This lot was adapted from a Different Worlds article. For those beginner assassins I'd suggest you buy a poison which mimics the symptoms of a disease. That way, even if your victim calls a healer, chances are the healer will be trying to heal the wrong thing. Enjoy.
Poison Lore
Rampant use of poisons can quickly unbalance a game so the Game Master must keep tight control of all poisons allowed in a particular game. The average character should not be able to recognize poisons unless he has previously been exposed to it in game play and definitely should not be able to sit down and whip up a batch of lethal liquid whenever he pleases. Exceptions may be made in the case of alchemists, but once again no character should know every poison available. By randomizing, a GM can give an assassin , alchemist, or scholar with knowledge of poison lore a “core” group of toxins of which he knows full details. Any others, the character will have to research.
Poison effects listed here are for humans. It is up to the GM to decide whether and how such poisons will effect non-humans. Normal creatures such as felines, canines, riding animals, etc., should have the same effects, and Trolls, Elves, Khazads, etc., will undoubtedly have different though similar effects. On the other hand, iron eaters and dragons will probably laugh at even the deadliest toxins.
Swallowed Poisons
These poisons must be ingested. Lobbing vials of these poisons like hand grenades will be an unlikely tactic at best, whereas poisoning rations and leaving them in a monster’s path may very well succeed.
Price and rarity of the deadliest poisons should keep their use under control.
Aedribas
Begins Effect: 6 minutes
Runs Course: 12 hours
Damage: 1 DP/ 30 minutes
Dose: 2 grams
Price: 50 Silver Pennies
Base: Animal
Odour: Flowery-sweet
Form: Green gel. No colour when mixed. Tastes slightly sweet.
Symptoms: Feverish, hazy vision.
Availability: Common
Albor
Begins Effect: 5 minutes
Runs Course: 25 minutes
Damage: 1 DP/ 4 Pulses
Dose: ½ gram
Price: 80 Silver Pennies
Base: Plant
Odour: None
Form: Clear liquid. Tastes slightly salty, darkens the colour of whatever it is mixed with.
Symptoms: Hot and cold flashes. Paralysis of vocal cords (makes spell-casting impossible) within 5 minutes of the poison first taking place and lasts until it has run its course.
Availability: Rare
Amber Lotus
Begins Effect: 6 minutes
Runs Course: 3 hours
Damage: 10 DP/ 3 minutes
Dose: 2 gram
Price: 600 Silver Pennies
Base: Plant
Odour: Cinnamon smell
Form: Dried, reddish-brown leaves. Slight brown colour to what it is added to and can be spotted. Tastes sweet.
Symptoms: Shortness of breath, loss of sense of touch due to numbing in fingers, pain in joints.
Availability: Rare
Anthane
Begins Effect: 15 minutes
Runs Course: 2 hours
Damage: 1 DP/ 3 minutes
Dose: 1 gram
Price: 1400 Silver Pennies
Base: Mineral
Odour: Spicy smell
Form: Light gold liquid, yellow tablet, or yellowish powder. Dissolves instantly. No taste or colour.
Symptoms: Hot flashes, “sparkly” vision, dryness in mouth and throat.
Availability: Rare
Blue Lance
Begins Effect: 10 seconds.
Runs Course: 20 minutes.
Damage: 1 DP/ 6 Pulses.
Dose: 1 gram.
Price: 1425 Silver Pennies
Base: Mineral.
Odour: None.
Form: Small blue tablet. Dissolves instantly, leaving no colour or taste.
Symptoms: Stabbing and disabling pain in all muscles, nausea and muscle spasms.
Availability: Rare.
Chrysolis
Begins Effect: 3 minutes
Runs Course: 6 minutes
Damage: 5 DP/ 1 minute
Dose: 1 gram
Price: 1200 Silver Pennies
Base: Mineral
Odour: None
Form: Either light green liquid or speckled green powder. Tastes somewhat chalky, adds green tinge to any substance lighter than itself.
Symptoms: Tightening in chest, pain in hands and feet, slight swelling in extremities.
Availability: Average.
Chuk
Begins Effect: 4 seconds
Runs Course: 5 minutes
Damage: 8 DP/ minute
Dose: ¼ gram
Price: 600 Silver Pennies
Base: Mineral
Odour: None
Form: Light orange powder. Adds no colour and dissolves rapidly. Tastes something like gin.
Symptoms: Alternating hot and cold flashes, shortness of breath, vomiting.
Availability: Rare
Cygo
Begins Effect: 6 hours.
Runs Course: 2 hours.
Damage: 1 DP/ 29 Pulses.
Dose: 1 gram.
Price: 1125 Silver Pennies
Base: Mineral.
Odour: None.
Form: Salt-like white powder.
Symptoms: Shortness of breath, pronounced swelling of limbs and glands [constricting Armour should add 1 Point per Pulse until removed].
Availability: Rare.
Doom Wine
Begins Effect: 3 seconds
Runs Course: 10 seconds
Damage: 10 DP/ second
Dose: ¼ gram
Price: 6000 Silver Pennies
Base: Plant
Odour: Smells like fine burgundy.
Form: Wine-coloured liquid with bitter taste. Darkens anything lighter than its base form.
Symptoms: Extremely fast-acting it is always fatal. Pounding in head, gasping for breath, and then death.
Availability: Very Rare.
Drillweed
Begins Effect: 9 minutes
Runs Course: 2 hours
Damage: 1 DP/ 4 minutes
Dose: 1 gram
Price: 160 Silver Pennies
Base: Plant
Odour: Herbal scent
Form: Crushed brownish leaf. Tastes “planty” like lettuce. Leaf does not dissolve in liquid.
Symptoms: Violent headaches, makes concentration virtually impossible due to pain. Possible brain damage (permanent loss of 1 point of MA, WP, and LC for every 6 points of damage inflicted).
Availability: Rare
Ebony Dream
Begins Effect: 3 seconds
Runs Course: 10 minutes
Damage: 1 DP/ 3 seconds
Dose: ½ gram
Price: 2000 Silver Pennies
Base: Plant
Odour: None
Form: Black powder. Dissolves instantly, tasteless, colourless.
Symptoms: Victim loses all physical senses, collapses, and is subject to vivid hallucinations generally of a pleasant nature as the poison kills.
Availability: Rare
Ebony Lotus
Begins Effect: 5 seconds
Runs Course: 40 seconds
Damage: 6 DP/ Pulse
Dose: 1 grams
Price: 2250 Silver Pennies
Base: Plant
Odour: Honey-like smell.
Form: Dried black leaf. Darkens the colour of whatever it is mixed with. Tastes like clover honey.
Symptoms: Hideous pain, gradual blindness, victim is permanently blind after taking 24 points of damage.
Availability: Rare
Fire Paw
Begins Effect: 5 hours
Runs Course: 30 hours
Damage: 1 DP/ 12 Minutes
Dose: 1 gram
Price: 1400 Silver Pennies
Base: Animal
Odour: Musky smell
Form: Small blue tablet. Dissolves instantly, colourless but has a slightly acidic taste.
Symptoms: Searing pain throughout the body, usually disabling.
Availability: Rare.
Gopal
Begins Effect: 5 minutes
Runs Course: 15 minutes
Damage: 1 DP/ 10 Pulses
Dose: 1 gram
Price: 30 Silver Pennies
Base: Plant
Odour: Slightly vinegary.
Form: Light red liquid or tablet. Tastes vinegary. Adds slightly reddish colour when mixed.
Symptoms: Swelling of fingers, ache in temples, nausea, may reduce dexterity as regards weapon use (temporary loss of 1 point of MD for every 6 points of damage inflicted).
Availability: Common
Green Lotus
Begins Effect: 2 minutes
Runs Course: 8 minutes
Damage: 1 DP/ 4 Pulses
Dose: 1 gram
Price: 200 Silver Pennies
Base: Plant
Odour: Honeydew melon
Form: Greenish powder. Gives a slightly melony taste and greenish tinge to whatever it is mixed with.
Symptoms: Twitching of limbs, blurring of vision, slurring of speech as if drunk.
Availability: Very Rare
Ikrin
Begins Effect: 4 minutes
Runs Course: 10 minutes
Damage: 1 DP/ 6 Pulses
Dose: ½ gram
Price: 20 Silver Pennies
Base: Mineral
Odour: None
Form: Grey powder. No colour when mixed. Tastes slightly bitter and metallic.
Symptoms: Increasing shortness of breath, dry and bitter taste in throat, slight reddening of the eyes.
Availability: Rare
Iron Ale
Begins Effect: 15 minutes
Runs Course: 12 minutes
Damage: 1 DP/ 2 Pulses
Dose: 2 grams
Price: 200 Silver Pennies
Base: Mineral
Odour: Dried beer
Form: Light amber liquid. Tastes like ale with slight metallic aftertaste. Will colour any substance lighter in colour than itself.
Symptoms: Nausea, vomiting, stomach pain.
Availability: Common
Jovara Root
Begins Effect: 10 minutes
Runs Course: 30 minutes
Damage: 1 DP/ 7 Pulses
Dose: 2 grams
Price: 1700 Silver Pennies
Base: Plant
Odour: None
Form: Goldish powder. Dissolves instantly. Tastes gingery, leaves no colour.
Symptoms: Nausea, shortness of breath, and disorientation.
Availability: Average.
Kukari
Begins Effect: 10 minutes.
Runs Course: 15 minutes.
Damage: 5 DP/ 20 seconds.
Dose: ½ gram
Price: 750 Silver Pennies
Base: Animal
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