Messages in dqn-list group. Page 78 of 80.

Group: dqn-list Message: 3914 From: gurglezoid00 Date: 9/27/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3915 From: darkislephil Date: 9/27/2016
Subject: Re: DragonQuest Blog
Group: dqn-list Message: 3916 From: darkislephil Date: 9/27/2016
Subject: Re: DragonQuest Blog
Group: dqn-list Message: 3917 From: dqn-list@yahoogroups.com Date: 9/27/2016
Subject: New file uploaded to dqn-list
Group: dqn-list Message: 3918 From: darkislephil Date: 10/2/2016
Subject: New Blog Posts - Stealth of Monsters & Investing Spells
Group: dqn-list Message: 3919 From: darkislephil Date: 10/6/2016
Subject: New Blog Post - PCs vs. The Average Guy
Group: dqn-list Message: 3920 From: darkislephil Date: 10/9/2016
Subject: New Blog Post - Healing in DQ
Group: dqn-list Message: 3921 From: Martin Gallo Date: 10/9/2016
Subject: Re: New Blog Post - Healing in DQ
Group: dqn-list Message: 3922 From: darkislephil Date: 10/9/2016
Subject: Re: New Blog Post - Healing in DQ
Group: dqn-list Message: 3923 From: Martin Gallo Date: 10/10/2016
Subject: Re: New Blog Post - Healing in DQ
Group: dqn-list Message: 3924 From: darkislephil Date: 10/10/2016
Subject: Re: New Blog Post - Healing in DQ
Group: dqn-list Message: 3925 From: arielifan Date: 10/10/2016
Subject: Re: New Blog Post - Healing in DQ
Group: dqn-list Message: 3926 From: Martin Gallo Date: 10/10/2016
Subject: Re: New Blog Post - Healing in DQ
Group: dqn-list Message: 3927 From: darkislephil Date: 10/10/2016
Subject: Re: New Blog Post - Healing in DQ
Group: dqn-list Message: 3928 From: darkislephil Date: 10/14/2016
Subject: New Blog Post: Economics in DQ
Group: dqn-list Message: 3929 From: darkislephil Date: 10/19/2016
Subject: New Blog Post: Extending Max Weapon Ranks to 10
Group: dqn-list Message: 3930 From: David Novak Date: 10/20/2016
Subject: Re: New Blog Post: Extending Max Weapon Ranks to 10
Group: dqn-list Message: 3931 From: darkislephil Date: 10/20/2016
Subject: Re: New Blog Post: Extending Max Weapon Ranks to 10
Group: dqn-list Message: 3932 From: Martin Gallo Date: 10/20/2016
Subject: Re: New Blog Post: Extending Max Weapon Ranks to 10
Group: dqn-list Message: 3933 From: darkislephil Date: 10/22/2016
Subject: Jumping
Group: dqn-list Message: 3934 From: darkislephil Date: 10/22/2016
Subject: New Blog Post: Undead in DQ
Group: dqn-list Message: 3935 From: darkislephil Date: 10/22/2016
Subject: New Blog Post: Magic College Spreadsheets for Adepts
Group: dqn-list Message: 3936 From: darkislephil Date: 10/25/2016
Subject: New Blog Post: A look at character progression
Group: dqn-list Message: 3937 From: darkislephil Date: 10/28/2016
Subject: New Blog Post: Random Magic Potion Table
Group: dqn-list Message: 3938 From: darkislephil Date: 10/30/2016
Subject: New Blog Post: Magic Resistance in DQ
Group: dqn-list Message: 3939 From: Martin Gallo Date: 10/30/2016
Subject: Re: New Blog Post: Magic Resistance in DQ
Group: dqn-list Message: 3940 From: darkislephil Date: 10/31/2016
Subject: Re: New Blog Post: Magic Resistance in DQ
Group: dqn-list Message: 3941 From: darkislephil Date: 11/2/2016
Subject: New Blog Post: Using Herbs in DragonQuest
Group: dqn-list Message: 3942 From: darkislephil Date: 11/2/2016
Subject: Re: New Blog Post: Using Herbs in DragonQuest
Group: dqn-list Message: 3943 From: Jeffrey Vandine Date: 11/2/2016
Subject: Re: New Blog Post: Using Herbs in DragonQuest
Group: dqn-list Message: 3944 From: darkislephil Date: 11/3/2016
Subject: Re: New Blog Post: Using Herbs in DragonQuest
Group: dqn-list Message: 3945 From: Daniel Robinson Date: 11/4/2016
Subject: Investment ritual and 'double-dipping'
Group: dqn-list Message: 3946 From: Howard Teal Date: 11/4/2016
Subject: Re: Investment ritual and 'double-dipping'
Group: dqn-list Message: 3947 From: Jeffrey Vandine Date: 11/4/2016
Subject: Re: Investment ritual and 'double-dipping'
Group: dqn-list Message: 3948 From: arielifan Date: 11/4/2016
Subject: Re: Investment ritual and 'double-dipping'
Group: dqn-list Message: 3949 From: darkislephil Date: 11/7/2016
Subject: Re: Investment ritual and 'double-dipping'
Group: dqn-list Message: 3950 From: darkislephil Date: 11/7/2016
Subject: New Blog Post: Magic Weapons and Monsters
Group: dqn-list Message: 3951 From: gruundehn Date: 11/7/2016
Subject: Skills
Group: dqn-list Message: 3952 From: arielifan Date: 11/7/2016
Subject: Re: Skills
Group: dqn-list Message: 3953 From: Christopher Cole Date: 11/8/2016
Subject: Re: Skills
Group: dqn-list Message: 3954 From: darkislephil Date: 11/9/2016
Subject: New Blog Post: Three Variant Magic Colleges
Group: dqn-list Message: 3955 From: darkislephil Date: 11/14/2016
Subject: New Blog Post: Characteristics in DQ
Group: dqn-list Message: 3956 From: darkislephil Date: 11/18/2016
Subject: New Blog Post: Special Damage Chart
Group: dqn-list Message: 3957 From: darkislephil Date: 11/25/2016
Subject: New Blog Post: AoE and Wall Spells in DQ
Group: dqn-list Message: 3958 From: darkislephil Date: 12/1/2016
Subject: New Blog Post: Review of Thaumaturgies Colleges
Group: dqn-list Message: 3959 From: darkislephil Date: 12/2/2016
Subject: New Blog Post: Review of Elemental Colleges
Group: dqn-list Message: 3960 From: darkislephil Date: 12/5/2016
Subject: New Blog Post: The Entities Colleges of DQ
Group: dqn-list Message: 3961 From: darkislephil Date: 12/9/2016
Subject: New Blog Post: The Arcane Wisdom Colleges of DragonQuest
Group: dqn-list Message: 3962 From: darkislephil Date: 12/12/2016
Subject: New Blog Post: Shape-changers and the Moon
Group: dqn-list Message: 3963 From: darkislephil Date: 12/17/2016
Subject: New Blog Post: Gnome & Half-Ogre PC races



Group: dqn-list Message: 3914 From: gurglezoid00 Date: 9/27/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Hi Brock,

I've dabbled in Roll20 and ditzie for generating maps (mostly for d&d games) for use in play by post games. I even ran a short-lived DQ game on the Myth-Weavers message board, but it proved too difficult to teach new players the system to keep it going on such a slow medium.

I'm in your general area though (we met at a con about five years ago) and wouldn't mind trying to kluge together a face to face DQ game some time. You aren't the only DQ player hereabouts!

John Barnes
Group: dqn-list Message: 3915 From: darkislephil Date: 9/27/2016
Subject: Re: DragonQuest Blog
Christopher - I saw your comment. Thanks!  Definitely wouldn't want to turn DQ into DnD of any flavor. To some degree I would like to see light & vision rules for DQ to be based on actual physics and how the human visual system works but not to the point of being tedious or annoying to use.  Got to maintain a balance between fun to play and making a system that feels "realistic" (which I hate to use but there it is).
Group: dqn-list Message: 3916 From: darkislephil Date: 9/27/2016
Subject: Re: DragonQuest Blog
Lonny - I'll have to join the GM list and see what's happening there.  I have issues with a lot of the changes that were made in the 3rd edition as regards to magic.  The change to Investment is one I'm kind of on the fence about.  We've always played the 2nd Edition Bantam rules plus Arcane Wisdom.

re: MapTool - I actually haven't done a lot of customization for DQ.  A few odd macros for things like handling EN/FT damage, states, vision and such.  The vast majority of our play is face-to-face along with MapTool.  I haven't been active on the forum there for a few years (building our retirement house took all my free time) but you'll definitely see a number of posts from me about hexes and the like.  Check the MapTool About Window and you'll see I contributed the odd bit of code and support back then.

re: Balance in the magic colleges - As much as I really like the way magic was implemented in DQ I find the choices of spells in the individual colleges are very inconsistent and often seem random. I touched on this a bit in my first blog post.  I've actually gone through a number of the colleges with an eye towards what I think "makes sense" and what doesn't.  I think in the DQ-Rules files section you'll find a few colleges that I reworked.

I'll definitely be putting some articles up about magic overall and individual colleges.
Group: dqn-list Message: 3917 From: dqn-list@yahoogroups.com Date: 9/27/2016
Subject: New file uploaded to dqn-list
Hello,


This email message is a notification to let you know that
a file has been uploaded to the Files area of the dqn-list
group.


File : /Investments.odt
Uploaded by : arielifan <igmod@comcast.net>
Description : Investments


You can access this file at the URL:
https://groups.yahoo.com/neo/groups/dqn-list/files/Investments.odt


To learn more about file sharing for your group, please visit:
https://help.yahoo.com/kb/index?page=content&y=PROD_GRPS&locale=en_US&id=SLN15398


Regards,


arielifan <igmod@comcast.net>
Group: dqn-list Message: 3918 From: darkislephil Date: 10/2/2016
Subject: New Blog Posts - Stealth of Monsters & Investing Spells

Posted some commentary on stealth of monsters in DQ and also my house rules for investing spells.


Musings on DragonQuest


Group: dqn-list Message: 3919 From: darkislephil Date: 10/6/2016
Subject: New Blog Post - PCs vs. The Average Guy

Following on to the issue of what is the average persons characteristics in a DQ world versus that of an adventurer I have added a new post to my DQ blog.


PCs vs. The Average Guy


Group: dqn-list Message: 3920 From: darkislephil Date: 10/9/2016
Subject: New Blog Post - Healing in DQ
I'm sure everyone has been dying to read this one.

Healing in DQ

 

Group: dqn-list Message: 3921 From: Martin Gallo Date: 10/9/2016
Subject: Re: New Blog Post - Healing in DQ
I always allowed a five minute rest break after combat to recover FT. Depending on circumstances it was usually 5 FT (only that taken in combat). This is not D&D after all, there are consequences!


On Oct 9, 2016, at 9:14 AM, phergus@gmail.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



I'm sure everyone has been dying to read this one. 

Healing in DQ
 



Group: dqn-list Message: 3922 From: darkislephil Date: 10/9/2016
Subject: Re: New Blog Post - Healing in DQ
Something like that seems like a good idea. Never been quite happy with the linear fatigue recovery of the rules.  Something that allows them to get a few fatigue back quickly - modified by how much EN damage was taken - would be a nice change.
Group: dqn-list Message: 3923 From: Martin Gallo Date: 10/10/2016
Subject: Re: New Blog Post - Healing in DQ
I never worried about the EN influence. It was enough of a problem for the party as is.

On Oct 9, 2016, at 6:18 PM, phergus@gmail.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



Something like that seems like a good idea. Never been quite happy with the linear fatigue recovery of the rules.  Something that allows them to get a few fatigue back quickly - modified by how much EN damage was taken - would be a nice change. 


Group: dqn-list Message: 3924 From: darkislephil Date: 10/10/2016
Subject: Re: New Blog Post - Healing in DQ
That's true.

What about Infection?  Do you use that rule?  I don't think we ever used it past the first couple of sessions.
Group: dqn-list Message: 3925 From: arielifan Date: 10/10/2016
Subject: Re: New Blog Post - Healing in DQ
If there is a Healer in the group, I don't bother with infection.

~Jeffery~


From: "phergus@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
To: "dqn-list" <dqn-list@yahoogroups.com>
Sent: Monday, October 10, 2016 8:19:01 AM
Subject: [DQN-list] Re: New Blog Post - Healing in DQ



That's true.

What about Infection?  Do you use that rule?  I don't think we ever used it past the first couple of sessions.


Group: dqn-list Message: 3926 From: Martin Gallo Date: 10/10/2016
Subject: Re: New Blog Post - Healing in DQ
I ignored it completely. I was trying to tell a story and infections were just another way of getting the players off the storyline - I learned that in a D&D campaign.

On Oct 10, 2016, at 10:47 AM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:

If there is a Healer in the group, I don't bother with infection.

~Jeffery~


From: "phergus@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
To: "dqn-list" <dqn-list@yahoogroups.com>
Sent: Monday, October 10, 2016 8:19:01 AM
Subject: [DQN-list] Re: New Blog Post - Healing in DQ



That's true.

What about Infection?  Do you use that rule?  I don't think we ever used it past the first couple of sessions.



Group: dqn-list Message: 3927 From: darkislephil Date: 10/10/2016
Subject: Re: New Blog Post - Healing in DQ
Cleaning and dressing wounds with the use of a physikers kit or the attention of a Healer always seemed to be sufficient to ignore the Infection rule for us.

As you say Martin, Infection and rules like it really just distract from the ongoing story and pull the players out of the moment to deal with bookkeeping.
Group: dqn-list Message: 3928 From: darkislephil Date: 10/14/2016
Subject: New Blog Post: Economics in DQ
New post is up on the blog about income levels, cost of goods, skills and such in DragonQuest.

Comments, thoughts, suggestions or corrections are welcome here or on the blog.

DragonQuest Economics

 



Group: dqn-list Message: 3929 From: darkislephil Date: 10/19/2016
Subject: New Blog Post: Extending Max Weapon Ranks to 10
New post on extending the max weapon rank for all weapons to 10.

Extending Maximum Weapon Rank to 10

 



Group: dqn-list Message: 3930 From: David Novak Date: 10/20/2016
Subject: Re: New Blog Post: Extending Max Weapon Ranks to 10
Attachments :

    Hi Phergus,

     

    I just wanted to say thanks for posting.  I’ve enjoyed all of the articles to date and look forward to seeing more.

     

    David

     

    From: dqn-list@yahoogroups.com [mailto:dqn-list@yahoogroups.com]
    Sent: Wednesday, October 19, 2016 3:11 PM
    To: dqn-list@yahoogroups.com
    Subject: [DQN-list] New Blog Post: Extending Max Weapon Ranks to 10

     

     

    New post on extending the max weapon rank for all weapons to 10.

    Extending Maximum Weapon Rank to 10

    Image removed by sender. image

    Extending Maximum Weapon Rank to 10

    Why Do It? Since the 1 st edition of DragonQuest was released it has always bothered me that the so few weapons allowed the character to ...

    Preview by Yahoo

     

     

     

    Group: dqn-list Message: 3931 From: darkislephil Date: 10/20/2016
    Subject: Re: New Blog Post: Extending Max Weapon Ranks to 10
    Thanks for letting me know David.

    I've got a couple more ideas in the works and plan to keep going.
    Group: dqn-list Message: 3932 From: Martin Gallo Date: 10/20/2016
    Subject: Re: New Blog Post: Extending Max Weapon Ranks to 10
    I agree. Thank you.

    On Oct 20, 2016, at 6:28 PM, 'David Novak' novakdb@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



    Hi Phergus,
     
    I just wanted to say thanks for posting.  I’ve enjoyed all of the articles to date and look forward to seeing more.
     
    David
     
    From: dqn-list@yahoogroups.com [mailto:dqn-list@yahoogroups.com] 
    Sent: Wednesday, October 19, 2016 3:11 PM
    To: dqn-list@yahoogroups.com
    Subject: [DQN-list] New Blog Post: Extending Max Weapon Ranks to 10
     
      

    New post on extending the max weapon rank for all weapons to 10.

    Extending Maximum Weapon Rank to 10

    <image001.jpg>

    Why Do It? Since the 1 st edition of DragonQuest was released it has always bothered me that the so few weapons allowed the character to ...
    Preview by Yahoo 

     

     

     



    <image003.jpg><image004.jpg><image002.jpg>

    Group: dqn-list Message: 3933 From: darkislephil Date: 10/22/2016
    Subject: Jumping
    Did someone ask about rules for jumping a few weeks ago?  Was just looking up something in the 1st edition rules and ran across the Jump rules there. So in case someone did need them here they are.

    From DQ 1st Edition Rules:

    [13.7] A character may Jump onto or over an object by paying 1 Action Point to enter the hex occupied by the object (if he does not already occupy the hex) and 1 Action Point for each foot the character must Jump to land on or clear the object.

    A character can jump onto such items as chairs (2 feet high), tables (3 to 4 feet high) or chests (variable height). The character could also attempt to jump over these objects, but when a character is jumping over an object, the effective height of the jump is doubled (to account for such factors as horizontal distance). Thus, a character jumping over a 2 foot high chair would treat the jump as one of 4 feet. A character could also conceivably jump to grab an overhanging branch so as to pull himself up into a tree. In such cases, the GM must determine the height to which the character must jump to get a solid hand hold.

    Whenever a character employs a Jump Action for any reason, there is a chance that the character will fail to land properly and injure himself. To determine if such is the case, the character's player rolls D100. If the resulting number is less than or equal to 5 times the character's modified Agility, the character lands safely. In addition to other factors affecting the character's chance of falling, the height to which the character is attempting to jump (or double that height if the character is jumping over rather than onto an object) is used to modify the character's Agility. After multiplying the character's Agility by 5, 5 is subtracted from that rating for each foot jumped. Thus, a character with an Agility of 15 (15 x 5 = 75) would have a 75% chance of making a successful jump minus 5 points for each foot jumped. The first foot jumped does not count for purposes of modification. If a character with an Agility of 15 attempted a 3-foot jump, his chance of landing safely would be 65% (75 - 10).

    When a character fails to land safely, he immediately falls Prone and suffers a number of Damage Points equal to D10-5 (add one to the result for each foot jumped). A character may never jump into the air a number of feet equal to more than one third of his modified Agility (round down) and may never jump over an object if the effective height of such a jump would be equal to more than two thirds of his modified Agility (round down).


    Group: dqn-list Message: 3934 From: darkislephil Date: 10/22/2016
    Subject: New Blog Post: Undead in DQ
    Mostly a repost of a response I had in the DQ_GMs_Only group.

    Undead in DragonQuest

     



    Group: dqn-list Message: 3935 From: darkislephil Date: 10/22/2016
    Subject: New Blog Post: Magic College Spreadsheets for Adepts
    Individual spreadsheets for the magic colleges.

    Worksheets for Magic Colleges

     



    Group: dqn-list Message: 3936 From: darkislephil Date: 10/25/2016
    Subject: New Blog Post: A look at character progression
    A side project inspired by my post on DQ economics.

    A Look at Character Progression in DragonQuest


    Group: dqn-list Message: 3937 From: darkislephil Date: 10/28/2016
    Subject: New Blog Post: Random Magic Potion Table
    Magic Potion Table for DragonQuest


    Group: dqn-list Message: 3938 From: darkislephil Date: 10/30/2016
    Subject: New Blog Post: Magic Resistance in DQ
    My thoughts on magic resistance in DQ.

    Magic Resistance in DragonQuest

     



    Group: dqn-list Message: 3939 From: Martin Gallo Date: 10/30/2016
    Subject: Re: New Blog Post: Magic Resistance in DQ
    I used to use a modifier (+25 - target’s MA) to the cast chance to make low MA characters easier to affect. It was not a perfect system. Probably should have been +10-target MA but we never really played enough for it to be a real issue.

    On Oct 30, 2016, at 3:42 PM, phergus@gmail.com [dqn-list] <dqn-list@yahoogroups.com> wrote:

    My thoughts on magic resistance in DQ.

    Magic Resistance in DragonQuest
     



    Group: dqn-list Message: 3940 From: darkislephil Date: 10/31/2016
    Subject: Re: New Blog Post: Magic Resistance in DQ
    That is the problem with the little niggling issues like this. Some situation will come up in a session that makes you think that some element of the system isn't really working right and in the moment you throw some "fix" at it to move on. But that type of situation doesn't come up again often enough to ever get a good feel for it.  As I mentioned in my blog post, active resistance is rarely used in our group.  Maybe once in 10 sessions. The PCs don't face Adept opponents but maybe half the time and the Adepts are more likely to use invested items than try to cast in tricky situations.

    Of course that's just GMing in general no matter what the system.  Always have situations where the rules don't quite work and have to be fudged.
    Group: dqn-list Message: 3941 From: darkislephil Date: 11/2/2016
    Subject: New Blog Post: Using Herbs in DragonQuest
    Some tables on pricing of herbs plus a random herb chart.

    Using Herbs in DragonQuest


    Group: dqn-list Message: 3942 From: darkislephil Date: 11/2/2016
    Subject: Re: New Blog Post: Using Herbs in DragonQuest
    Had the link screwed up on Downloads page originally.  Fixed now.
    Group: dqn-list Message: 3943 From: Jeffrey Vandine Date: 11/2/2016
    Subject: Re: New Blog Post: Using Herbs in DragonQuest
    Thanks for fixing that!



    From: "phergus@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: dqn-list@yahoogroups.com
    Sent: Wednesday, November 2, 2016 5:18 PM
    Subject: [DQN-list] Re: New Blog Post: Using Herbs in DragonQuest

     
    Had the link screwed up on Downloads page originally.  Fixed now.


    Group: dqn-list Message: 3944 From: darkislephil Date: 11/3/2016
    Subject: Re: New Blog Post: Using Herbs in DragonQuest
    Thanks for letting me know!
    Group: dqn-list Message: 3945 From: Daniel Robinson Date: 11/4/2016
    Subject: Investment ritual and 'double-dipping'
    I have a question about the Investment Ritual and spell modifiers.  From the book:

    "Whenever a spell is released from an object
    in which it was invested, the spell is treated
    as if it was being cast by the character who
    originally stored it in the object. It always
    emanates from the spot occupied by the object,
    but is treated in all other ways as if cast by that
    character as he was when he originally invested
    the object with the spell power (i.e., the spell
    would be ranked as it was when originally stored
    in the object)."

    I bolded the part in question.  To me, this means that the investor of the spell is subject to modifiers like, a Celestial Dark Mage who performed the ritual in total darkness would get the modifier applied to the successful cast chance of the ritual, plus, since he was in total darkness at the time, when the spell is loosed some time late through the invested item, the same darkness modifier would apply.  So, what if the caster of the invested item is a Dark Mage, also in total darkness.  Would he then get that modifier on top of the other one?  To me, there are two distinct periods of time:
    1) modifiers active at the time of investment
    2) modifiers that are active at the time of casting the spell, using the invested item.

    Can you essentially 'double-dip' on modifiers in this way?

    Thanks
    Group: dqn-list Message: 3946 From: Howard Teal Date: 11/4/2016
    Subject: Re: Investment ritual and 'double-dipping'
    I look at Wards and Investments kind of like a "pause" button on a spell as it is being cast. I see all the power of the spell being invested at the time of the ritual, and the later use of the investment as just someone pressing "unpause" on an attack that is already underway. So a fire mage squatting in the middle of a medium sized campfire while investing a wand with hellfire puts all the bonus power of that campfire into the spell at that time. Sitting in a fire again later and using the wand is just him looking like a bad ass, but would have no additional effect, in my games at least. Now I miss my fire mage.

    Howard

    On Fri, Nov 4, 2016 at 12:59 PM, Daniel Robinson origamiman88@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:
     

    I have a question about the Investment Ritual and spell modifiers.  From the book:

    "Whenever a spell is released from an object
    in which it was invested, the spell is treated
    as if it was being cast by the character who
    originally stored it in the object. It always
    emanates from the spot occupied by the object,
    but is treated in all other ways as if cast by that
    character as he was when he originally invested
    the object with the spell power (i.e., the spell
    would be ranked as it was when originally stored
    in the object)."

    I bolded the part in question.  To me, this means that the investor of the spell is subject to modifiers like, a Celestial Dark Mage who performed the ritual in total darkness would get the modifier applied to the successful cast chance of the ritual, plus, since he was in total darkness at the time, when the spell is loosed some time late through the invested item, the same darkness modifier would apply.  So, what if the caster of the invested item is a Dark Mage, also in total darkness.  Would he then get that modifier on top of the other one?  To me, there are two distinct periods of time:
    1) modifiers active at the time of investment
    2) modifiers that are active at the time of casting the spell, using the invested item.

    Can you essentially 'double-dip' on modifiers in this way?

    Thanks


    Group: dqn-list Message: 3947 From: Jeffrey Vandine Date: 11/4/2016
    Subject: Re: Investment ritual and 'double-dipping'
    Hmm.  Just off the top of my head, I'd say no. 

    It seems from the plain language that the investor's condition at the time of the actual casting was important, but the spell itself wouldn't receive any extra advantages from the conditions under which it was finally released.  I get that from the part of the bolded text below which says "as he was when he originally invested the object."  To me that clearly indicates that the conditions at the moment of investment are what dictates the modifiers to be used.  That is reinforced, in my mind, by the last part of the sentence; "when it was originally stored in the object."

    I'm not set in stone on this, but it certainly seems to be the intention from the way the rule is written.  As a side note, my experience with SPI rules (at least with the original crew, back in the day) was that they were pretty careful to note special conditions (such as being able to "double dip" in the way you describe) that you were allowed to use, and if it wasn't specifically permitted in the rules, it wasn't supposed to be done that way. 

    Of course, I could be wrong.  You could always consider asking Greg Costikyan the question on his blog...



    From: "Daniel Robinson origamiman88@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: dqn-list@yahoogroups.com
    Sent: Friday, November 4, 2016 10:59 AM
    Subject: [DQN-list] Investment ritual and 'double-dipping'

     
    I have a question about the Investment Ritual and spell modifiers.  From the book:

    "Whenever a spell is released from an object
    in which it was invested, the spell is treated
    as if it was being cast by the character who
    originally stored it in the object. It always
    emanates from the spot occupied by the object,
    but is treated in all other ways as if cast by that
    character as he was when he originally invested
    the object with the spell power (i.e., the spell
    would be ranked as it was when originally stored
    in the object)."

    I bolded the part in question.  To me, this means that the investor of the spell is subject to modifiers like, a Celestial Dark Mage who performed the ritual in total darkness would get the modifier applied to the successful cast chance of the ritual, plus, since he was in total darkness at the time, when the spell is loosed some time late through the invested item, the same darkness modifier would apply.  So, what if the caster of the invested item is a Dark Mage, also in total darkness.  Would he then get that modifier on top of the other one?  To me, there are two distinct periods of time:
    1) modifiers active at the time of investment
    2) modifiers that are active at the time of casting the spell, using the invested item.

    Can you essentially 'double-dip' on modifiers in this way?

    Thanks


    Group: dqn-list Message: 3948 From: arielifan Date: 11/4/2016
    Subject: Re: Investment ritual and 'double-dipping'
    I agree with Jeffrey and Howard's interpretation, and they wrote it out better than I came up with, so I didn't send it. Smile

    ~Jeffery~


    From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Friday, November 4, 2016 4:02:50 PM
    Subject: Re: [DQN-list] Investment ritual and 'double-dipping'



    Hmm.  Just off the top of my head, I'd say no. 

    It seems from the plain language that the investor's condition at the time of the actual casting was important, but the spell itself wouldn't receive any extra advantages from the conditions under which it was finally released.  I get that from the part of the bolded text below which says "as he was when he originally invested the object."  To me that clearly indicates that the conditions at the moment of investment are what dictates the modifiers to be used.  That is reinforced, in my mind, by the last part of the sentence; "when it was originally stored in the object."

    I'm not set in stone on this, but it certainly seems to be the intention from the way the rule is written.  As a side note, my experience with SPI rules (at least with the original crew, back in the day) was that they were pretty careful to note special conditions (such as being able to "double dip" in the way you describe) that you were allowed to use, and if it wasn't specifically permitted in the rules, it wasn't supposed to be done that way. 

    Of course, I could be wrong.  You could always consider asking Greg Costikyan the question on his blog...



    From: "Daniel Robinson origamiman88@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: dqn-list@yahoogroups.com
    Sent: Friday, November 4, 2016 10:59 AM
    Subject: [DQN-list] Investment ritual and 'double-dipping'

     

    I have a question about the Investment Ritual and spell modifiers.  From the book:

    "Whenever a spell is released from an object
    in which it was invested, the spell is treated
    as if it was being cast by the character who
    originally stored it in the object. It always
    emanates from the spot occupied by the object,
    but is treated in all other ways as if cast by that
    character as he was when he originally invested
    the object with the spell power (i.e., the spell
    would be ranked as it was when originally stored
    in the object)."

    I bolded the part in question.  To me, this means that the investor of the spell is subject to modifiers like, a Celestial Dark Mage who performed the ritual in total darkness would get the modifier applied to the successful cast chance of the ritual, plus, since he was in total darkness at the time, when the spell is loosed some time late through the invested item, the same darkness modifier would apply.  So, what if the caster of the invested item is a Dark Mage, also in total darkness.  Would he then get that modifier on top of the other one?  To me, there are two distinct periods of time:
    1) modifiers active at the time of investment
    2) modifiers that are active at the time of casting the spell, using the invested item.

    Can you essentially 'double-dip' on modifiers in this way?

    Thanks






    Group: dqn-list Message: 3949 From: darkislephil Date: 11/7/2016
    Subject: Re: Investment ritual and 'double-dipping'
    I had responded to Dan in an email but, yeah, my response was essentially the same as Howard's.
    Group: dqn-list Message: 3950 From: darkislephil Date: 11/7/2016
    Subject: New Blog Post: Magic Weapons and Monsters
    Some thoughts on the question about how to do the equivalent of DnD monsters that require +X to hit for DQ.


    Magic Weapons and Monsters in DragonQuest

     



    Group: dqn-list Message: 3951 From: gruundehn Date: 11/7/2016
    Subject: Skills

    I can remember reading some time ago a breakout of the skills - not as defined in the DQ books but with the subskills broken out and treated as individual skills that could be improved by themselves, with the EP cost for each. Does anyone else remember this, and if it does exist where can I find it? I want to use it for a campaign.


    Chris Cole


    Group: dqn-list Message: 3952 From: arielifan Date: 11/7/2016
    Subject: Re: Skills
    I thought it was in the files.  I have a couple of versions of it.

    ~Jeffery~


    From: "gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Monday, November 7, 2016 2:09:06 PM
    Subject: [DQN-list] Skills



    I can remember reading some time ago a breakout of the skills - not as defined in the DQ books but with the subskills broken out and treated as individual skills that could be improved by themselves, with the EP cost for each. Does anyone else remember this, and if it does exist where can I find it? I want to use it for a campaign.


    Chris Cole





    Group: dqn-list Message: 3953 From: Christopher Cole Date: 11/8/2016
    Subject: Re: Skills
    What is the file name?

    Chris Cole



    From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
    To: dqn-list <dqn-list@yahoogroups.com>
    Sent: Monday, November 7, 2016 6:02 PM
    Subject: Re: [DQN-list] Skills

     
    I thought it was in the files.  I have a couple of versions of it.

    ~Jeffery~


    From: "gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Monday, November 7, 2016 2:09:06 PM
    Subject: [DQN-list] Skills



    I can remember reading some time ago a breakout of the skills - not as defined in the DQ books but with the subskills broken out and treated as individual skills that could be improved by themselves, with the EP cost for each. Does anyone else remember this, and if it does exist where can I find it? I want to use it for a campaign.

    Chris Cole






    Group: dqn-list Message: 3954 From: darkislephil Date: 11/9/2016
    Subject: New Blog Post: Three Variant Magic Colleges
    Mostly just a re-posting on the blog of the colleges that I uploaded here some time ago.  Would still love to get some feedback if anyone has ever tried them.

    Some Magic College Variants for DragonQuest


    Group: dqn-list Message: 3955 From: darkislephil Date: 11/14/2016
    Subject: New Blog Post: Characteristics in DQ
    A look at characteristics in DQ and where they are used.

    https://dqmusings.blogspot.com/2016/11/characteristics-in-dragonquest.html


    Group: dqn-list Message: 3956 From: darkislephil Date: 11/18/2016
    Subject: New Blog Post: Special Damage Chart
    There is an error in the Special Damage Chart in the rules and I posted a correction.

    https://dqmusings.blogspot.com/2016/11/dragonquest-special-damage-chart.html


    Group: dqn-list Message: 3957 From: darkislephil Date: 11/25/2016
    Subject: New Blog Post: AoE and Wall Spells in DQ
    A review of the different spells in DQ that have AoE functions or that create walls.

    A Look at Area-of-Effect and Wall Spells in DragonQuest

     



    Group: dqn-list Message: 3958 From: darkislephil Date: 12/1/2016
    Subject: New Blog Post: Review of Thaumaturgies Colleges
    EE, SotM and Naming

    The Thaumaturgies Colleges of DragonQuest

     



    Group: dqn-list Message: 3959 From: darkislephil Date: 12/2/2016
    Subject: New Blog Post: Review of Elemental Colleges

    The Elemental Colleges of DragonQuest


    Group: dqn-list Message: 3960 From: darkislephil Date: 12/5/2016
    Subject: New Blog Post: The Entities Colleges of DQ
    The Entities Colleges of DragonQuest


    Group: dqn-list Message: 3961 From: darkislephil Date: 12/9/2016
    Subject: New Blog Post: The Arcane Wisdom Colleges of DragonQuest
    The Colleges from Arcane Wisdom


    Group: dqn-list Message: 3962 From: darkislephil Date: 12/12/2016
    Subject: New Blog Post: Shape-changers and the Moon
    Shape-changers and the Moon in DragonQuest


    Group: dqn-list Message: 3963 From: darkislephil Date: 12/17/2016
    Subject: New Blog Post: Gnome & Half-Ogre PC races
    Gnome and Half-Ogre Player Character Races for DragonQuest