Messages in dqn-list group. Page 76 of 80.

Group: dqn-list Message: 3813 From: kaith_athanes Date: 7/9/2016
Subject: Re: Angels
Group: dqn-list Message: 3814 From: rthorm Date: 7/25/2016
Subject: On the order of DragonQuest
Group: dqn-list Message: 3815 From: Jeffrey Vandine Date: 7/25/2016
Subject: Re: On the order of DragonQuest
Group: dqn-list Message: 3816 From: arielifan Date: 7/25/2016
Subject: Re: On the order of DragonQuest
Group: dqn-list Message: 3817 From: leckart4 Date: 7/25/2016
Subject: Re: On the order of DragonQuest
Group: dqn-list Message: 3818 From: arielifan Date: 7/25/2016
Subject: email campaign
Group: dqn-list Message: 3819 From: imperium1@optusnet.com.au Date: 7/26/2016
Subject: Re: email campaign
Group: dqn-list Message: 3820 From: arielifan Date: 7/26/2016
Subject: Re: email campaign
Group: dqn-list Message: 3821 From: John Blaylock Date: 7/26/2016
Subject: Re: email campaign
Group: dqn-list Message: 3822 From: arielifan Date: 7/26/2016
Subject: Re: email campaign
Group: dqn-list Message: 3823 From: Howard Teal Date: 7/26/2016
Subject: Re: email campaign
Group: dqn-list Message: 3824 From: arielifan Date: 7/26/2016
Subject: Re: email campaign
Group: dqn-list Message: 3825 From: John Blaylock Date: 7/26/2016
Subject: Re: email campaign
Group: dqn-list Message: 3826 From: John Blaylock Date: 7/26/2016
Subject: Re: email campaign
Group: dqn-list Message: 3827 From: Ben Hall Date: 7/26/2016
Subject: Re: email campaign
Group: dqn-list Message: 3828 From: arielifan Date: 7/26/2016
Subject: Re: email campaign
Group: dqn-list Message: 3829 From: arielifan Date: 7/26/2016
Subject: Re: email campaign
Group: dqn-list Message: 3830 From: jdamiani Date: 7/26/2016
Subject: Re: email campaign
Group: dqn-list Message: 3831 From: Christopher Cole Date: 7/27/2016
Subject: Re: email campaign
Group: dqn-list Message: 3832 From: Jeff Stauffer Date: 7/30/2016
Subject: Re: email campaign
Group: dqn-list Message: 3833 From: lofenloc Date: 7/31/2016
Subject: Re: email campaign
Group: dqn-list Message: 3834 From: brockrwood Date: 8/2/2016
Subject: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3835 From: Howard Teal Date: 8/2/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3836 From: arielifan Date: 8/3/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3837 From: Howard Teal Date: 8/3/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3838 From: kaith_athanes Date: 8/3/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3839 From: leckart4 Date: 8/3/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3840 From: kaith_athanes Date: 8/3/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3841 From: Jim Goltz Date: 8/3/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3842 From: the_ren_capt Date: 8/5/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3843 From: darkislephil Date: 8/7/2016
Subject: Re: On the order of DragonQuest
Group: dqn-list Message: 3844 From: darkislephil Date: 8/9/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3845 From: Jeffrey Vandine Date: 8/9/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3846 From: kaith_athanes Date: 8/9/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3847 From: darkislephil Date: 8/10/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3848 From: darkislephil Date: 8/10/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3849 From: Carlmund Date: 8/11/2016
Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
Group: dqn-list Message: 3850 From: lonny_eckert Date: 8/23/2016
Subject: Scenario Development by Team?
Group: dqn-list Message: 3851 From: itbg4000bc Date: 8/25/2016
Subject: Re: Scenario Development by Team?
Group: dqn-list Message: 3852 From: leckart4 Date: 8/25/2016
Subject: Re: Scenario Development by Team?
Group: dqn-list Message: 3854 From: lonny_eckert Date: 8/30/2016
Subject: Re: Scenario Development by Team?
Group: dqn-list Message: 3855 From: here24gone@ymail.com Date: 9/2/2016
Subject: session at Gateway Strategicon this evening
Group: dqn-list Message: 3856 From: lonny_eckert Date: 9/8/2016
Subject: Poisons
Group: dqn-list Message: 3857 From: arielifan Date: 9/8/2016
Subject: Re: Poisons
Group: dqn-list Message: 3858 From: John Rauchert Date: 9/8/2016
Subject: Re: Poisons
Group: dqn-list Message: 3859 From: arielifan Date: 9/8/2016
Subject: Re: Poisons
Group: dqn-list Message: 3860 From: dqn-list@yahoogroups.com Date: 9/9/2016
Subject: New file uploaded to dqn-list
Group: dqn-list Message: 3861 From: John_Rauchert Date: 9/9/2016
Subject: Re: Poisons
Group: dqn-list Message: 3862 From: christopherdargan Date: 9/12/2016
Subject: Re: Poisons
Group: dqn-list Message: 3863 From: arielifan Date: 9/12/2016
Subject: Re: Poisons



Group: dqn-list Message: 3813 From: kaith_athanes Date: 7/9/2016
Subject: Re: Angels
No, but thank you. The article I remember seeing had rituals for summoning Michael, Gabriel, and such.
Group: dqn-list Message: 3814 From: rthorm Date: 7/25/2016
Subject: On the order of DragonQuest

This is a re-post, sharing an article with some rough initial thoughts about revising  and updating DQ.

---


Everyone’s campaign is unique, so this may not pertain to your experiences in the past, or your expectations for what a new edition of DragonQuest might be. But this is some explanation of my background with DragonQuest, which will certainly end up factoring into any adaptation or re-writing of DragonQuest that I work on.


The skills are of an era of greater knowledge and enlightenment. The Mechanician skill is, perhaps, the most telling of the skills in the DragonQuest lineup. It explicitly presents a world where clockwork mechanisms can be made.


And, close on its heels, there is also Alchemy, another skill of the period where the search for knowledge and understanding of the natural world was coming to the fore.


This is not the world of D&D, where everything is dark and mysterious and anything that needs to be figured out requires consultation with a sage. Or where mechanisms are high-tech exemplars of Clarke’s Law (“Any sufficiently advanced technology is indistinguishable from magic.”)


DragonQuest, on the other hand, presents a world that is rational, logical, and organized, even if some of its corners are still dark and mysterious.


Thinking about the idea of a “Renaissance Man,” what game system most readily lets you play someone with those characteristics? DQ allows for a single character who is a swordsman, a magical adept, an alchemist, and a thief.  And not as a cobbled together variant with special rules, but as an ordinary, rational part of the game system.


Other things are also part of this tendency. The magic system is organized into Colleges. There is a Guild for adventurers, as well as guild control exercised over some professions and skills. Although the world of DQ is not directly spelled out in any great detail in the rules, these implications are present and are a part of the game.


What this begins to suggest is that there might be a DQ World book, covering the hierarchies and social structures found in a Renaissance world, and then a DQ System book, which would be the updating and revision of the core rules for combat and magic.


Having an organizational system to better frame the new edition gives it some direction and focus, rather than simply being a retread of the existing game.  It provides a purpose for doing the revision and makes it a more useful resource, even for those who are playing other game systems to make use of the information it provides.


These are all just first thoughts, though, and I’d be very interested in your feedback on this. I’m going to be away this weekend, so I won’t have any access to the comments until Monday, or so. But I hope there is some conversation started, and I’ll have some further thoughts about this next week.



original post link:

https://dragonquestrules.wordpress.com/2016/07/22/on-the-order-of-dragonquest/


Group: dqn-list Message: 3815 From: Jeffrey Vandine Date: 7/25/2016
Subject: Re: On the order of DragonQuest
These all seem valid, rational approaches to a re-write/update of the system.  And I think a "world book," especially if it included the Frontiers of Alusia as at least a portion of a map, would be a great addition to the line.  I wonder what Greg Costikyan would say?  *:) happy

One note in the interests of historical accuracy, the first FRPG to do the "renaissance man" thing (including specific skills for Mechanician and Alchemy, as well as renaissance styles of sword-play), in which a character could be just about anything he or she wanted to be, was The Fantasy Trip (which was sort of the step-grandfather of what eventually became GURPS) back in 1977 -- 81.  I believe that TFT had a lot of influence on how DragonQuest developed during its design phase.



From: "rthorm@cornellbox.com [dqn-list]" <dqn-list@yahoogroups.com>
To: dqn-list@yahoogroups.com
Sent: Monday, July 25, 2016 10:23 AM
Subject: [DQN-list] On the order of DragonQuest

 
This is a re-post, sharing an article with some rough initial thoughts about revising  and updating DQ.
---

Everyone’s campaign is unique, so this may not pertain to your experiences in the past, or your expectations for what a new edition of DragonQuest might be. But this is some explanation of my background with DragonQuest, which will certainly end up factoring into any adaptation or re-writing of DragonQuest that I work on.

The skills are of an era of greater knowledge and enlightenment. The Mechanician skill is, perhaps, the most telling of the skills in the DragonQuest lineup. It explicitly presents a world where clockwork mechanisms can be made.

And, close on its heels, there is also Alchemy, another skill of the period where the search for knowledge and understanding of the natural world was coming to the fore.

This is not the world of D&D, where everything is dark and mysterious and anything that needs to be figured out requires consultation with a sage. Or where mechanisms are high-tech exemplars of Clarke’s Law (“Any sufficiently advanced technology is indistinguishable from magic.”)

DragonQuest, on the other hand, presents a world that is rational, logical, and organized, even if some of its corners are still dark and mysterious.

Thinking about the idea of a “Renaissance Man,” what game system most readily lets you play someone with those characteristics? DQ allows for a single character who is a swordsman, a magical adept, an alchemist, and a thief.  And not as a cobbled together variant with special rules, but as an ordinary, rational part of the game system.

Other things are also part of this tendency. The magic system is organized into Colleges. There is a Guild for adventurers, as well as guild control exercised over some professions and skills. Although the world of DQ is not directly spelled out in any great detail in the rules, these implications are present and are a part of the game.

What this begins to suggest is that there might be a DQ World book, covering the hierarchies and social structures found in a Renaissance world, and then a DQ System book, which would be the updating and revision of the core rules for combat and magic.

Having an organizational system to better frame the new edition gives it some direction and focus, rather than simply being a retread of the existing game.  It provides a purpose for doing the revision and makes it a more useful resource, even for those who are playing other game systems to make use of the information it provides.

These are all just first thoughts, though, and I’d be very interested in your feedback on this. I’m going to be away this weekend, so I won’t have any access to the comments until Monday, or so. But I hope there is some conversation started, and I’ll have some further thoughts about this next week.


original post link:



Group: dqn-list Message: 3816 From: arielifan Date: 7/25/2016
Subject: Re: On the order of DragonQuest
Is there a work group for a world map than includes Alusia?

~Jeffery~


From: "Jeffrey Vandine jlv61560@yahoo.com [dqn-list]" <dqn-list@yahoogroups.com>
To: "dqn-list" <dqn-list@yahoogroups.com>
Sent: Monday, July 25, 2016 11:05:33 AM
Subject: Re: [DQN-list] On the order of DragonQuest



These all seem valid, rational approaches to a re-write/update of the system.  And I think a "world book," especially if it included the Frontiers of Alusia as at least a portion of a map, would be a great addition to the line.  I wonder what Greg Costikyan would say?  *:) happy

One note in the interests of historical accuracy, the first FRPG to do the "renaissance man" thing (including specific skills for Mechanician and Alchemy, as well as renaissance styles of sword-play), in which a character could be just about anything he or she wanted to be, was The Fantasy Trip (which was sort of the step-grandfather of what eventually became GURPS) back in 1977 -- 81.  I believe that TFT had a lot of influence on how DragonQuest developed during its design phase.




From: "rthorm@cornellbox.com [dqn-list]" <dqn-list@yahoogroups.com>
To: dqn-list@yahoogroups.com
Sent: Monday, July 25, 2016 10:23 AM
Subject: [DQN-list] On the order of DragonQuest

 

This is a re-post, sharing an article with some rough initial thoughts about revising  and updating DQ.
---

Everyone’s campaign is unique, so this may not pertain to your experiences in the past, or your expectations for what a new edition of DragonQuest might be. But this is some explanation of my background with DragonQuest, which will certainly end up factoring into any adaptation or re-writing of DragonQuest that I work on.

The skills are of an era of greater knowledge and enlightenment. The Mechanician skill is, perhaps, the most telling of the skills in the DragonQuest lineup. It explicitly presents a world where clockwork mechanisms can be made.

And, close on its heels, there is also Alchemy, another skill of the period where the search for knowledge and understanding of the natural world was coming to the fore.

This is not the world of D&D, where everything is dark and mysterious and anything that needs to be figured out requires consultation with a sage. Or where mechanisms are high-tech exemplars of Clarke’s Law (“Any sufficiently advanced technology is indistinguishable from magic.”)

DragonQuest, on the other hand, presents a world that is rational, logical, and organized, even if some of its corners are still dark and mysterious.

Thinking about the idea of a “Renaissance Man,” what game system most readily lets you play someone with those characteristics? DQ allows for a single character who is a swordsman, a magical adept, an alchemist, and a thief.  And not as a cobbled together variant with special rules, but as an ordinary, rational part of the game system.

Other things are also part of this tendency. The magic system is organized into Colleges. There is a Guild for adventurers, as well as guild control exercised over some professions and skills. Although the world of DQ is not directly spelled out in any great detail in the rules, these implications are present and are a part of the game.

What this begins to suggest is that there might be a DQ World book, covering the hierarchies and social structures found in a Renaissance world, and then a DQ System book, which would be the updating and revision of the core rules for combat and magic.

Having an organizational system to better frame the new edition gives it some direction and focus, rather than simply being a retread of the existing game.  It provides a purpose for doing the revision and makes it a more useful resource, even for those who are playing other game systems to make use of the information it provides.


These are all just first thoughts, though, and I’d be very interested in your feedback on this. I’m going to be away this weekend, so I won’t have any access to the comments until Monday, or so. But I hope there is some conversation started, and I’ll have some further thoughts about this next week.


original post link:







Group: dqn-list Message: 3817 From: leckart4 Date: 7/25/2016
Subject: Re: On the order of DragonQuest
Interesting thoughts Roger.  It isn't just skills, but Improved Plate, rapiers, and such are certainly not early or middle middle age weaponry.

For myself I centered my campaign on Greyhawk.  I have been working on a more direct port for D&D priests over the last week here.  There is so much stuff out there on the Greyhawk pantheon from Living Greyhawk and other source materials.  Not sure if this skill would be of any interest?

I am aware of the v1.3 Spirits Religions and Planes document.


Sent from my Verizon, Samsung Galaxy smartphone


-------- Original message --------
From: "rthorm@cornellbox.com [dqn-list]" <dqn-list@yahoogroups.com>
Date: 7/25/16 1:23 PM (GMT-05:00)
To: dqn-list@yahoogroups.com
Subject: [DQN-list] On the order of DragonQuest

 

This is a re-post, sharing an article with some rough initial thoughts about revising  and updating DQ.

---


Everyone’s campaign is unique, so this may not pertain to your experiences in the past, or your expectations for what a new edition of DragonQuest might be. But this is some explanation of my background with DragonQuest, which will certainly end up factoring into any adaptation or re-writing of DragonQuest that I work on.


The skills are of an era of greater knowledge and enlightenment. The Mechanician skill is, perhaps, the most telling of the skills in the DragonQuest lineup. It explicitly presents a world where clockwork mechanisms can be made.


And, close on its heels, there is also Alchemy, another skill of the period where the search for knowledge and understanding of the natural world was coming to the fore.


This is not the world of D&D, where everything is dark and mysterious and anything that needs to be figured out requires consultation with a sage. Or where mechanisms are high-tech exemplars of Clarke’s Law (“Any sufficiently advanced technology is indistinguishable from magic.”)


DragonQuest, on the other hand, presents a world that is rational, logical, and organized, even if some of its corners are still dark and mysterious.


Thinking about the idea of a “Renaissance Man,” what game system most readily lets you play someone with those characteristics? DQ allows for a single character who is a swordsman, a magical adept, an alchemist, and a thief.  And not as a cobbled together variant with special rules, but as an ordinary, rational part of the game system.


Other things are also part of this tendency. The magic system is organized into Colleges. There is a Guild for adventurers, as well as guild control exercised over some professions and skills. Although the world of DQ is not directly spelled out in any great detail in the rules, these implications are present and are a part of the game.


What this begins to suggest is that there might be a DQ World book, covering the hierarchies and social structures found in a Renaissance world, and then a DQ System book, which would be the updating and revision of the core rules for combat and magic.


Having an organizational system to better frame the new edition gives it some direction and focus, rather than simply being a retread of the existing game.  It provides a purpose for doing the revision and makes it a more useful resource, even for those who are playing other game systems to make use of the information it provides.


These are all just first thoughts, though, and I’d be very interested in your feedback on this. I’m going to be away this weekend, so I won’t have any access to the comments until Monday, or so. But I hope there is some conversation started, and I’ll have some further thoughts about this next week.



original post link:

https://dragonquestrules.wordpress.com/2016/07/22/on-the-order-of-dragonquest/


Group: dqn-list Message: 3818 From: arielifan Date: 7/25/2016
Subject: email campaign
  • Use Alusia, Greyhawk, Albion or Earth maps. Players make the choice.
  • Adventurer level characters
  • Characters already know each other; work out the details
  • Some area's of the various maps will be into the renaissance era, others less advanced.
  • I'll answer questions of those who have them
~Jeffery~

Group: dqn-list Message: 3819 From: imperium1@optusnet.com.au Date: 7/26/2016
Subject: Re: email campaign
Attachments :
    I'd be interested in joining this campaign.  A few questions: Are we limited in the skills, weapons, etc, our characters can learn?  Since some areas are at Renaissance tech level can our characters use firearms? If so what type? 

    For myself I'd like to use either Albion or Alusian maps as I can follow where my character is going.   
    Chris
     
     
     
    -------Original Message-------
     
    Date: 26/07/2016 1:51:41 PM
    Subject: [DQN-list] email campaign
     
     

    • Use Alusia, Greyhawk, Albion or Earth maps. Players make the choice.
    • Adventurer level characters
    • Characters already know each other; work out the details
    • Some area's of the various maps will be into the Renaissance era, others less advanced.
    • I'll answer questions of those who have them
    ~Jeffery~

     
    Group: dqn-list Message: 3820 From: arielifan Date: 7/26/2016
    Subject: Re: email campaign

    Re: Firearms
    • They are considered illegal.  Adepts may use a cantrip to increase the chance of misfire.  
    • Matchlocks, wheel-locks and flintlocks may be found on the black market.
    • Mage Guild (particular) and Alchemist Guild pursue anyone making firearms and gunpowder.
    Re: Healer
    • A Healer must expend an Endurance point to resurrect. 
    Re: Modified Spells
    • Compel Obedience is one per target per five ranks (round down)
    • Protect vs. Fire Magic increases fire magic resistance to 2/rk (minimum of 2) and reduces damage by Fire Magic of 2/rk.
    • Self only spells: even invested may only be used by the Adept who invested the item
    There are not limits to knowing Skills or weapons.  Assassin is illegal (provide background explaining why they have learned). 
    Think of Hashashin, Ninja, etc.  There are also a number of skills that have been added.

    ~Jeffery~


    From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 3:40:28 AM
    Subject: Re: [DQN-list] email campaign



    I'd be interested in joining this campaign.  A few questions: Are we limited in the skills, weapons, etc, our characters can learn?  Since some areas are at Renaissance tech level can our characters use firearms? If so what type? 

    For myself I'd like to use either Albion or Alusian maps as I can follow where my character is going.   
    Chris
     
     
     
    -------Original Message-------
     
    Date: 26/07/2016 1:51:41 PM
    Subject: [DQN-list] email campaign
     
     
    • Use Alusia, Greyhawk, Albion or Earth maps. Players make the choice.
    • Adventurer level characters
    • Characters already know each other; work out the details
    • Some area's of the various maps will be into the Renaissance era, others less advanced.
    • I'll answer questions of those who have them
    ~Jeffery~

     



    Group: dqn-list Message: 3821 From: John Blaylock Date: 7/26/2016
    Subject: Re: email campaign
    I'm not sure if I can play in this campaign or not.  However, I would love to be on an observation list.

    Thanks,
    John

    On Tue, Jul 26, 2016 at 6:49 AM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     


    Re: Firearms
    • They are considered illegal.  Adepts may use a cantrip to increase the chance of misfire.  
    • Matchlocks, wheel-locks and flintlocks may be found on the black market.
    • Mage Guild (particular) and Alchemist Guild pursue anyone making firearms and gunpowder.
    Re: Healer
    • A Healer must expend an Endurance point to resurrect. 
    Re: Modified Spells
    • Compel Obedience is one per target per five ranks (round down)
    • Protect vs. Fire Magic increases fire magic resistance to 2/rk (minimum of 2) and reduces damage by Fire Magic of 2/rk.
    • Self only spells: even invested may only be used by the Adept who invested the item
    There are not limits to knowing Skills or weapons.  Assassin is illegal (provide background explaining why they have learned). 
    Think of Hashashin, Ninja, etc.  There are also a number of skills that have been added.

    ~Jeffery~


    From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 3:40:28 AM
    Subject: Re: [DQN-list] email campaign



    I'd be interested in joining this campaign.  A few questions: Are we limited in the skills, weapons, etc, our characters can learn?  Since some areas are at Renaissance tech level can our characters use firearms? If so what type? 

    For myself I'd like to use either Albion or Alusian maps as I can follow where my character is going.   
    Chris
     
     
     
    -------Original Message-------
     
    Date: 26/07/2016 1:51:41 PM
    Subject: [DQN-list] email campaign
     
     
    • Use Alusia, Greyhawk, Albion or Earth maps. Players make the choice.
    • Adventurer level characters
    • Characters already know each other; work out the details
    • Some area's of the various maps will be into the Renaissance era, others less advanced.
    • I'll answer questions of those who have them
    ~Jeffery~

     




    Group: dqn-list Message: 3822 From: arielifan Date: 7/26/2016
    Subject: Re: email campaign
    I want at least 3 players.  Anyone is welcome to observe.

    ~Jeffery~


    From: "John Blaylock jblay1@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 9:09:56 AM
    Subject: Re: [DQN-list] email campaign



    I'm not sure if I can play in this campaign or not.  However, I would love to be on an observation list.

    Thanks,
    John

    On Tue, Jul 26, 2016 at 6:49 AM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     



    Re: Firearms
    • They are considered illegal.  Adepts may use a cantrip to increase the chance of misfire.  
    • Matchlocks, wheel-locks and flintlocks may be found on the black market.
    • Mage Guild (particular) and Alchemist Guild pursue anyone making firearms and gunpowder.
    Re: Healer
    • A Healer must expend an Endurance point to resurrect. 
    Re: Modified Spells
    • Compel Obedience is one per target per five ranks (round down)
    • Protect vs. Fire Magic increases fire magic resistance to 2/rk (minimum of 2) and reduces damage by Fire Magic of 2/rk.
    • Self only spells: even invested may only be used by the Adept who invested the item
    There are not limits to knowing Skills or weapons.  Assassin is illegal (provide background explaining why they have learned). 
    Think of Hashashin, Ninja, etc.  There are also a number of skills that have been added.

    ~Jeffery~


    From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 3:40:28 AM
    Subject: Re: [DQN-list] email campaign



    I'd be interested in joining this campaign.  A few questions: Are we limited in the skills, weapons, etc, our characters can learn?  Since some areas are at Renaissance tech level can our characters use firearms? If so what type? 

    For myself I'd like to use either Albion or Alusian maps as I can follow where my character is going.   
    Chris
     
     
     
    -------Original Message-------
     
    Date: 26/07/2016 1:51:41 PM
    Subject: [DQN-list] email campaign
     
     
    • Use Alusia, Greyhawk, Albion or Earth maps. Players make the choice.
    • Adventurer level characters
    • Characters already know each other; work out the details
    • Some area's of the various maps will be into the Renaissance era, others less advanced.
    • I'll answer questions of those who have them
    ~Jeffery~

     










    Group: dqn-list Message: 3823 From: Howard Teal Date: 7/26/2016
    Subject: Re: email campaign
    I would like to play! If not, I'd observe.

    From: igmod@comcast.net [dqn-list]
    Sent: ‎7/‎26/‎2016 1:14 PM
    To: dqn-list
    Subject: Re: [DQN-list] email campaign

     

    I want at least 3 players.  Anyone is welcome to observe.

    ~Jeffery~


    From: "John Blaylock jblay1@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 9:09:56 AM
    Subject: Re: [DQN-list] email campaign



    I'm not sure if I can play in this campaign or not.  However, I would love to be on an observation list.

    Thanks,
    John

    On Tue, Jul 26, 2016 at 6:49 AM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     



    Re: Firearms
    • They are considered illegal.  Adepts may use a cantrip to increase the chance of misfire.  
    • Matchlocks, wheel-locks and flintlocks may be found on the black market.
    • Mage Guild (particular) and Alchemist Guild pursue anyone making firearms and gunpowder.
    Re: Healer
    • A Healer must expend an Endurance point to resurrect. 
    Re: Modified Spells
    • Compel Obedience is one per target per five ranks (round down)
    • Protect vs. Fire Magic increases fire magic resistance to 2/rk (minimum of 2) and reduces damage by Fire Magic of 2/rk.
    • Self only spells: even invested may only be used by the Adept who invested the item
    There are not limits to knowing Skills or weapons.  Assassin is illegal (provide background explaining why they have learned). 
    Think of Hashashin, Ninja, etc.  There are also a number of skills that have been added.

    ~Jeffery~


    From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 3:40:28 AM
    Subject: Re: [DQN-list] email campaign



    I'd be interested in joining this campaign.  A few questions: Are we limited in the skills, weapons, etc, our characters can learn?  Since some areas are at Renaissance tech level can our characters use firearms? If so what type? 

    For myself I'd like to use either Albion or Alusian maps as I can follow where my character is going.   
    Chris
     
     
     
    -------Original Message-------
     
    Date: 26/07/2016 1:51:41 PM
    Subject: [DQN-list] email campaign
     
     
    • Use Alusia, Greyhawk, Albion or Earth maps. Players make the choice.
    • Adventurer level characters
    • Characters already know each other; work out the details
    • Some area's of the various maps will be into the Renaissance era, others less advanced.
    • I'll answer questions of those who have them
    ~Jeffery~

     










    Group: dqn-list Message: 3824 From: arielifan Date: 7/26/2016
    Subject: Re: email campaign
    Once I have three players I'll set an email group up and start the character builds

    ~Jeffery~


    From: "Howard Teal hwteal@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 11:23:02 AM
    Subject: RE: [DQN-list] email campaign



    I would like to play! If not, I'd observe.

    From: igmod@comcast.net [dqn-list]
    Sent: ‎7/‎26/‎2016 1:14 PM
    To: dqn-list
    Subject: Re: [DQN-list] email campaign

     

    I want at least 3 players.  Anyone is welcome to observe.

    ~Jeffery~


    From: "John Blaylock jblay1@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 9:09:56 AM
    Subject: Re: [DQN-list] email campaign



    I'm not sure if I can play in this campaign or not.  However, I would love to be on an observation list.

    Thanks,
    John

    On Tue, Jul 26, 2016 at 6:49 AM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     



    Re: Firearms
    • They are considered illegal.  Adepts may use a cantrip to increase the chance of misfire.  
    • Matchlocks, wheel-locks and flintlocks may be found on the black market.
    • Mage Guild (particular) and Alchemist Guild pursue anyone making firearms and gunpowder.
    Re: Healer
    • A Healer must expend an Endurance point to resurrect. 
    Re: Modified Spells
    • Compel Obedience is one per target per five ranks (round down)
    • Protect vs. Fire Magic increases fire magic resistance to 2/rk (minimum of 2) and reduces damage by Fire Magic of 2/rk.
    • Self only spells: even invested may only be used by the Adept who invested the item
    There are not limits to knowing Skills or weapons.  Assassin is illegal (provide background explaining why they have learned). 
    Think of Hashashin, Ninja, etc.  There are also a number of skills that have been added.

    ~Jeffery~


    From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 3:40:28 AM
    Subject: Re: [DQN-list] email campaign



    I'd be interested in joining this campaign.  A few questions: Are we limited in the skills, weapons, etc, our characters can learn?  Since some areas are at Renaissance tech level can our characters use firearms? If so what type? 

    For myself I'd like to use either Albion or Alusian maps as I can follow where my character is going.   
    Chris
     
     
     
    -------Original Message-------
     
    Date: 26/07/2016 1:51:41 PM
    Subject: [DQN-list] email campaign
     
     
    • Use Alusia, Greyhawk, Albion or Earth maps. Players make the choice.
    • Adventurer level characters
    • Characters already know each other; work out the details
    • Some area's of the various maps will be into the Renaissance era, others less advanced.
    • I'll answer questions of those who have them
    ~Jeffery~

     













    Group: dqn-list Message: 3825 From: John Blaylock Date: 7/26/2016
    Subject: Re: email campaign
    What turnaround time are you looking for emails?  Daily?

    Thanks,
    John

    On Tue, Jul 26, 2016 at 2:07 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     

    Once I have three players I'll set an email group up and start the character builds

    ~Jeffery~


    From: "Howard Teal hwteal@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 11:23:02 AM
    Subject: RE: [DQN-list] email campaign




    I would like to play! If not, I'd observe.

    From: igmod@comcast.net [dqn-list]
    Sent: ‎7/‎26/‎2016 1:14 PM
    To: dqn-list
    Subject: Re: [DQN-list] email campaign

     

    I want at least 3 players.  Anyone is welcome to observe.

    ~Jeffery~


    From: "John Blaylock jblay1@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 9:09:56 AM
    Subject: Re: [DQN-list] email campaign



    I'm not sure if I can play in this campaign or not.  However, I would love to be on an observation list.

    Thanks,
    John

    On Tue, Jul 26, 2016 at 6:49 AM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     



    Re: Firearms
    • They are considered illegal.  Adepts may use a cantrip to increase the chance of misfire.  
    • Matchlocks, wheel-locks and flintlocks may be found on the black market.
    • Mage Guild (particular) and Alchemist Guild pursue anyone making firearms and gunpowder.
    Re: Healer
    • A Healer must expend an Endurance point to resurrect. 
    Re: Modified Spells
    • Compel Obedience is one per target per five ranks (round down)
    • Protect vs. Fire Magic increases fire magic resistance to 2/rk (minimum of 2) and reduces damage by Fire Magic of 2/rk.
    • Self only spells: even invested may only be used by the Adept who invested the item
    There are not limits to knowing Skills or weapons.  Assassin is illegal (provide background explaining why they have learned). 
    Think of Hashashin, Ninja, etc.  There are also a number of skills that have been added.

    ~Jeffery~


    From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 3:40:28 AM
    Subject: Re: [DQN-list] email campaign



    I'd be interested in joining this campaign.  A few questions: Are we limited in the skills, weapons, etc, our characters can learn?  Since some areas are at Renaissance tech level can our characters use firearms? If so what type? 

    For myself I'd like to use either Albion or Alusian maps as I can follow where my character is going.   
    Chris
     
     
     
    -------Original Message-------
     
    Date: 26/07/2016 1:51:41 PM
    Subject: [DQN-list] email campaign
     
     
    • Use Alusia, Greyhawk, Albion or Earth maps. Players make the choice.
    • Adventurer level characters
    • Characters already know each other; work out the details
    • Some area's of the various maps will be into the Renaissance era, others less advanced.
    • I'll answer questions of those who have them
    ~Jeffery~

     














    Group: dqn-list Message: 3826 From: John Blaylock Date: 7/26/2016
    Subject: Re: email campaign
    I think I would like to play.

    :)

    John

    On Tue, Jul 26, 2016 at 2:24 PM, John Blaylock <jblay1@gmail.com> wrote:
    What turnaround time are you looking for emails?  Daily?

    Thanks,
    John

    On Tue, Jul 26, 2016 at 2:07 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     

    Once I have three players I'll set an email group up and start the character builds

    ~Jeffery~


    From: "Howard Teal hwteal@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 11:23:02 AM
    Subject: RE: [DQN-list] email campaign




    I would like to play! If not, I'd observe.

    From: igmod@comcast.net [dqn-list]
    Sent: ‎7/‎26/‎2016 1:14 PM
    To: dqn-list
    Subject: Re: [DQN-list] email campaign

     

    I want at least 3 players.  Anyone is welcome to observe.

    ~Jeffery~


    From: "John Blaylock jblay1@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 9:09:56 AM
    Subject: Re: [DQN-list] email campaign



    I'm not sure if I can play in this campaign or not.  However, I would love to be on an observation list.

    Thanks,
    John

    On Tue, Jul 26, 2016 at 6:49 AM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     



    Re: Firearms
    • They are considered illegal.  Adepts may use a cantrip to increase the chance of misfire.  
    • Matchlocks, wheel-locks and flintlocks may be found on the black market.
    • Mage Guild (particular) and Alchemist Guild pursue anyone making firearms and gunpowder.
    Re: Healer
    • A Healer must expend an Endurance point to resurrect. 
    Re: Modified Spells
    • Compel Obedience is one per target per five ranks (round down)
    • Protect vs. Fire Magic increases fire magic resistance to 2/rk (minimum of 2) and reduces damage by Fire Magic of 2/rk.
    • Self only spells: even invested may only be used by the Adept who invested the item
    There are not limits to knowing Skills or weapons.  Assassin is illegal (provide background explaining why they have learned). 
    Think of Hashashin, Ninja, etc.  There are also a number of skills that have been added.

    ~Jeffery~


    From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 3:40:28 AM
    Subject: Re: [DQN-list] email campaign



    I'd be interested in joining this campaign.  A few questions: Are we limited in the skills, weapons, etc, our characters can learn?  Since some areas are at Renaissance tech level can our characters use firearms? If so what type? 

    For myself I'd like to use either Albion or Alusian maps as I can follow where my character is going.   
    Chris
     
     
     
    -------Original Message-------
     
    Date: 26/07/2016 1:51:41 PM
    Subject: [DQN-list] email campaign
     
     
    • Use Alusia, Greyhawk, Albion or Earth maps. Players make the choice.
    • Adventurer level characters
    • Characters already know each other; work out the details
    • Some area's of the various maps will be into the Renaissance era, others less advanced.
    • I'll answer questions of those who have them
    ~Jeffery~

     















    Group: dqn-list Message: 3827 From: Ben Hall Date: 7/26/2016
    Subject: Re: email campaign
    How do email campaigns work?

    On Tue, Jul 26, 2016 at 1:07 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     

    Once I have three players I'll set an email group up and start the character builds

    ~Jeffery~


    From: "Howard Teal hwteal@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 11:23:02 AM
    Subject: RE: [DQN-list] email campaign



    I would like to play! If not, I'd observe.

    From: igmod@comcast.net [dqn-list]
    Sent: ‎7/‎26/‎2016 1:14 PM
    To: dqn-list
    Subject: Re: [DQN-list] email campaign

     

    I want at least 3 players.  Anyone is welcome to observe.

    ~Jeffery~


    From: "John Blaylock jblay1@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 9:09:56 AM
    Subject: Re: [DQN-list] email campaign



    I'm not sure if I can play in this campaign or not.  However, I would love to be on an observation list.

    Thanks,
    John

    On Tue, Jul 26, 2016 at 6:49 AM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     



    Re: Firearms
    • They are considered illegal.  Adepts may use a cantrip to increase the chance of misfire.  
    • Matchlocks, wheel-locks and flintlocks may be found on the black market.
    • Mage Guild (particular) and Alchemist Guild pursue anyone making firearms and gunpowder.
    Re: Healer
    • A Healer must expend an Endurance point to resurrect. 
    Re: Modified Spells
    • Compel Obedience is one per target per five ranks (round down)
    • Protect vs. Fire Magic increases fire magic resistance to 2/rk (minimum of 2) and reduces damage by Fire Magic of 2/rk.
    • Self only spells: even invested may only be used by the Adept who invested the item
    There are not limits to knowing Skills or weapons.  Assassin is illegal (provide background explaining why they have learned). 
    Think of Hashashin, Ninja, etc.  There are also a number of skills that have been added.

    ~Jeffery~


    From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 3:40:28 AM
    Subject: Re: [DQN-list] email campaign



    I'd be interested in joining this campaign.  A few questions: Are we limited in the skills, weapons, etc, our characters can learn?  Since some areas are at Renaissance tech level can our characters use firearms? If so what type? 

    For myself I'd like to use either Albion or Alusian maps as I can follow where my character is going.   
    Chris
     
     
     
    -------Original Message-------
     
    Date: 26/07/2016 1:51:41 PM
    Subject: [DQN-list] email campaign
     
     
    • Use Alusia, Greyhawk, Albion or Earth maps. Players make the choice.
    • Adventurer level characters
    • Characters already know each other; work out the details
    • Some area's of the various maps will be into the Renaissance era, others less advanced.
    • I'll answer questions of those who have them
    ~Jeffery~

     














    Group: dqn-list Message: 3828 From: arielifan Date: 7/26/2016
    Subject: Re: email campaign
    Every  two days at most, daily would be preferred.

    ~Jeffery~


    From: "John Blaylock jblay1@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 12:24:44 PM
    Subject: Re: [DQN-list] email campaign



    What turnaround time are you looking for emails?  Daily?

    Thanks,
    John

    On Tue, Jul 26, 2016 at 2:07 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     


    Once I have three players I'll set an email group up and start the character builds

    ~Jeffery~


    From: "Howard Teal hwteal@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 11:23:02 AM
    Subject: RE: [DQN-list] email campaign




    I would like to play! If not, I'd observe.

    From: igmod@comcast.net [dqn-list]
    Sent: ‎7/‎26/‎2016 1:14 PM
    To: dqn-list
    Subject: Re: [DQN-list] email campaign

     


    I want at least 3 players.  Anyone is welcome to observe.

    ~Jeffery~


    From: "John Blaylock jblay1@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 9:09:56 AM
    Subject: Re: [DQN-list] email campaign



    I'm not sure if I can play in this campaign or not.  However, I would love to be on an observation list.

    Thanks,
    John

    On Tue, Jul 26, 2016 at 6:49 AM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     



    Re: Firearms
    • They are considered illegal.  Adepts may use a cantrip to increase the chance of misfire.  
    • Matchlocks, wheel-locks and flintlocks may be found on the black market.
    • Mage Guild (particular) and Alchemist Guild pursue anyone making firearms and gunpowder.
    Re: Healer
    • A Healer must expend an Endurance point to resurrect. 
    Re: Modified Spells
    • Compel Obedience is one per target per five ranks (round down)
    • Protect vs. Fire Magic increases fire magic resistance to 2/rk (minimum of 2) and reduces damage by Fire Magic of 2/rk.
    • Self only spells: even invested may only be used by the Adept who invested the item
    There are not limits to knowing Skills or weapons.  Assassin is illegal (provide background explaining why they have learned). 
    Think of Hashashin, Ninja, etc.  There are also a number of skills that have been added.

    ~Jeffery~


    From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 3:40:28 AM
    Subject: Re: [DQN-list] email campaign



    I'd be interested in joining this campaign.  A few questions: Are we limited in the skills, weapons, etc, our characters can learn?  Since some areas are at Renaissance tech level can our characters use firearms? If so what type? 

    For myself I'd like to use either Albion or Alusian maps as I can follow where my character is going.   
    Chris
     
     
     
    -------Original Message-------
     
    Date: 26/07/2016 1:51:41 PM
    Subject: [DQN-list] email campaign
     
     
    • Use Alusia, Greyhawk, Albion or Earth maps. Players make the choice.
    • Adventurer level characters
    • Characters already know each other; work out the details
    • Some area's of the various maps will be into the Renaissance era, others less advanced.
    • I'll answer questions of those who have them
    ~Jeffery~

     























    Group: dqn-list Message: 3829 From: arielifan Date: 7/26/2016
    Subject: Re: email campaign

    This links you an old Yahoo site that I haven't run for years, because there were too many issues with yahoo.  We kept the story going for years afterwards with just emails.

    Looking at the emails will inform you of what I expect writing from players.

    I'll make a google document available to players with additional skills, many (if not all) I picked up from dqn-list and DQ rules.

    ~Jeffery~





    From: "Ben Hall aydustr@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 2:06:56 PM
    Subject: Re: [DQN-list] email campaign



    How do email campaigns work?

    On Tue, Jul 26, 2016 at 1:07 PM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     

    Once I have three players I'll set an email group up and start the character builds

    ~Jeffery~


    From: "Howard Teal hwteal@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 11:23:02 AM
    Subject: RE: [DQN-list] email campaign



    I would like to play! If not, I'd observe.

    From: igmod@comcast.net [dqn-list]
    Sent: ‎7/‎26/‎2016 1:14 PM
    To: dqn-list
    Subject: Re: [DQN-list] email campaign

     

    I want at least 3 players.  Anyone is welcome to observe.

    ~Jeffery~


    From: "John Blaylock jblay1@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 9:09:56 AM
    Subject: Re: [DQN-list] email campaign



    I'm not sure if I can play in this campaign or not.  However, I would love to be on an observation list.

    Thanks,
    John

    On Tue, Jul 26, 2016 at 6:49 AM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     



    Re: Firearms
    • They are considered illegal.  Adepts may use a cantrip to increase the chance of misfire.  
    • Matchlocks, wheel-locks and flintlocks may be found on the black market.
    • Mage Guild (particular) and Alchemist Guild pursue anyone making firearms and gunpowder.
    Re: Healer
    • A Healer must expend an Endurance point to resurrect. 
    Re: Modified Spells
    • Compel Obedience is one per target per five ranks (round down)
    • Protect vs. Fire Magic increases fire magic resistance to 2/rk (minimum of 2) and reduces damage by Fire Magic of 2/rk.
    • Self only spells: even invested may only be used by the Adept who invested the item
    There are not limits to knowing Skills or weapons.  Assassin is illegal (provide background explaining why they have learned). 
    Think of Hashashin, Ninja, etc.  There are also a number of skills that have been added.

    ~Jeffery~


    From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 3:40:28 AM
    Subject: Re: [DQN-list] email campaign



    I'd be interested in joining this campaign.  A few questions: Are we limited in the skills, weapons, etc, our characters can learn?  Since some areas are at Renaissance tech level can our characters use firearms? If so what type? 

    For myself I'd like to use either Albion or Alusian maps as I can follow where my character is going.   
    Chris
     
     
     
    -------Original Message-------
     
    Date: 26/07/2016 1:51:41 PM
    Subject: [DQN-list] email campaign
     
     
    • Use Alusia, Greyhawk, Albion or Earth maps. Players make the choice.
    • Adventurer level characters
    • Characters already know each other; work out the details
    • Some area's of the various maps will be into the Renaissance era, others less advanced.
    • I'll answer questions of those who have them
    ~Jeffery~

     

















    Group: dqn-list Message: 3830 From: jdamiani Date: 7/26/2016
    Subject: Re: email campaign
    I would love to play



    Regards,

    Joe 

    -------- Original message --------
    From: "igmod@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
    Date: 2016-07-26 3:07 PM (GMT-05:00)
    To: dqn-list <dqn-list@yahoogroups.com>
    Subject: Re: [DQN-list] email campaign

     

    Once I have three players I'll set an email group up and start the character builds

    ~Jeffery~


    From: "Howard Teal hwteal@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 11:23:02 AM
    Subject: RE: [DQN-list] email campaign



    I would like to play! If not, I'd observe.

    From: igmod@comcast.net [dqn-list]
    Sent: ‎7/‎26/‎2016 1:14 PM
    To: dqn-list
    Subject: Re: [DQN-list] email campaign

     

    I want at least 3 players.  Anyone is welcome to observe.

    ~Jeffery~


    From: "John Blaylock jblay1@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 9:09:56 AM
    Subject: Re: [DQN-list] email campaign



    I'm not sure if I can play in this campaign or not.  However, I would love to be on an observation list.

    Thanks,
    John

    On Tue, Jul 26, 2016 at 6:49 AM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     



    Re: Firearms
    • They are considered illegal.  Adepts may use a cantrip to increase the chance of misfire.  
    • Matchlocks, wheel-locks and flintlocks may be found on the black market.
    • Mage Guild (particular) and Alchemist Guild pursue anyone making firearms and gunpowder.
    Re: Healer
    • A Healer must expend an Endurance point to resurrect. 
    Re: Modified Spells
    • Compel Obedience is one per target per five ranks (round down)
    • Protect vs. Fire Magic increases fire magic resistance to 2/rk (minimum of 2) and reduces damage by Fire Magic of 2/rk.
    • Self only spells: even invested may only be used by the Adept who invested the item
    There are not limits to knowing Skills or weapons.  Assassin is illegal (provide background explaining why they have learned). 
    Think of Hashashin, Ninja, etc.  There are also a number of skills that have been added.

    ~Jeffery~


    From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 3:40:28 AM
    Subject: Re: [DQN-list] email campaign



    I'd be interested in joining this campaign.  A few questions: Are we limited in the skills, weapons, etc, our characters can learn?  Since some areas are at Renaissance tech level can our characters use firearms? If so what type? 

    For myself I'd like to use either Albion or Alusian maps as I can follow where my character is going.   
    Chris
     
     
     
    -------Original Message-------
     
    Date: 26/07/2016 1:51:41 PM
    Subject: [DQN-list] email campaign
     
     
    • Use Alusia, Greyhawk, Albion or Earth maps. Players make the choice.
    • Adventurer level characters
    • Characters already know each other; work out the details
    • Some area's of the various maps will be into the Renaissance era, others less advanced.
    • I'll answer questions of those who have them
    ~Jeffery~

     













    Group: dqn-list Message: 3831 From: Christopher Cole Date: 7/27/2016
    Subject: Re: email campaign
    Same here.

    Chris



    From: "John Blaylock jblay1@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: dqn-list@yahoogroups.com
    Sent: Tuesday, July 26, 2016 9:09 AM
    Subject: Re: [DQN-list] email campaign

     
    I'm not sure if I can play in this campaign or not.  However, I would love to be on an observation list.

    Thanks,
    John

    On Tue, Jul 26, 2016 at 6:49 AM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     

    Re: Firearms
    • They are considered illegal.  Adepts may use a cantrip to increase the chance of misfire.  
    • Matchlocks, wheel-locks and flintlocks may be found on the black market.
    • Mage Guild (particular) and Alchemist Guild pursue anyone making firearms and gunpowder.
    Re: Healer
    • A Healer must expend an Endurance point to resurrect. 
    Re: Modified Spells
    • Compel Obedience is one per target per five ranks (round down)
    • Protect vs. Fire Magic increases fire magic resistance to 2/rk (minimum of 2) and reduces damage by Fire Magic of 2/rk.
    • Self only spells: even invested may only be used by the Adept who invested the item
    There are not limits to knowing Skills or weapons.  Assassin is illegal (provide background explaining why they have learned). 
    Think of Hashashin, Ninja, etc.  There are also a number of skills that have been added.

    ~Jeffery~


    From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 3:40:28 AM
    Subject: Re: [DQN-list] email campaign



    I'd be interested in joining this campaign.  A few questions: Are we limited in the skills, weapons, etc, our characters can learn?  Since some areas are at Renaissance tech level can our characters use firearms? If so what type? 

    For myself I'd like to use either Albion or Alusian maps as I can follow where my character is going.   
    Chris
     
     
     
    -------Original Message-------
     
    Date: 26/07/2016 1:51:41 PM
    Subject: [DQN-list] email campaign
     
     
    • Use Alusia, Greyhawk, Albion or Earth maps. Players make the choice.
    • Adventurer level characters
    • Characters already know each other; work out the details
    • Some area's of the various maps will be into the Renaissance era, others less advanced.
    • I'll answer questions of those who have them
    ~Jeffery~

     






    Group: dqn-list Message: 3832 From: Jeff Stauffer Date: 7/30/2016
    Subject: Re: email campaign

    I too would like to observe.

    - Jeff


    On 7/27/2016 5:46 AM, Christopher Cole gruundehn@yahoo.com [dqn-list] wrote:
     
    Same here.

    Chris



    From: "John Blaylock jblay1@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: dqn-list@yahoogroups.com
    Sent: Tuesday, July 26, 2016 9:09 AM
    Subject: Re: [DQN-list] email campaign

     
    I'm not sure if I can play in this campaign or not.  However, I would love to be on an observation list.

    Thanks,
    John

    On Tue, Jul 26, 2016 at 6:49 AM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     

    Re: Firearms
    • They are considered illegal.  Adepts may use a cantrip to increase the chance of misfire.  
    • Matchlocks, wheel-locks and flintlocks may be found on the black market.
    • Mage Guild (particular) and Alchemist Guild pursue anyone making firearms and gunpowder.
    Re: Healer
    • A Healer must expend an Endurance point to resurrect. 
    Re: Modified Spells
    • Compel Obedience is one per target per five ranks (round down)
    • Protect vs. Fire Magic increases fire magic resistance to 2/rk (minimum of 2) and reduces damage by Fire Magic of 2/rk.
    • Self only spells: even invested may only be used by the Adept who invested the item
    There are not limits to knowing Skills or weapons.  Assassin is illegal (provide background explaining why they have learned). 
    Think of Hashashin, Ninja, etc.  There are also a number of skills that have been added.

    ~Jeffery~


    From: "'imperium1@optusnet.com.au' imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, July 26, 2016 3:40:28 AM
    Subject: Re: [DQN-list] email campaign



    I'd be interested in joining this campaign.  A few questions: Are we limited in the skills, weapons, etc, our characters can learn?  Since some areas are at Renaissance tech level can our characters use firearms? If so what type? 

    For myself I'd like to use either Albion or Alusian maps as I can follow where my character is going.   
    Chris
     
     
     
    -------Original Message-------
     
    Date: 26/07/2016 1:51:41 PM
    Subject: [DQN-list] email campaign
     
     
    • Use Alusia, Greyhawk, Albion or Earth maps. Players make the choice.
    • Adventurer level characters
    • Characters already know each other; work out the details
    • Some area's of the various maps will be into the Renaissance era, others less advanced.
    • I'll answer questions of those who have them
    ~Jeffery~

     











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    This email has been checked for viruses by Avast antivirus software.
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    Group: dqn-list Message: 3833 From: lofenloc Date: 7/31/2016
    Subject: Re: email campaign
    I would like to observe as well.....
    Group: dqn-list Message: 3834 From: brockrwood Date: 8/2/2016
    Subject: Anyone up for a virtual tabletop campaign of DQ?
    The number of DragonQuest players in my area is low.  OK, it is *1*.  Me.

    So the idea of using some technology to connect with gamers outside of my area and being able to play my favorite RPG of over 35 years now is very appealing.

    I have never tried a "virtual tabletop" system to try to bring lovers of a particular, old-school RPG together for some old-school fun.  It seems possible.  But is it fun?  Is it even close to the in-person, rolling dice and laughing around the dining room table experience?

    Has anyone tried it?  if so, which virtual tabletop system do you you use?

    Why wouldn't a webcam or some sort of "gotomeeting" or similar system work?  Has that been tried?  Would we need a telephone conference call to go with it?

    If a few of you want to give it a shot, I would be up to trying it.  Otherwise, my chances of playing DQ are essentially zero.  Which is a shame.  I have a new "sorceries of the mind" mage NPC I want to try out.

    :-)

    Any thoughts or suggestions are appreciated!

    - Brock

    Group: dqn-list Message: 3835 From: Howard Teal Date: 8/2/2016
    Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
    You want to check out https://roll20.net/ 
    I have looked into setting up a DQ campaign in here before but my regular game group just last month agreed to switch from D&D to DQ so I don't have the itch to do all that work anymore. On the other hand, I have played games using Roll20 and enjoyed them. I would definitely be up to participate as a player.
    Someone has already uploaded a basic version of a DQ character sheet to that site as well. You have to be a paid member though to use features like preloaded sheets in your campaign I think. It is not expensive at all though.

    Howard

    On Tue, Aug 2, 2016 at 11:05 PM, brockrwood@eurekais.com [dqn-list] <dqn-list@yahoogroups.com> wrote:
     

    The number of DragonQuest players in my area is low.  OK, it is *1*.  Me.


    So the idea of using some technology to connect with gamers outside of my area and being able to play my favorite RPG of over 35 years now is very appealing.

    I have never tried a "virtual tabletop" system to try to bring lovers of a particular, old-school RPG together for some old-school fun.  It seems possible.  But is it fun?  Is it even close to the in-person, rolling dice and laughing around the dining room table experience?

    Has anyone tried it?  if so, which virtual tabletop system do you you use?

    Why wouldn't a webcam or some sort of "gotomeeting" or similar system work?  Has that been tried?  Would we need a telephone conference call to go with it?

    If a few of you want to give it a shot, I would be up to trying it.  Otherwise, my chances of playing DQ are essentially zero.  Which is a shame.  I have a new "sorceries of the mind" mage NPC I want to try out.

    :-)

    Any thoughts or suggestions are appreciated!

    - Brock


    Group: dqn-list Message: 3836 From: arielifan Date: 8/3/2016
    Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
    If you come up with one I  would like to try it out.

    ~Jeffery~


    From: "brockrwood@eurekais.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, August 2, 2016 9:05:28 PM
    Subject: [DQN-list] Anyone up for a virtual tabletop campaign of DQ?



    The number of DragonQuest players in my area is low.  OK, it is *1*.  Me.

    So the idea of using some technology to connect with gamers outside of my area and being able to play my favorite RPG of over 35 years now is very appealing.

    I have never tried a "virtual tabletop" system to try to bring lovers of a particular, old-school RPG together for some old-school fun.  It seems possible.  But is it fun?  Is it even close to the in-person, rolling dice and laughing around the dining room table experience?

    Has anyone tried it?  if so, which virtual tabletop system do you you use?

    Why wouldn't a webcam or some sort of "gotomeeting" or similar system work?  Has that been tried?  Would we need a telephone conference call to go with it?

    If a few of you want to give it a shot, I would be up to trying it.  Otherwise, my chances of playing DQ are essentially zero.  Which is a shame.  I have a new "sorceries of the mind" mage NPC I want to try out.

    :-)

    Any thoughts or suggestions are appreciated!

    - Brock




    Group: dqn-list Message: 3837 From: Howard Teal Date: 8/3/2016
    Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
    If you want to see an example of how Roll 20 works, my friends and I are playing a Legend of the Five Rings game on it and our Game Master is posting the game to YouTube.


    Howard

    On Wed, Aug 3, 2016 at 4:38 AM, igmod@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:
     

    If you come up with one I  would like to try it out.

    ~Jeffery~


    From: "brockrwood@eurekais.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Tuesday, August 2, 2016 9:05:28 PM
    Subject: [DQN-list] Anyone up for a virtual tabletop campaign of DQ?



    The number of DragonQuest players in my area is low.  OK, it is *1*.  Me.

    So the idea of using some technology to connect with gamers outside of my area and being able to play my favorite RPG of over 35 years now is very appealing.

    I have never tried a "virtual tabletop" system to try to bring lovers of a particular, old-school RPG together for some old-school fun.  It seems possible.  But is it fun?  Is it even close to the in-person, rolling dice and laughing around the dining room table experience?

    Has anyone tried it?  if so, which virtual tabletop system do you you use?

    Why wouldn't a webcam or some sort of "gotomeeting" or similar system work?  Has that been tried?  Would we need a telephone conference call to go with it?

    If a few of you want to give it a shot, I would be up to trying it.  Otherwise, my chances of playing DQ are essentially zero.  Which is a shame.  I have a new "sorceries of the mind" mage NPC I want to try out.

    :-)

    Any thoughts or suggestions are appreciated!

    - Brock





    Group: dqn-list Message: 3838 From: kaith_athanes Date: 8/3/2016
    Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
    I used OpenRPG for a while, at least a decade ago, then moved to MapTools. Now I'm using roll20. It works okay. It supports Google Hangouts, as well, but we don't use it. I personally prefer MapTools or Mote, but my group likes roll20. You need a bit of technical knowledge for Maptools because of port forwarding issues, whereas roll20 is completely web based. Someone has already set up a DQ character sheet on roll20, which makes things a bit easier. The tutorial is useful and the learning curve very shallow. Also, it is way better than not playing DQ at all ;)
    Group: dqn-list Message: 3839 From: leckart4 Date: 8/3/2016
    Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
    David,
    We had used MapTools a couple of times.  A new version of Map tools was released.  Are you referring to the most recent version of Maptools?  How was Mote for player setup?

    For those of you who haven't tried out Maptools I really like it's fog of war and line of sight features.


    Sent from my Verizon, Samsung Galaxy smartphone


    -------- Original message --------
    From: "davidchappell@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    Date: 8/3/16 10:18 AM (GMT-05:00)
    To: dqn-list@yahoogroups.com
    Subject: [DQN-list] Re: Anyone up for a virtual tabletop campaign of DQ?

     

    I used OpenRPG for a while, at least a decade ago, then moved to MapTools. Now I'm using roll20. It works okay. It supports Google Hangouts, as well, but we don't use it. I personally prefer MapTools or Mote, but my group likes roll20. You need a bit of technical knowledge for Maptools because of port forwarding issues, whereas roll20 is completely web based. Someone has already set up a DQ character sheet on roll20, which makes things a bit easier. The tutorial is useful and the learning curve very shallow. Also, it is way better than not playing DQ at all ;)

    Group: dqn-list Message: 3840 From: kaith_athanes Date: 8/3/2016
    Subject: Re: Anyone up for a virtual tabletop campaign of DQ?

    Mote is really just Maptools with its own self-contained java and a system for auto-updating. The advantage over maptools is that you don't have any issues with some players not having the latest updates or having the wrong java version/release.  So, for players it is much simpler than maptools. For GMs, it is just less of a "herding cats" experience trying to get everyone connected.


    I live in a rural area now without reliable broadband, so I have had to switch to roll20. Since I am the GM, with Maptools/Mote, if I lose my connection, everyone gets booted from the server and maybe I have to restart the server and possibly lose track of where everyone was if we were on tactical at the time. With roll20, if my unreliable internet boots me, I'm the only one affected.

    Group: dqn-list Message: 3841 From: Jim Goltz Date: 8/3/2016
    Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
    Long-time lurker here.  I'm up for a net-based game of DQ.

    On Wed, Aug 3, 2016 at 1:31 PM, davidchappell@gmail.com [dqn-list] <dqn-list@yahoogroups.com> wrote:
     

    Mote is really just Maptools with its own self-contained java and a system for auto-updating. The advantage over maptools is that you don't have any issues with some players not having the latest updates or having the wrong java version/release.  So, for players it is much simpler than maptools. For GMs, it is just less of a "herding cats" experience trying to get everyone connected.


    I live in a rural area now without reliable broadband, so I have had to switch to roll20. Since I am the GM, with Maptools/Mote, if I lose my connection, everyone gets booted from the server and maybe I have to restart the server and possibly lose track of where everyone was if we were on tactical at the time. With roll20, if my unreliable internet boots me, I'm the only one affected.




    --
    Jim Goltz <jgoltz@acm.org>
    Group: dqn-list Message: 3842 From: the_ren_capt Date: 8/5/2016
    Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
    I might be interested in a remote campaign.

    Matt

    Group: dqn-list Message: 3843 From: darkislephil Date: 8/7/2016
    Subject: Re: On the order of DragonQuest
    I like where you are heading with this. A more cohesive, self-consistent framework for the world(s) the DQ action takes place in would be a good starting point and foundation for a reworking of the rules
    Group: dqn-list Message: 3844 From: darkislephil Date: 8/9/2016
    Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
    At the moment, I also suffer from rural internet syndrome and would probably find it difficult to maintain a good connection but would be willing to give it a go.  Sometime in the next month I will hopefully be switching to a more stable/reliable connection than Hughes.

    Minor Nit - It is MapTool.  No 's'.

    We use MapTool for all our face-to-face gaming sessions for many years but haven't ever used it for a purely internet session.  I've looked at the Roll20 website but the per month/year pricing pretty much killed it for it for me.  I'll have to try it sometime to see how well it works over Hughes' abysmal service.
    Group: dqn-list Message: 3845 From: Jeffrey Vandine Date: 8/9/2016
    Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
    Boy am I ever with you on the Hughesnet thing.  If there was any alternative where I live...



    From: "phergus@gmail.com [dqn-list]" <dqn-list@yahoogroups.com>
    To: dqn-list@yahoogroups.com
    Sent: Sunday, August 7, 2016 10:35 AM
    Subject: [DQN-list] Re: Anyone up for a virtual tabletop campaign of DQ?

     
    At the moment, I also suffer from rural internet syndrome and would probably find it difficult to maintain a good connection but would be willing to give it a go.  Sometime in the next month I will hopefully be switching to a more stable/reliable connection than Hughes.

    Minor Nit - It is MapTool.  No 's'.

    We use MapTool for all our face-to-face gaming sessions for many years but haven't ever used it for a purely internet session.  I've looked at the Roll20 website but the per month/year pricing pretty much killed it for it for me.  I'll have to try it sometime to see how well it works over Hughes' abysmal service.


    Group: dqn-list Message: 3846 From: kaith_athanes Date: 8/9/2016
    Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
    I just use the free version. Without better internet, it isn't worth it to me to upgrade. And if I had better 'net, I'd be using MapTool  or Mote.
    Group: dqn-list Message: 3847 From: darkislephil Date: 8/10/2016
    Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
    Maybe you can do what we are doing. On a nearby peak we went to the top with our UTV and used a jackhammer to make a hole that we then put 56 bags of hand-mixed cement into and put up a 3-1/2" pole 8' high. We're paying for a solar powered w/battery backup wireless internet access point to be installed there that will connect to a service in a nearby town (~10 miles).  We then connect via suped up wifi to the access point.  Yes, we are that desperate.
    Group: dqn-list Message: 3848 From: darkislephil Date: 8/10/2016
    Subject: Re: Anyone up for a virtual tabletop campaign of DQ?
    I've been playing with Roll20 a bit to check it out and find it a bit annoying but some (or most) of that could be due to my connection and lack of familiarity with it.
    Group: dqn-list Message: 3849 From: Carlmund Date: 8/11/2016
    Subject: Re: Anyone up for a virtual tabletop campaign of DQ?

    Has anybody tried Fantasy Grounds? I use it for Rolemaster and it's great, but I have not used it for DragonQuest. I must look at the Generic Rule set and see how it fits. 

    Andrew

    Group: dqn-list Message: 3850 From: lonny_eckert Date: 8/23/2016
    Subject: Scenario Development by Team?

    Been working on expanding the Enchanted Wood with additional adventure scenarios in an overall arc I am currently calling The Second Test of Karsus.  Intend to use The Sussurus Tomb by Lord Szeze Works as one of the key encounter locations.  It is a nice map currently priced at $6.00 on RPGNOW.


    Along with that I have been working on a priest skill that is more of a direct port of AD&D priests to DQ.  I'm at 43 pages and running.  Some parts are pretty well detailed other parts still need a lot of work.


    If there are other GMs that are interested let me know.  We may need another area to work on it as there are players here.

    Group: dqn-list Message: 3851 From: itbg4000bc Date: 8/25/2016
    Subject: Re: Scenario Development by Team?
    "here" where?

    I am in California, for now, though I have been moving about in the last few years, even as far as Seattle and Florida.

    I have actually never played "The Enchanted Wood" nor GMed it either although I did have a copy for over twenty years.

    I had heard that it was the best RPG scenario ever written, so I have not read it or seen past the Inside cover - I'd hate to spoil the game even now lol
    Group: dqn-list Message: 3852 From: leckart4 Date: 8/25/2016
    Subject: Re: Scenario Development by Team?
    Greg,
    Can start up a new web group. Or perhaps one already exists?  This site has been good for rules discussion (the DQ rules group seems inactive).  It would be good to have somewhere else just for GMs for scenarios and new monsters.



    Sent from my Verizon, Samsung Galaxy smartphone


    -------- Original message --------
    From: "Greg_G_Walters@email.com [dqn-list]" <dqn-list@yahoogroups.com>
    Date: 8/25/16 7:05 AM (GMT-05:00)
    To: dqn-list@yahoogroups.com
    Subject: [DQN-list] Re: Scenario Development by Team?

     

    "here" where?

    I am in California, for now, though I have been moving about in the last few years, even as far as Seattle and Florida.


    I have actually never played "The Enchanted Wood" nor GMed it either although I did have a copy for over twenty years.

    I had heard that it was the best RPG scenario ever written, so I have not read it or seen past the Inside cover - I'd hate to spoil the game even now lol

    Group: dqn-list Message: 3854 From: lonny_eckert Date: 8/30/2016
    Subject: Re: Scenario Development by Team?

    Sorry about the blank messages.  I was trying to mention the GM only groups I made.  Other GMs are welcome to join. (DQ_GMs_Only)


    Jeffrey and I made great progress on the adventure the last week.

    Group: dqn-list Message: 3855 From: here24gone@ymail.com Date: 9/2/2016
    Subject: session at Gateway Strategicon this evening
    Still putting together the play aids and penning things to paper-

    Should be ok - I hope!

    Back in the day, as they say, I was able to pull off a setting with just 30 minutes worth of character sketches haha

    But, the detail was "there" already -  I just had to write something where a encounter became a "thing."

    Game On Everyone !
    Group: dqn-list Message: 3856 From: lonny_eckert Date: 9/8/2016
    Subject: Poisons

    Has anyone worked up a mini supplement on poisons?

    Group: dqn-list Message: 3857 From: arielifan Date: 9/8/2016
    Subject: Re: Poisons
    I started one, but I've been distracted with other projects.

    ~Jeffery~


    From: "leckart4@comcast.net [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Thursday, September 8, 2016 10:43:02 AM
    Subject: [DQN-list] Poisons



    Has anyone worked up a mini supplement on poisons?




    Group: dqn-list Message: 3858 From: John Rauchert Date: 9/8/2016
    Subject: Re: Poisons
    I started one many moons ago but never finished.

    Have my research material though.

    JohnR

    On Sep 8, 2016, at 11:43 AM, leckart4@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:

     

    Has anyone worked up a mini supplement on poisons?

    Group: dqn-list Message: 3859 From: arielifan Date: 9/8/2016
    Subject: Re: Poisons
    I would appreciate your material if you are willing to share it.

    ~Jeffery~


    From: "John Rauchert jfrauchert@shaw.ca [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Thursday, September 8, 2016 11:19:58 AM
    Subject: Re: [DQN-list] Poisons



    I started one many moons ago but never finished.

    Have my research material though.

    JohnR

    On Sep 8, 2016, at 11:43 AM, leckart4@comcast.net [dqn-list] <dqn-list@yahoogroups.com> wrote:

     


    Has anyone worked up a mini supplement on poisons?





    Group: dqn-list Message: 3860 From: dqn-list@yahoogroups.com Date: 9/9/2016
    Subject: New file uploaded to dqn-list
    Hello,


    This email message is a notification to let you know that
    a file has been uploaded to the Files area of the dqn-list
    group.


    File : /Bantam-2nd-Ed-Poisons-and-Venoms.docx
    Uploaded by : John_Rauchert <jfrauchert@shaw.ca>
    Description : References to Poisons and Venoms in Bantam 2nd Ed. DQ


    You can access this file at the URL:
    https://groups.yahoo.com/neo/groups/dqn-list/files/Bantam-2nd-Ed-Poisons-and-Venoms.docx


    To learn more about file sharing for your group, please visit:
    https://help.yahoo.com/kb/index?page=content&y=PROD_GRPS&locale=en_US&id=SLN15398


    Regards,


    John_Rauchert <jfrauchert@shaw.ca>
    Group: dqn-list Message: 3861 From: John_Rauchert Date: 9/9/2016
    Subject: Re: Poisons
    I just uploaded a document that lists all references to poison or venom in 2nd ed (Bantam) DragonQuest and below are my resources for Poisons.

    Guide to Poisons
    Poison Costs & Poison Craft by Aaron Robinson
    Poisons of the Realm
    The Net Book of Poisons
    https://www.adnddownloads.com/en/poisons-and-herbs

    The Cup of Death by Larry DiTillio (Different Worlds 31)
    Note: This is very similar to Larry's Poison: The Toxins Of Cerilon, but not system specific.

    Taking the sting out of poison (Dragon Magazine 81)
    http://annarchive.com/files/Drmg081.pdf

    Poison: The Toxins Of Cerilon (Dragon Magazine 59)
    http://annarchive.com/files/Drmg059.pdf

    Gas 'em up and smoke 'em out (Dragon Magazine 45)
    http://annarchive.com/files/Drmg045.pdf

    Poisons from AA to XX (Dragon Magazine 32)
    http://annarchive.com/files/Drmg032.pdf

    Effective Use of Poison (Dragon Magazine 18)
    http://annarchive.com/files/Drmg018.pdf

    Pathfinder Reference Document - Poisons
    http://paizo.com/pathfinderRPG/prd/ultimateEquipment/gear/poisons.html

    D20PDSRD
    http://www.d20pfsrd.com/gamemastering/afflictions/poison

    Other possible resources
    Deadly Doses: A Writer's Guide to Poisons by Serita Deborah Stevens
    Poison: A Handbook for Writers by David Ciambrone
    Scourge: The Deluxe Guide to Disease and Poison
    Alchemist, created by, "New D&D Character Class: The Alchemist, A", Jon Pickens, 2(28), OD&D
    Lotus, "Deadliest Perfume, The", John P. Brown, 121(26), D&D1
    Reptiles, "Dragon's Bestiary: Venomous!, The", Kevin Melka, 237(42), D&D2 
     
    Group: dqn-list Message: 3862 From: christopherdargan Date: 9/12/2016
    Subject: Re: Poisons
    I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it. 
    Chris
    Group: dqn-list Message: 3863 From: arielifan Date: 9/12/2016
    Subject: Re: Poisons
    I would like to see that.

    ~Jeffery~


    From: "imperium1@optusnet.com.au [dqn-list]" <dqn-list@yahoogroups.com>
    To: "dqn-list" <dqn-list@yahoogroups.com>
    Sent: Monday, September 12, 2016 8:52:49 AM
    Subject: Re: [DQN-list] Poisons



    I've adapted a supplement poisons their symptoms, effects, etc.  If anyone would like it. 
    Chris