-- "D. Cameron King" <
monarchy2000@hotmail.com> wrote:
> >In order not to get flamed I will add
> >
> >the XP system is just the best
I think I would have to agree with that statement.
Although the XP system of DQ looks too simple to be
workable, it always worked splendidly with my groups.
I also agree with the points of rebuttals to follow,
but would like to add some qualifiers of my own...
> Really? Wow. I'm stunned to read that, because I
> would say the XP rules
> are one area that really needed a complete overhaul.
>
> I *love* the idea of earning XP based not on killing
> monsters and/or taking
> their stuff, or "overcoming challenges" (as the
> current incarnation of D&D
> would phrase it), but rather on succeeding or
> failing at some other goal,
> but DQ's rules for XP awards are so vague as to
> amount, essentially, to just
> "give out whatever you feel like giving out, Mr.
> GM." Add in the rules for
> gaining XP by practicing your skills (whatever that
> means), and you have
> (IMO) a barely workable mess.
I think my approval of the XP system comes down to the
same issues already mentioned. It focuses the team on
the -final- goal, rather than a thousand individual
little goals and distractions along the way. It also
encourages role-playing and creativity in avoiding
combat.
As far as GM rewards go, I wonder what other people's
experience with this is? I don't recall a GM ever
gave "bonus xp" for "good rp" or took away "penalty
xp" for "bad rp". I could see that being a problem if
you had either a bad GM who played favorites or a bad
player who complained when he didn't get any bonuses.
Anyone had a problem with that?
As for the practice XP between sessions, I admit that
the first time I read them I thought that they had the
potential to be seriously abused too. In fact, my old
GM told us about an earth mage he had in high school
(ah, high school... the age of loopholes exploited)
whom he played once and then had "practice skills" for
5 years, ranking a bunch of low level general
knowledge spells until he hit hero level along with
the rest of the party. Definitely a worst case
scenario of abuse. However, when we played, the
practice XP was never a problem. In fact, it was a
nice leveler in many ways. Let me explain.
> THEN there was the whole "race to get 8 skills to
> Rank 4 as soon as
> possible--no, it doesn't matter *which* 8 skills,
> just get them to Rank 4
> ASAP!" thing, which encouraged the taking of totally
> lame-ass (but extremely
> cheap) skills and discouraged the use of certain
> other, cool but
> rules-mechanically inferior weapons...
This is why our group seemed to avoid thess issue...
1. When asked about this, the GM was very clear about
something. We could, if we wanted, find the cheapest
weapons, skills, spells, etc. we could find to quickly
rank up to Adventurer and then Hero. However, as our
parties average Ranks in skill progressed, he was
progressing our challenges as a party accordingly.
And he was quite clear that our opponents would -not-
be Ranking cheap useless skills.
The idea of facing off against a warrior with Rank 6
Estoc when you have Rank 6 Dagger as your mightiest
weapon is daunting. The idea of facing off against an
Adept with Rank 6 Dragon Flames when your most
offensive spell is Rank 6 Herbal Lore is truly
frightening.
Note, he was also perfectly willing to work with
characters who wanted to Rank "cheap" skills for
-good- reasons. He was ok with a character who had 8
skill in language, for example. It just meant that
this character's job was a linguist/translator, and he
expected the party to seek jobs (and would give us
adventures) where travel to foreign countries,
communication with others, and diplomatic role-play
would play a crucial role in our success. This never
came up, but it was the example he used. He was
making it clear that he would suss out the spirit and
intent of which skills we were ranking and.. ahem..
throw things at us accordingly.
From the stories he told of his high school group, I
got the distinct impression he had seen every loophole
the game had to offer and had his metaphorical
whack-a-mole hammer out to deal with them.
2. Party gots to eat. Practice time is all well and
good, but he was very stringest about the "cost of
living per week" rules. Also, he kept a very tight
rein on how much money the party managed to get their
hands on when we were lower rank. We didn't even
approach being comfortably wealthy until we hit Hero.
A rumbling belly managed to keep us on the road quite
nicely. I've seen a lot of campaign in other systems
ruined by not keeping the party money modest.
3. He strictly enforced the rule on only being
allowed to Rank skills by one per campaign. Also, we
weren't allowed to Rank anything we hadn't actually
used or at least attempted in a meaningful situation
-during a campaign-. We could spend forever building
XP in town "practicing", but it was XP we could never
use if we didn't go on adventure and use our skills.
This of course feeds back into 1., as people using
useless skills during campaign and combat tended not
to survive long enough to return to town.
4. Have you ever noticed that weapons and skills take
weeks to Rank, but spells take days? Have you also
noticed that weapon and skill XP costs increase in a
roughly linear scale, but spells increase in cost
geometrically? Something we realized pretty quickly
was that this discrepancy actually allowed Adepts to
keep pace in terms of Ranks with their warrior
comrades. The Adepts in the group would have quickly
fallen behind without "practice XP" as a buffer built
up while the non-Adepts were busy ranking their
skills.
5. Whenever the party got a little lazy, and just
decided to hang around town long after we had finished
ranking, a "crisis" always seemed to show up that got
us off our practicing duffs.
Anyway, in the end, I never saw any examples of abuse
of the XP rules in my groups. It was the rather
subtle interaction of the XP rules with three other
sets of often-overlooked rules that seemed to form a
functioning system. GM experience and impatience
probably affected it too. From things I've read on
this board, I get the impression others may have had
much more trouble with it. In my experience, the XP
system worked very well.
Mort
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