Messages in dqn-list group. Page 71 of 80.

Group: dqn-list Message: 3557 From: D. Cameron King Date: 3/23/2010
Subject: Re: Virtual Tabletop Services (was: Re: Anybody up for a play-by-po
Group: dqn-list Message: 3558 From: Brock Date: 3/23/2010
Subject: Re: Digest Number 886
Group: dqn-list Message: 3559 From: Brock Date: 3/23/2010
Subject: Re: Digest Number 886
Group: dqn-list Message: 3560 From: Larry Freeman Date: 3/23/2010
Subject: Re: Digest Number 886
Group: dqn-list Message: 3561 From: Ted Date: 3/23/2010
Subject: Virtual Tabletop Services (was: Re: Anybody up for a play-by-post g
Group: dqn-list Message: 3562 From: Geoff Berman Date: 3/23/2010
Subject: Re: Virtual Tabletop Services (was: Re: Anybody up for a play-by-po
Group: dqn-list Message: 3563 From: Brock Date: 3/23/2010
Subject: Re: Digest Number 886
Group: dqn-list Message: 3564 From: kaith_athanes Date: 3/24/2010
Subject: Virtual Tabletop Services (was: Re: Anybody up for a play-by-post g
Group: dqn-list Message: 3565 From: Bob Date: 3/25/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Group: dqn-list Message: 3566 From: Bob Date: 3/25/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Group: dqn-list Message: 3567 From: SCOTT RUSZCZYK Date: 3/26/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Group: dqn-list Message: 3568 From: darkislephil Date: 3/27/2010
Subject: Virtual Tabletop Services (was: Re: Anybody up for a play-by-post g
Group: dqn-list Message: 3569 From: mikie83316 Date: 3/29/2010
Subject: seagate rules 2004
Group: dqn-list Message: 3570 From: J K Hoffman Date: 3/30/2010
Subject: Re: seagate rules 2004
Group: dqn-list Message: 3571 From: John_Rauchert Date: 3/30/2010
Subject: Re: seagate rules 2004
Group: dqn-list Message: 3572 From: takayuki.narita Date: 4/4/2010
Subject: Is Boar shapechander OK?
Group: dqn-list Message: 3573 From: kaith_athanes Date: 4/4/2010
Subject: Re: Is Boar shapechander OK?
Group: dqn-list Message: 3574 From: takayuki.narita Date: 4/27/2010
Subject: Re: Is Boar shapechander OK?
Group: dqn-list Message: 3575 From: kakashi64 Date: 5/7/2010
Subject: Re: Is Boar shapechander OK?
Group: dqn-list Message: 3576 From: takayuki.narita Date: 5/18/2010
Subject: Re: Is Boar shapechander OK?
Group: dqn-list Message: 3577 From: alanm_1021 Date: 5/24/2010
Subject: Re: Is Boar shapechander OK?
Group: dqn-list Message: 3578 From: kaith_athanes Date: 6/19/2010
Subject: Re: MapTool is the way to go
Group: dqn-list Message: 3579 From: darkislephil Date: 8/8/2010
Subject: Re: MapTool is the way to go
Group: dqn-list Message: 3580 From: kaith_athanes Date: 8/9/2010
Subject: Re: MapTool is the way to go
Group: dqn-list Message: 3581 From: darkislephil Date: 8/9/2010
Subject: Re: MapTool is the way to go
Group: dqn-list Message: 3582 From: kaith_athanes Date: 8/10/2010
Subject: Re: MapTool is the way to go
Group: dqn-list Message: 3583 From: Shadow Date: 10/17/2010
Subject: Life and Death aspected
Group: dqn-list Message: 3584 From: John_Rauchert Date: 10/17/2010
Subject: Re: Life and Death aspected
Group: dqn-list Message: 3585 From: David Date: 10/18/2010
Subject: Re: Life and Death aspected
Group: dqn-list Message: 3586 From: Jeffery McGonagill Date: 10/18/2010
Subject: Re: Life and Death aspected
Group: dqn-list Message: 3587 From: Edi Date: 10/18/2010
Subject: Re: Life and Death aspected
Group: dqn-list Message: 3588 From: darkislephil Date: 10/21/2010
Subject: Re: Life and Death aspected
Group: dqn-list Message: 3589 From: itbg4000bc Date: 12/2/2010
Subject: Hello everyone!
Group: dqn-list Message: 3590 From: Andreas Davour Date: 12/3/2010
Subject: Re: Hello everyone!
Group: dqn-list Message: 3591 From: Bob Date: 12/3/2010
Subject: Re: Hello everyone!
Group: dqn-list Message: 3592 From: Clint Rabbe Date: 12/4/2010
Subject: Re: Hello everyone!
Group: dqn-list Message: 3593 From: Clint Rabbe Date: 12/4/2010
Subject: Re: Hello everyone!
Group: dqn-list Message: 3594 From: Herb (Gaming) Date: 12/7/2010
Subject: Re: Hello everyone!
Group: dqn-list Message: 3595 From: dqn-list@yahoogroups.com Date: 12/15/2010
Subject: New file uploaded to dqn-list
Group: dqn-list Message: 3596 From: jflowers1965 Date: 12/27/2010
Subject: New Edition of DQ
Group: dqn-list Message: 3597 From: shogadougen Date: 1/9/2011
Subject: Question about the Rule 86.1
Group: dqn-list Message: 3598 From: Andreas Davour Date: 1/9/2011
Subject: Re: Question about the Rule 86.1
Group: dqn-list Message: 3599 From: davis john Date: 1/9/2011
Subject: Re: Question about the Rule 86.1
Group: dqn-list Message: 3600 From: jafo666 Date: 1/9/2011
Subject: Re: Question about the Rule 86.1
Group: dqn-list Message: 3601 From: takayuki.narita Date: 1/9/2011
Subject: Re: Question about the Rule 86.1
Group: dqn-list Message: 3602 From: stephen5949 Date: 1/10/2011
Subject: Re: Question about the Rule 86.1
Group: dqn-list Message: 3603 From: shogadougen Date: 1/10/2011
Subject: Re: Question about the Rule 86.1
Group: dqn-list Message: 3604 From: darkislephil Date: 1/10/2011
Subject: Re: Question about the Rule 86.1
Group: dqn-list Message: 3605 From: Gabriel Martinez Date: 1/11/2011
Subject: Re: Question about the Rule 86.1
Group: dqn-list Message: 3606 From: David Date: 4/23/2011
Subject: Re: Question about the Rule 86.1



Group: dqn-list Message: 3557 From: D. Cameron King Date: 3/23/2010
Subject: Re: Virtual Tabletop Services (was: Re: Anybody up for a play-by-po
I use MapTool for a weekly D&D game that I run, and it's pretty excellent. I haven't used it for DQ but I'm sure it would work quite well.
 
If someone does decide to run an online DQ campaign using MapTool, please let me know, because I'd love to play (and can offer a bit of technical help, as I've been using MapTool for years now).
 
-Cameron
 
> To: dqn-list@yahoogroups.com
> From: brockrwood@eurekais.com
> Date: Mon, 22 Mar 2010 17:38:28 +0000
> Subject: [DQN-list] Virtual Tabletop Services (was: Re: Anybody up for a play-by-post game?)
>
> Speaking of playing in an RPG with remotely located players, has anyone tried DragonQuest, or any RPG, using one of the "virtual table top" services (or software)? Do they work OK? Do they give you even a little bit of the "sitting around the dining room table" fun we love about in-person, PnP RPGs? If you have used one of the services or software packages, I would love to know about your experiences with it.
>
> An person I met on a meetup.com group tempted me with a proposal of running Champions via one of the virtual tabletop services, but he never followed through and actually did it.
>
> Wouldn't it be fun to get a virtual DragonQuest game together using the active members of this Yahoo! group connecting via a virtual table top service?
>
> Thanks in advance for your thoughts on PnP RPGs via virtual tabletop services!
>
> - Brock
>
>
> --- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill" <igmod@...> wrote:
> >
> > How do you propose that posts look like, their format?
> >
> > I am currently running a play-by-post campaign, it's been running for going on nine years, with three players. We have a format that we play by.
> >
> > Also, do you predetermined cultures?
> >
> > ~Jeffery~
> > ----- Original Message -----
> > From: Ran Hardin
> > To: dqn-list@yahoogroups.com
> > Sent: Monday, April 06, 2009 2:36 PM
> > Subject: [DQN-list] Anybody up for a play-by-post game?
> >
> >
> > I went through the experience of playing D&D v4 not too long ago. If you want to play a computer "role-playing" game on a table-top, D&D4 is the game for you. plenty of jumping around and super-normal powers for everyone, right from the get-go.
> >
> > Ecch.
> >
> > It really made me wistful for DragonQuest. I could never get the group I was with to play it - somehow my game ideas were always superseded by other games, always D&D. I dusted off my game world the other day, and got the itch.
> >
> > So.
> >
> > I'm thinking of starting a play-by-post DQ game on Myth-Weavers ( www.myth-weavers.com. ) Work right now is eating my life, but by May it should be down to a dull roar. I'm in the planning stages, looking to start the game end of May/early June.
> >
> > Right now, I'd just like to know if there's enough interest to continue planning. I'd like 4 to 6 players. Here's a bit of background:
> >
> > The setting is a particular continent and two substantial islands close by. It was occupied by roving tribes millennia ago. Openings into the underworld, called Hell Wells, spontaneously open up in random locations, and remain for a random duration. These result in everything from conflicts on both large and small scales to unusual trade opportunities.
> >
> > Many centuries ago, multiple Hell Wells opened up and disgorged a large number of infernal creatures who made war upon the human inhabitants. In desperation, the humans sent ships across the unexplored oceans, looking for help. One ship found an advanced peoples who agreed to come and fight the hordes of the underworld.
> >
> > Once victorious, these saviors remained to rule the land, and began a golden age of great magic and technological advances. Over the centuries, though, the rulers became cruel tyrants, and only after many savage battles were they defeated. Out of the chaos following the overthrow of the tyrants, city-states and kingdoms arose. Many settled areas have reverted to wild lands, and much knowledge of the golden age has been lost. There is much intrigue amongst these nations, and many mysteries of olden times remain to be discovered and unraveled.
> >
> > All player-characters must be human.
> >
> > Players will be given some experience to elevate characters past starting level.
> >
> > I will request fairly extensive information on the background of prospective characters (and more background of the setting will be provided when we get to that point).
> >
> > Again, right now, I'm just checking on possible interest. Anybody up for a game?
> >
>
>
>
>
> ------------------------------------
>
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Group: dqn-list Message: 3558 From: Brock Date: 3/23/2010
Subject: Re: Digest Number 886
Gametable sounds neat! Do you know where I can take a look at it? Can you provide a link to the home page URL or something like that?

Thanks for the great feedback!

- Brock


--- In dqn-list@yahoogroups.com, Mark D <shadow_weaver13@...> wrote:
>
> My group uses a combination of two different software packages: Skype and Gametable. Skype is a bit of a processor hog, but it works fairly well. As an alternate for voice (instead of Skype), I have heard good things about Ventrilo.
>
> Using the two software packages for our sessions, People are one via voice/chat and the Gametable has a table top (squares or hexes) and can accomodate tokens(pogs) which can be created / customized. Game table has a customizable dice macro system and a chat feature as well. We have a had a session (or two) per week for over a year now with only minor, fixable issues
>
> We used to use Skype and OpenRPG, but found Gametable to be a better software package than OpenRPG, tho Gametable seems a little more complex to setup.
>
> Mark
>
> --- On Mon, 3/22/10, dqn-list@yahoogroups.com <dqn-list@yahoogroups.com> wrote:
>
>
> > ________________________________________________________________________
> > 3a. Virtual Tabletop Services (was:  Re: Anybody up
> > for a play-by-post g
> >     Posted by: "Brock" brockrwood@...
> > brockrwood
> >     Date: Mon Mar 22, 2010 10:40 am ((PDT))
> >
> > Speaking of playing in an RPG with remotely located
> > players, has anyone tried DragonQuest, or any RPG, using one
> > of the "virtual table top" services (or software)?  Do
> > they work OK?  Do they give you even a little bit of
> > the "sitting around the dining room table" fun we love about
> > in-person, PnP RPGs?  If you have used one of the
> > services or software packages, I would love to know about
> > your experiences with it.
> >
> > An person I met on a meetup.com group tempted me with a
> > proposal of running Champions via one of the virtual
> > tabletop services, but he never followed through and
> > actually did it.
> >
> > Wouldn't it be fun to get a virtual DragonQuest game
> > together using the active members of this Yahoo! group
> > connecting via a virtual table top service?
> >
> > Thanks in advance for your thoughts on PnP RPGs via virtual
> > tabletop services!
> >
> > - Brock
>
Group: dqn-list Message: 3559 From: Brock Date: 3/23/2010
Subject: Re: Digest Number 886
OK, I did find the Gametable project over on sourceforge.net. Thanks!

So, with something like Gametable to provide the "tactical display" and something like "tokbox.com" to link everyone together visually and audibly, wouldn't that get you about as *close* to an in-person feel as you could get?

I think a video link to each player (via tokbox, for example) would improve the experience, especially if the players have not met each other previously. Thoughts? Is an audio conference good enough?

I had thought about maybe just using tokbox and that's it. The GM could simply point his/her webcam at a real "battlemat" on a real gaming table. But then the GM would have to move all of the mini's and such for everyone. Maybe the GM could have a buddy assist him with the map management?

All of this streaming stuff running simultaneously would probably require each player and the GM to have a fairly large bandwidth internet connection and a computer with an adequate amount of processor speed and power, I would think.

- Brock


--- In dqn-list@yahoogroups.com, Mark D <shadow_weaver13@...> wrote:
>
> My group uses a combination of two different software packages: Skype and Gametable. Skype is a bit of a processor hog, but it works fairly well. As an alternate for voice (instead of Skype), I have heard good things about Ventrilo.
>
> Using the two software packages for our sessions, People are one via voice/chat and the Gametable has a table top (squares or hexes) and can accomodate tokens(pogs) which can be created / customized. Game table has a customizable dice macro system and a chat feature as well. We have a had a session (or two) per week for over a year now with only minor, fixable issues
>
> We used to use Skype and OpenRPG, but found Gametable to be a better software package than OpenRPG, tho Gametable seems a little more complex to setup.
>
> Mark
>
> --- On Mon, 3/22/10, dqn-list@yahoogroups.com <dqn-list@yahoogroups.com> wrote:
>
>
> > ________________________________________________________________________
> > 3a. Virtual Tabletop Services (was:  Re: Anybody up
> > for a play-by-post g
> >     Posted by: "Brock" brockrwood@...
> > brockrwood
> >     Date: Mon Mar 22, 2010 10:40 am ((PDT))
> >
> > Speaking of playing in an RPG with remotely located
> > players, has anyone tried DragonQuest, or any RPG, using one
> > of the "virtual table top" services (or software)?  Do
> > they work OK?  Do they give you even a little bit of
> > the "sitting around the dining room table" fun we love about
> > in-person, PnP RPGs?  If you have used one of the
> > services or software packages, I would love to know about
> > your experiences with it.
> >
> > An person I met on a meetup.com group tempted me with a
> > proposal of running Champions via one of the virtual
> > tabletop services, but he never followed through and
> > actually did it.
> >
> > Wouldn't it be fun to get a virtual DragonQuest game
> > together using the active members of this Yahoo! group
> > connecting via a virtual table top service?
> >
> > Thanks in advance for your thoughts on PnP RPGs via virtual
> > tabletop services!
> >
> > - Brock
>
Group: dqn-list Message: 3560 From: Larry Freeman Date: 3/23/2010
Subject: Re: Digest Number 886
Closest ive done is oovoo, we used oovoo to describe what we were doing and such, it was fun for a while, i think that the gametable would make it better.

On Tue, Mar 23, 2010 at 3:08 PM, Brock <brockrwood@eurekais.com> wrote:
 

OK, I did find the Gametable project over on sourceforge.net. Thanks!

So, with something like Gametable to provide the "tactical display" and something like "tokbox.com" to link everyone together visually and audibly, wouldn't that get you about as *close* to an in-person feel as you could get?

I think a video link to each player (via tokbox, for example) would improve the experience, especially if the players have not met each other previously. Thoughts? Is an audio conference good enough?

I had thought about maybe just using tokbox and that's it. The GM could simply point his/her webcam at a real "battlemat" on a real gaming table. But then the GM would have to move all of the mini's and such for everyone. Maybe the GM could have a buddy assist him with the map management?

All of this streaming stuff running simultaneously would probably require each player and the GM to have a fairly large bandwidth internet connection and a computer with an adequate amount of processor speed and power, I would think.



- Brock

--- In dqn-list@yahoogroups.com, Mark D <shadow_weaver13@...> wrote:
>
> My group uses a combination of two different software packages: Skype and Gametable. Skype is a bit of a processor hog, but it works fairly well. As an alternate for voice (instead of Skype), I have heard good things about Ventrilo.
>
> Using the two software packages for our sessions, People are one via voice/chat and the Gametable has a table top (squares or hexes) and can accomodate tokens(pogs) which can be created / customized. Game table has a customizable dice macro system and a chat feature as well. We have a had a session (or two) per week for over a year now with only minor, fixable issues
>
> We used to use Skype and OpenRPG, but found Gametable to be a better software package than OpenRPG, tho Gametable seems a little more complex to setup.
>
> Mark
>
> --- On Mon, 3/22/10, dqn-list@yahoogroups.com <dqn-list@yahoogroups.com> wrote:
>
>
> > __________________________________________________________
> > 3a. Virtual Tabletop Services (was:  Re: Anybody up
> > for a play-by-post g
> >     Posted by: "Brock" brockrwood@...

> > brockrwood
> >     Date: Mon Mar 22, 2010 10:40 am ((PDT))
> >
> > Speaking of playing in an RPG with remotely located
> > players, has anyone tried DragonQuest, or any RPG, using one
> > of the "virtual table top" services (or software)?  Do
> > they work OK?  Do they give you even a little bit of
> > the "sitting around the dining room table" fun we love about
> > in-person, PnP RPGs?  If you have used one of the
> > services or software packages, I would love to know about
> > your experiences with it.
> >
> > An person I met on a meetup.com group tempted me with a
> > proposal of running Champions via one of the virtual
> > tabletop services, but he never followed through and
> > actually did it.
> >
> > Wouldn't it be fun to get a virtual DragonQuest game
> > together using the active members of this Yahoo! group
> > connecting via a virtual table top service?
> >
> > Thanks in advance for your thoughts on PnP RPGs via virtual
> > tabletop services!
> >
> > - Brock
>




--
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Group: dqn-list Message: 3561 From: Ted Date: 3/23/2010
Subject: Virtual Tabletop Services (was: Re: Anybody up for a play-by-post g
I've downloaded a copy of maptool but havent had a chance to tweek it for DQ. Any suggestions where to start ?

--- In dqn-list@yahoogroups.com, "D. Cameron King" <monarchy2000@...> wrote:
>
>
> I use MapTool for a weekly D&D game that I run, and it's pretty excellent. I haven't used it for DQ but I'm sure it would work quite well.
>
>
>
> If someone does decide to run an online DQ campaign using MapTool, please let me know, because I'd love to play (and can offer a bit of technical help, as I've been using MapTool for years now).
>
>
>
> -Cameron
>
> > To: dqn-list@yahoogroups.com
> > From: brockrwood@...
> > Date: Mon, 22 Mar 2010 17:38:28 +0000
> > Subject: [DQN-list] Virtual Tabletop Services (was: Re: Anybody up for a play-by-post game?)
> >
> > Speaking of playing in an RPG with remotely located players, has anyone tried DragonQuest, or any RPG, using one of the "virtual table top" services (or software)? Do they work OK? Do they give you even a little bit of the "sitting around the dining room table" fun we love about in-person, PnP RPGs? If you have used one of the services or software packages, I would love to know about your experiences with it.
> >
> > An person I met on a meetup.com group tempted me with a proposal of running Champions via one of the virtual tabletop services, but he never followed through and actually did it.
> >
> > Wouldn't it be fun to get a virtual DragonQuest game together using the active members of this Yahoo! group connecting via a virtual table top service?
> >
> > Thanks in advance for your thoughts on PnP RPGs via virtual tabletop services!
> >
> > - Brock
> >
> >
> > --- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill" <igmod@> wrote:
> > >
> > > How do you propose that posts look like, their format?
> > >
> > > I am currently running a play-by-post campaign, it's been running for going on nine years, with three players. We have a format that we play by.
> > >
> > > Also, do you predetermined cultures?
> > >
> > > ~Jeffery~
> > > ----- Original Message -----
> > > From: Ran Hardin
> > > To: dqn-list@yahoogroups.com
> > > Sent: Monday, April 06, 2009 2:36 PM
> > > Subject: [DQN-list] Anybody up for a play-by-post game?
> > >
> > >
> > > I went through the experience of playing D&D v4 not too long ago. If you want to play a computer "role-playing" game on a table-top, D&D4 is the game for you. plenty of jumping around and super-normal powers for everyone, right from the get-go.
> > >
> > > Ecch.
> > >
> > > It really made me wistful for DragonQuest. I could never get the group I was with to play it - somehow my game ideas were always superseded by other games, always D&D. I dusted off my game world the other day, and got the itch.
> > >
> > > So.
> > >
> > > I'm thinking of starting a play-by-post DQ game on Myth-Weavers ( www.myth-weavers.com. ) Work right now is eating my life, but by May it should be down to a dull roar. I'm in the planning stages, looking to start the game end of May/early June.
> > >
> > > Right now, I'd just like to know if there's enough interest to continue planning. I'd like 4 to 6 players. Here's a bit of background:
> > >
> > > The setting is a particular continent and two substantial islands close by. It was occupied by roving tribes millennia ago. Openings into the underworld, called Hell Wells, spontaneously open up in random locations, and remain for a random duration. These result in everything from conflicts on both large and small scales to unusual trade opportunities.
> > >
> > > Many centuries ago, multiple Hell Wells opened up and disgorged a large number of infernal creatures who made war upon the human inhabitants. In desperation, the humans sent ships across the unexplored oceans, looking for help. One ship found an advanced peoples who agreed to come and fight the hordes of the underworld.
> > >
> > > Once victorious, these saviors remained to rule the land, and began a golden age of great magic and technological advances. Over the centuries, though, the rulers became cruel tyrants, and only after many savage battles were they defeated. Out of the chaos following the overthrow of the tyrants, city-states and kingdoms arose. Many settled areas have reverted to wild lands, and much knowledge of the golden age has been lost. There is much intrigue amongst these nations, and many mysteries of olden times remain to be discovered and unraveled.
> > >
> > > All player-characters must be human.
> > >
> > > Players will be given some experience to elevate characters past starting level.
> > >
> > > I will request fairly extensive information on the background of prospective characters (and more background of the setting will be provided when we get to that point).
> > >
> > > Again, right now, I'm just checking on possible interest. Anybody up for a game?
> > >
> >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
>
> _________________________________________________________________
> Hotmail is redefining busy with tools for the New Busy. Get more from your inbox.
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>
Group: dqn-list Message: 3562 From: Geoff Berman Date: 3/23/2010
Subject: Re: Virtual Tabletop Services (was: Re: Anybody up for a play-by-po
I'm currently in a game that we use virtual table top occasionally, as well as email. Its been an ongoing game for 4 years and worked very well. Its dnd3.5, but I bet it would work equally well for DQ.

--- On Mon, 3/22/10, Brock <brockrwood@eurekais.com> wrote:

From: Brock <brockrwood@eurekais.com>
Subject: [DQN-list] Virtual Tabletop Services (was: Re: Anybody up for a play-by-post game?)
To: dqn-list@yahoogroups.com
Date: Monday, March 22, 2010, 12:38 PM

Speaking of playing in an RPG with remotely located players, has anyone tried DragonQuest, or any RPG, using one of the "virtual table top" services (or software)?  Do they work OK?  Do they give you even a little bit of the "sitting around the dining room table" fun we love about in-person, PnP RPGs?  If you have used one of the services or software packages, I would love to know about your experiences with it.

An person I met on a meetup.com group tempted me with a proposal of running Champions via one of the virtual tabletop services, but he never followed through and actually did it.

Wouldn't it be fun to get a virtual DragonQuest game together using the active members of this Yahoo! group connecting via a virtual table top service?

Thanks in advance for your thoughts on PnP RPGs via virtual tabletop services!

- Brock


--- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill" <igmod@...> wrote:
>
> How do you propose that posts look like, their format?
>
> I am currently running a play-by-post campaign, it's been running for going on nine years, with three players.  We have a format that we play by.
>
> Also, do you predetermined cultures?
>
> ~Jeffery~
>   ----- Original Message -----
>   From: Ran Hardin
>   To: dqn-list@yahoogroups.com
>   Sent: Monday, April 06, 2009 2:36 PM
>   Subject: [DQN-list] Anybody up for a play-by-post game?
>
>
>   I went through the experience of playing D&D v4 not too long ago.  If you want to play a computer "role-playing" game on a table-top, D&D4 is the game for you. plenty of jumping around and super-normal powers for everyone, right from the get-go.
>
>   Ecch.
>
>   It really made me wistful for DragonQuest.  I could never get the group I was with to play it - somehow my game ideas were always superseded by other games, always D&D.  I dusted off my game world the other day, and got the itch.
>
>   So.
>
>   I'm thinking of starting a play-by-post DQ game on Myth-Weavers ( www.myth-weavers.com. )  Work right now is eating my life, but by May it should be down to a dull roar.  I'm in the planning stages, looking to start the game end of May/early June.
>
>   Right now, I'd just like to know if there's enough interest to continue planning.  I'd like 4 to 6 players.  Here's a bit of background:
>
>   The setting is a particular continent and two substantial islands close by.  It was occupied by roving tribes millennia ago.  Openings into the underworld, called Hell Wells, spontaneously open up in random locations, and remain for a random duration.  These result in everything from conflicts on both large and small scales to unusual trade opportunities.
>
>   Many centuries ago, multiple Hell Wells opened up and disgorged a large number of infernal creatures who made war upon the human inhabitants.  In desperation, the humans sent ships across the unexplored oceans, looking for help.  One ship found an advanced peoples who agreed to come and fight the hordes of the underworld.
>
>   Once victorious, these saviors remained to rule the land, and began a golden age of great magic and technological advances.  Over the centuries, though, the rulers became cruel tyrants, and only after many savage battles were they defeated.  Out of the chaos following the overthrow of the tyrants, city-states and kingdoms arose.  Many settled areas have reverted to wild lands, and much knowledge of the golden age has been lost.  There is much intrigue amongst these nations, and many mysteries of olden times remain to be discovered and unraveled.
>
>    All player-characters must be human.
>
>   Players will be given some experience to elevate characters past starting level.
>
>   I will request fairly extensive information on the background of prospective characters (and more background of the setting will be provided when we get to that point).
>
>   Again, right now, I'm just checking on possible interest.  Anybody up for a game?
>




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Group: dqn-list Message: 3563 From: Brock Date: 3/23/2010
Subject: Re: Digest Number 886
I have been playing with Gametable. I like the built-in player icons, the re-sizable shrubs, walls, rocks, etc. This looks pretty neat. If your buddies can connect to it with relative ease, this is way cool...

- Brock


--- In dqn-list@yahoogroups.com, "Brock" <brockrwood@...> wrote:
>
> OK, I did find the Gametable project over on sourceforge.net. Thanks!
>
> So, with something like Gametable to provide the "tactical display" and something like "tokbox.com" to link everyone together visually and audibly, wouldn't that get you about as *close* to an in-person feel as you could get?
>
> I think a video link to each player (via tokbox, for example) would improve the experience, especially if the players have not met each other previously. Thoughts? Is an audio conference good enough?
>
> I had thought about maybe just using tokbox and that's it. The GM could simply point his/her webcam at a real "battlemat" on a real gaming table. But then the GM would have to move all of the mini's and such for everyone. Maybe the GM could have a buddy assist him with the map management?
>
> All of this streaming stuff running simultaneously would probably require each player and the GM to have a fairly large bandwidth internet connection and a computer with an adequate amount of processor speed and power, I would think.
>
> - Brock
>
>
> --- In dqn-list@yahoogroups.com, Mark D <shadow_weaver13@> wrote:
> >
> > My group uses a combination of two different software packages: Skype and Gametable. Skype is a bit of a processor hog, but it works fairly well. As an alternate for voice (instead of Skype), I have heard good things about Ventrilo.
> >
> > Using the two software packages for our sessions, People are one via voice/chat and the Gametable has a table top (squares or hexes) and can accomodate tokens(pogs) which can be created / customized. Game table has a customizable dice macro system and a chat feature as well. We have a had a session (or two) per week for over a year now with only minor, fixable issues
> >
> > We used to use Skype and OpenRPG, but found Gametable to be a better software package than OpenRPG, tho Gametable seems a little more complex to setup.
> >
> > Mark
> >
> > --- On Mon, 3/22/10, dqn-list@yahoogroups.com <dqn-list@yahoogroups.com> wrote:
> >
> >
> > > ________________________________________________________________________
> > > 3a. Virtual Tabletop Services (was:  Re: Anybody up
> > > for a play-by-post g
> > >     Posted by: "Brock" brockrwood@
> > > brockrwood
> > >     Date: Mon Mar 22, 2010 10:40 am ((PDT))
> > >
> > > Speaking of playing in an RPG with remotely located
> > > players, has anyone tried DragonQuest, or any RPG, using one
> > > of the "virtual table top" services (or software)?  Do
> > > they work OK?  Do they give you even a little bit of
> > > the "sitting around the dining room table" fun we love about
> > > in-person, PnP RPGs?  If you have used one of the
> > > services or software packages, I would love to know about
> > > your experiences with it.
> > >
> > > An person I met on a meetup.com group tempted me with a
> > > proposal of running Champions via one of the virtual
> > > tabletop services, but he never followed through and
> > > actually did it.
> > >
> > > Wouldn't it be fun to get a virtual DragonQuest game
> > > together using the active members of this Yahoo! group
> > > connecting via a virtual table top service?
> > >
> > > Thanks in advance for your thoughts on PnP RPGs via virtual
> > > tabletop services!
> > >
> > > - Brock
> >
>
Group: dqn-list Message: 3564 From: kaith_athanes Date: 3/24/2010
Subject: Virtual Tabletop Services (was: Re: Anybody up for a play-by-post g
I used openrpg for many years to run DQ. It was adequate, although it seemed that each new update would throw a wrench in the works for a few weeks until we could get a fix from the maintainers. I've recently been playing Savage Worlds on maptools and will be using it for DQ starting next week. I guess that means I need to start tweaking it now. What I've seen of it while playing SW makes it seem more suited than openrpg, though. It's easier to keep up with how far you have moved each turn and -- if you set up the map correctly -- will work out lines of sight for you.

I'm not sure if this holds true for everyone, but running a game online takes more work and preparation for me than running one in person. Setting up a battle map in person is pretty easy for me, which is nice because I like to run open ended scenarios where the players have lots of free will. Making maps for an online game takes longer and I either have to limit the players' choices more, have several alternate maps available, or pause the game for a long while to make an impromptu map. Still, it's more convenient than having people drive or fly in from Oklahoma, Alabama, North Carolina, and Washington DC every time we play ;)

The first game I ran online, we used teamspeak for voice chat, but I didn't do that for the later games. I tend to have a lot of intrigue and secrets going on in a game and found that I can't follow the voice chat very well when I'm dealing with secret IMs from 3 or 4 players at once. Also, having everything in the text chat log makes it easier to maintain continuity.

Online play is not perfect, but it's much better than the alternative, which is not being able to play at all.

--- In dqn-list@yahoogroups.com, "Ted" <tmckelvey77089@...> wrote:
>
> I've downloaded a copy of maptool but havent had a chance to tweek it for DQ. Any suggestions where to start ?
>
> --- In dqn-list@yahoogroups.com, "D. Cameron King" <monarchy2000@> wrote:
> >
> >
> > I use MapTool for a weekly D&D game that I run, and it's pretty excellent. I haven't used it for DQ but I'm sure it would work quite well.
> >
> >
> >
> > If someone does decide to run an online DQ campaign using MapTool, please let me know, because I'd love to play (and can offer a bit of technical help, as I've been using MapTool for years now).
> >
> >
> >
> > -Cameron
> >
> > > To: dqn-list@yahoogroups.com
> > > From: brockrwood@
> > > Date: Mon, 22 Mar 2010 17:38:28 +0000
> > > Subject: [DQN-list] Virtual Tabletop Services (was: Re: Anybody up for a play-by-post game?)
> > >
> > > Speaking of playing in an RPG with remotely located players, has anyone tried DragonQuest, or any RPG, using one of the "virtual table top" services (or software)? Do they work OK? Do they give you even a little bit of the "sitting around the dining room table" fun we love about in-person, PnP RPGs? If you have used one of the services or software packages, I would love to know about your experiences with it.
> > >
> > > An person I met on a meetup.com group tempted me with a proposal of running Champions via one of the virtual tabletop services, but he never followed through and actually did it.
> > >
> > > Wouldn't it be fun to get a virtual DragonQuest game together using the active members of this Yahoo! group connecting via a virtual table top service?
> > >
> > > Thanks in advance for your thoughts on PnP RPGs via virtual tabletop services!
> > >
> > > - Brock
> > >
> > >
> > > --- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill" <igmod@> wrote:
> > > >
> > > > How do you propose that posts look like, their format?
> > > >
> > > > I am currently running a play-by-post campaign, it's been running for going on nine years, with three players. We have a format that we play by.
> > > >
> > > > Also, do you predetermined cultures?
> > > >
> > > > ~Jeffery~
> > > > ----- Original Message -----
> > > > From: Ran Hardin
> > > > To: dqn-list@yahoogroups.com
> > > > Sent: Monday, April 06, 2009 2:36 PM
> > > > Subject: [DQN-list] Anybody up for a play-by-post game?
> > > >
> > > >
> > > > I went through the experience of playing D&D v4 not too long ago. If you want to play a computer "role-playing" game on a table-top, D&D4 is the game for you. plenty of jumping around and super-normal powers for everyone, right from the get-go.
> > > >
> > > > Ecch.
> > > >
> > > > It really made me wistful for DragonQuest. I could never get the group I was with to play it - somehow my game ideas were always superseded by other games, always D&D. I dusted off my game world the other day, and got the itch.
> > > >
> > > > So.
> > > >
> > > > I'm thinking of starting a play-by-post DQ game on Myth-Weavers ( www.myth-weavers.com. ) Work right now is eating my life, but by May it should be down to a dull roar. I'm in the planning stages, looking to start the game end of May/early June.
> > > >
> > > > Right now, I'd just like to know if there's enough interest to continue planning. I'd like 4 to 6 players. Here's a bit of background:
> > > >
> > > > The setting is a particular continent and two substantial islands close by. It was occupied by roving tribes millennia ago. Openings into the underworld, called Hell Wells, spontaneously open up in random locations, and remain for a random duration. These result in everything from conflicts on both large and small scales to unusual trade opportunities.
> > > >
> > > > Many centuries ago, multiple Hell Wells opened up and disgorged a large number of infernal creatures who made war upon the human inhabitants. In desperation, the humans sent ships across the unexplored oceans, looking for help. One ship found an advanced peoples who agreed to come and fight the hordes of the underworld.
> > > >
> > > > Once victorious, these saviors remained to rule the land, and began a golden age of great magic and technological advances. Over the centuries, though, the rulers became cruel tyrants, and only after many savage battles were they defeated. Out of the chaos following the overthrow of the tyrants, city-states and kingdoms arose. Many settled areas have reverted to wild lands, and much knowledge of the golden age has been lost. There is much intrigue amongst these nations, and many mysteries of olden times remain to be discovered and unraveled.
> > > >
> > > > All player-characters must be human.
> > > >
> > > > Players will be given some experience to elevate characters past starting level.
> > > >
> > > > I will request fairly extensive information on the background of prospective characters (and more background of the setting will be provided when we get to that point).
> > > >
> > > > Again, right now, I'm just checking on possible interest. Anybody up for a game?
> > > >
> > >
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> >
> > _________________________________________________________________
> > Hotmail is redefining busy with tools for the New Busy. Get more from your inbox.
> > http://www.windowslive.com/campaign/thenewbusy?ocid=PID27925::T:WLMTAGL:ON:WL:en-US:WM_HMP:032010_2
> >
>
Group: dqn-list Message: 3565 From: Bob Date: 3/25/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
I forgot that I had a pdf of TFFV (no modules tho)
I'll up it to Files (if it needs must be removed from there, just leave it for a few days first, please - and I'll put it up somewhere else)

--- In dqn-list@yahoogroups.com, SCOTT RUSZCZYK <sruszczyk0628@...> wrote:
>
> tales from the Floating vagabond, I had never heard of but after looking it up, I think I'll give it a try.
Group: dqn-list Message: 3566 From: Bob Date: 3/25/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Gah! stupid sfupld ... fine, I put it up here instead

http://www.4shared.com/file/249351584/d476d5fe/Floating_Vagabond_-_Tales_from.html


--- In dqn-list@yahoogroups.com, "Bob" <bobconstans@...> wrote:
>
> I forgot that I had a pdf of TFFV (no modules tho)
> I'll up it to Files (if it needs must be removed from there, just leave it for a few days first, please - and I'll put it up somewhere else)
>
> --- In dqn-list@yahoogroups.com, SCOTT RUSZCZYK <sruszczyk0628@> wrote:
> >
> > tales from the Floating vagabond, I had never heard of but after looking it up, I think I'll give it a try.
>
Group: dqn-list Message: 3567 From: SCOTT RUSZCZYK Date: 3/26/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
nice...thank you

with full knowledge of the futility of my actions, nevertheless, this is where I make my stand

--- On Thu, 3/25/10, Bob <bobconstans@yahoo.ca> wrote:

From: Bob <bobconstans@yahoo.ca>
Subject: [DQN-list] Re: If You Were Going to GM a System *Other* than DQ, What Would it Be?
To: dqn-list@yahoogroups.com
Date: Thursday, March 25, 2010, 3:23 PM



Gah! stupid sfupld ... fine, I put it up here instead

http://www.4shared.com/file/249351584/d476d5fe/Floating_Vagabond_-_Tales_from.html


--- In dqn-list@yahoogroups.com, "Bob" <bobconstans@...> wrote:
>
> I forgot that I had a pdf of TFFV (no modules tho)
> I'll up it to Files (if it needs must be removed from there, just leave it for a few days first, please - and I'll put it up somewhere else)
>
> --- In dqn-list@yahoogroups.com, SCOTT RUSZCZYK <sruszczyk0628@> wrote:
> >
> >  tales from the Floating vagabond, I had never heard of but after looking it up, I think I'll give it a try.
>




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Group: dqn-list Message: 3568 From: darkislephil Date: 3/27/2010
Subject: Virtual Tabletop Services (was: Re: Anybody up for a play-by-post g
You should definitely spend the time to go through the video tutorials that you can find here:

http://www.rptoolstutorials.net/maptool.htm

They aren't very long. Each one is just a few minutes in length but will give you a good overview of how it works and how to use it.

If you aren't already making maps using programs like Dundjinni, Campaign Cartographer or Fractal Mapper then you will probably want to spend some time collecting graphic resources for making maps.

With MapTool you have multiple ways to go when it comes to making maps. You can load up pre-drawn maps scaled for the size you need and work directly with them in MT. You can draw your own maps in MT using basic drawing tools like you were working on a vinyl battlemat or you can get very detailed with lots of textures and images. You can also use map tiles to quickly put together maps. There are a number of free and commercial tile sets available out there on the net.

I've been using it for years in our face-to-face games with DQ and other systems.


--- In dqn-list@yahoogroups.com, "Ted" <tmckelvey77089@...> wrote:
>
> I've downloaded a copy of maptool but havent had a chance to tweek it for DQ. Any suggestions where to start ?
>
Group: dqn-list Message: 3569 From: mikie83316 Date: 3/29/2010
Subject: seagate rules 2004
i have one lost my seagate rules pdf file anyone have it? please help
thanks
Group: dqn-list Message: 3570 From: J K Hoffman Date: 3/30/2010
Subject: Re: seagate rules 2004
Check the files section here and see if they haven't been uploaded. If they're not, try http://www.fantasist.net/dragonquest.shtml and see what's there. I think some of the files uploaded there are actually from the Seagate Adventurers Guild, but I'm not positive.

Thanks!

Jim---------
Do you want to know what a Network Geek thinks?
Then, check out my blog at
http://www.ryumaou.com/hoffman/netgeek/



----- Original Message ----
From: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
To: dqn-list@yahoogroups.com
Sent: Tue, March 30, 2010 8:14:05 AM
Subject: [DQN-list] Digest Number 893

There is 1 message in this issue.

Topics in this digest:

1. seagate rules 2004
From: mikie83316


Message
________________________________________________________________________
1. seagate rules 2004
Posted by: "mikie83316" looking83316@yahoo.com mikie83316
Date: Mon Mar 29, 2010 5:13 pm ((PDT))

i have one lost my seagate rules pdf file anyone have it? please help
thanks
Group: dqn-list Message: 3571 From: John_Rauchert Date: 3/30/2010
Subject: Re: seagate rules 2004
We have previously had requests from Seagate not to post versions of their rules in our forums files area (DQN-List and DQ-Rules).

We respect their position on this and complied.

John F. Rauchert, Co-Moderator (DQN-List and DQ-Rules)

--- In dqn-list@yahoogroups.com, J K Hoffman <ryumaou@...> wrote:
>
> Check the files section here and see if they haven't been uploaded. If they're not, try http://www.fantasist.net/dragonquest.shtml and see what's there. I think some of the files uploaded there are actually from the Seagate Adventurers Guild, but I'm not positive.
>
> Thanks!
>
> Jim---------
> Do you want to know what a Network Geek thinks?
> Then, check out my blog at
> http://www.ryumaou.com/hoffman/netgeek/
>
>
>
> ----- Original Message ----
> From: "dqn-list@yahoogroups.com" <dqn-list@yahoogroups.com>
> To: dqn-list@yahoogroups.com
> Sent: Tue, March 30, 2010 8:14:05 AM
> Subject: [DQN-list] Digest Number 893
>
> There is 1 message in this issue.
>
> Topics in this digest:
>
> 1. seagate rules 2004
> From: mikie83316
>
>
> Message
> ________________________________________________________________________
> 1. seagate rules 2004
> Posted by: "mikie83316" looking83316@... mikie83316
> Date: Mon Mar 29, 2010 5:13 pm ((PDT))
>
> i have one lost my seagate rules pdf file anyone have it? please help
> thanks
>
Group: dqn-list Message: 3572 From: takayuki.narita Date: 4/4/2010
Subject: Is Boar shapechander OK?
Hello everyone,

I checked rule about Shapechangers and found something weird at Boars.

Wolf will do damage with +1 or +3.
Tiger is -1 or +2 and can attack 5 times at Close Combat!
Bear is +2, +4 or even +8!

But Boar will do only -1 or -3 at Close combat.
Boar cannot fight at Melee.
Boar cannot do multiple attack.

Are all above true?
Did I misunderstand something?

Regards,
Tak
Group: dqn-list Message: 3573 From: kaith_athanes Date: 4/4/2010
Subject: Re: Is Boar shapechander OK?
You are correct.

--- In dqn-list@yahoogroups.com, "takayuki.narita" <bqy10447@...> wrote:
>
> Hello everyone,
>
> I checked rule about Shapechangers and found something weird at Boars.
>
> Wolf will do damage with +1 or +3.
> Tiger is -1 or +2 and can attack 5 times at Close Combat!
> Bear is +2, +4 or even +8!
>
> But Boar will do only -1 or -3 at Close combat.
> Boar cannot fight at Melee.
> Boar cannot do multiple attack.
>
> Are all above true?
> Did I misunderstand something?
>
> Regards,
> Tak
>
Group: dqn-list Message: 3574 From: takayuki.narita Date: 4/27/2010
Subject: Re: Is Boar shapechander OK?
--- In dqn-list@yahoogroups.com, "kaith_athanes" <davidchappell@...> wrote:
>
> You are correct.

It's pity :'(
Group: dqn-list Message: 3575 From: kakashi64 Date: 5/7/2010
Subject: Re: Is Boar shapechander OK?
I'd be tempted to houserule that boars can execute a Charge attack. There's a reason those boar spears were so long!

--- In dqn-list@yahoogroups.com, "takayuki.narita" <bqy10447@...> wrote:
>
> --- In dqn-list@yahoogroups.com, "kaith_athanes" <davidchappell@> wrote:
> >
> > You are correct.
>
> It's pity :'(
>
Group: dqn-list Message: 3576 From: takayuki.narita Date: 5/18/2010
Subject: Re: Is Boar shapechander OK?
Thanks for reply.

--- In dqn-list@yahoogroups.com, "kakashi64" <dantalion64@...> wrote:
>
> I'd be tempted to houserule that boars can execute a Charge attack. There's a reason those boar spears were so long!

Already, official rule said "Boars always attempt to charge".
But my understanding, the word "charge" means only "move and attack".
Thus, I have some opinion or house rules for this article.

1. Boar's charge has bonus of +20% like shields or poleweapons (not -15% like other weapons)

2. Boar can charge with full TMR like poleweapons. (not half TMR like other weapons)

3. Original Attack penalties change into some bonuses. +3 (not -1) for Tusks. +1 (not -3) for Feet.

Could you give here your opinions?
Thank you again for reading.
Group: dqn-list Message: 3577 From: alanm_1021 Date: 5/24/2010
Subject: Re: Is Boar shapechander OK?
Not a bad idea. One should take into account that tusks are a close combat weapon. So, the longer weapon (eg a spear) would have an advantage there until the charge was completed. So, all rules governing a charge attack would apply, IMO.

--- In dqn-list@yahoogroups.com, "takayuki.narita" <bqy10447@...> wrote:
>
> Thanks for reply.
>
> --- In dqn-list@yahoogroups.com, "kakashi64" <dantalion64@> wrote:
> >
> > I'd be tempted to houserule that boars can execute a Charge attack. There's a reason those boar spears were so long!
>
> Already, official rule said "Boars always attempt to charge".
> But my understanding, the word "charge" means only "move and attack".
> Thus, I have some opinion or house rules for this article.
>
> 1. Boar's charge has bonus of +20% like shields or poleweapons (not -15% like other weapons)
>
> 2. Boar can charge with full TMR like poleweapons. (not half TMR like other weapons)
>
> 3. Original Attack penalties change into some bonuses. +3 (not -1) for Tusks. +1 (not -3) for Feet.
>
> Could you give here your opinions?
> Thank you again for reading.
>
Group: dqn-list Message: 3578 From: kaith_athanes Date: 6/19/2010
Subject: Re: MapTool is the way to go
Have you made any DQ-specific add-ons for maptool?

--- In dqn-list@yahoogroups.com, "darkislephil" <phergus@...> wrote:
>
> http://www.rptools.net
>
> Java-based so you can run it on Windows, MacOS and Linux. Plus the price is right. Free.
>
> I've been using it in our face-to-face group sessions of DQ (and other games) for a couple years now.
>
>
> --- In dqn-list@yahoogroups.com, "pitkinave44310" <hollywood314@> wrote:
> >
> > Has anyone had any luck using a virtual tabletop to play DQ online? I have looked around, but can't seem to find any that use a hex board. All of the programs that I have encountered use a square grid. I am just curious if anyone has found anything useful. I am reluctant to spend money on something that may not even work. Thank you.
> >
> > Steve
> >
>
Group: dqn-list Message: 3579 From: darkislephil Date: 8/8/2010
Subject: Re: MapTool is the way to go
Oops. Missed your response.

I haven't made any DQ specific macros for MT as we are playing face-to-face and I like rolling dice. :)

The only ones I use are a couple book-keeping macros for tracking EN & FT on NPCs. Dirt simple stuff that just adds/subtracts healing/damage.


--- In dqn-list@yahoogroups.com, "kaith_athanes" <davidchappell@...> wrote:
>
> Have you made any DQ-specific add-ons for maptool?
>
> --- In dqn-list@yahoogroups.com, "darkislephil" <phergus@> wrote:
> >
> > http://www.rptools.net
> >
> > Java-based so you can run it on Windows, MacOS and Linux. Plus the price is right. Free.
> >
> > I've been using it in our face-to-face group sessions of DQ (and other games) for a couple years now.
> >
> >
> > --- In dqn-list@yahoogroups.com, "pitkinave44310" <hollywood314@> wrote:
> > >
> > > Has anyone had any luck using a virtual tabletop to play DQ online? I have looked around, but can't seem to find any that use a hex board. All of the programs that I have encountered use a square grid. I am just curious if anyone has found anything useful. I am reluctant to spend money on something that may not even work. Thank you.
> > >
> > > Steve
> > >
> >
>
Group: dqn-list Message: 3580 From: kaith_athanes Date: 8/9/2010
Subject: Re: MapTool is the way to go
--- In dqn-list@yahoogroups.com, "darkislephil" <phergus@...> wrote:
>
> Oops. Missed your response.
>
> I haven't made any DQ specific macros for MT as we are playing face-to-face and I like rolling dice. :)
>
> The only ones I use are a couple book-keeping macros for tracking EN & FT on NPCs. Dirt simple stuff that just adds/subtracts healing/damage.
>

Yeah, I have one of those. I only use it to keep track of PCs, though. I have it set up so that when I mouse over a token, it shows me the en and ft, though. And although I have it set so that it supposedly only shows to the owner and the GM, the players can still see the bad guy stats... so I don't stat the bad guy tokens anymore ;)

>
> --- In dqn-list@yahoogroups.com, "kaith_athanes" <davidchappell@> wrote:
> >
> > Have you made any DQ-specific add-ons for maptool?
> >
> > --- In dqn-list@yahoogroups.com, "darkislephil" <phergus@> wrote:
> > >
> > > http://www.rptools.net
> > >
> > > Java-based so you can run it on Windows, MacOS and Linux. Plus the price is right. Free.
> > >
> > > I've been using it in our face-to-face group sessions of DQ (and other games) for a couple years now.
> > >
> > >
> > > --- In dqn-list@yahoogroups.com, "pitkinave44310" <hollywood314@> wrote:
> > > >
> > > > Has anyone had any luck using a virtual tabletop to play DQ online? I have looked around, but can't seem to find any that use a hex board. All of the programs that I have encountered use a square grid. I am just curious if anyone has found anything useful. I am reluctant to spend money on something that may not even work. Thank you.
> > > >
> > > > Steve
> > > >
> > >
> >
>
Group: dqn-list Message: 3581 From: darkislephil Date: 8/9/2010
Subject: Re: MapTool is the way to go
--- In dqn-list@yahoogroups.com, "kaith_athanes" <davidchappell@...>
wrote:
>
>
> Yeah, I have one of those. I only use it to keep track of PCs, though.
> I have it set up so that when I mouse over a token, it shows me the
> en and ft, though. And although I have it set so that it supposedly
> only shows to the owner and the GM, the players can still see the
> bad guy stats... so I don't stat the bad guy tokens anymore ;)

You have to make sure you start the server with Strict Token Ownership
turned on or else everyone owns every token and the owners can always
see the stats.

I can guarantee you that set up properly that players can only see what
you want them to see.

I just put up a server (name: Valusha, player pwd: dqrocks) from a past
adventure. Log in with MT 1.3.b70 and drop in a token on the one
visible map. You have to drop in a token to see anything as I have
Individual Vision enabled. Once you drop in a token you can also give
it a light sources and if you have Auto Expose enabled you can explore.
Won't be much to see as this was saved post session after almost
everything had happened and been cleared out.

Every PC and every NPC (all two of them) have complete stats. They only
ones you'll be able to see are your own after you give yourself some.
Group: dqn-list Message: 3582 From: kaith_athanes Date: 8/10/2010
Subject: Re: MapTool is the way to go
--- In dqn-list@yahoogroups.com, "darkislephil" <phergus@...> wrote:
>
>
> --- In dqn-list@yahoogroups.com, "kaith_athanes" <davidchappell@>
> wrote:
> >
> >
> > Yeah, I have one of those. I only use it to keep track of PCs, though.
> > I have it set up so that when I mouse over a token, it shows me the
> > en and ft, though. And although I have it set so that it supposedly
> > only shows to the owner and the GM, the players can still see the
> > bad guy stats... so I don't stat the bad guy tokens anymore ;)
>
> You have to make sure you start the server with Strict Token Ownership
> turned on or else everyone owns every token and the owners can always
> see the stats.
>
> I can guarantee you that set up properly that players can only see what
> you want them to see.
>
> I just put up a server (name: Valusha, player pwd: dqrocks) from a past
> adventure. Log in with MT 1.3.b70 and drop in a token on the one
> visible map. You have to drop in a token to see anything as I have
> Individual Vision enabled. Once you drop in a token you can also give
> it a light sources and if you have Auto Expose enabled you can explore.
> Won't be much to see as this was saved post session after almost
> everything had happened and been cleared out.
>
> Every PC and every NPC (all two of them) have complete stats. They only
> ones you'll be able to see are your own after you give yourself some.
>


I haven't upgraded to b70 yet, but thanks for the info. Strict Token Ownership. Got it ;)
Group: dqn-list Message: 3583 From: Shadow Date: 10/17/2010
Subject: Life and Death aspected
I know this is going to sound nuts, but every time i read about the life and death aspects i feel that the information is backwards. If i am ready right then death aspects get a bonus when someone is born, and life aspects get a negative when someone is born.
Group: dqn-list Message: 3584 From: John_Rauchert Date: 10/17/2010
Subject: Re: Life and Death aspected
The effects of aspects are applied to the percentile roll not to the success chance, so negative numbers are good in this case.

So a Death Aspected character would add +25 to any roll within 500 feet of the Birth of a Relative.

--- In dqn-list@yahoogroups.com, "Shadow" <dragonraider@...> wrote:
>
> I know this is going to sound nuts, but every time i read about the life and death aspects i feel that the information is backwards. If i am ready right then death aspects get a bonus when someone is born, and life aspects get a negative when someone is born.
>
Group: dqn-list Message: 3585 From: David Date: 10/18/2010
Subject: Re: Life and Death aspected
--- In dqn-list@yahoogroups.com, "John_Rauchert" <jfrauchert@...> wrote:
>
> The effects of aspects are applied to the percentile roll not to the success chance, so negative numbers are good in this case.
>

Really, really good. A -10 can turn a roll of 99 (a break chance) into an 89, or an 11 into an 01.


> So a Death Aspected character would add +25 to any roll within 500 feet of the Birth of a Relative.
>
> --- In dqn-list@yahoogroups.com, "Shadow" <dragonraider@> wrote:
> >
> > I know this is going to sound nuts, but every time i read about the life and death aspects i feel that the information is backwards. If i am ready right then death aspects get a bonus when someone is born, and life aspects get a negative when someone is born.
> >
>
Group: dqn-list Message: 3586 From: Jeffery McGonagill Date: 10/18/2010
Subject: Re: Life and Death aspected
The way my group plays, a 99 is always a 99, though you might get a hit at
the same time.

~Jeffery~

----- Original Message -----
From: "David" <davidchappell@gmail.com>
To: <dqn-list@yahoogroups.com>
Sent: Monday, October 18, 2010 6:03 AM
Subject: [DQN-list] Re: Life and Death aspected


>
> --- In dqn-list@yahoogroups.com, "John_Rauchert" <jfrauchert@...> wrote:
>>
>> The effects of aspects are applied to the percentile roll not to the
>> success chance, so negative numbers are good in this case.
>>
>
> Really, really good. A -10 can turn a roll of 99 (a break chance) into an
> 89, or an 11 into an 01.
>
>
>> So a Death Aspected character would add +25 to any roll within 500 feet
>> of the Birth of a Relative.
>>
>> --- In dqn-list@yahoogroups.com, "Shadow" <dragonraider@> wrote:
>> >
>> > I know this is going to sound nuts, but every time i read about the
>> > life and death aspects i feel that the information is backwards. If i
>> > am ready right then death aspects get a bonus when someone is born, and
>> > life aspects get a negative when someone is born.
>> >
>>
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>
Group: dqn-list Message: 3587 From: Edi Date: 10/18/2010
Subject: Re: Life and Death aspected
That's not a bad rule, actually. Death aspect especially is a massive
boost to any combat oriented character and while Life aspect is the
opposite. It's a good thing both aspects are fairly rare.

If anyone is interested in exploring possible alternate aspect
possibilities, I believe the files I posted a few years back into the
group should still be there. If not this group, then certainly in DQ Rules.

Edi


On 18.10.2010 16:32, Jeffery McGonagill wrote:
>
> The way my group plays, a 99 is always a 99, though you might get a
> hit at
> the same time.
>
> ~Jeffery~
>
> ----- Original Message -----
> From: "David" <davidchappell@gmail.com <mailto:davidchappell%40gmail.com>>
> To: <dqn-list@yahoogroups.com <mailto:dqn-list%40yahoogroups.com>>
> Sent: Monday, October 18, 2010 6:03 AM
> Subject: [DQN-list] Re: Life and Death aspected
>
> >
> > --- In dqn-list@yahoogroups.com <mailto:dqn-list%40yahoogroups.com>,
> "John_Rauchert" <jfrauchert@...> wrote:
> >>
> >> The effects of aspects are applied to the percentile roll not to the
> >> success chance, so negative numbers are good in this case.
> >>
> >
> > Really, really good. A -10 can turn a roll of 99 (a break chance)
> into an
> > 89, or an 11 into an 01.
> >
> >
> >> So a Death Aspected character would add +25 to any roll within 500
> feet
> >> of the Birth of a Relative.
> >>
> >> --- In dqn-list@yahoogroups.com
> <mailto:dqn-list%40yahoogroups.com>, "Shadow" <dragonraider@> wrote:
> >> >
> >> > I know this is going to sound nuts, but every time i read about the
> >> > life and death aspects i feel that the information is backwards.
> If i
> >> > am ready right then death aspects get a bonus when someone is
> born, and
> >> > life aspects get a negative when someone is born.
> >> >
> >>
> >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
>
Group: dqn-list Message: 3588 From: darkislephil Date: 10/21/2010
Subject: Re: Life and Death aspected
Same here.


--- In dqn-list@yahoogroups.com, "Jeffery McGonagill" <igmod@...> wrote:
>
> The way my group plays, a 99 is always a 99, though you might get a hit at
> the same time.
>
> ~Jeffery~
>
> ----- Original Message -----
> From: "David" <davidchappell@...>
> To: <dqn-list@yahoogroups.com>
> Sent: Monday, October 18, 2010 6:03 AM
> Subject: [DQN-list] Re: Life and Death aspected
>
>
> >
> > --- In dqn-list@yahoogroups.com, "John_Rauchert" <jfrauchert@> wrote:
> >>
> >> The effects of aspects are applied to the percentile roll not to the
> >> success chance, so negative numbers are good in this case.
> >>
> >
> > Really, really good. A -10 can turn a roll of 99 (a break chance) into an
> > 89, or an 11 into an 01.
> >
> >
> >> So a Death Aspected character would add +25 to any roll within 500 feet
> >> of the Birth of a Relative.
> >>
> >> --- In dqn-list@yahoogroups.com, "Shadow" <dragonraider@> wrote:
> >> >
> >> > I know this is going to sound nuts, but every time i read about the
> >> > life and death aspects i feel that the information is backwards. If i
> >> > am ready right then death aspects get a bonus when someone is born, and
> >> > life aspects get a negative when someone is born.
> >> >
> >>
> >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
Group: dqn-list Message: 3589 From: itbg4000bc Date: 12/2/2010
Subject: Hello everyone!
Had to post here, sice I took time to post in the S.P.I. Universe yahoo News group ;D

Also, a call out: Hey! LOKI! *waves*

{Just wanted to see if he is still around here at anymore, I'm sure he'll reply before 2012 or so? lol }

Historically, I prefer to post here with some news of a DQ session being run somewhere - but I have not been to a convention in ever so long.. as some.. or many? ... know, having a family puts such things on the back-burner, one might say.

I did run a few sessions for my kids & my wife, at least! Anyone do that too? All four of my kids are old enough, they are all teens, lol.

Alright, enouff of this - it's just "fluff" anyways -

Game On EVERYONE! 8D
Group: dqn-list Message: 3590 From: Andreas Davour Date: 12/3/2010
Subject: Re: Hello everyone!
--- On Fri, 12/3/10, itbg4000bc <Greg_G_Walters@email.com> wrote:

> I did run a few sessions for my kids & my wife, at
> least!  Anyone do that too?  All four of my kids
> are old enough, they are all teens, lol.

My daughter was always patting my games on the lower shelves when she was just learning to walk. Then I promised her she would get to play them when she got older. Now she is 5 years old and I'm almost ready to convert a new generation. :)

/andreas
Group: dqn-list Message: 3591 From: Bob Date: 12/3/2010
Subject: Re: Hello everyone!
--- In dqn-list@yahoogroups.com, Andreas Davour <Koraq@...> wrote:
>
> --- On Fri, 12/3/10, itbg4000bc <Greg_G_Walters@...> wrote:
>
> > I did run a few sessions for my kids & my wife, at
> > least!  Anyone do that too?  All four of my kids
> > are old enough, they are all teens, lol.
>
> My daughter was always patting my games on the lower shelves when she was just learning to walk. Then I promised her she would get to play them when she got older. Now she is 5 years old and I'm almost ready to convert a new generation. :)
>
> /andreas
>
Way to go, guys!
Group: dqn-list Message: 3592 From: Clint Rabbe Date: 12/4/2010
Subject: Re: Hello everyone!
Yep!  I have just had my 17 yo Daughter, 14 yo Daughter, 12 yo Son, 13 yo Nice roll up characters.  Long live DQ!

--- On Fri, 12/3/10, Andreas Davour <Koraq@yahoo.com> wrote:

From: Andreas Davour <Koraq@yahoo.com>
Subject: Re: [DQN-list] Hello everyone!
To: dqn-list@yahoogroups.com
Date: Friday, December 3, 2010, 1:35 AM

 
--- On Fri, 12/3/10, itbg4000bc <Greg_G_Walters@email.com> wrote:

> I did run a few sessions for my kids & my wife, at
> least!  Anyone do that too?  All four of my kids
> are old enough, they are all teens, lol.

My daughter was always patting my games on the lower shelves when she was just learning to walk. Then I promised her she would get to play them when she got older. Now she is 5 years old and I'm almost ready to convert a new generation. :)

/andreas


Group: dqn-list Message: 3593 From: Clint Rabbe Date: 12/4/2010
Subject: Re: Hello everyone!
Damn it, 3 girls 1 boy... Estrogen is WAY to high.  Sorry Michael (my son).  hehe :)

o.com> wrote:

From: Andreas Davour <Koraq@yahoo.com>
Subject: Re: [DQN-list] Hello everyone!
To: dqn-list@yahoogroups.com
Date: Friday, December 3, 2010, 1:35 AM

 
--- On Fri, 12/3/10, itbg4000bc <Greg_G_Walters@email.com> wrote:

> I did run a few sessions for my kids & my wife, at
> least!  Anyone do that too?  All four of my kids
> are old enough, they are all teens, lol.

My daughter was always patting my games on the lower shelves when she was just learning to walk. Then I promised her she would get to play them when she got older. Now she is 5 years old and I'm almost ready to convert a new generation. :)

/andreas


Group: dqn-list Message: 3594 From: Herb (Gaming) Date: 12/7/2010
Subject: Re: Hello everyone!

Hello back!

 

Here is Western Washington we are about to kick off a new DQ game; for most of the past 25 years we’ve been in GURPS mode with occasional forays into other systems. It’s been a while since we last did DQ – back in 2002, I think.

 

Herb

Group: dqn-list Message: 3595 From: dqn-list@yahoogroups.com Date: 12/15/2010
Subject: New file uploaded to dqn-list
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the dqn-list
group.

File : /Character Sheets/DQ Character Sheet.doc
Uploaded by : stephen5949 <stephen.peto@btinternet.com>
Description : Character Sheet in MS Word

You can access this file at the URL:
http://groups.yahoo.com/group/dqn-list/files/Character%20Sheets/DQ%20Character%20Sheet.doc

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.html
Regards,

stephen5949 <stephen.peto@btinternet.com>
Group: dqn-list Message: 3596 From: jflowers1965 Date: 12/27/2010
Subject: New Edition of DQ
Merry Christmas everyone (and apologies if you got this reposted from the DQOS list)!

Sometime back in 2003, Rodger Thorm approached me for a copy of my Word DQ2R rules (which were submitted to the files section of this list for all to use/abuse as they see fit.)

At the time, I had just started my publishing company (RedBrick) and didn't have time to continue with edits/revisions to that set.

Well, 2011 is upon us. I have had some recent conversations with Eric Goldberg and indicated to him that I was keen to publish a "retro clone" (for want of a better term) of DQ, to get it back into print and available (and, more importantly, more openly supported). Eric doesn't hold any rights to DQ, but expressed an interest in how this might progress (note: this does not mean that it has his approval, just his interest).

I am keen to assemble a Development Team in the New Year (we do all of our game development online) and was wondering who on this list would be interested?

Before you flood the list with cries of derision or acclaim, please be aware that we are looking for "serious" team members ONLY. Those who are prepared to give of their time in the name of getting DQ out into the market again. There won't be financial reward. There won't be groupies or vouchers for hot chocolate. Just hard (but fun!) work.

At RedBrick, we look for "team players" -- you need to be prepared to leave your ego at the door as sometimes decisions are made that you might not agree with to get products finished, but we do listen to and value all opinions. You need to fit into this mold.

If you are interested, here is the test: Please email me with a short write-up with your experience with DQ, your interest in this project (why and how much effort you think you can realistically commit), and what your expectations are. The cutoff date for expressions of interest is 8 Jan 2011, so get in quick! My email is (change the obvious bits): vestrivan at gmail dot com

I look forward to your responses (and some lively discussion on the list).

Kind regards,

James Sutton (nee James Flowers)
Managing Director
RedBrick LLC
Group: dqn-list Message: 3597 From: shogadougen Date: 1/9/2011
Subject: Question about the Rule 86.1
Hello,
I'm a Japanese, and a fan of DQ.Sorry for my poor English.

Though my poor English skill(my English reading/writing skill ranks are 2 or 3...),
I'm now reading and translating the rulebook(2nd Ed.) for my pleasure.
And I have a question about gaining Experience Point.

Rule 86.1 in second edition says,
The GM should make one set of Experience Point awards for every Five hours of effective play during one session.
How many Experience points the GM should give to the characters?
Group: dqn-list Message: 3598 From: Andreas Davour Date: 1/9/2011
Subject: Re: Question about the Rule 86.1
--- On Sun, 1/9/11, shogadougen <shogadougen@yahoo.com> wrote:

> Hello,
> I'm a Japanese, and a fan of DQ.Sorry for my poor English.
>
> Though my poor English skill(my English reading/writing
> skill ranks are 2 or 3...),
> I'm now reading and translating the rulebook(2nd Ed.) for
> my pleasure.
> And I have a question about gaining Experience Point.
>
> Rule 86.1 in second edition says,
> The GM should make one set of Experience Point awards for
> every Five hours of effective play during one session.
> How many Experience points the GM should give to the
> characters?

You know, I have read that passage myself and wondered what it meant. After some head scratching I decided to interpret it so that the numbers in 86.2 for accomplishing a mission are to be multiplied by the amount of 5 hour sessions it took to finish one "mission", but to dock some points if the players spent most of the time arguing about the plan rather than executing it.

Hope that gave some food for thought and ideas. I'd love to hear what others feel about 86.1 and 86.2 myself.

/andreas
--
http://theomnipotenteye.blogspot.com
T&T, D&D and all the games you could talk about
Old school & new school and some things in between
Group: dqn-list Message: 3599 From: davis john Date: 1/9/2011
Subject: Re: Question about the Rule 86.1
i assume its 600 divided by 5...so about 120xp per hour, plus bonus for total success, plus bonus for outstanding play


To: dqn-list@yahoogroups.com
From: Koraq@yahoo.com
Date: Sun, 9 Jan 2011 12:47:40 -0800
Subject: Re: [DQN-list] Question about the Rule 86.1

 


--- On Sun, 1/9/11, shogadougen <shogadougen@yahoo.com> wrote:

> Hello,
> I'm a Japanese, and a fan of DQ.Sorry for my poor English.
>
> Though my poor English skill(my English reading/writing
> skill ranks are 2 or 3...),
> I'm now reading and translating the rulebook(2nd Ed.) for
> my pleasure.
> And I have a question about gaining Experience Point.
>
> Rule 86.1 in second edition says,
> The GM should make one set of Experience Point awards for
> every Five hours of effective play during one session.
> How many Experience points the GM should give to the
> characters?

You know, I have read that passage myself and wondered what it meant. After some head scratching I decided to interpret it so that the numbers in 86.2 for accomplishing a mission are to be multiplied by the amount of 5 hour sessions it took to finish one "mission", but to dock some points if the players spent most of the time arguing about the plan rather than executing it.

Hope that gave some food for thought and ideas. I'd love to hear what others feel about 86.1 and 86.2 myself.

/andreas
--
http://theomnipotenteye.blogspot.com
T&T, D&D and all the games you could talk about
Old school & new school and some things in between


Group: dqn-list Message: 3600 From: jafo666 Date: 1/9/2011
Subject: Re: Question about the Rule 86.1
And if the players are bickering or meta-gaming, there is a penalty for poor gameplay...

On 10 January 2011 08:31, davis john <jrd123@hotmail.com> wrote:
 

i assume its 600 divided by 5...so about 120xp per hour, plus bonus for total success, plus bonus for outstanding play


To: dqn-list@yahoogroups.com
From: Koraq@yahoo.com
Date: Sun, 9 Jan 2011 12:47:40 -0800
Subject: Re: [DQN-list] Question about the Rule 86.1


 


--- On Sun, 1/9/11, shogadougen <shogadougen@yahoo.com> wrote:

> Hello,
> I'm a Japanese, and a fan of DQ.Sorry for my poor English.
>
> Though my poor English skill(my English reading/writing
> skill ranks are 2 or 3...),
> I'm now reading and translating the rulebook(2nd Ed.) for
> my pleasure.
> And I have a question about gaining Experience Point.
>
> Rule 86.1 in second edition says,
> The GM should make one set of Experience Point awards for
> every Five hours of effective play during one session.
> How many Experience points the GM should give to the
> characters?

You know, I have read that passage myself and wondered what it meant. After some head scratching I decided to interpret it so that the numbers in 86.2 for accomplishing a mission are to be multiplied by the amount of 5 hour sessions it took to finish one "mission", but to dock some points if the players spent most of the time arguing about the plan rather than executing it.

Hope that gave some food for thought and ideas. I'd love to hear what others feel about 86.1 and 86.2 myself.

/andreas
--
http://theomnipotenteye.blogspot.com
T&T, D&D and all the games you could talk about
Old school & new school and some things in between



Group: dqn-list Message: 3601 From: takayuki.narita Date: 1/9/2011
Subject: Re: Question about the Rule 86.1
Hi,

I'm also Japanese and long time player of DragonQuest.
You can write Japanese to me.
I can tell you by Japanese

日本語で話せますよ。

Regards,
Tak
Group: dqn-list Message: 3602 From: stephen5949 Date: 1/10/2011
Subject: Re: Question about the Rule 86.1
Yes, the amount of experience awarded is in 86.2. This amount is awarded for every five hours of play. So if your playing session is only 4 hours, you would award 80% of the amount (4/5).

The award of 600xp is for mercenary level characters (those who do not yet have 8 abilities at rank four or greater), and whose mission did not succeed. A successful mission doubles the base amount.

For example, for four hours of play with a party of beginning characters (mercenary level), who successfully accomplished the objective set by the gamesmaster would achieve (600 x 2)*80% = 960xp

--- In dqn-list@yahoogroups.com, davis john <jrd123@...> wrote:
>
>
> i assume its 600 divided by 5...so about 120xp per hour, plus bonus for total success, plus bonus for outstanding play
>
> To: dqn-list@yahoogroups.com
> From: Koraq@...
> Date: Sun, 9 Jan 2011 12:47:40 -0800
> Subject: Re: [DQN-list] Question about the Rule 86.1
>
>
>
>
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>
>
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>
>
>
>
>
>
>
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>
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>
> --- On Sun, 1/9/11, shogadougen <shogadougen@...> wrote:
>
>
>
> > Hello,
>
> > I'm a Japanese, and a fan of DQ.Sorry for my poor English.
>
> >
>
> > Though my poor English skill(my English reading/writing
>
> > skill ranks are 2 or 3...),
>
> > I'm now reading and translating the rulebook(2nd Ed.) for
>
> > my pleasure.
>
> > And I have a question about gaining Experience Point.
>
> >
>
> > Rule 86.1 in second edition says,
>
> > The GM should make one set of Experience Point awards for
>
> > every Five hours of effective play during one session.
>
> > How many Experience points the GM should give to the
>
> > characters?
>
>
>
> You know, I have read that passage myself and wondered what it meant. After some head scratching I decided to interpret it so that the numbers in 86.2 for accomplishing a mission are to be multiplied by the amount of 5 hour sessions it took to finish one "mission", but to dock some points if the players spent most of the time arguing about the plan rather than executing it.
>
>
>
> Hope that gave some food for thought and ideas. I'd love to hear what others feel about 86.1 and 86.2 myself.
>
>
>
> /andreas
>
> --
>
> http://theomnipotenteye.blogspot.com
>
> T&T, D&D and all the games you could talk about
>
> Old school & new school and some things in between
>
Group: dqn-list Message: 3603 From: shogadougen Date: 1/10/2011
Subject: Re: Question about the Rule 86.1
Thank you for many messages.

I understand how to decide the amount of xp award.
But I guess it is better that a mercenary character who successfully accomplished the objective achieve the 600 xp regardless of the playing time...
Perhaps my thought is wrong...

I'm so sorry for my bad English.

>>narita san
It's great to see you!
I'll mail you when I can't understand the rules.
¡Œã‚Í‚¨·‚µŽx‚¦‚È‚¯‚ê‚΃[ƒ‹‚³‚¹‚Ä‚¢‚½‚¾‚«‚Ü‚·B
‚Æ‚è‚ ‚¦‚¸ˆê"xƒ[ƒ‹‚³‚¹‚Ä‚­‚¾‚³‚¢B
‚æ‚낵‚­‚¨Šè‚¢‚µ‚Ü‚·B

--- In dqn-list@yahoogroups.com, "stephen5949" <stephen.peto@...> wrote:
>
> Yes, the amount of experience awarded is in 86.2. This amount is awarded for every five hours of play. So if your playing session is only 4 hours, you would award 80% of the amount (4/5).
>
> The award of 600xp is for mercenary level characters (those who do not yet have 8 abilities at rank four or greater), and whose mission did not succeed. A successful mission doubles the base amount.
>
> For example, for four hours of play with a party of beginning characters (mercenary level), who successfully accomplished the objective set by the gamesmaster would achieve (600 x 2)*80% = 960xp
>
> --- In dqn-list@yahoogroups.com, davis john <jrd123@> wrote:
> >
> >
> > i assume its 600 divided by 5...so about 120xp per hour, plus bonus for total success, plus bonus for outstanding play
> >
> > To: dqn-list@yahoogroups.com
> > From: Koraq@
> > Date: Sun, 9 Jan 2011 12:47:40 -0800
> > Subject: Re: [DQN-list] Question about the Rule 86.1
> >
> >
> > --- On Sun, 1/9/11, shogadougen <shogadougen@> wrote:
> >
> >
> > > Hello,
> >
> > > I'm a Japanese, and a fan of DQ.Sorry for my poor English.
> >
> > >
> >
> > > Though my poor English skill(my English reading/writing
> >
> > > skill ranks are 2 or 3...),
> >
> > > I'm now reading and translating the rulebook(2nd Ed.) for
> >
> > > my pleasure.
> >
> > > And I have a question about gaining Experience Point.
> >
> > >
> >
> > > Rule 86.1 in second edition says,
> >
> > > The GM should make one set of Experience Point awards for
> >
> > > every Five hours of effective play during one session.
> >
> > > How many Experience points the GM should give to the
> >
> > > characters?
> >
> >
> >
> > You know, I have read that passage myself and wondered what it meant. After some head scratching I decided to interpret it so that the numbers in 86.2 for accomplishing a mission are to be multiplied by the amount of 5 hour sessions it took to finish one "mission", but to dock some points if the players spent most of the time arguing about the plan rather than executing it.
> >
> >
> >
> > Hope that gave some food for thought and ideas. I'd love to hear what others feel about 86.1 and 86.2 myself.
> >
> >
> >
> > /andreas
> >
> > --
> >
> > http://theomnipotenteye.blogspot.com
> >
> > T&T, D&D and all the games you could talk about
> >
> > Old school & new school and some things in between
> >
>
Group: dqn-list Message: 3604 From: darkislephil Date: 1/10/2011
Subject: Re: Question about the Rule 86.1
In my opinion your line of thinking is correct.

The second paragraph under 86.1 starts with, "The five hour measure of time is intended as a flexible guideline."

As you say, if a mercenary character successfully completes a mission I would give them the full amount whether it was 4 hours or 6 hours.

Now you listed 600xp but a successful mission for mercenaries would be 1200xp per the rules. The amounts given in 86.2 are for _failed_ missions. Double it for successful missions.

In my games we don't worry so much about how much time is in each session. Sometimes it is only 4 hours. Sometimes it is 7 hours but that is usually because folks spent more time chatting than playing. In the cases where the session went long and the players stayed mostly focused I'll throw in some extra but otherwise I stick with the standard amount.

Most of my adventures run 3 to 5 sessions. I pro-rate each sessions amount based on how much was accomplished in that session. If I feel they could have done better, argued amongst themselves less or just substituted dice rolling for role playing then I'll reduce the amount. First sessions usually get the full amount for a successful session. Middle sessions anywhere from 50 to 80 percent. Final sessions almost always full amount for a successful session and maybe a bonus.

In our games we only give XP rewards at the end of the adventure and not per session. They can't spend it during an adventure any way and it gives the GM more flexibility in determining the xp reward.

--- In dqn-list@yahoogroups.com, "shogadougen" <shogadougen@...> wrote:
>
> I understand how to decide the amount of xp award.
> But I guess it is better that a mercenary character who successfully accomplished the objective achieve the 600 xp regardless of the playing time...
> Perhaps my thought is wrong...
>
Group: dqn-list Message: 3605 From: Gabriel Martinez Date: 1/11/2011
Subject: Re: Question about the Rule 86.1
Attachments :
    Instead of all the comments, we give an extra percentage depending the role of each member of the party. For example, a guy with good ideas who help the party to finish the adventure (or the session) succesfull, get 10 to 30% plus. To the guy who shoot the main NPC of the party because "he look suspicious", 10% less. That could be apply to individual sessions or for all the adventure.

    Trying to be helpfull fron the almost antipodas of Japan.

    Gabriel.

    PS: Buenos Aires, Argentina.

    ________________________________

    De: dqn-list@yahoogroups.com en nombre de darkislephil
    Enviado el: mar 11/01/2011 0:26
    Para: dqn-list@yahoogroups.com
    Asunto: [DQN-list] Re: Question about the Rule 86.1




    In my opinion your line of thinking is correct.

    The second paragraph under 86.1 starts with, "The five hour measure of time is intended as a flexible guideline."

    As you say, if a mercenary character successfully completes a mission I would give them the full amount whether it was 4 hours or 6 hours.

    Now you listed 600xp but a successful mission for mercenaries would be 1200xp per the rules. The amounts given in 86.2 are for _failed_ missions. Double it for successful missions.

    In my games we don't worry so much about how much time is in each session. Sometimes it is only 4 hours. Sometimes it is 7 hours but that is usually because folks spent more time chatting than playing. In the cases where the session went long and the players stayed mostly focused I'll throw in some extra but otherwise I stick with the standard amount.

    Most of my adventures run 3 to 5 sessions. I pro-rate each sessions amount based on how much was accomplished in that session. If I feel they could have done better, argued amongst themselves less or just substituted dice rolling for role playing then I'll reduce the amount. First sessions usually get the full amount for a successful session. Middle sessions anywhere from 50 to 80 percent. Final sessions almost always full amount for a successful session and maybe a bonus.

    In our games we only give XP rewards at the end of the adventure and not per session. They can't spend it during an adventure any way and it gives the GM more flexibility in determining the xp reward.

    --- In dqn-list@yahoogroups.com <mailto:dqn-list%40yahoogroups.com> , "shogadougen" <shogadougen@...> wrote:
    >
    > I understand how to decide the amount of xp award.
    > But I guess it is better that a mercenary character who successfully accomplished the objective achieve the 600 xp regardless of the playing time...
    > Perhaps my thought is wrong...
    >
    Group: dqn-list Message: 3606 From: David Date: 4/23/2011
    Subject: Re: Question about the Rule 86.1
    --- In dqn-list@yahoogroups.com, "Gabriel Martinez" <gmartinez@...> wrote:

    > In our games we only give XP rewards at the end of the adventure and not per session. They can't spend it during an adventure any way and it gives the GM more flexibility in determining the xp reward.
    >

    There are some things a player can spend experience on that do not require training, such as horsemanship or raising stats. I allow them to do this at the end of a session instead of waiting until the end of a mission, so I award xp after each session. However, in a multi-session adventure, I only give failed experience for the incomplete sessions. Then, when the adventure is complete, if it is successful, they get the successful bonus for the final session and retroactively receive it for the sessions leading up to it. For example, their last mission took 3 sessions to complete. It ended in unqualified success. For the 3 sessions, they received 1500 xp for each of the first two sessions and then 6000 for the final session. They ended up with 9000 xp, just as they would if I had waited until the final session to award it all, but allowed them to raise a few stats along the way, giving some sense of accomplishment for their 5 hours even though the mission wasn't finished yet. It isn't entirely book standard, but it works for us.