054 From: darkislephil Date: 4/20/2019
Subject: Re: Locations of DQ GMs and Players
Group: dqn-list Message: 4055 From: here24gone@ymail.com Date: 8/7/2019
Subject: Re: Locations of DQ GMs and Players
Group: dqn-list Message: 4057 From: brockrwood Date: 10/9/2019
Subject: College of Rune Magics and Harry Potter
Group: dqn-list Message: 4058 From: brockrwood Date: 10/9/2019
Subject: Re: Locations of DQ GMs and Players
Group: dqn-list Message: 4059 From: Jeffery McGonagill Date: 10/9/2019
Subject: Re: Locations of DQ GMs and Players
Group: dqn-list Message: 4060 From: rthorm Date: 10/21/2019
Subject: DQN migration from Yahoo Groups
Group: dqn-list Message: 4061 From: Larry Date: 10/21/2019
Subject: Re: DQN migration from Yahoo Groups
Group: dqn-list Message: 4062 From: Esko Halttunen Date: 10/22/2019
Subject: Re: DQN migration from Yahoo Groups
Group: dqn-list Message: 4063 From: Gabriel Martinez Date: 11/8/2019
Subject: RV: Yahoo Groups - Upcoming Product Changes to Yahoo Groups



Group: dqn-list Message: 4014 From: ashmcsidhe Date: 2/16/2019
Subject: Re: Locations of DQ GMs and Players
Ashleigh, and a core group of 6 players, and rotating GMs, Puget Sound, Washington.
Group: dqn-list Message: 4015 From: John_Rauchert Date: 2/16/2019
Subject: Re: Locations of DQ GMs and Players
Ironically my first post to the Newsletter in those days (I lurked before then) in Volume 2 / Number 3  March 1995 was:
In one of those Ares magazines (I don't remember which, maybe Nr 6
or 10) was a description of products under development, one was a
world generation system by Steve Jackson.  I had an opportunity to
talk to Steve when he was the guest of honor at Calcon (Calgary's
gaming convention) and he said that he had indeed developed a
world generation system for DragonQuest but SPI went belly-up
before it came out.  I tried to find out what happened to the
original notes but all he would say is that most of that work
found its way into GURPS.  I personally would pay big bucks for
the original.
 -- John F. Rauchert
Now 24 years later...
I still live in Calgary, Alberta, Canada.
Group: dqn-list Message: 4018 From: gwyddon_cunning_folk Date: 2/16/2019
Subject: Re: Locations of DQ GMs and Players
I also lurked in those days more than I would have liked. I already graduated from university in the1980's and was working without internet access in the 1990's when the DQ newsletter was on ftp. I rarely had internet access at my parent's business. The only people who had internet access in the 1980s to mid 1990s was university students and employed professionals. I remember reading your contributions on the DQNL. I have been looking for the DQ World Generation for as long as you have it seems. 

Perhaps after these many years of burdens and duties, I will have the opportunity to contribute my house rules I added to DQ in the 1980 and 1990s. Here are the colleges of arcane magic I added to DQ:

College of Wizardry  
College of Sorcery
College of Astrology
College of Alchemy
College of Divination Magics

College College of Mysticism Magics

College College of Spellsong Magics

College College of LIght Magics

College College of Spirit Magics 


... among other house rules. 


Frank


Group: dqn-list Message: 4020 From: John Rauchert Date: 2/18/2019
Subject: Re: OCR DQ World Generation Supplement

I will look into it.  I have ABBY FineReader Professional and the full Adobe Acrobat package (which has gotten better over the years). 

 

Although these are pretty accurate, it still requires a lot of proof reading and formatting.

 

JohnR

 

From: dqn-list@yahoogroups.com <dqn-list@yahoogroups.com>
Sent: Sunday, February 17, 2019 11:34 PM
To: dqn-list@yahoogroups.com
Subject: [DQN-list] OCR DQ World Generation Supplement

 

 

Could someone OCR the DQ World Generation Supplement on PDF. John Rauchert perhaps you will, since I know you can.

 

Frank

Group: dqn-list Message: 4021 From: arielifan Date: 2/18/2019
Subject: Re: World Generation Supplement for DragonQuest
Did anyone else notice the similarity between The Enchanted Wood Unnatural Weather and mana weather from World Generation Supplement?

~Jeffery~
Group: dqn-list Message: 4022 From: imperium1@optusnet.com.au Date: 2/20/2019
Subject: Re: Locations of DQ GMs and Players
Attachments :
    I'd be most interested in reading your house rules if you'd care to share. 
     
     
     
     
    -------Original Message-------
     
    Date: 17/02/2019 5:10:15 PM
    Subject: [DQN-list] Re: Locations of DQ GMs and Players
     
     

    I also lurked in those days more than I would have liked. I already graduated from university in the1980's and was working without internet access in the 1990's when the DQ newsletter was on ftp. I rarely had internet access at my parent's business. The only people who had internet access in the 1980s to mid 1990s was university students and employed professionals. I remember reading your contributions on the DQNL. I have been looking for the DQ World Generation for as long as you have it seems. 

    Perhaps after these many years of burdens and duties, I will have the opportunity to contribute my house rules I added to DQ in the 1980 and 1990s. Here are the colleges of arcane magic I added to DQ:

    College of Wizardry  
    College of Sorcery
    College of Astrology
    College of Alchemy
    College of Divination Magics

    College College of Mysticism Magics

    College College of Spellsong Magics

    College College of LIght Magics

    College College of Spirit Magics 


    ... among other house rules. 


    Frank


     

    Virus-free. www.avast.com
    Group: dqn-list Message: 4023 From: co_d16@yahoo.com Date: 2/20/2019
    Subject: Re: Locations of DQ GMs and Players
    Frank

    I'd love to have a copy of your created material. Please and thank you 

    Cody


    On Sun, Feb 17, 2019 at 1:06 AM, gwyddon_cunning_folk@yahoo.com [dqn-list]
    <dqn-list@yahoogroups.com> wrote:
     

    I also lurked in those days more than I would have liked. I already graduated from university in the1980's and was working without internet access in the 1990's when the DQ newsletter was on ftp. I rarely had internet access at my parent's business. The only people who had internet access in the 1980s to mid 1990s was university students and employed professionals. I remember reading your contributions on the DQNL. I have been looking for the DQ World Generation for as long you you have it seems. 

    Perhaps after these many years of burdens and duties, I will have the opportunity to contribute my house rules I added in DQ in the 1980 and 1990s. Her are the colleges of arcane magic I added to DQ:
    College of Wizardry  
    College of Sorcery
    College of Astrology
    College of Alchemy
    College of Divination Magics

    College College of Mysticism Magics

    College College of Spellsong Magics

    College College of LIght Magics

    College College of Spirit Magics 


    ... among other house rules. 


    Frank


    Group: dqn-list Message: 4024 From: gwyddon_cunning_folk Date: 2/20/2019
    Subject: DQ House Rules
    Several people requested information regarding my DQ house rules for my World of Coranthir campaign world. Since house rules are different than campaign world content, I thought that I would at first give you some of the information that I have regarding mana. Then after anyone's comment on such, give you my house rules for Arcane Mage, which is not Divine Magic. What is mana and how may it function in a DQ world? 

    Mana
    Mana comes in two ways: “bound mana” is that which is bound into physical objects and cannot be readily used unless the object is damaged or destroyed, and “free mana” which is readily available for use in Arcane Magic. Regions that are classified as High Mana, Wild Mana, Low Mana or Place of Power are referring to the amount of flowing free mana. Every object has a limited amount of free mana within it, thus mana can be channeled for spells and rituals or formed into enchantments. However, the amount of such free mana in an object is typically very small in the World of Coranthir. Though care must be taken, for if the bound mana is tapped into the object is changed physically it will, in the worst case, explode. This explains the power of death and destruction magic. Death is the annihilation of a living entity and destruction is the obliteration of objects, and as such, a significant among of bound mana is freed. Because of this a significant amount death in an area will tend to raise the overall mana abundance. Mana at battlefields can become quite potent, as can mana in Hallowed Land, crypts, graveyards or barrow mounds. Using arcane magic is the means of manipulating the free mana in the plane of existence of Coranthir or drawn from other planes of existence, and channeling it to achieve some desired affect. Spell magic and ritual magic is the practice used by adepts to channel and focus mana as needed to do what they want.

    Frank
    Group: dqn-list Message: 4025 From: gwyddon_cunning_folk Date: 2/20/2019
    Subject: Re: DQ House Rules

    Quick Casting Spells

    An adept may attempt to prepare and loose a spell in the same pulse by using quick casting. The casting of a spell can be rushed (prepared and cast in one pulse) with a cast chance penalty of - 20%. A ritual can never be rushed during casting.

     

    Casting While Restrained

    Adepts normally need to have both hands free and be capable of speech to cast a spell. Depending on the College of Arcane Magic it is possible for an adept to cast a spell if restricted in some way, but not a ritual. It is up to the discretion of the GM to determine which Colleges of Arcane Magic fall under this rule. The penalties of cast chance are as follows:

    - 10% if only one hand or leg is free

    - 20% if no hands or legs are free

    - 20% if the adept cannot speak 


    Frank

    Group: dqn-list Message: 4028 From: gwyddon_cunning_folk Date: 2/20/2019
    Subject: Re: DQ House Rules

    Sensing Mana in Enchanted Objects

    Adepts can attempt to sense if an object is enchanted before it is used. The object must be touched by the adept for the adept to sense if it is enchanted. The base chance to sense mana in an object is (MA + PC) %.

     

    Sensing Mana in Mana Areas

    The base chance of success for adepts to sense mana in an area is [(MA + PC) x2] % to determine the type of mana area.

     

    Mana Area Influences on Arcane Magic

    The difficulty and cost of casting a spell or ritual depends on the availability of free mana in the area that can be channeled from another plane of existence, which is flowing into the world of Coranthir’s plane of existence. An adept may be able to determine the mana level in an area. Each area in a DQ campaign has a Mana Rating of 1-10.


     

     Level

    CC Mod

    FT Cost

     

    Backfire

    Combat / Non-Combat

     

    Mana     

    Rating

    Place of Power

    +20%

    ½

    over 50% / 60%

    10

    Wild Mana

    +1 to +10%

    ½ to x1  

    over  40% / 50%

    8-9

    High Mana

     

    Average Mana

    +10%

     

    normal

    ½

     

    normal

    over 40% / 50%

     

    over 30% / 40%

    6-7

     

    4-5

    Low Mana

    -10%

    x2

    over 20% / 30%

    2-3

    Null Area

    no

    no

    no

    1

     


    If there has been a significant amount of bloodletting from sacrifices done in an area the level of mana is increased in that area. The area’s mana level depends on the total Endurance of all blood sacrifices made. Fantastical Monster’s magical abilities and adept’s spells and rituals increases or decreases depending on the amount of free mana in an area. Hallowed Ground of magical religions is considered High Mana Areas. Bonuses for priests of magical religions for casting Divine Magic on Hallowed Ground are penalties for priests of non-magical religions to perform their ceremonies and talents on Hallowed Ground.


    Frank 

    Group: dqn-list Message: 4029 From: co_d16@yahoo.com Date: 2/21/2019
    Subject: Re: DQ House Rules
    Frank

    I like this view on Mana. 
    The idea of a massive battle slowly making a mage more powerful would be a fun.  Not sure if it works exactly like that but would be fun.

    Cody

    On Wed, Feb 20, 2019 at 11:45 PM, gwyddon_cunning_folk@yahoo.com [dqn-list]
    <dqn-list@yahoogroups.com> wrote:
     

    Several people requested information regarding my DQ house rules for my World of Coranthir campaign world. Since house rules are different than campaign world content, I thought that I would at first give you some of the information that I have regarding mana. Then after anyone's comment on such, give you my house rules for Arcane Mage, which is not Divine Magic. What is mana and how may it function in a DQ world? 


    Mana
    Mana comes in two ways: “bound mana” is that which is bound into physical objects and cannot be readily used unless the object is damaged or destroyed, and “free mana” which is readily available for use in Arcane Magic. Regions that are classified as High Mana, Wild Mana, Low Mana or Place of Power are referring to the amount of flowing free mana. Every object has a limited amount of free mana within it, thus mana can be channeled for spells and rituals or formed into enchantments. However, the amount of such free mana in an object is typically very small in the World of Coranthir. Though care must be taken, for if the bound mana is tapped into the object is changed physically it will, in the worst case, explode. This explains the power of death and destruction magic. Death is the annihilation of a living entity and destruction is the obliteration of objects, and as such, a significant among of bound mana is freed. Because of this a significant amount death in an area will tend to raise the overall mana abundance. Mana at battlefields can become quite potent, as can mana in Hallowed Land, crypts, graveyards or barrow mounds. Using arcane magic is the means of manipulating the free mana in the plane of existence of Coranthir or drawn from other planes of existence, and channeling it to achieve some desired affect. Spell magic and ritual magic is the practice used by adepts to channel and focus mana as needed to do what they want.

    Frank
    Group: dqn-list Message: 4030 From: gwyddon_cunning_folk Date: 2/21/2019
    Subject: Re: DQ House Rules
    If the adept is Death Aspected, cetaintly. This concept of mana and how adepts manipulate it is quite congruent to the literal and contextual interpretation of the DQ rules (all three editions).

    Frank
    Group: dqn-list Message: 4031 From: gwyddon_cunning_folk Date: 2/21/2019
    Subject: Re: DQ House Rules
    These house rules (and more) I developed for DragonQuest (in the 1980's and early 1990's) were intended to be compatible and congruent with the official rules in all three editions, without creating rule contradictions of literal and contextual interpretations. I did not add rules that "I wanted in the game", or to "make DQ like another game", but to add rules to DQ that seemed missing and that DQ needed which was discovered during campaigning. 

    A common problem with the pen and paper rpg hobby is when novice GMs and players try to change the rules of a rpg, that offers a new experience to them, with the intention to create the same experience they had from their "favorite" rpg. I have seen several comments in the DQ Newsletter group and the DQ rules group by novice GMs or players who are making these comments from a paradigm of their "favorite" game (such as D&D, AD&D, Pathfinder, etc.) unrealizing that DragonQuest will not give them the same experience - or any other rpg for that matter. It is a mistake and game breaking to expect a rpg will be experienced the same way as another rpg. If a rpg is not played and experienced in the the intended way determined by how it is designed and development first before changes are made to the rule system, the rule changes will inevitably break the game. Playing the game for what it is and how it is designed to be experienced is fulfilling enough before any changes are made to the rule system.

    Frank  


    Group: dqn-list Message: 4032 From: Jeffery McGonagill Date: 2/21/2019
    Subject: Oldest characters

    I'm asking about your oldest DQ characters (real time, not game time).  My oldest are three of my four favorite.  They are all NPCs now. 


    My oldest is a Death Aspected, Sorceries of the Mind, Healer, human.  Fass the Preserver.

    Then there is Arielifan de la Raven, half-elf.  Necromantic Conjurations, sociopath, jack of all trades.

    Kanida, half-orc, tank, Military Scientist, Weapons Master.

    Brandy Firehearth, human, impulsive, pyromaniac, Fire Magics, Alchemist.  Probably my favorite.  Other PCs have to rein her in :)  She's a lousy teacher, it would actually cost more EPs to go to her for instructions (slaps to the back of heads of students if they don't learn quickly enough.)


    ~Jeffery~

    Group: dqn-list Message: 4033 From: ryumaou@sbcglobal.net Date: 2/22/2019
    Subject: Zine Quest

    Hey, with all the talk about house rules and long-running campaigns, I thought you all might like to see this.  Kickstarter is running a promotion encouraging people to make their own RPG zines.  It seemed like the kind of thing that might interest the more industrious of us.


    https://creators.kickstarter.com/zine-quest-rpg-zines-2019/?ref=blog


    If anyone starts a DragonQuest zine Kickstarter, let me know!  I'd totally support it!


    Enjoy!

    Jim

    Group: dqn-list Message: 4034 From: ryumaou@sbcglobal.net Date: 2/22/2019
    Subject: Re: Zine Quest
    Sorry, I forgot to include the link to the list of zines in the event:

    Some of them look pretty fun!


    Group: dqn-list Message: 4035 From: ryumaou@sbcglobal.net Date: 2/22/2019
    Subject: Tattoo magic?

    Has anyone ever done anything with tattoo magic in DQ?  I seem to recall someone writing about rune magic and tattoos at some point but nothing beyond that.


    Thanks!

    Jim

    Group: dqn-list Message: 4036 From: gwyddon_cunning_folk Date: 2/22/2019
    Subject: Re: Tattoo magic?
    The rules in all three editions of DQ regarding the College of Rune Magics are incongruent and not supporting of Tattoo Magic. The premise of Tattoo Magic and Rune Magic may appear similar, though they are clearly not the same in context. The content and the context of these two colleges are very different. 

    Frank
    Group: dqn-list Message: 4038 From: adeybuk Date: 2/22/2019
    Subject: Re: DQ House Rules
    Hi 

    I am still playing Hernelfa (another Fire Mage/Pyromaniac etc) 

    She runs a school now for disadvantaged children, but has a good staff to cover for her periodic disappearances to other dimensions.

    The character was created in I believe 1982.

    Cheers

    Ady (UK)
    Group: dqn-list Message: 4039 From: rthorm Date: 2/22/2019
    Subject: Hello, was re: Locations and Characters

    So the two topics floating around kinda come together for me, and I can answer a little more about Frank's earlier question, as well:


    There are more gamers involved with DQ in Ohio, since the BBS on ftp before the yahoo groups, than people realize. Other than myself, there is/was Phillip Proefrock, Dave Nadler, Drake Stanton, Cody Mills and Frank Paldino. Anyone else would like to say who you are and where you located. After all, that is one of the purposes of this DQ community from 1994 in the DQ Newsletter to these two yahoo groups now.


    You know me as Rodger Thorm, and I've used that pseudonym for my DQ/gaming -related  online presence for a number of years now.  "Rodger Thorm" was a heroic, historical figure in my 1982-and on DQ campaign who had founded the Kingdom of Thorm (which was the center of the campaign universe when we started it).  He was the only known slayer of a dragon (though the fact that he had a small army with him to accomplish the task was less spoken of).  There's really very little backstory beyond that to the name.  He was never even an NPC, and I never worked out much about his story.  Just that he was the namesake of the kingdom in which the campaign was set (once it got to the point of needing a little history) who had lived a couple hundred years earlier; sort of a George Washington of the kingdom.  So not precisely a character going back to '82, but in that vein.


    The reason for using a pseudonym was in part to separate my hobby interest from my professional life, and to keep separate internet footprints.  I didn't want to have lots of extraneous game-related stuff show up if a prospective employer was googling me.  There was also a period when I was doing a lot of writing online, and again, it would've mixed two unrelated fields in confusing ways.  But, I think it's to the point where it's okay to acknowledge that "Rodger Thorm" is a pseudonym for Philip Proefrock.  These days, I'm in southeast Michigan (and, perhaps only interesting to Frank, I did most of my middle school and high school in Boardman before my family moved to Toledo)


    I can also fill in a little more about Dave Nadler, since I know him personally since the mid 80s.  He was a college roommate who I met when we were undergraduates together.  I introduced him to DQ in the dorms, and we played throughout college.  When I went back to grad school (and got access to the pre-commercial Internet) in '93, he was one of the few people I knew who was already fairly Internet savvy, and he had some resources to be able to manage the mailing list.  He worked for NCR at the time, and he helped with the management and distribution of the DQN.  Dave doesn't do much RPGing anymore, that I know of.  We stay in occasional touch, and I visited him about a year ago when I went back down to southwest Ohio to see the Alphonse Mucha show at the Dayton Art Institute.



    Group: dqn-list Message: 4040 From: gwyddon_cunning_folk Date: 2/25/2019
    Subject: Re: Tattoo magic?
    The College of Rune Magics is in the third edition of DQ, Ares Magazine issue 12, in the adventure published by TSR called The Shattered Statue DQ1, and Arcane Wisdom. All of these versions are not exactly the same.

    Frank
    Group: dqn-list Message: 4041 From: gwyddon_cunning_folk Date: 3/6/2019
    Subject: Re: Tattoo magic?
    The College of Rune Magics, as are all colleges of magic in DQ, is inspired from source material based on European pagan folklore and literary references that are similar in content and context. Tattoo Magic in DQ would have to be a seperate college of magic in the Thaumaturge Branch or Entities Branch, dependent on the concept of the college. The conclusion of the previous discussion is that the College of Rune Magics and the College of Tattoo Magics would not have the same concept, rule mechanics, or effect upon the game.

    Group: dqn-list Message: 4042 From: ryumaou@sbcglobal.net Date: 3/6/2019
    Subject: Re: Tattoo magic?
    Thanks, Frank.  That must have been the discussion I was remembering.  I was thinking someone had done some homebrew rules for tattoo magic that they based on one of the rune magic variations. 

    I've occasionally considered adapting DQ to an Asian setting, but the work of creating all the new Colleges, including something based around tattoo magic, ultimately was too daunting.

    In any case, thank you for jogging my memory about that discussion.

    Jim
    Group: dqn-list Message: 4043 From: gwyddon_cunning_folk Date: 3/8/2019
    Subject: Re: Tattoo magic?
    Jim

    There is a difference in what you were attempting to do, perhaps without realizing it - which is why you were having difficulty using an Pan-Asian (seemingly stereotypical rather than culturally specific) campaign in your DQ World. The 1st edition of DQ has Asian influences that were removed from the later editions - cloth armor (silk), and some weapons. Why? Because Asian influences are not congruent with the European and mid-eastern influences that predominate the game design of DQ regarding all other literal and contextual interpretations of the rules. 

    The game design premise of DQ is based upon European cultural pagan theories, folklore and spirituality (Powers of Darkness) with religious influences of christendom and (Powers of Light) and some cultural influences from middle-eastern lands. Though not clearly denoting paganism and christianism in the rules, it is clearly inferred and thinly veiled. The cultural context of DQ is stereotypical mid-eastern and European, although some published adventures for DQ are rather culturally specific to certain locations in Europe or the mid-east (House of Kurin, Camp of Allla-Akbar).   

    Campaign world content is not the same as game rule content in "old school" rpgs (for you millennials) from the 1970's and 1980's. The rpgs published in the 1970's to early 1980's did not have published campaign world material. GMs were expected to worldbuild - either top down or bottom up in theory (D&D 1st & 2nd editions, AD&D 1st edition, DQ all editions, etc.). Rpgs published in the mid to late 1980's did have minimal campaign world content to give GMs a specific theme for the campaign world that GMs were expected to build upon (Paranoia 1st and 2nd editions, PSI World, Cyberpunk 1st edition, Living Steel, etc.). Campaign setting material (published detailed campaign material that did not require a GM to expound upon) began to be included in rpgs in 1990's and thereafter (Spacemaster, Kult, World of Darkness games, etc.) eventually becoming specific campaign settings.

    You were trying to change the context and mechanics of DQ rules content to have a Pan-Asian context and content. You actually, perhaps without realizing it, attempted to redesign and redevelop DQ to be a different game altogether. If you succeeded in your endeavor, you would no longer have the game of DragonQuest. It would be some other rpg that is based on DQ. You would have eventually created your own rpg.

    Frank




    ---In dqn-list@yahoogroups.com, <ryumaou@...> wrote :

    Thanks, Frank.  That must have been the discussion I was remembering.  I was thinking someone had done some homebrew rules for tattoo magic that they based on one of the rune magic variations. 

    I've occasionally considered adapting DQ to an Asian setting, but the work of creating all the new Colleges, including something based around tattoo magic, ultimately was too daunting.

    In any case, thank you for jogging my memory about that discussion.

    Jim
    Group: dqn-list Message: 4044 From: ryumaou@sbcglobal.net Date: 3/8/2019
    Subject: Re: Tattoo magic?
    Actually, Frank, I'm 50 years old and not even remotely a Millennial.  I have my AD&D books upstairs in my library still, right next to the Bantam and TSR editions of DQ.  I don't think I have a copy of PSI World anymore, but I did run a brief campaign, back in the day.  I understand that the tone is sometimes hard to convey in writing, but explaining the history of rpgs to me comes across as condescending, though I doubt you meant it that way.

    You probably weren't on this list for that discussion, but back in 2003 several of us talked about all that, including many of the reasons why it probably wouldn't work.  It was under the subject Colleges of Magic: https://groups.yahoo.com/neo/groups/dqn-list/conversations/messages/1188 Yahoo has lost some of my settings and I haven't bothered to go back in and update them, but I replied as J. K. Hoffman. 
    But, again, thanks for your input.  It's always interesting to see what others are up to, or not, in the rpg world.

    Jim
    Group: dqn-list Message: 4045 From: gwyddon_cunning_folk Date: 3/8/2019
    Subject: Re: Tattoo magic?
    If my tone was condescending, it was not my intent as you surmised correctly. The message is for all to read. I wanted to explain the rpg hobby for any reader to learn more about and how it has changed over decades. A common mistake that many GMs make is confusing game content and campaign content. By the way, I am 51. The millennial reference was for any readers who are not as familiar with the hobby as we are.

    Frank 
    Group: dqn-list Message: 4046 From: gwyddon_cunning_folk Date: 3/8/2019
    Subject: Re: Tattoo magic?
    I started the DQ newsletter group when it was on ftp in the 1990's and later the yahoo groups. I remember you as J.K Hoffman. Your contributions were similar answers I would have given. I was not active on the list because of too many RL problems - though I was present as a lurker.

    Frank
    Group: dqn-list Message: 4047 From: ryumaou@sbcglobal.net Date: 3/9/2019
    Subject: Re: Tattoo magic?
    No harm, no foul, Frank.
    It is, after all, hard to hear tone in text communications like this sometimes.

    Jim
    Group: dqn-list Message: 4048 From: ryumaou@sbcglobal.net Date: 3/9/2019
    Subject: Re: Tattoo magic?
    A couple things occur to me about DQ in a fantasy Asian setting.
    What I pictured was an Asian answer to the Frontiers of Alusia, in so much as that setting is a fantastic Europe of a sort, adapted to a world with magic and a different history.  The problem, of course, is that many of the rules assume that European heritage, but that wouldn't be appropriate in an Asian setting.  I pictured different Colleges of Magic that were more centered on Asian ideas of the elements, but obviously, that changes a lot of other things as well.
    However, more recently, there's been animated series that goes about it in a different way; The Last Airbender.  (Don't bother with the live-action movie, though!)  So, I could see it working along those lines, where it's an Asian-flavored setting that doesn't change *any* rules for DQ at all!  Until I saw that show, I didn't think it possible.

    The other thing was tattoo magic as a form of investiture.  The initial "item" preparation ritual could be done into the outline of the tattoo.  Each spell, or charge, would be invested with a color on the tattoo, thereby limiting the number of charges by color (ie one charge for all the red in the tattoo, another for all the green, etc.)  To cast the invested spell, the tattooed spends a fatigue point and all of one color burns its way out of his tattoo.  And, of course there would have to be a limit on the number of tattoos like that a person could bear. 
    I'm not sure it would actually work as a game mechanic, but I did think it was an interesting idea and worth sharing.

    Thanks,
    Jim
    Group: dqn-list Message: 4049 From: gwyddon_cunning_folk Date: 3/9/2019
    Subject: Re: Tattoo magic?
    You understand what I was conveying - that a rule system may not be able to support a particular campaign world or setting (they are not the same). Not all rule systems are intentionally designed to be universal. Many game designers who claim a rule system is universal in truth is not. The rule system of DQ cannot support Asian campaigns, even though the 1st edition seemed as it could and GMs attempted to do so. I know Eddi added many Asian weapons to DQ, but they are incongruent with the game design and development - as you now understand.

    Since these messages are public, for the most part, and not PMs I wanted other GMs to understand that there can be a problem when GMs think they can arbitrarily change DQ to become the game they want instead of playing DQ as it is designed to be experienced. That does not mean house rules cannot be added. The question is are the house rules need for the game or are the house rules added because the GM desires them in the game - which commonly becomes game breaking.

    Frank
    Group: dqn-list Message: 4050 From: arielifan Date: 3/27/2019
    Subject: Spells affects on mundane items

    Has anyone ever worked up how to determine how spells affect different mundane materials?  Such has how characters can get a wood/iron/stone wall?  How much damage can they do to a sail or hull? (If the characters don't have access to Fire Magics or Earth Magics?)


    Is there any chance that A or C class weapons chop down a tree?  How long will it take for B class weapons to down a tree?


    Does Black Fire (Celestial S-10) damage mundane items?


    Inquiring minds want to know.


    ~Jeffery~


    Group: dqn-list Message: 4051 From: gwyddon_cunning_folk Date: 3/29/2019
    Subject: Re: Spells affects on mundane items
    "How characters can get a wood/iron/stone wall?"
    College of Earth Magics - Wall of Stone Spell (S-12). Other spells can be designed using the Magical Research rules in Arcane Wisdom. 

    "Does Black Fire (Celestial S-10) damage mundane items?"
    The design notes of The College of Darkness (Celestial) in Arcane Wisdom state that the concept of this college is the night, the context is fear of the dark and all that darkness embodies and hides, with the comment that the interpretation of DQ rule implementation of this college is determined by the gm. Therefore the answer to this query is dependent on gm interpretation. My interpretation is that Black Fire Spell (S-10) only affects living targets (animals, sentients, etc.), and does not affect non-living objects (stone, metal, etc.), similar to Spell of Whitefire (S-12) in the College of Star Magics. Both spells require a conscious response by a living target of the spell. 

    Group: dqn-list Message: 4052 From: gwyddon_cunning_folk Date: 3/29/2019
    Subject: Re: Spells affects on mundane items
    Jeffrey,

    "Has anyone ever worked up how to determine how spells affect different mundane materials?  How much damage can they do to a sail or hull? Is there any chance that A or C class weapons chop down a tree?  How long will it take for B class weapons to down a tree?"

    My house rule, though not codified as DQ case system of rules, is from this extrapolation. Using DQ rules as a precedence and how damage is applied and inflicted damage is determined is the answer to your query. Instead of determining how damage applies to non-living objects (sail, stone, wood, metal, etc.) based upon weapon class, requiring unnecessary over complicated rules for each weapons capability of damaging non-living objects, determine the damage applied to non-living objects of the same ratio as the effectiveness of the attack from a weapon or spell from a cast chance or strike roll. 

    My house rule is this: determine the damage from an attack (physical weapon or magic spell) from the strike or cast chance roll and apply the same ratio of damage to the non-living object. For example, an axe used on a wooden door inflicts normal damage determined by the strike roll range. The wooden door is damaged but not destroyed by one strike. If the axe strike roll is double effect determined by the strike roll, using the Special Damage Chart [18.2] (DQ 2nd edition), the wooden door is splintered enough to partially see through. If the damage is triple effect determined by the strike roll, the wooden door is destroyed from one attack. Spells that inflict physical damage are applied the same. There is an article that is useful in this situation, as well as offering an alternative Backfire Chart for spells in Fantasy Gamer #2 magazine by SJG 1983. I have the PDF if you need it.
       
    Frank


    Group: dqn-list Message: 4054 From: darkislephil Date: 4/20/2019
    Subject: Re: Locations of DQ GMs and Players
    John - Did World Generation live up to your expectations?


    Group: dqn-list Message: 4055 From: here24gone@ymail.com Date: 8/7/2019
    Subject: Re: Locations of DQ GMs and Players
    oh cool, I will add my info also next week-ish, relocating and such.

    Been lovin' DQ ever since 1981..
    funny I didn't know that 2nd ed existed until some years later when i found a hard cover book in a store and was what a relief it was to be able to do combats (and not hav to avoid them due to the old APA system lol). I actually like the old APA system, but I think it has a 'place' in a computer generated framework (so that there is no time consuming book keeping overhead that keeps it 'out of reach' of paper & pencil).

    Anyhow, may be that at some point my older son - who is a code crunching extraordinaire - might put in the DQ framerwork into a virtual realm as our 'paper & pencil' gives way to 'video session.'

    ~ Gregory W.
    Group: dqn-list Message: 4057 From: brockrwood Date: 10/9/2019
    Subject: College of Rune Magics and Harry Potter

    I was reading the "College of Rune Magics" section of the Arcane Wisdom unpublished supplement to DragonQuest.


    I noticed an amazing similarity between the College of Rune Magics and the style of magic employed by J. K. Rowling in her Harry Potter novels.


    DQ anticipated Harry Potter by about 12 years!


    Does anyone know what the inspiration for the College of Rune Magics was?


    I know that the Sorceries of the Mind College was inspired by Katharine Kurtz's Deryni novels (great reads by the way).


    Who dreamed up Rune Magics and what was the creator inspired by, if anything?


    - Brock

    Group: dqn-list Message: 4058 From: brockrwood Date: 10/9/2019
    Subject: Re: Locations of DQ GMs and Players
    Back in the early 80's my DQ gaming group in Virginia begrudgingly accepted the simplified combat of DQ 2nd Edition.  Many of them still preferred the "war game like" detail of the DQ 1st Edition combat rules.

    - Brock

    Group: dqn-list Message: 4059 From: Jeffery McGonagill Date: 10/9/2019
    Subject: Re: Locations of DQ GMs and Players

    I got into wargames '73.  Later I got involved with SPI wargames, which led to DQ. 


    ~Jeffery~




    Back in the early 80's my DQ gaming group in Virginia begrudgingly accepted the simplified combat of DQ 2nd Edition.  Many of them still preferred the "war game like" detail of the DQ 1st Edition combat rules.

    - Brock



     


     

    Group: dqn-list Message: 4060 From: rthorm Date: 10/21/2019
    Subject: DQN migration from Yahoo Groups
    John Rauchert has informed me (since I've not been following Yahoo much at all of late) that it has been announced that Yahoo Groups is shutting down.  ("As you may have heard Yahoo Groups is shutting down as of December 14 (They will be freezing the uploading of new content as of October 21st [some places say October 28th).

     

    https://arstechnica.com/information-technology/2019/10/yahoo-is-deleting-all-content-ever-posted-to-yahoo-groups/

    John is working on some archival storage and backup of our existing archives from the various DQ-related lists. And I have just launched an email list to serve as a replacement

    As a replacement to the DQN-list, I have a listserv I set up through Antherwyck.com that can serve as the new home for DragonQuest discussions.  If you get an archive of old DQ lists and content, we can add links to those from the pages for the list.

    http://dq.antherwyck.com/listinfo.cgi/dq_discussion-antherwyck.com

    It's very rudimentary, and mostly using default settings right now, so some tweaks will need to be made in the next few weeks.  But hopefully this is an appropriate and useful replacement for the Yahoo groups, and can help support the DQ community into the future.

    (I'm in the midst of a move into a new house, so I'm a little distracted and overwhelmed at the moment, but I will try to stay on top of the administration to get this launched well and up and running.)

    Cheers!

      --Rodger Thorm


    Group: dqn-list Message: 4061 From: Larry Date: 10/21/2019
    Subject: Re: DQN migration from Yahoo Groups
    I read that Groups.io has a migration tool that can transfer the entire club over. Even if it doesn't work right, it's still a YG clone that's functional. A number of groups I'm in are moving there.



    On Mon, Oct 21, 2019 at 10:24 PM rthorm@cornellbox.com [dqn-list] <dqn-list@yahoogroups.com> wrote:


    John Rauchert has informed me (since I've not been following Yahoo much at all of late) that it has been announced that Yahoo Groups is shutting down.  ("As you may have heard Yahoo Groups is shutting down as of December 14 (They will be freezing the uploading of new content as of October 21st [some places say October 28th).

     

    https://arstechnica.com/information-technology/2019/10/yahoo-is-deleting-all-content-ever-posted-to-yahoo-groups/

    John is working on some archival storage and backup of our existing archives from the various DQ-related lists. And I have just launched an email list to serve as a replacement

    As a replacement to the DQN-list, I have a listserv I set up through Antherwyck.com that can serve as the new home for DragonQuest discussions.  If you get an archive of old DQ lists and content, we can add links to those from the pages for the list.

    http://dq.antherwyck.com/listinfo.cgi/dq_discussion-antherwyck.com

    It's very rudimentary, and mostly using default settings right now, so some tweaks will need to be made in the next few weeks.  But hopefully this is an appropriate and useful replacement for the Yahoo groups, and can help support the DQ community into the future.

    (I'm in the midst of a move into a new house, so I'm a little distracted and overwhelmed at the moment, but I will try to stay on top of the administration to get this launched well and up and running.)

    Cheers!

      --Rodger Thorm




    Group: dqn-list Message: 4062 From: Esko Halttunen Date: 10/22/2019
    Subject: Re: DQN migration from Yahoo Groups
    Hello, everyone,

    It's been YEARS since I posted anything in the various DQ groups
    (DQNewsletter, DQNList, DQ-Rules or Dragonquestfiles), but the
    announcement of the DQ Apocalypse made me sit up and take notice.

    So, in order to make things easier for everyone, here is a backup copy
    of EVERYTHING in all of the aforementioned groups:

    https://1drv.ms/u/s!AhT_-3dm7YgkelzktXYXWhH5qAI?e=78nyHq

    I wasn't particularly discriminating, just downloaded everything with
    the same folder structure. Sorted by group, then by folder structure and
    all zipped up under a master folder. That's going to stay up as long as
    it needs to, in case someone wants to download the lot in one go or
    misses the extinction deadline.

    I wish I had the kind of time and patience needed to sort out the
    various versions of my own documents (DQ Armaments and DQ New Aspects)
    to make sure all of the metadata was correct and they were up to spec,
    but alas, what you get is what was uploaded 12 years ago.

    Enjoy!

    Best regards,
    Esko Halttunen aka Edi




    On 22/10/2019 6.58, Larry CthulhuSaves@GMail.com [dqn-list] wrote:
    > I read that Groups.io has a migration tool that can transfer the
    > entire club over. Even if it doesn't work right, it's still a YG clone
    > that's functional. A number of groups I'm in are moving there.
    >
    >
    >
    > On Mon, Oct 21, 2019 at 10:24 PM rthorm@cornellbox.com
    > <mailto:rthorm@cornellbox.com> [dqn-list] <dqn-list@yahoogroups.com
    > <mailto:dqn-list@yahoogroups.com>> wrote:
    >
    >
    >
    > John Rauchert has informed me (since I've not been following Yahoo
    > much at all of late) that it has been announced that Yahoo Groups
    > is shutting down.  ("As you may have heard Yahoo Groups is
    > shutting down as of December 14 (They will be freezing the
    > uploading of new content as of October 21^st [some places say
    > October 28^th ).
    >
    > https://arstechnica.com/information-technology/2019/10/yahoo-is-deleting-all-content-ever-posted-to-yahoo-groups/
    >
    > John is working on some archival storage and backup of our
    > existing archives from the various DQ-related lists. And I have
    > just launched an email list to serve as a replacement
    >
    > As a replacement to the DQN-list, I have a listserv I set up
    > through Antherwyck.com that can serve as the new home for
    > DragonQuest discussions. If you get an archive of old DQ lists and
    > content, we can add links to those from the pages for the list.
    >
    > http://dq.antherwyck.com/listinfo.cgi/dq_discussion-antherwyck.com
    >
    > It's very rudimentary, and mostly using default settings right
    > now, so some tweaks will need to be made in the next few weeks. 
    > But hopefully this is an appropriate and useful replacement for
    > the Yahoo groups, and can help support the DQ community into the
    > future.
    >
    > (I'm in the midst of a move into a new house, so I'm a little
    > distracted and overwhelmed at the moment, but I will try to stay
    > on top of the administration to get this launched well and up and
    > running.)
    >
    > Cheers!
    >
    >   --Rodger Thorm
    >
    >
    >
    >
    >
    Group: dqn-list Message: 4063 From: Gabriel Martinez Date: 11/8/2019
    Subject: RV: Yahoo Groups - Upcoming Product Changes to Yahoo Groups
    Hi Mates, 

    Not everything is lost.

    Regards.

    Gabriel.

    De: Yahoo <info@comms.yahoo.net>
    Enviado: viernes, 8 de noviembre de 2019 5:18
    Para: piscuy@hotmail.com <piscuy@hotmail.com>
    Asunto: Yahoo Groups - Upcoming Product Changes to Yahoo Groups
     
     
    Yahoo!
     
     
    Dear Group Moderators and Members,

    Thank you for your commitment to Yahoo and for helping us define the power of digital communities. Eighteen years ago, we combined the functionality of a site called eGroups.com with a precursor community platform called Yahoo Clubs to launch Yahoo Groups. Since then, you and millions of others have helped prove our hypothesis, by creating and joining more than 10 Million groups.

    A lot has changed about the Internet since 2001, including the ways most people now use Yahoo Groups. Today, most Yahoo Groups activity happens in your email inbox, not on the bulletin boards where Yahoo Groups started in the pre-smartphone age. Increasingly, people want content and connections coming directly to them, and this is why we continue to invest in Yahoo Mail -- including the recent launch of a new Yahoo Mail app that is currently the highest-rated email app in the App Store and Google Play.

    So, as our users’ habits have evolved, we have begun the process of evolving our approach to help active Yahoo Groups thrive and migrate to our email platform. To help you plan for these changes, below is the schedule of how this transition will happen.

    Beginning October 28, 2019:
    • Users will be able to join a Yahoo Group only through an invite from the Group Moderator or by submitting a request to join a Group, which requires approval by the Group Moderator.
    • Since we are moving Group communication from posting on message boards to email distribution, uploading and hosting of new content will also be disabled on the Yahoo Groups website.

    Beginning December 14, 2019:
    • All Groups will be made private and any content that was previously uploaded via the website will be removed. We believe privacy is critical and made this decision to better align with our overall principles.
    • If you would like to keep any of the content you’ve posted or stored in the past within your Yahoo Group, please download it by December 14 by accessing this link.

    As these dates get closer, we will send follow-up reminders. More information about the upcoming changes can be found here.

    While this evolution of Yahoo Groups is inspired by how we see the platform being used today, we know change can be difficult. Here are a few important facts as we make this transition:

    1. Yahoo Groups is not going away - We know that our users are deeply passionate about connecting around shared interests, and we are evolving Groups to better align with how you use it today.

    2. New groups can still be formed - Users can continue to connect with others around their common bonds and interests. From animal rescues to sporting and activity groups, civic organizations to local PTAs, members of our Yahoo Groups will remain connected and able to share their activities and interests. All of the content that you have shared previously on the website, can continue to be shared via email.

    We know that Yahoo Groups is an important online extension of your real-life group of friends, interests and communities, and we are committed to supporting communities that rely on Yahoo Groups. Thanks for coming along with us this far. We look forward to seeing where the technology -- and you -- take us in the decades to come.

    Sincerely,
    The Groups Team
     
     
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