Messages in dqn-list group. Page 63 of 80.

Group: dqn-list Message: 3157 From: co_d16 Date: 4/3/2008
Subject: Re: PC's
Group: dqn-list Message: 3158 From: co_d16 Date: 4/3/2008
Subject: New Spells
Group: dqn-list Message: 3159 From: GBerman@aol.com Date: 4/4/2008
Subject: Creators and Playtesters
Group: dqn-list Message: 3160 From: GBerman@aol.com Date: 4/4/2008
Subject: Dragonette
Group: dqn-list Message: 3161 From: igmod@comcast.net Date: 4/4/2008
Subject: Re: Input requested
Group: dqn-list Message: 3162 From: darkislephil Date: 4/4/2008
Subject: Re: Creators and Playtesters
Group: dqn-list Message: 3163 From: Ran Hardin Date: 4/4/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3164 From: Mandos Mitchinson Date: 4/4/2008
Subject: Re: New Spells
Group: dqn-list Message: 3165 From: trumpetmmb Date: 4/4/2008
Subject: Re: New Spells
Group: dqn-list Message: 3166 From: cody mills Date: 4/5/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3167 From: Jeffery K. McGonagill Date: 4/5/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3168 From: dqn-list@yahoogroups.com Date: 4/7/2008
Subject: New file uploaded to dqn-list
Group: dqn-list Message: 3169 From: trumpetmmb Date: 4/7/2008
Subject: Credits for my Fire Mage's spreadsheet
Group: dqn-list Message: 3170 From: Ran Hardin Date: 4/8/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3171 From: Lev Lafayette Date: 4/8/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3172 From: Ran Hardin Date: 4/11/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3173 From: Ran Hardin Date: 4/16/2008
Subject: DQ Wiki game?
Group: dqn-list Message: 3174 From: Dean Phares Date: 4/16/2008
Subject: Re: DQ Wiki game?
Group: dqn-list Message: 3175 From: Ran Hardin Date: 4/17/2008
Subject: Re: DQ Wiki game?
Group: dqn-list Message: 3176 From: GBerman@aol.com Date: 4/17/2008
Subject: Re: DQ Wiki game?
Group: dqn-list Message: 3177 From: Rodger Thorm Date: 4/19/2008
Subject: Re: DQ Wiki game?
Group: dqn-list Message: 3178 From: cody mills Date: 4/19/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3179 From: cody mills Date: 4/19/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3180 From: Lev Lafayette Date: 4/20/2008
Subject: Re: DQ Wiki game?
Group: dqn-list Message: 3181 From: Ran Hardin Date: 4/22/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3182 From: igmod@comcast.net Date: 4/22/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3183 From: cody mills Date: 4/22/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3184 From: cody mills Date: 4/22/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3185 From: igmod@comcast.net Date: 4/22/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3186 From: cody mills Date: 4/22/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3187 From: Ran Hardin Date: 4/23/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3188 From: igmod@comcast.net Date: 4/23/2008
Subject: Re: Unarmed Combat
Group: dqn-list Message: 3189 From: Greg Walters Date: 5/1/2008
Subject: Universe DragonQuest intergame system?
Group: dqn-list Message: 3190 From: Lev Lafayette Date: 5/1/2008
Subject: Re: Universe DragonQuest intergame system?
Group: dqn-list Message: 3191 From: James or Carmen Dugan Date: 5/2/2008
Subject: Re: Universe DragonQuest intergame system?
Group: dqn-list Message: 3192 From: Lev Lafayette Date: 5/2/2008
Subject: Re: Universe DragonQuest intergame system?
Group: dqn-list Message: 3193 From: James or Carmen Dugan Date: 5/3/2008
Subject: Re: Universe DragonQuest intergame system?
Group: dqn-list Message: 3194 From: Greg Walters Date: 5/4/2008
Subject: ..program NWN into DQ ? ^~
Group: dqn-list Message: 3195 From: Jeffery K. McGonagill Date: 5/4/2008
Subject: Re: ..program NWN into DQ ? ^~
Group: dqn-list Message: 3196 From: davis john Date: 5/5/2008
Subject: Re: ..program NWN into DQ ? ^~
Group: dqn-list Message: 3197 From: rthorm Date: 5/13/2008
Subject: Wiki game updates
Group: dqn-list Message: 3198 From: Rhiagwedd Pendraig Date: 5/28/2008
Subject: DQ World Generation
Group: dqn-list Message: 3199 From: deven@sciotowireless.net Date: 5/29/2008
Subject: Re: DQ World Generation
Group: dqn-list Message: 3200 From: Rhiagwedd Pendraig Date: 5/30/2008
Subject: Re: DQ World Generation
Group: dqn-list Message: 3201 From: Ran Hardin Date: 6/3/2008
Subject: Attention RThorm
Group: dqn-list Message: 3202 From: Charles P. Date: 6/11/2008
Subject: Hello! And a character generation question
Group: dqn-list Message: 3203 From: Jason Winter Date: 6/11/2008
Subject: Re: Hello! And a character generation question
Group: dqn-list Message: 3204 From: Lev Lafayette Date: 6/11/2008
Subject: Re: Hello! And a character generation question
Group: dqn-list Message: 3205 From: Charles P. Date: 6/11/2008
Subject: Re: Hello! And a character generation question
Group: dqn-list Message: 3206 From: Charles P. Date: 6/11/2008
Subject: Re: Hello! And a character generation question



Group: dqn-list Message: 3157 From: co_d16 Date: 4/3/2008
Subject: Re: PC's
Thank you for putting your PC on here for me to look at I really like
the magical tower that is pretty sweet -

cody mills
--- In dqn-list@yahoogroups.com, "Mandos Mitchinson" <mandos@...>
wrote:
>
> <http://www.dragonquest.org.nz/dqwiki/index.php/Dramus>
> http://www.dragonquest.org.nz/dqwiki/index.php/Dramus is my longest
running
> character at 16 years and he gets played pretty much continuously.
>
> His items and writeups are mostly online along with other details.
>
> Mandos
> /s
>
>
> _____
>
> From: dqn-list@yahoogroups.com [mailto:dqn-list@yahoogroups.com] On
Behalf
> Of co_d16
> Sent: Wednesday, 2 April 2008 2:17 p.m.
> To: dqn-list@yahoogroups.com
> Subject: [DQN-list] PC's
>
>
>
> Would any one put their PC in the PC Record folder so I can have a
look
> I want to see what other DM's are like and what kinda PC's players
like
> to play
>
> cody mills
>
Group: dqn-list Message: 3158 From: co_d16 Date: 4/3/2008
Subject: New Spells
Can anyone that has made new spellslcollage for the game that ate not
in the book put them on here please trying to new ways to challenge th
PC's I run for it's always fun to see their faces when something
happens and they don't know hpw it was done

cody mills
Group: dqn-list Message: 3159 From: GBerman@aol.com Date: 4/4/2008
Subject: Creators and Playtesters
Hi there,

I'm thinking of tracking down creators, playtesters, and others from the era at spi and seeing if any of them might be persuaded to let us have access to playtest material.

Has anyone already tried this avenue and were there any promising or not-so-promising results?

So far

there are 4 colleges I'm intrested in getting playtest copies of (3 were slated to posiibly go into AW, one may be a different name for the college of shalping magics):

College of Faerie Magics
College of Wizardry
College of White Magic
College of Transmutations
 
Obviously these defy extrapolation, beacuse there is nothing more than a name to go on.
 
Also, does anyone know if Perry Cooper was one of the authors of Arcane Wisdom.
Group: dqn-list Message: 3160 From: GBerman@aol.com Date: 4/4/2008
Subject: Dragonette
Hey there, I'm currently working on updating a monster from Arena of Death for DQ 2nd Ed

It's the Dragonette.
Group: dqn-list Message: 3161 From: igmod@comcast.net Date: 4/4/2008
Subject: Re: Input requested

In my campaign there is a group of four NPC Elemental Mages who have joined together (with the permission of the Mage Guild) to establish a learning enclave (school, college, university, whatever you want to call it).

A PC has shown interest in their locating their enclave in his Duchy.

I've asked another player to act in the interests of a nearby City-State.

I am also asking for what anyone on the list who has a character who has a say in a government to also make incentive offers to encourage their locating their enclave in their area.

Thanks to all who participate in this excercise.

~Jeffery~

Group: dqn-list Message: 3162 From: darkislephil Date: 4/4/2008
Subject: Re: Creators and Playtesters
--- In dqn-list@yahoogroups.com, GBerman@... wrote:
> Also, does anyone know if Perry Cooper was one of the authors
> of?Arcane Wisdom.

AFAIK, Edward Woods, David Ritchie & Gerry Klug were the guys that did
Arcane Wisdom.
Group: dqn-list Message: 3163 From: Ran Hardin Date: 4/4/2008
Subject: Re: Unarmed Combat

I don't think that's accurate.  Here's my numbers:

Unarmed combat damage starts at D-4.  You get +1 to damage for every full 3 points of PS over 15.  For a Titan with PS 80 (because of the spell), that's 65/3 = +21.  The total damage modifier is D+17.  The average would be 22-23 points of damage.

Now let's look at his sword.  We'll give him a run-of-the-mill broadsword, which does D+4.  However, the rules state that weapon does four times normal damage after modification.  The average result of the roll will be in the 9-10 range.  Multiply that by four, and you get 36-40 points of damage!

He's deadlier with his sword.

--- In dqn-list@yahoogroups.com, cody mills <co_d16@...> wrote:
>
> Titans are not 50ft tall they are 24 but my point is that there fist dies more DM than their sword.
>   
>   cody mlls
>
> Mandos Mitchinson <mandos@...> wrote:
>           > In my earlier post I ment to Say an NPC with a 80+ PS which is very
> > easy when the bad guy is a Titan earth mage that cast Strengh of
> > Stone rank 10+ -
>
> Well if a chap 50ft tall hits you you will probably die pretty quickly, so
> again the rules seem to simulate that quite well. If the strike chances seem
> to high assign a GM modifier to them to simulate the difficulty of something
> that large hitting a tiny target.
>
> Mandos
> /s
>

Group: dqn-list Message: 3164 From: Mandos Mitchinson Date: 4/4/2008
Subject: Re: New Spells
> Can anyone that has made new spellslcollage for the game that ate not
> in the book put them on here please trying to new ways to challenge th
> PC's I run for it's always fun to see their faces when something
> happens and they don't know hpw it was done

I use
http://www.dragonquest.org.nz/dqwiki/index.php/College_of_Exsanguination for
my games. Certainly worries the party when they meet opposing mages.

Mandos
/s

No virus found in this outgoing message.
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Group: dqn-list Message: 3165 From: trumpetmmb Date: 4/4/2008
Subject: Re: New Spells
Hi Cody,

I'll post some Fire Magics spells a character researched. Did you want
to create a sub-dir for spells/colleges like you did for characters?

David

--- In dqn-list@yahoogroups.com, "co_d16" <co_d16@...> wrote:
>
> Can anyone that has made new spellslcollage for the game that ate not
> in the book put them on here please trying to new ways to challenge
th
> PC's I run for it's always fun to see their faces when something
> happens and they don't know hpw it was done
>
> cody mills
>
Group: dqn-list Message: 3166 From: cody mills Date: 4/5/2008
Subject: Re: Unarmed Combat
I forgot about the min four to their DM when I posted that but a broad sword that is for times the size would do a D+16 not a D+36-40 where did you get that number from
 
cody mills
Ran Hardin <dantalion64@excite.com> wrote:
I don't think that's accurate.  Here's my numbers:
Unarmed combat damage starts at D-4.  You get +1 to damage for every full 3 points of PS over 15.  For a Titan with PS 80 (because of the spell), that's 65/3 = +21.  The total damage modifier is D+17.  The average would be 22-23 points of damage.
Now let's look at his sword.  We'll give him a run-of-the-mill broadsword, which does D+4.  However, the rules state that weapon does four times normal damage after modification.  The average result of the roll will be in the 9-10 range.  Multiply that by four, and you get 36-40 points of damage!
He's deadlier with his sword.
--- In dqn-list@yahoogroup s.com, cody mills <co_d16@...> wrote:
>
> Titans are not 50ft tall they are 24 but my point is that there fist dies more DM than their sword.
>   
>   cody mlls
>
> Mandos Mitchinson <mandos@...> wrote:
>           > In my earlier post I ment to Say an NPC with a 80+ PS which is very
> > easy when the bad guy is a Titan earth mage that cast Strengh of
> > Stone rank 10+ -
>
> Well if a chap 50ft tall hits you you will probably die pretty quickly, so
> again the rules seem to simulate that quite well. If the strike chances seem
> to high assign a GM modifier to them to simulate the difficulty of something
> that large hitting a tiny target.
>
> Mandos
> /s
>


You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost.

Group: dqn-list Message: 3167 From: Jeffery K. McGonagill Date: 4/5/2008
Subject: Re: Unarmed Combat
You misread what he wrote.  It is (D+4)*4
 
~Jeffery~

I forgot about the min four to their DM when I posted that but a broad sword that is for times the size would do a D+16 not a D+36-40 where did you get that number from
 
cody mills
Ran Hardin <dantalion64@excite.com> wrote:
I don't think that's accurate.  Here's my numbers:
Unarmed combat damage starts at D-4.  You get +1 to damage for every full 3 points of PS over 15.  For a Titan with PS 80 (because of the spell), that's 65/3 = +21.  The total damage modifier is D+17.  The average would be 22-23 points of damage.
Now let's look at his sword.  We'll give him a run-of-the-mill broadsword, which does D+4.  However, the rules state that weapon does four times normal damage after modification.  The average result of the roll will be in the 9-10 range.  Multiply that by four, and you get 36-40 points of damage!
He's deadlier with his sword.
--- In dqn-list@yahoogroup s.com, cody mills <co_d16@...> wrote:
>
> Titans are not 50ft tall they are 24 but my point is that there fist dies more DM than their sword.
>   
>   cody mlls
>
> Mandos Mitchinson <mandos@...> wrote:
>           > In my earlier post I ment to Say an NPC with a 80+ PS which is very
> > easy when the bad guy is a Titan earth mage that cast Strengh of
> > Stone rank 10+ -
>
> Well if a chap 50ft tall hits you you will probably die pretty quickly, so
> again the rules seem to simulate that quite well. If the strike chances seem
> to high assign a GM modifier to them to simulate the difficulty of something
> that large hitting a tiny target.
>
> Mandos
> /s
>


You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost.

Group: dqn-list Message: 3168 From: dqn-list@yahoogroups.com Date: 4/7/2008
Subject: New file uploaded to dqn-list
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the dqn-list
group.

File : /PC records/Garath Character Sheet.xls
Uploaded by : trumpetmmb <david_novak@hp.com>
Description : Garath - A wandering Fire Mage.

You can access this file at the URL:
http://groups.yahoo.com/group/dqn-list/files/PC%20records/Garath%20Character%20Sheet.xls

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.htmlfiles

Regards,

trumpetmmb <david_novak@hp.com>
Group: dqn-list Message: 3169 From: trumpetmmb Date: 4/7/2008
Subject: Credits for my Fire Mage's spreadsheet
I posted my first DQ character out on the share. I started playing
Garath in 1984. I played him regularily until 1994 where he went on
hiatis until 2007 when I had the chance to play him again.

I just wanted to thank the folks that I borrowed/leveraged ideas
from. Format came from the Open DQ project's character sheet and the
base 'code' (for the Lists, etc.) came from the New Zealander's Wiki.
Thanks for posting stuff on the web.

Trumpet
Group: dqn-list Message: 3170 From: Ran Hardin Date: 4/8/2008
Subject: Re: Unarmed Combat
Please re-read my post. I didn't say D+36-40. I said 36-40 *points
of damage*.

I calculated the damage based on this quote from DQ 2nd edition,
Revised version 2.19, page 179: "Titans use human type weapons of 4
times normal size (improve Base Chance by 20%, multiply damage by 4
after modification)."

To me, this means that after figuring the damage using the normal
weapon damage modifier (for a broadsword, that's +4), you multiply
the result by four ("...after modification"). So roll D10, add 4,
then multiply the result by 4. The average range is 36-40 points of
damage.


--- In dqn-list@yahoogroups.com, cody mills <co_d16@...> wrote:
>
> I forgot about the min four to their DM when I posted that but a
broad sword that is for times the size would do a D+16 not a D+36-40
where did you get that number from
>
> cody mills
> Ran Hardin <dantalion64@...> wrote:
> I don't think that's accurate. Here's my numbers:
> Unarmed combat damage starts at D-4. You get +1 to damage for
every full 3 points of PS over 15. For a Titan with PS 80 (because
of the spell), that's 65/3 = +21. The total damage modifier is
D+17. The average would be 22-23 points of damage.
> Now let's look at his sword. We'll give him a run-of-the-mill
broadsword, which does D+4. However, the rules state that weapon
does four times normal damage after modification. The average
result of the roll will be in the 9-10 range. Multiply that by
four, and you get 36-40 points of damage!
> He's deadlier with his sword.
> --- In dqn-list@yahoogroups.com, cody mills <co_d16@> wrote:
> >
> > Titans are not 50ft tall they are 24 but my point is that there
fist dies more DM than their sword.
> >
> > cody mlls
> >
> > Mandos Mitchinson <mandos@> wrote:
> > > In my earlier post I ment to Say an NPC with a 80+
PS which is very
> > > easy when the bad guy is a Titan earth mage that cast Strengh
of
> > > Stone rank 10+ -
> >
> > Well if a chap 50ft tall hits you you will probably die pretty
quickly, so
> > again the rules seem to simulate that quite well. If the strike
chances seem
> > to high assign a GM modifier to them to simulate the difficulty
of something
> > that large hitting a tiny target.
> >
> > Mandos
> > /s
> >
>
>
>
>
>
>
> ---------------------------------
> You rock. That's why Blockbuster's offering you one month of
Blockbuster Total Access, No Cost.
>
Group: dqn-list Message: 3171 From: Lev Lafayette Date: 4/8/2008
Subject: Re: Unarmed Combat
I think your reading of the rules is quite correct in
this matter. Indeed, I am struggling to see how it
could be interpreted in any other way.

All the best,



Lev

--- Ran Hardin <dantalion64@excite.com> wrote:

> Please re-read my post. I didn't say D+36-40. I
> said 36-40 *points
> of damage*.
>
> I calculated the damage based on this quote from DQ
> 2nd edition,
> Revised version 2.19, page 179: "Titans use human
> type weapons of 4
> times normal size (improve Base Chance by 20%,
> multiply damage by 4
> after modification)."
>
> To me, this means that after figuring the damage
> using the normal
> weapon damage modifier (for a broadsword, that's
> +4), you multiply
> the result by four ("...after modification"). So
> roll D10, add 4,
> then multiply the result by 4. The average range is
> 36-40 points of
> damage.
>
>
> --- In dqn-list@yahoogroups.com, cody mills
> <co_d16@...> wrote:
> >
> > I forgot about the min four to their DM when I
> posted that but a
> broad sword that is for times the size would do a
> D+16 not a D+36-40
> where did you get that number from
> >
> > cody mills
> > Ran Hardin <dantalion64@...> wrote:
> > I don't think that's accurate. Here's
> my numbers:
> > Unarmed combat damage starts at D-4. You get +1
> to damage for
> every full 3 points of PS over 15. For a Titan with
> PS 80 (because
> of the spell), that's 65/3 = +21. The total damage
> modifier is
> D+17. The average would be 22-23 points of damage.
> > Now let's look at his sword. We'll give him a
> run-of-the-mill
> broadsword, which does D+4. However, the rules
> state that weapon
> does four times normal damage after modification.
> The average
> result of the roll will be in the 9-10 range.
> Multiply that by
> four, and you get 36-40 points of damage!
> > He's deadlier with his sword.
> > --- In dqn-list@yahoogroups.com, cody mills
> <co_d16@> wrote:
> > >
> > > Titans are not 50ft tall they are 24 but my
> point is that there
> fist dies more DM than their sword.
> > >
> > > cody mlls
> > >
> > > Mandos Mitchinson <mandos@> wrote:
> > > > In my earlier post I ment to Say an
> NPC with a 80+
> PS which is very
> > > > easy when the bad guy is a Titan earth mage
> that cast Strengh
> of
> > > > Stone rank 10+ -
> > >
> > > Well if a chap 50ft tall hits you you will
> probably die pretty
> quickly, so
> > > again the rules seem to simulate that quite
> well. If the strike
> chances seem
> > > to high assign a GM modifier to them to simulate
> the difficulty
> of something
> > > that large hitting a tiny target.
> > >
> > > Mandos
> > > /s
> > >
> >
> >
> >
> >
> >
> >
> > ---------------------------------
> > You rock. That's why Blockbuster's offering you
> one month of
> Blockbuster Total Access, No Cost.
> >
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>
>



____________________________________________________________________________________
You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost.
http://tc.deals.yahoo.com/tc/blockbuster/text5.com
Group: dqn-list Message: 3172 From: Ran Hardin Date: 4/11/2008
Subject: Re: Unarmed Combat
BTW, has anyone else noticed that Titans are BMFers in DQ? :D


--- In dqn-list@yahoogroups.com, Lev Lafayette <lev_lafayette@...>
wrote:
>
>
> I think your reading of the rules is quite correct in
> this matter. Indeed, I am struggling to see how it
> could be interpreted in any other way.
>
> All the best,
>
>
>
> Lev
>
> --- Ran Hardin <dantalion64@...> wrote:
>
> > Please re-read my post. I didn't say D+36-40. I
> > said 36-40 *points
> > of damage*.
> >
> > I calculated the damage based on this quote from DQ
> > 2nd edition,
> > Revised version 2.19, page 179: "Titans use human
> > type weapons of 4
> > times normal size (improve Base Chance by 20%,
> > multiply damage by 4
> > after modification)."
> >
> > To me, this means that after figuring the damage
> > using the normal
> > weapon damage modifier (for a broadsword, that's
> > +4), you multiply
> > the result by four ("...after modification"). So
> > roll D10, add 4,
> > then multiply the result by 4. The average range is
> > 36-40 points of
> > damage.
> >
> >
> > --- In dqn-list@yahoogroups.com, cody mills
> > <co_d16@> wrote:
> > >
> > > I forgot about the min four to their DM when I
> > posted that but a
> > broad sword that is for times the size would do a
> > D+16 not a D+36-40
> > where did you get that number from
> > >
> > > cody mills
> > > Ran Hardin <dantalion64@> wrote:
> > > I don't think that's accurate. Here's
> > my numbers:
> > > Unarmed combat damage starts at D-4. You get +1
> > to damage for
> > every full 3 points of PS over 15. For a Titan with
> > PS 80 (because
> > of the spell), that's 65/3 = +21. The total damage
> > modifier is
> > D+17. The average would be 22-23 points of damage.
> > > Now let's look at his sword. We'll give him a
> > run-of-the-mill
> > broadsword, which does D+4. However, the rules
> > state that weapon
> > does four times normal damage after modification.
> > The average
> > result of the roll will be in the 9-10 range.
> > Multiply that by
> > four, and you get 36-40 points of damage!
> > > He's deadlier with his sword.
> > > --- In dqn-list@yahoogroups.com, cody mills
> > <co_d16@> wrote:
> > > >
> > > > Titans are not 50ft tall they are 24 but my
> > point is that there
> > fist dies more DM than their sword.
> > > >
> > > > cody mlls
> > > >
> > > > Mandos Mitchinson <mandos@> wrote:
> > > > > In my earlier post I ment to Say an
> > NPC with a 80+
> > PS which is very
> > > > > easy when the bad guy is a Titan earth mage
> > that cast Strengh
> > of
> > > > > Stone rank 10+ -
> > > >
> > > > Well if a chap 50ft tall hits you you will
> > probably die pretty
> > quickly, so
> > > > again the rules seem to simulate that quite
> > well. If the strike
> > chances seem
> > > > to high assign a GM modifier to them to simulate
> > the difficulty
> > of something
> > > > that large hitting a tiny target.
> > > >
> > > > Mandos
> > > > /s
> > > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > ---------------------------------
> > > You rock. That's why Blockbuster's offering you
> > one month of
> > Blockbuster Total Access, No Cost.
> > >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
>
>
>
>
_____________________________________________________________________
_______________
> You rock. That's why Blockbuster's offering you one month of
Blockbuster Total Access, No Cost.
> http://tc.deals.yahoo.com/tc/blockbuster/text5.com
>
Group: dqn-list Message: 3173 From: Ran Hardin Date: 4/16/2008
Subject: DQ Wiki game?
Is this game officially dead, on indefinite hiatus, or something else?
Group: dqn-list Message: 3174 From: Dean Phares Date: 4/16/2008
Subject: Re: DQ Wiki game?
--- In dqn-list@yahoogroups.com, "Ran Hardin" <dantalion64@...> wrote:
>
> Is this game officially dead, on indefinite hiatus, or something else?
>

It's officially dead, as the publisher, which at this point would be
Wizards of the Coast, isn't supporting the game at all. On the other
hand there is lots of fan support, such as this group and most
importantly the Dragon Quest Players Association.

Dean
Group: dqn-list Message: 3175 From: Ran Hardin Date: 4/17/2008
Subject: Re: DQ Wiki game?
You must've missed the title of my post. :) I'm referring to the Wiki-
based DQ game Thorm started awhile back. Hasn't been any postings
since March, at which time he stated he was starting a new job.


--- In dqn-list@yahoogroups.com, "Dean Phares" <magnusfalkirk@...>
wrote:
>
> --- In dqn-list@yahoogroups.com, "Ran Hardin" <dantalion64@> wrote:
> >
> > Is this game officially dead, on indefinite hiatus, or something
else?
> >
>
> It's officially dead, as the publisher, which at this point would be
> Wizards of the Coast, isn't supporting the game at all. On the other
> hand there is lots of fan support, such as this group and most
> importantly the Dragon Quest Players Association.
>
> Dean
>
Group: dqn-list Message: 3176 From: GBerman@aol.com Date: 4/17/2008
Subject: Re: DQ Wiki game?
Should this game get back on it's feet, is there room for another player? ;-)


-----Original Message-----
From: Ran Hardin <dantalion64@excite.com>
To: dqn-list@yahoogroups.com
Sent: Thu, 17 Apr 2008 10:12 am
Subject: [DQN-list] Re: DQ Wiki game?

You must've missed the title of my post. :)  I'm referring to the Wiki-
based DQ game Thorm started awhile back.  Hasn't been any postings 
since March, at which time he stated he was starting a new job.


--- In dqn-list@yahoogroups.com, "Dean Phares" <magnusfalkirk@...> 
wrote:
> > --- In dqn-list@yahoogroups.com, "Ran Hardin" <dantalion64@> wrote: > > > > Is this game officially dead, on indefinite hiatus, or something
else?
> > > > It's officially dead, as the publisher, which at this point would be > Wizards of the Coast, isn't supporting the game at all. On the other > hand there is lots of fan support, such as this group and most > importantly the Dragon Quest Players Association. > > Dean >
------------------------------------ Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/dqn-list/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/dqn-list/join (Yahoo! ID required) <*> To change settings via email: mailto:dqn-list-digest@yahoogroups.com mailto:dqn-list-fullfeatured@yahoogroups.com <*> To unsubscribe from this group, send an email to: dqn-list-unsubscribe@yahoogroups.com <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
Group: dqn-list Message: 3177 From: Rodger Thorm Date: 4/19/2008
Subject: Re: DQ Wiki game?
Dead overstates it; after all, there are very few one-hit kills in DQ.

Let's say, rather, that starting a new job was an Endurance hit on my
available free time and I'm trying to recover from Stun.

Hopefully I'll be able to pay a little attention to it in a week or two.


Rodger


> 1b. Re: DQ Wiki game?
> Posted by: "Ran Hardin" dantalion64@excite.com kakashi64
> Date: Thu Apr 17, 2008 8:12 am ((PDT))
>
> You must've missed the title of my post. :) I'm referring to the Wiki-
> based DQ game Thorm started awhile back. Hasn't been any postings
> since March, at which time he stated he was starting a new job.
Group: dqn-list Message: 3178 From: cody mills Date: 4/19/2008
Subject: Re: Unarmed Combat
In the rule book it says there weapon do four time the DM but they need four time the PS so a titan with a PS of 68 useing a Hand and a half it would do 4D10+20, using his fist it would be +17, but in my example my NPC titan uses Strengh of stone RK 15 Makeing his PS 85 which puts his first DM at +23
cody mills
Mandos Mitchinson <mandos@allowed.to> wrote:
Only because no one has bothered creating stats for a titans sword.
 
Assuming a Giants weapon does +2 or +3 more than normal and the giants strength is only a few points more than a very strong human a titan with 60 additional strength you would be looking at bucket loads more damage.
 
Mandos
/s


From: dqn-list@yahoogroup s.com [mailto:dqn- list@yahoogroups .com] On Behalf Of cody mills
Sent: Tuesday, 1 April 2008 9:41 a.m.
To: dqn-list@yahoogroup s.com
Subject: RE: [DQN-list] Re: Unarmed Combat

Titans are not 50ft tall they are 24 but my point is that there fist dies more DM than their sword.
 
cody mlls

Mandos Mitchinson <mandos@allowed. to> wrote:
> In my earlier post I ment to Say an NPC with a 80+ PS which is very
> easy when the bad guy is a Titan earth mage that cast Strengh of
> Stone rank 10+ -

Well if a chap 50ft tall hits you you will probably die pretty quickly, so
again the rules seem to simulate that quite well. If the strike chances seem
to high assign a GM modifier to them to simulate the difficulty of something
that large hitting a tiny target.

Mandos
/s



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Group: dqn-list Message: 3179 From: cody mills Date: 4/19/2008
Subject: Re: Unarmed Combat
yeah i have noticed that they are really big but I think they are kinda week for being 24 ft tall,
 
cody mills

Ran Hardin <dantalion64@excite.com> wrote:
BTW, has anyone else noticed that Titans are BMFers in DQ? :D

--- In dqn-list@yahoogroup s.com, Lev Lafayette <lev_lafayette@ ...>
wrote:
>
>
> I think your reading of the rules is quite correct in
> this matter. Indeed, I am struggling to see how it
> could be interpreted in any other way.
>
> All the best,
>
>
>
> Lev
>
> --- Ran Hardin <dantalion64@ ...> wrote:
>
> > Please re-read my post. I didn't say D+36-40. I
> > said 36-40 *points
> > of damage*.
> >
> > I calculated the damage based on this quote from DQ
> > 2nd edition,
> > Revised version 2.19, page 179: "Titans use human
> > type weapons of 4
> > times normal size (improve Base Chance by 20%,
> > multiply damage by 4
> > after modification) ."
> >
> > To me, this means that after figuring the damage
> > using the normal
> > weapon damage modifier (for a broadsword, that's
> > +4), you multiply
> > the result by four ("...after modification" ). So
> > roll D10, add 4,
> > then multiply the result by 4. The average range is
> > 36-40 points of
> > damage.
> >
> >
> > --- In dqn-list@yahoogroup s.com, cody mills
> > <co_d16@> wrote:
> > >
> > > I forgot about the min four to their DM when I
> > posted that but a
> > broad sword that is for times the size would do a
> > D+16 not a D+36-40
> > where did you get that number from
> > >
> > > cody mills
> > > Ran Hardin <dantalion64@ > wrote:
> > > I don't think that's accurate. Here's
> > my numbers:
> > > Unarmed combat damage starts at D-4. You get +1
> > to damage for
> > every full 3 points of PS over 15. For a Titan with
> > PS 80 (because
> > of the spell), that's 65/3 = +21. The total damage
> > modifier is
> > D+17. The average would be 22-23 points of damage.
> > > Now let's look at his sword. We'll give him a
> > run-of-the-mill
> > broadsword, which does D+4. However, the rules
> > state that weapon
> > does four times normal damage after modification.
> > The average
> > result of the roll will be in the 9-10 range.
> > Multiply that by
> > four, and you get 36-40 points of damage!
> > > He's deadlier with his sword.
> > > --- In dqn-list@yahoogroup s.com, cody mills
> > <co_d16@> wrote:
> > > >
> > > > Titans are not 50ft tall they are 24 but my
> > point is that there
> > fist dies more DM than their sword.
> > > >
> > > > cody mlls
> > > >
> > > > Mandos Mitchinson <mandos@> wrote:
> > > > > In my earlier post I ment to Say an
> > NPC with a 80+
> > PS which is very
> > > > > easy when the bad guy is a Titan earth mage
> > that cast Strengh
> > of
> > > > > Stone rank 10+ -
> > > >
> > > > Well if a chap 50ft tall hits you you will
> > probably die pretty
> > quickly, so
> > > > again the rules seem to simulate that quite
> > well. If the strike
> > chances seem
> > > > to high assign a GM modifier to them to simulate
> > the difficulty
> > of something
> > > > that large hitting a tiny target.
> > > >
> > > > Mandos
> > > > /s
> > > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > ------------ --------- --------- ---
> > > You rock. That's why Blockbuster' s offering you
> > one month of
> > Blockbuster Total Access, No Cost.
> > >
> >
> >
> >
> > ------------ --------- --------- ------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
>
>
>
>
____________ _________ _________ _________ _________ _________ _
____________ ___
> You rock. That's why Blockbuster' s offering you one month of
Blockbuster Total Access, No Cost.
> http://tc.deals. yahoo.com/ tc/blockbuster/ text5.com
>


__________________________________________________
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Group: dqn-list Message: 3180 From: Lev Lafayette Date: 4/20/2008
Subject: Re: DQ Wiki game?
Well, that's good news indeed.

--- Rodger Thorm <rthorm@cornellbox.com> wrote:

> Dead overstates it; after all, there are very few
> one-hit kills in DQ.
>
> Let's say, rather, that starting a new job was an
> Endurance hit on my
> available free time and I'm trying to recover from
> Stun.
>
> Hopefully I'll be able to pay a little attention to
> it in a week or two.
>
>
> Rodger
>
>
> > 1b. Re: DQ Wiki game?
> > Posted by: "Ran Hardin" dantalion64@excite.com
> kakashi64
> > Date: Thu Apr 17, 2008 8:12 am ((PDT))
> >
> > You must've missed the title of my post. :) I'm
> referring to the Wiki-
> > based DQ game Thorm started awhile back. Hasn't
> been any postings
> > since March, at which time he stated he was
> starting a new job.
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>
>



____________________________________________________________________________________
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
Group: dqn-list Message: 3181 From: Ran Hardin Date: 4/22/2008
Subject: Re: Unarmed Combat

The titan in your example has a total unarmed damage of D+19.  Here's why:

Unarmed combat damage starts at D-4.  You get +1 to damage for every full 3 points of PS over 15.  For a titan with a PS of 85 (due to the spell), this means he adds 70/3 = 23, for a total damage modifier of +19 (don't forget it's not his total PS divided by three – only his PS over 15).

The average damage total will be 24-25 points of damage.

And as far as Titan being BMF's, I'd almost rather face a dragon than a titan.  Why?  Well, first of all, their melee damage is nasty (36-40 points of damage on average with a broadsword, as I calculated in an earlier post).  Two hits will wipe out most adventurers every time.  Secondly, their aura absorbs more damage than most dragon scales, and they can wear armor, which functions in addition to their aura (a titan in Improved Plate absorbs twenty(!) points of damage.  Good luck.)  Third, they know all magic of whatever college they belong to at rank 10 and above. Depending on how vindictive your GM is, that "and above" part could get seriously ugly.  Finally, they add forty to their magic resistance! 

Did I mention the "numerous storm giant guards?"  :D

 

 

--- In dqn-list@yahoogroups.com, cody mills <co_d16@...> wrote:
>
> In the rule book it says there weapon do four time the DM but they need four time the PS so a titan with a PS of 68 useing a Hand and a half it would do 4D10+20, using his fist it would be +17, but in my example my NPC titan uses Strengh of stone RK 15 Makeing his PS 85 which puts his first DM at +23
>
>   cody mills
> Mandos Mitchinson <mandos@...> wrote:
>             Only because no one has bothered creating stats for a titans sword.
>   
>   Assuming a Giants weapon does +2 or +3 more than normal and the giants strength is only a few points more than a very strong human a titan with 60 additional strength you would be looking at bucket loads more damage.
>   
>   Mandos
>   /s
>
>      
> ---------------------------------
>   From: dqn-list@yahoogroups.com [mailto:dqn-list@yahoogroups.com] On Behalf Of cody mills
> Sent: Tuesday, 1 April 2008 9:41 a.m.
> To: dqn-list@yahoogroups.com
> Subject: RE: [DQN-list] Re: Unarmed Combat
>
>
>  
>       Titans are not 50ft tall they are 24 but my point is that there fist dies more DM than their sword.
>   
>   cody mlls
>
> Mandos Mitchinson <mandos@...> wrote:
>       > In my earlier post I ment to Say an NPC with a 80+ PS which is very
> > easy when the bad guy is a Titan earth mage that cast Strengh of
> > Stone rank 10+ -
>
> Well if a chap 50ft tall hits you you will probably die pretty quickly, so
> again the rules seem to simulate that quite well. If the strike chances seem
> to high assign a GM modifier to them to simulate the difficulty of something
> that large hitting a tiny target.
>
> Mandos

Group: dqn-list Message: 3182 From: igmod@comcast.net Date: 4/22/2008
Subject: Re: Unarmed Combat
IMO, the Dragon with a PS around 300 does a minimum of D+91 (plus whatever add'l damage their claws provide, +12?) for a total of D+103.  Base Chance is increased by about 285% (using close combat rules; IMO if a dragon can hit you, it is in close combat).
 
Then there are the flames, wings, multiple strikes, spells of their college in the 15+ range
 
~Jeffery~
 
-------------- Original message --------------
From: "Ran Hardin" <dantalion64@excite.com>

The titan in your example has a total unarmed damage of D+19.  Here's why:

Unarmed combat damage starts at D-4.  You get +1 to damage for every full 3 points of PS over 15.  For a titan with a PS of 85 (due to the spell), this means he adds 70/3 = 23, for a total damage modifier of +19 (don't forget it's not his total PS divided by three � only his PS over 15).

The average damage total will be 24-25 points of damage.

And as far as Titan being BMF's, I'd almost rather face a dragon than a titan.  Why?  Well, first of all, their melee damage is nasty (36-40 points of damage on average with a broadsword, as I calculated in an earlier post).  Two hits will wipe out most adventurers every time.  Secondly, their aura absorbs more damage than most dragon scales, and they can wear armor, which functions in addition to their aura (a titan in Improved Plate absorbs twenty(!) points of damage.  Good luck.)  Third, they know all magic of whatever college they belong to at rank 10 and above. Depending on how vindictive your GM is, that "and above" part could get seriously ugly.  Finally, they add forty to their magic resistance! 

Did I mention the "numerous storm giant guards?"  :D

 

 

--- In dqn-list@yahoogroups.com, cody mills <co_d16@...> wrote:
>
> In the rule book it says there weapon do four time the DM but they need four time the PS so a titan with a PS of 68 useing a Hand and a half it would do 4D10+20, using his fist it would be +17, but in my example my NPC titan uses Strengh of stone RK 15 Makeing his PS 85 which puts his first DM at +23
>
>   cody mills
> Mandos Mitchinson <mandos@...> wrote:
>             Only because no one has bothered creating stats for a titans sword.
>   
>   Assuming a Giants weapon does +2 or +3 more than normal and the giants strength is only a few points more than a very strong human a titan with 60 additional strength you would be looking at bucket loads more damage.
>   
>   Mandos
>   /s
>
>      
> ---------------------------------
>   From: dqn-list@yahoogroups.com [mailto:dqn-list@yahoogroups.com] On Behalf Of cody mills
> Sent: Tuesday, 1 April 2008 9:41 a.m.
> To: dqn-list@yahoogroups.com
> Subject: RE: [DQN-list] Re: Unarmed Combat
>
>
>  
>       Titans are not 50ft tall they are 24 but my point is that there fist dies more DM than their sword.
>   
>   cody mlls
>
> Mandos Mitchinson <mandos@...> wrote:
>       > In my earlier post I ment to Say an NPC with a 80+ PS which is very
> > easy when the bad guy is a Titan earth mage that cast Strengh of
> > Stone rank 10+ -
>
> Well if a chap 50ft tall hits you you will probably die pretty quickly, so
> again the rules seem to simulate that quite well. If the strike chances seem
> to high assign a GM modifier to them to simulate the difficulty of something
> that large hitting a tiny target.
>
> Mandos

Group: dqn-list Message: 3183 From: cody mills Date: 4/22/2008
Subject: Re: Unarmed Combat
Yeah I k now what you mean
cody mills

Ran Hardin <dantalion64@excite.com> wrote:
The titan in your example has a total unarmed damage of D+19.  Here's why:
Unarmed combat damage starts at D-4.  You get +1 to damage for every full 3 points of PS over 15.  For a titan with a PS of 85 (due to the spell), this means he adds 70/3 = 23, for a total damage modifier of +19 (don't forget it's not his total PS divided by three – only his PS over 15).
The average damage total will be 24-25 points of damage.
And as far as Titan being BMF's, I'd almost rather face a dragon than a titan.  Why?  Well, first of all, their melee damage is nasty (36-40 points of damage on average with a broadsword, as I calculated in an earlier post).  Two hits will wipe out most adventurers every time.  Secondly, their aura absorbs more damage than most dragon scales, and they can wear armor, which functions in addition to their aura (a titan in Improved Plate absorbs twenty(!) points of damage.  Good luck.)  Third, they know all magic of whatever college they belong to at rank 10 and above. Depending on how vindictive your GM is, that "and above" part could get seriously ugly.  Finally, they add forty to their magic resistance! 
Did I mention the "numerous storm giant guards?"  :D
 
 
--- In dqn-list@yahoogroup s.com, cody mills <co_d16@...> wrote:
>
> In the rule book it says there weapon do four time the DM but they need four time the PS so a titan with a PS of 68 useing a Hand and a half it would do 4D10+20, using his fist it would be +17, but in my example my NPC titan uses Strengh of stone RK 15 Makeing his PS 85 which puts his first DM at +23
>
>   cody mills
> Mandos Mitchinson <mandos@...> wrote:
>             Only because no one has bothered creating stats for a titans sword.
>   
>   Assuming a Giants weapon does +2 or +3 more than normal and the giants strength is only a few points more than a very strong human a titan with 60 additional strength you would be looking at bucket loads more damage.
>   
>   Mandos
>   /s
>
>      
> ------------ --------- --------- ---
>   From: dqn-list@yahoogroup s.com [mailto:dqn- list@yahoogroups .com] On Behalf Of cody mills
> Sent: Tuesday, 1 April 2008 9:41 a.m.
> To: dqn-list@yahoogroup s.com
> Subject: RE: [DQN-list] Re: Unarmed Combat
>
>
>  
>       Titans are not 50ft tall they are 24 but my point is that there fist dies more DM than their sword.
>   
>   cody mlls
>
> Mandos Mitchinson <mandos@...> wrote:
>       > In my earlier post I ment to Say an NPC with a 80+ PS which is very
> > easy when the bad guy is a Titan earth mage that cast Strengh of
> > Stone rank 10+ -
>
> Well if a chap 50ft tall hits you you will probably die pretty quickly, so
> again the rules seem to simulate that quite well. If the strike chances seem
> to high assign a GM modifier to them to simulate the difficulty of something
> that large hitting a tiny target.
>
> Mandos



Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now.

Group: dqn-list Message: 3184 From: cody mills Date: 4/22/2008
Subject: Re: Unarmed Combat
Can dragon use their PS with their claws if so how is it done
 
cody mills

igmod@comcast.net wrote:
IMO, the Dragon with a PS around 300 does a minimum of D+91 (plus whatever add'l damage their claws provide, +12?) for a total of D+103.  Base Chance is increased by about 285% (using close combat rules; IMO if a dragon can hit you, it is in close combat).
 
Then there are the flames, wings, multiple strikes, spells of their college in the 15+ range
 
~Jeffery~
 
------------ -- Original message ------------ --
From: "Ran Hardin" <dantalion64@ excite.com>
The titan in your example has a total unarmed damage of D+19.  Here's why:
Unarmed combat damage starts at D-4.  You get +1 to damage for every full 3 points of PS over 15.  For a titan with a PS of 85 (due to the spell), this means he adds 70/3 = 23, for a total damage modifier of +19 (don't forget it's not his total PS divided by three – only his PS over 15).
The average damage total will be 24-25 points of damage.
And as far as Titan being BMF's, I'd almost rather face a dragon than a titan.  Why?  Well, first of all, their melee damage is nasty (36-40 points of damage on average with a broadsword, as I calculated in an earlier post).  Two hits will wipe out most adventurers every time.  Secondly, their aura absorbs more damage than most dragon scales, and they can wear armor, which functions in addition to their aura (a titan in Improved Plate absorbs twenty(!) points of damage.  Good luck.)  Third, they know all magic of whatever college they belong to at rank 10 and above. Depending on how vindictive your GM is, that "and above" part could get seriously ugly.  Finally, they add forty to their magic resistance! 
Did I mention the "numerous storm giant guards?"  :D
 
 
--- In dqn-list@yahoogroup s.com, cody mills <co_d16@...> wrote:
>
> In the rule book it says there weapon do four time the DM but they need four time the PS so a titan with a PS of 68 useing a Hand and a half it would do 4D10+20, using his fist it would be +17, but in my example my NPC titan uses Strengh of stone RK 15 Makeing his PS 85 which puts his first DM at +23
>
>   cody mills
> Mandos Mitchinson <mandos@...> wrote:
>             Only because no one has bothered creating stats for a titans sword.
>   
>   Assuming a Giants weapon does +2 or +3 more than normal and the giants strength is only a few points more than a very strong human a titan with 60 additional strength you would be looking at bucket loads more damage.
>   
>   Mandos
>   /s
>
>      
> ------------ --------- --------- ---
>   From: dqn-list@yahoogroup s.com [mailto:dqn- list@yahoogroups .com] On Behalf Of cody mills
> Sent: Tuesday, 1 April 2008 9:41 a.m.
> To: dqn-list@yahoogroup s.com
> Subject: RE: [DQN-list] Re: Unarmed Combat
>
>
>  
>       Titans are not 50ft tall they are 24 but my point is that there fist dies more DM than their sword.
>   
>   cody mlls
>
> Mandos Mitchinson <mandos@...> wrote:
>       > In my earlier post I ment to Say an NPC with a 80+ PS which is very
> > easy when the bad guy is a Titan earth mage that cast Strengh of
> > Stone rank 10+ -
>
> Well if a chap 50ft tall hits you you will probably die pretty quickly, so
> again the rules seem to simulate that quite well. If the strike chances seem
> to high assign a GM modifier to them to simulate the difficulty of something
> that large hitting a tiny target.
>
> Mandos



Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now.

Group: dqn-list Message: 3185 From: igmod@comcast.net Date: 4/22/2008
Subject: Re: Unarmed Combat
As mentioned earlier, I consider dragon combat to be close combat, for the dragon anyway.  Just figure things out as if the dragon was in close combat, then add in the modifier for their claws.
 
~Jeffery~
 
-------------- Original message --------------
From: cody mills <co_d16@yahoo.com>
Can dragon use their PS with their claws if so how is it done
 
cody mills

igmod@comcast.net wrote:
IMO, the Dragon with a PS around 300 does a minimum of D+91 (plus whatever add'l damage their claws provide, +12?) for a total of D+103.  Base Chance is increased by about 285% (using close combat rules; IMO if a dragon can hit you, it is in close combat).
 
Then there are the flames, wings, multiple strikes, spells of their college in the 15+ range
 
~Jeffery~
 
------------ -- Original message ------------ --
From: "Ran Hardin" <dantalion64@ excite.com>
The titan in your example has a total unarmed damage of D+19.  Here's why:
Unarmed combat damage starts at D-4.  You get +1 to damage for every full 3 points of PS over 15.  For a titan with a PS of 85 (due to the spell), this means he adds 70/3 = 23, for a total damage modifier of +19 (don't forget it's not his total PS divided by three � only his PS over 15).
The average damage total will be 24-25 points of damage.
And as far as Titan being BMF's, I'd almost rather face a dragon than a titan.  Why?  Well, first of all, their melee damage is nasty (36-40 points of damage on average with a broadsword, as I calculated in an earlier post).  Two hits will wipe out most adventurers every time.  Secondly, their aura absorbs more damage than most dragon scales, and they can wear armor, which functions in addition to their aura (a titan in Improved Plate absorbs twenty(!) points of damage.  Good luck.)  Third, they know all magic of whatever college they belong to at rank 10 and above. Depending on how vindictive your GM is, that "and above" part could get seriously ugly.  Finally, they add forty to their magic resistance! 
Did I mention the "numerous storm giant guards?"  :D
 
 
--- In dqn-list@yahoogroup s.com, cody mills <co_d16@...> wrote:
>
> In the rule book it says there weapon do four time the DM but they need four time the PS so a titan with a PS of 68 useing a Hand and a half it would do 4D10+20, using his fist it would be +17, but in my example my NPC titan uses Strengh of stone RK 15 Makeing his PS 85 which puts his first DM at +23
>
>   cody mills
> Mandos Mitchinson <mandos@...> wrote:
>             Only because no one has bothered creating stats for a titans sword.
>   
>   Assuming a Giants weapon does +2 or +3 more than normal and the giants strength is only a few points more than a very strong human a titan with 60 additional strength you would be looking at bucket loads more damage.
>   
>   Mandos
>   /s
>
>      
> ------------ --------- --------- ---
>   From: dqn-list@yahoogroup s.com [mailto:dqn- list@yahoogroups .com] On Behalf Of cody mills
> Sent: Tuesday, 1 April 2008 9:41 a.m.
> To: dqn-list@yahoogroup s.com
> Subject: RE: [DQN-list] Re: Unarmed Combat
>
>
>  
>       Titans are not 50ft tall they are 24 but my point is that there fist dies more DM than their sword.
>   
>   cody mlls
>
> Mandos Mitchinson <mandos@...> wrote:
>       > In my earlier post I ment to Say an NPC with a 80+ PS which is very
> > easy when the bad guy is a Titan earth mage that cast Strengh of
> > Stone rank 10+ -
>
> Well if a chap 50ft tall hits you you will probably die pretty quickly, so
> again the rules seem to simulate that quite well. If the strike chances seem
> to high assign a GM modifier to them to simulate the difficulty of something
> that large hitting a tiny target.
>
> Mandos

 


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Group: dqn-list Message: 3186 From: cody mills Date: 4/22/2008
Subject: Re: Unarmed Combat
what the formual for dragons damage in close combat
 
cody mills

igmod@comcast.net wrote:
As mentioned earlier, I consider dragon combat to be close combat, for the dragon anyway.  Just figure things out as if the dragon was in close combat, then add in the modifier for their claws.
 
~Jeffery~
 
------------ -- Original message ------------ --
From: cody mills <co_d16@yahoo. com>
Can dragon use their PS with their claws if so how is it done
 
cody mills

igmod@comcast. net wrote:
IMO, the Dragon with a PS around 300 does a minimum of D+91 (plus whatever add'l damage their claws provide, +12?) for a total of D+103.  Base Chance is increased by about 285% (using close combat rules; IMO if a dragon can hit you, it is in close combat).
 
Then there are the flames, wings, multiple strikes, spells of their college in the 15+ range
 
~Jeffery~
 
------------ -- Original message ------------ --
From: "Ran Hardin" <dantalion64@ excite.com>
The titan in your example has a total unarmed damage of D+19.  Here's why:
Unarmed combat damage starts at D-4.  You get +1 to damage for every full 3 points of PS over 15.  For a titan with a PS of 85 (due to the spell), this means he adds 70/3 = 23, for a total damage modifier of +19 (don't forget it's not his total PS divided by three – only his PS over 15).
The average damage total will be 24-25 points of damage.
And as far as Titan being BMF's, I'd almost rather face a dragon than a titan.  Why?  Well, first of all, their melee damage is nasty (36-40 points of damage on average with a broadsword, as I calculated in an earlier post).  Two hits will wipe out most adventurers every time.  Secondly, their aura absorbs more damage than most dragon scales, and they can wear armor, which functions in addition to their aura (a titan in Improved Plate absorbs twenty(!) points of damage.  Good luck.)  Third, they know all magic of whatever college they belong to at rank 10 and above. Depending on how vindictive your GM is, that "and above" part could get seriously ugly.  Finally, they add forty to their magic resistance! 
Did I mention the "numerous storm giant guards?"  :D
 
 
--- In dqn-list@yahoogroup s.com, cody mills <co_d16@...> wrote:
>
> In the rule book it says there weapon do four time the DM but they need four time the PS so a titan with a PS of 68 useing a Hand and a half it would do 4D10+20, using his fist it would be +17, but in my example my NPC titan uses Strengh of stone RK 15 Makeing his PS 85 which puts his first DM at +23
>
>   cody mills
> Mandos Mitchinson <mandos@...> wrote:
>             Only because no one has bothered creating stats for a titans sword.
>   
>   Assuming a Giants weapon does +2 or +3 more than normal and the giants strength is only a few points more than a very strong human a titan with 60 additional strength you would be looking at bucket loads more damage.
>   
>   Mandos
>   /s
>
>      
> ------------ --------- --------- ---
>   From: dqn-list@yahoogroup s.com [mailto:dqn- list@yahoogroups .com] On Behalf Of cody mills
> Sent: Tuesday, 1 April 2008 9:41 a.m.
> To: dqn-list@yahoogroup s.com
> Subject: RE: [DQN-list] Re: Unarmed Combat
>
>
>  
>       Titans are not 50ft tall they are 24 but my point is that there fist dies more DM than their sword.
>   
>   cody mlls
>
> Mandos Mitchinson <mandos@...> wrote:
>       > In my earlier post I ment to Say an NPC with a 80+ PS which is very
> > easy when the bad guy is a Titan earth mage that cast Strengh of
> > Stone rank 10+ -
>
> Well if a chap 50ft tall hits you you will probably die pretty quickly, so
> again the rules seem to simulate that quite well. If the strike chances seem
> to high assign a GM modifier to them to simulate the difficulty of something
> that large hitting a tiny target.
>
> Mandos

 


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Group: dqn-list Message: 3187 From: Ran Hardin Date: 4/23/2008
Subject: Re: Unarmed Combat
Well, I *did* say "almost." :D

I don't agree that any of a dragon's melee attacks should be given
close combat bonuses, for several reasons.

They're categorized as melee attacks in the introductory material in
the Dragons section. Melee attack and close combat attack damage
are specified in the listing for a particular creature, and also in
the introductory notes for each category. To me, this means that
the close combat rules are for humanoid characters and not non-
humanoid figures, because close combat damage is specified in the
listings. Why wouldn't they just calculate the damage range using
potential PS modifiers, and use that instead?

Now, it's true that close combat isn't mentioned anywhere in the
dragons section, but I again surmise this to be a game-balance
issue. While this may not be maximum realism, I think it's there to
provide the PCs a minimal chance of success. Seriously, if you're
playing them this way, what's the point of even figuring the damage?
It's nice to give the PCs some chance at success. One-hit death
monsters are no fun, especially if the party really thinks they have
a chance to take a dragon on – it's no fun to be told "Splat! You're
dead." Heck, that's one of the reasons I tossed aside D&D for DQ
when it first came out.

Further, if you apply close combat PS bonuses to all encountered
creatures, many develop outrageous and unrealistic attacks. A
quarter horse in close combat, for example, suddenly has a bite
damage of D+9! Now, I've been bitten by a horse, and it's no fun,
but I'd rather take a bite from a horse than a hack from a two-
handed sword (D+7).

Another couple of examples:

Elephant tusk attack: D+22 (D+28 if charging). Look, I know that
elephants are big, but come on…

Python squeeze attack: D+18. This means that a man in improved
plate is going to take at a minimum 11 points of damage per attack.

See what I'm saying? I'm quite sure the designers of the game did
not intend for dragons to do D+103 with a claw attack.

And in classic genre terms, dragons don't sit on people. :D They
rear back and breathe fire, or stay in melee combat (or cast nasty
spells).

Now, if a dragon bumps into or runs over someone, there's rules for
that, in the multi-hex rules. The target takes D+(size of monster
in hexes).

Anyway, I'm assuming that players in your games just run from
dragons, right? :) Again, where's the fun in that?


--- In dqn-list@yahoogroups.com, igmod@... wrote:
>
> IMO, the Dragon with a PS around 300 does a minimum of D+91 (plus
whatever add'l damage their claws provide, +12?) for a total of
D+103. Base Chance is increased by about 285% (using close combat
rules; IMO if a dragon can hit you, it is in close combat).
>
> Then there are the flames, wings, multiple strikes, spells of
their college in the 15+ range
>
> ~Jeffery~
>
> -------------- Original message --------------
> From: "Ran Hardin" <dantalion64@...>
>
> The titan in your example has a total unarmed damage of D+19.
Here's why:
> Unarmed combat damage starts at D-4. You get +1 to damage for
every full 3 points of PS over 15. For a titan with a PS of 85 (due
to the spell), this means he adds 70/3 = 23, for a total damage
modifier of +19 (don't forget it's not his total PS divided by
three – only his PS over 15).
> The average damage total will be 24-25 points of damage.
> And as far as Titan being BMF's, I'd almost rather face a dragon
than a titan. Why? Well, first of all, their melee damage is nasty
(36-40 points of damage on average with a broadsword, as I
calculated in an earlier post). Two hits will wipe out most
adventurers every time. Secondly, their aura absorbs more damage
than most dragon scales, and they can wear armor, which functions in
addition to their aura (a titan in Improved Plate absorbs twenty(!)
points of damage. Good luck.) Third, they know all magic of
whatever college they belong to at rank 10 and above. Depending on
how vindictive your GM is, that "and above" part could get seriously
ugly. Finally, they add forty to their magic resistance!
> Did I mention the "numerous storm giant guards?" :D
>
>
> --- In dqn-list@yahoogroups.com, cody mills <co_d16@> wrote:
> >
> > In the rule book it says there weapon do four time the DM but
they need four time the PS so a titan with a PS of 68 useing a Hand
and a half it would do 4D10+20, using his fist it would be +17, but
in my example my NPC titan uses Strengh of stone RK 15 Makeing his
PS 85 which puts his first DM at +23
> >
> > cody mills
> > Mandos Mitchinson <mandos@> wrote:
> > Only because no one has bothered creating stats for
a titans sword.
> >
> > Assuming a Giants weapon does +2 or +3 more than normal and
the giants strength is only a few points more than a very strong
human a titan with 60 additional strength you would be looking at
bucket loads more damage.
> >
> > Mandos
> > /s
> >
> >
> > ---------------------------------
> > From: dqn-list@yahoogroups.com [mailto:dqn-
list@yahoogroups.com] On Behalf Of cody mills
> > Sent: Tuesday, 1 April 2008 9:41 a.m.
> > To: dqn-list@yahoogroups.com
> > Subject: RE: [DQN-list] Re: Unarmed Combat
> >
> >
> >
> > Titans are not 50ft tall they are 24 but my point is that
there fist dies more DM than their sword.
> >
> > cody mlls
> >
> > Mandos Mitchinson <mandos@> wrote:
> > > In my earlier post I ment to Say an NPC with a 80+ PS
which is very
> > > easy when the bad guy is a Titan earth mage that cast Strengh
of
> > > Stone rank 10+ -
> >
> > Well if a chap 50ft tall hits you you will probably die pretty
quickly, so
> > again the rules seem to simulate that quite well. If the strike
chances seem
> > to high assign a GM modifier to them to simulate the difficulty
of something
> > that large hitting a tiny target.
> >
> > Mandos
>
Group: dqn-list Message: 3188 From: igmod@comcast.net Date: 4/23/2008
Subject: Re: Unarmed Combat
I did say it was my opinion.  Call it a house rule.
 
I rarely have a dragon encounter in my campaign, and those few times I did, spells and missiles were the means of defeating them, not melee.  And that was before I adopted the meleeisclosecombat for dragons rule.
 
My current group avoids combat when they can and goes in with overwhelming force when they can't.  They can come up with better ways to earn money than fight something like a dragon with or without the meleeisclosecombat for dragons rule.
 
~Jeffery~
 
-------------- Original message --------------
From: "Ran Hardin" <dantalion64@excite.com>

> Well, I *did* say "almost." :D
>
> I don't agree that any of a dragon's melee attacks should be given
> close combat bonuses, for several reasons.
>
> They're categorized as melee attacks in the introductory material in
> the Dragons section. Melee attack and close combat attack damage
> are specified in the listing for a particular creature, and also in
> the introductory notes for each category. To me, this means that
> the close combat rules are for humanoid characters and not non-
> humanoid figures, because close combat damage is specified in the
> listings. Why wouldn't they just calculate the damage range using
> potential PS modifiers, and use that instead?
>
> Now, it's true tha t close combat isn't mentioned anywhere in the
> dragons section, but I again surmise this to be a game-balance
> issue. While this may not be maximum realism, I think it's there to
> provide the PCs a minimal chance of success. Seriously, if you're
> playing them this way, what's the point of even figuring the damage?
> It's nice to give the PCs some chance at success. One-hit death
> monsters are no fun, especially if the party really thinks they have
> a chance to take a dragon on � it's no fun to be told "Splat! You're
> dead." Heck, that's one of the reasons I tossed aside D&D for DQ
> when it first came out.
>
> Further, if you apply close combat PS bonuses to all encountered
> creatures, many develop outrageous and unrealistic attacks. A
> quarter horse in close combat, for example, suddenly has a bite
> damage of D+9! Now, I've been bitten by a horse, and it's no fun,
& gt; but I'd rather take a bite from a horse than a hack from a two-
> handed sword (D+7).
>
> Another couple of examples:
>
> Elephant tusk attack: D+22 (D+28 if charging). Look, I know that
> elephants are big, but come on�
>
> Python squeeze attack: D+18. This means that a man in improved
> plate is going to take at a minimum 11 points of damage per attack.
>
> See what I'm saying? I'm quite sure the designers of the game did
> not intend for dragons to do D+103 with a claw attack.
>
> And in classic genre terms, dragons don't sit on people. :D They
> rear back and breathe fire, or stay in melee combat (or cast nasty
> spells).
>
> Now, if a dragon bumps into or runs over someone, there's rules for
> that, in the multi-hex rules. The target takes D+(size of monster
> in hexes).
>
> Anyway, I'm assuming that players in your games just run from
> dragons, right? :) Again, where's the fun in that?
>
>
> --- In dqn-list@yahoogroups.com, igmod@... wrote:
> >
> > IMO, the Dragon with a PS around 300 does a minimum of D+91 (plus
> whatever add'l damage their claws provide, +12?) for a total of
> D+103. Base Chance is increased by about 285% (using close combat
> rules; IMO if a dragon can hit you, it is in close combat).
> >
> > Then there are the flames, wings, multiple strikes, spells of
> their college in the 15+ range
> >
> > ~Jeffery~
> >
> > -------------- Original message --------------
> > From: "Ran Hardin"
> >
> > The titan in your example has a total unarmed damage of D+19.
> Here's why:
> > Unarmed combat damage starts at D-4. You get +1 to damage for
> every full 3 points of PS over 15. For a tit an with a PS of 85 (due
> to the spell), this means he adds 70/3 = 23, for a total damage
> modifier of +19 (don't forget it's not his total PS divided by
> three � only his PS over 15).
> > The average damage total will be 24-25 points of damage.
> > And as far as Titan being BMF's, I'd almost rather face a dragon
> than a titan. Why? Well, first of all, their melee damage is nasty
> (36-40 points of damage on average with a broadsword, as I
> calculated in an earlier post). Two hits will wipe out most
> adventurers every time. Secondly, their aura absorbs more damage
> than most dragon scales, and they can wear armor, which functions in
> addition to their aura (a titan in Improved Plate absorbs twenty(!)
> points of damage. Good luck.) Third, they know all magic of
> whatever college they belong to at rank 10 and above. Depending on
> how vindictive your GM is, that "and above " part could get seriously
> ugly. Finally, they add forty to their magic resistance!
> > Did I mention the "numerous storm giant guards?" :D
> >
> >
> > --- In dqn-list@yahoogroups.com, cody mills wrote:
> > >
> > > In the rule book it says there weapon do four time the DM but
> they need four time the PS so a titan with a PS of 68 useing a Hand
> and a half it would do 4D10+20, using his fist it would be +17, but
> in my example my NPC titan uses Strengh of stone RK 15 Makeing his
> PS 85 which puts his first DM at +23
> > >
> > > cody mills
> > > Mandos Mitchinson wrote:
> > > Only because no one has bothered creating stats for
> a titans sword.
> > >
> > > Assuming a Giants weapon does +2 or +3 more than normal and
> the giants strength is only a few points more than a v ery strong
> human a titan with 60 additional strength you would be looking at
> bucket loads more damage.
> > >
> > > Mandos
> > > /s
> > >
> > >
> > > ---------------------------------
> > > From: dqn-list@yahoogroups.com [mailto:dqn-
> list@yahoogroups.com] On Behalf Of cody mills
> > > Sent: Tuesday, 1 April 2008 9:41 a.m.
> > > To: dqn-list@yahoogroups.com
> > > Subject: RE: [DQN-list] Re: Unarmed Combat
> > >
> > >
> > >
> > > Titans are not 50ft tall they are 24 but my point is that
> there fist dies more DM than their sword.
> > >
> > > cody mlls
> > >
> > > Mandos Mitchinson wrote:
> > > > In my earlier post I ment to Say an NPC with a 80+ PS
> which is very
> > > > ea sy when the bad guy is a Titan earth mage that cast Strengh
> of
> > > > Stone rank 10+ -
> > >
> > > Well if a chap 50ft tall hits you you will probably die pretty
> quickly, so
> > > again the rules seem to simulate that quite well. If the strike
> chances seem
> > > to high assign a GM modifier to them to simulate the difficulty
> of something
> > > that large hitting a tiny target.
> > >
> > > Mandos
> >
>
>
>
> ------------------------------------
>
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Group: dqn-list Message: 3189 From: Greg Walters Date: 5/1/2008
Subject: Universe DragonQuest intergame system?
Greetings fellow FRPGers ^^

i thought to mention a recent posting in the Yahoo News Group for
our "cousin game" S.P.I. Universe.

for any who may be interested..

here is a link..

http://games.groups.yahoo.com/group/Universe_RPG/message/1875

Enjoy!

- Greg W.
Group: dqn-list Message: 3190 From: Lev Lafayette Date: 5/1/2008
Subject: Re: Universe DragonQuest intergame system?
What a bloody good idea (I say using the great Aussie
adjective).

It would be rather like those Spacemaster/Rolemaster
crossover games.

All the best,


Lev



--- Greg Walters <Greg_G_Walters@email.com> wrote:

>
> Greetings fellow FRPGers ^^
>
> i thought to mention a recent posting in the Yahoo
> News Group for
> our "cousin game" S.P.I. Universe.
>
> for any who may be interested..
>
> here is a link..
>
>
>
http://games.groups.yahoo.com/group/Universe_RPG/message/1875
>
> Enjoy!
>
> - Greg W.
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>
>



____________________________________________________________________________________
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Group: dqn-list Message: 3191 From: James or Carmen Dugan Date: 5/2/2008
Subject: Re: Universe DragonQuest intergame system?
Posted by: "Lev Lafayette" lev_lafayette@yahoo.com.au lev_lafayette
> It would be rather like those Spacemaster/Rolemaster
> crossover games.

Which does not bode well AT ALL for this project....
<rimshot>

Having played (and now admitting that somewhat ashamedly) Rolemaster,
and having owned it and Spacemaster, I'm not enamored with either of them.

That had more to do with the crappy 'master system' mechanics than the
idea of a Space-fantasy hybrid game.

I've played 'magical characters' in Traveller settings, and had fun in
Arduin settings with 'Techno' artifacts. They can be a hoot.

That being said, I wasn't too fond of Chaosium's mechanics from
Runequest being forced onto the Ringworld setting - that really blew
great hairy blue chunks (IMNSHO....).

Sorry, but a Kzin ought to be able to chase down a slow herbivore
without too much trouble - my character couldn't walk and chew bubble
gum....and I'd put points into those things.
:/
Group: dqn-list Message: 3192 From: Lev Lafayette Date: 5/2/2008
Subject: Re: Universe DragonQuest intergame system?
--- James or Carmen Dugan <mikenmenchie@sbcglobal.net>
wrote:

> Posted by: "Lev Lafayette"
> lev_lafayette@yahoo.com.au lev_lafayette
> > It would be rather like those
> Spacemaster/Rolemaster
> > crossover games.
>
> Which does not bode well AT ALL for this project....
> <rimshot>

Are you sure? Which crossover games did you play?

Off the top of my head, there are two exceptional
crossovers being..

- The Dark Space campaign setting by Monte Cook which
has an exceptional science-fantasy-horror theme
throughout, and more so with the bio-cybernetic
implants.

- Death Game 2090, a Cyberspace scenario where the PCs
are initially trapped within a "World of Warcraft"
environment and must break out through asserting their
will over the reality, as per the Matrix. This was
written in 1990 I must point out

One could also mention the occassional scenarios in
some Spacemaster campaign books, such as House Devon
in Crisis and maybe in the League of Merchants
supplement as well. These weren't really crossovers
insofar the magic-usinig characters were NPCs.

> Having played (and now admitting that somewhat
> ashamedly) Rolemaster,
> and having owned it and Spacemaster, I'm not
> enamored with either of them.

YMMV :-)

> That had more to do with the crappy 'master system'
> mechanics than the
> idea of a Space-fantasy hybrid game.

The crappy mechanic being of course....

Roll d100 (open-ended). Add bonuses, subract
penalties. Total roll equals degree of
failure/success.

In any case the thread is about DragonQuest/Universe
crossovers. To a small extent I have done this in the
past, by using DQ in a science-fantasy environment,
where the various Demons are actually an alien
species. It worked just fine.

All the best,


Lev



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Group: dqn-list Message: 3193 From: James or Carmen Dugan Date: 5/3/2008
Subject: Re: Universe DragonQuest intergame system?
Just FYI, I'm on digest (on virtually all my 50+ groups)...

Posted by: "Lev Lafayette" lev_lafayette@yahoo.com.au lev_lafayette
>> It would be rather like those Spacemaster/Rolemaster
>> crossover games.

Posted by James Dugan.....(me)
> Which does not bode well AT ALL for this project....
> <rimshot>
>
> Having played (and now admitting that somewhat ashamedly) Rolemaster,
> and having owned it and Spacemaster, I'm not enamored with either of them.
>
> That had more to do with the crappy 'master system' mechanics than the
> idea of a Space-fantasy hybrid game.
>
> I've played 'magical characters' in Traveller settings, and had fun in
> Arduin settings with 'Techno' artifacts. They can be a hoot.
>
> That being said, I wasn't too fond of Chaosium's mechanics from
> Runequest being forced onto the Ringworld setting - that really blew
> great hairy blue chunks (IMNSHO....).
>
> Sorry, but a Kzin ought to be able to chase down a slow herbivore
> without too much trouble - my character couldn't walk and chew bubble
> gum....and I'd put points into those things.
> :/


James Dugan wrote:
>>> It would be rather like those Spacemaster/Rolemaster
>>> crossover games. Which does not bode well AT ALL for
>>>this project.... <rimshot>

Posted by: "Lev Lafayette"
> Are you sure? Which crossover games did you play?

Traveller, Ringworld, Arduin....?

Nothing in Rolemaster, as I said, I didn't care for it.

> Off the top of my head, there are two exceptional
> crossovers being..
>
> - The Dark Space campaign setting by Monte Cook which
> has an exceptional science-fantasy-horror theme
> throughout, and more so with the bio-cybernetic
> implants.
>
> - Death Game 2090, a Cyberspace scenario where the PCs
> are initially trapped within a "World of Warcraft"
> environment and must break out through asserting their
> will over the reality, as per the Matrix. This was
> written in 1990 I must point out
>
> One could also mention the occassional scenarios in
> some Spacemaster campaign books, such as House Devon
> in Crisis and maybe in the League of Merchants
> supplement as well. These weren't really crossovers
> insofar the magic-usinig characters were NPCs.
>
>> Having played (and now admitting that somewhat
>> ashamedly) Rolemaster,
>> and having owned it and Spacemaster, I'm not
>> enamored with either of them.
>
> YMMV :-)

Sure....

>> That had more to do with the crappy 'master system'
>> mechanics than the
>> idea of a Space-fantasy hybrid game.
>
> The crappy mechanic being of course....
>
> Roll d100 (open-ended). Add bonuses, subract
> penalties. Total roll equals degree of
> failure/success.


Eh, more to do with the 'look everything up in a book' mechanic.


> In any case the thread is about DragonQuest/Universe
> crossovers. To a small extent I have done this in the
> past, by using DQ in a science-fantasy environment,
> where the various Demons are actually an alien
> species. It worked just fine.

It may work just fine, as my experience with Arduin and Traveller seemed
to show. Depends on how well the system is laid out, if the conversion
is srappy (like in Ringworld) then it'll suck.
:)

If you're careful and do enough playtesting to make sure the conversions
work, then it'll work just fine.

Can't say anything more without having played it.
Group: dqn-list Message: 3194 From: Greg Walters Date: 5/4/2008
Subject: ..program NWN into DQ ? ^~
im entertaining myself with the idea of turning this D&D based game
into DQ ^^ a slow start, but i think it is possible.. it might not
be the best thing, but it is giving me something to do where im at
(in a remote location..i can only use the internet while at work -
even then, only for e-mail etc: no streaming anything, for the most
part)..

i dont know that ill ever finish it.. really, it may be arguable that
i have even started it - im so new to the " 'C'-ish " stuff. in
fact, i havent completed anything other than im just getting more and
more familiar with how the program works.

we'll see in a month.. i might make it a "father son" project (as my
wife suggested) which will make it pretty cool. but i have to get
ready to move when i get back home (2hr one-way drive to work is a
killer^^)..

so, whadda ya'll think?..

(about my attempting this - that is, to reprogram NWN into DQ)

..futile, stupendous or something else?

;D

- Greg W.


--- In dqn-list@yahoogroups.com, "Greg Walters" <Greg_G_Walters@...>
wrote:
>
> greetings, all.
>
> it has been, perhaps, a few years since if posted anything.
>
> i have been playing Neverwinter Nights, on line. it is as good a
mmo
> that i know of (that is free).
>
> where i am working, now, i have hours and hours to spend, so im
> putting time into reprogramming the NeverWinter Nights game into
DQ..
> lol
>
> it is a ludicrously monumental task - i am not realy any sort of
> programmer - it has been years since i did anything that may be of
> signigicance.
>
> anyhow, i downloaded various resources.. scripting stuff, etc.
>
> tho i did shudder at the thought of even mentioning this, i
thought,
> maybe, my attempt (likely to be futile) might inspire some/one of
you
> who are ~real~ programmers.
>
> i would guestimate that in a week or so, ill be able to figure out
if
> i should just give up and do something else.
>
> thoughts?
>
> - Greg W.
>
Group: dqn-list Message: 3195 From: Jeffery K. McGonagill Date: 5/4/2008
Subject: Re: ..program NWN into DQ ? ^~
Not familiar with NWN, so we'll see.


----- Original Message ----- .
From: "Greg Walters" <Greg_G_Walters@email.com>
To: <dqn-list@yahoogroups.com>
Sent: Sunday, May 04, 2008 8:20 PM
Subject: [DQN-list] Re:..program NWN into DQ ? ^~


> im entertaining myself with the idea of turning this D&D based game
> into DQ ^^ a slow start, but i think it is possible.. it might not
> be the best thing, but it is giving me something to do where im at
> (in a remote location..i can only use the internet while at work -
> even then, only for e-mail etc: no streaming anything, for the most
> part)..
>
> i dont know that ill ever finish it.. really, it may be arguable that
> i have even started it - im so new to the " 'C'-ish " stuff. in
> fact, i havent completed anything other than im just getting more and
> more familiar with how the program works.
>
> we'll see in a month.. i might make it a "father son" project (as my
> wife suggested) which will make it pretty cool. but i have to get
> ready to move when i get back home (2hr one-way drive to work is a
> killer^^)..
>
> so, whadda ya'll think?..
>
> (about my attempting this - that is, to reprogram NWN into DQ)
>
> ..futile, stupendous or something else?
>
> ;D
>
> - Greg W.
>
>
> --- In dqn-list@yahoogroups.com, "Greg Walters" <Greg_G_Walters@...>
> wrote:
>>
>> greetings, all.
>>
>> it has been, perhaps, a few years since if posted anything.
>>
>> i have been playing Neverwinter Nights, on line. it is as good a
> mmo
>> that i know of (that is free).
>>
>> where i am working, now, i have hours and hours to spend, so im
>> putting time into reprogramming the NeverWinter Nights game into
> DQ..
>> lol
>>
>> it is a ludicrously monumental task - i am not realy any sort of
>> programmer - it has been years since i did anything that may be of
>> signigicance.
>>
>> anyhow, i downloaded various resources.. scripting stuff, etc.
>>
>> tho i did shudder at the thought of even mentioning this, i
> thought,
>> maybe, my attempt (likely to be futile) might inspire some/one of
> you
>> who are ~real~ programmers.
>>
>> i would guestimate that in a week or so, ill be able to figure out
> if
>> i should just give up and do something else.
>>
>> thoughts?
>>
>> - Greg W.
>>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
Group: dqn-list Message: 3196 From: davis john Date: 5/5/2008
Subject: Re: ..program NWN into DQ ? ^~


good luck with this
 
played NWN loads online with chums
 
id be most interested on how u get on
 
JohnD



To: dqn-list@yahoogroups.com
From: Greg_G_Walters@email.com
Date: Mon, 5 May 2008 03:20:18 +0000
Subject: [DQN-list] Re:..program NWN into DQ ? ^~

im entertaining myself with the idea of turning this D&D based game
into DQ ^^ a slow start, but i think it is possible.. it might not
be the best thing, but it is giving me something to do where im at
(in a remote location..i can only use the internet while at work -
even then, only for e-mail etc: no streaming anything, for the most
part)..

i dont know that ill ever finish it.. really, it may be arguable that
i have even started it - im so new to the " 'C'-ish " stuff. in
fact, i havent completed anything other than im just getting more and
more familiar with how the program works.

we'll see in a month.. i might make it a "father son" project (as my
wife suggested) which will make it pretty cool. but i have to get
ready to move when i get back home (2hr one-way drive to work is a
killer^^)..

so, whadda ya'll think?..

(about my attempting this - that is, to reprogram NWN into DQ)

..futile, stupendous or something else?

;D

- Greg W.


--- In dqn-list@yahoogroup s.com, "Greg Walters" <Greg_G_Walters@ ...>
wrote:
>
> greetings, all.
>
> it has been, perhaps, a few years since if posted anything.
>
> i have been playing Neverwinter Nights, on line. it is as good a
mmo
> that i know of (that is free).
>
> where i am working, now, i have hours and hours to spend, so im
> putting time into reprogramming the NeverWinter Nights game into
DQ..
> lol
>
> it is a ludicrously monumental task - i am not realy any sort of
> programmer - it has been years since i did anything that may be of
> signigicance.
>
> anyhow, i downloaded various resources.. scripting stuff, etc.
>
> tho i did shudder at the thought of even mentioning this, i
thought,
> maybe, my attempt (likely to be futile) might inspire some/one of
you
> who are ~real~ programmers.
>
> i would guestimate that in a week or so, ill be able to figure out
if
> i should just give up and do something else.
>
> thoughts?
>
> - Greg W.
>




Get 5GB of online storage for free! Get it Now!
Group: dqn-list Message: 3197 From: rthorm Date: 5/13/2008
Subject: Wiki game updates
Hopefully things are starting to settle down and I can get back to
sparing a little attention to the DQ Wiki Game. We're still figuring
out how to do DQ as a wiki, but we're moving along again after a lapse
while I went through a job change.

Hopefully we still have all 5 players. Lurkers are welcome, as well.
There might be one or two spots for additional players.

http://gamelord.cornellbox.com/thormDQ/pmwiki.php/Main/HomePage

--RT
Group: dqn-list Message: 3198 From: Rhiagwedd Pendraig Date: 5/28/2008
Subject: DQ World Generation
I am new to this group and glad to be here. I have been GM'ing DQ
since 1980, off and on, and currrently playing the game again. I am
looking for a copy of DQ World Generation which was written by Steve
Jackson for SPI, but not published. I am most interested in the rules
for Group Arcane Magic and the rituals that were included for each
College of Arcane Magic that were group castings. If anyone can assit
me with this it would be appreciated.

Rhiagwedd
Group: dqn-list Message: 3199 From: deven@sciotowireless.net Date: 5/29/2008
Subject: Re: DQ World Generation
> I am new to this group and glad to be here. I have been GM'ing DQ
> since 1980, off and on, and currrently playing the game again. I am
> looking for a copy of DQ World Generation which was written by Steve
> Jackson for SPI, but not published. I am most interested in the rules
> for Group Arcane Magic and the rituals that were included for each
> College of Arcane Magic that were group castings. If anyone can assit
> me with this it would be appreciated.
>
> Rhiagwedd
>

I don't think a copy of Jackson's world building effort ever got out into
the wild. My information (rumors, etc.) says that TSR sent it back to
Jackson in lieu of paying him for it. Steve mined it for what eventually
became the world building aspects of GURPS. I would love to see this
supplement as well.

That said, it almost sounds like what you are perhaps looking for "Archane
Wisdom" which has been archived. see: http://www.iosphere.net/~eric/dq/
I have not looked at it closely to see if it has "group" magic.
Group: dqn-list Message: 3200 From: Rhiagwedd Pendraig Date: 5/30/2008
Subject: Re: DQ World Generation
I have a copy of Arcane Wisdom,though that is not what I am looking
for. Group Magic rules and rituals for all Colleges of Magic was
included in the World Generation Book. It was mentioned in several
Ares Mag. Dragon Notes. This is all that I know of it:

Group Magic
Group Magic adds something to DQ. The concept is that both
spells and rituals can be done using Group Magic. You can have adepts
participate in Group Magic with bonuses for increasing cast chances
up to certain limits. DQ World Generation (by Steve Jackson) also
added a couple unique Special Knowledge Rituals to each college only
for Group Magic. World Generation was written, but never published,
with reference to Arcane Wisdom, though some parts of WG have 1st Ed
DQ references.

Adepts may combine together to cast a spell or ritual, so long as
they are all of the same college and are all familiar with the spell
or ritual to be cast. When casting the spell or ritual, the effective
rank will be equal to the highest rank of the adept present, plus one
rank for each additional adept participating. Group spells take 5
minutes to cast, longer for rituals. The MA and WP of the ritual (or
spell if applicable) is equal to the highest WP and MA present, with
an additional +1 for each adept assisting beyond the first one. The
Fatigue cost for casting the spell or ritual is expended by the adept
of the highest rank of the spell or ritual. For each additional adept
participating, +1 Fatigue can be expended to increase the cast chance
by +2% each Fatigue point added. Spells or rituals receiving the
benefits of Group Magic cannot be shaped into an item.

Rhiagwedd
Group: dqn-list Message: 3201 From: Ran Hardin Date: 6/3/2008
Subject: Attention RThorm
Sorry, folks, for using this group for an individual contact.

Rodger, I can't seem to perform edits in the DQ Wiki game. I edit and
save, and my edits simply don't show on the page, even after
refreshing. I also noticed in the Preview panel that when I try to
attach my name using the four tildes, it attaches the name "Profiles"
instead. Any idea what's going on?

Is your e-mail addy listed anywhere on the Wiki?
Group: dqn-list Message: 3202 From: Charles P. Date: 6/11/2008
Subject: Hello! And a character generation question
I've been collecting DQ for some time and played a little here and
there. Just came across the group and thought it would be fun to join.

A friend of mine wants to run DQ, something I have longed for lo these
many years. He feels like the character generation is a little
"simple-minded."

I don't share his opinion, but I was wondering if someone could point
me to some web resources that might flesh char gen out a bit more.

Thanks!
Group: dqn-list Message: 3203 From: Jason Winter Date: 6/11/2008
Subject: Re: Hello! And a character generation question
If you want it fleshed out way more than you most likely want, check
out my website. I ran a DQ game for close to 20 years (Been on hold
sadly for about 3 years now) and there was a LOT of we added/changed
over the years. Added a Skill system, Clerics/religions and made a
lot of other changes. You can check it out at:

http://portalkeepersofgrayrock.com/


A lot of the changes made were because the game tends to break down
at higher levels and I ran a campaign once for close to 4 years where
we played 5 days a week from 10:30pm to 6am.


At 03:27 AM 6/11/2008, you wrote:



>I've been collecting DQ for some time and played a little here and
>there. Just came across the group and thought it would be fun to join.
>
>A friend of mine wants to run DQ, something I have longed for lo these
>many years. He feels like the character generation is a little
>"simple-minded."
>
>I don't share his opinion, but I was wondering if someone could point
>me to some web resources that might flesh char gen out a bit more.
>
>Thanks!
>
>
Group: dqn-list Message: 3204 From: Lev Lafayette Date: 6/11/2008
Subject: Re: Hello! And a character generation question
Awesome campaign!

But just to comment on the original poster what is it that the find "simple minded" about chargen?

Is it a lack of character 'classes'? Do they want more personality characteristics? etc.

In order to find a solution to their problem, we need to know what it is ;-)

Best wishes,



Lev

--- On Thu, 6/12/08, Jason Winter <JasonWinter@scicable.com> wrote:

> From: Jason Winter <JasonWinter@scicable.com>
> Subject: Re: [DQN-list] Hello! And a character generation question
> To: dqn-list@yahoogroups.com
> Date: Thursday, June 12, 2008, 12:24 AM
> If you want it fleshed out way more than you most likely
> want, check
> out my website. I ran a DQ game for close to 20 years
> (Been on hold
> sadly for about 3 years now) and there was a LOT of we
> added/changed
> over the years. Added a Skill system, Clerics/religions
> and made a
> lot of other changes. You can check it out at:
>
> http://portalkeepersofgrayrock.com/
>
>
> A lot of the changes made were because the game tends to
> break down
> at higher levels and I ran a campaign once for close to 4
> years where
> we played 5 days a week from 10:30pm to 6am.
>
>
> At 03:27 AM 6/11/2008, you wrote:
>
>
>
> >I've been collecting DQ for some time and played a
> little here and
> >there. Just came across the group and thought it would
> be fun to join.
> >
> >A friend of mine wants to run DQ, something I have
> longed for lo these
> >many years. He feels like the character generation is a
> little
> >"simple-minded."
> >
> >I don't share his opinion, but I was wondering if
> someone could point
> >me to some web resources that might flesh char gen out
> a bit more.
> >
> >Thanks!
> >
> >
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
Group: dqn-list Message: 3205 From: Charles P. Date: 6/11/2008
Subject: Re: Hello! And a character generation question
Well, I was mentioning char-gen on behalf of a friend of mine, so
I'm not exactly sure. Building characters in DQ works just fine
for me.

I can tell you it wasn't an issue with character classes. He's almost
phobic about classes and class-based leveling systems, etc.

I'll encourage him to post here, so that we can find out
more about what he's looking for...

He certainly liked Jason's link....

--- In dqn-list@yahoogroups.com, Lev Lafayette <lev_lafayette@...> wrote:
>
> Awesome campaign!
>
> But just to comment on the original poster what is it that the find "simple minded" about
chargen?
>
> Is it a lack of character 'classes'? Do they want more personality characteristics? etc.
>
> In order to find a solution to their problem, we need to know what it is ;-)
>
> Best wishes,
Group: dqn-list Message: 3206 From: Charles P. Date: 6/11/2008
Subject: Re: Hello! And a character generation question
Thanks Jason...

Do you happen to live anywhere near Seattle?

We could certainly use a very experienced player.