Messages in dqn-list group. Page 69 of 80.

Group: dqn-list Message: 3457 From: darkislephil Date: 2/25/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Group: dqn-list Message: 3458 From: Brock Date: 2/25/2010
Subject: Re: First Thread
Group: dqn-list Message: 3459 From: Brock Date: 2/25/2010
Subject: "History of Roleplaying" - DQ is not mentioned. What's with that?
Group: dqn-list Message: 3460 From: Brock Date: 2/25/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Group: dqn-list Message: 3461 From: SCOTT RUSZCZYK Date: 2/26/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Group: dqn-list Message: 3462 From: Brock Date: 2/26/2010
Subject: Eric Goldberg
Group: dqn-list Message: 3463 From: Geoff Berman Date: 2/26/2010
Subject: Re: Eric Goldberg
Group: dqn-list Message: 3464 From: Larry Freeman Date: 2/26/2010
Subject: Re: Eric Goldberg
Group: dqn-list Message: 3465 From: Brock Date: 2/27/2010
Subject: Re: Eric Goldberg
Group: dqn-list Message: 3466 From: Geoff Berman Date: 2/27/2010
Subject: Re: Eric Goldberg
Group: dqn-list Message: 3467 From: Rodger Thorm Date: 2/28/2010
Subject: SPI's Designers (was: Re: Eric Goldberg)
Group: dqn-list Message: 3468 From: Geoff Berman Date: 2/28/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
Group: dqn-list Message: 3469 From: viktor.haag@gmail.com Date: 2/28/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
Group: dqn-list Message: 3470 From: viktor.haag@gmail.com Date: 2/28/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
Group: dqn-list Message: 3471 From: Geoff Berman Date: 2/28/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
Group: dqn-list Message: 3472 From: Bob Date: 2/28/2010
Subject: Re: Eric Goldberg
Group: dqn-list Message: 3473 From: Geoff Berman Date: 2/28/2010
Subject: Re: Eric Goldberg
Group: dqn-list Message: 3474 From: Bob Date: 2/28/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Group: dqn-list Message: 3475 From: SCOTT RUSZCZYK Date: 3/1/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Group: dqn-list Message: 3476 From: Christopher Cole Date: 3/1/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Group: dqn-list Message: 3477 From: Christopher Cole Date: 3/1/2010
Subject: Re: Digest Number 865
Group: dqn-list Message: 3478 From: Christopher Cole Date: 3/1/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Group: dqn-list Message: 3479 From: John Rauchert Date: 3/1/2010
Subject: FW: Dragonquest module for sale
Group: dqn-list Message: 3480 From: John Rauchert Date: 3/1/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Group: dqn-list Message: 3481 From: John Rauchert Date: 3/1/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Group: dqn-list Message: 3482 From: Ted Date: 3/2/2010
Subject: Speaking of Shapechangers...
Group: dqn-list Message: 3483 From: Brock Date: 3/2/2010
Subject: Re: Hello
Group: dqn-list Message: 3484 From: Brock Date: 3/2/2010
Subject: Some DQ History from Eric Goldberg
Group: dqn-list Message: 3485 From: Bob Date: 3/5/2010
Subject: SPI's Designers (was: Re: Eric Goldberg)
Group: dqn-list Message: 3486 From: Bob Date: 3/5/2010
Subject: Re: Some DQ History from Eric Goldberg
Group: dqn-list Message: 3487 From: Jeffery K. McGonagill Date: 3/5/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
Group: dqn-list Message: 3488 From: shawng Date: 3/5/2010
Subject: SPI's Designers (was: Re: Eric Goldberg)
Group: dqn-list Message: 3489 From: Jeffery K. McGonagill Date: 3/5/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
Group: dqn-list Message: 3490 From: Larry Freeman Date: 3/5/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
Group: dqn-list Message: 3491 From: D. Cameron King Date: 3/6/2010
Subject: Re: First Thread
Group: dqn-list Message: 3492 From: Larry Freeman Date: 3/6/2010
Subject: Re: First Thread
Group: dqn-list Message: 3493 From: shawng Date: 3/6/2010
Subject: SPI's Designers (was: Re: Eric Goldberg)
Group: dqn-list Message: 3494 From: Christopher Cole Date: 3/6/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
Group: dqn-list Message: 3495 From: Ted Date: 3/6/2010
Subject: World Building and Economies
Group: dqn-list Message: 3496 From: John Rauchert Date: 3/6/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
Group: dqn-list Message: 3497 From: Brock Date: 3/6/2010
Subject: SPI's Designers (was: Re: Eric Goldberg)
Group: dqn-list Message: 3498 From: Andreas Davour Date: 3/6/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
Group: dqn-list Message: 3499 From: Coyote Moon Date: 3/7/2010
Subject: Re: Some DQ History from Eric Goldberg
Group: dqn-list Message: 3500 From: Rodger Thorm Date: 3/7/2010
Subject: DQ Mass Combat & SPI Games
Group: dqn-list Message: 3501 From: Ted Date: 3/7/2010
Subject: Re: DQ Mass Combat & SPI Games
Group: dqn-list Message: 3502 From: Rodger Thorm Date: 3/7/2010
Subject: Other Unfinished DQ Projects
Group: dqn-list Message: 3503 From: Jeffery K. McGonagill Date: 3/7/2010
Subject: Re: DQ Mass Combat & SPI Games
Group: dqn-list Message: 3504 From: Gabriel Martinez Date: 3/7/2010
Subject: Re: First Thread
Group: dqn-list Message: 3505 From: Brock Date: 3/7/2010
Subject: Re: DQ Mass Combat & SPI Games
Group: dqn-list Message: 3506 From: Geoff Berman Date: 3/8/2010
Subject: Re: DQ Mass Combat & SPI Games



Group: dqn-list Message: 3457 From: darkislephil Date: 2/25/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
I would recommend taking a look at the Savage World offerings from Pinnacle (www.peginc.com). You can check out the free Test Drive rules and even download a Wizards and Warriors supplement. With those you would pretty much have a complete FRPG rule set thought they have more.

Note I haven't used it for Fantasy because I'm happy with DQ but, IMO, it is a good system that is easy to get into.
Group: dqn-list Message: 3458 From: Brock Date: 2/25/2010
Subject: Re: First Thread
Scary, isn't it? :)

Still running that DragonQuest campaign using Greyhawk?

- Brock


--- In dqn-list@yahoogroups.com, "D. Cameron King" <monarchy2000@...> wrote:
>
>
> Man, it feels weird to see something I wrote over 10 years ago. The Internet really doesn't forget!
>
>
>
> -Cameron
>
> > To: dqn-list@yahoogroups.com
> > From: brockrwood@...
> > Date: Fri, 19 Feb 2010 21:32:31 +0000
> > Subject: [DQN-list] Re: First Thread
> >
> > OK, here is a long-shot: I am replying to message posted to the group in 1999!
> >
> > Like D. Cameron King (see below), I GM DragonQuest using the World of Greyhawk campaign setting map. In fact, we still use original 1980 map in our game play (we are careful not to spill anything on it!).
> >
> > I use the place names and geography from the map and everything else (with a very few execeptions) is home-brewed by me.
> >
> > I have looked at some old Judges Guild modules that were designed to work with D&D and AD&D. I would like to borrow some of the good ideas in those modules, including interesting NPC's.
> >
> > Has anyone created a formalized system for converting a D&D or AD&D character's stats to DragonQuest? Even a simple nuermical conversion table, such as "an 18 strength in D&D = a 21 strength in DragonQuest" would be helpful.
> >
> > Thanks in advance for any help you can render in helping me keep DragonQuest alive and well!
> >
> > - Brock
> >
> >
> > --- In dqn-list@yahoogroups.com, Lonny Eckert <leckert@> wrote:
> > >
> > > D. Cameron King wrote:
> > > > I'm running my current campaign in the World of Greyhawk. I
> > > > do not use CC2. I chose Greyhawk because I've converted a large
> > > > number of old AD&D adventures for use with DQ, and rather than
> > > > try to fit them into the Frontiers of Alusia, I decided to just
> > > > tweak Greyhawk. It works pretty well.
> > >
> > > Jason Winter wrote:
> > > > I am also a CC2/DD2 user. Am currently working on the FR Atlas project
> > > > just because I had a bit of free time on my hands and it sounded like a
> > > > good excuse to make myself take the time to learn how to use CC2.
> > >
> > > Well, I work with a small group of folks working on rendering Greyhawk
> > > maps in CC2. Both ProFantasy and WOTC/TSR are aware of our existance.
> > > We will have a decent start if WOTC decides to contract for a Greyhawk
> > > CD-ROM akin to that being done for the Forgotten Realms.
> > >
> > > What does this have with DQ? How much interest would there be in
> > > helping out in doing conversions of Greyhawk moducles and accessories to
> > > DQ stats? Alot of things have to fall into place for this to happen.
> > > This would take quite a bit of effort from individuals who have Greyhawk
> > > materials and can work in PDF format.
> > >
> > >
> > > Lonny
> > >
> > > ------------------------------------------------------------------------
> > > eGroup home: http://www.eGroups.com/list/dqn-list
> > > Free Web-based e-mail groups by eGroups.com
> > >
> >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
>
> _________________________________________________________________
> Hotmail: Free, trusted and rich email service.
> http://clk.atdmt.com/GBL/go/201469228/direct/01/
>
Group: dqn-list Message: 3459 From: Brock Date: 2/25/2010
Subject: "History of Roleplaying" - DQ is not mentioned. What's with that?
See this web site:

http://ptgptb.org/0001/history1.html

DragonQuest is not mentioned at all. Several "niche" games with far fewer copies sold were mentioned. What's with that?

- Brock
Group: dqn-list Message: 3460 From: Brock Date: 2/25/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Shows what I know. It appears the system is still supported, although I don't see a lot of players or hobby shops carrying this stuff in my neck of the woods:

http://shop.ironcrown.com/index.php?main_page=index&cPath=40

- Brock


--- In dqn-list@yahoogroups.com, "Brock" <brockrwood@...> wrote:
>
> A buddy of mine back in Virginia who has been playing RPG's since the late 70's (like me, except I stopped playing for 20 years) swears by Rolemaster and wishes the system was still supported.
>
> - Brock
>
>
>
> --- In dqn-list@yahoogroups.com, "gurglezoid00" <gurglezoid00@> wrote:
> >
> > When I'm in the mood for fantasy gaming and can't get my fix with DQ, I generally run Rolemaster or older versions of D&D.
> >
> > Rolemaster has classes and levels, but at least allows a player to take a variety of skills so that in the end there is great flexibility (like DQ).
> >
> > I've also played (but not run) 2nd and 3rd edition Runequest. It also allows certain freedom of skill selection, but I always felt it was better suited to "ancients" rather than "medieval" fantasy tropes. It tends to have a heavier emphasis on shamanistic magic which really isn't my preference. Hence it comes last on my list.
> >
> > I've barely scratched the surface with 1st edition Warhammer Fantasy Roleplay, but what I saw I liked OK.
> >
> > I've not tried the others on your list.
> >
> > John Barnes
> >
> > --- In dqn-list@yahoogroups.com, "kaith_athanes" <kaith_athanes@> wrote:
> > >
> > >
> > >
> > > --- In dqn-list@yahoogroups.com, "Brock" <brockrwood@> wrote:
> > > >
> > > > I know that this is speaking heresy, but I am genuinely curious.
> > > >
> > > > Is there another system that has some of the positive qualities we like in DragonQuest that you have GMed or would consider GMing? If so, what is it?
> > > >
> > > > The Palladium Fantasy Role-Playing Game?
> > > >
> > > > GURPS?
> > >
> > > GURPS has the skill based system that lets you make any character you want, much like DQ, but the creation system is much more involved. Its biggest strength is in cross-genre games. For gritty fantasy, I still prefer DQ.
> > >
> > > >
> > > > Warhammer Fantasy Roleplay?
> > >
> > > I haven't looked at the latest version, but I really enjoy the 2nd edition. The career system is interesting and I enjoy the background. There are no levels and you aren't restricted to a single career, so in that way it is similar to DQ. This is a game I would run if I could find a group intersted in playing.
> > > >
> > > > HERO System?
> > > >
> > > > RuneQuest or "Basic Roleplaying"?
> > > >
> > > > Unisystem?
> > > >
> > > > Tunnels and Trolls?
> > > >
> > > > Bunnies and Burrows?
> > > >
> > > > Something else?
> > > >
> > > > - Brock
> > > >
> > >
> >
>
Group: dqn-list Message: 3461 From: SCOTT RUSZCZYK Date: 2/26/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Like most gamers, especially the one who have palyed FUDGE and enjoyed it, I now have the artifically inflated belief that I too can create a game. I am in the process of doing this and will in all likely hood release it for free on this forum or to anyone who asks. The basic dice mechanic is taken from DQ and most of my influences have been DQ, ARS, FUDGE, D&D all additions (yes even the blue box, my first game) GURPS, Runequest, Call of Cthulu, and others. My experience tells me, when I look back on my best campaigns or the ones I have played in, is this...the system is the least important part of the game most of the time. A good story with good characters, will always be a good story with good characters. The restraints that some systems put on a charatcers or GMs imagination is often the only down side to a particular system. During the 80 and 90 my RPG group and I experimented with numerous different systems and game mechanics, when I look back the only thing I seem to be able to remember are the stories/ laughs/ fun we have had.

with full knowledge of the futility of my actions, nevertheless, this is where I make my stand

--- On Thu, 2/25/10, Brock <brockrwood@eurekais.com> wrote:

From: Brock <brockrwood@eurekais.com>
Subject: [DQN-list] Re: If You Were Going to GM a System *Other* than DQ, What Would it Be?
To: dqn-list@yahoogroups.com
Date: Thursday, February 25, 2010, 3:41 PM

I downloaded the free 4th edition of Ars Magica but have not yet looked at it in depth.  I will check it out!

Interestingly, I use a set of cards in my DragonQuest campaign called "Whimsy" cards.  These were, I am told, designed for use with Ars Magica.  Each card has a little plot device on it such as, "abrupt change of events" or "bizarre coincidence" or "unexpected aid".  I give one card to each of the players before we start.  They can play the card (and role-play the card) whenever they want to alter the story line.  It adds a lot of fun to the game.

You can check out the text that was on each Whimsy card here:

http://www.darkshire.net/jhkim/rpg/systemdesign/cards/whimsycards.html

I played in a FUDGE-based game about 12 years ago called "FADAD" for "FUDGEd AD&D".  It was run by a very creative and super sharp young man in Boulder, Colorado, USA, named Peter Mikelsons.  He has since moved out of state and I don't think he runs the campaign anymore.  It used AD&D's Spelljammer universe but FUDGE as the system.  I enjoyed it a lot.

- Brock


--- In dqn-list@yahoogroups.com, SCOTT RUSZCZYK <sruszczyk0628@...> wrote:
>
> If you haven't tried Ars magica it is worth playing, but it is designed for and best played in a medeival setting. It has the second best magic system that i have played.
>
> Gurps is great for many of the same reasons that DQ is, but basing all skill on three or four stats, makes min/ maxing easy and lame.
>
> I found FUDGE a great game for a long time( ten years, I don't know how I got this old) after awhile the flexibility does become to much and the players want concrete answers on things.
>
>
>
>
>
> with full knowledge of the futility of my actions, nevertheless, this is where I make my stand
>
> --- On Wed, 2/24/10, brockrwood <brockrwood@...> wrote:
>
> From: brockrwood <brockrwood@...>
> Subject: [DQN-list] Re: If You Were Going to GM a System *Other* than DQ, What Would it Be?
> To: dqn-list@yahoogroups.com
> Date: Wednesday, February 24, 2010, 12:36 PM
>
> Thanks for all the illuminating replies, fellows!  I think I can look at some of the games and game systems mentioned and borrow some ideas for my DragonQuest campaign.
>
> - Brock
>
>
> --- In dqn-list@yahoogroups.com, jafo666 <jafo666@> wrote:
> >
> > Picked up well, and I had forgotten [4.1]. The designer of ForeSight was the
> > guy who introduced me to DQ ;) I am a big SPI fan - their boardgames were
> > interesting (I am using an Ares game - Barbarian Kings [
> > http://www.boardgamegeek.com/boardgame/3251/barbarian-kings]- as the
> > backdrop for my current campaign).
> >
> > I seem to remember that SPI exported some designers to West End & Victory
> > Games when TSR took over. (But my memory failed me once, so don't quote
> > me....)
> >
> > Adrian.
> >
> > On 24 February 2010 16:25, John_Rauchert <jfrauchert@> wrote:
> >
> > >
> > >
> > > James Bond was published by Victory Games, a subsidiary of Avalon Hill.
> > >
> > > http://en.wikipedia.org/wiki/Avalon_Hill#Victory_Games
> > >
> > > It shares some heritage with the SPI games Universe and DragonQuest owing
> > > to the fact that Gerard C. Klug was the game designer. The Ease Factor game
> > > mechanic is essentially rule [4.1].
> > >
> > > John F. Rauchert, Co-moderator
> > >
> > >
> > > --- In dqn-list@yahoogroups.com <dqn-list%40yahoogroups.com>, jafo666
> > > <jafo666@> wrote:
> > > >
> > > > While not widely available, if I wanted a solid system for GMing, I would
> > > > play ForeSight (http://loewald.com/foresight2004, commentary on original
> > > > edition at http://www.arielarchives.com/Tonio.html). It has a lineage
> > > from
> > > > the system found in James Bond 007 (a West End game), which I also
> > > enjoyed.
> > > >
> > > > Both are skill based (not class based), and use a difficulty
> > > factor/quality
> > > > result mechanism for combat & skill resolution.
> > > >
> > > > For sheer fun, there is also Paranoia (a Greg Costikyan game set in a
> > > future
> > > > dystopia).
> > > >
> > > > All are not strictly fantasy RPGs, although ForeSight is a generic system
> > > > which could easily be adapted. The standard ForeSight has more of a SF or
> > > > modern flavour.
> > > >
> > > > I also like the approach of some freeplay rules I used GMing which
> > > removed
> > > > numbers entirely from the player character sheet in favour of qualitative
> > > > measures (weak/average/strong/very strong,
> > > > clumsy/nimble/...,beginner/.../expert). The GMs had the translation into
> > > DQ
> > > > characteristics, and the players were awarded for role-playing in
> > > character.
> > > >
> > > > Adrian.
> > > >
> > >
> > > 
> > >
> >
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>




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Group: dqn-list Message: 3462 From: Brock Date: 2/26/2010
Subject: Eric Goldberg
Hello, everyone. Recently I corresponded by e-mail with Mr. Eric Goldberg, one of the designers of DragonQuest.

Based on my e-mail conversation, I must say that he is a very accessible and exceptionally gracious person.

He says that he is very gratified to hear that a game he designed 30 years ago is still providing enjoyment to its fans.

There you are - the creator of the game takes off his hat to the fans. That's a cool gesture, don't you think?

- Brock
Group: dqn-list Message: 3463 From: Geoff Berman Date: 2/26/2010
Subject: Re: Eric Goldberg
Dont suppose he might be willing to share playtest material with us? like advanced monsters, etc? :)

--- On Fri, 2/26/10, Brock <brockrwood@eurekais.com> wrote:

From: Brock <brockrwood@eurekais.com>
Subject: [DQN-list] Eric Goldberg
To: dqn-list@yahoogroups.com
Date: Friday, February 26, 2010, 12:25 PM

Hello, everyone.  Recently I corresponded by e-mail with Mr. Eric Goldberg, one of the designers of DragonQuest.

Based on my e-mail conversation, I must say that he is a very accessible and exceptionally gracious person.

He says that he is very gratified to hear that a game he designed 30 years ago is still providing enjoyment to its fans.

There you are - the creator of the game takes off his hat to the fans.  That's a cool gesture, don't you think?

- Brock






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Group: dqn-list Message: 3464 From: Larry Freeman Date: 2/26/2010
Subject: Re: Eric Goldberg
I second that!!!!!!!

On Fri, Feb 26, 2010 at 7:16 PM, Geoff Berman <geoffberman2000@yahoo.com> wrote:
 

Dont suppose he might be willing to share playtest material with us? like advanced monsters, etc? :)

--- On Fri, 2/26/10, Brock <brockrwood@eurekais.com> wrote:

From: Brock <brockrwood@eurekais.com>
Subject: [DQN-list] Eric Goldberg
To: dqn-list@yahoogroups.com
Date: Friday, February 26, 2010, 12:25 PM

Hello, everyone.  Recently I corresponded by e-mail with Mr. Eric Goldberg, one of the designers of DragonQuest.

Based on my e-mail conversation, I must say that he is a very accessible and exceptionally gracious person.

He says that he is very gratified to hear that a game he designed 30 years ago is still providing enjoyment to its fans.

There you are - the creator of the game takes off his hat to the fans.  That's a cool gesture, don't you think?

- Brock






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Group: dqn-list Message: 3465 From: Brock Date: 2/27/2010
Subject: Re: Eric Goldberg
I see. There are "nice guy game designers" and then there are "nice guy game designers who share playtest material," eh what?

:)

But, all kidding aside, I will ask him if he has anything he can share. He may not even have access to that material at this late date but I will ask him.

- Brock



--- In dqn-list@yahoogroups.com, Larry Freeman <larry.d.freeman@...> wrote:
>
> I second that!!!!!!!
>
> On Fri, Feb 26, 2010 at 7:16 PM, Geoff Berman <geoffberman2000@...>wrote:
>
> >
> >
> > Dont suppose he might be willing to share playtest material with us? like
> > advanced monsters, etc? :)
> >
> > --- On *Fri, 2/26/10, Brock <brockrwood@...>* wrote:
> >
> >
> > From: Brock <brockrwood@...>
> > Subject: [DQN-list] Eric Goldberg
> > To: dqn-list@yahoogroups.com
> > Date: Friday, February 26, 2010, 12:25 PM
> >
> > Hello, everyone. Recently I corresponded by e-mail with Mr. Eric Goldberg,
> > one of the designers of DragonQuest.
> >
> > Based on my e-mail conversation, I must say that he is a very accessible
> > and exceptionally gracious person.
> >
> > He says that he is very gratified to hear that a game he designed 30 years
> > ago is still providing enjoyment to its fans.
> >
> > There you are - the creator of the game takes off his hat to the fans.
> > That's a cool gesture, don't you think?
> >
> > - Brock
> >
> >
> >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
>
>
>
> --
> 01001001011001100010000001111001011011110111010100100000011000110110000101101110001000000111001001100101011000010110010000100000011101000110100001101001011100110010110000100000011110010110111101110101001000000110000101110010011001010010000001110000011100100110111101100010011000010110001001101100011110010010000001100001011011100010000001100101011110000111010001110010011001010110110101100101011011000111100100100000011010010110111001110100011001010110110001101100011010010110011101100101011011100111010000100000011100000110010101110010011100110110111101101110001000000110110001101001011010110110010100100000011011010111100101110011011001010110110001100110001000000110000101101110011001000010000001110011011010000110111101110101011011000110010000100000011001110110010101110100001000000111010001101111011001110110010101110100011010000110010101110010001000000111010001101111001000000110010001101001011100110110001101110101011100110111001100100000011000100111010101110011011010010110111001100101011100110111001100101110
>
Group: dqn-list Message: 3466 From: Geoff Berman Date: 2/27/2010
Subject: Re: Eric Goldberg
If he doesnt have the PT material, just knowing what ad been issued as PT would be nice. LOL

--- On Sat, 2/27/10, Brock <brockrwood@eurekais.com> wrote:

From: Brock <brockrwood@eurekais.com>
Subject: [DQN-list] Re: Eric Goldberg
To: dqn-list@yahoogroups.com
Date: Saturday, February 27, 2010, 10:53 AM

I see.  There are "nice guy game designers" and then there are "nice guy game designers who share playtest material," eh what?

:)

But, all kidding aside, I will ask him if he has anything he can share.  He may not even have access to that material at this late date but I will ask him.

- Brock



--- In dqn-list@yahoogroups.com, Larry Freeman <larry.d.freeman@...> wrote:
>
> I second that!!!!!!!
>
> On Fri, Feb 26, 2010 at 7:16 PM, Geoff Berman <geoffberman2000@...>wrote:
>
> >
> >
> > Dont suppose he might be willing to share playtest material with us? like
> > advanced monsters, etc? :)
> >
> > --- On *Fri, 2/26/10, Brock <brockrwood@...>* wrote:
> >
> >
> > From: Brock <brockrwood@...>
> > Subject: [DQN-list] Eric Goldberg
> > To: dqn-list@yahoogroups.com
> > Date: Friday, February 26, 2010, 12:25 PM
> >
> > Hello, everyone.  Recently I corresponded by e-mail with Mr. Eric Goldberg,
> > one of the designers of DragonQuest.
> >
> > Based on my e-mail conversation, I must say that he is a very accessible
> > and exceptionally gracious person.
> >
> > He says that he is very gratified to hear that a game he designed 30 years
> > ago is still providing enjoyment to its fans.
> >
> > There you are - the creator of the game takes off his hat to the fans.
> > That's a cool gesture, don't you think?
> >
> > - Brock
> >
> >
> >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> > 
> >
>
>
>
> --
> 010010010110011000100000011110010110111101110101001000000110001101100001011011100010000001110010011001010110000101100100001000000111010001101000011010010111001100101100001000000111100101101111011101010010000001100001011100100110010100100000011100000111001001101111011000100110000101100010011011000111100100100000011000010110111000100000011001010111100001110100011100100110010101101101011001010110110001111001001000000110100101101110011101000110010101101100011011000110100101100111011001010110111001110100001000000111000001100101011100100111001101101111011011100010000001101100011010010110101101100101001000000110110101111001011100110110010101101100011001100010000001100001011011100110010000100000011100110110100001101111011101010110110001100100001000000110011101100101011101000010000001110100011011110110011101100101011101000110100001100101011100100010000001110100011011110010000001100100011010010111001101100011011101010111001101110011001000000110001001110101011100 11011010010110111001100101011100110111001100101110
>




------------------------------------

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Group: dqn-list Message: 3467 From: Rodger Thorm Date: 2/28/2010
Subject: SPI's Designers (was: Re: Eric Goldberg)
We had some contact with Gerald Klug (who now goes by 'Chris' although
he's not the snowboarding Chris Klug) for the DragonQuest Newsletter.
And, there have been other accounts of other groups getting in touch
with members of the DQ team that are similar in describing their
accessibility and graciousness. I think they were a good group, and
it's too bad they haven't received more recognition.

It can seem a bit odd to be a fanboy of someone else's work, but, having
received a couple of congratulations for my non-pseudonymous work out in
the real world, I can say from my own perspective that it's wonderful to
have someone appreciate work you have done, and I expect they are
heartened by the occasional ping from one of us reminding them that some
of us still love work they produced over a quarter century ago.

-- Rodger
Group: dqn-list Message: 3468 From: Geoff Berman Date: 2/28/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
This will mirror something I sent a couple years ago. I was in contact with the designer of the city book for DQ, and they never even got past the 'handshake', so no playtest material will ever be seen from that.

--- On Sun, 2/28/10, Rodger Thorm <rthorm@cornellbox.com> wrote:

From: Rodger Thorm <rthorm@cornellbox.com>
Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
To: dqn-list@yahoogroups.com
Date: Sunday, February 28, 2010, 1:06 PM

We had some contact with Gerald Klug (who now goes by 'Chris' although
he's not the snowboarding Chris Klug) for the DragonQuest Newsletter.
And, there have been other accounts of other groups getting in touch
with members of the DQ team that are similar in describing their
accessibility and graciousness.  I think they were a good group, and
it's too bad they haven't received more recognition.

It can seem a bit odd to be a fanboy of someone else's work, but, having
received a couple of congratulations for my non-pseudonymous work out in
the real world, I can say from my own perspective that it's wonderful to
have someone appreciate work you have done, and I expect they are
heartened by the occasional ping from one of us reminding them that some
of us still love work they produced over a quarter century ago.

-- Rodger


------------------------------------

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Group: dqn-list Message: 3469 From: viktor.haag@gmail.com Date: 2/28/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
Neil Randall who did some playtesting of DQ (I believe) and later development for the James Bond RPG and GMT wargames is Prof Neil Randall at the University of Waterloo in Ontario, Canada.

V.
-----Original Message-----
From: Rodger Thorm <rthorm@cornellbox.com>
Date: Sun, 28 Feb 2010 14:06:57
To: <dqn-list@yahoogroups.com>
Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)

We had some contact with Gerald Klug (who now goes by 'Chris' although
he's not the snowboarding Chris Klug) for the DragonQuest Newsletter.
And, there have been other accounts of other groups getting in touch
with members of the DQ team that are similar in describing their
accessibility and graciousness. I think they were a good group, and
it's too bad they haven't received more recognition.

It can seem a bit odd to be a fanboy of someone else's work, but, having
received a couple of congratulations for my non-pseudonymous work out in
the real world, I can say from my own perspective that it's wonderful to
have someone appreciate work you have done, and I expect they are
heartened by the occasional ping from one of us reminding them that some
of us still love work they produced over a quarter century ago.

-- Rodger


------------------------------------

Yahoo! Groups Links
Group: dqn-list Message: 3470 From: viktor.haag@gmail.com Date: 2/28/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
But I have no idea whether he still has any DQ materials, or if he did, whether he has any interest in relinquishing them.

V.
-----Original Message-----
From: viktor.haag@gmail.com
Date: Sun, 28 Feb 2010 20:27:41
To: <dqn-list@yahoogroups.com>
Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)

Neil Randall who did some playtesting of DQ (I believe) and later development for the James Bond RPG and GMT wargames is Prof Neil Randall at the University of Waterloo in Ontario, Canada.

V.
-----Original Message-----
From: Rodger Thorm <rthorm@cornellbox.com>
Date: Sun, 28 Feb 2010 14:06:57
To: <dqn-list@yahoogroups.com>
Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)

We had some contact with Gerald Klug (who now goes by 'Chris' although
he's not the snowboarding Chris Klug) for the DragonQuest Newsletter.
And, there have been other accounts of other groups getting in touch
with members of the DQ team that are similar in describing their
accessibility and graciousness. I think they were a good group, and
it's too bad they haven't received more recognition.

It can seem a bit odd to be a fanboy of someone else's work, but, having
received a couple of congratulations for my non-pseudonymous work out in
the real world, I can say from my own perspective that it's wonderful to
have someone appreciate work you have done, and I expect they are
heartened by the occasional ping from one of us reminding them that some
of us still love work they produced over a quarter century ago.

-- Rodger


------------------------------------

Yahoo! Groups Links
Group: dqn-list Message: 3471 From: Geoff Berman Date: 2/28/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
Any chance you could ask him? :-) and I'd willing to take scans or copies :-D lol

--- On Sun, 2/28/10, viktor.haag@gmail.com <viktor.haag@gmail.com> wrote:

From: viktor.haag@gmail.com <viktor.haag@gmail.com>
Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
To: dqn-list@yahoogroups.com
Date: Sunday, February 28, 2010, 2:28 PM

But I have no idea whether he still has any DQ materials, or if he did, whether he has any interest in relinquishing them.

V.
-----Original Message-----
From: viktor.haag@gmail.com
Date: Sun, 28 Feb 2010 20:27:41
To: <dqn-list@yahoogroups.com>
Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)

Neil Randall who did some playtesting of DQ (I believe) and later development for the James Bond RPG and GMT wargames is Prof Neil Randall at the University of Waterloo in Ontario, Canada.

V.
-----Original Message-----
From: Rodger Thorm <rthorm@cornellbox.com>
Date: Sun, 28 Feb 2010 14:06:57
To: <dqn-list@yahoogroups.com>
Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)

We had some contact with Gerald Klug (who now goes by 'Chris' although
he's not the snowboarding Chris Klug) for the DragonQuest Newsletter.
And, there have been other accounts of other groups getting in touch
with members of the DQ team that are similar in describing their
accessibility and graciousness.  I think they were a good group, and
it's too bad they haven't received more recognition.

It can seem a bit odd to be a fanboy of someone else's work, but, having
received a couple of congratulations for my non-pseudonymous work out in
the real world, I can say from my own perspective that it's wonderful to
have someone appreciate work you have done, and I expect they are
heartened by the occasional ping from one of us reminding them that some
of us still love work they produced over a quarter century ago.

-- Rodger


------------------------------------

Yahoo! Groups Links





------------------------------------

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Group: dqn-list Message: 3472 From: Bob Date: 2/28/2010
Subject: Re: Eric Goldberg
We DQ players don't lack in CHUTZPAH, do we?


--- In dqn-list@yahoogroups.com, Geoff Berman <geoffberman2000@...> wrote:
>
> Dont suppose he might be willing to share playtest material with us? like advanced monsters, etc? :)
>
> --- On Fri, 2/26/10, Brock <brockrwood@...> wrote:
>
> From: Brock <brockrwood@...>
> Subject: [DQN-list] Eric Goldberg
> To: dqn-list@yahoogroups.com
> Date: Friday, February 26, 2010, 12:25 PM
>
> Hello, everyone.  Recently I corresponded by e-mail with Mr. Eric Goldberg, one of the designers of DragonQuest.
>
> Based on my e-mail conversation, I must say that he is a very accessible and exceptionally gracious person.
>
> He says that he is very gratified to hear that a game he designed 30 years ago is still providing enjoyment to its fans.
>
> There you are - the creator of the game takes off his hat to the fans.  That's a cool gesture, don't you think?
>
> - Brock
>
>
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
Group: dqn-list Message: 3473 From: Geoff Berman Date: 2/28/2010
Subject: Re: Eric Goldberg
weeeell it never hurts to ask :-D lol

--- On Sun, 2/28/10, Bob <bobconstans@yahoo.ca> wrote:

From: Bob <bobconstans@yahoo.ca>
Subject: [DQN-list] Re: Eric Goldberg
To: dqn-list@yahoogroups.com
Date: Sunday, February 28, 2010, 9:15 PM


We DQ players don't lack in CHUTZPAH, do we?


--- In dqn-list@yahoogroups.com, Geoff Berman <geoffberman2000@...> wrote:
>
> Dont suppose he might be willing to share playtest material with us? like advanced monsters, etc? :)
>
> --- On Fri, 2/26/10, Brock <brockrwood@...> wrote:
>
> From: Brock <brockrwood@...>
> Subject: [DQN-list] Eric Goldberg
> To: dqn-list@yahoogroups.com
> Date: Friday, February 26, 2010, 12:25 PM
>
> Hello, everyone.  Recently I corresponded by e-mail with Mr. Eric Goldberg, one of the designers of DragonQuest.
>
> Based on my e-mail conversation, I must say that he is a very accessible and exceptionally gracious person.
>
> He says that he is very gratified to hear that a game he designed 30 years ago is still providing enjoyment to its fans.
>
> There you are - the creator of the game takes off his hat to the fans.  That's a cool gesture, don't you think?
>
> - Brock
>
>
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>




------------------------------------

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Group: dqn-list Message: 3474 From: Bob Date: 2/28/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
I would agree that CofC just edges out DQ for the best all-round character-generation, and I really got to like the combat/magic systems of Shadowrun once I got used to it. I've never like much about D&D as a system, but it's like PCs - easiest to find stuff & users for it. The most pleasure I ever got from GM-ing (and from the feedback from those playing) would be Tales From The Floating Vagabond. Not only can you play any genre, but the rules are absurdly simple based on Gamer Shorthand (Shoot Big Gun Skill is used to shoot a Big Gun). And it's FUN - and you get points for making the GM laugh or for bribing him.

--- In dqn-list@yahoogroups.com, SCOTT RUSZCZYK <sruszczyk0628@...> wrote:
>
> Like most gamers, especially the one who have palyed FUDGE and enjoyed it, I now have the artifically inflated belief that I too can create a game. I am in the process of doing this and will in all likely hood release it for free on this forum or to anyone who asks. The basic dice mechanic is taken from DQ and most of my influences have been DQ, ARS, FUDGE, D&D all additions (yes even the blue box, my first game) GURPS, Runequest, Call of Cthulu, and others. My experience tells me, when I look back on my best campaigns or the ones I have played in, is this...the system is the least important part of the game most of the time. A good story with good characters, will always be a good story with good characters. The restraints that some systems put on a charatcers or GMs imagination is often the only down side to a particular system. During the 80 and 90 my RPG group and I experimented with numerous different systems and game mechanics, when I look back the
> only thing I seem to be able to remember are the stories/ laughs/ fun we have had.
>
> with full knowledge of the futility of my actions, nevertheless, this is where I make my stand
>
Group: dqn-list Message: 3475 From: SCOTT RUSZCZYK Date: 3/1/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
There are two other games that I forgot about, Harn is a very good world and system. the system is crunchy but still very playable. The world is impressively designed and spelled out, with lots of source material. the only downside is that it is a low fantasy world. The other is the HERO system. Its been a long time since i played it, but if i recall correctly it was very customizable. tales from the Floating vagabond, I had never heard of but after looking it up, I think I'll give it a try.

with full knowledge of the futility of my actions, nevertheless, this is where I make my stand

--- On Sun, 2/28/10, Bob <bobconstans@yahoo.ca> wrote:

From: Bob <bobconstans@yahoo.ca>
Subject: [DQN-list] Re: If You Were Going to GM a System *Other* than DQ, What Would it Be?
To: dqn-list@yahoogroups.com
Date: Sunday, February 28, 2010, 10:27 PM

I would agree that CofC just edges out DQ for the best all-round character-generation, and I really got to like the combat/magic systems of Shadowrun once I got used to it. I've never like much about D&D as a system, but it's like PCs - easiest to find stuff & users for it. The most pleasure I ever got from GM-ing (and from the feedback from those playing) would be Tales From The Floating Vagabond. Not only can you play any genre, but the rules are absurdly simple based on Gamer Shorthand (Shoot Big Gun Skill is used to shoot a Big Gun). And it's FUN - and you get points for making the GM laugh or for bribing him.

--- In dqn-list@yahoogroups.com, SCOTT RUSZCZYK <sruszczyk0628@...> wrote:
>
> Like most gamers, especially the one who have palyed FUDGE and enjoyed it, I now have the artifically inflated belief that I too can create a game. I am in the process of doing this and will in all likely hood release it for free on this forum or to anyone who asks. The basic dice mechanic is taken from DQ and most of my influences have been DQ, ARS, FUDGE, D&D all additions (yes even the blue box, my first game) GURPS, Runequest, Call of Cthulu, and others. My experience tells me, when I look back on my best campaigns or the ones I have played in, is this...the system is the least important part of the game most of the time. A good story with good characters, will always be a good story with good characters. The restraints that some systems put on a charatcers or GMs imagination is often the only down side to a particular system. During the 80 and 90 my RPG group and I experimented with numerous different systems and game mechanics, when I look back the
>  only thing I seem to be able to remember are the stories/ laughs/ fun we have had.
>
> with full knowledge of the futility of my actions, nevertheless, this is where I make my stand
>




------------------------------------

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Group: dqn-list Message: 3476 From: Christopher Cole Date: 3/1/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Ah, C&S! I rolled up a character with an alignment of 19 and had one hell of a lot of fun with him. I'll have to look up the description again, but I believe it included something about checking to make sure all your fingers were still there if you shook hands with him and the Evil One worrying about you taking over.
 
Christopher Cole, The World's Tallest Dwarf

--- On Wed, 2/24/10, John_Rauchert <jfrauchert@shaw.ca> wrote:

From: John_Rauchert <jfrauchert@shaw.ca>
Subject: [DQN-list] Re: If You Were Going to GM a System *Other* than DQ, What Would it Be?
To: dqn-list@yahoogroups.com
Date: Wednesday, February 24, 2010, 5:58 AM

 
DQ had me at "4. A halfling may dispose of jewelry into large, semiactive volcanoes, without anyone thinking the worse of him."

I tend to favor games that create an atmosphere and have fun doing it. Other than DQ here are a few that I have had a pleasure to Run and Play in (although I have many, many more).

Disclaimer: I must admit that right now I am heavily into GMing Horror RPGs (CoC).

Call of Cthulhu and Trail of Cthulhu [where character death might be for the best]

Chivalry & Sorcery 1st Edition [1d20 for stats including alignment and a Balrog killed me just by moving through my Hex]

Empire of the Petal Throne [whenever I need a mysterious East or West it is Tekumel]

James Bond [deserves a 2nd mention for capturing the feel of a James Bond film]

HOL (Human Occupied Landfill)
http://en.wikipedia .org/wiki/ Hol_(role-playing_ game)

PuppetLand by John Tynes [an RPG about Puppets!!!]

Unknown Armies and Delta Green [some of my favorite designers: John Tynes (again), Dennis Detwiller, Kenneth Hite, Robin Laws, Johnathan Tweet]

JohnR

--- In dqn-list@yahoogroup s.com, "Brock" <brockrwood@ ...> wrote:
>
> I know that this is speaking heresy, but I am genuinely curious.
>
> Is there another system that has some of the positive qualities we like in DragonQuest that you have GMed or would consider GMing? If so, what is it?
>
> The Palladium Fantasy Role-Playing Game?
>
> GURPS?
>
> Warhammer Fantasy Roleplay?
>
> HERO System?
>
> RuneQuest or "Basic Roleplaying" ?
>
> Unisystem?
>
> Tunnels and Trolls?
>
> Bunnies and Burrows?
>
> Something else?
>
> - Brock
>


Group: dqn-list Message: 3477 From: Christopher Cole Date: 3/1/2010
Subject: Re: Digest Number 865
Actually, The Fantasy Trip can be considered GURPS edition 0. I played it when I first was playing and looked for it when I returned to the States and couldn't find it. I was told that Steve Jackson had updated it and it was now called GURPS. If you look in 4th Ed GURPS the history of the game section mentions this also.
 
Christopher Cole, The World's Tallest Dwarf

--- On Wed, 2/24/10, Don Hawthorne <ravenglass@earthlink.net> wrote:

From: Don Hawthorne <ravenglass@earthlink.net>
Subject: Re: [DQN-list] Digest Number 865
To: dqn-list@yahoogroups.com
Date: Wednesday, February 24, 2010, 2:56 PM

 
Metgaming's "The Fantasy Trip".
 
I MIGHT use elements of GURPS (it's stepchild) but the GURPS system overall is too unwieldy; Fanatsy Trip has great flow and tactical feel, and a character's stats can fit on a playing card.
 
Don Hawthorne

Group: dqn-list Message: 3478 From: Christopher Cole Date: 3/1/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it
Rolling low is standard for me, even in a system where you must get over a target number. This is a standing joke in my gaming group. Just last Saturday I rolled 16 on six d10s. The system is Lo5R or the d10 system. Oriental based with classes and a fairly free skill system, as long as you obey the cultural restrictions of the setting. It is a system that would be hard to get right now, you can only get it from the company and they are changing to a new edition which won't be available until the 2nd quarter of 2010.
 
Christopher Cole, The World's Tallest Dwarf

--- On Tue, 2/23/10, Brock <brockrwood@eurekais.com> wrote:

From: Brock <brockrwood@eurekais.com>
Subject: [DQN-list] Re: If You Were Going to GM a System *Other* than DQ, What Would it Be?
To: dqn-list@yahoogroups.com
Date: Tuesday, February 23, 2010, 10:33 PM

 
Agreed on GURPS's strengths and weaknesses.

There are so many gaming systems available but I still come back to DragonQuest as my system of choice. DragonQuest' s take on magic and combat just makes "sense" to me, on a basic level.

For example, some people don't like it, but the idea of a "roll low" percentile system for success chances is logical to me. Basically, whenever you attempt a task that has *some* chance of failure, you can express your chance of *success* as something *less than* 100 percent, right?

So, what do you do? Roll percentile dice and try to *roll low*. Why? Because your chance of success is *less than* 100 percent.

Some people find this unintuitive but it makes sense to me. It also makes sense to the players in my campaign once they get the hang of it.

- Brock

--- In dqn-list@yahoogroup s.com, "kaith_athanes" <kaith_athanes@ ...> wrote:
>
>
>
> --- In dqn-list@yahoogroup s.com, "Brock" <brockrwood@ > wrote:
> >
> > I know that this is speaking heresy, but I am genuinely curious.
> >
> > Is there another system that has some of the positive qualities we like in DragonQuest that you have GMed or would consider GMing? If so, what is it?
> >
> > The Palladium Fantasy Role-Playing Game?
> >
> > GURPS?
>
> GURPS has the skill based system that lets you make any character you want, much like DQ, but the creation system is much more involved. Its biggest strength is in cross-genre games. For gritty fantasy, I still prefer DQ.
>
> >
> > Warhammer Fantasy Roleplay?
>
> I haven't looked at the latest version, but I really enjoy the 2nd edition. The career system is interesting and I enjoy the background. There are no levels and you aren't restricted to a single career, so in that way it is similar to DQ. This is a game I would run if I could find a group intersted in playing.
> >
> > HERO System?
> >
> > RuneQuest or "Basic Roleplaying" ?
> >
> > Unisystem?
> >
> > Tunnels and Trolls?
> >
> > Bunnies and Burrows?
> >
> > Something else?
> >
> > - Brock
> >
>


Group: dqn-list Message: 3479 From: John Rauchert Date: 3/1/2010
Subject: FW: Dragonquest module for sale

From: Tim
Sent: Sunday, February 28, 2010 5:24 PM
To: John Rauchert
Subject: Dragonquest module for sale

 

Hello,

 

Stumbled across your website while researching a module to sell called The Enchanted Wood by Paul Jaquays.

 

Some of my best times role playing was with a Death-aspected, College of Fire Magics graduate called Tyleous Aeridon. Of course this was WAY back in the day :)

 

Good luck keeping the fires alive for DQ!

 

If appropriate, please let any in your membership know about the module for sale. Its listed at Ebay with the title:  Enchanted Wood Dragonquest Module Jaquays SPI #3551

Take Care,

 

Tim

 

Group: dqn-list Message: 3480 From: John Rauchert Date: 3/1/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it

My!!! I bet you didn’t Love your Mother with that Alignment either.

 

19 Villainous: The character is capable of real depths of evil and no moral code or conscience worth speaking of. If he has any friends they have learned to count their fingers after shaking hands with him and never leave their backs unguarded in his presence.

 

Living in Alberta , Ed Simbalist and Wilf Backhaus were bit of local RPG Heroes to us.  I had a chance to meet and game with Wilf before his recent passing and I have an autographed reprint of Chevalier (the pre-C&S) plus bits of many of the various editions.

 

My long time friend (and gaming buddy and bestman) was working with Wilf on revision of C&S and I may get to playtest it as his estate is interested in releasing it.

 

Interestingly, another “characteristic” you rolled for was Race (I think you do that in another game but I can’t remember which one).

 

2.2.2 Race

A player may always elect to have a human character. However, if he or she wishes to have a character in one of the special categories, they could always adopt one with Game Master approval or they must roll percentage dice:

 

1-80% = Human.

 

81-90% = Elf, Dwarf, or Haefling: The player may choose the category. If an Elf is chosen, the character will have minimum of 13 in Dexterity, IQ, Wisdom, and Appearance, and scores below these minimums are corrected upward. A High Elf is possible only if the minimums had been obtained the initial rolls, without correction. Dwarves possess a minimum 13 in Strength and Constitution, while Haeflings have a minimum 13 in Constitution and Dexterity. Again, adjust scores accordingly.

 

91-95% = Lycanthrope: The player’s character is a human who has a were-personality and form. Refer to the Monster chapter for the section on “Lycanthropes.”

 

96-100% = Monster: The character will be one of the following types of monster. The characteristics of each type is provided in the Monster chapter.

Roll the percentage dice again:

1-5%=Kobold

6-10%=Goblin

11-15%=Orc

16-20%=Bugbear

21-70%=Hobgoblin

71-75%=Ogre

76-80% = Troll

81-85% = Vampire

86-90% = Dragon

91-95% = Legendary Beast

96-99% = Fire Demon

100% = Player’s Choice

 

The aforementioned gaming buddy once rolled a Troll and then went on to roll an alignment of 1

 

1 Saintly: The character will take Holy Orders or join a Fighting Order. Wisdom is a predetermined 15+. He is an implacable foe of all Chaotics and “heretics.”

 

So the first reaction of NPC Clerics (at least the very high level ones) was to Wrath of God him.  Which had no effect on him whatsoever. Priceless.

 

THE WRATH OF GOD: A miracle which only the Saintly may perform, the Wrath is a bolt of lightning which will harm only those who are chaotic, godless, or the enemies of the Church and its servants.

 

JohnR

 


From: dqn-list@yahoogroups.com [mailto: dqn-list@yahoogroups.com ] On Behalf Of Christopher Cole
Sent: March 1, 2010 4:03 PM
To: dqn-list@yahoogroups.com
Subject: Re: [DQN-list] Re: If You Were Going to GM a System *Other* than DQ, What Would it Be?

 

 

Ah, C&S! I rolled up a character with an alignment of 19 and had one hell of a lot of fun with him. I'll have to look up the description again, but I believe it included something about checking to make sure all your fingers were still there if you shook hands with him and the Evil One worrying about you taking over.

 

Christopher Cole, The World's Tallest Dwarf

--- On Wed, 2/24/10, John_Rauchert <jfrauchert@shaw. ca> wrote:



Chivalry & Sorcery 1st Edition [1d20 for stats including alignment and a Balrog killed me just by moving through my Hex]



 

Group: dqn-list Message: 3481 From: John Rauchert Date: 3/1/2010
Subject: Re: If You Were Going to GM a System *Other* than DQ, What Would it

I want to revise my story as a Troll his alignment would have been, naturally, in the 15-20 range but I think he picked up some sort of “cursed” object which shifted his alignment.

 

The first to go is the… that brain thing.

 

JohnR


From: dqn-list@yahoogroups.com [mailto: dqn-list@yahoogroups.com ] On Behalf Of John Rauchert
Sent: March 1, 2010 8:27 PM
To: dqn-list@yahoogroups.com
Subject: RE: [DQN-list] Re: If You Were Going to GM a System *Other* than DQ, What Would it Be?

The aforementioned gaming buddy once rolled a Troll and then went on to roll an alignment of 1  

1 Saintly: The character will take Holy Orders or join a Fighting Order. Wisdom is a predetermined 15+. He is an implacable foe of all Chaotics and “heretics.”

So the first reaction of NPC Clerics (at least the very high level ones) was to Wrath of God him.  Which had no effect on him whatsoever. Priceless.

THE WRATH OF GOD: A miracle which only the Saintly may perform, the Wrath is a bolt of lightning which will harm only those who are chaotic, godless, or the enemies of the Church and its servants.

JohnR

 


From: dqn-list@yahoogroup s.com [mailto: dqn-list@yahoogroup s.com ] On Behalf Of Christopher Cole
Sent: March 1, 2010 4:03 PM
To: dqn-list@yahoogroup s.com
Subject: Re: [DQN-list] Re: If You Were Going to GM a System *Other* than DQ, What Would it Be?

 

 

Ah, C&S! I rolled up a character with an alignment of 19 and had one hell of a lot of fun with him. I'll have to look up the description again, but I believe it included something about checking to make sure all your fingers were still there if you shook hands with him and the Evil One worrying about you taking over.

 

Christopher Cole, The World's Tallest Dwarf

--- On Wed, 2/24/10, John_Rauchert <jfrauchert@shaw. ca> wrote:



Chivalry & Sorcery 1st Edition [1d20 for stats including alignment and a Balrog killed me just by moving through my Hex]




 

Group: dqn-list Message: 3482 From: Ted Date: 3/2/2010
Subject: Speaking of Shapechangers...
The question of shapechanger stat generation and how some thought they could be unbalancing got me looking at it for the first time in a long time. The thing that struck me while I was looking at the big picture was how formidable a normal DQ bear is. I hadnt really noticed it before till i looked at them in comparison to a giant. Even a 15-20 ft tall Cloud Giant (one of the strongest) can be out muscled by a grown Bear and he ought to be worried about a Tiger as well...at least in terms of strength and endurance. At least he's likely to have the minimum strength to do damage to the shapechanger-bear or tiger though. A storm giant or even Titan arent that much stronger than the Cloud Giant.

Not to say a full grown male grizzly or polar bear at 1200lbs+ and 8ft tall erect shouldnt be formidable but I never realized how strong they were in comparison to the giant humanoids.

Just thought I'd throw that out there for the general consumption.

--- In dqn-list@yahoogroups.com, "John Rauchert" <jfrauchert@...> wrote:
>
> I admit that I haven't looked at this in awhile and have a harder time
> remembering what my rationale was for these numbers (which I think I put
> together a number of years before that).
>
>
>
> I think at the time I did not have a good sense of how people's beginning
> characteristics changed over the course of long campaign since none of our
> groups had lasted that long.
>
>
>
> I would ask the DQ community their experiences are in that area.
>
>
>
> I think that my Fatigue scores were less averaging and more based on my view
> that:
>
>
>
> "This revised version of the shape-changer was spawned by my feeling that
> this player race was very over-powered and though rare, just one could
> seriously unbalance a group."
>
>
>
> JohnR
>
>
>
> _____
>
> From: dqn-list@yahoogroups.com [mailto:dqn-list@yahoogroups.com] On Behalf
> Of Ted
> Sent: February 24, 2010 6:12 PM
> To: dqn-list@yahoogroups.com
> Subject: [DQN-list] Re: How Do I Generate Ability Scores for Shapechanger?
>
>
>
>
>
> Hi John,
>
> Looks like you and I are using pretty much the same modifiers. In most cases
> just a few differences one point give or take ...probably just rounding
> differences. Also looks like you did the same thing I've been thinking of
> doing with MA and not altering it.
>
> It looks like for PC you used "8" as the avg human value. Is that correct?
> I've been using 15 for it like all the other stats. Just curious as to why
> you went that route. I can see where your calc would give higher PC values
> closer to the animal's normal range as soon as the character is generated.
>
> One thing I've not thought about in a while is if the animal form stats
> would increase (or decrease) after play begins, if the human stats change,
> most likely through experience points. PC being one of the stats most likely
> to get raised, and if the animal stats change along with the human's, then
> the animal form PC would soon blow way past the normal range. Using 8 as the
> avg human stat means this happens very early. Using 15 just means it happens
> later, but it still happens.
>
> Course if the animals stats don't move (like FT doesnt change automatically
> with increases or decreases in EN after the character is generated) then
> your starting point will make sure they have at least a normal PC for an
> animal of that type. Mine would gimp them on PC in that instance...
>
> My first inclination is to go with your PC calculation and freeze the animal
> stats after generation.
>
> What are your thoughts/experiences with that?
>
> My FT modifers are also difference from yours. They all seem to be 2-5
> points higher than yours. Do you recall what you based your FT mod
> calculation on? I used a human avg FT of 20 (which came from the human EN
> avg of 15)for my calcs and for instance have a +13 FT for Wolf shapechangers
> compared to your +9.
>
> Ted
>
> --- In dqn-list@yahoogroup <mailto:dqn-list%40yahoogroups.com> s.com,
> "John_Rauchert" <jfrauchert@> wrote:
> >
> > Back in 1995 we did a Shape Changer Special Issue. In it is my thoughts on
> Reshaping the Shape-Changer.
> >
> > http://johnrauchert
> <http://johnrauchert.brinkster.net/dq/archive/dqnewsletter/dqv2n4.htm>
> .brinkster.net/dq/archive/dqnewsletter/dqv2n4.htm
> >
> > JohnR
> >
> >
> > --- In dqn-list@yahoogroup <mailto:dqn-list%40yahoogroups.com> s.com,
> "gurglezoid00" <gurglezoid00@> wrote:
> > >
> > > One of the sections of DQ that has always been ambiguous to me is
> exactly how does one generate the attribute values (both human form and
> animal form)for a Shapechanger character.
> > >
> > > The text reads "The shape-changer must devise a characteristic for his
> animal form. Take the difference between the average for each characteristic
> in animal and human form, and modify the human characteristic accordingly."
> > >
> > > My main question is this: Does the above mentioned "modified human
> characteristic" serve as the shape-changer's "animal" form, or is it his
> "human" form? In other words, do you use a standard human's range of
> characteristics for the human form, and use the modification to human values
> to create the animal form or do you use the modification to serve as the
> "human" form while using a standard animal's range for the "animal" form?
> The differences between the two are striking.
> > >
> > > Also, which animal characteristics do you base the average on? In the
> text for lycanthropes (which would seem to be similar), they say to use
> enhanced values for Tiger, Boar or Bear (+2 to PS, EN and FT) and the Dire
> Wolf for the wolf form. Would this be reasonable to apply to a shape-changer
> character as well?
> > >
> >
>
Group: dqn-list Message: 3483 From: Brock Date: 3/2/2010
Subject: Re: Hello
Hello, Mr. Klug! I will reply to this 5 year old post and see what happens...

I use the "straight rules" in my campaign with the addition of a "College of White Magics" to add a religion element to the game. Other than that, all I have done is very minor tinkering (such as adding a swimming skill). I do let players play a gnome or half-elf character, per the descriptions in the "Poor Brendan's Almanac" supplement.

I had no burning desire to even add the "College of White Magics" to the game except that a player very sincerely wanted to play a "priest" type of character. He could of just role-played the priest aspect of his character but we found the "College of White Magics" described in a supplement by the DQ Players Association and decided to use it.

- Brock




--- In dqn-list@yahoogroups.com, Chris Klug <eaglewing@...> wrote:
>
> All
>
> Let's see, so many things I want to say...
>
> First off, yes I'm still on the ETC faculty. For the time being.
>
> And, just to give credit where credit is due, I didn't create the game.
> Eric Goldberg waa the architect, Ted Woods designed the magic system,
> and I did the second edition combat system.
>
> But I certainly was the biggest advocate.
>
> Are the other DQ groups worth subscribing to?
>
> I'll take a look at the players association, for sure.
>
> The biggest 'lost' document was Arcane Wisdom, but I assume you've all
> got that one.
>
> How many of you use the rules straight, as opposed to wholesale
> changes? I mean, we all tinker, but I'd be curious what has stood the
> ravages of time...
>
> Have any of you heard of the second unpublished fantasy RPG that
> Goldberg and Woods were working on? I playtested it, and am curious
> whether word of that has leaked out over the years.
>
> Chris
>
Group: dqn-list Message: 3484 From: Brock Date: 3/2/2010
Subject: Some DQ History from Eric Goldberg
Eric, regrettably, doesn't possess any playtest material he can share with the group. He did send me some interesting DragonQuest history, however, which he said I could feel free to share with the group. Here is what he shared with me:

--- snip ---
My lead design role for DragonQuest concluded in June of 1980 -- the 30th anniversary is only three months away! -- and the majority of my notes were left with SPI, which controlled the rights to the game and property at the time.

For your and your fellow group members' reference:

I was the lead designer, and invented the game systems with the
exception of the published combat systems. (Do hope you've avoided
the 1st edition combat rules, which were inserted to replace my
version of the rules at the last minute before publication.) Ted
Woods was the contributing designer who deserves great credit for the
magic flavor (i.e., the majority of the Colleges of Magic), and Gerry
(who these days prefers Chris) Klug designed the combat system for
the 2nd Edition.

With the monsters, I developed most of the core group of monsters
included in the 1st edition, and after that all monsters after that
were developed by other contributors from the original template.

Gerry (Chris) extended professional courtesy in consulting with
me about significant changes contemplated for or incorporated in the
2nd Edition, and my view was and remains that he did a fine job in
improving upon the original game. My involvement stopped after the
2nd edition; the 3rd edition was heavily influenced by TSR's
corporate interest in "D&D"-ifying the game, so that it would be
perceived as less of a competitive product.

Several months after parting ways with SPI, I began work -- again
with the benefit of Ted Woods' considerable design talent -- on a
second fantasy role-playing game with the working title of "The
Compleat Enchanter", and my creative energies in connection with FRPs
were shifted to that project. Ironically, "Enchanter" was never
completed, let alone published.
--- snip ---

- Brock
Group: dqn-list Message: 3485 From: Bob Date: 3/5/2010
Subject: SPI's Designers (was: Re: Eric Goldberg)
I seem to recall hearing somewhere that everything that could be leaked & scrounged up by the designers in regards to DQ had been "set free" some time after SPI fell to TSR - not so much as a revenge but as a courtesy to the gamers and with pride by the designers. They were universally regarded as the top designers in the field and respected as such. A great bunch of guys happy to encourage any "afterlife" of DQ. But who knows - there could be more turned up with time or memory. As Geoff says, Absolutely can't hurt to ask. If nothing else, they'd probably appreciate kowing that they still have fans.

--- In dqn-list@yahoogroups.com, Geoff Berman <geoffberman2000@...> wrote:
>
> Any chance you could ask him? :-) and I'd willing to take scans or copies :-D lol
>
> --- On Sun, 2/28/10, viktor.haag@... <viktor.haag@...> wrote:
>
> From: viktor.haag@... <viktor.haag@...>
> Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> To: dqn-list@yahoogroups.com
> Date: Sunday, February 28, 2010, 2:28 PM
>
> But I have no idea whether he still has any DQ materials, or if he did, whether he has any interest in relinquishing them.
>
> V.
> -----Original Message-----
> From: viktor.haag@...
> Date: Sun, 28 Feb 2010 20:27:41
> To: <dqn-list@yahoogroups.com>
> Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
>
> Neil Randall who did some playtesting of DQ (I believe) and later development for the James Bond RPG and GMT wargames is Prof Neil Randall at the University of Waterloo in Ontario, Canada.
>
> V.
> -----Original Message-----
> From: Rodger Thorm <rthorm@...>
> Date: Sun, 28 Feb 2010 14:06:57
> To: <dqn-list@yahoogroups.com>
> Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
>
> We had some contact with Gerald Klug (who now goes by 'Chris' although
> he's not the snowboarding Chris Klug) for the DragonQuest Newsletter.
> And, there have been other accounts of other groups getting in touch
> with members of the DQ team that are similar in describing their
> accessibility and graciousness.  I think they were a good group, and
> it's too bad they haven't received more recognition.
>
> It can seem a bit odd to be a fanboy of someone else's work, but, having
> received a couple of congratulations for my non-pseudonymous work out in
> the real world, I can say from my own perspective that it's wonderful to
> have someone appreciate work you have done, and I expect they are
> heartened by the occasional ping from one of us reminding them that some
> of us still love work they produced over a quarter century ago.
>
> -- Rodger
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
Group: dqn-list Message: 3486 From: Bob Date: 3/5/2010
Subject: Re: Some DQ History from Eric Goldberg
Dang! That would've been great! Especially since around that time I was majorly into the Harold Shea books. "Yngve is a louse!"


--- In dqn-list@yahoogroups.com, "Brock" <brockrwood@...> wrote:
> --- snip ---
> Several months after parting ways with SPI, I began work -- again
> with the benefit of Ted Woods' considerable design talent -- on a
> second fantasy role-playing game with the working title of "The
> Compleat Enchanter", and my creative energies in connection with FRPs
> were shifted to that project. Ironically, "Enchanter" was never
> completed, let alone published.
> --- snip ---
>
> - Brock
>
Group: dqn-list Message: 3487 From: Jeffery K. McGonagill Date: 3/5/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
Back in the day I was a SPI fan. In one of their magazine surveys they
asked if anyone was interested in an army combat simulation (aka game) for
DQ. I don't know if any research had been done on the idea.

~Jeffery~

----- Original Message -----
From: "Bob" <bobconstans@yahoo.ca>
To: <dqn-list@yahoogroups.com>
Sent: Friday, March 05, 2010 11:05 AM
Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)


I seem to recall hearing somewhere that everything that could be leaked &
scrounged up by the designers in regards to DQ had been "set free" some time
after SPI fell to TSR - not so much as a revenge but as a courtesy to the
gamers and with pride by the designers. They were universally regarded as
the top designers in the field and respected as such. A great bunch of guys
happy to encourage any "afterlife" of DQ. But who knows - there could be
more turned up with time or memory. As Geoff says, Absolutely can't hurt to
ask. If nothing else, they'd probably appreciate kowing that they still have
fans.

--- In dqn-list@yahoogroups.com, Geoff Berman <geoffberman2000@...> wrote:
>
> Any chance you could ask him? :-) and I'd willing to take scans or copies
> :-D lol
>
> --- On Sun, 2/28/10, viktor.haag@... <viktor.haag@...> wrote:
>
> From: viktor.haag@... <viktor.haag@...>
> Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> To: dqn-list@yahoogroups.com
> Date: Sunday, February 28, 2010, 2:28 PM
>
> But I have no idea whether he still has any DQ materials, or if he did,
> whether he has any interest in relinquishing them.
>
> V.
> -----Original Message-----
> From: viktor.haag@...
> Date: Sun, 28 Feb 2010 20:27:41
> To: <dqn-list@yahoogroups.com>
> Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
>
> Neil Randall who did some playtesting of DQ (I believe) and later
> development for the James Bond RPG and GMT wargames is Prof Neil Randall
> at the University of Waterloo in Ontario, Canada.
>
> V.
> -----Original Message-----
> From: Rodger Thorm <rthorm@...>
> Date: Sun, 28 Feb 2010 14:06:57
> To: <dqn-list@yahoogroups.com>
> Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
>
> We had some contact with Gerald Klug (who now goes by 'Chris' although
> he's not the snowboarding Chris Klug) for the DragonQuest Newsletter.
> And, there have been other accounts of other groups getting in touch
> with members of the DQ team that are similar in describing their
> accessibility and graciousness. I think they were a good group, and
> it's too bad they haven't received more recognition.
>
> It can seem a bit odd to be a fanboy of someone else's work, but, having
> received a couple of congratulations for my non-pseudonymous work out in
> the real world, I can say from my own perspective that it's wonderful to
> have someone appreciate work you have done, and I expect they are
> heartened by the occasional ping from one of us reminding them that some
> of us still love work they produced over a quarter century ago.
>
> -- Rodger
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>




------------------------------------

Yahoo! Groups Links
Group: dqn-list Message: 3488 From: shawng Date: 3/5/2010
Subject: SPI's Designers (was: Re: Eric Goldberg)
Yes - excellent point. The surveys in the back of ARES gave alot of info on what they were think about doing and what could have been.
This from ARES #5 November 1980 relating to DQ:
- Creating wilderness adventure
- Creating urban adventures
- Randomized Dungeon kit
- Handbook of advanced skills
- Castle building and estate management
if you want the full description I can type them up.
I don't dont remember there being anything in Moves magazine, which was more about historical "real life" wars and battles, but sometimes they had some extra stuff about fantasy - I know I have two Moves magazines where they talked about Death Maze and Citadel of blood.

By the way what other SPI games did you play?

Anyone ever play Air War?



--- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill" <igmod@...> wrote:
>
> Back in the day I was a SPI fan. In one of their magazine surveys they
> asked if anyone was interested in an army combat simulation (aka game) for
> DQ. I don't know if any research had been done on the idea.
>
> ~Jeffery~
>
> ----- Original Message -----
> From: "Bob" <bobconstans@...>
> To: <dqn-list@yahoogroups.com>
> Sent: Friday, March 05, 2010 11:05 AM
> Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
>
>
> I seem to recall hearing somewhere that everything that could be leaked &
> scrounged up by the designers in regards to DQ had been "set free" some time
> after SPI fell to TSR - not so much as a revenge but as a courtesy to the
> gamers and with pride by the designers. They were universally regarded as
> the top designers in the field and respected as such. A great bunch of guys
> happy to encourage any "afterlife" of DQ. But who knows - there could be
> more turned up with time or memory. As Geoff says, Absolutely can't hurt to
> ask. If nothing else, they'd probably appreciate kowing that they still have
> fans.
>
> --- In dqn-list@yahoogroups.com, Geoff Berman <geoffberman2000@> wrote:
> >
> > Any chance you could ask him? :-) and I'd willing to take scans or copies
> > :-D lol
> >
> > --- On Sun, 2/28/10, viktor.haag@ <viktor.haag@> wrote:
> >
> > From: viktor.haag@ <viktor.haag@>
> > Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> > To: dqn-list@yahoogroups.com
> > Date: Sunday, February 28, 2010, 2:28 PM
> >
> > But I have no idea whether he still has any DQ materials, or if he did,
> > whether he has any interest in relinquishing them.
> >
> > V.
> > -----Original Message-----
> > From: viktor.haag@
> > Date: Sun, 28 Feb 2010 20:27:41
> > To: <dqn-list@yahoogroups.com>
> > Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> >
> > Neil Randall who did some playtesting of DQ (I believe) and later
> > development for the James Bond RPG and GMT wargames is Prof Neil Randall
> > at the University of Waterloo in Ontario, Canada.
> >
> > V.
> > -----Original Message-----
> > From: Rodger Thorm <rthorm@>
> > Date: Sun, 28 Feb 2010 14:06:57
> > To: <dqn-list@yahoogroups.com>
> > Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> >
> > We had some contact with Gerald Klug (who now goes by 'Chris' although
> > he's not the snowboarding Chris Klug) for the DragonQuest Newsletter.
> > And, there have been other accounts of other groups getting in touch
> > with members of the DQ team that are similar in describing their
> > accessibility and graciousness. I think they were a good group, and
> > it's too bad they haven't received more recognition.
> >
> > It can seem a bit odd to be a fanboy of someone else's work, but, having
> > received a couple of congratulations for my non-pseudonymous work out in
> > the real world, I can say from my own perspective that it's wonderful to
> > have someone appreciate work you have done, and I expect they are
> > heartened by the occasional ping from one of us reminding them that some
> > of us still love work they produced over a quarter century ago.
> >
> > -- Rodger
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
Group: dqn-list Message: 3489 From: Jeffery K. McGonagill Date: 3/5/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
War in Europe and War in the Pacific were my favorites.

Fantasy Games: Sword and Sorcery, Sorcerer, Ragarok, War of the Ring,
Albion, John Carter Warlord of Mars, Barbarian Kings.

History Games: Highway to the Reich, Atlantic Wall, Austerlitz: Battle of
the Three Emperors, various Blue&Gray games, PRESTAGS Masterpack.

Sci-Fi: Creature That Ate Sheboygan, Starforce: Alpha Centauri, Outreach,
Wreck of the B.S.M. Pandora, Voyage of the B.S.M. Pandora.

All of these are part of my collection. I lost a few games in a divorce,
gave my nephews some.

~Jeffery~






----- Original Message -----
From: "shawng" <shawn4186@msn.com>
To: <dqn-list@yahoogroups.com>
Sent: Friday, March 05, 2010 6:02 PM
Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)


> Yes - excellent point. The surveys in the back of ARES gave alot of info
> on what they were think about doing and what could have been.
> This from ARES #5 November 1980 relating to DQ:
> - Creating wilderness adventure
> - Creating urban adventures
> - Randomized Dungeon kit
> - Handbook of advanced skills
> - Castle building and estate management
> if you want the full description I can type them up.
> I don't dont remember there being anything in Moves magazine, which was
> more about historical "real life" wars and battles, but sometimes they had
> some extra stuff about fantasy - I know I have two Moves magazines where
> they talked about Death Maze and Citadel of blood.
>
> By the way what other SPI games did you play?
>
> Anyone ever play Air War?
>
>
>
> --- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill" <igmod@...>
> wrote:
>>
>> Back in the day I was a SPI fan. In one of their magazine surveys they
>> asked if anyone was interested in an army combat simulation (aka game)
>> for
>> DQ. I don't know if any research had been done on the idea.
>>
>> ~Jeffery~
>>
>> ----- Original Message -----
>> From: "Bob" <bobconstans@...>
>> To: <dqn-list@yahoogroups.com>
>> Sent: Friday, March 05, 2010 11:05 AM
>> Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
>>
>>
>> I seem to recall hearing somewhere that everything that could be leaked &
>> scrounged up by the designers in regards to DQ had been "set free" some
>> time
>> after SPI fell to TSR - not so much as a revenge but as a courtesy to the
>> gamers and with pride by the designers. They were universally regarded as
>> the top designers in the field and respected as such. A great bunch of
>> guys
>> happy to encourage any "afterlife" of DQ. But who knows - there could be
>> more turned up with time or memory. As Geoff says, Absolutely can't hurt
>> to
>> ask. If nothing else, they'd probably appreciate kowing that they still
>> have
>> fans.
>>
>> --- In dqn-list@yahoogroups.com, Geoff Berman <geoffberman2000@> wrote:
>> >
>> > Any chance you could ask him? :-) and I'd willing to take scans or
>> > copies
>> > :-D lol
>> >
>> > --- On Sun, 2/28/10, viktor.haag@ <viktor.haag@> wrote:
>> >
>> > From: viktor.haag@ <viktor.haag@>
>> > Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
>> > To: dqn-list@yahoogroups.com
>> > Date: Sunday, February 28, 2010, 2:28 PM
>> >
>> > But I have no idea whether he still has any DQ materials, or if he did,
>> > whether he has any interest in relinquishing them.
>> >
>> > V.
>> > -----Original Message-----
>> > From: viktor.haag@
>> > Date: Sun, 28 Feb 2010 20:27:41
>> > To: <dqn-list@yahoogroups.com>
>> > Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
>> >
>> > Neil Randall who did some playtesting of DQ (I believe) and later
>> > development for the James Bond RPG and GMT wargames is Prof Neil
>> > Randall
>> > at the University of Waterloo in Ontario, Canada.
>> >
>> > V.
>> > -----Original Message-----
>> > From: Rodger Thorm <rthorm@>
>> > Date: Sun, 28 Feb 2010 14:06:57
>> > To: <dqn-list@yahoogroups.com>
>> > Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
>> >
>> > We had some contact with Gerald Klug (who now goes by 'Chris' although
>> > he's not the snowboarding Chris Klug) for the DragonQuest Newsletter.
>> > And, there have been other accounts of other groups getting in touch
>> > with members of the DQ team that are similar in describing their
>> > accessibility and graciousness. I think they were a good group, and
>> > it's too bad they haven't received more recognition.
>> >
>> > It can seem a bit odd to be a fanboy of someone else's work, but,
>> > having
>> > received a couple of congratulations for my non-pseudonymous work out
>> > in
>> > the real world, I can say from my own perspective that it's wonderful
>> > to
>> > have someone appreciate work you have done, and I expect they are
>> > heartened by the occasional ping from one of us reminding them that
>> > some
>> > of us still love work they produced over a quarter century ago.
>> >
>> > -- Rodger
>> >
>> >
>> > ------------------------------------
>> >
>> > Yahoo! Groups Links
>> >
>> >
>> >
>> >
>> >
>> > ------------------------------------
>> >
>> > Yahoo! Groups Links
>> >
>>
>>
>>
>>
>> ------------------------------------
>>
>> Yahoo! Groups Links
>>
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>
Group: dqn-list Message: 3490 From: Larry Freeman Date: 3/5/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
Being young, i dont know anything else by SPI what are some and links or something so i can check them out. Please

On Fri, Mar 5, 2010 at 10:49 PM, Jeffery K. McGonagill <igmod@comcast.net> wrote:
 

War in Europe and War in the Pacific were my favorites.

Fantasy Games: Sword and Sorcery, Sorcerer, Ragarok, War of the Ring,
Albion, John Carter Warlord of Mars, Barbarian Kings.

History Games: Highway to the Reich, Atlantic Wall, Austerlitz: Battle of
the Three Emperors, various Blue&Gray games, PRESTAGS Masterpack.

Sci-Fi: Creature That Ate Sheboygan, Starforce: Alpha Centauri, Outreach,
Wreck of the B.S.M. Pandora, Voyage of the B.S.M. Pandora.

All of these are part of my collection. I lost a few games in a divorce,
gave my nephews some.

~Jeffery~



----- Original Message -----
From: "shawng" <shawn4186@msn.com>
To: <dqn-list@yahoogroups.com>
Sent: Friday, March 05, 2010 6:02 PM
Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)

> Yes - excellent point. The surveys in the back of ARES gave alot of info
> on what they were think about doing and what could have been.
> This from ARES #5 November 1980 relating to DQ:
> - Creating wilderness adventure
> - Creating urban adventures
> - Randomized Dungeon kit
> - Handbook of advanced skills
> - Castle building and estate management
> if you want the full description I can type them up.
> I don't dont remember there being anything in Moves magazine, which was
> more about historical "real life" wars and battles, but sometimes they had
> some extra stuff about fantasy - I know I have two Moves magazines where
> they talked about Death Maze and Citadel of blood.
>
> By the way what other SPI games did you play?
>
> Anyone ever play Air War?
>
>
>
> --- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill" <igmod@...>
> wrote:
>>
>> Back in the day I was a SPI fan. In one of their magazine surveys they
>> asked if anyone was interested in an army combat simulation (aka game)
>> for
>> DQ. I don't know if any research had been done on the idea.
>>
>> ~Jeffery~
>>
>> ----- Original Message -----
>> From: "Bob" <bobconstans@...>
>> To: <dqn-list@yahoogroups.com>
>> Sent: Friday, March 05, 2010 11:05 AM
>> Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
>>
>>
>> I seem to recall hearing somewhere that everything that could be leaked &
>> scrounged up by the designers in regards to DQ had been "set free" some
>> time
>> after SPI fell to TSR - not so much as a revenge but as a courtesy to the
>> gamers and with pride by the designers. They were universally regarded as
>> the top designers in the field and respected as such. A great bunch of
>> guys
>> happy to encourage any "afterlife" of DQ. But who knows - there could be
>> more turned up with time or memory. As Geoff says, Absolutely can't hurt
>> to
>> ask. If nothing else, they'd probably appreciate kowing that they still
>> have
>> fans.
>>
>> --- In dqn-list@yahoogroups.com, Geoff Berman <geoffberman2000@> wrote:
>> >
>> > Any chance you could ask him? :-) and I'd willing to take scans or
>> > copies
>> > :-D lol
>> >
>> > --- On Sun, 2/28/10, viktor.haag@ <viktor.haag@> wrote:
>> >
>> > From: viktor.haag@ <viktor.haag@>
>> > Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
>> > To: dqn-list@yahoogroups.com
>> > Date: Sunday, February 28, 2010, 2:28 PM
>> >
>> > But I have no idea whether he still has any DQ materials, or if he did,
>> > whether he has any interest in relinquishing them.
>> >
>> > V.
>> > -----Original Message-----
>> > From: viktor.haag@
>> > Date: Sun, 28 Feb 2010 20:27:41
>> > To: <dqn-list@yahoogroups.com>
>> > Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
>> >
>> > Neil Randall who did some playtesting of DQ (I believe) and later
>> > development for the James Bond RPG and GMT wargames is Prof Neil
>> > Randall
>> > at the University of Waterloo in Ontario, Canada.
>> >
>> > V.
>> > -----Original Message-----
>> > From: Rodger Thorm <rthorm@>
>> > Date: Sun, 28 Feb 2010 14:06:57
>> > To: <dqn-list@yahoogroups.com>
>> > Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
>> >
>> > We had some contact with Gerald Klug (who now goes by 'Chris' although
>> > he's not the snowboarding Chris Klug) for the DragonQuest Newsletter.
>> > And, there have been other accounts of other groups getting in touch
>> > with members of the DQ team that are similar in describing their
>> > accessibility and graciousness. I think they were a good group, and
>> > it's too bad they haven't received more recognition.
>> >
>> > It can seem a bit odd to be a fanboy of someone else's work, but,
>> > having
>> > received a couple of congratulations for my non-pseudonymous work out
>> > in
>> > the real world, I can say from my own perspective that it's wonderful
>> > to
>> > have someone appreciate work you have done, and I expect they are
>> > heartened by the occasional ping from one of us reminding them that
>> > some
>> > of us still love work they produced over a quarter century ago.
>> >
>> > -- Rodger
>> >
>> >
>> > ------------------------------------
>> >
>> > Yahoo! Groups Links
>> >
>> >
>> >
>> >
>> >
>> > ------------------------------------
>> >
>> > Yahoo! Groups Links
>> >
>>
>>
>>
>>
>> ------------------------------------
>>
>> Yahoo! Groups Links
>>
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>




--
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Group: dqn-list Message: 3491 From: D. Cameron King Date: 3/6/2010
Subject: Re: First Thread
No, shortly after that post I went through a major life-changing event and I haven't played DQ since. When I did get back into gaming, 3rd edition D&D cast a Ritual of Binding Will (37Q-1) on me, and I have been its hapless slave ever since.
 
-Cameron
 
> To: dqn-list@yahoogroups.com
> From: brockrwood@eurekais.com
> Date: Fri, 26 Feb 2010 02:19:36 +0000
> Subject: [DQN-list] Re: First Thread
>
> Scary, isn't it? :)
>
> Still running that DragonQuest campaign using Greyhawk?
>
> - Brock
>
>
> --- In dqn-list@yahoogroups.com, "D. Cameron King" <monarchy2000@...> wrote:
> >
> >
> > Man, it feels weird to see something I wrote over 10 years ago. The Internet really doesn't forget!
> >
> >
> >
> > -Cameron
> >
> > > To: dqn-list@yahoogroups.com
> > > From: brockrwood@...
> > > Date: Fri, 19 Feb 2010 21:32:31 +0000
> > > Subject: [DQN-list] Re: First Thread
> > >
> > > OK, here is a long-shot: I am replying to message posted to the group in 1999!
> > >
> > > Like D. Cameron King (see below), I GM DragonQuest using the World of Greyhawk campaign setting map. In fact, we still use original 1980 map in our game play (we are careful not to spill anything on it!).
> > >
> > > I use the place names and geography from the map and everything else (with a very few execeptions) is home-brewed by me.
> > >
> > > I have looked at some old Judges Guild modules that were designed to work with D&D and AD&D. I would like to borrow some of the good ideas in those modules, including interesting NPC's.
> > >
> > > Has anyone created a formalized system for converting a D&D or AD&D character's stats to DragonQuest? Even a simple nuermical conversion table, such as "an 18 strength in D&D = a 21 strength in DragonQuest" would be helpful.
> > >
> > > Thanks in advance for any help you can render in helping me keep DragonQuest alive and well!
> > >
> > > - Brock
> > >
> > >
> > > --- In dqn-list@yahoogroups.com, Lonny Eckert <leckert@> wrote:
> > > >
> > > > D. Cameron King wrote:
> > > > > I'm running my current campaign in the World of Greyhawk. I
> > > > > do not use CC2. I chose Greyhawk because I've converted a large
> > > > > number of old AD&D adventures for use with DQ, and rather than
> > > > > try to fit them into the Frontiers of Alusia, I decided to just
> > > > > tweak Greyhawk. It works pretty well.
> > > >
> > > > Jason Winter wrote:
> > > > > I am also a CC2/DD2 user. Am currently working on the FR Atlas project
> > > > > just because I had a bit of free time on my hands and it sounded like a
> > > > > good excuse to make myself take the time to learn how to use CC2.
> > > >
> > > > Well, I work with a small group of folks working on rendering Greyhawk
> > > > maps in CC2. Both ProFantasy and WOTC/TSR are aware of our existance.
> > > > We will have a decent start if WOTC decides to contract for a Greyhawk
> > > > CD-ROM akin to that being done for the Forgotten Realms.
> > > >
> > > > What does this have with DQ? How much interest would there be in
> > > > helping out in doing conversions of Greyhawk moducles and accessories to
> > > > DQ stats? Alot of things have to fall into place for this to happen.
> > > > This would take quite a bit of effort from individuals who have Greyhawk
> > > > materials and can work in PDF format.
> > > >
> > > >
> > > > Lonny
> > > >
> > > > ------------------------------------------------------------------------
> > > > eGroup home: http://www.eGroups.com/list/dqn-list
> > > > Free Web-based e-mail groups by eGroups.com
> > > >
> > >
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> >
> > _________________________________________________________________
> > Hotmail: Free, trusted and rich email service.
> > http://clk.atdmt.com/GBL/go/201469228/direct/01/
> >
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
> <*> To visit your group on the web, go to:
> http://groups.yahoo.com/group/dqn-list/
>
> <*> Your email settings:
> Individual Email | Traditional
>
> <*> To change settings online go to:
> http://groups.yahoo.com/group/dqn-list/join
> (Yahoo! ID required)
>
> <*> To change settings via email:
> dqn-list-digest@yahoogroups.com
> dqn-list-fullfeatured@yahoogroups.com
>
> <*> To unsubscribe from this group, send an email to:
> dqn-list-unsubscribe@yahoogroups.com
>
> <*> Your use of Yahoo! Groups is subject to:
> http://docs.yahoo.com/info/terms/
>


Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.
Group: dqn-list Message: 3492 From: Larry Freeman Date: 3/6/2010
Subject: Re: First Thread
Bad Cameron Bad, those are dirty naughty things you should not play with... sorry i just had too.

On Sat, Mar 6, 2010 at 2:10 AM, D. Cameron King <monarchy2000@hotmail.com> wrote:
 

No, shortly after that post I went through a major life-changing event and I haven't played DQ since. When I did get back into gaming, 3rd edition D&D cast a Ritual of Binding Will (37Q-1) on me, and I have been its hapless slave ever since.


 
-Cameron
 
> To: dqn-list@yahoogroups.com
> From: brockrwood@eurekais.com
> Date: Fri, 26 Feb 2010 02:19:36 +0000

> Subject: [DQN-list] Re: First Thread
>
> Scary, isn't it? :)
>
> Still running that DragonQuest campaign using Greyhawk?
>
> - Brock
>
>
> --- In dqn-list@yahoogroups.com, "D. Cameron King" <monarchy2000@...> wrote:
> >
> >
> > Man, it feels weird to see something I wrote over 10 years ago. The Internet really doesn't forget!
> >
> >
> >
> > -Cameron
> >
> > > To: dqn-list@yahoogroups.com
> > > From: brockrwood@...
> > > Date: Fri, 19 Feb 2010 21:32:31 +0000
> > > Subject: [DQN-list] Re: First Thread
> > >
> > > OK, here is a long-shot: I am replying to message posted to the group in 1999!
> > >
> > > Like D. Cameron King (see below), I GM DragonQuest using the World of Greyhawk campaign setting map. In fact, we still use original 1980 map in our game play (we are careful not to spill anything on it!).
> > >
> > > I use the place names and geography from the map and everything else (with a very few execeptions) is home-brewed by me.
> > >
> > > I have looked at some old Judges Guild modules that were designed to work with D&D and AD&D. I would like to borrow some of the good ideas in those modules, including interesting NPC's.
> > >
> > > Has anyone created a formalized system for converting a D&D or AD&D character's stats to DragonQuest? Even a simple nuermical conversion table, such as "an 18 strength in D&D = a 21 strength in DragonQuest" would be helpful.
> > >
> > > Thanks in advance for any help you can render in helping me keep DragonQuest alive and well!
> > >
> > > - Brock
> > >
> > >
> > > --- In dqn-list@yahoogroups.com, Lonny Eckert <leckert@> wrote:
> > > >
> > > > D. Cameron King wrote:
> > > > > I'm running my current campaign in the World of Greyhawk. I
> > > > > do not use CC2. I chose Greyhawk because I've converted a large
> > > > > number of old AD&D adventures for use with DQ, and rather than
> > > > > try to fit them into the Frontiers of Alusia, I decided to just
> > > > > tweak Greyhawk. It works pretty well.
> > > >
> > > > Jason Winter wrote:
> > > > > I am also a CC2/DD2 user. Am currently working on the FR Atlas project
> > > > > just because I had a bit of free time on my hands and it sounded like a
> > > > > good excuse to make myself take the time to learn how to use CC2.
> > > >
> > > > Well, I work with a small group of folks working on rendering Greyhawk
> > > > maps in CC2. Both ProFantasy and WOTC/TSR are aware of our existance.
> > > > We will have a decent start if WOTC decides to contract for a Greyhawk
> > > > CD-ROM akin to that being done for the Forgotten Realms.
> > > >
> > > > What does this have with DQ? How much interest would there be in
> > > > helping out in doing conversions of Greyhawk moducles and accessories to
> > > > DQ stats? Alot of things have to fall into place for this to happen.
> > > > This would take quite a bit of effort from individuals who have Greyhawk
> > > > materials and can work in PDF format.
> > > >
> > > >
> > > > Lonny
> > > >
> > > > ------------------------------------------------------------------------
> > > > eGroup home: http://www.eGroups.com/list/dqn-list
> > > > Free Web-based e-mail groups by eGroups.com
> > > >
> > >
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> >
> > _________________________________________________________________
> > Hotmail: Free, trusted and rich email service.
> > http://clk.atdmt.com/GBL/go/201469228/direct/01/
> >
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
> <*> To visit your group on the web, go to:
> http://groups.yahoo.com/group/dqn-list/
>
> <*> Your email settings:
> Individual Email | Traditional
>
> <*> To change settings online go to:
> http://groups.yahoo.com/group/dqn-list/join
> (Yahoo! ID required)
>
> <*> To change settings via email:
> dqn-list-digest@yahoogroups.com
> dqn-list-fullfeatured@yahoogroups.com
>
> <*> To unsubscribe from this group, send an email to:
> dqn-list-unsubscribe@yahoogroups.com
>
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--
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Group: dqn-list Message: 3493 From: shawng Date: 3/6/2010
Subject: SPI's Designers (was: Re: Eric Goldberg)
Try this one - http://www.costik.com/spicom/

When buying I've always had good results with nobleknight.com sometimes expensive but reliable - more so than ebay I think.

--- In dqn-list@yahoogroups.com, Larry Freeman <larry.d.freeman@...> wrote:
>
> Being young, i dont know anything else by SPI what are some and links or
> something so i can check them out. Please
>
> On Fri, Mar 5, 2010 at 10:49 PM, Jeffery K. McGonagill <igmod@...>wrote:
>
> >
> >
> > War in Europe and War in the Pacific were my favorites.
> >
> > Fantasy Games: Sword and Sorcery, Sorcerer, Ragarok, War of the Ring,
> > Albion, John Carter Warlord of Mars, Barbarian Kings.
> >
> > History Games: Highway to the Reich, Atlantic Wall, Austerlitz: Battle of
> > the Three Emperors, various Blue&Gray games, PRESTAGS Masterpack.
> >
> > Sci-Fi: Creature That Ate Sheboygan, Starforce: Alpha Centauri, Outreach,
> > Wreck of the B.S.M. Pandora, Voyage of the B.S.M. Pandora.
> >
> > All of these are part of my collection. I lost a few games in a divorce,
> > gave my nephews some.
> >
> > ~Jeffery~
> >
> >
> > ----- Original Message -----
> > From: "shawng" <shawn4186@... <shawn4186%40msn.com>>
> > To: <dqn-list@yahoogroups.com <dqn-list%40yahoogroups.com>>
> > Sent: Friday, March 05, 2010 6:02 PM
> > Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> >
> > > Yes - excellent point. The surveys in the back of ARES gave alot of info
> > > on what they were think about doing and what could have been.
> > > This from ARES #5 November 1980 relating to DQ:
> > > - Creating wilderness adventure
> > > - Creating urban adventures
> > > - Randomized Dungeon kit
> > > - Handbook of advanced skills
> > > - Castle building and estate management
> > > if you want the full description I can type them up.
> > > I don't dont remember there being anything in Moves magazine, which was
> > > more about historical "real life" wars and battles, but sometimes they
> > had
> > > some extra stuff about fantasy - I know I have two Moves magazines where
> > > they talked about Death Maze and Citadel of blood.
> > >
> > > By the way what other SPI games did you play?
> > >
> > > Anyone ever play Air War?
> > >
> > >
> > >
> > > --- In dqn-list@yahoogroups.com <dqn-list%40yahoogroups.com>, "Jeffery
> > K. McGonagill" <igmod@>
> > > wrote:
> > >>
> > >> Back in the day I was a SPI fan. In one of their magazine surveys they
> > >> asked if anyone was interested in an army combat simulation (aka game)
> > >> for
> > >> DQ. I don't know if any research had been done on the idea.
> > >>
> > >> ~Jeffery~
> > >>
> > >> ----- Original Message -----
> > >> From: "Bob" <bobconstans@>
> > >> To: <dqn-list@yahoogroups.com <dqn-list%40yahoogroups.com>>
> > >> Sent: Friday, March 05, 2010 11:05 AM
> > >> Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> > >>
> > >>
> > >> I seem to recall hearing somewhere that everything that could be leaked
> > &
> > >> scrounged up by the designers in regards to DQ had been "set free" some
> > >> time
> > >> after SPI fell to TSR - not so much as a revenge but as a courtesy to
> > the
> > >> gamers and with pride by the designers. They were universally regarded
> > as
> > >> the top designers in the field and respected as such. A great bunch of
> > >> guys
> > >> happy to encourage any "afterlife" of DQ. But who knows - there could be
> > >> more turned up with time or memory. As Geoff says, Absolutely can't hurt
> >
> > >> to
> > >> ask. If nothing else, they'd probably appreciate kowing that they still
> > >> have
> > >> fans.
> > >>
> > >> --- In dqn-list@yahoogroups.com <dqn-list%40yahoogroups.com>, Geoff
> > Berman <geoffberman2000@> wrote:
> > >> >
> > >> > Any chance you could ask him? :-) and I'd willing to take scans or
> > >> > copies
> > >> > :-D lol
> > >> >
> > >> > --- On Sun, 2/28/10, viktor.haag@ <viktor.haag@> wrote:
> > >> >
> > >> > From: viktor.haag@ <viktor.haag@>
> > >> > Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> > >> > To: dqn-list@yahoogroups.com <dqn-list%40yahoogroups.com>
> > >> > Date: Sunday, February 28, 2010, 2:28 PM
> > >> >
> > >> > But I have no idea whether he still has any DQ materials, or if he
> > did,
> > >> > whether he has any interest in relinquishing them.
> > >> >
> > >> > V.
> > >> > -----Original Message-----
> > >> > From: viktor.haag@
> > >> > Date: Sun, 28 Feb 2010 20:27:41
> > >> > To: <dqn-list@yahoogroups.com <dqn-list%40yahoogroups.com>>
> > >> > Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> > >> >
> > >> > Neil Randall who did some playtesting of DQ (I believe) and later
> > >> > development for the James Bond RPG and GMT wargames is Prof Neil
> > >> > Randall
> > >> > at the University of Waterloo in Ontario, Canada.
> > >> >
> > >> > V.
> > >> > -----Original Message-----
> > >> > From: Rodger Thorm <rthorm@>
> > >> > Date: Sun, 28 Feb 2010 14:06:57
> > >> > To: <dqn-list@yahoogroups.com <dqn-list%40yahoogroups.com>>
> > >> > Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> > >> >
> > >> > We had some contact with Gerald Klug (who now goes by 'Chris' although
> > >> > he's not the snowboarding Chris Klug) for the DragonQuest Newsletter.
> > >> > And, there have been other accounts of other groups getting in touch
> > >> > with members of the DQ team that are similar in describing their
> > >> > accessibility and graciousness. I think they were a good group, and
> > >> > it's too bad they haven't received more recognition.
> > >> >
> > >> > It can seem a bit odd to be a fanboy of someone else's work, but,
> > >> > having
> > >> > received a couple of congratulations for my non-pseudonymous work out
> > >> > in
> > >> > the real world, I can say from my own perspective that it's wonderful
> > >> > to
> > >> > have someone appreciate work you have done, and I expect they are
> > >> > heartened by the occasional ping from one of us reminding them that
> > >> > some
> > >> > of us still love work they produced over a quarter century ago.
> > >> >
> > >> > -- Rodger
> > >> >
> > >> >
> > >> > ------------------------------------
> > >> >
> > >> > Yahoo! Groups Links
> > >> >
> > >> >
> > >> >
> > >> >
> > >> >
> > >> > ------------------------------------
> > >> >
> > >> > Yahoo! Groups Links
> > >> >
> > >>
> > >>
> > >>
> > >>
> > >> ------------------------------------
> > >>
> > >> Yahoo! Groups Links
> > >>
> > >
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> >
> >
> >
>
>
>
> --
> 01001001011001100010000001111001011011110111010100100000011000110110000101101110001000000111001001100101011000010110010000100000011101000110100001101001011100110010110000100000011110010110111101110101001000000110000101110010011001010010000001110000011100100110111101100010011000010110001001101100011110010010000001100001011011100010000001100101011110000111010001110010011001010110110101100101011011000111100100100000011010010110111001110100011001010110110001101100011010010110011101100101011011100111010000100000011100000110010101110010011100110110111101101110001000000110110001101001011010110110010100100000011011010111100101110011011001010110110001100110001000000110000101101110011001000010000001110011011010000110111101110101011011000110010000100000011001110110010101110100001000000111010001101111011001110110010101110100011010000110010101110010001000000111010001101111001000000110010001101001011100110110001101110101011100110111001100100000011000100111010101110011011010010110111001100101011100110111001100101110
>
Group: dqn-list Message: 3494 From: Christopher Cole Date: 3/6/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
In the favorites folder on my desktop, presently dead, there is a link to an online SPI wargames site. Hexwars I think it is called but I can't be sure. For various real life reasons I hadn't started playing anything but someone else might try it and give a report. My two favorite games from SPI were AIR WAR (still have) and GLOBAL WAR (left with my gaming group in Bitburg since I could get another copy when I got back to the US - in 1980 - how was I to know?)
 
Christopher Cole, The World's Tallest Dwarf

--- On Sat, 3/6/10, shawng <shawn4186@msn.com> wrote:

From: shawng <shawn4186@msn.com>
Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
To: dqn-list@yahoogroups.com
Date: Saturday, March 6, 2010, 2:12 PM

 
Try this one - http://www.costik. com/spicom/

When buying I've always had good results with nobleknight. com sometimes expensive but reliable - more so than ebay I think.

--- In dqn-list@yahoogroup s.com, Larry Freeman <larry.d.freeman@ ...> wrote:
>
> Being young, i dont know anything else by SPI what are some and links or
> something so i can check them out. Please
>
> On Fri, Mar 5, 2010 at 10:49 PM, Jeffery K. McGonagill <igmod@...>wrote:
>
> >
> >
> > War in Europe and War in the Pacific were my favorites.
> >
> > Fantasy Games: Sword and Sorcery, Sorcerer, Ragarok, War of the Ring,
> > Albion, John Carter Warlord of Mars, Barbarian Kings.
> >
> > History Games: Highway to the Reich, Atlantic Wall, Austerlitz: Battle of
> > the Three Emperors, various Blue&Gray games, PRESTAGS Masterpack.
> >
> > Sci-Fi: Creature That Ate Sheboygan, Starforce: Alpha Centauri, Outreach,
> > Wreck of the B.S.M. Pandora, Voyage of the B.S.M. Pandora.
> >
> > All of these are part of my collection. I lost a few games in a divorce,
> > gave my nephews some.
> >
> > ~Jeffery~
> >
> >
> > ----- Original Message -----
> > From: "shawng" <shawn4186@. .. <shawn4186%40msn. com>>
> > To: <dqn-list@yahoogroup s.com <dqn-list%40yahoogr oups.com> >
> > Sent: Friday, March 05, 2010 6:02 PM
> > Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> >
> > > Yes - excellent point. The surveys in the back of ARES gave alot of info
> > > on what they were think about doing and what could have been.
> > > This from ARES #5 November 1980 relating to DQ:
> > > - Creating wilderness adventure
> > > - Creating urban adventures
> > > - Randomized Dungeon kit
> > > - Handbook of advanced skills
> > > - Castle building and estate management
> > > if you want the full description I can type them up.
> > > I don't dont remember there being anything in Moves magazine, which was
> > > more about historical "real life" wars and battles, but sometimes they
> > had
> > > some extra stuff about fantasy - I know I have two Moves magazines where
> > > they talked about Death Maze and Citadel of blood.
> > >
> > > By the way what other SPI games did you play?
> > >
> > > Anyone ever play Air War?
> > >
> > >
> > >
> > > --- In dqn-list@yahoogroup s.com <dqn-list%40yahoogr oups.com> , "Jeffery
> > K. McGonagill" <igmod@>
> > > wrote:
> > >>
> > >> Back in the day I was a SPI fan. In one of their magazine surveys they
> > >> asked if anyone was interested in an army combat simulation (aka game)
> > >> for
> > >> DQ. I don't know if any research had been done on the idea.
> > >>
> > >> ~Jeffery~
> > >>
> > >> ----- Original Message -----
> > >> From: "Bob" <bobconstans@ >
> > >> To: <dqn-list@yahoogroup s.com <dqn-list%40yahoogr oups.com> >
> > >> Sent: Friday, March 05, 2010 11:05 AM
> > >> Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> > >>
> > >>
> > >> I seem to recall hearing somewhere that everything that could be leaked
> > &
> > >> scrounged up by the designers in regards to DQ had been "set free" some
> > >> time
> > >> after SPI fell to TSR - not so much as a revenge but as a courtesy to
> > the
> > >> gamers and with pride by the designers. They were universally regarded
> > as
> > >> the top designers in the field and respected as such. A great bunch of
> > >> guys
> > >> happy to encourage any "afterlife" of DQ. But who knows - there could be
> > >> more turned up with time or memory. As Geoff says, Absolutely can't hurt
> >
> > >> to
> > >> ask. If nothing else, they'd probably appreciate kowing that they still
> > >> have
> > >> fans.
> > >>
> > >> --- In dqn-list@yahoogroup s.com <dqn-list%40yahoogr oups.com> , Geoff
> > Berman <geoffberman2000@ > wrote:
> > >> >
> > >> > Any chance you could ask him? :-) and I'd willing to take scans or
> > >> > copies
> > >> > :-D lol
> > >> >
> > >> > --- On Sun, 2/28/10, viktor.haag@ <viktor.haag@ > wrote:
> > >> >
> > >> > From: viktor.haag@ <viktor.haag@ >
> > >> > Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> > >> > To: dqn-list@yahoogroup s.com <dqn-list%40yahoogr oups.com>
> > >> > Date: Sunday, February 28, 2010, 2:28 PM
> > >> >
> > >> > But I have no idea whether he still has any DQ materials, or if he
> > did,
> > >> > whether he has any interest in relinquishing them.
> > >> >
> > >> > V.
> > >> > -----Original Message-----
> > >> > From: viktor.haag@
> > >> > Date: Sun, 28 Feb 2010 20:27:41
> > >> > To: <dqn-list@yahoogroup s.com <dqn-list%40yahoogr oups.com> >
> > >> > Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> > >> >
> > >> > Neil Randall who did some playtesting of DQ (I believe) and later
> > >> > development for the James Bond RPG and GMT wargames is Prof Neil
> > >> > Randall
> > >> > at the University of Waterloo in Ontario, Canada.
> > >> >
> > >> > V.
> > >> > -----Original Message-----
> > >> > From: Rodger Thorm <rthorm@>
> > >> > Date: Sun, 28 Feb 2010 14:06:57
> > >> > To: <dqn-list@yahoogroup s.com <dqn-list%40yahoogr oups.com> >
> > >> > Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> > >> >
> > >> > We had some contact with Gerald Klug (who now goes by 'Chris' although
> > >> > he's not the snowboarding Chris Klug) for the DragonQuest Newsletter.
> > >> > And, there have been other accounts of other groups getting in touch
> > >> > with members of the DQ team that are similar in describing their
> > >> > accessibility and graciousness. I think they were a good group, and
> > >> > it's too bad they haven't received more recognition.
> > >> >
> > >> > It can seem a bit odd to be a fanboy of someone else's work, but,
> > >> > having
> > >> > received a couple of congratulations for my non-pseudonymous work out
> > >> > in
> > >> > the real world, I can say from my own perspective that it's wonderful
> > >> > to
> > >> > have someone appreciate work you have done, and I expect they are
> > >> > heartened by the occasional ping from one of us reminding them that
> > >> > some
> > >> > of us still love work they produced over a quarter century ago.
> > >> >
> > >> > -- Rodger
> > >> >
> > >> >
> > >> > ------------ --------- --------- ------
> > >> >
> > >> > Yahoo! Groups Links
> > >> >
> > >> >
> > >> >
> > >> >
> > >> >
> > >> > ------------ --------- --------- ------
> > >> >
> > >> > Yahoo! Groups Links
> > >> >
> > >>
> > >>
> > >>
> > >>
> > >> ------------ --------- --------- ------
> > >>
> > >> Yahoo! Groups Links
> > >>
> > >
> > >
> > >
> > >
> > > ------------ --------- --------- ------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> >
> >
> >
>
>
>
> --
> 0100100101100110001 0000001111001011 0111101110101001 0000001100011011 0000101101110001 0000001110010011 0010101100001011 0010000100000011 1010001101000011 0100101110011001 0110000100000011 1100101101111011 1010100100000011 0000101110010011 0010100100000011 1000001110010011 0111101100010011 0000101100010011 0110001111001001 0000001100001011 0111000100000011 0010101111000011 1010001110010011 0010101101101011 0010101101100011 1100100100000011 0100101101110011 1010001100101011 0110001101100011 0100101100111011 0010101101110011 1010000100000011 1000001100101011 1001001110011011 0111101101110001 0000001101100011 0100101101011011 0010100100000011 0110101111001011 1001101100101011 0110001100110001 0000001100001011 0111001100100001 0000001110011011 0100001101111011 1010101101100011 0010000100000011 0011101100101011 1010000100000011 1010001101111011 0011101100101011 1010001101000011 0010101110010001 0000001110100011 0111100100000011 0010001101001011 1001101100011011 1010101110011011 1001100100000011 0001001110101011 1001101101001011 0111001100101011 1001101110011001 01110
>


Group: dqn-list Message: 3495 From: Ted Date: 3/6/2010
Subject: World Building and Economies
I seem to recall that Steve Jackson was working on the world building/city supplement to DQ just before SPI shut down. I'm assuming his work wound up in one of the GURPS supplements. Does anyone know what GURPS supplements or books that might be in? I'm not familiar enough with GURPS to know where everything is located.

I'm trying to flesh out some cities and economies.

I'm open to any other suggestions for good source material as well.

Thanks,
Ted
Group: dqn-list Message: 3496 From: John Rauchert Date: 3/6/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)

HexWar.com is a membership based web site.  Members are able to play 41 SPI and Decision games board games converted to on-line play.

 

http://www.hexwar.com/

 

Greg Costikyan's Website mentioned below is a great resource for the SPI published material.

 

Also check out the sister Yahoo! group for the "other" SPI RPG, Universe.

 

http://games.groups.yahoo.com/group/Universe_RPG/

 

The SPI board games I was most familiar with are the Lord of the Rings games they came out with (a roommate of mine was doing a rules variation of it at one time):

 

Gondor: The Siege of Minas Tirith (1977)

Sauron (1977)

War of the Ring (1977)

 

http://www.freewebs.com/tolkienboardgamecollecting/waroftheringsspi.htm

 

http://en.wikipedia.org/wiki/War_of_the_Ring_(SPI_game)

 

 

JohnR


From: dqn-list@yahoogroups.com [mailto: dqn-list@yahoogroups.com ] On Behalf Of Christopher Cole
Sent: March 6, 2010 7:38 AM
To: dqn-list@yahoogroups.com
Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)

 

 

In the favorites folder on my desktop, presently dead, there is a link to an online SPI wargames site. Hexwars I think it is called but I can't be sure. For various real life reasons I hadn't started playing anything but someone else might try it and give a report. My two favorite games from SPI were AIR WAR (still have) and GLOBAL WAR (left with my gaming group in Bitburg since I could get another copy when I got back to the US - in 1980 - how was I to know?)

 

Christopher Cole, The World's Tallest Dwarf

--- On Sat, 3/6/10, shawng <shawn4186@msn. com> wrote:


From: shawng <shawn4186@msn. com>
Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
To: dqn-list@yahoogroup s.com
Date: Saturday, March 6, 2010, 2:12 PM

 

 

Group: dqn-list Message: 3497 From: Brock Date: 3/6/2010
Subject: SPI's Designers (was: Re: Eric Goldberg)
I also loved many of those old SPI games mentioned by Jeffery. What a trip down memory lane!

A couple of other SPI games I was fond of: "Invasion: America" and "Battlefleet Mars".

In particular I remember spending many an enjoyable night playing "Swords and Sorcery." The game was based on the exploits of the designers' D&D characters, no? The flavor of the game was often "tongue in cheek" from what I remember. I recall a magical object or place in the game called the "Rex Rotary" that created tyrannosaurus rexs for you!

Here is a link to the game at Boardgamegeek.com:

http://boardgamegeek.com/boardgame/2464/swords-sorcery

I enjoyed playing the "War of the Ring" SPI game. I remember that, in one game, we discarded the standard rules in favor of a free-for-all clash in the middle of the map using all of the available armies. That was fun!

http://www.boardgamegeek.com/boardgame/2228/war-of-the-ring

- Brock


--- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill" <igmod@...> wrote:
>
> War in Europe and War in the Pacific were my favorites.
>
> Fantasy Games: Sword and Sorcery, Sorcerer, Ragarok, War of the Ring,
> Albion, John Carter Warlord of Mars, Barbarian Kings.
>
> History Games: Highway to the Reich, Atlantic Wall, Austerlitz: Battle of
> the Three Emperors, various Blue&Gray games, PRESTAGS Masterpack.
>
> Sci-Fi: Creature That Ate Sheboygan, Starforce: Alpha Centauri, Outreach,
> Wreck of the B.S.M. Pandora, Voyage of the B.S.M. Pandora.
>
> All of these are part of my collection. I lost a few games in a divorce,
> gave my nephews some.
>
> ~Jeffery~
>
>
>
>
>
>
> ----- Original Message -----
> From: "shawng" <shawn4186@...>
> To: <dqn-list@yahoogroups.com>
> Sent: Friday, March 05, 2010 6:02 PM
> Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
>
>
> > Yes - excellent point. The surveys in the back of ARES gave alot of info
> > on what they were think about doing and what could have been.
> > This from ARES #5 November 1980 relating to DQ:
> > - Creating wilderness adventure
> > - Creating urban adventures
> > - Randomized Dungeon kit
> > - Handbook of advanced skills
> > - Castle building and estate management
> > if you want the full description I can type them up.
> > I don't dont remember there being anything in Moves magazine, which was
> > more about historical "real life" wars and battles, but sometimes they had
> > some extra stuff about fantasy - I know I have two Moves magazines where
> > they talked about Death Maze and Citadel of blood.
> >
> > By the way what other SPI games did you play?
> >
> > Anyone ever play Air War?
> >
> >
> >
> > --- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill" <igmod@>
> > wrote:
> >>
> >> Back in the day I was a SPI fan. In one of their magazine surveys they
> >> asked if anyone was interested in an army combat simulation (aka game)
> >> for
> >> DQ. I don't know if any research had been done on the idea.
> >>
> >> ~Jeffery~
> >>
> >> ----- Original Message -----
> >> From: "Bob" <bobconstans@>
> >> To: <dqn-list@yahoogroups.com>
> >> Sent: Friday, March 05, 2010 11:05 AM
> >> Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> >>
> >>
> >> I seem to recall hearing somewhere that everything that could be leaked &
> >> scrounged up by the designers in regards to DQ had been "set free" some
> >> time
> >> after SPI fell to TSR - not so much as a revenge but as a courtesy to the
> >> gamers and with pride by the designers. They were universally regarded as
> >> the top designers in the field and respected as such. A great bunch of
> >> guys
> >> happy to encourage any "afterlife" of DQ. But who knows - there could be
> >> more turned up with time or memory. As Geoff says, Absolutely can't hurt
> >> to
> >> ask. If nothing else, they'd probably appreciate kowing that they still
> >> have
> >> fans.
> >>
> >> --- In dqn-list@yahoogroups.com, Geoff Berman <geoffberman2000@> wrote:
> >> >
> >> > Any chance you could ask him? :-) and I'd willing to take scans or
> >> > copies
> >> > :-D lol
> >> >
> >> > --- On Sun, 2/28/10, viktor.haag@ <viktor.haag@> wrote:
> >> >
> >> > From: viktor.haag@ <viktor.haag@>
> >> > Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> >> > To: dqn-list@yahoogroups.com
> >> > Date: Sunday, February 28, 2010, 2:28 PM
> >> >
> >> > But I have no idea whether he still has any DQ materials, or if he did,
> >> > whether he has any interest in relinquishing them.
> >> >
> >> > V.
> >> > -----Original Message-----
> >> > From: viktor.haag@
> >> > Date: Sun, 28 Feb 2010 20:27:41
> >> > To: <dqn-list@yahoogroups.com>
> >> > Subject: Re: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> >> >
> >> > Neil Randall who did some playtesting of DQ (I believe) and later
> >> > development for the James Bond RPG and GMT wargames is Prof Neil
> >> > Randall
> >> > at the University of Waterloo in Ontario, Canada.
> >> >
> >> > V.
> >> > -----Original Message-----
> >> > From: Rodger Thorm <rthorm@>
> >> > Date: Sun, 28 Feb 2010 14:06:57
> >> > To: <dqn-list@yahoogroups.com>
> >> > Subject: [DQN-list] SPI's Designers (was: Re: Eric Goldberg)
> >> >
> >> > We had some contact with Gerald Klug (who now goes by 'Chris' although
> >> > he's not the snowboarding Chris Klug) for the DragonQuest Newsletter.
> >> > And, there have been other accounts of other groups getting in touch
> >> > with members of the DQ team that are similar in describing their
> >> > accessibility and graciousness. I think they were a good group, and
> >> > it's too bad they haven't received more recognition.
> >> >
> >> > It can seem a bit odd to be a fanboy of someone else's work, but,
> >> > having
> >> > received a couple of congratulations for my non-pseudonymous work out
> >> > in
> >> > the real world, I can say from my own perspective that it's wonderful
> >> > to
> >> > have someone appreciate work you have done, and I expect they are
> >> > heartened by the occasional ping from one of us reminding them that
> >> > some
> >> > of us still love work they produced over a quarter century ago.
> >> >
> >> > -- Rodger
> >> >
> >> >
> >> > ------------------------------------
> >> >
> >> > Yahoo! Groups Links
> >> >
> >> >
> >> >
> >> >
> >> >
> >> > ------------------------------------
> >> >
> >> > Yahoo! Groups Links
> >> >
> >>
> >>
> >>
> >>
> >> ------------------------------------
> >>
> >> Yahoo! Groups Links
> >>
> >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
Group: dqn-list Message: 3498 From: Andreas Davour Date: 3/6/2010
Subject: Re: SPI's Designers (was: Re: Eric Goldberg)
It is kind of of-topic, but I actually have a bunch of SPI games, and a AH one for sale. CA/Sixth Fleet/Fast Carriers and Battle for the Bulge. E-mail me if you are interested.

/andreas
Group: dqn-list Message: 3499 From: Coyote Moon Date: 3/7/2010
Subject: Re: Some DQ History from Eric Goldberg
"And Frege's definition of a number..." syllogismobile... great, great stuff...

 
Dang! That would've been great! Especially since around that time I was majorly into the Harold Shea books. "Yngve is a louse!"

--- In dqn-list@yahoogroup s.com, "Brock" <brockrwood@ ...> wrote:
> --- snip ---
> Several months after parting ways with SPI, I began work -- again
> with the benefit of Ted Woods' considerable design talent -- on a
> second fantasy role-playing game with the working title of "The
> Compleat Enchanter", and my creative energies in connection with FRPs
> were shifted to that project. Ironically, "Enchanter" was never
> completed, let alone published.

Group: dqn-list Message: 3500 From: Rodger Thorm Date: 3/7/2010
Subject: DQ Mass Combat & SPI Games
Developing a large-scale combat system for DQ was a topic that generated
a lengthy discussion some time ago. I think at the time I was
advocating for the SPI's PRESTAGS (Pre-Seventeenth Century Tactical Game
System, I think, is what the name stands for).

There are two factors I see that strongly favor using it. One, it uses
SPI rules. If you're familiar with SPI's style (and, as a DQ player,
you're familiar with it at least to some extent), then it's already
organized in a familiar fashion.

Two, it incorporates factors that could readily be transposed with
existing DQ rules. Leaders are separate pieces, and the leadership
factor could simply represent a character's Military Science rank. So
there's a certain amount of dovetailing of system rules with DQ rules.

It's been several years since I looked at PRESTAGS (there were six games
in the series, and I think I have copies of the last two, Viking and
Yeoman).

Alternatively, other DQ players have come up with other systems. I
think I have some drafts of things that may not be in wide circulation
that I can re-post. I've recently fired up my old, old Mac (to copy
over old files so I can finally get it cleared out of my basement) and
have found a bunch of old DQ-related files I'd thought were lost. As I
get time to sort through and see what's there, I'll be sure to post
anything mass combat related if there is any interest.

-- Rodger
Group: dqn-list Message: 3501 From: Ted Date: 3/7/2010
Subject: Re: DQ Mass Combat & SPI Games
I'd be interested in seeing anything you find...

Should we put them in a separate folder in the FILES section?

Ted

--- In dqn-list@yahoogroups.com, Rodger Thorm <rthorm@...> wrote:
>
> Developing a large-scale combat system for DQ was a topic that generated
> a lengthy discussion some time ago. I think at the time I was
> advocating for the SPI's PRESTAGS (Pre-Seventeenth Century Tactical Game
> System, I think, is what the name stands for).
>
> There are two factors I see that strongly favor using it. One, it uses
> SPI rules. If you're familiar with SPI's style (and, as a DQ player,
> you're familiar with it at least to some extent), then it's already
> organized in a familiar fashion.
>
> Two, it incorporates factors that could readily be transposed with
> existing DQ rules. Leaders are separate pieces, and the leadership
> factor could simply represent a character's Military Science rank. So
> there's a certain amount of dovetailing of system rules with DQ rules.
>
> It's been several years since I looked at PRESTAGS (there were six games
> in the series, and I think I have copies of the last two, Viking and
> Yeoman).
>
> Alternatively, other DQ players have come up with other systems. I
> think I have some drafts of things that may not be in wide circulation
> that I can re-post. I've recently fired up my old, old Mac (to copy
> over old files so I can finally get it cleared out of my basement) and
> have found a bunch of old DQ-related files I'd thought were lost. As I
> get time to sort through and see what's there, I'll be sure to post
> anything mass combat related if there is any interest.
>
> -- Rodger
>
Group: dqn-list Message: 3502 From: Rodger Thorm Date: 3/7/2010
Subject: Other Unfinished DQ Projects
At one point, I thought I had scanned and posted a SPI survey about
proposed future DQ products that I got in one of the last issues of
Ares. There were a number of proposed projects, including some of the
previously mentioned ones like a worldbuilding system, a mass-combat
system, and so forth. I can't find that online anyplace, at least not
quickly, so I'll see if I can locate it in my archives and scan and post
that again.

Arcane Wisdom is the best example of unreleased, but widely available DQ
material that is out there. SPI was pretty much done with it, and a few
playtest copies were sent out, some of which got into wider circulation
following SPI's demise. There are now transcriptions of it available
online (look in this group's files if you haven't seen this already).

I have what is perhaps the only hardcover version of Arcane Wisdom in
existence due to a fortuitous circumstance that allowed me to have my
copy-of-a-copy version bound. But, having been through several
generations of photocopying, it's less than perfectly readable in some
places.

-- Rodger
Group: dqn-list Message: 3503 From: Jeffery K. McGonagill Date: 3/7/2010
Subject: Re: DQ Mass Combat & SPI Games
The only problem with Prestags (I've looked into using it having the whole
set) is incorporating magic.

Any suggestions would be appreciated.

----- Original Message -----
From: "Rodger Thorm" <rthorm@cornellbox.com>
To: <dqn-list@yahoogroups.com>
Sent: Sunday, March 07, 2010 9:49 AM
Subject: [DQN-list] DQ Mass Combat & SPI Games


> Developing a large-scale combat system for DQ was a topic that generated
> a lengthy discussion some time ago. I think at the time I was
> advocating for the SPI's PRESTAGS (Pre-Seventeenth Century Tactical Game
> System, I think, is what the name stands for).
>
> There are two factors I see that strongly favor using it. One, it uses
> SPI rules. If you're familiar with SPI's style (and, as a DQ player,
> you're familiar with it at least to some extent), then it's already
> organized in a familiar fashion.
>
> Two, it incorporates factors that could readily be transposed with
> existing DQ rules. Leaders are separate pieces, and the leadership
> factor could simply represent a character's Military Science rank. So
> there's a certain amount of dovetailing of system rules with DQ rules.
>
> It's been several years since I looked at PRESTAGS (there were six games
> in the series, and I think I have copies of the last two, Viking and
> Yeoman).
>
> Alternatively, other DQ players have come up with other systems. I
> think I have some drafts of things that may not be in wide circulation
> that I can re-post. I've recently fired up my old, old Mac (to copy
> over old files so I can finally get it cleared out of my basement) and
> have found a bunch of old DQ-related files I'd thought were lost. As I
> get time to sort through and see what's there, I'll be sure to post
> anything mass combat related if there is any interest.
>
> -- Rodger
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>
Group: dqn-list Message: 3504 From: Gabriel Martinez Date: 3/7/2010
Subject: Re: First Thread
Attachments :
    Not any more. We started with Greyhawk, but then jump to Alusia blending maps. :)

    I got all Dragonquest published matherial and use it to run very rich of DQ data's campain.

    > To: dqn-list@yahoogroups.com
    > From: brockrwood@eurekais.com
    > Date: Fri, 26 Feb 2010 02:19:36 +0000
    > Subject: [DQN-list] Re: First Thread
    >
    > Scary, isn't it? :)
    >
    > Still running that DragonQuest campaign using Greyhawk?
    >
    > - Brock
    >
    >
    > --- In dqn-list@yahoogroups.com, "D. Cameron King" <monarchy2000@...> wrote:
    > >
    > >
    > > Man, it feels weird to see something I wrote over 10 years ago. The Internet really doesn't forget!
    > >
    > >
    > >
    > > -Cameron
    > >
    > > > To: dqn-list@yahoogroups.com
    > > > From: brockrwood@...
    > > > Date: Fri, 19 Feb 2010 21:32:31 +0000
    > > > Subject: [DQN-list] Re: First Thread
    > > >
    > > > OK, here is a long-shot: I am replying to message posted to the group in 1999!
    > > >
    > > > Like D. Cameron King (see below), I GM DragonQuest using the World of Greyhawk campaign setting map. In fact, we still use original 1980 map in our game play (we are careful not to spill anything on it!).
    > > >
    > > > I use the place names and geography from the map and everything else (with a very few execeptions) is home-brewed by me.
    > > >
    > > > I have looked at some old Judges Guild modules that were designed to work with D&D and AD&D. I would like to borrow some of the good ideas in those modules, including interesting NPC's.
    > > >
    > > > Has anyone created a formalized system for converting a D&D or AD&D character's stats to DragonQuest? Even a simple nuermical conversion table, such as "an 18 strength in D&D = a 21 strength in DragonQuest" would be helpful.
    > > >
    > > > Thanks in advance for any help you can render in helping me keep DragonQuest alive and well!
    > > >
    > > > - Brock
    > > >
    > > >
    > > > --- In dqn-list@yahoogroups.com, Lonny Eckert <leckert@> wrote:
    > > > >
    > > > > D. Cameron King wrote:
    > > > > > I'm running my current campaign in the World of Greyhawk. I
    > > > > > do not use CC2. I chose Greyhawk because I've converted a large
    > > > > > number of old AD&D adventures for use with DQ, and rather than
    > > > > > try to fit them into the Frontiers of Alusia, I decided to just
    > > > > > tweak Greyhawk. It works pretty well.
    > > > >
    > > > > Jason Winter wrote:
    > > > > > I am also a CC2/DD2 user. Am currently working on the FR Atlas project
    > > > > > just because I had a bit of free time on my hands and it sounded like a
    > > > > > good excuse to make myself take the time to learn how to use CC2.
    > > > >
    > > > > Well, I work with a small group of folks working on rendering Greyhawk
    > > > > maps in CC2. Both ProFantasy and WOTC/TSR are aware of our existance.
    > > > > We will have a decent start if WOTC decides to contract for a Greyhawk
    > > > > CD-ROM akin to that being done for the Forgotten Realms.
    > > > >
    > > > > What does this have with DQ? How much interest would there be in
    > > > > helping out in doing conversions of Greyhawk moducles and accessories to
    > > > > DQ stats? Alot of things have to fall into place for this to happen.
    > > > > This would take quite a bit of effort from individuals who have Greyhawk
    > > > > materials and can work in PDF format.
    > > > >
    > > > >
    > > > > Lonny
    > > > >
    > > > > ------------------------------------------------------------------------
    > > > > eGroup home: http://www.eGroups.com/list/dqn-list
    > > > > Free Web-based e-mail groups by eGroups.com
    > > > >
    > > >
    > > >
    > > >
    > > >
    > > > ------------------------------------
    > > >
    > > > Yahoo! Groups Links
    > > >
    > > >
    > > >
    > >
    > > _________________________________________________________________
    > > Hotmail: Free, trusted and rich email service.
    > > http://clk.atdmt.com/GBL/go/201469228/direct/01/
    > >
    >
    >
    >
    >
    > ------------------------------------
    >
    > Yahoo! Groups Links
    >
    >
    >


    ________________________________

    Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now. <http://clk.atdmt.com/GBL/go/201469229/direct/01/>
    Group: dqn-list Message: 3505 From: Brock Date: 3/7/2010
    Subject: Re: DQ Mass Combat & SPI Games
    Me, too! Thanks in advance.

    - Brock


    --- In dqn-list@yahoogroups.com, "Ted" <tmckelvey77089@...> wrote:
    >
    > I'd be interested in seeing anything you find...
    >
    > Should we put them in a separate folder in the FILES section?
    >
    > Ted
    >
    > --- In dqn-list@yahoogroups.com, Rodger Thorm <rthorm@> wrote:
    > >
    > > Developing a large-scale combat system for DQ was a topic that generated
    > > a lengthy discussion some time ago. I think at the time I was
    > > advocating for the SPI's PRESTAGS (Pre-Seventeenth Century Tactical Game
    > > System, I think, is what the name stands for).
    > >
    > > There are two factors I see that strongly favor using it. One, it uses
    > > SPI rules. If you're familiar with SPI's style (and, as a DQ player,
    > > you're familiar with it at least to some extent), then it's already
    > > organized in a familiar fashion.
    > >
    > > Two, it incorporates factors that could readily be transposed with
    > > existing DQ rules. Leaders are separate pieces, and the leadership
    > > factor could simply represent a character's Military Science rank. So
    > > there's a certain amount of dovetailing of system rules with DQ rules.
    > >
    > > It's been several years since I looked at PRESTAGS (there were six games
    > > in the series, and I think I have copies of the last two, Viking and
    > > Yeoman).
    > >
    > > Alternatively, other DQ players have come up with other systems. I
    > > think I have some drafts of things that may not be in wide circulation
    > > that I can re-post. I've recently fired up my old, old Mac (to copy
    > > over old files so I can finally get it cleared out of my basement) and
    > > have found a bunch of old DQ-related files I'd thought were lost. As I
    > > get time to sort through and see what's there, I'll be sure to post
    > > anything mass combat related if there is any interest.
    > >
    > > -- Rodger
    > >
    >
    Group: dqn-list Message: 3506 From: Geoff Berman Date: 3/8/2010
    Subject: Re: DQ Mass Combat & SPI Games
    I'm very interested :-)

    --- On Sun, 3/7/10, Rodger Thorm <rthorm@cornellbox.com> wrote:

    From: Rodger Thorm <rthorm@cornellbox.com>
    Subject: [DQN-list] DQ Mass Combat & SPI Games
    To: dqn-list@yahoogroups.com
    Date: Sunday, March 7, 2010, 11:49 AM

    Developing a large-scale combat system for DQ was a topic that generated
    a lengthy discussion some time ago.  I think at the time I was
    advocating for the SPI's PRESTAGS (Pre-Seventeenth Century Tactical Game
    System, I think, is what the name stands for).

    There are two factors I see that strongly favor using it.  One, it uses
    SPI rules.  If you're familiar with SPI's style (and, as a DQ player,
    you're familiar with it at least to some extent), then it's already
    organized in a familiar fashion.

    Two, it incorporates factors that could readily be transposed with
    existing DQ rules.  Leaders are separate pieces, and the leadership
    factor could simply represent a character's Military Science rank.  So
    there's a certain amount of dovetailing of system rules with DQ rules.

    It's been several years since I looked at PRESTAGS (there were six games
    in the series, and I think I have copies of the last two, Viking and
    Yeoman).

    Alternatively, other DQ players have come up with other systems.  I
    think I have some drafts of things that may not be in wide circulation
    that I can re-post.  I've recently fired up my old, old Mac (to copy
    over old files so I can finally get it cleared out of my basement) and
    have found a bunch of old DQ-related files I'd thought were lost.  As I
    get time to sort through and see what's there, I'll be sure to post
    anything mass combat related if there is any interest.

    -- Rodger


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