Messages in dqn-list group. Page 77 of 80.

Group: dqn-list Message: 3864 From: imperium1@optusnet.com.au Date: 9/13/2016
Subject: Re: Poisons
Group: dqn-list Message: 3865 From: imperium1@optusnet.com.au Date: 9/13/2016
Subject: Re: Poisons
Group: dqn-list Message: 3866 From: Martin Gallo Date: 9/13/2016
Subject: Re: Poisons
Group: dqn-list Message: 3867 From: Christopher Cole Date: 9/13/2016
Subject: Re: Poisons
Group: dqn-list Message: 3868 From: lonny_eckert Date: 9/13/2016
Subject: Sharing Work
Group: dqn-list Message: 3869 From: Martin Gallo Date: 9/13/2016
Subject: Re: Poisons
Group: dqn-list Message: 3870 From: imperium1@optusnet.com.au Date: 9/14/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3871 From: Christopher Cole Date: 9/15/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3872 From: imperium1@optusnet.com.au Date: 9/15/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3873 From: Jeffrey Vandine Date: 9/15/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3874 From: Christopher Cole Date: 9/15/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3875 From: Jeffrey Vandine Date: 9/15/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3876 From: Christopher Cole Date: 9/15/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3877 From: Jeffrey Vandine Date: 9/15/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3878 From: Christopher Cole Date: 9/16/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3879 From: Martin Gallo Date: 9/16/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3880 From: Martin Gallo Date: 9/16/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3881 From: jdamiani Date: 9/16/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3882 From: Jeffrey Vandine Date: 9/16/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3883 From: Christopher Cole Date: 9/16/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3884 From: Christopher Cole Date: 9/16/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3885 From: Christopher Cole Date: 9/16/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3886 From: lonny_eckert Date: 9/16/2016
Subject: Action Points
Group: dqn-list Message: 3887 From: arielifan Date: 9/16/2016
Subject: Re: Action Points
Group: dqn-list Message: 3888 From: Christopher Cole Date: 9/16/2016
Subject: Re: Action Points
Group: dqn-list Message: 3889 From: Martin Gallo Date: 9/16/2016
Subject: Re: Action Points
Group: dqn-list Message: 3890 From: Howard Teal Date: 9/16/2016
Subject: Re: Action Points
Group: dqn-list Message: 3891 From: Howard Teal Date: 9/16/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3892 From: arielifan Date: 9/16/2016
Subject: Re: Action Points
Group: dqn-list Message: 3893 From: Jeffrey Vandine Date: 9/16/2016
Subject: Re: Action Points
Group: dqn-list Message: 3894 From: Jeffrey Vandine Date: 9/16/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3895 From: lonny_eckert Date: 9/17/2016
Subject: Re: Action Points
Group: dqn-list Message: 3896 From: Andreas Davour Date: 9/17/2016
Subject: Re: Action Points
Group: dqn-list Message: 3897 From: arielifan Date: 9/17/2016
Subject: Re: Action Points
Group: dqn-list Message: 3898 From: Jeffrey Vandine Date: 9/17/2016
Subject: Re: Action Points
Group: dqn-list Message: 3899 From: Christopher Cole Date: 9/17/2016
Subject: Re: Action Points
Group: dqn-list Message: 3900 From: Howard Teal Date: 9/17/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3901 From: Jeffrey Vandine Date: 9/17/2016
Subject: Re: Sharing Work
Group: dqn-list Message: 3902 From: Andreas Davour Date: 9/18/2016
Subject: Re: Action Points
Group: dqn-list Message: 3903 From: Andreas Davour Date: 9/18/2016
Subject: Re: Action Points
Group: dqn-list Message: 3904 From: Andreas Davour Date: 9/18/2016
Subject: Re: Action Points
Group: dqn-list Message: 3905 From: Jeffrey Vandine Date: 9/18/2016
Subject: Re: Action Points
Group: dqn-list Message: 3906 From: Jeffrey Vandine Date: 9/18/2016
Subject: Re: Action Points
Group: dqn-list Message: 3907 From: Jeffrey Vandine Date: 9/18/2016
Subject: Re: Action Points
Group: dqn-list Message: 3908 From: darkislephil Date: 9/26/2016
Subject: DragonQuest Blog
Group: dqn-list Message: 3909 From: arielifan Date: 9/26/2016
Subject: Re: DragonQuest Blog
Group: dqn-list Message: 3910 From: darkislephil Date: 9/27/2016
Subject: Re: DragonQuest Blog
Group: dqn-list Message: 3911 From: Christopher Cole Date: 9/27/2016
Subject: Re: DragonQuest Blog
Group: dqn-list Message: 3912 From: lonny_eckert Date: 9/27/2016
Subject: Re: DragonQuest Blog
Group: dqn-list Message: 3913 From: lonny_eckert Date: 9/27/2016
Subject: Re: DragonQuest Blog



Group: dqn-list Message: 3864 From: imperium1@optusnet.com.au Date: 9/13/2016
Subject: Re: Poisons
Attachments :

       This lot was adapted from a Different Worlds article.  For those beginner assassins I'd suggest you buy a poison which mimics the symptoms of a disease.  That way, even if your victim calls a healer, chances are the healer will be trying to heal the wrong thing.  Enjoy.

     

    Poison  Lore         

       Rampant use of poisons can quickly unbalance a game so the Game Master must keep tight control of all poisons allowed in a particular game.  The average character should not be able to recognize poisons unless he has previously been exposed to it in game play and definitely should not be able to sit down and whip up a batch of lethal liquid whenever he pleases.  Exceptions may be made in the case of alchemists, but once again no character should know every poison available.  By randomizing, a GM can give an assassin , alchemist, or scholar with knowledge of poison lore a “core” group of toxins of which he knows full details.  Any others, the character will have to research.

       Poison effects listed here are for humans.  It is up to the GM to decide whether and how such poisons will effect non-humans.  Normal creatures such as felines, canines, riding animals, etc., should have the same effects, and Trolls, Elves, Khazads, etc., will undoubtedly have different though similar effects.  On the other hand, iron eaters and dragons will probably laugh at even the deadliest toxins.

    Swallowed Poisons

       These poisons must be ingested.  Lobbing vials of these poisons like hand grenades will be an unlikely tactic at best, whereas poisoning rations and leaving them in a monster’s path may very well succeed.

       Price and rarity of the deadliest poisons should keep their use under control.

    Aedribas

    Begins Effect: 6 minutes

    Runs Course: 12 hours

    Damage: 1 DP/ 30 minutes

    Dose: 2 grams

    Price: 50 Silver Pennies

    Base: Animal

    Odour: Flowery-sweet

    Form: Green gel.  No colour when mixed.  Tastes slightly sweet. 

    Symptoms: Feverish, hazy vision.

    Availability: Common

    Albor

    Begins Effect: 5 minutes

    Runs Course: 25 minutes

    Damage: 1 DP/ 4 Pulses

    Dose: ½ gram

    Price: 80 Silver Pennies

    Base: Plant

    Odour: None

    Form: Clear liquid.  Tastes slightly salty, darkens the colour of whatever it is mixed with. 

    Symptoms: Hot and cold flashes.  Paralysis of vocal cords (makes spell-casting impossible) within 5 minutes of the poison first taking place and lasts until it has run its course.

    Availability: Rare

    Amber Lotus

    Begins Effect: 6 minutes

    Runs Course: 3 hours

    Damage: 10 DP/ 3 minutes

    Dose: 2 gram

    Price: 600 Silver Pennies

    Base: Plant

    Odour: Cinnamon smell

    Form: Dried, reddish-brown leaves.  Slight brown colour to what it is added to and can be spotted.  Tastes sweet. 

    Symptoms: Shortness of breath, loss of sense of touch due to numbing in fingers, pain in joints.

    Availability: Rare

    Anthane

    Begins Effect: 15 minutes

    Runs Course: 2 hours

    Damage: 1 DP/ 3 minutes

    Dose: 1 gram

    Price: 1400 Silver Pennies

    Base: Mineral

    Odour: Spicy smell

    Form: Light gold liquid, yellow tablet, or yellowish powder.  Dissolves instantly.  No taste or colour. 

    Symptoms: Hot flashes, “sparkly” vision, dryness in mouth and throat.

    Availability: Rare

    Blue Lance

    Begins Effect: 10 seconds.

    Runs Course: 20 minutes.

    Damage: 1 DP/ 6 Pulses.

    Dose: 1 gram.

    Price: 1425 Silver Pennies

    Base: Mineral.

    Odour: None.

    Form: Small blue tablet.  Dissolves instantly, leaving no colour or taste. 

    Symptoms: Stabbing and disabling pain in all muscles, nausea and muscle spasms.

    Availability: Rare.

    Chrysolis

    Begins Effect: 3 minutes

    Runs Course: 6 minutes

    Damage: 5 DP/ 1 minute

    Dose: 1 gram

    Price: 1200 Silver Pennies

    Base: Mineral

    Odour: None

    Form: Either light green liquid or speckled green powder.  Tastes somewhat chalky, adds green tinge to any substance lighter than itself. 

    Symptoms: Tightening in chest, pain in hands and feet, slight swelling in extremities.

    Availability: Average.

    Chuk

    Begins Effect: 4 seconds

    Runs Course: 5 minutes

    Damage: 8 DP/ minute

    Dose: ¼ gram

    Price: 600 Silver Pennies

    Base: Mineral

    Odour: None

    Form: Light orange powder.  Adds no colour and dissolves rapidly.  Tastes something like gin.

    Symptoms: Alternating hot and cold flashes, shortness of breath, vomiting.

    Availability: Rare

    Cygo

    Begins Effect: 6 hours.

    Runs Course: 2 hours.

    Damage: 1 DP/ 29 Pulses.

    Dose: 1 gram.

    Price: 1125 Silver Pennies

    Base: Mineral.

    Odour: None.

    Form: Salt-like white powder. 

    Symptoms: Shortness of breath, pronounced swelling of limbs and glands [constricting Armour should add 1 Point per Pulse until removed].

    Availability: Rare.

    Doom Wine

    Begins Effect: 3 seconds

    Runs Course: 10 seconds

    Damage: 10 DP/ second

    Dose: ¼  gram

    Price: 6000 Silver Pennies

    Base: Plant

    Odour: Smells like fine burgundy.

    Form: Wine-coloured liquid with bitter taste.  Darkens anything lighter than its base form.

    Symptoms: Extremely fast-acting it is always fatal.  Pounding in head, gasping for breath, and then death.

    Availability: Very Rare.

    Drillweed

    Begins Effect: 9 minutes

    Runs Course: 2 hours

    Damage: 1 DP/ 4 minutes

    Dose: 1 gram

    Price: 160 Silver Pennies

    Base: Plant

    Odour: Herbal scent

    Form: Crushed brownish leaf.  Tastes “planty” like lettuce.  Leaf does not dissolve in liquid. 

    Symptoms: Violent headaches, makes concentration virtually impossible due to pain.  Possible brain damage (permanent loss of 1 point of MA, WP, and LC for every 6 points of damage inflicted).

    Availability: Rare

    Ebony Dream

    Begins Effect: 3 seconds

    Runs Course: 10 minutes

    Damage: 1 DP/ 3 seconds

    Dose: ½ gram

    Price: 2000 Silver Pennies

    Base: Plant

    Odour: None

    Form: Black powder.  Dissolves instantly, tasteless, colourless.

    Symptoms: Victim loses all physical senses, collapses, and is subject to vivid hallucinations generally of a pleasant nature as the poison kills.

    Availability: Rare

    Ebony Lotus

    Begins Effect: 5 seconds

    Runs Course: 40 seconds

    Damage: 6 DP/ Pulse

    Dose: 1 grams

    Price: 2250 Silver Pennies

    Base: Plant

    Odour: Honey-like smell.

    Form: Dried black leaf.  Darkens the colour of whatever it is mixed with.  Tastes like clover honey.

    Symptoms: Hideous pain, gradual blindness, victim is permanently blind after taking 24 points of damage.

    Availability: Rare

    Fire Paw

    Begins Effect: 5 hours

    Runs Course: 30 hours

    Damage: 1 DP/ 12 Minutes

    Dose: 1 gram

    Price: 1400 Silver Pennies

    Base: Animal

    Odour: Musky smell

    Form: Small blue tablet.  Dissolves instantly, colourless but has a slightly acidic taste.

    Symptoms: Searing pain throughout the body, usually disabling.

    Availability: Rare.

    Gopal

    Begins Effect: 5 minutes

    Runs Course: 15 minutes

    Damage: 1 DP/ 10 Pulses

    Dose: 1 gram

    Price: 30 Silver Pennies

    Base: Plant

    Odour: Slightly vinegary.

    Form: Light red liquid or tablet.  Tastes vinegary.  Adds slightly reddish colour when mixed. 

    Symptoms: Swelling of fingers, ache in temples, nausea, may reduce dexterity as regards weapon use (temporary loss of 1 point of MD for every 6 points of damage inflicted).

    Availability: Common

    Green Lotus

    Begins Effect: 2 minutes

    Runs Course: 8 minutes

    Damage: 1 DP/ 4 Pulses

    Dose: 1 gram

    Price: 200 Silver Pennies

    Base: Plant

    Odour: Honeydew melon

    Form: Greenish powder.  Gives a slightly melony taste and greenish tinge to whatever it is mixed with.

    Symptoms: Twitching of limbs, blurring of vision, slurring of speech as if drunk.

    Availability: Very Rare

    Ikrin

    Begins Effect: 4 minutes

    Runs Course: 10 minutes

    Damage: 1 DP/ 6 Pulses

    Dose: ½ gram

    Price: 20 Silver Pennies

    Base: Mineral

    Odour: None

    Form: Grey powder.  No colour when mixed.  Tastes slightly bitter and metallic. 

    Symptoms: Increasing shortness of breath, dry and bitter taste in throat, slight reddening of the eyes.

    Availability: Rare

    Iron Ale

    Begins Effect: 15 minutes

    Runs Course: 12 minutes

    Damage: 1 DP/ 2 Pulses

    Dose: 2 grams

    Price: 200 Silver Pennies

    Base: Mineral

    Odour: Dried beer

    Form: Light amber liquid.  Tastes like ale with slight metallic aftertaste.  Will colour any substance lighter in colour than itself. 

    Symptoms: Nausea, vomiting, stomach pain.

    Availability: Common

    Jovara Root

    Begins Effect: 10 minutes

    Runs Course: 30 minutes

    Damage: 1 DP/ 7 Pulses

    Dose: 2 grams

    Price: 1700 Silver Pennies

    Base: Plant

    Odour: None

    Form: Goldish powder.  Dissolves instantly.  Tastes gingery, leaves no colour.

    Symptoms: Nausea, shortness of breath, and disorientation.

    Availability: Average.

    Kukari

    Begins Effect: 10 minutes.

    Runs Course: 15 minutes.

    Damage: 5 DP/ 20 seconds.

    Dose: ½ gram

    Price: 750 Silver Pennies

    Base: Animal



    (Message over 64 KB, truncated)

    Group: dqn-list Message: 3865 From: imperium1@optusnet.com.au Date: 9/13/2016
    Subject: Re: Poisons
    Attachments :
      For those interested here was some advice I adapted from a blog entry for D&D.

      Tricks of the Trade

         Rarii tend to fight as part of a group.  They have characters to back them up, to watch their back.  An assassin works alone.  They have no one to rely on but themselves so their tactics must be adjusted accordingly.

       

      "Assassin 101: You're not an Assassin."

         Assassins work underground. To some, assassination is not a life-style but simply a job. To others, assassination is something they're fascinated by and love killing with knives and gloat about it every chance they get in the city. The latter also tends to brag about being a cold-hearted snake (LOOK INTO HIS EYES) despite bouncing about madly telling everyone how they can't get it up without stabbing someone with a BIG KNIFE.

         The former is the proper way an assassin would view his job, while the latter is a bit of an idiot. Now, this isn't to say assassins can not be violent. Depending on the personality of your character and your subtlety, you can be any assassin you want. Heck, you can be the crazed-stabby-stab guy as long as you pull it off right. But first we should get to what it means being an assassin despite your personality.

       

         "Assassin 101: You're a bad ass."

         As mentioned before, you can have any personality for your assassin as long as it doesn't reveal their shady profession.

         You CAN be the crazed-stabby type as long as you keep it contained within you. This gives you a window to make a character very nervous in public, perhaps sweating all the time or wringing his hands in search of something to sate his lust for killing. These types are the most suspicious and I recommend it to those who already can handle assassins.

         The second type is probably the easiest to RP. You're level-headed and act as a commoner amongst people in whatever city you work in. Perhaps you're a quiet librarian, a nasty butcher, or a simple bar-maid who is well known for smiling at folks while serving the best drinks in the city. Whatever you choose for their low-profile profession is completely up to you and I recommend that you choose it wisely. Whatever you make your character do outside of killing reflects their personality.

      Ex 1: The dwarven butcher is really a heavy-set assassin who gets his job done by poisoning food and sending it to his target, and relying on his bloody cleaver in case things get messy. He's still subtle despite his bulky size because he knows how to deceive the public eye and even has some great combat skills with his hatchet.

      Ex 2: The harmless elven bar-maid smiles sweetly at her people, but will poison drinks or tamper with her bar to set traps. Perhaps her target comes into the bar and sits under a loosened chandelier? When going out to do the job, her lithe and acrobatic body gives her the ability to scale buildings with ease.

         These are just two little examples of the VAST amount of personalities for your assassin. Get creative, but remember to be subtle.

       

      "Assassin 101: You're also a wimp."

         Now here comes the fun part: Limits. You have them. Perhaps your lithe assassin figure can easily sneak into a building, but should the -rare- occasion occur that you're caught or something goes wrong, you can ONLY flee. No, you're not going to fight anyone. No, you're not going to punch someone in the face. You're a pathetic worm and it's about time someone shoves a boot up your bum for sneaking around their homes and stealing their toothpaste, boy!

         But seriously. As an assassin, MOST of us are not the well-trained direct combat types. Should you get in a scrap, you're going to rely on dirt in the face and being elusive AKA: GTFO'ing there. Our basic combat skills usually are not on par with the retard-strength hulking spiked refrigerator (AKA: Rari) that's looking at you funny.

         The most IMPORTANT thing though about our limits is our counter identity. Should we be discovered, our job is over. So never, ever, choose to stay and fight. Should a real fight occur for your assassin (Make sure it's a scripted one so you both don't look dumb), you should consider your alter identity. Flee if possible. If the person in question fights you in a bar, call for help. Don't think of valour, think of your life. Remember: To the world you are just a wimpy citizen, no one expects you to defend yourself.

       

      "Assassin 101: Doing your Shady Job"

         Now you can't be an assassin without getting your hands dirty. Your character can work for any underground agency that hires you. This can be totally made up by you, being that little is known of the underground crime realm. Perhaps you could ask a friend of yours to hire you as their personal assassin!

         Another option is for you to post papers on an board or something, like an advertisement for getting things done. Don't put your name on it, just say, "If you want one less body breathing on this world, give a specific name and place it in a bag full of X amount of gold at a certain shady location." With your cunning skills as an assassin, should there be anyone sly enough to set you up for a trap you'll most likely spot them before they spot you. This promotes RP, so it's heavily recommended!

       

      "Assassin 101: Lookin' good."

         There's a very misleading idea that all assassins should prance about in their death-dealing gear with an arsenal of weapons strapped to them. Any good assassin will cloth themselves as a casual citizen and conceal their weapon, or perhaps use it for another purpose (a hatchet for a butcher cleaver, or a thin knife used as a writing utensil).

         Remember, nothing gives you away more than running about with a dark hood on in broad daylight. At night time when you're on the job, but not when you're trying to lay low in the city.

         Try to terminate your victim from as great a distance as possible: Find out if your target has any enemies then go introduce yourself.  If you can convince the target’s enemy to take out the target then no one need ever know you were involved. 

         If you prefer to take a more direct option then poison is your friend: Poison the victim’s food, poison his wine.  Choose a poison which will begin to affect the victim hours after he has consumed it.  That way by the time the victim begins to be affected by the poison your character will be long gone.  Make sure the poison produces symptoms similar to a disease, so if a healer is called he’ll spend his time treating the victim for some sickness instead of poison.  Make sure to mix the poison with food or drink which will conceal its appearance and taste.

         Try shooting your victim.  What if your chosen victim doesn’t have any enemies and has food tasters taste all his food and drink before he indulges?  Then, you’re going to have to get close enough to shoot your target.  Get your hands on the most powerful poison you can find, coat your weapon liberally and let fly.

         Remember that when you shoot an arrow or bolt into some well-guarded victim you are gonna call down all kinds of trouble on yourself so have a horse ready and waiting.   

       

      Short recap:

      The DO's of an Assassin: You're a bad ass.

      - Conceal weapons. Be it hidden in clothing or used for another purpose (see above)

      - Take up a citizen job. Be casual, be kind, be deceptive. You have a second life, remember that.

      - Wear citizen's clothing.

      - Take up a hobby to reflect your personality. Things need to occupy our cool minds in between missions.

      - Actually kill people, but ONLY your targets. Make sure no one sees you. (Durrr).

      - Keep your lips sealed about what you do besides your hobby and citizen profession. Let no one know of your assassin second life.

       

      The DON'T of an Assassin: You're stupid.

      - RPing an assassin is not recommended if you're new to RP.

      - Don't run around in your assassination gear in the city with big weapons.

      - Don't talk about death every chance you get in the city.

      - Don't play with knives in the city. Seriously.

      - Don't say you're an assassin or were trained to be an assassin in the city or in public.

      - Don't give your full name to people you don't trust. Give a false name, or only your first.

      - Don't brag about your kill-count or how you would like to kill someone in public.

      - Don't talk about your missions. Ever. Assassination makes you a tool, you are not supposed to think of the job after it's done.

      Model Suggestions

      ·          Dardalion [David Gemmell]

      ·          James Bond

      ·          Rambo

      ·          Tarl Cabbot [Assassin of Gor by John Norman]

      ·          Waylander [David Gemmell]

       

       
       
       
       
      -------Original Message-------
       
      Date: 13/09/2016 5:51:28 AM
      Subject: Re: [DQN-list] Poisons
       
       

      I would like to see that.

      ~Jeffery~


      From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
      To: "dqn-list" <dqn-list@yahoogroups.com>
      Sent: Monday, September 12, 2016 8:52:49 AM
      Subject: Re: [DQN-list] Poisons



      I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it. 
      Chris


       
      Group: dqn-list Message: 3866 From: Martin Gallo Date: 9/13/2016
      Subject: Re: Poisons
      I thought that it was mandatory to share anything created for DQ on this list.

      On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



      I would like to see that.

      ~Jeffery~


      From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
      To: "dqn-list" <dqn-list@yahoogroups.com>
      Sent: Monday, September 12, 2016 8:52:49 AM
      Subject: Re: [DQN-list] Poisons



      I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
      Chris 





      Group: dqn-list Message: 3867 From: Christopher Cole Date: 9/13/2016
      Subject: Re: Poisons
      Martin;

      If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

      Chris Cole



      From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
      To: dqn-list@yahoogroups.com
      Sent: Tuesday, September 13, 2016 7:17 AM
      Subject: Re: [DQN-list] Poisons

       
      I thought that it was mandatory to share anything created for DQ on this list.

      On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



      I would like to see that.

      ~Jeffery~


      From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
      To: "dqn-list" <dqn-list@yahoogroups.com>
      Sent: Monday, September 12, 2016 8:52:49 AM
      Subject: Re: [DQN-list] Poisons



      I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
      Chris 







      Group: dqn-list Message: 3868 From: lonny_eckert Date: 9/13/2016
      Subject: Sharing Work
      Martin,

      If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

      The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


      Regards,
      Lonny


      From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
      To: dqn-list@yahoogroups.com
      Sent: Tuesday, September 13, 2016 2:54:45 PM
      Subject: Re: [DQN-list] Poisons

       


      Martin;

      If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

      Chris Cole



      From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
      To: dqn-list@yahoogroups.com
      Sent: Tuesday, September 13, 2016 7:17 AM
      Subject: Re: [DQN-list] Poisons

       
      I thought that it was mandatory to share anything created for DQ on this list.

      On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



      I would like to see that.

      ~Jeffery~


      From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
      To: "dqn-list" <dqn-list@yahoogroups.com>
      Sent: Monday, September 12, 2016 8:52:49 AM
      Subject: Re: [DQN-list] Poisons



      I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
      Chris 












      Group: dqn-list Message: 3869 From: Martin Gallo Date: 9/13/2016
      Subject: Re: Poisons
      Chris, and anybody else, I SINCERELY APOLOGIZE for not putting a smiley at the end of that last post.

      ;-)

      I meant it in the spirit of community where those few of us who even remember this game and those fewer than that who still get to play (and I am not one of that lasted group) keep the flame love, so to speak.

      On Sep 13, 2016, at 1:54 PM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



      Martin;

      If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

      Chris Cole



      From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
      To: dqn-list@yahoogroups.com 
      Sent: Tuesday, September 13, 2016 7:17 AM
      Subject: Re: [DQN-list] Poisons

      I thought that it was mandatory to share anything created for DQ on this list.

      On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



      I would like to see that.

      ~Jeffery~


      From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
      To: "dqn-list" <dqn-list@yahoogroups.com>
      Sent: Monday, September 12, 2016 8:52:49 AM
      Subject: Re: [DQN-list] Poisons



      I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
      Chris 










      Group: dqn-list Message: 3870 From: imperium1@optusnet.com.au Date: 9/14/2016
      Subject: Re: Sharing Work
      Attachments :
        I sincerely apologise if I was treading on anyone's toes. 
         
         
         
         
        -------Original Message-------
         
        Date: 14/09/2016 5:50:53 AM
        Subject: [DQN-list] Sharing Work
         
         

        Martin,

        If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

        The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


        Regards,
        Lonny


        From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
        To: dqn-list@yahoogroups.com
        Sent: Tuesday, September 13, 2016 2:54:45 PM
        Subject: Re: [DQN-list] Poisons

         


        Martin;

        If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

        Chris Cole



        From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
        To: dqn-list@yahoogroups.com
        Sent: Tuesday, September 13, 2016 7:17 AM
        Subject: Re: [DQN-list] Poisons

         
        I thought that it was mandatory to share anything created for DQ on this list.

        On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



        I would like to see that.

        ~Jeffery~


        From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
        To: "dqn-list" <dqn-list@yahoogroups.com>
        Sent: Monday, September 12, 2016 8:52:49 AM
        Subject: Re: [DQN-list] Poisons



        I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
        Chris 












         
        Group: dqn-list Message: 3871 From: Christopher Cole Date: 9/15/2016
        Subject: Re: Sharing Work
        Attachments :
          It isn't that you stepped on toes, mine at least, it is how you cme across as arrogant.

          Chris Cole



          From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
          To: dqn-list@yahoogroups.com
          Sent: Wednesday, September 14, 2016 2:07 AM
          Subject: Re: [DQN-list] Sharing Work

           
          I sincerely apologise if I was treading on anyone's toes. 
           
           
           
           
          -------Original Message-------
           
          Date: 14/09/2016 5:50:53 AM
          Subject: [DQN-list] Sharing Work
           
           
          Martin,

          If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

          The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


          Regards,
          Lonny


          From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
          To: dqn-list@yahoogroups.com
          Sent: Tuesday, September 13, 2016 2:54:45 PM
          Subject: Re: [DQN-list] Poisons

           

          Martin;

          If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

          Chris Cole



          From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
          To: dqn-list@yahoogroups.com
          Sent: Tuesday, September 13, 2016 7:17 AM
          Subject: Re: [DQN-list] Poisons

           
          I thought that it was mandatory to share anything created for DQ on this list.

          On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



          I would like to see that.

          ~Jeffery~


          From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
          To: "dqn-list" <dqn-list@yahoogroups.com>
          Sent: Monday, September 12, 2016 8:52:49 AM
          Subject: Re: [DQN-list] Poisons



          I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
          Chris 












           


          Group: dqn-list Message: 3872 From: imperium1@optusnet.com.au Date: 9/15/2016
          Subject: Re: Sharing Work
          Attachments :
            That wasn't my intention.  But in what way did I come across as arrogant? 
             
             
             
             
            -------Original Message-------
             
            Date: 15/09/2016 8:43:08 PM
            Subject: Re: [DQN-list] Sharing Work
             
             

            It isn't that you stepped on toes, mine at least, it is how you cme across as arrogant.

            Chris Cole



            From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
            To: dqn-list@yahoogroups.com
            Sent: Wednesday, September 14, 2016 2:07 AM
            Subject: Re: [DQN-list] Sharing Work

             
            I sincerely apologise if I was treading on anyone's toes. 
             
             
             
             
            -------Original Message-------
             
            Date: 14/09/2016 5:50:53 AM
            Subject: [DQN-list] Sharing Work
             
             
            Martin,

            If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

            The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


            Regards,
            Lonny


            From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
            To: dqn-list@yahoogroups.com
            Sent: Tuesday, September 13, 2016 2:54:45 PM
            Subject: Re: [DQN-list] Poisons

             

            Martin;

            If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

            Chris Cole



            From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
            To: dqn-list@yahoogroups.com
            Sent: Tuesday, September 13, 2016 7:17 AM
            Subject: Re: [DQN-list] Poisons

             
            I thought that it was mandatory to share anything created for DQ on this list.

            On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



            I would like to see that.

            ~Jeffery~


            From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
            To: "dqn-list" <dqn-list@yahoogroups.com>
            Sent: Monday, September 12, 2016 8:52:49 AM
            Subject: Re: [DQN-list] Poisons



            I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
            Chris 












             


             
            Group: dqn-list Message: 3873 From: Jeffrey Vandine Date: 9/15/2016
            Subject: Re: Sharing Work
            Attachments :
              I'll be interested to hear this answer too, since I can't figure out how he came across as arrogant for merely announcing that he had something he was willing to share if anyone wanted it.



              From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
              To: dqn-list@yahoogroups.com
              Sent: Thursday, September 15, 2016 5:46 AM
              Subject: Re: [DQN-list] Sharing Work

               
              That wasn't my intention.  But in what way did I come across as arrogant? 
               
               
               
               
              -------Original Message-------
               
              Date: 15/09/2016 8:43:08 PM
              Subject: Re: [DQN-list] Sharing Work
               
               
              It isn't that you stepped on toes, mine at least, it is how you cme across as arrogant.

              Chris Cole



              From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
              To: dqn-list@yahoogroups.com
              Sent: Wednesday, September 14, 2016 2:07 AM
              Subject: Re: [DQN-list] Sharing Work

               
              I sincerely apologise if I was treading on anyone's toes. 
               
               
               
               
              -------Original Message-------
               
              Date: 14/09/2016 5:50:53 AM
              Subject: [DQN-list] Sharing Work
               
               
              Martin,

              If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

              The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


              Regards,
              Lonny


              From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
              To: dqn-list@yahoogroups.com
              Sent: Tuesday, September 13, 2016 2:54:45 PM
              Subject: Re: [DQN-list] Poisons

               

              Martin;

              If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

              Chris Cole



              From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
              To: dqn-list@yahoogroups.com
              Sent: Tuesday, September 13, 2016 7:17 AM
              Subject: Re: [DQN-list] Poisons

               
              I thought that it was mandatory to share anything created for DQ on this list.

              On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



              I would like to see that.

              ~Jeffery~


              From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
              To: "dqn-list" <dqn-list@yahoogroups.com>
              Sent: Monday, September 12, 2016 8:52:49 AM
              Subject: Re: [DQN-list] Poisons



              I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
              Chris 












               


               


              Group: dqn-list Message: 3874 From: Christopher Cole Date: 9/15/2016
              Subject: Re: Sharing Work
              Attachments :
                You came across as being the one who was the judge. If you had done something to show it was a joke, different story. Remember, body language and facial expressions do not exist on the internet.

                Chris Cole




                From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                To: dqn-list@yahoogroups.com
                Sent: Thursday, September 15, 2016 5:46 AM
                Subject: Re: [DQN-list] Sharing Work

                 
                That wasn't my intention.  But in what way did I come across as arrogant? 
                 
                 
                 
                 
                -------Original Message-------
                 
                Date: 15/09/2016 8:43:08 PM
                Subject: Re: [DQN-list] Sharing Work
                 
                 
                It isn't that you stepped on toes, mine at least, it is how you cme across as arrogant.

                Chris Cole



                From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                To: dqn-list@yahoogroups.com
                Sent: Wednesday, September 14, 2016 2:07 AM
                Subject: Re: [DQN-list] Sharing Work

                 
                I sincerely apologise if I was treading on anyone's toes. 
                 
                 
                 
                 
                -------Original Message-------
                 
                Date: 14/09/2016 5:50:53 AM
                Subject: [DQN-list] Sharing Work
                 
                 
                Martin,

                If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

                The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


                Regards,
                Lonny


                From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                To: dqn-list@yahoogroups.com
                Sent: Tuesday, September 13, 2016 2:54:45 PM
                Subject: Re: [DQN-list] Poisons

                 

                Martin;

                If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

                Chris Cole



                From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                To: dqn-list@yahoogroups.com
                Sent: Tuesday, September 13, 2016 7:17 AM
                Subject: Re: [DQN-list] Poisons

                 
                I thought that it was mandatory to share anything created for DQ on this list.

                On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



                I would like to see that.

                ~Jeffery~


                From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                To: "dqn-list" <dqn-list@yahoogroups.com>
                Sent: Monday, September 12, 2016 8:52:49 AM
                Subject: Re: [DQN-list] Poisons



                I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
                Chris 












                 


                 


                Group: dqn-list Message: 3875 From: Jeffrey Vandine Date: 9/15/2016
                Subject: Re: Sharing Work
                Attachments :
                  "I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it."

                  Analyzing this in every way, shape, or form, and I don't see that at all.  He stated he had a supplement, and if anyone wanted it he'd give it to them.  Period.



                  From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                  To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                  Sent: Thursday, September 15, 2016 6:30 PM
                  Subject: Re: [DQN-list] Sharing Work

                   
                  You came across as being the one who was the judge. If you had done something to show it was a joke, different story. Remember, body language and facial expressions do not exist on the internet.

                  Chris Cole




                  From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                  To: dqn-list@yahoogroups.com
                  Sent: Thursday, September 15, 2016 5:46 AM
                  Subject: Re: [DQN-list] Sharing Work

                   
                  That wasn't my intention.  But in what way did I come across as arrogant? 
                   
                   
                   
                   
                  -------Original Message-------
                   
                  Date: 15/09/2016 8:43:08 PM
                  Subject: Re: [DQN-list] Sharing Work
                   
                   
                  It isn't that you stepped on toes, mine at least, it is how you cme across as arrogant.

                  Chris Cole



                  From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                  To: dqn-list@yahoogroups.com
                  Sent: Wednesday, September 14, 2016 2:07 AM
                  Subject: Re: [DQN-list] Sharing Work

                   
                  I sincerely apologise if I was treading on anyone's toes. 
                   
                   
                   
                   
                  -------Original Message-------
                   
                  Date: 14/09/2016 5:50:53 AM
                  Subject: [DQN-list] Sharing Work
                   
                   
                  Martin,

                  If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

                  The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


                  Regards,
                  Lonny


                  From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                  To: dqn-list@yahoogroups.com
                  Sent: Tuesday, September 13, 2016 2:54:45 PM
                  Subject: Re: [DQN-list] Poisons

                   

                  Martin;

                  If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

                  Chris Cole



                  From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                  To: dqn-list@yahoogroups.com
                  Sent: Tuesday, September 13, 2016 7:17 AM
                  Subject: Re: [DQN-list] Poisons

                   
                  I thought that it was mandatory to share anything created for DQ on this list.

                  On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



                  I would like to see that.

                  ~Jeffery~


                  From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                  To: "dqn-list" <dqn-list@yahoogroups.com>
                  Sent: Monday, September 12, 2016 8:52:49 AM
                  Subject: Re: [DQN-list] Poisons



                  I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
                  Chris 












                   


                   




                  Group: dqn-list Message: 3876 From: Christopher Cole Date: 9/15/2016
                  Subject: Re: Sharing Work
                  Attachments :
                    I may have mixed up messages or people. I was responding to what seemed to be a demand that people upload and share their work whether they wanted to or not.

                    Chris Cole


                    From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                    To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                    Sent: Thursday, September 15, 2016 6:00 PM
                    Subject: Re: [DQN-list] Sharing Work

                     
                    I'll be interested to hear this answer too, since I can't figure out how he came across as arrogant for merely announcing that he had something he was willing to share if anyone wanted it.



                    From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                    To: dqn-list@yahoogroups.com
                    Sent: Thursday, September 15, 2016 5:46 AM
                    Subject: Re: [DQN-list] Sharing Work

                     
                    That wasn't my intention.  But in what way did I come across as arrogant? 
                     
                     
                     
                     
                    -------Original Message-------
                     
                    Date: 15/09/2016 8:43:08 PM
                    Subject: Re: [DQN-list] Sharing Work
                     
                     
                    It isn't that you stepped on toes, mine at least, it is how you cme across as arrogant.

                    Chris Cole



                    From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                    To: dqn-list@yahoogroups.com
                    Sent: Wednesday, September 14, 2016 2:07 AM
                    Subject: Re: [DQN-list] Sharing Work

                     
                    I sincerely apologise if I was treading on anyone's toes. 
                     
                     
                     
                     
                    -------Original Message-------
                     
                    Date: 14/09/2016 5:50:53 AM
                    Subject: [DQN-list] Sharing Work
                     
                     
                    Martin,

                    If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

                    The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


                    Regards,
                    Lonny


                    From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                    To: dqn-list@yahoogroups.com
                    Sent: Tuesday, September 13, 2016 2:54:45 PM
                    Subject: Re: [DQN-list] Poisons

                     

                    Martin;

                    If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

                    Chris Cole



                    From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                    To: dqn-list@yahoogroups.com
                    Sent: Tuesday, September 13, 2016 7:17 AM
                    Subject: Re: [DQN-list] Poisons

                     
                    I thought that it was mandatory to share anything created for DQ on this list.

                    On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



                    I would like to see that.

                    ~Jeffery~


                    From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                    To: "dqn-list" <dqn-list@yahoogroups.com>
                    Sent: Monday, September 12, 2016 8:52:49 AM
                    Subject: Re: [DQN-list] Poisons



                    I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
                    Chris 












                     


                     




                    Group: dqn-list Message: 3877 From: Jeffrey Vandine Date: 9/15/2016
                    Subject: Re: Sharing Work
                    Attachments :
                      You're hammering the wrong guy -- it was someone else that said the thing that upset you.

                      "I thought that it was mandatory to share anything created for DQ on this list."

                      Which I agree was somewhat arrogant and demanding, but definitely NOT from the OP.



                      From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                      To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                      Sent: Thursday, September 15, 2016 6:35 PM
                      Subject: Re: [DQN-list] Sharing Work

                       
                      I may have mixed up messages or people. I was responding to what seemed to be a demand that people upload and share their work whether they wanted to or not.

                      Chris Cole


                      From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                      To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                      Sent: Thursday, September 15, 2016 6:00 PM
                      Subject: Re: [DQN-list] Sharing Work

                       
                      I'll be interested to hear this answer too, since I can't figure out how he came across as arrogant for merely announcing that he had something he was willing to share if anyone wanted it.



                      From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                      To: dqn-list@yahoogroups.com
                      Sent: Thursday, September 15, 2016 5:46 AM
                      Subject: Re: [DQN-list] Sharing Work

                       
                      That wasn't my intention.  But in what way did I come across as arrogant? 
                       
                       
                       
                       
                      -------Original Message-------
                       
                      Date: 15/09/2016 8:43:08 PM
                      Subject: Re: [DQN-list] Sharing Work
                       
                       
                      It isn't that you stepped on toes, mine at least, it is how you cme across as arrogant.

                      Chris Cole



                      From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                      To: dqn-list@yahoogroups.com
                      Sent: Wednesday, September 14, 2016 2:07 AM
                      Subject: Re: [DQN-list] Sharing Work

                       
                      I sincerely apologise if I was treading on anyone's toes. 
                       
                       
                       
                       
                      -------Original Message-------
                       
                      Date: 14/09/2016 5:50:53 AM
                      Subject: [DQN-list] Sharing Work
                       
                       
                      Martin,

                      If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

                      The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


                      Regards,
                      Lonny


                      From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                      To: dqn-list@yahoogroups.com
                      Sent: Tuesday, September 13, 2016 2:54:45 PM
                      Subject: Re: [DQN-list] Poisons

                       

                      Martin;

                      If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

                      Chris Cole



                      From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                      To: dqn-list@yahoogroups.com
                      Sent: Tuesday, September 13, 2016 7:17 AM
                      Subject: Re: [DQN-list] Poisons

                       
                      I thought that it was mandatory to share anything created for DQ on this list.

                      On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



                      I would like to see that.

                      ~Jeffery~


                      From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                      To: "dqn-list" <dqn-list@yahoogroups.com>
                      Sent: Monday, September 12, 2016 8:52:49 AM
                      Subject: Re: [DQN-list] Poisons



                      I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
                      Chris 












                       


                       






                      Group: dqn-list Message: 3878 From: Christopher Cole Date: 9/16/2016
                      Subject: Re: Sharing Work
                      Attachments :
                        That is not the post I responded to.
                        "I thought it was mandatory to share anything created for DQ on this list."
                        That was the comment that I was speaking about.

                        Chris Cole



                        From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                        Sent: Thursday, September 15, 2016 6:33 PM
                        Subject: Re: [DQN-list] Sharing Work

                         
                        "I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it."

                        Analyzing this in every way, shape, or form, and I don't see that at all.  He stated he had a supplement, and if anyone wanted it he'd give it to them.  Period.



                        From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                        Sent: Thursday, September 15, 2016 6:30 PM
                        Subject: Re: [DQN-list] Sharing Work

                         
                        You came across as being the one who was the judge. If you had done something to show it was a joke, different story. Remember, body language and facial expressions do not exist on the internet.

                        Chris Cole




                        From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com
                        Sent: Thursday, September 15, 2016 5:46 AM
                        Subject: Re: [DQN-list] Sharing Work

                         
                        That wasn't my intention.  But in what way did I come across as arrogant? 
                         
                         
                         
                         
                        -------Original Message-------
                         
                        Date: 15/09/2016 8:43:08 PM
                        Subject: Re: [DQN-list] Sharing Work
                         
                         
                        It isn't that you stepped on toes, mine at least, it is how you cme across as arrogant.

                        Chris Cole



                        From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com
                        Sent: Wednesday, September 14, 2016 2:07 AM
                        Subject: Re: [DQN-list] Sharing Work

                         
                        I sincerely apologise if I was treading on anyone's toes. 
                         
                         
                         
                         
                        -------Original Message-------
                         
                        Date: 14/09/2016 5:50:53 AM
                        Subject: [DQN-list] Sharing Work
                         
                         
                        Martin,

                        If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

                        The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


                        Regards,
                        Lonny


                        From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com
                        Sent: Tuesday, September 13, 2016 2:54:45 PM
                        Subject: Re: [DQN-list] Poisons

                         

                        Martin;

                        If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

                        Chris Cole



                        From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com
                        Sent: Tuesday, September 13, 2016 7:17 AM
                        Subject: Re: [DQN-list] Poisons

                         
                        I thought that it was mandatory to share anything created for DQ on this list.

                        On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



                        I would like to see that.

                        ~Jeffery~


                        From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                        To: "dqn-list" <dqn-list@yahoogroups.com>
                        Sent: Monday, September 12, 2016 8:52:49 AM
                        Subject: Re: [DQN-list] Poisons



                        I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
                        Chris 












                         


                         






                        Group: dqn-list Message: 3879 From: Martin Gallo Date: 9/16/2016
                        Subject: Re: Sharing Work
                        This was me, and I apologize, again, for leaving off the smiley that would possibly have helped people know I was trying to make a joke.

                        Again, my intention was in no way meant to step on anyone’s toes, or cause bad feelings or invoke suit. It was intended to provoke smiles, chuckles, wry grins and a general sense of ha ha.

                        By way of attempted explanation I was referencing, indirectly, the modern world and it feelings about intellectual property, or at east the looseness that the general gaming community feels about it, as I perceive it. There are entire online communities devoted to sharing fan made material and a few folks actually make some money selling out of print game related material.

                        That my comment caused any sort of reaction other than “ha ha” upsets me. I honestly want no offense, not to raise hackles, nor to put anyone on the defensive or offensive.

                        hare, don’t share, do as you will. I am interested in the poison material and I do not even p;ay the game any longer (I want to, but I do not know any RPGers around here any longer and I am not a big fan of on;one play because I miss the social interaction that, ironically, is what caused this mess in the first place). Clearly I should stay away from the keyboard - My new exercise for a modern world - pushaways!

                        On Sep 15, 2016, at 8:41 PM, Jeffrey Vandine jlv61560@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:

                        You're hammering the wrong guy -- it was someone else that said the thing that upset you.

                        "I thought that it was mandatory to share anything created for DQ on this list."

                        Which I agree was somewhat arrogant and demanding, but definitely NOT from the OP.



                        From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                        Sent: Thursday, September 15, 2016 6:35 PM
                        Subject: Re: [DQN-list] Sharing Work

                         
                        I may have mixed up messages or people. I was responding to what seemed to be a demand that people upload and share their work whether they wanted to or not.

                        Chris Cole


                        From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                        Sent: Thursday, September 15, 2016 6:00 PM
                        Subject: Re: [DQN-list] Sharing Work

                         
                        I'll be interested to hear this answer too, since I can't figure out how he came across as arrogant for merely announcing that he had something he was willing to share if anyone wanted it.



                        From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com
                        Sent: Thursday, September 15, 2016 5:46 AM
                        Subject: Re: [DQN-list] Sharing Work

                         
                        That wasn't my intention.  But in what way did I come across as arrogant? 
                         
                         
                         
                         
                        -------Original Message-------
                         
                        Date: 15/09/2016 8:43:08 PM
                        Subject: Re: [DQN-list] Sharing Work
                         
                         
                        It isn't that you stepped on toes, mine at least, it is how you cme across as arrogant.

                        Chris Cole



                        From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com
                        Sent: Wednesday, September 14, 2016 2:07 AM
                        Subject: Re: [DQN-list] Sharing Work

                         
                        I sincerely apologise if I was treading on anyone's toes. 
                         
                         
                         
                         
                        -------Original Message-------
                         
                        Date: 14/09/2016 5:50:53 AM
                        Subject: [DQN-list] Sharing Work
                         
                         
                        Martin,

                        If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

                        The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


                        Regards,
                        Lonny


                        From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com
                        Sent: Tuesday, September 13, 2016 2:54:45 PM
                        Subject: Re: [DQN-list] Poisons

                         

                        Martin;

                        If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

                        Chris Cole



                        From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com
                        Sent: Tuesday, September 13, 2016 7:17 AM
                        Subject: Re: [DQN-list] Poisons

                         
                        I thought that it was mandatory to share anything created for DQ on this list.

                        On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



                        I would like to see that.

                        ~Jeffery~


                        From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                        To: "dqn-list" <dqn-list@yahoogroups.com>
                        Sent: Monday, September 12, 2016 8:52:49 AM
                        Subject: Re: [DQN-list] Poisons



                        I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
                        Chris 












                         


                         






                        <Mail Attachment.gif><Mail Attachment.gif>

                        Group: dqn-list Message: 3880 From: Martin Gallo Date: 9/16/2016
                        Subject: Re: Sharing Work
                        Which I have already apologized for. Twice, now. I can add a third.

                        I honestly posted it as what I thought was a joke. I am sorry to have offended anybody by it.

                        On Sep 16, 2016, at 5:28 AM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                        That is not the post I responded to.
                        "I thought it was mandatory to share anything created for DQ on this list."
                        That was the comment that I was speaking about.

                        Chris Cole



                        From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com> 
                        Sent: Thursday, September 15, 2016 6:33 PM
                        Subject: Re: [DQN-list] Sharing Work

                        "I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it."

                        Analyzing this in every way, shape, or form, and I don't see that at all.  He stated he had a supplement, and if anyone wanted it he'd give it to them.  Period.



                        From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com> 
                        Sent: Thursday, September 15, 2016 6:30 PM
                        Subject: Re: [DQN-list] Sharing Work

                         
                        You came across as being the one who was the judge. If you had done something to show it was a joke, different story. Remember, body language and facial expressions do not exist on the internet.

                        Chris Cole




                        From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com 
                        Sent: Thursday, September 15, 2016 5:46 AM
                        Subject: Re: [DQN-list] Sharing Work

                         
                        That wasn't my intention.  But in what way did I come across as arrogant? 
                         
                         
                         
                         
                        -------Original Message-------
                         
                        Date: 15/09/2016 8:43:08 PM
                        Subject: Re: [DQN-list] Sharing Work
                         
                         
                        It isn't that you stepped on toes, mine at least, it is how you cme across as arrogant.

                        Chris Cole



                        From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com 
                        Sent: Wednesday, September 14, 2016 2:07 AM
                        Subject: Re: [DQN-list] Sharing Work

                         
                        I sincerely apologise if I was treading on anyone's toes. 
                         
                         
                         
                         
                        -------Original Message-------
                         
                        Date: 14/09/2016 5:50:53 AM
                        Subject: [DQN-list] Sharing Work
                         
                         
                        Martin,

                        If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

                        The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


                        Regards,
                        Lonny


                        From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com
                        Sent: Tuesday, September 13, 2016 2:54:45 PM
                        Subject: Re: [DQN-list] Poisons

                         

                        Martin;

                        If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

                        Chris Cole



                        From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com 
                        Sent: Tuesday, September 13, 2016 7:17 AM
                        Subject: Re: [DQN-list] Poisons

                         
                        I thought that it was mandatory to share anything created for DQ on this list.

                        On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



                        I would like to see that.

                        ~Jeffery~


                        From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                        To: "dqn-list" <dqn-list@yahoogroups.com>
                        Sent: Monday, September 12, 2016 8:52:49 AM
                        Subject: Re: [DQN-list] Poisons



                        I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
                        Chris 












                         


                         








                        <Mail Attachment.gif><Mail Attachment.gif>

                        Group: dqn-list Message: 3881 From: jdamiani Date: 9/16/2016
                        Subject: Re: Sharing Work
                        Can we stop flogging this dead horse?

                        Dude made a mistake and apologized a bunch of times

                        Let's move on




                        -------- Original message --------
                        From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                        Date: 2016-09-16 10:58 AM (GMT-05:00)
                        To: dqn-list@yahoogroups.com
                        Subject: Re: [DQN-list] Sharing Work

                         

                        Which I have already apologized for. Twice, now. I can add a third.


                        I honestly posted it as what I thought was a joke. I am sorry to have offended anybody by it.

                        On Sep 16, 2016, at 5:28 AM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                        That is not the post I responded to.
                        "I thought it was mandatory to share anything created for DQ on this list."
                        That was the comment that I was speaking about.

                        Chris Cole



                        From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com> 
                        Sent: Thursday, September 15, 2016 6:33 PM
                        Subject: Re: [DQN-list] Sharing Work

                        "I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it."

                        Analyzing this in every way, shape, or form, and I don't see that at all.  He stated he had a supplement, and if anyone wanted it he'd give it to them.  Period.



                        From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com> 
                        Sent: Thursday, September 15, 2016 6:30 PM
                        Subject: Re: [DQN-list] Sharing Work

                         
                        You came across as being the one who was the judge. If you had done something to show it was a joke, different story. Remember, body language and facial expressions do not exist on the internet.

                        Chris Cole




                        From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com 
                        Sent: Thursday, September 15, 2016 5:46 AM
                        Subject: Re: [DQN-list] Sharing Work

                         
                        That wasn't my intention.  But in what way did I come across as arrogant? 
                         
                         
                         
                         
                        -------Original Message-------
                         
                        Date: 15/09/2016 8:43:08 PM
                        Subject: Re: [DQN-list] Sharing Work
                         
                         
                        It isn't that you stepped on toes, mine at least, it is how you cme across as arrogant.

                        Chris Cole



                        From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com 
                        Sent: Wednesday, September 14, 2016 2:07 AM
                        Subject: Re: [DQN-list] Sharing Work

                         
                        I sincerely apologise if I was treading on anyone's toes. 
                         
                         
                         
                         
                        -------Original Message-------
                         
                        Date: 14/09/2016 5:50:53 AM
                        Subject: [DQN-list] Sharing Work
                         
                         
                        Martin,

                        If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

                        The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


                        Regards,
                        Lonny


                        From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com
                        Sent: Tuesday, September 13, 2016 2:54:45 PM
                        Subject: Re: [DQN-list] Poisons

                         

                        Martin;

                        If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

                        Chris Cole



                        From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                        To: dqn-list@yahoogroups.com 
                        Sent: Tuesday, September 13, 2016 7:17 AM
                        Subject: Re: [DQN-list] Poisons

                         
                        I thought that it was mandatory to share anything created for DQ on this list.

                        On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



                        I would like to see that.

                        ~Jeffery~


                        From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                        To: "dqn-list" <dqn-list@yahoogroups.com>
                        Sent: Monday, September 12, 2016 8:52:49 AM
                        Subject: Re: [DQN-list] Poisons



                        I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
                        Chris 












                         


                         








                        <Mail Attachment.gif><Mail Attachment.gif>

                        Group: dqn-list Message: 3882 From: Jeffrey Vandine Date: 9/16/2016
                        Subject: Re: Sharing Work
                        Attachments :
                          But you responded to Imperium1 at optusnet (the OP), not the guy who wrote that...



                          From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                          To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                          Sent: Friday, September 16, 2016 3:28 AM
                          Subject: Re: [DQN-list] Sharing Work

                           
                          That is not the post I responded to.
                          "I thought it was mandatory to share anything created for DQ on this list."
                          That was the comment that I was speaking about.

                          Chris Cole



                          From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                          To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                          Sent: Thursday, September 15, 2016 6:33 PM
                          Subject: Re: [DQN-list] Sharing Work

                           
                          "I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it."

                          Analyzing this in every way, shape, or form, and I don't see that at all.  He stated he had a supplement, and if anyone wanted it he'd give it to them.  Period.



                          From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                          To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                          Sent: Thursday, September 15, 2016 6:30 PM
                          Subject: Re: [DQN-list] Sharing Work

                           
                          You came across as being the one who was the judge. If you had done something to show it was a joke, different story. Remember, body language and facial expressions do not exist on the internet.

                          Chris Cole




                          From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                          To: dqn-list@yahoogroups.com
                          Sent: Thursday, September 15, 2016 5:46 AM
                          Subject: Re: [DQN-list] Sharing Work

                           
                          That wasn't my intention.  But in what way did I come across as arrogant? 
                           
                           
                           
                           
                          -------Original Message-------
                           
                          Date: 15/09/2016 8:43:08 PM
                          Subject: Re: [DQN-list] Sharing Work
                           
                           
                          It isn't that you stepped on toes, mine at least, it is how you cme across as arrogant.

                          Chris Cole



                          From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                          To: dqn-list@yahoogroups.com
                          Sent: Wednesday, September 14, 2016 2:07 AM
                          Subject: Re: [DQN-list] Sharing Work

                           
                          I sincerely apologise if I was treading on anyone's toes. 
                           
                           
                           
                           
                          -------Original Message-------
                           
                          Date: 14/09/2016 5:50:53 AM
                          Subject: [DQN-list] Sharing Work
                           
                           
                          Martin,

                          If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

                          The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


                          Regards,
                          Lonny


                          From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                          To: dqn-list@yahoogroups.com
                          Sent: Tuesday, September 13, 2016 2:54:45 PM
                          Subject: Re: [DQN-list] Poisons

                           

                          Martin;

                          If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

                          Chris Cole



                          From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                          To: dqn-list@yahoogroups.com
                          Sent: Tuesday, September 13, 2016 7:17 AM
                          Subject: Re: [DQN-list] Poisons

                           
                          I thought that it was mandatory to share anything created for DQ on this list.

                          On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



                          I would like to see that.

                          ~Jeffery~


                          From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                          To: "dqn-list" <dqn-list@yahoogroups.com>
                          Sent: Monday, September 12, 2016 8:52:49 AM
                          Subject: Re: [DQN-list] Poisons



                          I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
                          Chris 












                           


                           








                          Group: dqn-list Message: 3883 From: Christopher Cole Date: 9/16/2016
                          Subject: Re: Sharing Work
                          OK; this is a reply to Martin Gallo, just in case I somehow got confused.

                          I have never played DQ but have wanted to ever since 1st Edition. I like the Action Points concept.

                          I am also a writer, not published yet but still a writer. Thus my, perhaps over, sensitivity to forcing someone to share their work.

                          For everyone who wants to post a file here and share their work, go for it. I will be happy to download it, and if I can convince my group to try DQ, use it. If you don't, I understand since I know how hard writing something is.

                          Chris Cole


                          From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                          To: dqn-list@yahoogroups.com
                          Sent: Friday, September 16, 2016 7:24 AM
                          Subject: Re: [DQN-list] Sharing Work

                           
                          This was me, and I apologize, again, for leaving off the smiley that would possibly have helped people know I was trying to make a joke.

                          Again, my intention was in no way meant to step on anyone’s toes, or cause bad feelings or invoke suit. It was intended to provoke smiles, chuckles, wry grins and a general sense of ha ha.

                          By way of attempted explanation I was referencing, indirectly, the modern world and it feelings about intellectual property, or at east the looseness that the general gaming community feels about it, as I perceive it. There are entire online communities devoted to sharing fan made material and a few folks actually make some money selling out of print game related material.

                          That my comment caused any sort of reaction other than “ha ha” upsets me. I honestly want no offense, not to raise hackles, nor to put anyone on the defensive or offensive.

                          hare, don’t share, do as you will. I am interested in the poison material and I do not even p;ay the game any longer (I want to, but I do not know any RPGers around here any longer and I am not a big fan of on;one play because I miss the social interaction that, ironically, is what caused this mess in the first place). Clearly I should stay away from the keyboard - My new exercise for a modern world - pushaways!

                          On Sep 15, 2016, at 8:41 PM, Jeffrey Vandine jlv61560@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:

                          You're hammering the wrong guy -- it was someone else that said the thing that upset you.

                          "I thought that it was mandatory to share anything created for DQ on this list."

                          Which I agree was somewhat arrogant and demanding, but definitely NOT from the OP.



                          From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                          To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                          Sent: Thursday, September 15, 2016 6:35 PM
                          Subject: Re: [DQN-list] Sharing Work

                           
                          I may have mixed up messages or people. I was responding to what seemed to be a demand that people upload and share their work whether they wanted to or not.

                          Chris Cole


                          From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                          To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                          Sent: Thursday, September 15, 2016 6:00 PM
                          Subject: Re: [DQN-list] Sharing Work

                           
                          I'll be interested to hear this answer too, since I can't figure out how he came across as arrogant for merely announcing that he had something he was willing to share if anyone wanted it.



                          From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                          To: dqn-list@yahoogroups.com
                          Sent: Thursday, September 15, 2016 5:46 AM
                          Subject: Re: [DQN-list] Sharing Work

                           
                          That wasn't my intention.  But in what way did I come across as arrogant? 
                           
                           
                           
                           
                          -------Original Message-------
                           
                          Date: 15/09/2016 8:43:08 PM
                          Subject: Re: [DQN-list] Sharing Work
                           
                           
                          It isn't that you stepped on toes, mine at least, it is how you cme across as arrogant.

                          Chris Cole



                          From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                          To: dqn-list@yahoogroups.com
                          Sent: Wednesday, September 14, 2016 2:07 AM
                          Subject: Re: [DQN-list] Sharing Work

                           
                          I sincerely apologise if I was treading on anyone's toes. 
                           
                           
                           
                           
                          -------Original Message-------
                           
                          Date: 14/09/2016 5:50:53 AM
                          Subject: [DQN-list] Sharing Work
                           
                           
                          Martin,

                          If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

                          The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


                          Regards,
                          Lonny


                          From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                          To: dqn-list@yahoogroups.com
                          Sent: Tuesday, September 13, 2016 2:54:45 PM
                          Subject: Re: [DQN-list] Poisons

                           

                          Martin;

                          If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

                          Chris Cole



                          From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                          To: dqn-list@yahoogroups.com
                          Sent: Tuesday, September 13, 2016 7:17 AM
                          Subject: Re: [DQN-list] Poisons

                           
                          I thought that it was mandatory to share anything created for DQ on this list.

                          On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



                          I would like to see that.

                          ~Jeffery~


                          From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                          To: "dqn-list" <dqn-list@yahoogroups.com>
                          Sent: Monday, September 12, 2016 8:52:49 AM
                          Subject: Re: [DQN-list] Poisons



                          I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
                          Chris 












                           


                           






                          <Mail Attachment.gif><Mail Attachment.gif>



                          Group: dqn-list Message: 3884 From: Christopher Cole Date: 9/16/2016
                          Subject: Re: Sharing Work
                          In case I haven't said so yet, I accept his apology and as I said in my immediately previously post, I may be oversensitive to the idea of forcing someone to share who does not want to but as a writer, that flipped my switch.

                          Chris Cole  


                          From: "jdamiani jdamiani@rogers.com [dqn-list]" <dqn-list@yahoogroups.com>
                          To: dqn-list@yahoogroups.com
                          Sent: Friday, September 16, 2016 8:01 AM
                          Subject: Re: [DQN-list] Sharing Work

                           
                          Can we stop flogging this dead horse?

                          Dude made a mistake and apologized a bunch of times

                          Let's move on




                          -------- Original message --------
                          From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                          Date: 2016-09-16 10:58 AM (GMT-05:00)
                          To: dqn-list@yahoogroups.com
                          Subject: Re: [DQN-list] Sharing Work

                           
                          Which I have already apologized for. Twice, now. I can add a third.

                          I honestly posted it as what I thought was a joke. I am sorry to have offended anybody by it.

                          On Sep 16, 2016, at 5:28 AM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                          That is not the post I responded to.
                          "I thought it was mandatory to share anything created for DQ on this list."
                          That was the comment that I was speaking about.

                          Chris Cole



                          From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                          To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com> 
                          Sent: Thursday, September 15, 2016 6:33 PM
                          Subject: Re: [DQN-list] Sharing Work

                          "I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it."

                          Analyzing this in every way, shape, or form, and I don't see that at all.  He stated he had a supplement, and if anyone wanted it he'd give it to them.  Period.



                          From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                          To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com> 
                          Sent: Thursday, September 15, 2016 6:30 PM
                          Subject: Re: [DQN-list] Sharing Work

                           
                          You came across as being the one who was the judge. If you had done something to show it was a joke, different story. Remember, body language and facial expressions do not exist on the internet.

                          Chris Cole




                          From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                          To: dqn-list@yahoogroups.com 
                          Sent: Thursday, September 15, 2016 5:46 AM
                          Subject: Re: [DQN-list] Sharing Work

                           
                          That wasn't my intention.  But in what way did I come across as arrogant? 
                           
                           
                           
                           
                          -------Original Message-------
                           
                          Date: 15/09/2016 8:43:08 PM
                          Subject: Re: [DQN-list] Sharing Work
                           
                           
                          It isn't that you stepped on toes, mine at least, it is how you cme across as arrogant.

                          Chris Cole



                          From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                          To: dqn-list@yahoogroups.com 
                          Sent: Wednesday, September 14, 2016 2:07 AM
                          Subject: Re: [DQN-list] Sharing Work

                           
                          I sincerely apologise if I was treading on anyone's toes. 
                           
                           
                           
                           
                          -------Original Message-------
                           
                          Date: 14/09/2016 5:50:53 AM
                          Subject: [DQN-list] Sharing Work
                           
                           
                          Martin,

                          If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

                          The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


                          Regards,
                          Lonny


                          From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                          To: dqn-list@yahoogroups.com
                          Sent: Tuesday, September 13, 2016 2:54:45 PM
                          Subject: Re: [DQN-list] Poisons

                           

                          Martin;

                          If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

                          Chris Cole



                          From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                          To: dqn-list@yahoogroups.com 
                          Sent: Tuesday, September 13, 2016 7:17 AM
                          Subject: Re: [DQN-list] Poisons

                           
                          I thought that it was mandatory to share anything created for DQ on this list.

                          On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



                          I would like to see that.

                          ~Jeffery~


                          From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                          To: "dqn-list" <dqn-list@yahoogroups.com>
                          Sent: Monday, September 12, 2016 8:52:49 AM
                          Subject: Re: [DQN-list] Poisons



                          I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
                          Chris 












                           


                           








                          <Mail Attachment.gif><Mail Attachment.gif>



                          Group: dqn-list Message: 3885 From: Christopher Cole Date: 9/16/2016
                          Subject: Re: Sharing Work
                          Attachments :
                            I hit "reply" to the post where that was written. The whole thread was copied to the reply not just that specific post and that might be part of the confusion.

                            Chris Cole



                            From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Friday, September 16, 2016 9:43 AM
                            Subject: Re: [DQN-list] Sharing Work

                             
                            But you responded to Imperium1 at optusnet (the OP), not the guy who wrote that...



                            From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Friday, September 16, 2016 3:28 AM
                            Subject: Re: [DQN-list] Sharing Work

                             
                            That is not the post I responded to.
                            "I thought it was mandatory to share anything created for DQ on this list."
                            That was the comment that I was speaking about.

                            Chris Cole



                            From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Thursday, September 15, 2016 6:33 PM
                            Subject: Re: [DQN-list] Sharing Work

                             
                            "I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it."

                            Analyzing this in every way, shape, or form, and I don't see that at all.  He stated he had a supplement, and if anyone wanted it he'd give it to them.  Period.



                            From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Thursday, September 15, 2016 6:30 PM
                            Subject: Re: [DQN-list] Sharing Work

                             
                            You came across as being the one who was the judge. If you had done something to show it was a joke, different story. Remember, body language and facial expressions do not exist on the internet.

                            Chris Cole




                            From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Thursday, September 15, 2016 5:46 AM
                            Subject: Re: [DQN-list] Sharing Work

                             
                            That wasn't my intention.  But in what way did I come across as arrogant? 
                             
                             
                             
                             
                            -------Original Message-------
                             
                            Date: 15/09/2016 8:43:08 PM
                            Subject: Re: [DQN-list] Sharing Work
                             
                             
                            It isn't that you stepped on toes, mine at least, it is how you cme across as arrogant.

                            Chris Cole



                            From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Wednesday, September 14, 2016 2:07 AM
                            Subject: Re: [DQN-list] Sharing Work

                             
                            I sincerely apologise if I was treading on anyone's toes. 
                             
                             
                             
                             
                            -------Original Message-------
                             
                            Date: 14/09/2016 5:50:53 AM
                            Subject: [DQN-list] Sharing Work
                             
                             
                            Martin,

                            If this was meant because I created a new group for DQ GMs, I would answer that the adventure I have been working on is intended to be shared by some means.  Not looking to monetize the effort; I have a day job.  Not sure what will work best at this point.  Maybe RPGNOW because one of the scenario locations I have written up ties to a map product available there or perhaps will talk with Roger about it.  Because there are DQ players here I don't really want to spoil the adventure and new monsters by talking about them here on this list.

                            The adventure and new monsters is over 40 pages in length as it is right now with no maps other than the RPGNOW product I mentioned (Battlemap - The Sussurus Tomb).  Some of it is well-detailed.  Other parts still just notes.


                            Regards,
                            Lonny


                            From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Tuesday, September 13, 2016 2:54:45 PM
                            Subject: Re: [DQN-list] Poisons

                             

                            Martin;

                            If someone creates something, unless it was by contract, it belongs to that person. Unless there is an agreement somewhere in this group stating otherwise, then the files created need not be shared. It would be a good thing to share and perhaps doing so would increase the number of people interested in DQ, but unilateral force should not be used.

                            Chris Cole



                            From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Tuesday, September 13, 2016 7:17 AM
                            Subject: Re: [DQN-list] Poisons

                             
                            I thought that it was mandatory to share anything created for DQ on this list.

                            On Sep 12, 2016, at 2:51 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:



                            I would like to see that.

                            ~Jeffery~


                            From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list" <dqn-list@yahoogroups.com>
                            Sent: Monday, September 12, 2016 8:52:49 AM
                            Subject: Re: [DQN-list] Poisons



                            I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it.  
                            Chris 












                             


                             










                            Group: dqn-list Message: 3886 From: lonny_eckert Date: 9/16/2016
                            Subject: Action Points

                            Changing the subject here...


                            Christopher mentioned action points.  Anyone else prefer action points over TMR and still actively gaming with action points?  If so we can add APs to the new monster writeups.


                            Lonny

                            Group: dqn-list Message: 3887 From: arielifan Date: 9/16/2016
                            Subject: Re: Action Points
                            I haven't used AP once 2nd edition came out.  I haven't found any players that like to use AP over TMR.

                            ~Jeffery~


                            Group: dqn-list Message: 3888 From: Christopher Cole Date: 9/16/2016
                            Subject: Re: Action Points
                            My preference for AP is that it integrates movement and combat actions. TMR is just movement and everyone gets a fixed number of combat actions. I like the idea of showing that combat actions take up your movement options.

                            Chris Cole




                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com>
                            Sent: Friday, September 16, 2016 2:17 PM
                            Subject: Re: [DQN-list] Action Points

                             
                            I haven't used AP once 2nd edition came out.  I haven't found any players that like to use AP over TMR.

                            ~Jeffery~




                            Group: dqn-list Message: 3889 From: Martin Gallo Date: 9/16/2016
                            Subject: Re: Action Points
                            I agree. This was one of the changes I did not like, but it got people to play the game so I went with it.

                            I remember discussing it with a friend over 30 years ago. He thought the game looked interesting but hated the AP system. I mentioned that the 2ns edition removed that and the campaign was started!

                            On Sep 16, 2016, at 7:32 PM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                            My preference for AP is that it integrates movement and combat actions. TMR is just movement and everyone gets a fixed number of combat actions. I like the idea of showing that combat actions take up your movement options.

                            Chris Cole




                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com> 
                            Sent: Friday, September 16, 2016 2:17 PM
                            Subject: Re: [DQN-list] Action Points

                            I haven't used AP once 2nd edition came out.  I haven't found any players that like to use AP over TMR.

                            ~Jeffery~







                            Group: dqn-list Message: 3890 From: Howard Teal Date: 9/16/2016
                            Subject: Re: Action Points
                                 I have only played 2nd Ed, w/ 3rd Ed Entity Colleges allowed. I didn't know what action points were when this thread started. Sounds interesting. I would have to look it over. TMR feels very much like D&D's allotted number of steps per turn which varies by race. At least it is more personalized to the character and allows that some humans and elves might be slower than some dwarves who happen to be agile, which D&D does not do. Action points sounds interesting to me though.

                                 My current gaming group loves the game I am running but finds the game mechanics of DQ way too complex. They complain constantly about have to multiply an attribute by a number and then add their rank multiplied by a number to calculate a skill (even though I have repeatedly suggested writing the final answer to the math problem on their sheet). It is too the point that I am about to convert my entire campaign to the D6 Fantasy system to remove all complexity and stop the whining. I truly don't understand why I could learn this game so easily (albeit over 20 years ago) but these guys stare at it like it is written in Coptic Egyptian (which I assume would be hieroglyphic now that I think about it).

                                 Back on point though, action points sound interesting. My preference would be that they be added in as an optional rule to monster entries and such for those of us that want to use them.

                            Howard
                            Group: dqn-list Message: 3891 From: Howard Teal Date: 9/16/2016
                            Subject: Re: Sharing Work
                                 OK, I think the first person that posted the question about us being required to share our material was just operating under a weird misconception and not angrily expecting such sharing. Obviously a yahoo group can't mandate sharing or enforce such a rule in any way. We can plead for such because more material is always appreciated. Someone shared a whole file on non-titled devil NPCs when I asked. I totally appreciated that. Let's not take any post here too personally and get upset. Everyone here shares a unique love for an ancient and rare game system that most people have never heard of in any form. Let's try to be friendly and inclusive to everyone here because I personally want all of you around online when I want to talk about Dragonquest because I don't know many people IRL to chat with about it these days.

                                 I personally will share anything I write that I think someone wants to read. It delights me to imagine people give some sort of damn about the things I create. That said. when I finish the campaign I am running, I intend to share it with everyone here, if anyone wants it. On the other hand, I won't share unfinished work or work I am not particularly excited about for fear of people not liking it. Just how I am. I imagine many of us feel likewise. If anyone wants to publish anything for money, that is a pretty good reason not to share here for $$ too. If you do want to try and publish a PDF for money, I suggest contacting the people at www.drivethrurpg.com and offering it that way. If you want to sell a physical book, I don't have any advice worth much.

                            Howard
                            Group: dqn-list Message: 3892 From: arielifan Date: 9/16/2016
                            Subject: Re: Action Points
                            There's a formula for translating them.  IDR it off the top of my head, but looking at 1st ed. vs. 2nd ed. should show it off quickly.

                            ~Jeffery~


                            From: "Howard Teal hwteal@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list" <dqn-list@yahoogroups.com>
                            Sent: Friday, September 16, 2016 7:16:14 PM
                            Subject: Re: [DQN-list] Action Points



                                 I have only played 2nd Ed, w/ 3rd Ed Entity Colleges allowed. I didn't know what action points were when this thread started. Sounds interesting. I would have to look it over. TMR feels very much like D&D's allotted number of steps per turn which varies by race. At least it is more personalized to the character and allows that some humans and elves might be slower than some dwarves who happen to be agile, which D&D does not do. Action points sounds interesting to me though.

                                 My current gaming group loves the game I am running but finds the game mechanics of DQ way too complex. They complain constantly about have to multiply an attribute by a number and then add their rank multiplied by a number to calculate a skill (even though I have repeatedly suggested writing the final answer to the math problem on their sheet). It is too the point that I am about to convert my entire campaign to the D6 Fantasy system to remove all complexity and stop the whining. I truly don't understand why I could learn this game so easily (albeit over 20 years ago) but these guys stare at it like it is written in Coptic Egyptian (which I assume would be hieroglyphic now that I think about it).

                                 Back on point though, action points sound interesting. My preference would be that they be added in as an optional rule to monster entries and such for those of us that want to use them.

                            Howard



                            Group: dqn-list Message: 3893 From: Jeffrey Vandine Date: 9/16/2016
                            Subject: Re: Action Points
                            Honestly, AP are a much more accurate simulation of what a person can do in a limited space of time.  It also requires a lot more effort and a bit of "tactical thinking."  SPI was a wargame company before they published things like this and Universe; so it's sort of natural they would take a more "simulationist" approach to things.  If you want accuracy -- go with APs.  If you want faster play and less focus on tactics, go with TMR.



                            From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Friday, September 16, 2016 6:01 PM
                            Subject: Re: [DQN-list] Action Points

                             
                            I agree. This was one of the changes I did not like, but it got people to play the game so I went with it.

                            I remember discussing it with a friend over 30 years ago. He thought the game looked interesting but hated the AP system. I mentioned that the 2ns edition removed that and the campaign was started!

                            On Sep 16, 2016, at 7:32 PM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                            My preference for AP is that it integrates movement and combat actions. TMR is just movement and everyone gets a fixed number of combat actions. I like the idea of showing that combat actions take up your movement options.

                            Chris Cole




                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com> 
                            Sent: Friday, September 16, 2016 2:17 PM
                            Subject: Re: [DQN-list] Action Points

                            I haven't used AP once 2nd edition came out.  I haven't found any players that like to use AP over TMR.

                            ~Jeffery~









                            Group: dqn-list Message: 3894 From: Jeffrey Vandine Date: 9/16/2016
                            Subject: Re: Sharing Work
                            DriveThru does printed books too, and of course, there's always Lulu...



                            From: "Howard Teal hwteal@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Friday, September 16, 2016 7:42 PM
                            Subject: Re: [DQN-list] Sharing Work

                             
                                 OK, I think the first person that posted the question about us being required to share our material was just operating under a weird misconception and not angrily expecting such sharing. Obviously a yahoo group can't mandate sharing or enforce such a rule in any way. We can plead for such because more material is always appreciated. Someone shared a whole file on non-titled devil NPCs when I asked. I totally appreciated that. Let's not take any post here too personally and get upset. Everyone here shares a unique love for an ancient and rare game system that most people have never heard of in any form. Let's try to be friendly and inclusive to everyone here because I personally want all of you around online when I want to talk about Dragonquest because I don't know many people IRL to chat with about it these days.

                                 I personally will share anything I write that I think someone wants to read. It delights me to imagine people give some sort of damn about the things I create. That said. when I finish the campaign I am running, I intend to share it with everyone here, if anyone wants it. On the other hand, I won't share unfinished work or work I am not particularly excited about for fear of people not liking it. Just how I am. I imagine many of us feel likewise. If anyone wants to publish anything for money, that is a pretty good reason not to share here for $$ too. If you do want to try and publish a PDF for money, I suggest contacting the people at www.drivethrurpg.com and offering it that way. If you want to sell a physical book, I don't have any advice worth much.

                            Howard


                            Group: dqn-list Message: 3895 From: lonny_eckert Date: 9/17/2016
                            Subject: Re: Action Points
                            Jeffrey I agree.  Some of the RPGers in my fraternity were also wargamers, but for whatever reason we never really tried running sessions using APs.

                            We will add AP allowance to all of our new monster write-ups.  Easy enough to do.


                            From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com,
                            Sent: Friday, September 16, 2016 11:15:36 PM
                            Subject: Re: [DQN-list] Action Points

                             


                            Honestly, AP are a much more accurate simulation of what a person can do in a limited space of time.  It also requires a lot more effort and a bit of "tactical thinking."  SPI was a wargame company before they published things like this and Universe; so it's sort of natural they would take a more "simulationist" approach to things.  If you want accuracy -- go with APs.  If you want faster play and less focus on tactics, go with TMR.




                            From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Friday, September 16, 2016 6:01 PM
                            Subject: Re: [DQN-list] Action Points

                             
                            I agree. This was one of the changes I did not like, but it got people to play the game so I went with it.

                            I remember discussing it with a friend over 30 years ago. He thought the game looked interesting but hated the AP system. I mentioned that the 2ns edition removed that and the campaign was started!

                            On Sep 16, 2016, at 7:32 PM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                            My preference for AP is that it integrates movement and combat actions. TMR is just movement and everyone gets a fixed number of combat actions. I like the idea of showing that combat actions take up your movement options.

                            Chris Cole





                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com> 
                            Sent: Friday, September 16, 2016 2:17 PM
                            Subject: Re: [DQN-list] Action Points


                            I haven't used AP once 2nd edition came out.  I haven't found any players that like to use AP over TMR.

                            ~Jeffery~














                            Group: dqn-list Message: 3896 From: Andreas Davour Date: 9/17/2016
                            Subject: Re: Action Points

                            So, for those of us who only ever saw 2nd and 3rd ed, how did AP work? Did you get AP from a table based on adjAG, and then each step of movement and attack, defense took a certain amount of AP?

                            I can see how using a common pool like that for both movement and offensive and defensive maneuvers gives a certain tactical feel, but it also sounds very slow, especially if you have to look up what a riposte, disarm and all those actions costs.

                            /andreas
                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "leckart4@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Saturday, September 17, 2016 8:03 PM
                            Subject: Re: [DQN-list] Action Points



                            Jeffrey I agree.  Some of the RPGers in my fraternity were also wargamers, but for whatever reason we never really tried running sessions using APs.

                            We will add AP allowance to all of our new monster write-ups.  Easy enough to do.


                            From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com,
                            Sent: Friday, September 16, 2016 11:15:36 PM
                            Subject: Re: [DQN-list] Action Points

                             

                            Honestly, AP are a much more accurate simulation of what a person can do in a limited space of time.  It also requires a lot more effort and a bit of "tactical thinking."  SPI was a wargame company before they published things like this and Universe; so it's sort of natural they would take a more "simulationist" approach to things.  If you want accuracy -- go with APs.  If you want faster play and less focus on tactics, go with TMR.




                            From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Friday, September 16, 2016 6:01 PM
                            Subject: Re: [DQN-list] Action Points

                             
                            I agree. This was one of the changes I did not like, but it got people to play the game so I went with it.

                            I remember discussing it with a friend over 30 years ago. He thought the game looked interesting but hated the AP system. I mentioned that the 2ns edition removed that and the campaign was started!

                            On Sep 16, 2016, at 7:32 PM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                            My preference for AP is that it integrates movement and combat actions. TMR is just movement and everyone gets a fixed number of combat actions. I like the idea of showing that combat actions take up your movement options.

                            Chris Cole





                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com> 
                            Sent: Friday, September 16, 2016 2:17 PM
                            Subject: Re: [DQN-list] Action Points


                            I haven't used AP once 2nd edition came out.  I haven't found any players that like to use AP over TMR.

                            ~Jeffery~


















                            Group: dqn-list Message: 3897 From: arielifan Date: 9/17/2016
                            Subject: Re: Action Points
                            You can find all three editions of DQ at http://www.fantasist.net/dragonquest.shtml

                            ~Jeffery~


                            From: "Andreas Davour Koraq@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list" <dqn-list@yahoogroups.com>
                            Sent: Saturday, September 17, 2016 11:53:33 AM
                            Subject: Re: [DQN-list] Action Points




                            So, for those of us who only ever saw 2nd and 3rd ed, how did AP work? Did you get AP from a table based on adjAG, and then each step of movement and attack, defense took a certain amount of AP?

                            I can see how using a common pool like that for both movement and offensive and defensive maneuvers gives a certain tactical feel, but it also sounds very slow, especially if you have to look up what a riposte, disarm and all those actions costs.

                            /andreas

                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "leckart4@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Saturday, September 17, 2016 8:03 PM
                            Subject: Re: [DQN-list] Action Points



                            Jeffrey I agree.  Some of the RPGers in my fraternity were also wargamers, but for whatever reason we never really tried running sessions using APs.

                            We will add AP allowance to all of our new monster write-ups.  Easy enough to do.


                            From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com,
                            Sent: Friday, September 16, 2016 11:15:36 PM
                            Subject: Re: [DQN-list] Action Points

                             

                            Honestly, AP are a much more accurate simulation of what a person can do in a limited space of time.  It also requires a lot more effort and a bit of "tactical thinking."  SPI was a wargame company before they published things like this and Universe; so it's sort of natural they would take a more "simulationist" approach to things.  If you want accuracy -- go with APs.  If you want faster play and less focus on tactics, go with TMR.




                            From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Friday, September 16, 2016 6:01 PM
                            Subject: Re: [DQN-list] Action Points

                             
                            I agree. This was one of the changes I did not like, but it got people to play the game so I went with it.

                            I remember discussing it with a friend over 30 years ago. He thought the game looked interesting but hated the AP system. I mentioned that the 2ns edition removed that and the campaign was started!

                            On Sep 16, 2016, at 7:32 PM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                            My preference for AP is that it integrates movement and combat actions. TMR is just movement and everyone gets a fixed number of combat actions. I like the idea of showing that combat actions take up your movement options.

                            Chris Cole





                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com> 
                            Sent: Friday, September 16, 2016 2:17 PM
                            Subject: Re: [DQN-list] Action Points


                            I haven't used AP once 2nd edition came out.  I haven't found any players that like to use AP over TMR.

                            ~Jeffery~























                            Group: dqn-list Message: 3898 From: Jeffrey Vandine Date: 9/17/2016
                            Subject: Re: Action Points
                            Pretty much.  It was a time-consuming process when it came down to tactical combat, and you had to carefully consider your options as to what precisely you were going to do in order to maximize the effectiveness of your AP spends.  Which is why I say it was time consuming and forced more "tactical thinking" on the player. (This could be even more time consuming when you played with an odds calculator who spent hours figuring every conceivable move in order to ensure his move was absolutely the best possible one, thus delaying the game for great lengths of time.  While technically within the rules as written, this sort of play inclined those of us who just wanted to PLAY the damn thing to screaming fits.)  Keeping track of the APs spent and those still available was somewhat burdensome as well, and it all tended to interrupt the flow of play, even without the human calculating machines, when you did it for the first few times.  After a while, it got more intuitive, but it still tended to slow play.  It was the same sort of mechanism they used in games like Sniper, The Next War, or Vth Corps, though later iterations like Vth Corps were a bit easier to master.  I suspect that if Dunnigan hadn't sold SPI down the river, they would have gotten it figured out eventually, and it might have been a pretty smooth system; as it was, it tended to annoy people -- thus the TMR system.  Basically, the TMR system converted DragonQuest into a more complex version of The Fantasy Trip, but there you have it...

                            There's no doubt to my mind that the AP system is a much more technically accurate representation of how people actually do things, but at the same time, it is much more nit-picky.  Sort of the classic balancing act between accuracy and playability, I guess, and everyone has their own "sweet spot" between the two...

                            (Opinions expressed above are the author's opinions only, and do not represent the opinions of the management; YMMV, etc., etc.)



                            From: "Andreas Davour Koraq@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Saturday, September 17, 2016 11:53 AM
                            Subject: Re: [DQN-list] Action Points

                             

                            So, for those of us who only ever saw 2nd and 3rd ed, how did AP work? Did you get AP from a table based on adjAG, and then each step of movement and attack, defense took a certain amount of AP?

                            I can see how using a common pool like that for both movement and offensive and defensive maneuvers gives a certain tactical feel, but it also sounds very slow, especially if you have to look up what a riposte, disarm and all those actions costs.

                            /andreas
                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "leckart4@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Saturday, September 17, 2016 8:03 PM
                            Subject: Re: [DQN-list] Action Points



                            Jeffrey I agree.  Some of the RPGers in my fraternity were also wargamers, but for whatever reason we never really tried running sessions using APs.

                            We will add AP allowance to all of our new monster write-ups.  Easy enough to do.


                            From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com,
                            Sent: Friday, September 16, 2016 11:15:36 PM
                            Subject: Re: [DQN-list] Action Points

                             

                            Honestly, AP are a much more accurate simulation of what a person can do in a limited space of time.  It also requires a lot more effort and a bit of "tactical thinking."  SPI was a wargame company before they published things like this and Universe; so it's sort of natural they would take a more "simulationist" approach to things.  If you want accuracy -- go with APs.  If you want faster play and less focus on tactics, go with TMR.




                            From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Friday, September 16, 2016 6:01 PM
                            Subject: Re: [DQN-list] Action Points

                             
                            I agree. This was one of the changes I did not like, but it got people to play the game so I went with it.

                            I remember discussing it with a friend over 30 years ago. He thought the game looked interesting but hated the AP system. I mentioned that the 2ns edition removed that and the campaign was started!

                            On Sep 16, 2016, at 7:32 PM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                            My preference for AP is that it integrates movement and combat actions. TMR is just movement and everyone gets a fixed number of combat actions. I like the idea of showing that combat actions take up your movement options.

                            Chris Cole





                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com> 
                            Sent: Friday, September 16, 2016 2:17 PM
                            Subject: Re: [DQN-list] Action Points


                            I haven't used AP once 2nd edition came out.  I haven't found any players that like to use AP over TMR.

                            ~Jeffery~




















                            Group: dqn-list Message: 3899 From: Christopher Cole Date: 9/17/2016
                            Subject: Re: Action Points
                            First EDITION, Book 1 lists the AP costs and the number is fixed on Agility. Agility 3 or 4 is 7 AP; 5 to 8 is 8; 9 to 12 is 9; 13 to 17 is 10; 18 to 21 is 11; 22 to 25 is 12 and 26 or 27 is 13Each action cost a specific number of AP to perform such as entering a hex or turning a hexside is 1 AP but if you Bob as a defensive move as you do so it is 2 AP for a maximum of 4 hexes. You can shift a maximum of 2 hexes at 2 AP each. Withdraw is 4 AP.  Evade an attack is 2 AP. Jump is 1 per foot. Charge is 1 AP per hex plus you must Asail or Grapple. Pass is either 2 AP or all your AP whichever is less.

                            A character must use all of their AP in a single Pulse.

                            Chris Cole




                            From: "Andreas Davour Koraq@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Saturday, September 17, 2016 11:53 AM
                            Subject: Re: [DQN-list] Action Points

                             

                            So, for those of us who only ever saw 2nd and 3rd ed, how did AP work? Did you get AP from a table based on adjAG, and then each step of movement and attack, defense took a certain amount of AP?

                            I can see how using a common pool like that for both movement and offensive and defensive maneuvers gives a certain tactical feel, but it also sounds very slow, especially if you have to look up what a riposte, disarm and all those actions costs.

                            /andreas
                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "leckart4@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Saturday, September 17, 2016 8:03 PM
                            Subject: Re: [DQN-list] Action Points



                            Jeffrey I agree.  Some of the RPGers in my fraternity were also wargamers, but for whatever reason we never really tried running sessions using APs.

                            We will add AP allowance to all of our new monster write-ups.  Easy enough to do.


                            From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com,
                            Sent: Friday, September 16, 2016 11:15:36 PM
                            Subject: Re: [DQN-list] Action Points

                             

                            Honestly, AP are a much more accurate simulation of what a person can do in a limited space of time.  It also requires a lot more effort and a bit of "tactical thinking."  SPI was a wargame company before they published things like this and Universe; so it's sort of natural they would take a more "simulationist" approach to things.  If you want accuracy -- go with APs.  If you want faster play and less focus on tactics, go with TMR.




                            From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Friday, September 16, 2016 6:01 PM
                            Subject: Re: [DQN-list] Action Points

                             
                            I agree. This was one of the changes I did not like, but it got people to play the game so I went with it.

                            I remember discussing it with a friend over 30 years ago. He thought the game looked interesting but hated the AP system. I mentioned that the 2ns edition removed that and the campaign was started!

                            On Sep 16, 2016, at 7:32 PM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                            My preference for AP is that it integrates movement and combat actions. TMR is just movement and everyone gets a fixed number of combat actions. I like the idea of showing that combat actions take up your movement options.

                            Chris Cole





                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com> 
                            Sent: Friday, September 16, 2016 2:17 PM
                            Subject: Re: [DQN-list] Action Points


                            I haven't used AP once 2nd edition came out.  I haven't found any players that like to use AP over TMR.

                            ~Jeffery~




















                            Group: dqn-list Message: 3900 From: Howard Teal Date: 9/17/2016
                            Subject: Re: Sharing Work
                            I was not aware that DriveThru did physical books, and I have had an account with them for several years. LOL. Learn something new everyday. Now I am off to look up Lulu.

                            On Fri, Sep 16, 2016 at 10:57 PM, Jeffrey Vandine jlv61560@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:
                             

                            DriveThru does printed books too, and of course, there's always Lulu...
                            Group: dqn-list Message: 3901 From: Jeffrey Vandine Date: 9/17/2016
                            Subject: Re: Sharing Work
                            Well, of course, the author/company has to "create" the physical book (apparently there's a layout and proofing process they go through, but if you click on some of the products, you'll see there is a "print on demand" option for some of them, often in multiple formats.  That's probably somewhat similar to the process that Lulu goes through as well.  In the end, it's up to the author/company as to whether or not the book you want is available in anything other than .pdf format.

                            Also, if anyone out there is looking for out of print books for things like DragonQuest, let me suggest one other alternative that many people are unaware of.  American Book Exchange (you can search for ABE on google as well).  While it is primarily useful for "actual" books (you know, the kind that most people read), I have found some amazing deals on various out of print game books as well -- some better than what you can find on Amazon, NobleKnight, or Wayne's, others worse, and some that those other sites don't have (as an aside, I never use eBay -- can't stand the way they constantly badger you for personal information).  And if you're looking for out-of-print or hard-to-find books of ANY kind and can't find them anywhere else, try ABE.com.  Whenever someone tells me, "I really wish I had book XYZ, but I can't find it anywhere," I know what to get them for Christmas, and when I search ABE, 90% of the time it's right there, and frequently for amazingly low prices.  Just sayin'.  ;-)



                            From: "Howard Teal hwteal@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Saturday, September 17, 2016 9:22 PM
                            Subject: Re: [DQN-list] Sharing Work

                             
                            I was not aware that DriveThru did physical books, and I have had an account with them for several years. LOL. Learn something new everyday. Now I am off to look up Lulu.

                            On Fri, Sep 16, 2016 at 10:57 PM, Jeffrey Vandine jlv61560@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:
                             
                            DriveThru does printed books too, and of course, there's always Lulu...


                            Group: dqn-list Message: 3902 From: Andreas Davour Date: 9/18/2016
                            Subject: Re: Action Points
                            I thought that site held just 2nd and 3rd? But, it doesn't matter much, as I think I got a good description here of how it worked.

                            /andreas
                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com>
                            Sent: Saturday, September 17, 2016 11:46 PM
                            Subject: Re: [DQN-list] Action Points



                            You can find all three editions of DQ at http://www.fantasist.net/dragonquest.shtml

                            ~Jeffery~


                            From: "Andreas Davour Koraq@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list" <dqn-list@yahoogroups.com>
                            Sent: Saturday, September 17, 2016 11:53:33 AM
                            Subject: Re: [DQN-list] Action Points




                            So, for those of us who only ever saw 2nd and 3rd ed, how did AP work? Did you get AP from a table based on adjAG, and then each step of movement and attack, defense took a certain amount of AP?

                            I can see how using a common pool like that for both movement and offensive and defensive maneuvers gives a certain tactical feel, but it also sounds very slow, especially if you have to look up what a riposte, disarm and all those actions costs.

                            /andreas

                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "leckart4@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Saturday, September 17, 2016 8:03 PM
                            Subject: Re: [DQN-list] Action Points



                            Jeffrey I agree.  Some of the RPGers in my fraternity were also wargamers, but for whatever reason we never really tried running sessions using APs.

                            We will add AP allowance to all of our new monster write-ups.  Easy enough to do.


                            From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com,
                            Sent: Friday, September 16, 2016 11:15:36 PM
                            Subject: Re: [DQN-list] Action Points

                             

                            Honestly, AP are a much more accurate simulation of what a person can do in a limited space of time.  It also requires a lot more effort and a bit of "tactical thinking."  SPI was a wargame company before they published things like this and Universe; so it's sort of natural they would take a more "simulationist" approach to things.  If you want accuracy -- go with APs.  If you want faster play and less focus on tactics, go with TMR.




                            From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Friday, September 16, 2016 6:01 PM
                            Subject: Re: [DQN-list] Action Points

                             
                            I agree. This was one of the changes I did not like, but it got people to play the game so I went with it.

                            I remember discussing it with a friend over 30 years ago. He thought the game looked interesting but hated the AP system. I mentioned that the 2ns edition removed that and the campaign was started!

                            On Sep 16, 2016, at 7:32 PM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                            My preference for AP is that it integrates movement and combat actions. TMR is just movement and everyone gets a fixed number of combat actions. I like the idea of showing that combat actions take up your movement options.

                            Chris Cole





                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com> 
                            Sent: Friday, September 16, 2016 2:17 PM
                            Subject: Re: [DQN-list] Action Points


                            I haven't used AP once 2nd edition came out.  I haven't found any players that like to use AP over TMR.

                            ~Jeffery~



























                            Group: dqn-list Message: 3903 From: Andreas Davour Date: 9/18/2016
                            Subject: Re: Action Points

                            Thanks, that sounds tactical, but also far slower than I'd stomach.

                            /andreas
                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Sunday, September 18, 2016 4:07 AM
                            Subject: Re: [DQN-list] Action Points



                            First EDITION, Book 1 lists the AP costs and the number is fixed on Agility. Agility 3 or 4 is 7 AP; 5 to 8 is 8; 9 to 12 is 9; 13 to 17 is 10; 18 to 21 is 11; 22 to 25 is 12 and 26 or 27 is 13Each action cost a specific number of AP to perform such as entering a hex or turning a hexside is 1 AP but if you Bob as a defensive move as you do so it is 2 AP for a maximum of 4 hexes. You can shift a maximum of 2 hexes at 2 AP each. Withdraw is 4 AP.  Evade an attack is 2 AP. Jump is 1 per foot. Charge is 1 AP per hex plus you must Asail or Grapple. Pass is either 2 AP or all your AP whichever is less.

                            A character must use all of their AP in a single Pulse.

                            Chris Cole




                            From: "Andreas Davour Koraq@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Saturday, September 17, 2016 11:53 AM
                            Subject: Re: [DQN-list] Action Points

                             

                            So, for those of us who only ever saw 2nd and 3rd ed, how did AP work? Did you get AP from a table based on adjAG, and then each step of movement and attack, defense took a certain amount of AP?

                            I can see how using a common pool like that for both movement and offensive and defensive maneuvers gives a certain tactical feel, but it also sounds very slow, especially if you have to look up what a riposte, disarm and all those actions costs.

                            /andreas
                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "leckart4@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Saturday, September 17, 2016 8:03 PM
                            Subject: Re: [DQN-list] Action Points



                            Jeffrey I agree.  Some of the RPGers in my fraternity were also wargamers, but for whatever reason we never really tried running sessions using APs.

                            We will add AP allowance to all of our new monster write-ups.  Easy enough to do.


                            From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com,
                            Sent: Friday, September 16, 2016 11:15:36 PM
                            Subject: Re: [DQN-list] Action Points

                             

                            Honestly, AP are a much more accurate simulation of what a person can do in a limited space of time.  It also requires a lot more effort and a bit of "tactical thinking."  SPI was a wargame company before they published things like this and Universe; so it's sort of natural they would take a more "simulationist" approach to things.  If you want accuracy -- go with APs.  If you want faster play and less focus on tactics, go with TMR.




                            From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Friday, September 16, 2016 6:01 PM
                            Subject: Re: [DQN-list] Action Points

                             
                            I agree. This was one of the changes I did not like, but it got people to play the game so I went with it.

                            I remember discussing it with a friend over 30 years ago. He thought the game looked interesting but hated the AP system. I mentioned that the 2ns edition removed that and the campaign was started!

                            On Sep 16, 2016, at 7:32 PM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                            My preference for AP is that it integrates movement and combat actions. TMR is just movement and everyone gets a fixed number of combat actions. I like the idea of showing that combat actions take up your movement options.

                            Chris Cole





                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com> 
                            Sent: Friday, September 16, 2016 2:17 PM
                            Subject: Re: [DQN-list] Action Points


                            I haven't used AP once 2nd edition came out.  I haven't found any players that like to use AP over TMR.

                            ~Jeffery~
























                            Group: dqn-list Message: 3904 From: Andreas Davour Date: 9/18/2016
                            Subject: Re: Action Points

                            I also happen to like TFT, so that evolution is not necessarily a bad thing, in my book. ;)

                            /andreas
                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Sunday, September 18, 2016 1:00 AM
                            Subject: Re: [DQN-list] Action Points



                            Pretty much.  It was a time-consuming process when it came down to tactical combat, and you had to carefully consider your options as to what precisely you were going to do in order to maximize the effectiveness of your AP spends.  Which is why I say it was time consuming and forced more "tactical thinking" on the player. (This could be even more time consuming when you played with an odds calculator who spent hours figuring every conceivable move in order to ensure his move was absolutely the best possible one, thus delaying the game for great lengths of time.  While technically within the rules as written, this sort of play inclined those of us who just wanted to PLAY the damn thing to screaming fits.)  Keeping track of the APs spent and those still available was somewhat burdensome as well, and it all tended to interrupt the flow of play, even without the human calculating machines, when you did it for the first few times.  After a while, it got more intuitive, but it still tended to slow play.  It was the same sort of mechanism they used in games like Sniper, The Next War, or Vth Corps, though later iterations like Vth Corps were a bit easier to master.  I suspect that if Dunnigan hadn't sold SPI down the river, they would have gotten it figured out eventually, and it might have been a pretty smooth system; as it was, it tended to annoy people -- thus the TMR system.  Basically, the TMR system converted DragonQuest into a more complex version of The Fantasy Trip, but there you have it...

                            There's no doubt to my mind that the AP system is a much more technically accurate representation of how people actually do things, but at the same time, it is much more nit-picky.  Sort of the classic balancing act between accuracy and playability, I guess, and everyone has their own "sweet spot" between the two...

                            (Opinions expressed above are the author's opinions only, and do not represent the opinions of the management; YMMV, etc., etc.)



                            From: "Andreas Davour Koraq@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Saturday, September 17, 2016 11:53 AM
                            Subject: Re: [DQN-list] Action Points

                             

                            So, for those of us who only ever saw 2nd and 3rd ed, how did AP work? Did you get AP from a table based on adjAG, and then each step of movement and attack, defense took a certain amount of AP?

                            I can see how using a common pool like that for both movement and offensive and defensive maneuvers gives a certain tactical feel, but it also sounds very slow, especially if you have to look up what a riposte, disarm and all those actions costs.

                            /andreas
                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "leckart4@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Saturday, September 17, 2016 8:03 PM
                            Subject: Re: [DQN-list] Action Points



                            Jeffrey I agree.  Some of the RPGers in my fraternity were also wargamers, but for whatever reason we never really tried running sessions using APs.

                            We will add AP allowance to all of our new monster write-ups.  Easy enough to do.


                            From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com,
                            Sent: Friday, September 16, 2016 11:15:36 PM
                            Subject: Re: [DQN-list] Action Points

                             

                            Honestly, AP are a much more accurate simulation of what a person can do in a limited space of time.  It also requires a lot more effort and a bit of "tactical thinking."  SPI was a wargame company before they published things like this and Universe; so it's sort of natural they would take a more "simulationist" approach to things.  If you want accuracy -- go with APs.  If you want faster play and less focus on tactics, go with TMR.




                            From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Friday, September 16, 2016 6:01 PM
                            Subject: Re: [DQN-list] Action Points

                             
                            I agree. This was one of the changes I did not like, but it got people to play the game so I went with it.

                            I remember discussing it with a friend over 30 years ago. He thought the game looked interesting but hated the AP system. I mentioned that the 2ns edition removed that and the campaign was started!

                            On Sep 16, 2016, at 7:32 PM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                            My preference for AP is that it integrates movement and combat actions. TMR is just movement and everyone gets a fixed number of combat actions. I like the idea of showing that combat actions take up your movement options.

                            Chris Cole





                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com> 
                            Sent: Friday, September 16, 2016 2:17 PM
                            Subject: Re: [DQN-list] Action Points


                            I haven't used AP once 2nd edition came out.  I haven't found any players that like to use AP over TMR.

                            ~Jeffery~
























                            Group: dqn-list Message: 3905 From: Jeffrey Vandine Date: 9/18/2016
                            Subject: Re: Action Points
                            It looks like that's true, but I note the first one says something like "original rules" which may mean that it's the second printing of the first edition (which had different cover art, but was basically the same as the original printing in content).  I suppose I'll have to download it tonight during my free download period and check it out.



                            From: "Andreas Davour Koraq@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Sunday, September 18, 2016 1:15 AM
                            Subject: Re: [DQN-list] Action Points

                             
                            I thought that site held just 2nd and 3rd? But, it doesn't matter much, as I think I got a good description here of how it worked.

                            /andreas
                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com>
                            Sent: Saturday, September 17, 2016 11:46 PM
                            Subject: Re: [DQN-list] Action Points



                            You can find all three editions of DQ at http://www.fantasist.net/dragonquest.shtml

                            ~Jeffery~


                            From: "Andreas Davour Koraq@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list" <dqn-list@yahoogroups.com>
                            Sent: Saturday, September 17, 2016 11:53:33 AM
                            Subject: Re: [DQN-list] Action Points




                            So, for those of us who only ever saw 2nd and 3rd ed, how did AP work? Did you get AP from a table based on adjAG, and then each step of movement and attack, defense took a certain amount of AP?

                            I can see how using a common pool like that for both movement and offensive and defensive maneuvers gives a certain tactical feel, but it also sounds very slow, especially if you have to look up what a riposte, disarm and all those actions costs.

                            /andreas

                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "leckart4@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Saturday, September 17, 2016 8:03 PM
                            Subject: Re: [DQN-list] Action Points



                            Jeffrey I agree.  Some of the RPGers in my fraternity were also wargamers, but for whatever reason we never really tried running sessions using APs.

                            We will add AP allowance to all of our new monster write-ups.  Easy enough to do.


                            From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com,
                            Sent: Friday, September 16, 2016 11:15:36 PM
                            Subject: Re: [DQN-list] Action Points

                             

                            Honestly, AP are a much more accurate simulation of what a person can do in a limited space of time.  It also requires a lot more effort and a bit of "tactical thinking."  SPI was a wargame company before they published things like this and Universe; so it's sort of natural they would take a more "simulationist" approach to things.  If you want accuracy -- go with APs.  If you want faster play and less focus on tactics, go with TMR.




                            From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Friday, September 16, 2016 6:01 PM
                            Subject: Re: [DQN-list] Action Points

                             
                            I agree. This was one of the changes I did not like, but it got people to play the game so I went with it.

                            I remember discussing it with a friend over 30 years ago. He thought the game looked interesting but hated the AP system. I mentioned that the 2ns edition removed that and the campaign was started!

                            On Sep 16, 2016, at 7:32 PM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                            My preference for AP is that it integrates movement and combat actions. TMR is just movement and everyone gets a fixed number of combat actions. I like the idea of showing that combat actions take up your movement options.

                            Chris Cole





                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com> 
                            Sent: Friday, September 16, 2016 2:17 PM
                            Subject: Re: [DQN-list] Action Points


                            I haven't used AP once 2nd edition came out.  I haven't found any players that like to use AP over TMR.

                            ~Jeffery~





























                            Group: dqn-list Message: 3906 From: Jeffrey Vandine Date: 9/18/2016
                            Subject: Re: Action Points
                            That was the problem most people had with it!  ;-)



                            From: "Andreas Davour Koraq@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Sunday, September 18, 2016 1:16 AM
                            Subject: Re: [DQN-list] Action Points

                             

                            Thanks, that sounds tactical, but also far slower than I'd stomach.

                            /andreas
                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "Christopher Cole gruundehn@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Sunday, September 18, 2016 4:07 AM
                            Subject: Re: [DQN-list] Action Points



                            First EDITION, Book 1 lists the AP costs and the number is fixed on Agility. Agility 3 or 4 is 7 AP; 5 to 8 is 8; 9 to 12 is 9; 13 to 17 is 10; 18 to 21 is 11; 22 to 25 is 12 and 26 or 27 is 13Each action cost a specific number of AP to perform such as entering a hex or turning a hexside is 1 AP but if you Bob as a defensive move as you do so it is 2 AP for a maximum of 4 hexes. You can shift a maximum of 2 hexes at 2 AP each. Withdraw is 4 AP.  Evade an attack is 2 AP. Jump is 1 per foot. Charge is 1 AP per hex plus you must Asail or Grapple. Pass is either 2 AP or all your AP whichever is less.

                            A character must use all of their AP in a single Pulse.

                            Chris Cole




                            From: "Andreas Davour Koraq@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Saturday, September 17, 2016 11:53 AM
                            Subject: Re: [DQN-list] Action Points

                             

                            So, for those of us who only ever saw 2nd and 3rd ed, how did AP work? Did you get AP from a table based on adjAG, and then each step of movement and attack, defense took a certain amount of AP?

                            I can see how using a common pool like that for both movement and offensive and defensive maneuvers gives a certain tactical feel, but it also sounds very slow, especially if you have to look up what a riposte, disarm and all those actions costs.

                            /andreas
                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "leckart4@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Saturday, September 17, 2016 8:03 PM
                            Subject: Re: [DQN-list] Action Points



                            Jeffrey I agree.  Some of the RPGers in my fraternity were also wargamers, but for whatever reason we never really tried running sessions using APs.

                            We will add AP allowance to all of our new monster write-ups.  Easy enough to do.


                            From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com,
                            Sent: Friday, September 16, 2016 11:15:36 PM
                            Subject: Re: [DQN-list] Action Points

                             

                            Honestly, AP are a much more accurate simulation of what a person can do in a limited space of time.  It also requires a lot more effort and a bit of "tactical thinking."  SPI was a wargame company before they published things like this and Universe; so it's sort of natural they would take a more "simulationist" approach to things.  If you want accuracy -- go with APs.  If you want faster play and less focus on tactics, go with TMR.




                            From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Friday, September 16, 2016 6:01 PM
                            Subject: Re: [DQN-list] Action Points

                             
                            I agree. This was one of the changes I did not like, but it got people to play the game so I went with it.

                            I remember discussing it with a friend over 30 years ago. He thought the game looked interesting but hated the AP system. I mentioned that the 2ns edition removed that and the campaign was started!

                            On Sep 16, 2016, at 7:32 PM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                            My preference for AP is that it integrates movement and combat actions. TMR is just movement and everyone gets a fixed number of combat actions. I like the idea of showing that combat actions take up your movement options.

                            Chris Cole





                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com> 
                            Sent: Friday, September 16, 2016 2:17 PM
                            Subject: Re: [DQN-list] Action Points


                            I haven't used AP once 2nd edition came out.  I haven't found any players that like to use AP over TMR.

                            ~Jeffery~


























                            Group: dqn-list Message: 3907 From: Jeffrey Vandine Date: 9/18/2016
                            Subject: Re: Action Points
                            Actually, I generally play TFT in preference to just about anything else.  I can teach it to a completely new player in about 15 minutes and get them through an arena fight in 15-30 more and they're basically ready to play at that point.  Just figuring out the AP spends for your first tactical move in 1st ed DQ can take that long!  :-)

                            I LOVE the DQ materials though -- so much brilliance!

                            <break to off-topic content> 

                            If anyone is still checking out Lulu, type in "C.R. Brandon" as a search and you'll find his variant on TFT (which is extremely easy to "retrofit" back into TFT) and you'll see a ton of great content that gives you all kinds of new stuff to play with for TFT!  Dark City Games has a bunch of solo adventures out too...



                            From: "Andreas Davour Koraq@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Sunday, September 18, 2016 1:17 AM
                            Subject: Re: [DQN-list] Action Points

                             

                            I also happen to like TFT, so that evolution is not necessarily a bad thing, in my book. ;)

                            /andreas
                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Sunday, September 18, 2016 1:00 AM
                            Subject: Re: [DQN-list] Action Points



                            Pretty much.  It was a time-consuming process when it came down to tactical combat, and you had to carefully consider your options as to what precisely you were going to do in order to maximize the effectiveness of your AP spends.  Which is why I say it was time consuming and forced more "tactical thinking" on the player. (This could be even more time consuming when you played with an odds calculator who spent hours figuring every conceivable move in order to ensure his move was absolutely the best possible one, thus delaying the game for great lengths of time.  While technically within the rules as written, this sort of play inclined those of us who just wanted to PLAY the damn thing to screaming fits.)  Keeping track of the APs spent and those still available was somewhat burdensome as well, and it all tended to interrupt the flow of play, even without the human calculating machines, when you did it for the first few times.  After a while, it got more intuitive, but it still tended to slow play.  It was the same sort of mechanism they used in games like Sniper, The Next War, or Vth Corps, though later iterations like Vth Corps were a bit easier to master.  I suspect that if Dunnigan hadn't sold SPI down the river, they would have gotten it figured out eventually, and it might have been a pretty smooth system; as it was, it tended to annoy people -- thus the TMR system.  Basically, the TMR system converted DragonQuest into a more complex version of The Fantasy Trip, but there you have it...

                            There's no doubt to my mind that the AP system is a much more technically accurate representation of how people actually do things, but at the same time, it is much more nit-picky.  Sort of the classic balancing act between accuracy and playability, I guess, and everyone has their own "sweet spot" between the two...

                            (Opinions expressed above are the author's opinions only, and do not represent the opinions of the management; YMMV, etc., etc.)



                            From: "Andreas Davour Koraq@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
                            Sent: Saturday, September 17, 2016 11:53 AM
                            Subject: Re: [DQN-list] Action Points

                             

                            So, for those of us who only ever saw 2nd and 3rd ed, how did AP work? Did you get AP from a table based on adjAG, and then each step of movement and attack, defense took a certain amount of AP?

                            I can see how using a common pool like that for both movement and offensive and defensive maneuvers gives a certain tactical feel, but it also sounds very slow, especially if you have to look up what a riposte, disarm and all those actions costs.

                            /andreas
                             
                            -- "My son has spoken the truth, and he has sacrificed more than either the president of the United States or Peter King have ever in their political careers or their American lives. So how they choose to characterize him really doesn't carry that much weight with me." -- Edward Snowden's Father



                            From: "leckart4@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Saturday, September 17, 2016 8:03 PM
                            Subject: Re: [DQN-list] Action Points



                            Jeffrey I agree.  Some of the RPGers in my fraternity were also wargamers, but for whatever reason we never really tried running sessions using APs.

                            We will add AP allowance to all of our new monster write-ups.  Easy enough to do.


                            From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com,
                            Sent: Friday, September 16, 2016 11:15:36 PM
                            Subject: Re: [DQN-list] Action Points

                             

                            Honestly, AP are a much more accurate simulation of what a person can do in a limited space of time.  It also requires a lot more effort and a bit of "tactical thinking."  SPI was a wargame company before they published things like this and Universe; so it's sort of natural they would take a more "simulationist" approach to things.  If you want accuracy -- go with APs.  If you want faster play and less focus on tactics, go with TMR.




                            From: "Martin Gallo martimer@mindspring.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Friday, September 16, 2016 6:01 PM
                            Subject: Re: [DQN-list] Action Points

                             
                            I agree. This was one of the changes I did not like, but it got people to play the game so I went with it.

                            I remember discussing it with a friend over 30 years ago. He thought the game looked interesting but hated the AP system. I mentioned that the 2ns edition removed that and the campaign was started!

                            On Sep 16, 2016, at 7:32 PM, Christopher Cole gruundehn@yahoo.com [dqn-list] <dqn-list@yahoogroups.com> wrote:



                            My preference for AP is that it integrates movement and combat actions. TMR is just movement and everyone gets a fixed number of combat actions. I like the idea of showing that combat actions take up your movement options.

                            Chris Cole





                            From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list <dqn-list@yahoogroups.com> 
                            Sent: Friday, September 16, 2016 2:17 PM
                            Subject: Re: [DQN-list] Action Points


                            I haven't used AP once 2nd edition came out.  I haven't found any players that like to use AP over TMR.

                            ~Jeffery~


























                            Group: dqn-list Message: 3908 From: darkislephil Date: 9/26/2016
                            Subject: DragonQuest Blog

                            For a little while I've been collecting some of my own thoughts down about various parts of the DQ system and decided I would throw some up on a blog to share with other DQ players.  I welcome comments both there and here.


                            Musings on DragonQuest



                            Group: dqn-list Message: 3909 From: arielifan Date: 9/26/2016
                            Subject: Re: DragonQuest Blog
                            It was/is a good article.  I've borrowed light source ranges from other RPG games as well as adding a non-college talent 'Witch Light'.

                            ~Jeffery~


                            From: "phergus@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: "dqn-list" <dqn-list@yahoogroups.com>
                            Sent: Monday, September 26, 2016 2:18:26 PM
                            Subject: [DQN-list] DragonQuest Blog



                            For a little while I've been collecting some of my own thoughts down about various parts of the DQ system and decided I would throw some up on a blog to share with other DQ players.  I welcome comments both there and here.


                            Musings on DragonQuest






                            Group: dqn-list Message: 3910 From: darkislephil Date: 9/27/2016
                            Subject: Re: DragonQuest Blog
                            Thanks.  Like you we've mostly just adopted the light sources from DnD or made something up.  As all of our gaming for the last few years has been with MapTool I've made up vision definitions for it that mostly match the distances from the DQ rules.

                            I changed the Spell of Light to be a point source with a radius of 27.5', i.e. 11 hexes in diameter.

                            To give all Adepts some form of light spell I've let them use glamour from Minor Magics to create light sources equivalent to a candle.  Recently I've been thinking that perhaps there should be a base set of spells (or talents) that all colleges have (or can get) that would include a light spell.
                            Group: dqn-list Message: 3911 From: Christopher Cole Date: 9/27/2016
                            Subject: Re: DragonQuest Blog
                            I suggested, on the blog itself, that you start with what a human can do on a sun day, at noon, on a plain or about four miles. It went on from there. I did this because I expected that the rules for sight and light would be developed and not just "cut-and-paste" from some other system which may not be accurate. If D&D was so great, we wouldn't be so adamant about DQ. But, if you are going to take ranges from another system, then D&D is well known and should work without too much trouble. Just be careful and don't make any new version of DQ a  copy of D&D.
                            Chris



                            From: "phergus@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Tuesday, September 27, 2016 8:03 AM
                            Subject: [DQN-list] Re: DragonQuest Blog

                             
                            Thanks.  Like you we've mostly just adopted the light sources from DnD or made something up.  As all of our gaming for the last few years has been with MapTool I've made up vision definitions for it that mostly match the distances from the DQ rules.

                            I changed the Spell of Light to be a point source with a radius of 27.5', i.e. 11 hexes in diameter.

                            To give all Adepts some form of light spell I've let them use glamour from Minor Magics to create light sources equivalent to a candle.  Recently I've been thinking that perhaps there should be a base set of spells (or talents) that all colleges have (or can get) that would include a light spell.


                            Group: dqn-list Message: 3912 From: lonny_eckert Date: 9/27/2016
                            Subject: Re: DragonQuest Blog
                            Thanks Phergus for fostering some discussion.  We were discussing the Investment Ritual on the GM's list (in particular something I made up for the adventure we are working on and called Investment Tokens) and once I get another opinion or two there I would like to move that discussion to your BLOG and the general DQ list.  There are differences between second and third edition.

                            Also, since you mentioned it ....  how much DQ-related customization of Maptool have you done?  I should note that I encountered your forum posts over there many years ago pestering the DEVs for hex map support :)


                            From: "phergus@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Tuesday, September 27, 2016 11:03:06 AM
                            Subject: [DQN-list] Re: DragonQuest Blog

                             

                            Thanks.  Like you we've mostly just adopted the light sources from DnD or made something up.  As all of our gaming for the last few years has been with MapTool I've made up vision definitions for it that mostly match the distances from the DQ rules.


                            I changed the Spell of Light to be a point source with a radius of 27.5', i.e. 11 hexes in diameter.


                            To give all Adepts some form of light spell I've let them use glamour from Minor Magics to create light sources equivalent to a candle.  Recently I've been thinking that perhaps there should be a base set of spells (or talents) that all colleges have (or can get) that would include a light spell.


                            Group: dqn-list Message: 3913 From: lonny_eckert Date: 9/27/2016
                            Subject: Re: DragonQuest Blog
                            Another topic for list/blog:

                            I love the DQ magic system and why I would prefer to use it to this day.  I have no problem with some colleges being offensively oriented and others being support oriented etc.  This is just my opinion but one thing I do not like much is that not all of the colleges have a light damage spell as defined by Arcane Wisdom (College of Mind, Naming, Water, Black (damage spells require greater pact)).  That doesn't make much sense to me as new spells can be researched.

                            Thoughts on reviewing all colleges for new spells in general?


                            From: "phergus@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
                            To: dqn-list@yahoogroups.com
                            Sent: Tuesday, September 27, 2016 11:03:06 AM
                            Subject: [DQN-list] Re: DragonQuest Blog

                             

                            Thanks.  Like you we've mostly just adopted the light sources from DnD or made something up.  As all of our gaming for the last few years has been with MapTool I've made up vision definitions for it that mostly match the distances from the DQ rules.


                            I changed the Spell of Light to be a point source with a radius of 27.5', i.e. 11 hexes in diameter.

                            To give all Adepts some form of light spell I've let them use glamour from Minor Magics to create light sources equivalent to a candle.  Recently I've been thinking that perhaps there should be a base set of spells (or talents) that all colleges have (or can get) that would include a light spell.