Well, I *did* say "almost." :D
I don't agree that any of a dragon's melee attacks should be given
close combat bonuses, for several reasons.
They're categorized as melee attacks in the introductory material in
the Dragons section. Melee attack and close combat attack damage
are specified in the listing for a particular creature, and also in
the introductory notes for each category. To me, this means that
the close combat rules are for humanoid characters and not non-
humanoid figures, because close combat damage is specified in the
listings. Why wouldn't they just calculate the damage range using
potential PS modifiers, and use that instead?
Now, it's true that close combat isn't mentioned anywhere in the
dragons section, but I again surmise this to be a game-balance
issue. While this may not be maximum realism, I think it's there to
provide the PCs a minimal chance of success. Seriously, if you're
playing them this way, what's the point of even figuring the damage?
It's nice to give the PCs some chance at success. One-hit death
monsters are no fun, especially if the party really thinks they have
a chance to take a dragon on it's no fun to be told "Splat! You're
dead." Heck, that's one of the reasons I tossed aside D&D for DQ
when it first came out.
Further, if you apply close combat PS bonuses to all encountered
creatures, many develop outrageous and unrealistic attacks. A
quarter horse in close combat, for example, suddenly has a bite
damage of D+9! Now, I've been bitten by a horse, and it's no fun,
but I'd rather take a bite from a horse than a hack from a two-
handed sword (D+7).
Another couple of examples:
Elephant tusk attack: D+22 (D+28 if charging). Look, I know that
elephants are big, but come on
Python squeeze attack: D+18. This means that a man in improved
plate is going to take at a minimum 11 points of damage per attack.
See what I'm saying? I'm quite sure the designers of the game did
not intend for dragons to do D+103 with a claw attack.
And in classic genre terms, dragons don't sit on people. :D They
rear back and breathe fire, or stay in melee combat (or cast nasty
spells).
Now, if a dragon bumps into or runs over someone, there's rules for
that, in the multi-hex rules. The target takes D+(size of monster
in hexes).
Anyway, I'm assuming that players in your games just run from
dragons, right? :) Again, where's the fun in that?
--- In dqn-list@yahoogroups.com, igmod@... wrote:
>
> IMO, the Dragon with a PS around 300 does a minimum of D+91 (plus
whatever add'l damage their claws provide, +12?) for a total of
D+103. Base Chance is increased by about 285% (using close combat
rules; IMO if a dragon can hit you, it is in close combat).
>
> Then there are the flames, wings, multiple strikes, spells of
their college in the 15+ range
>
> ~Jeffery~
>
> -------------- Original message --------------
> From: "Ran Hardin" <dantalion64@...>
>
> The titan in your example has a total unarmed damage of D+19.
Here's why:
> Unarmed combat damage starts at D-4. You get +1 to damage for
every full 3 points of PS over 15. For a titan with a PS of 85 (due
to the spell), this means he adds 70/3 = 23, for a total damage
modifier of +19 (don't forget it's not his total PS divided by
three only his PS over 15).
> The average damage total will be 24-25 points of damage.
> And as far as Titan being BMF's, I'd almost rather face a dragon
than a titan. Why? Well, first of all, their melee damage is nasty
(36-40 points of damage on average with a broadsword, as I
calculated in an earlier post). Two hits will wipe out most
adventurers every time. Secondly, their aura absorbs more damage
than most dragon scales, and they can wear armor, which functions in
addition to their aura (a titan in Improved Plate absorbs twenty(!)
points of damage. Good luck.) Third, they know all magic of
whatever college they belong to at rank 10 and above. Depending on
how vindictive your GM is, that "and above" part could get seriously
ugly. Finally, they add forty to their magic resistance!
> Did I mention the "numerous storm giant guards?" :D
>
>
> --- In dqn-list@yahoogroups.com, cody mills <co_d16@> wrote:
> >
> > In the rule book it says there weapon do four time the DM but
they need four time the PS so a titan with a PS of 68 useing a Hand
and a half it would do 4D10+20, using his fist it would be +17, but
in my example my NPC titan uses Strengh of stone RK 15 Makeing his
PS 85 which puts his first DM at +23
> >
> > cody mills
> > Mandos Mitchinson <mandos@> wrote:
> > Only because no one has bothered creating stats for
a titans sword.
> >
> > Assuming a Giants weapon does +2 or +3 more than normal and
the giants strength is only a few points more than a very strong
human a titan with 60 additional strength you would be looking at
bucket loads more damage.
> >
> > Mandos
> > /s
> >
> >
> > ---------------------------------
> > From: dqn-list@yahoogroups.com [mailto:dqn-
list@yahoogroups.com] On Behalf Of cody mills
> > Sent: Tuesday, 1 April 2008 9:41 a.m.
> > To: dqn-list@yahoogroups.com
> > Subject: RE: [DQN-list] Re: Unarmed Combat
> >
> >
> >
> > Titans are not 50ft tall they are 24 but my point is that
there fist dies more DM than their sword.
> >
> > cody mlls
> >
> > Mandos Mitchinson <mandos@> wrote:
> > > In my earlier post I ment to Say an NPC with a 80+ PS
which is very
> > > easy when the bad guy is a Titan earth mage that cast Strengh
of
> > > Stone rank 10+ -
> >
> > Well if a chap 50ft tall hits you you will probably die pretty
quickly, so
> > again the rules seem to simulate that quite well. If the strike
chances seem
> > to high assign a GM modifier to them to simulate the difficulty
of something
> > that large hitting a tiny target.
> >
> > Mandos
>