Messages in dqn-list group. Page 49 of 80.

Group: dqn-list Message: 2409 From: John M Kahane Date: 2/7/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2410 From: John M Kahane Date: 2/7/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2411 From: Gabriel Martinez Date: 2/7/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2412 From: Mandos Mitchinson Date: 2/7/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2413 From: igmod@comcast.net Date: 2/7/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2414 From: D. Cameron King Date: 2/7/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2415 From: Jason Winter Date: 2/7/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2416 From: davis john Date: 2/8/2006
Subject: welome back (traning and xp question)
Group: dqn-list Message: 2417 From: Jeffery K. McGonagill Date: 2/8/2006
Subject: Re: welome back (traning and xp question)
Group: dqn-list Message: 2418 From: davis john Date: 2/8/2006
Subject: Re: welome back (traning and xp question)
Group: dqn-list Message: 2419 From: Clint Rabbe Date: 2/8/2006
Subject: Re: welome back (traning and xp question)
Group: dqn-list Message: 2420 From: igmod@comcast.net Date: 2/8/2006
Subject: Re: welome back (traning and xp question)
Group: dqn-list Message: 2421 From: John M Kahane Date: 2/8/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2422 From: John M Kahane Date: 2/8/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2423 From: John M Kahane Date: 2/8/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2424 From: John M Kahane Date: 2/8/2006
Subject: Re: welome back (traning and xp question)
Group: dqn-list Message: 2425 From: John M Kahane Date: 2/8/2006
Subject: Running DQ, and DQ PBeMs (Was: Re: Hello, and List Still Active?)
Group: dqn-list Message: 2426 From: John M Kahane Date: 2/8/2006
Subject: Not Running DQ? : (Was: Re: Hello, and List Still Active?)
Group: dqn-list Message: 2427 From: trumpetmmb Date: 2/8/2006
Subject: Re: welome back (traning and xp question)
Group: dqn-list Message: 2428 From: igmod@comcast.net Date: 2/8/2006
Subject: Re: welome back (traning and xp question)
Group: dqn-list Message: 2429 From: Jeffery K. McGonagill Date: 2/8/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2430 From: Jeffery K. McGonagill Date: 2/8/2006
Subject: Re: welome back (traning and xp question)
Group: dqn-list Message: 2431 From: davis john Date: 2/9/2006
Subject: Re: campaign time and a spell question
Group: dqn-list Message: 2432 From: Jason Honhera Date: 2/9/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2433 From: Jeffery K. McGonagill Date: 2/9/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2434 From: John M Kahane Date: 2/9/2006
Subject: Spending EPs and Training (Was; Re: welome back (traning and xp que
Group: dqn-list Message: 2435 From: John M Kahane Date: 2/9/2006
Subject: Astolfo's Journals 2 (Was: Re: Re: welome back (traning and xp ques
Group: dqn-list Message: 2436 From: John M Kahane Date: 2/9/2006
Subject: Astolfo's Journals (Was: Re: welome back (traning and xp question))
Group: dqn-list Message: 2437 From: John M Kahane Date: 2/9/2006
Subject: DQ Campaigns: All Our Childrens' Children (Was: Re: welome back)
Group: dqn-list Message: 2438 From: John M Kahane Date: 2/9/2006
Subject: DQ PBeMs (Was: Re: Hello, and List Still Active?)
Group: dqn-list Message: 2439 From: Mark D Date: 2/9/2006
Subject: Re: campaign time and a spell question
Group: dqn-list Message: 2440 From: Jeffery K. McGonagill Date: 2/9/2006
Subject: Re: campaign time and a spell question
Group: dqn-list Message: 2441 From: Martin Gallo Date: 2/9/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2442 From: Clint Rabbe Date: 2/9/2006
Subject: Re: Spending EPs and Training (Was; Re: welome back (traning and xp
Group: dqn-list Message: 2443 From: Clint Rabbe Date: 2/9/2006
Subject: Re: Not Running DQ? : (Was: Re: Hello, and List Still Active?)
Group: dqn-list Message: 2444 From: D. Cameron King Date: 2/10/2006
Subject: Re: Not Running DQ? : (Was: Re: Hello, and List Still Active?)
Group: dqn-list Message: 2445 From: John M Kahane Date: 2/10/2006
Subject: Bardic Magics?
Group: dqn-list Message: 2446 From: John M Kahane Date: 2/10/2006
Subject: Re: campaign time and a spell question
Group: dqn-list Message: 2447 From: John M Kahane Date: 2/11/2006
Subject: Additional DQ Spells and Stuff
Group: dqn-list Message: 2448 From: Steven Wiles Date: 2/11/2006
Subject: Re: Bardic Magics?
Group: dqn-list Message: 2449 From: Mandos Mitchinson Date: 2/12/2006
Subject: Re: Bardic Magics?
Group: dqn-list Message: 2450 From: rthorm Date: 2/12/2006
Subject: Astolfo's journal
Group: dqn-list Message: 2451 From: dbarrass_2000 Date: 2/13/2006
Subject: Re: Bardic Magics?
Group: dqn-list Message: 2452 From: CJC Work Date: 2/13/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2453 From: John M Kahane Date: 2/14/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2454 From: John M Kahane Date: 2/14/2006
Subject: Spell Stacking Question (Was: Re: campaign time and a spell questio
Group: dqn-list Message: 2455 From: John M Kahane Date: 2/14/2006
Subject: Re: Not Running DQ?
Group: dqn-list Message: 2456 From: John M Kahane Date: 2/14/2006
Subject: Re: Spending EPs and Training
Group: dqn-list Message: 2457 From: John M Kahane Date: 2/14/2006
Subject: Re: Bardic Magics?
Group: dqn-list Message: 2458 From: John M Kahane Date: 2/14/2006
Subject: Running/Playing DQ (Was: Re: Hello, and List Still Active?)



Group: dqn-list Message: 2409 From: John M Kahane Date: 2/7/2006
Subject: Re: Hello, and List Still Active?
Hullo, Marty,

In a message of February 6th, 2006, you wrote,Martin Gallo wrote:

> You are certainly welcome back.

Hey, Marty, thanks for the welcome back! Good to see you here
still. Nice to see some friendly faces.

> As has been mentioned, there has not been much activity. I still am
> not role playing and therefore have nothing to add.

Aww, that's a bummer for sure. Not gaming at all, or not
running/playing DRAGONQUEST these days?

--
JohnK
e-mail: jkahane@comnet.ca
web: http://www.comnet.ca/~jkahane
Group: dqn-list Message: 2410 From: John M Kahane Date: 2/7/2006
Subject: Re: Hello, and List Still Active?
Hullo, Cameron,

In a message of December 6th, 2006, you wrote,

>>(Hope some folks here still remember me, if nothing else.) :)
>
> I'm sure I'm not the only one who remembers you, John.

Hey, Cameron, good to see you're still here. I'm glad *someone*
remembers me.

> We're still here. It's just been quiet lately.

So I see. Kind of suprprising, but perhaps not...after all, how
much can one talk about a dead game system? <g>

So, how are you? Still running DRAGONQUEST?

--
JohnK
e-mail: jkahane@comnet.ca
web: http://www.comnet.ca/~jkahane
Group: dqn-list Message: 2411 From: Gabriel Martinez Date: 2/7/2006
Subject: Re: Hello, and List Still Active?
Attachments :
    Dear John,

    I don't think DQ is a "dead game". It still live when we play it.

    At least, I playing two campains every 15 or 21 days. Well not since December (Here we're on Summer holidays). One set on Alusia, and the other on a "free setting".

    I see that "radio silence" like a short "sabathic period". Let the people start to play again..., and the questions will came back..., like swallows at spring.

    Best regards for all.

    Gabriel.

    ________________________________

    De: dqn-list@yahoogroups.com en nombre de John M Kahane
    Enviado el: mar 07/02/2006 11:52
    Para: dqn-list@yahoogroups.com
    Asunto: Re: [DQN-list] Hello, and List Still Active?


    Hullo, Cameron,

    In a message of December 6th, 2006, you wrote,

    >>(Hope some folks here still remember me, if nothing else.) :)
    >
    > I'm sure I'm not the only one who remembers you, John.

    Hey, Cameron, good to see you're still here. I'm glad *someone*
    remembers me.

    > We're still here. It's just been quiet lately.

    So I see. Kind of suprprising, but perhaps not...after all, how
    much can one talk about a dead game system? <g>

    So, how are you? Still running DRAGONQUEST?

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane




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    ________________________________
    Group: dqn-list Message: 2412 From: Mandos Mitchinson Date: 2/7/2006
    Subject: Re: Hello, and List Still Active?
    > So I see. Kind of suprprising, but perhaps not...after all, how
    > much can one talk about a dead game system? <g>

    It's dead? I'm still playing two nights a week :0) I think there is still a
    slight pulse!

    Mandos
    /s
    Group: dqn-list Message: 2413 From: igmod@comcast.net Date: 2/7/2006
    Subject: Re: Hello, and List Still Active?
    I have two three online threads, one in immediate care and a bi-weekly game.
     
    ~Jeffery~

    > > So I see. Kind of suprprising, but perhaps not...after all, how
    > > much can one talk about a dead game system?
    >
    > It's dead? I'm still playing two nights a week :0) I think there is still a
    > slight pulse!
    >
    > Mandos
    > /s
    >
    >
    >
    >
    > Yahoo! Groups Links
    >
    > <*> To visit your group on the web, go to:
    > http://groups.yahoo.com/group/dqn-list/
    >
    > <*> To unsubscribe from this group, send an email to:
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    >
    Group: dqn-list Message: 2414 From: D. Cameron King Date: 2/7/2006
    Subject: Re: Hello, and List Still Active?
    >From: John M Kahane <jkahane@comnet.ca>
    >
    > Hey, Cameron, good to see you're still here. I'm glad *someone*
    >remembers me.
    >
    > So, how are you? Still running DRAGONQUEST?

    I'm afraid I've been pretty fully assimilated by 3rd Edition D&D. I haven't
    run DQ since 1999, and doubt I ever will again. It still holds a special
    place in my heart, but we've "grown apart," if you know what I mean. :)

    I'm always happy to join in any discussions here on the listserv, though.

    -Cameron
    Group: dqn-list Message: 2415 From: Jason Winter Date: 2/7/2006
    Subject: Re: Hello, and List Still Active?
    I'm still here and still a fan. I've been running a DQ campaign
    since the mid 80's, although it's currently only played 4 or 5
    weekends a year now sadly. About 4 months ago we started a PBEM game
    using 2nd edition AD&D just for it's simplicity of use in
    email. We've also recently discovered Fantasy Grounds and have
    started running Online sessions weekly. I'm not a fan of 3rd edition
    and so I never plan on running or playing a session of that
    again. :-) To each his own they say!


    At 07:03 PM 2/7/2006, you wrote:
    >
    >>From: John M Kahane <jkahane@comnet.ca>
    >>
    >> Hey, Cameron, good to see you're still here. I'm glad *someone*
    >>remembers me.
    >>
    >> So, how are you? Still running DRAGONQUEST?
    >
    >I'm afraid I've been pretty fully assimilated by 3rd Edition D&D. I haven't
    >run DQ since 1999, and doubt I ever will again. It still holds a special
    >place in my heart, but we've "grown apart," if you know what I mean. :)
    >
    >I'm always happy to join in any discussions here on the listserv, though.
    >
    >-Cameron
    >
    >
    >
    >
    >
    >Yahoo! Groups Links
    >
    >
    >
    >
    Group: dqn-list Message: 2416 From: davis john Date: 2/8/2006
    Subject: welome back (traning and xp question)
    welcome back.

    still playing DQ here in the UK once a week (last nite in fact). campaign is
    nearing an ending then someone else will GM something else to give brain a
    rest. Party has just discovered that dragons are in fact fallen/lost angels
    (who became so enamoured of this world they couldnt leave it and where
    tricked by demons who said they could give them an 'earthly form' so they
    could stay here forever....)
    As it is reaching its climax a problem has arisen. I have been using the
    training guidleines, though a little less tight that suggested in the rules
    (only 1 week per rank for a weapon or skill) and this is cauisng a dilema.
    There are all sorts of factions on the move and stuff happening in the rest
    of the world. It seems that party members need to take 8 weeks out to put
    rank 8 in a weapon, and it could well be for example the campaign may well
    be over by then, and ending without them!!. Even learning as they go as is
    allowed under the rules, lots will happen and the party will not have time
    to sepnd the xp.
    One way out i have used thus far is that the dragons they have helped
    remember that they are in fact angels have powers like a demon, in that time
    in their presence speeds up gaining ranks in some skills and weapons, but i
    cant do this all the time.

    Do others stick to the training guidlines or just forget them?

    JohnD

    http://groups.msn.com/DragonquestMajesty/homepage
    Group: dqn-list Message: 2417 From: Jeffery K. McGonagill Date: 2/8/2006
    Subject: Re: welome back (traning and xp question)
    I stick to the training guidelines (with rare exceptions), but then my
    campaigns are rarely epic.

    ~Jeffery~

    > welcome back.
    >
    > still playing DQ here in the UK once a week (last nite in fact). campaign
    > is
    > nearing an ending then someone else will GM something else to give brain a
    > rest. Party has just discovered that dragons are in fact fallen/lost
    > angels
    > (who became so enamoured of this world they couldnt leave it and where
    > tricked by demons who said they could give them an 'earthly form' so they
    > could stay here forever....)
    > As it is reaching its climax a problem has arisen. I have been using the
    > training guidleines, though a little less tight that suggested in the
    > rules
    > (only 1 week per rank for a weapon or skill) and this is cauisng a dilema.
    > There are all sorts of factions on the move and stuff happening in the
    > rest
    > of the world. It seems that party members need to take 8 weeks out to put
    > rank 8 in a weapon, and it could well be for example the campaign may
    > well
    > be over by then, and ending without them!!. Even learning as they go as is
    > allowed under the rules, lots will happen and the party will not have time
    > to sepnd the xp.
    > One way out i have used thus far is that the dragons they have helped
    > remember that they are in fact angels have powers like a demon, in that
    > time
    > in their presence speeds up gaining ranks in some skills and weapons, but
    > i
    > cant do this all the time.
    >
    > Do others stick to the training guidlines or just forget them?
    >
    > JohnD
    >
    > http://groups.msn.com/DragonquestMajesty/homepage
    >
    >
    >
    >
    >
    > Yahoo! Groups Links
    >
    >
    >
    >
    >
    >
    >
    Group: dqn-list Message: 2418 From: davis john Date: 2/8/2006
    Subject: Re: welome back (traning and xp question)
    yeah, it sort of ran away from me a bit. the campaign has epic things going
    on, but the characters are relative minnows (only 1 has even 4 'things' at
    rank 8, and they are a few low xp spells).
    nice change for the characters to be tiny fish in a very big ocean

    JohnD


    >From: "Jeffery K. McGonagill" <igmod@comcast.net>
    >Reply-To: dqn-list@yahoogroups.com
    >To: <dqn-list@yahoogroups.com>
    >Subject: Re: [DQN-list] welome back (traning and xp question)
    >Date: Wed, 8 Feb 2006 06:37:37 -0800
    >
    >I stick to the training guidelines (with rare exceptions), but then my
    >campaigns are rarely epic.
    >
    >~Jeffery~
    >
    > > welcome back.
    > >
    > > still playing DQ here in the UK once a week (last nite in fact).
    >campaign
    > > is
    > > nearing an ending then someone else will GM something else to give brain
    >a
    > > rest. Party has just discovered that dragons are in fact fallen/lost
    > > angels
    > > (who became so enamoured of this world they couldnt leave it and where
    > > tricked by demons who said they could give them an 'earthly form' so
    >they
    > > could stay here forever....)
    > > As it is reaching its climax a problem has arisen. I have been using the
    > > training guidleines, though a little less tight that suggested in the
    > > rules
    > > (only 1 week per rank for a weapon or skill) and this is cauisng a
    >dilema.
    > > There are all sorts of factions on the move and stuff happening in the
    > > rest
    > > of the world. It seems that party members need to take 8 weeks out to
    >put
    > > rank 8 in a weapon, and it could well be for example the campaign may
    > > well
    > > be over by then, and ending without them!!. Even learning as they go as
    >is
    > > allowed under the rules, lots will happen and the party will not have
    >time
    > > to sepnd the xp.
    > > One way out i have used thus far is that the dragons they have helped
    > > remember that they are in fact angels have powers like a demon, in that
    > > time
    > > in their presence speeds up gaining ranks in some skills and weapons,
    >but
    > > i
    > > cant do this all the time.
    > >
    > > Do others stick to the training guidlines or just forget them?
    > >
    > > JohnD
    > >
    > > http://groups.msn.com/DragonquestMajesty/homepage
    > >
    > >
    > >
    > >
    > >
    > > Yahoo! Groups Links
    > >
    > >
    > >
    > >
    > >
    > >
    > >
    >
    >
    Group: dqn-list Message: 2419 From: Clint Rabbe Date: 2/8/2006
    Subject: Re: welome back (traning and xp question)
    The way I have always done it, is that if they are
    using exp that they have gained durring the adventure
    they can raise ranks with no training time (as long as
    they used the skill durring the adventure) but if they
    are using exp they have gained through practicing then
    they must use the training time.

    Clint.

    --- davis john <jrd123@hotmail.com> wrote:

    >
    > welcome back.
    >
    > still playing DQ here in the UK once a week (last
    > nite in fact). campaign is
    > nearing an ending then someone else will GM
    > something else to give brain a
    > rest. Party has just discovered that dragons are in
    > fact fallen/lost angels
    > (who became so enamoured of this world they couldnt
    > leave it and where
    > tricked by demons who said they could give them an
    > 'earthly form' so they
    > could stay here forever....)
    > As it is reaching its climax a problem has arisen. I
    > have been using the
    > training guidleines, though a little less tight that
    > suggested in the rules
    > (only 1 week per rank for a weapon or skill) and
    > this is cauisng a dilema.
    > There are all sorts of factions on the move and
    > stuff happening in the rest
    > of the world. It seems that party members need to
    > take 8 weeks out to put
    > rank 8 in a weapon, and it could well be for
    > example the campaign may well
    > be over by then, and ending without them!!. Even
    > learning as they go as is
    > allowed under the rules, lots will happen and the
    > party will not have time
    > to sepnd the xp.
    > One way out i have used thus far is that the dragons
    > they have helped
    > remember that they are in fact angels have powers
    > like a demon, in that time
    > in their presence speeds up gaining ranks in some
    > skills and weapons, but i
    > cant do this all the time.
    >
    > Do others stick to the training guidlines or just
    > forget them?
    >
    > JohnD
    >
    > http://groups.msn.com/DragonquestMajesty/homepage
    >
    >
    >


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    Group: dqn-list Message: 2420 From: igmod@comcast.net Date: 2/8/2006
    Subject: Re: welome back (traning and xp question)
    Wow, newbies.
     
    In my current bi-weekly Friday game, one of the characters just turned hero; another just attained Rank 5 Healer (with the aid of a friendly NPC Greater Summoner.)
     
    Maybe David could be prevailed upon to post Astolfo's Journals to the list.  (I know he's lurking out there.)
    ~Jeffery~

    > yeah, it sort of ran away from me a bit. the campaign has epic things going
    > on, but the characters are relative minnows (only 1 has even 4 'things' at
    > rank 8, and they are a few low xp spells).
    > nice change for the characters to be tiny fish in a very big ocean
    >
    > JohnD
    >
    >
    > >From: "Jeffery K. McGonagill"
    > >Reply-To: dqn-list@yahoogroups.com
    > >To:
    > >Subject: Re: [DQN-list] welome back (traning and xp question)
    > >Date: Wed, 8 Feb 2006 06:37:37 -0800
    > >
    > >I stick to the training guidelines (with rare exceptions), but then my
    > >campaigns are rarely epic.
    > >
    > >~Jeffery~
    > >
    > > > welcome back.
    > > >
    > > > still playing DQ here in the UK once a week (last nite in fact).
    > >campaign
    > > > is
    > > > nearing an ending then someone else will GM something else to give brain
    > >a
    > > > rest. Party has just discovered that dragons are in fact fallen/lost
    > > > angels
    > > > (who became so enamoured of this world they couldnt leave it and where
    > > > tricked by demons who said they could give them an 'earthly form' so
    > >they
    > > > could stay here forever....)
    > > > As it is reaching its climax a problem has arisen. I have been using the
    > > > training guidleines, though a little less tight that suggested in the
    > > > rules
    > > > (only 1 week per rank for a weapon or skill) and this is cauisng a
    > >dilema.
    > > > There are all sorts of factions on the move and stuff happening in the
    > > > rest
    > > > of the world. It seems that party members need to take 8 weeks out to
    > >put
    > > > rank 8 in a weapon, and it could well be for example the campaign may
    > > > well
    > > > be over by then, and ending without them!!. Even learning as they go as
    > >is
    > > > allowed under the rules, lots will happen and the party will not have
    > >time
    > > > to sepnd the xp.
    > > > One way out i have used thus far is that the dragons they have helped
    > > > remember that they are in fact angels have powers like a demon, in that
    > > > time
    > > > in their presence speeds up gaining ranks in some skills and weapons,
    > >but
    > > > i
    > > > cant do this all the time.
    > > >
    > > > Do others stick to the training guidlines or just forget them?
    > > >
    > > > JohnD
    > > >
    > > > http://groups.msn.com/DragonquestMajesty/homepage
    > > >
    > > >
    > > >
    > > >
    > > >
    > > > Yahoo! Groups Links
    > > >
    > > >
    > > >
    > > >
    > > >
    > > >
    > > >
    > >
    > >
    >
    >
    >
    >
    >
    > Yahoo! Groups Links
    >
    > <*> To visit your group on the web, go to:
    > http://groups.yahoo.com/group/dqn-list/
    >
    > <*> To unsubscribe from this group, send an email to:
    > dqn-list-unsubscribe@yahoogroups.com
    >
    > <*> Your use of Yahoo! Groups is subject to:
    > http://docs.yahoo.com/info/terms/
    >
    >
    >
    Group: dqn-list Message: 2421 From: John M Kahane Date: 2/8/2006
    Subject: Re: Hello, and List Still Active?
    Hullo, Mandos,

    In a message of February 7th, 2006, you wrote,

    >> So I see. Kind of suprprising, but perhaps not...after all, how
    >>much can one talk about a dead game system? <g>
    >
    > It's dead? I'm still playing two nights a week :0) I think there is still a
    > slight pulse!

    A bit more than a slight pulse, I suspect, even though there aren't
    necessarily a lot of folks still running the game. More's the pity. :(
    Glad to hear that various folks *are* still playing and running the
    game...

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2422 From: John M Kahane Date: 2/8/2006
    Subject: Re: Hello, and List Still Active?
    Hullo, Jeffery,

    In a message of February 7th, 2006, you wrote,

    > I have two three online threads, one in immediate care and a bi-weekly game.

    I'm not sure what this means, exactly. Are you saying that you're
    running DRAGONQUEST on-line? If so, where?

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2423 From: John M Kahane Date: 2/8/2006
    Subject: Re: Hello, and List Still Active?
    Hullo, Gabriel,

    In a message of February 7th, 2006, you wrote,

    > I don't think DQ is a "dead game". It still live when we play it.

    Oh, I know it's not dead in terms of people still playing the game,
    I really meant "dead" as in the sense of not being published any longer.
    That, and the fact that by saying it the way I did, I might spark a
    conversation or two... <g>

    > At least, I playing two campains every 15 or 21 days. Well not
    >since December (Here we're on Summer holidays). One set on Alusia,
    >and the other on a "free setting".

    Yes, like you, I run two DRAGONQUEST campaigns, one set on Alusia,
    the other in the world of Lyra (based on Patricia C. Wredes's books).

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2424 From: John M Kahane Date: 2/8/2006
    Subject: Re: welome back (traning and xp question)
    Hullo, JohnD,

    In a message of February 8th, 2006, you wrote,

    > welcome back.

    Thank you. Much appreciated. :) I remember you from back when I
    was more active around here. It's good to see a few familiar faces here
    on the list. :)

    > still playing DQ here in the UK once a week (last nite in fact). campaign is
    > nearing an ending then someone else will GM something else to give brain a
    > rest.

    Yes, that's always an important part of gaming from the GM point
    of view - finding someone else to run a game of something is good for
    revitalising a little bit, and getting creative again. Haven't had that
    for a long time, myself, but someone in my gaming group is about to run
    something soon, so I'm looking forward to that. :)

    > Party has just discovered that dragons are in fact fallen/lost angels
    > (who became so enamoured of this world they couldnt leave it and where
    > tricked by demons who said they could give them an 'earthly form' so they
    > could stay here forever....)

    Neat! Interesting variant on the dragons and all. Have a similar,
    somewhat different origin to them in my own campaign, borrowing heavily
    on Patricia Wrede's _Lyra_ novels.

    > As it is reaching its climax a problem has arisen. I have been using the
    > training guidleines, though a little less tight that suggested in the rules
    > (only 1 week per rank for a weapon or skill) and this is cauisng a dilema.
    > There are all sorts of factions on the move and stuff happening in the rest
    > of the world. It seems that party members need to take 8 weeks out to put
    > rank 8 in a weapon, and it could well be for example the campaign may well
    > be over by then, and ending without them!!. Even learning as they go as is
    > allowed under the rules, lots will happen and the party will not have time
    > to sepnd the xp.

    <snip>

    > Do others stick to the training guidlines or just forget them?

    Yes, I stick to the training guidelines in the book, even though I
    have been running a DQ campaign for the longest time now (on and off);
    heck, even have players playing the children of their original
    characters these days.

    "So, Dad, we're thinking of going back to that Ontoncle place -
    what can you tell us about it, since you and Mom have been there,
    weren't you?" <g>

    Anyway, the key to remember is that the DQ game world, whichever
    one you happen to be running, is not static, and goes on around the
    players and their characters. The training aspect of the game serves to
    allow the GM to reinforce this fact of life, and can work wonders on a
    group of players who think the world is static around them.

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2425 From: John M Kahane Date: 2/8/2006
    Subject: Running DQ, and DQ PBeMs (Was: Re: Hello, and List Still Active?)
    Hullo, Jason,

    In a message of February 7th, 2006, you wrote,

    > I'm still here and still a fan. I've been running a DQ campaign
    > since the mid 80's, although it's currently only played 4 or 5
    > weekends a year now sadly.

    Glad to hear this... I had started to wonder if there were any of
    the real old-timers with the game still left around here. Some of us
    have been playing the game since the beginning, and it's good to know
    that these... epic ...campaigns still exist out there. :)

    > About 4 months ago we started a PBEM game using 2nd edition AD&D
    >just for it's simplicity of use in email.

    On the subject of PBeM games, are there any DRAGONQUEST games going
    on out there? If so, I would appreciate links and the like...

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2426 From: John M Kahane Date: 2/8/2006
    Subject: Not Running DQ? : (Was: Re: Hello, and List Still Active?)
    Hullo, Cameron,

    In a message of February 7th, 2006, you wrote,

    >> Hey, Cameron, good to see you're still here. I'm glad *someone*
    >>remembers me.
    >>
    >> So, how are you? Still running DRAGONQUEST?
    >
    > I'm afraid I've been pretty fully assimilated by 3rd Edition D&D. I haven't
    > run DQ since 1999, and doubt I ever will again. It still holds a special
    > place in my heart, but we've "grown apart," if you know what I mean. :)

    I'm sorry to hear this, Cameron, although I can't say that I'm all
    that surprised, to be honest. I think that when rpgs don't have a
    "face" out in the market, and when they don't have new material coming
    out for them, they seep back into the woodwork and aren't seen a lot.
    And players don't want to learn to play new systems very often, so...

    Shame that the gaming group of yours won't go back to it... I seem
    to recall that you had a good time with that game...

    > I'm always happy to join in any discussions here on the listserv, though.

    Glad to hear it. Need folks with experience in the game to discuss
    things with, always. :)

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2427 From: trumpetmmb Date: 2/8/2006
    Subject: Re: welome back (traning and xp question)
    I could post Astolfo's journal. Does someone have a good site to
    host it on?

    David


    --- In dqn-list@yahoogroups.com, igmod@... wrote:
    >
    > Wow, newbies.
    >
    > In my current bi-weekly Friday game, one of the characters just
    turned hero; another just attained Rank 5 Healer (with the aid of a
    friendly NPC Greater Summoner.)
    >
    > Maybe David could be prevailed upon to post Astolfo's Journals to
    the list. (I know he's lurking out there.)
    >
    > ~Jeffery~
    >
    > > yeah, it sort of ran away from me a bit. the campaign has epic
    things going
    > > on, but the characters are relative minnows (only 1 has even
    4 'things' at
    > > rank 8, and they are a few low xp spells).
    > > nice change for the characters to be tiny fish in a very big
    ocean
    > >
    > > JohnD
    > >
    > >
    > > >From: "Jeffery K. McGonagill"
    > > >Reply-To: dqn-list@yahoogroups.com
    > > >To:
    > > >Subject: Re: [DQN-list] welome back (traning and xp question)
    > > >Date: Wed, 8 Feb 2006 06:37:37 -0800
    > > >
    > > >I stick to the training guidelines (with rare exceptions), but
    then my
    > > >campaigns are rarely epic.
    > > >
    > > >~Jeffery~
    > > >
    > > > > welcome back.
    > > > >
    > > > > still playing DQ here in the UK once a week (last nite in
    fact).
    > > >campaign
    > > > > is
    > > > > nearing an ending then someone else will GM something else
    to give brain
    > > >a
    > > > > rest. Party has just discovered that dragons are in fact
    fallen/lost
    > > > > angels
    > > > > (who became so enamoured of this world they couldnt leave it
    and where
    > > > > tricked by demons who said they could give them an 'earthly
    form' so
    > > >they
    > > > > could stay here forever....)
    > > > > As it is reaching its climax a problem has arisen. I have
    been using the
    > > > > training guidleines, though a little less tight that
    suggested in the
    > > > > rules
    > > > > (only 1 week per rank for a weapon or skill) and this is
    cauisng a
    > > >dilema.
    > > > > There are all sorts of factions on the move and stuff
    happening in the
    > > > > rest
    > > > > of the world. It seems that party members need to take 8
    weeks out to
    > > >put
    > > > > rank 8 in a weapon, and it could well be for example the
    campaign may
    > > > > well
    > > > > be over by then, and ending without them!!. Even learning as
    they go as
    > > >is
    > > > > allowed under the rules, lots will happen and the party will
    not have
    > > >time
    > > > > to sepnd the xp.
    > > > > One way out i have used thus far is that the dragons they
    have helped
    > > > > remember that they are in fact angels have powers like a
    demon, in that
    > > > > time
    > > > > in their presence speeds up gaining ranks in some skills and
    weapons,
    > > >but
    > > > > i
    > > > > cant do this all the time.
    > > > >
    > > > > Do others stick to the training guidlines or just forget
    them?
    > > > >
    > > > > JohnD
    > > > >
    > > > > http://groups.msn.com/DragonquestMajesty/homepage
    > > > >
    > > > >
    > > > >
    > > > >
    > > > >
    > > > > Yahoo! Groups Links
    > > > >
    > > > >
    > > > >
    > > > >
    > > > >
    > > > >
    > > > >
    > > >
    > > >
    > >
    > >
    > >
    > >
    > >
    > > Yahoo! Groups Links
    > >
    > >
    > >
    > >
    > >
    > >
    >
    Group: dqn-list Message: 2428 From: igmod@comcast.net Date: 2/8/2006
    Subject: Re: welome back (traning and xp question)
    My campaign has grandchildren!  It's been running since DQ came out and has gone for 150 game years.
     
    ~Jeffery~

    > Yes, I stick to the training guidelines in the book, even though I
    > have been running a DQ campaign for the longest time now (on and off);
    > heck, even have players playing the children of their original
    > characters these days.
    >
    > "So, Dad, we're thinking of going back to that Ontoncle place -
    > what can you tell us about it, since you and Mom have been there,
    > weren't you?"
    >
    > Anyway, the key to remember is that the DQ game world, whichever
    > one you happen to be running, is not static, and goes on around the
    > players and their characters. The training aspect of the game serves to
    > allow the GM to reinforce this fact of life, and can work wonders on a
    > group of players who think the world is static around them.
    >
    > --
    > JohnK
    > e-mail: jkahane@comnet.ca
    > web: http://www.comnet.ca/~jkahane
    >
    >
    >
    >
    >
    > Yahoo! Groups Links
    >
    > <*> To visit your group on the web, go to:
    > http://groups.yahoo.com/group/dqn-list/
    >
    > <*> To unsubscribe from this group, send an email to:
    > dqn-list-unsubscribe@yahoogroups.com
    >
    > <*> Your use of Yahoo! Groups is subject to:
    > http://docs.yahoo.com/info/terms/
    >
    >
    >
    >
    Group: dqn-list Message: 2429 From: Jeffery K. McGonagill Date: 2/8/2006
    Subject: Re: Hello, and List Still Active?
    Yes, I'm running DQ online. There are two threads that I don't think the
    current players would appreciate a new player because they've had experience
    with people starting and then dropping out it the middle. It is sort of
    like the effect of missing a step.

    The third thread is
    http://mail.success411.com/mailman/listinfo/dragonquest_success411.com, and
    it is in immediate care. Quite a few people jumped on board in October and
    then stopped about the middle of November.

    ~Jeffery~

    > In a message of February 7th, 2006, you wrote,
    >
    >> I have two three online threads, one in immediate care and a bi-weekly
    >> game.
    >
    > I'm not sure what this means, exactly. Are you saying that you're
    > running DRAGONQUEST on-line? If so, where?
    >
    > --
    > JohnK
    > e-mail: jkahane@comnet.ca
    > web: http://www.comnet.ca/~jkahane
    >
    >
    >
    >
    >
    > Yahoo! Groups Links
    >
    >
    >
    >
    >
    >
    >
    >
    Group: dqn-list Message: 2430 From: Jeffery K. McGonagill Date: 2/8/2006
    Subject: Re: welome back (traning and xp question)
    I forgot, there's a great-grandchild on the way.
     
    ~Jeffery~

    My campaign has grandchildren!  It's been running since DQ came out and has gone for 150 game years.
     
    ~Jeffery~

    > Yes, I stick to the training guidelines in the book, even though I
    > have been running a DQ campaign for the longest time now (on and off);
    > heck, even have players playing the children of their original
    > characters these days.
    >
    > "So, Dad, we're thinking of going back to that Ontoncle place -
    > what can you tell us about it, since you and Mom have been there,
    > weren't you?"
    >
    > Anyway, the key to remember is that the DQ game world, whichever
    > one you happen to be running, is not static, and goes on around the
    > players and their characters. The training aspect of the game serves to
    > allow the GM to reinforce this fact of life, and can work wonders on a
    > group of players who think the world is static around them.
    >
    > --
    > JohnK
    > e-mail: jkahane@comnet.ca
    > web: http://www.comnet.ca/~jkahane
    >
    >
    >
    >
    >
    > Yahoo! Groups Links
    >
    > <*> To visit your group on the web, go to:
    > http://groups.yahoo.com/group/dqn-list/
    >
    > <*> To unsubscribe from this group, send an email to:
    > dqn-list-unsubscribe@yahoogroups.com
    >
    > <*> Your use of Yahoo! Groups is subject to:
    > http://docs.yahoo.com/info/terms/
    >
    >
    >
    >
    Group: dqn-list Message: 2431 From: davis john Date: 2/9/2006
    Subject: Re: campaign time and a spell question
    >My campaign has grandchildren! It's been running since DQ came out and has
    >gone for 150 game years.

    .....
    wow, that is a long campaign time. I guess on the otherr side of the coin
    the campaign i am running started in october 2005 and includes 2 people who
    had never played DQ before.

    Ok my question. How many of the following are cumulative, as now a party
    memebr can cast one of the spells each

    1. Shadowfrom (celestial, shadow)
    2. Enchant Armour (shaper)
    3. Wraithfom (necromancey)
    4. Armour of earth (earth, pacifist).

    im guessing that 2 and 3 can be used togther as they do slightly differnet
    things and on top of that either of 1 or 4, as they both are very similar.

    Never had a party before where the whole group was 'spell users'

    It does make for some interesting interaction. As the game is set in the
    world of the computer game majesty each spell college is actually allied/a
    part of a temple or guild, so everyone constantly has the parties agenda,
    thier temple/guilds agenda, their own agenda and the kingdoms agenda.
    Currently for example one of the side quests they are doing are finding the
    parts of a great magical sphere. It was sundered into 7 parts. After the
    last session the 4 members now have one each. Their original thought was if
    they find a 5th they would give it to the kings-wife-to-be as a wedding
    gift. Bearing in mind each part of the sphere adds +10 to a primary stat as
    well as a few minor abilities (except the part of wealth, which the king
    already has) . The part they think they have a clue to is +10 to MA. They
    had a fantastic debate for a number of hours with 2 party members thinking
    that if they got their hands on a +10MA item the chance of them giving it
    away is 'not much'. It really showed up one the great qualities of DQ in
    that as you get xp at an hourly rate (sort off), in character debate and
    heavy roleplaying is rewarded rather than having to kill stuff constantly.
    They only have 1 combat every other session normally. They did have one
    combat at the begining of the last session against 7 gargoyles. As it took
    place outside a twisted high rocky outcrop (think road runner cartoon type
    environment) it was very 3D and the party where split amongst the whole
    height of this spire. I had to build a small tower out of cups and a empty
    humous tub (rpg snack of choice) with mini's hanging off at all angles, it
    was absolute nightmare to GM.
    Which itself begs another question. How often does something you write look
    an absolute brilliant idea on paper and then when you 'play it' it turns out
    to be an ordeal to put into practise? seems to happen to me a lot!
    am also in the current envious position of taking a year off work, so have
    had a lot of time to devote to writing and running current DQ campaign. At
    this minute i am trying to drum up inspiration for next mondays session, and
    also have a ceiling to paint and a wardrobe to build (hmm...wonder what will
    get completed first)

    enough waffle.

    JohnD


    http://groups.msn.com/DragonquestMajesty/homepage
    >
    >My campaign has grandchildren! It's been running since DQ came out and has
    >gone for 150 game years.
    >
    >~Jeffery~
    >
    Group: dqn-list Message: 2432 From: Jason Honhera Date: 2/9/2006
    Subject: Re: Hello, and List Still Active?
    I am interested in keeping things going if other folks are, but I need a few days.  Our newborn infant is still in ICU and that takes precedence.
     
    Jason "Ergrim" Honhera

    "Jeffery K. McGonagill" <igmod@comcast.net> wrote:
    Yes, I'm running DQ online.  There are two threads that I don't think the
    current players would appreciate a new player because they've had experience
    with people starting and then dropping out it the middle.  It is sort of
    like the effect of missing a step.

    The third thread is
    http://mail.success411.com/mailman/listinfo/dragonquest_success411.com, and
    it is in immediate care.  Quite a few people jumped on board in October and
    then stopped about the middle of November.

    ~Jeffery~

    > In a message of February 7th, 2006, you wrote,
    >
    >> I have two three online threads, one in immediate care and a bi-weekly
    >> game.
    >
    >     I'm not sure what this means, exactly.  Are you saying that you're
    > running DRAGONQUEST on-line?  If so, where?
    >
    > --
    >      JohnK
    >      e-mail: jkahane@comnet.ca
    >      web:  http://www.comnet.ca/~jkahane
    >
    >
    >
    >
    >
    > Yahoo! Groups Links
    >
    >
    >
    >
    >
    >
    >
    >




    Yahoo! Mail - Helps protect you from nasty viruses.

    Group: dqn-list Message: 2433 From: Jeffery K. McGonagill Date: 2/9/2006
    Subject: Re: Hello, and List Still Active?
    I do hope things work out.  By all means your child is the priority.  I lost my daughter at 35 months, I know what you are going through.
     
    ~Jeffery~

    I am interested in keeping things going if other folks are, but I need a few days.  Our newborn infant is still in ICU and that takes precedence.
     
    Jason "Ergrim" Honhera

    "Jeffery K. McGonagill" <igmod@comcast.net> wrote:
    Yes, I'm running DQ online.  There are two threads that I don't think the
    current players would appreciate a new player because they've had experience
    with people starting and then dropping out it the middle.  It is sort of
    like the effect of missing a step.

    The third thread is
    http://mail.success411.com/mailman/listinfo/dragonquest_success411.com, and
    it is in immediate care.  Quite a few people jumped on board in October and
    then stopped about the middle of November.

    ~Jeffery~

    > In a message of February 7th, 2006, you wrote,
    >
    >> I have two three online threads, one in immediate care and a bi-weekly
    >> game.
    >
    >     I'm not sure what this means, exactly.  Are you saying that you're
    > running DRAGONQUEST on-line?  If so, where?
    >
    > --
    >      JohnK
    >      e-mail: jkahane@comnet.ca
    >      web:  http://www.comnet.ca/~jkahane
    >
    >
    >
    >
    >
    > Yahoo! Groups Links
    >
    >
    >
    >
    >
    >
    >
    >




    Yahoo! Mail - Helps protect you from nasty viruses.

    Group: dqn-list Message: 2434 From: John M Kahane Date: 2/9/2006
    Subject: Spending EPs and Training (Was; Re: welome back (traning and xp que
    Hullo, Clint,

    In a message of February 8th, 2006, you wrote,

    > The way I have always done it, is that if they are
    > using exp that they have gained durring the adventure
    > they can raise ranks with no training time (as long as
    > they used the skill durring the adventure) but if they
    > are using exp they have gained through practicing then
    > they must use the training time.

    To be honest with you, I don't believe that this is the way the
    rules are written. Using the EPs that one has gained through adventure
    or any other means of gaining experience (such as practice and the like)
    is specifically governed in the DQ 2nd Edition rules in section [87.5]
    on page 143. Training time is *always* required, although if the
    character has a teacher/trainer, I tend to lower the time required
    somewhat as well, depending on the comparative skill levels of the
    characters.

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2435 From: John M Kahane Date: 2/9/2006
    Subject: Astolfo's Journals 2 (Was: Re: Re: welome back (traning and xp ques
    Hullo, David,

    In a message of February 8th, 2006, you wrote,

    > I could post Astolfo's journal. Does someone have a good site to
    > host it on?

    Not at the moment, although I have been considering relaunching my
    DRAGONQUEST set of webpages. I'm just not sure there would be all that
    much interest in another set of pages (even if they were one of the
    earliest out there).

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2436 From: John M Kahane Date: 2/9/2006
    Subject: Astolfo's Journals (Was: Re: welome back (traning and xp question))
    Hullo, Jeffery,

    In a message of February 8th, 2006, you wrote,

    > Maybe David could be prevailed upon to post Astolfo's Journals to
    >the list. (I know he's lurking out there.)

    I wouldn't mind seeing this stuff, to be honest. :)

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2437 From: John M Kahane Date: 2/9/2006
    Subject: DQ Campaigns: All Our Childrens' Children (Was: Re: welome back)
    Hullo, Jeffery,

    In a message of February 8th, 2006, you wrote,

    > My campaign has grandchildren! It's been running since DQ came
    >out and has gone for 150 game years.

    My original campaign, which ran from when DQ came out in 1980 to
    some time in about 1993, had the players playing some of their
    characters' grand-children, although most opted for a fresh start at
    that point. I remember those days fondly. *sigh*

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2438 From: John M Kahane Date: 2/9/2006
    Subject: DQ PBeMs (Was: Re: Hello, and List Still Active?)
    Hullo, Jeffery,

    In a message of February 8th, 2006, you wrote,

    > Yes, I'm running DQ online. There are two threads that I don't think the
    > current players would appreciate a new player because they've had experience
    > with people starting and then dropping out it the middle. It is sort of
    > like the effect of missing a step.

    I'm not sure what you mean by "threads" here, but I'll check it
    out as soon as I get a chance, since I just signed up for the list with
    you. I don't necessarily want to be a player right away, but just want
    to see what's going on and all that. And if and when I do decide to
    play in the game, I won't go away on you; that's not how I tend to play
    on-line games, to be honest.

    > The third thread is
    > http://mail.success411.com/mailman/listinfo/dragonquest_success411.com, and
    > it is in immediate care. Quite a few people jumped on board in October and
    > then stopped about the middle of November.

    *sigh* Yes, this sort of thing happens with PBeM games and those
    on-line. People have real lives that get in the way of this sort of
    thing. :)

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2439 From: Mark D Date: 2/9/2006
    Subject: Re: campaign time and a spell question
    > Date: Thu, 09 Feb 2006 10:03:17 +0000
    > From: "davis john" <jrd123@hotmail.com>
    > Subject: Re: campaign time and a spell question
    >
    > Ok my question. How many of the following are
    > cumulative, as now a party
    > memebr can cast one of the spells each
    >
    > 1. Shadowfrom (celestial, shadow)
    > 2. Enchant Armour (shaper)
    > 3. Wraithfom (necromancey)
    > 4. Armour of earth (earth, pacifist).
    >
    > im guessing that 2 and 3 can be used togther as they
    > do slightly differnet
    > things and on top of that either of 1 or 4, as they
    > both are very similar.

    In the various campaigns (all 3rd edition DQ rules
    with A LOT of House rules modifications) I have played
    in, the GMs handled it differently:

    1) GM #1 broke it into groupings of similar spells and
    a person could only have 1 from each: Wraithcloak and
    Shadowform were Visual Defenses, Enchanted Armor and
    Armor of Earth were Personal Defenses, Barrier of Wind
    and Force Shield were Barrier Defenses. He also
    imposed an exp cost for learning to combine any
    defense spell with another defense spell. It would be
    1 combination (A with B) to put 2 defense spells on
    one person, but 3 combinations (A with B, B with C,
    and A with C) to put 3 defense spells on one person.
    We were in a high level exp game (characters had rk 20
    in the defense spell) so he had set the cost to learn
    those combinations at 5500 exp each.

    2) GM #2 said you can have only one defense spell up
    on a person at a time.

    Each GM also ascribed other intangible effects to some
    of the Defense spells. Shadowform wasn't effective
    against Undead since they detect lifeforce and
    wouldn't be confused by patterns of shadows.
    Wraithcloak was effective against Undead because he
    defined it as also cloaking the lifeforce and at
    higher levels could even cause Undead to mistake a
    Wraithcloaked individual for another Undead and thus
    they would not attack them at all.

    I don't know if any of that helps at all.

    Mark

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    Group: dqn-list Message: 2440 From: Jeffery K. McGonagill Date: 2/9/2006
    Subject: Re: campaign time and a spell question
    I lump them altogether as protection spells and allow only one to be in
    effect at a time on anyone one PC/NPC.

    There have been a few PCs (and NPCs) that when detect magic is directed at
    them show up like Christmas trees.

    > Ok my question. How many of the following are cumulative, as now a party
    > memebr can cast one of the spells each
    >
    > 1. Shadowfrom (celestial, shadow)
    > 2. Enchant Armour (shaper)
    > 3. Wraithfom (necromancey)
    > 4. Armour of earth (earth, pacifist).
    >
    > im guessing that 2 and 3 can be used togther as they do slightly differnet
    > things and on top of that either of 1 or 4, as they both are very similar.
    >
    > Never had a party before where the whole group was 'spell users'
    >
    > It does make for some interesting interaction. As the game is set in the
    > world of the computer game majesty each spell college is actually allied/a
    > part of a temple or guild, so everyone constantly has the parties agenda,
    > thier temple/guilds agenda, their own agenda and the kingdoms agenda.
    > Currently for example one of the side quests they are doing are finding
    > the
    > parts of a great magical sphere. It was sundered into 7 parts. After the
    > last session the 4 members now have one each. Their original thought was
    > if
    > they find a 5th they would give it to the kings-wife-to-be as a wedding
    > gift. Bearing in mind each part of the sphere adds +10 to a primary stat
    > as
    > well as a few minor abilities (except the part of wealth, which the king
    > already has) . The part they think they have a clue to is +10 to MA. They
    > had a fantastic debate for a number of hours with 2 party members thinking
    > that if they got their hands on a +10MA item the chance of them giving it
    > away is 'not much'. It really showed up one the great qualities of DQ in
    > that as you get xp at an hourly rate (sort off), in character debate and
    > heavy roleplaying is rewarded rather than having to kill stuff constantly.
    > They only have 1 combat every other session normally. They did have one
    > combat at the begining of the last session against 7 gargoyles. As it took
    > place outside a twisted high rocky outcrop (think road runner cartoon type
    > environment) it was very 3D and the party where split amongst the whole
    > height of this spire. I had to build a small tower out of cups and a empty
    > humous tub (rpg snack of choice) with mini's hanging off at all angles, it
    > was absolute nightmare to GM.
    > Which itself begs another question. How often does something you write
    > look
    > an absolute brilliant idea on paper and then when you 'play it' it turns
    > out
    > to be an ordeal to put into practise? seems to happen to me a lot!
    > am also in the current envious position of taking a year off work, so have
    > had a lot of time to devote to writing and running current DQ campaign. At
    > this minute i am trying to drum up inspiration for next mondays session,
    > and
    > also have a ceiling to paint and a wardrobe to build (hmm...wonder what
    > will
    > get completed first)
    >
    > enough waffle.
    >
    > JohnD
    >
    >
    > http://groups.msn.com/DragonquestMajesty/homepage
    >>
    >>My campaign has grandchildren! It's been running since DQ came out and
    >>has
    >>gone for 150 game years.
    >>
    >>~Jeffery~
    >>
    >
    >
    >
    >
    >
    > Yahoo! Groups Links
    >
    >
    >
    >
    >
    >
    >
    >
    Group: dqn-list Message: 2441 From: Martin Gallo Date: 2/9/2006
    Subject: Re: Hello, and List Still Active?
    >> As has been mentioned, there has not been much activity. I still am
    >> not role playing and therefore have nothing to add.
    >
    > Aww, that's a bummer for sure. Not gaming at all, or not
    > running/playing DRAGONQUEST these days?

    I get a weekly shot of wargaming in (currently Sword of Rome. This
    after a run of OCS Sicily). We get to play for an hour and a half to
    two hours once a week.

    Not enough.

    Marty


    "Be who you are and say what you feel, because those who mind don't
    matter and those who matter don't mind." - Dr. Seuss

    Love is a full time job, with fringe benefits.

    "Learn from the mistakes of others. You won't live long enough to
    make them all yourself."
    Group: dqn-list Message: 2442 From: Clint Rabbe Date: 2/9/2006
    Subject: Re: Spending EPs and Training (Was; Re: welome back (traning and xp
    You are right. This is just the way I have done it
    for my players. I follow my FAVORITE game rule...
    governed in the DQ 2nd Edition rules in section [2.1]
    on page 2. "GM's [sic] should feel free to add or
    delete any of these rules..." As a long time DQ
    player (starting in late 1980 with the First Edition
    on through today with the 2nd Edition) I have found
    that rule to be the best rule of ANY RPG and tends to
    shut up rule lawyers, which thankfully, I have not had
    to endure many of.

    Just my 2 copper farthings worth,
    Clint *smile*



    --- John M Kahane <jkahane@comnet.ca> wrote:

    > Hullo, Clint,
    >
    > In a message of February 8th, 2006, you wrote,
    >
    > > The way I have always done it, is that if they are
    > > using exp that they have gained durring the
    > adventure
    > > they can raise ranks with no training time (as
    > long as
    > > they used the skill durring the adventure) but if
    > they
    > > are using exp they have gained through practicing
    > then
    > > they must use the training time.
    >
    > To be honest with you, I don't believe that
    > this is the way the
    > rules are written. Using the EPs that one has
    > gained through adventure
    > or any other means of gaining experience (such as
    > practice and the like)
    > is specifically governed in the DQ 2nd Edition rules
    > in section [87.5]
    > on page 143. Training time is *always* required,
    > although if the
    > character has a teacher/trainer, I tend to lower the
    > time required
    > somewhat as well, depending on the comparative skill
    > levels of the
    > characters.
    >
    > --
    > JohnK
    > e-mail: jkahane@comnet.ca
    > web: http://www.comnet.ca/~jkahane
    >
    >


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    Group: dqn-list Message: 2443 From: Clint Rabbe Date: 2/9/2006
    Subject: Re: Not Running DQ? : (Was: Re: Hello, and List Still Active?)
    Hmm, sounds like old TSR's marketing scheme worked.
    Not likely to be assimilated here, can not stand the
    endless cycle of hack and slash to gain levels to gain
    hitpoints, more powerful weapons, armour, etc to fight
    more powerful creatures with more hit points and more
    treasure to gain levels to gain hitpoints, more
    powerful weapons, armour, etc to fight more powerful
    creatures with more hit points and more treasureto
    gain levels to gain hitpoints, more powerful weapons,
    armour, etc to fight more powerful creatures with more
    hit points and more treasureto gain levels to gain
    hitpoints, more powerful weapons, armour, etc to fight
    more powerful creatures with more hit points and more
    treasureto gain levels to gain hitpoints, more
    powerful weapons, armour, etc to fight more powerful
    creatures with more hit points and more treasure...
    AHK! I was caught in a loop... good thing 1000 level
    one goblins can not hurt me.. *shakes his head wildely
    to clear the nightmare*

    *smile*


    --- John M Kahane <jkahane@comnet.ca> wrote:

    > Hullo, Cameron,
    >
    > In a message of February 7th, 2006, you wrote,
    >
    > >> Hey, Cameron, good to see you're still here.
    > I'm glad *someone*
    > >>remembers me.
    > >>
    > >> So, how are you? Still running DRAGONQUEST?
    > >
    > > I'm afraid I've been pretty fully assimilated by
    > 3rd Edition D&D. I haven't
    > > run DQ since 1999, and doubt I ever will again.
    > It still holds a special
    > > place in my heart, but we've "grown apart," if you
    > know what I mean. :)
    >
    > I'm sorry to hear this, Cameron, although I
    > can't say that I'm all
    > that surprised, to be honest. I think that when
    > rpgs don't have a
    > "face" out in the market, and when they don't have
    > new material coming
    > out for them, they seep back into the woodwork and
    > aren't seen a lot.
    > And players don't want to learn to play new systems
    > very often, so...
    >
    > Shame that the gaming group of yours won't go
    > back to it... I seem
    > to recall that you had a good time with that game...
    >
    > > I'm always happy to join in any discussions here
    > on the listserv, though.
    >
    > Glad to hear it. Need folks with experience in
    > the game to discuss
    > things with, always. :)
    >
    > --
    > JohnK
    > e-mail: jkahane@comnet.ca
    > web: http://www.comnet.ca/~jkahane
    >
    >
    >


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    Group: dqn-list Message: 2444 From: D. Cameron King Date: 2/10/2006
    Subject: Re: Not Running DQ? : (Was: Re: Hello, and List Still Active?)
    > >> Hey, Cameron, good to see you're still here. I'm glad *someone*
    > >>remembers me.
    > >>
    > >> So, how are you? Still running DRAGONQUEST?
    > >
    > > I'm afraid I've been pretty fully assimilated by 3rd Edition D&D. I
    >haven't
    > > run DQ since 1999, and doubt I ever will again. It still holds a
    >special
    > > place in my heart, but we've "grown apart," if you know what I mean. :)
    >
    > I'm sorry to hear this, Cameron, although I can't say that I'm all
    >that surprised, to be honest. I think that when rpgs don't have a
    >"face" out in the market, and when they don't have new material coming
    >out for them, they seep back into the woodwork and aren't seen a lot.
    >And players don't want to learn to play new systems very often, so...
    >
    > Shame that the gaming group of yours won't go back to it...

    Oh, it's not THEM. It's me. I've never even mentioned DQ to them.

    I'm not going to bother "defending" D&D 3.x (I'm having an absolute blast
    with it, but it's not for everybody), but suffice to say that D&D has come a
    long way in three decades. At this point, I would simply rather play D&D
    than DQ.

    It's kind of sad in a way, but there you have it. :)

    Now, if SPI hadn't gone under, and DQ were being supported the way D&D is
    now...that would probably be an entirely different story!

    -Cameron
    Group: dqn-list Message: 2445 From: John M Kahane Date: 2/10/2006
    Subject: Bardic Magics?
    Hullo, folks,

    Once upon a time, I seem to recall seeing a version for the
    College of Bardic Magics somewhere. Anyone know where I can find that
    material again?

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2446 From: John M Kahane Date: 2/10/2006
    Subject: Re: campaign time and a spell question
    Hullo, folks,

    Once upon a time, I seem to recall seeing a version for the
    College of Bardic Magics somewhere. Anyone know where I can find that
    material again?

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2447 From: John M Kahane Date: 2/11/2006
    Subject: Additional DQ Spells and Stuff
    Hullo. folks,

    I remember at one time that Holwinkle's Ye Olde DragonQuest Page
    had a series of new and additional spell files. When I went to the
    site, the spell files were not there through the links. Does anyoen
    have copies of that material lying around, or any other new and
    additional magic talents, spells, and rituals for the game?

    If so, I would appreciate any material that folks might have.
    Thank, in advance. :)

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2448 From: Steven Wiles Date: 2/11/2006
    Subject: Re: Bardic Magics?
    The College of Bardic Magics was included in the
    Seagate Adventurer's Guild house rules. I don't know
    if they are still posting that material online, what
    with copyright issues and all.

    Mort

    --- John M Kahane <jkahane@comnet.ca> wrote:

    > Hullo, folks,
    >
    > Once upon a time, I seem to recall seeing a
    > version for the
    > College of Bardic Magics somewhere. Anyone know
    > where I can find that
    > material again?
    >
    > --
    > JohnK
    > e-mail: jkahane@comnet.ca
    > web: http://www.comnet.ca/~jkahane
    >
    >


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    Group: dqn-list Message: 2449 From: Mandos Mitchinson Date: 2/12/2006
    Subject: Re: Bardic Magics?
    > The College of Bardic Magics was included in the
    > Seagate Adventurer's Guild house rules. I don't know
    > if they are still posting that material online, what
    > with copyright issues and all.

    www.dragonquest.org.nz

    We are still here and still online :0-)

    Mandos
    /s
    Group: dqn-list Message: 2450 From: rthorm Date: 2/12/2006
    Subject: Astolfo's journal
    If the journals are just text (or can be easily converted to text),
    I'd be happy to put them into the dqnewsletter file space, and make
    them available from there.

    --Rodger

    --- In dqn-list@yahoogroups.com, "trumpetmmb" <david_novak@...> wrote:
    >
    > I could post Astolfo's journal. Does someone have a good site to
    > host it on?
    >
    > David
    Group: dqn-list Message: 2451 From: dbarrass_2000 Date: 2/13/2006
    Subject: Re: Bardic Magics?
    I produced a modified version in my Things Spiritual (files section of
    DQ-rules). I don't know if its the same as the Seagate version, if it
    is I appologise for not crediting you, and will if you let me know (I
    can't find it on your site)

    David

    --- In dqn-list@yahoogroups.com, John M Kahane <jkahane@...> wrote:
    >
    > Hullo, folks,
    >
    > Once upon a time, I seem to recall seeing a version for the
    > College of Bardic Magics somewhere. Anyone know where I can find that
    > material again?
    >
    > --
    > JohnK
    > e-mail: jkahane@...
    > web: http://www.comnet.ca/~jkahane
    >
    Group: dqn-list Message: 2452 From: CJC Work Date: 2/13/2006
    Subject: Re: Hello, and List Still Active?
    Gentlemen,
    DQ isn't a dead game system by any means. The New Zealand, Seagate
    Adventurers Guild (with around 50 full time players) is still going strong
    with several (4-8) games being played weekly for 13 weeks and then the
    quarterly 'session' changing and new games announced.

    The game is still loved and being played. Check out these links below,
    especially our wiki collection of information, errata and source of goodies
    from our worlds, characters and interesting minds ;-)

    http://dq.sf.org.nz/library

    http://www.dragonquest.org.nz/dqwiki/index.php/Main_Page

    I know we in New Zealand are far away from the States but we're keeping the
    game alive.
    Cheers
    Chris

    Welcome back John
    and Hi there Jason



    >From: Jason Winter <JasonWinter@scicable.com>
    >Reply-To: dqn-list@yahoogroups.com
    >To: dqn-list@yahoogroups.com
    >Subject: Re: [DQN-list] Hello, and List Still Active?
    >Date: Tue, 07 Feb 2006 19:07:33 -0600
    >
    >I'm still here and still a fan. I've been running a DQ campaign
    >since the mid 80's, although it's currently only played 4 or 5
    >weekends a year now sadly. About 4 months ago we started a PBEM game
    >using 2nd edition AD&D just for it's simplicity of use in
    >email. We've also recently discovered Fantasy Grounds and have
    >started running Online sessions weekly. I'm not a fan of 3rd edition
    >and so I never plan on running or playing a session of that
    >again. :-) To each his own they say!
    >
    >
    >At 07:03 PM 2/7/2006, you wrote:
    > >
    > >>From: John M Kahane <jkahane@comnet.ca>
    > >>
    > >> Hey, Cameron, good to see you're still here. I'm glad *someone*
    > >>remembers me.
    > >>
    > >> So, how are you? Still running DRAGONQUEST?
    > >
    > >I'm afraid I've been pretty fully assimilated by 3rd Edition D&D. I
    >haven't
    > >run DQ since 1999, and doubt I ever will again. It still holds a
    >special
    > >place in my heart, but we've "grown apart," if you know what I mean. :)
    > >
    > >I'm always happy to join in any discussions here on the listserv,
    >though.
    > >
    > >-Cameron
    > >
    > >
    > >
    > >
    > >
    > >Yahoo! Groups Links
    > >
    > >
    > >
    > >
    >

    _________________________________________________________________
    Find the coolest online games @ http://xtramsn.co.nz/gaming
    Group: dqn-list Message: 2453 From: John M Kahane Date: 2/14/2006
    Subject: Re: Hello, and List Still Active?
    Hullo, Chris,

    In a message of February 13th, 2006, you wrote,

    > DQ isn't a dead game system by any means.

    I probably should have sounded more facetious when I posted the
    original mail about this, but to be honest, I'm glad it garnered all
    manner of resposne. :)

    [lots snipped]

    > I know we in New Zealand are far away from the States but we're keeping the
    > game alive.

    And I'm grateful to you for this. Now, if only I lived in
    Australia or New Zealand. *sigh*

    > Welcome back John

    Thanks. Much appreciated. :)

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2454 From: John M Kahane Date: 2/14/2006
    Subject: Spell Stacking Question (Was: Re: campaign time and a spell questio
    Hullo, JohnD,

    Nice to see that at least one of the other Johns is still around on
    the list... :)

    In a message of February 9th, 2006, you wrote,

    > Ok my question. How many of the following are cumulative, as now a party
    > memebr can cast one of the spells each
    >
    > 1. Shadowfrom (celestial, shadow)
    > 2. Enchant Armour (shaper)
    > 3. Wraithfom (necromancey)
    > 4. Armour of earth (earth, pacifist).
    >
    > im guessing that 2 and 3 can be used togther as they do slightly differnet
    > things and on top of that either of 1 or 4, as they both are very similar.

    Hmm, interesting question. One that is really a "stacking"
    question when it comes down to it. :)

    I would personally argue that none of the above spells are mutually
    exclusive, although perhaps the philosophy behind Pacifistic Earth
    Magics doesn't necessarily go along with the Necromancy spell. Enchant
    Armour and Wraithcloak definitely do things differently, so are
    definitely not mutually exclusive.

    However, this comes down to something else as well. If the spells
    in question come from opposed Elements, than they should not be
    stackable; I might also rule that if they come from different Branches
    of magic they might or might not be stackable, depending on how you view
    the Branches in your game world.

    I've onoy had this come up a couple of times, where the parties had
    multiple mages in the group. Most of the players that I've had tend to
    prefer a one mage/all others non-mages character group, since they find
    it gives better balance in all regards, but does limit the group
    somewhat in terms of magical style. Minor magic items that can detect
    auras and the like are quite useful, of course, and worth their weight
    in gold. <g>

    <stuff snipped>

    > It really showed up one the great qualities of DQ in
    > that as you get xp at an hourly rate (sort off), in character debate and
    > heavy roleplaying is rewarded rather than having to kill stuff constantly.

    Not to mention being wounded and/or killed... :)

    > Which itself begs another question. How often does something you write look
    > an absolute brilliant idea on paper and then when you 'play it' it turns out
    > to be an ordeal to put into practise? seems to happen to me a lot!

    Doesn't happen to me a lot, but part of this also has to do with
    the fact that I like to take standardized, stereotypical plots and give
    them a spin or twist.

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2455 From: John M Kahane Date: 2/14/2006
    Subject: Re: Not Running DQ?
    Hullo, Clint,

    In a message of February 9th, 2006, you wrote,

    > Hmm, sounds like old TSR's marketing scheme worked.
    > Not likely to be assimilated here, can not stand the
    > endless cycle of hack and slash to gain levels to gain
    > hitpoints, more powerful weapons, armour, etc to fight
    > more powerful creatures with more hit points and more
    > treasure to gain levels to gain hitpoints, more
    > powerful weapons, armour, etc to fight more powerful
    > creatures with more hit points and more treasureto
    > gain levels to gain hitpoints, more powerful weapons,
    > armour, etc to fight more powerful creatures with more
    > hit points and more treasureto gain levels to gain
    > hitpoints, more powerful weapons, armour, etc to fight
    > more powerful creatures with more hit points and more
    > treasureto gain levels to gain hitpoints, more
    > powerful weapons, armour, etc to fight more powerful
    > creatures with more hit points and more treasure...
    > AHK! I was caught in a loop... good thing 1000 level
    > one goblins can not hurt me.. *shakes his head wildely
    > to clear the nightmare*
    >
    > *smile*

    hehe Good "rant" that was. :)

    For my part, I abandoned D&D way back when RUNEQUEST came out and
    then played DRAGONQUEST, and have only varied off course into several
    fantasy systems over the years - ARS MAGICA, FIFTH CYCLE, AGONE, THE
    DYING EARTH (still one of my favourite fantasy rpgs), and ARROWFLIGHT.
    Always seem to come back to DRAGONQUEST, though... :)

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2456 From: John M Kahane Date: 2/14/2006
    Subject: Re: Spending EPs and Training
    Hullo, Clint,

    In a message of February 9th, 2006, you wrote,

    > You are right. This is just the way I have done it
    > for my players. I follow my FAVORITE game rule...
    > governed in the DQ 2nd Edition rules in section [2.1]
    > on page 2. "GM's [sic] should feel free to add or
    > delete any of these rules..." As a long time DQ
    > player (starting in late 1980 with the First Edition
    > on through today with the 2nd Edition) I have found
    > that rule to be the best rule of ANY RPG and tends to
    > shut up rule lawyers, which thankfully, I have not had
    > to endure many of.

    Agreed. :) You didn't say it was a House Rule, though, so I just
    thought I'd point out the actual rule. (If there can be said to be one,
    what with the various different editions of DQ out there and all the
    various individual game House Rules and all.)

    > Just my 2 copper farthings worth,

    What, no inflation...should be worth at least 1 sp by now. :)

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2457 From: John M Kahane Date: 2/14/2006
    Subject: Re: Bardic Magics?
    Hullo, folks,

    Thanks to everyone for posting to me, both privately and on the
    mailing list, about the Bardic Magics stuff. Went to the Seagate Guild
    and picked up the massive Rules manual that has them in it.

    One question... does anyone know if the new and additional magics
    were created using the spell system from ARCANE WISDOM?

    Again, folks, thanks.

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane
    Group: dqn-list Message: 2458 From: John M Kahane Date: 2/14/2006
    Subject: Running/Playing DQ (Was: Re: Hello, and List Still Active?)
    Hullo, Marty,

    In a message of February 9th, 2006, you wrote,

    >>>As has been mentioned, there has not been much activity. I still am
    >>>not role playing and therefore have nothing to add.
    >>
    >> Aww, that's a bummer for sure. Not gaming at all, or not
    >>running/playing DRAGONQUEST these days?
    >
    > I get a weekly shot of wargaming in (currently Sword of Rome. This
    > after a run of OCS Sicily). We get to play for an hour and a half to
    > two hours once a week.

    Well, that's not too bad, although I can see where you might want
    more. Wargaming is good, I guess, but no substitute for roleplaying
    (and vice versa).

    > Not enough.

    Definitely not enough DRAGONQUEST.

    --
    JohnK
    e-mail: jkahane@comnet.ca
    web: http://www.comnet.ca/~jkahane