Messages in dqn-list group. Page 48 of 80.

Group: dqn-list Message: 2359 From: Scott Knowles Date: 10/5/2005
Subject: Re: New Member and on-line gaming
Group: dqn-list Message: 2360 From: caliban331 Date: 10/5/2005
Subject: Re: New Member and on-line gaming
Group: dqn-list Message: 2361 From: Caliban Date: 10/5/2005
Subject: Delay in messages being posted
Group: dqn-list Message: 2362 From: caliban331 Date: 10/5/2005
Subject: Questions about assorted DragonQuest things that may or may not hav
Group: dqn-list Message: 2363 From: Jason Honhera Date: 10/5/2005
Subject: Re: New Member and on-line gaming
Group: dqn-list Message: 2364 From: Jason Honhera Date: 10/5/2005
Subject: Re: Questions about assorted DragonQuest things that may or may not
Group: dqn-list Message: 2365 From: caliban331 Date: 10/5/2005
Subject: Re: Questions about assorted DragonQuest things that may or may not
Group: dqn-list Message: 2366 From: caliban331 Date: 10/5/2005
Subject: Re: New Member and on-line gaming
Group: dqn-list Message: 2367 From: D. Cameron King Date: 10/5/2005
Subject: Re: Delay in messages being posted
Group: dqn-list Message: 2368 From: caliban331 Date: 10/5/2005
Subject: Re: Delay in messages being posted
Group: dqn-list Message: 2369 From: J. K. Hoffman Date: 10/5/2005
Subject: Re: Delay in messages being posted
Group: dqn-list Message: 2370 From: Anthony Ragan Date: 10/5/2005
Subject: Re: Delay in messages being posted
Group: dqn-list Message: 2371 From: Mandos Mitchinson Date: 10/5/2005
Subject: Re: most approved version
Group: dqn-list Message: 2372 From: caliban331 Date: 10/5/2005
Subject: Re: most approved version
Group: dqn-list Message: 2373 From: jcorey30 Date: 10/5/2005
Subject: High level discrepancy
Group: dqn-list Message: 2374 From: arielifan Date: 10/5/2005
Subject: Re: Re-Release of DQ?
Group: dqn-list Message: 2375 From: Mandos Mitchinson Date: 10/6/2005
Subject: Re: most approved version
Group: dqn-list Message: 2376 From: Jason Honhera Date: 10/6/2005
Subject: Re: High level discrepancy
Group: dqn-list Message: 2377 From: dq@johncorey.com Date: 10/6/2005
Subject: Re: High level discrepancy
Group: dqn-list Message: 2378 From: trumpetmmb Date: 10/6/2005
Subject: Re: High level discrepancy
Group: dqn-list Message: 2379 From: davis john Date: 10/6/2005
Subject: Re: High level discrepancy
Group: dqn-list Message: 2380 From: Mandos Mitchinson Date: 10/6/2005
Subject: Re: High level discrepancy
Group: dqn-list Message: 2381 From: John Rauchert Date: 10/6/2005
Subject: Dragonquest Publishing History and Slow Posts
Group: dqn-list Message: 2382 From: David Chappell Date: 10/7/2005
Subject: Re: High level discrepancy
Group: dqn-list Message: 2383 From: David Chappell Date: 10/7/2005
Subject: Re: New Member and on-line gaming
Group: dqn-list Message: 2384 From: Caliban Date: 10/7/2005
Subject: Re: New Member and on-line gaming
Group: dqn-list Message: 2385 From: Jeffery K. McGonagill Date: 10/7/2005
Subject: Re: New Member and on-line gaming
Group: dqn-list Message: 2386 From: caliban331 Date: 10/7/2005
Subject: Re: New Member and on-line gaming
Group: dqn-list Message: 2387 From: David Chappell Date: 10/7/2005
Subject: Re: New Member and on-line gaming
Group: dqn-list Message: 2388 From: darkislephil Date: 10/9/2005
Subject: Re: Questions about assorted DragonQuest things that may or may not
Group: dqn-list Message: 2389 From: Jeffery K. McGonagill Date: 10/9/2005
Subject: Re: Questions about assorted DragonQuest things that may or may not
Group: dqn-list Message: 2390 From: Arturo Algueiro Melo Date: 10/11/2005
Subject: Re: New Member and on-line gaming
Group: dqn-list Message: 2391 From: Arturo Algueiro Melo Date: 10/11/2005
Subject: Re: New Member and on-line gaming
Group: dqn-list Message: 2392 From: Jeffery K. McGonagill Date: 10/11/2005
Subject: Re: New Member and on-line gaming
Group: dqn-list Message: 2393 From: Stephen Miller Date: 10/13/2005
Subject: The Return...
Group: dqn-list Message: 2394 From: Edi Date: 10/13/2005
Subject: Re: The Return...
Group: dqn-list Message: 2395 From: dbarrass_2000 Date: 10/14/2005
Subject: Monsters
Group: dqn-list Message: 2396 From: Edi Date: 10/14/2005
Subject: Re: Monsters
Group: dqn-list Message: 2397 From: davis john Date: 10/14/2005
Subject: Re: Monsters
Group: dqn-list Message: 2398 From: darkislephil Date: 10/14/2005
Subject: World Generation
Group: dqn-list Message: 2399 From: Edi Date: 10/15/2005
Subject: Re: Monsters
Group: dqn-list Message: 2400 From: Anthony N. Emmel Date: 10/18/2005
Subject: Heroes and Villains
Group: dqn-list Message: 2401 From: Anthony N. Emmel Date: 10/18/2005
Subject: Heroes and Villians
Group: dqn-list Message: 2402 From: Greg Walters Date: 11/22/2005
Subject: hi every1 !
Group: dqn-list Message: 2403 From: rthorm Date: 12/19/2005
Subject: Greater Summoning interpretation
Group: dqn-list Message: 2404 From: D. Cameron King Date: 12/23/2005
Subject: Re: Greater Summoning interpretation
Group: dqn-list Message: 2405 From: dbarrass_2000 Date: 1/22/2006
Subject: Things Spiritual
Group: dqn-list Message: 2406 From: John M Kahane Date: 2/6/2006
Subject: Hello, and List Still Active?
Group: dqn-list Message: 2407 From: D. Cameron King Date: 2/6/2006
Subject: Re: Hello, and List Still Active?
Group: dqn-list Message: 2408 From: Martin Gallo Date: 2/6/2006
Subject: Re: Hello, and List Still Active?



Group: dqn-list Message: 2359 From: Scott Knowles Date: 10/5/2005
Subject: Re: New Member and on-line gaming
I too would be interested.
----- Original Message -----
Sent: Tuesday, October 04, 2005 06:04
Subject: Re: [DQN-list] New Member and on-line gaming

In a message dated 10/4/2005 1:23:42 AM Eastern Daylight Time, igmod@comcast.net writes:
"Anyone know of any games like this going on on-line?  Anyone want to start
one?"

Yes and yes, if there is more than one person interested.

~Jeffery~
I'd be interested.  Bob
Group: dqn-list Message: 2360 From: caliban331 Date: 10/5/2005
Subject: Re: New Member and on-line gaming
scott, look below and go over to the Lieah group and sign up there. Jeffery is getting
things started from over there.




--- In dqn-list@yahoogroups.com, "Scott Knowles" <scott.knowles@c...> wrote:
> I too would be interested.
> ----- Original Message -----
> From: Bigbadbobo@a...
> To: dqn-list@yahoogroups.com
> Sent: Tuesday, October 04, 2005 06:04
> Subject: Re: [DQN-list] New Member and on-line gaming
>
>
> In a message dated 10/4/2005 1:23:42 AM Eastern Daylight Time, igmod@c... writes:
> "Anyone know of any games like this going on on-line? Anyone want to start
> one?"
>
> Yes and yes, if there is more than one person interested.
>
> ~Jeffery~
> I'd be interested. Bob
>
>
>
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Group: dqn-list Message: 2361 From: Caliban Date: 10/5/2005
Subject: Delay in messages being posted
Jeffery was really right. It's taking FOREVER for
message to end up being emailed out. This is nuts.

I've never noticed this with any other yahoo group
I've belonged to (actually several I had to quit
because of the massive volume) and this is slow beyond
words.





__________________________________
Yahoo! Mail - PC Magazine Editors' Choice 2005
http://mail.yahoo.com
Group: dqn-list Message: 2362 From: caliban331 Date: 10/5/2005
Subject: Questions about assorted DragonQuest things that may or may not hav
Reading through the vast amount of information here and the ARES articles I see mentions of
things I never knew about. I was wondering if anyone knew what ever happened to some of
this stuff.

I see that ARCANE WISDOM has become available to us and that it was originally decided to
be pulled as a stand alone product and included in "DragonQuest Level II" along with an
expanded 'MonsterQuest' supplement.... although there is an ad for it as 'the fourth book' in
Ares #12

How did we end up with Arcane Wisdom and has anyone ever seen this MONSTERQUEST ?

There's mention of a Steve Jackson designed WORLD GENERATION addition, any word what
ever happened with that?

In ARES # 10, Gerry Klug mentions he is doing a complete redesign on the combat system
that will be incorporated into v. 3. Did any of that ever appear?
Group: dqn-list Message: 2363 From: Jason Honhera Date: 10/5/2005
Subject: Re: New Member and on-line gaming
joned up where?  or just saying you are interested?

caliban331 <caliban331@yahoo.com> wrote:
Joined up, Jeffery.  I'm re-reading the book now--- have to be thinking of what I want to
do with a character.



--- In dqn-list@yahoogroups.com, igmod@c... wrote:
>
> I think 6-8 to start with as we sort things out and get everyone up to speed. 
>
> Once we have a meeting point, I'll provide some history/culture info and explain  how
I'm use to running online gaming.
>
> But those that are going to play, start thinking about your character, including
personality.
>
> Some basic points - Giants, big and may not always fit in; the uninformed masses view
shapechangers as lycanthropes; Greater Summoning is illegal (doesn't mean you can't
play, but keep in mind, if caught, execution); Black Mages must be liscensed (expensive,
unless you want to be an illegal one).
>
> There's more about the world to learn, but that's the quickie version.
>
> ~Jeffery~
>
> > Fantastic. It sounds like we've got the makings of a gaming group!
> >
> > I could set up a forum or a mailing list situation based on what people would
> > prefer and
> > what people's experiences say is best.
> >
> > My initial thought is a message board since that's my experience but an email
> > list would
> > work too. I'm totally open.
> >
> > So we've got you, Jeffery, Jason, Bob and me so far. Perhaps we can invite
> > some folks
> > from that list and some of the members of the DQPA as well.
> >
> > What size group would you like to have playing, Jeffery?
> >
> >
> >
> >
> > --- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill" wrote:
> > > > is that a 'yes' to knowing any DQ games going on online? I'd love to know
> > > where.
> > >
> > > Yes, but it moved from http://games.groups.yahoo.com/group/Lieah/ to a
> > > private list as the players got tired of waiting for messages to appear from
> > > Yahoo. The list has been inactive for quite some time, but the players have
> > > several threads going. In fact, the players have written several books
> > > based on these adventures and are trying to sell them.
> > >
> > > > As to starting up a new one I would be happy to volunteer in any way I can
> > > but in all
> > > > honesty I'd rather play then GM.
> > >
> > > No problem. I've GMed offline and on for 26 years (gack!)
> > >
> > > > I could also offer to set up a private message board off one of my domains
> > > for this
> > > > purpose as well.
> > >
> > > Whatever works.
> > >
> > > ~Jeffery~
> >
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >



Yahoo! for Good
Click here to donate to the Hurricane Katrina relief effort.
Group: dqn-list Message: 2364 From: Jason Honhera Date: 10/5/2005
Subject: Re: Questions about assorted DragonQuest things that may or may not
Arcane Wisdom was sent around covertly from one of the developers after the TSR buyout.  The other products never saw completion.  I believe that the World Generator progressed quite a ways, but no one has even drafts of it.

caliban331 <caliban331@yahoo.com> wrote:
Reading through the vast amount of information here and the ARES articles I see mentions of
things I never knew about. I was wondering if anyone knew what ever happened to some of
this stuff.

I see that ARCANE WISDOM has become available to us and that it was originally decided to
be pulled as a stand alone product and included in "DragonQuest Level II"  along with an
expanded 'MonsterQuest' supplement.... although there is an ad for it as 'the fourth book' in
Ares #12

How did we end up with Arcane Wisdom and has anyone ever seen this MONSTERQUEST ?

There's mention of a Steve Jackson designed WORLD GENERATION addition, any word what
ever happened with that?

In ARES # 10, Gerry Klug mentions he is doing a complete redesign on the combat system
that will be incorporated into v. 3.  Did any of that ever appear?





Yahoo! for Good
Click here to donate to the Hurricane Katrina relief effort.
Group: dqn-list Message: 2365 From: caliban331 Date: 10/5/2005
Subject: Re: Questions about assorted DragonQuest things that may or may not
As I read back and back.... and back through the messages here (instead of doing work
that needs to be done today for clients :) I see that some people think that the World
Generation design was in some way incorporated into the first version of GURPS and Phil
Wright mentioned he had an early version of it but didn't want to send it out there until he
got some feedback from Steve on it... is Phil still around?

I also saw (Gerry) Chris Klug was hanging out here for a while... perhaps he can say if that
combat redesign was what he did for 2 or if it was a totally deal.




--- In dqn-list@yahoogroups.com, Jason Honhera <albavar@y...> wrote:
> Arcane Wisdom was sent around covertly from one of the developers after the TSR
buyout. The other products never saw completion. I believe that the World Generator
progressed quite a ways, but no one has even drafts of it.
>
> caliban331 <caliban331@y...> wrote:Reading through the vast amount of information
here and the ARES articles I see mentions of
> things I never knew about. I was wondering if anyone knew what ever happened to some
of
> this stuff.
>
> I see that ARCANE WISDOM has become available to us and that it was originally decided
to
> be pulled as a stand alone product and included in "DragonQuest Level II" along with an
> expanded 'MonsterQuest' supplement.... although there is an ad for it as 'the fourth
book' in
> Ares #12
>
> How did we end up with Arcane Wisdom and has anyone ever seen this MONSTERQUEST
?
>
> There's mention of a Steve Jackson designed WORLD GENERATION addition, any word
what
> ever happened with that?
>
> In ARES # 10, Gerry Klug mentions he is doing a complete redesign on the combat
system
> that will be incorporated into v. 3. Did any of that ever appear?
>
>
Group: dqn-list Message: 2366 From: caliban331 Date: 10/5/2005
Subject: Re: New Member and on-line gaming
Jeffery mentioned that he wanted to get the people who wanted to play signed up over in a
Yahoo group he was using previously for a campaign to get things organized to start a
new campaign.

you can find it over at: http://games.groups.yahoo.com/group/Lieah/

Please join up! I've been reading through all the DQ stuff and getting ready. It's like being
back in school----


--- In dqn-list@yahoogroups.com, Jason Honhera <albavar@y...> wrote:
> joned up where? or just saying you are interested?
>
> caliban331 <caliban331@y...> wrote:Joined up, Jeffery. I'm re-reading the book
now--- have to be thinking of what I want to
> do with a character.
>
>
>
> --- In dqn-list@yahoogroups.com, igmod@c... wrote:
> >
> > I think 6-8 to start with as we sort things out and get everyone up to speed.
> >
> > Once we have a meeting point, I'll provide some history/culture info and explain how
> I'm use to running online gaming.
> >
> > But those that are going to play, start thinking about your character, including
> personality.
> >
> > Some basic points - Giants, big and may not always fit in; the uninformed masses
view
> shapechangers as lycanthropes; Greater Summoning is illegal (doesn't mean you can't
> play, but keep in mind, if caught, execution); Black Mages must be liscensed (expensive,
> unless you want to be an illegal one).
> >
> > There's more about the world to learn, but that's the quickie version.
> >
> > ~Jeffery~
> >
> > > Fantastic. It sounds like we've got the makings of a gaming group!
> > >
> > > I could set up a forum or a mailing list situation based on what people would
> > > prefer and
> > > what people's experiences say is best.
> > >
> > > My initial thought is a message board since that's my experience but an email
> > > list would
> > > work too. I'm totally open.
> > >
> > > So we've got you, Jeffery, Jason, Bob and me so far. Perhaps we can invite
> > > some folks
> > > from that list and some of the members of the DQPA as well.
> > >
> > > What size group would you like to have playing, Jeffery?
> > >
> > >
> > >
> > >
> > > --- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill" wrote:
> > > > > is that a 'yes' to knowing any DQ games going on online? I'd love to know
> > > > where.
> > > >
> > > > Yes, but it moved from http://games.groups.yahoo.com/group/Lieah/ to a
> > > > private list as the players got tired of waiting for messages to appear from
> > > > Yahoo. The list has been inactive for quite some time, but the players have
> > > > several threads going. In fact, the players have written several books
> > > > based on these adventures and are trying to sell them.
> > > >
> > > > > As to starting up a new one I would be happy to volunteer in any way I can
> > > > but in all
> > > > > honesty I'd rather play then GM.
> > > >
> > > > No problem. I've GMed offline and on for 26 years (gack!)
> > > >
> > > > > I could also offer to set up a private message board off one of my domains
> > > > for this
> > > > > purpose as well.
> > > >
> > > > Whatever works.
> > > >
> > > > ~Jeffery~
> > >
> > >
> > >
> > >
> > >
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> > >
> > >
>
>
>
>
> SPONSORED LINKS
> Computer role playing game Online role playing games Role playing games online
Dragonquest Massive multiplayer online role playing games Star wars role playing game
>
> ---------------------------------
> YAHOO! GROUPS LINKS
>
>
> Visit your group "dqn-list" on the web.
>
> To unsubscribe from this group, send an email to:
> dqn-list-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
>
>
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>
>
>
>
>
> ---------------------------------
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> Click here to donate to the Hurricane Katrina relief effort.
Group: dqn-list Message: 2367 From: D. Cameron King Date: 10/5/2005
Subject: Re: Delay in messages being posted
>Jeffery was really right. It's taking FOREVER for
>message to end up being emailed out. This is nuts.
>
>I've never noticed this with any other yahoo group
>I've belonged to (actually several I had to quit
>because of the massive volume) and this is slow beyond
>words.


For whatever it's worth, I've been having the same problem with another
yahoo group, but only for the last couple weeks. I wonder what's going on?

-Cameron
Group: dqn-list Message: 2368 From: caliban331 Date: 10/5/2005
Subject: Re: Delay in messages being posted
The only list that seems to be working fast for me is the one I wish I wasn't part of but
can't quit without insulting a life-long friend and explaining that I really could care less
about her and the other people on the list's children and boring things that are interesting
to them... (sigh)

Hopefully once we start the game we can move to an email list server or a forum board
outside of Yahoo but hopefully we can keep this going.

Cam, are you interested in playing? Did you sign up over on Lieah?


--- In dqn-list@yahoogroups.com, "D. Cameron King" <monarchy2000@h...> wrote:
> >Jeffery was really right. It's taking FOREVER for
> >message to end up being emailed out. This is nuts.
> >
> >I've never noticed this with any other yahoo group
> >I've belonged to (actually several I had to quit
> >because of the massive volume) and this is slow beyond
> >words.
>
>
> For whatever it's worth, I've been having the same problem with another
> yahoo group, but only for the last couple weeks. I wonder what's going on?
>
> -Cameron
Group: dqn-list Message: 2369 From: J. K. Hoffman Date: 10/5/2005
Subject: Re: Delay in messages being posted
I believe it is part of the new cruelty.

Have a Happy Day, Citizen!
Jim

--- Original Message ---
From: "D. Cameron King" <monarchy2000@hotmail.com>
To: dqn-list@yahoogroups.com
Subject: RE: [DQN-list] Delay in messages being posted

>For whatever it's worth, I've been having the same problem with
another
>yahoo group, but only for the last couple weeks. I wonder
what's going on?
>
>-Cameron

--
"Being right means never having to say your sorry"
- Vernor Vinge

"Being right too soon is socially unacceptable."
- Robert A. Heinlein
Group: dqn-list Message: 2370 From: Anthony Ragan Date: 10/5/2005
Subject: Re: Delay in messages being posted
On 10/5/05, D. Cameron King <monarchy2000@hotmail.com> wrote:


For whatever it's worth, I've been having the same problem with another
yahoo group, but only for the last couple weeks.  I wonder what's going on?

Yahoogroups periodically has this problem, in which messages will be delayed and/or come out of sequence. Eventually, it passes. I imagine this will, too, shortly.

--
*********
--Anthony Ragan (irishspy@gmail.com, http://irishspy.livejournal.com)
  "A civilization that feels guilty for everything it is and does will lack the energy and conviction to defend itself."
  Jean-Francois Revel
Group: dqn-list Message: 2371 From: Mandos Mitchinson Date: 10/5/2005
Subject: Re: most approved version
> This brings up a question I've been meaning to ask. What is the
> most approved version of the rules to most folk?

We play a heavily edited varient for our campaign which you can see at
www.dragonquest.org.nz

Mandos
/s
Group: dqn-list Message: 2372 From: caliban331 Date: 10/5/2005
Subject: Re: most approved version
Wow, Mandos.... that is a seriously organized site you got there. Wow.

Right now I'm trying to get back into DQ after not reading the rules
or playing for a decade or more and am reading through all the stuff
here so I'm not going to start reading all your stuff right now but I
am thrilled to see it all!

Care to give us a brief overview of what sort of adaptations and
changes you've made or at least what areas and how you came about it.


I've bookmarked your site and when I get through everything here I'll
start reading it all... someday. :)



--- In dqn-list@yahoogroups.com, "Mandos Mitchinson" <mandos@a...>
wrote:
> > This brings up a question I've been meaning to ask. What is the
> > most approved version of the rules to most folk?
>
> We play a heavily edited varient for our campaign which you can see
at
> www.dragonquest.org.nz
>
> Mandos
> /s
Group: dqn-list Message: 2373 From: jcorey30 Date: 10/5/2005
Subject: High level discrepancy
We do not play DQ right now. This makes me very sad, and the group has chosen to play
D20 instead. One of the reasons given is that at higher "levels" spell casters in DQ are
substantially more powerful than non-adepts. I think this is a legitimate criticism. Have y'all
found this to be true, and how do you handle it?

JohnC
Group: dqn-list Message: 2374 From: arielifan Date: 10/5/2005
Subject: Re: Re-Release of DQ?
This was forwarded to me by another member, has anyone else gone for a
look?

http://www.dragonquestfrontiers.com

~Jeffery~
Group: dqn-list Message: 2375 From: Mandos Mitchinson Date: 10/6/2005
Subject: Re: most approved version
> Wow, Mandos.... that is a seriously organized site you got there. Wow.

Only from the front :-)

> Right now I'm trying to get back into DQ after not reading the rules
> or playing for a decade or more and am reading through all the stuff
> here so I'm not going to start reading all your stuff right now but I
> am thrilled to see it all!

Yeah it is effectively a 22 year continually run campaign with around 60ish
players most of the time (fluctuations from 40-100+). The info currently
online is an attempt to distil some of the info generated from the time
before the internet into a consistant form so that people can interact with
the world we have instead of going off-plane for adventures.

> Care to give us a brief overview of what sort of adaptations and
> changes you've made or at least what areas and how you came about it.

To be honest they are many and varied. From new colleges to minor tweaks we
have been slowly shaping and adapting the game over the years. Best place to
see the most recent changes are either the attached Wiki or the first page
of the modified ruleset where we have a change list.

Most of the changes have been made to either avoid TOS or to reflect house
rules that people have experimented with to deal with issues that have
arrisien through play.

> I've bookmarked your site and when I get through everything here I'll
> start reading it all... someday. :)

Hopefully with the Wiki in action it should just grow and grow. All the more
to read when you get the time.

Mandos
/s
Group: dqn-list Message: 2376 From: Jason Honhera Date: 10/6/2005
Subject: Re: High level discrepancy
It is pretty difficult to get to those higher levels.  Firsty you have to try to cast some of those 1% base chance spells, and then the xp cost jumps exponentially.  For an 850 xp multiple spell it will cost 17,000 xp to go from 19 to 20.  Even at hero level that is nearly a dozen play sessions to get a single Rank, meanwhile other spells are decaying...

jcorey30 <dq@johncorey.com> wrote:
We do not play DQ right now.  This makes me very sad, and the group has chosen to play
D20 instead.  One of the reasons given is that at higher "levels" spell casters in DQ are
substantially more powerful than non-adepts.  I think this is a legitimate criticism.  Have y'all
found this to be true, and how do you handle it?

JohnC



Yahoo! for Good
Click here to donate to the Hurricane Katrina relief effort.
Group: dqn-list Message: 2377 From: dq@johncorey.com Date: 10/6/2005
Subject: Re: High level discrepancy
Well in my case, it was a fire mage who specialized in Bolt of Fire and
ball of fire. He invested a couple of rings, and on a short adventure, he
was just a cannon. And I don't think we abused the rules either. In
fact, I severly limited the amount of "off-time" exp they could gain. But
after 4 years of playing twice a month, he was pretty much the center of
the party's offensive plan. And the other players became a bit jealous. I
mean someone had struggled ot get max rank in saber, and he had a lot les
to contribute. Outside of comabt, the other players obviously had a great
advantage. So I guess my concern is combat specific.

In your reply, it does not sound like this happned in your game. Is there
anyone else who had this happen in their game? And if it did, how did you
handle it?

Thanks
JohnC

> It is pretty difficult to get to those higher levels. Firsty you have to
> try to cast some of those 1% base chance spells, and then the xp cost
> jumps exponentially. For an 850 xp multiple spell it will cost 17,000 xp
> to go from 19 to 20. Even at hero level that is nearly a dozen play
> sessions to get a single Rank, meanwhile other spells are decaying...
Group: dqn-list Message: 2378 From: trumpetmmb Date: 10/6/2005
Subject: Re: High level discrepancy
I played in a campaign where we had a high level firemage and
several non-magical characters. While the firemage could end a
battle rather quickly (triple effect damage fireball is really
devestating), the non-mages where knights who wore improved plate
and carried really big B-class weapons and would wade into combat
and attack 3 'villians' at a time doing as much damage as the
firemage most of the time. Also, the base chance on the really
powerful spells and backfires ballance things nicely vs. high weapon
rank which almost always hit, does consistent damage, and short of
broken weapons don't have significant consequences if they attack
poorly.

The other thing that tended to happen to the firemage was that every
ranged weapon was aimed at him after his first spell and the
opposition attempted to engage him in melee where he couldn't cast
as effectively. This meant that the firemage had to spend time
moving around to keep from becoming and pincushion and pulling out
arrows when this didn't work.

I guess GM tactics tended to ballance out the firemage vs. the
knights. Making for an enjoyable campaign.

The most unballancing character I've ever played with was a lesser
summoner. Nothing like wandering in the wilderness with someone who
can control nearly every monster to turn a dangerous adventure into
a walk in the park.

David

--- In dqn-list@yahoogroups.com, dq@j... wrote:
> Well in my case, it was a fire mage who specialized in Bolt of
Fire and
> ball of fire. He invested a couple of rings, and on a short
adventure, he
> was just a cannon. And I don't think we abused the rules either.
In
> fact, I severly limited the amount of "off-time" exp they could
gain. But
> after 4 years of playing twice a month, he was pretty much the
center of
> the party's offensive plan. And the other players became a bit
jealous. I
> mean someone had struggled ot get max rank in saber, and he had a
lot les
> to contribute. Outside of comabt, the other players obviously had
a great
> advantage. So I guess my concern is combat specific.
>
> In your reply, it does not sound like this happned in your game.
Is there
> anyone else who had this happen in their game? And if it did, how
did you
> handle it?
>
> Thanks
> JohnC
>
> > It is pretty difficult to get to those higher levels. Firsty
you have to
> > try to cast some of those 1% base chance spells, and then the xp
cost
> > jumps exponentially. For an 850 xp multiple spell it will cost
17,000 xp
> > to go from 19 to 20. Even at hero level that is nearly a dozen
play
> > sessions to get a single Rank, meanwhile other spells are
decaying...
Group: dqn-list Message: 2379 From: davis john Date: 10/6/2005
Subject: Re: High level discrepancy
Have just converted my group from dnd d20 to playing DQ. DQ may fall over
somewhat at high ranking spells but to get there takes a amazing amount of
play. DND I also found starts to fallover at 10th level or so when many
spells become 'save or die' in effect, and that level is going to be reached
many sessions before DQ hits giddy heights.

After six sessions some of the party nearly have 4 'things' at rank 4 (i
actually give out 900xp per 5 hours at this 'level', before hitting the
standardised 1200 per 5 hours at 8 things at rank 4, as it seems less of a
huge jump in gain). At this time couldnt imagine someone gaining rank 15 in
a spell!

Anyway, well done whoever ignited this group again

JohnD

http://groups.msn.com/DragonquestMajesty/homepage


>From: Jason Honhera <albavar@yahoo.com>
>Reply-To: dqn-list@yahoogroups.com
>To: dqn-list@yahoogroups.com
>Subject: Re: [DQN-list] High level discrepancy
>Date: Thu, 6 Oct 2005 07:53:04 -0700 (PDT)
>
>It is pretty difficult to get to those higher levels. Firsty you have to
>try to cast some of those 1% base chance spells, and then the xp cost jumps
>exponentially. For an 850 xp multiple spell it will cost 17,000 xp to go
>from 19 to 20. Even at hero level that is nearly a dozen play sessions to
>get a single Rank, meanwhile other spells are decaying...
>
Group: dqn-list Message: 2380 From: Mandos Mitchinson Date: 10/6/2005
Subject: Re: High level discrepancy
> The most unballancing character I've ever played with was a lesser
> summoner. Nothing like wandering in the wilderness with someone who
> can control nearly every monster to turn a dangerous adventure into
> a walk in the park.

We removed the college from the game after someone pointed out you could
summon Roc's and Elephants.

After bombarding a city with Elephants dropped by Roc's the college was
quickly discontinued :-)

Mandos
/s
Group: dqn-list Message: 2381 From: John Rauchert Date: 10/6/2005
Subject: Dragonquest Publishing History and Slow Posts
When SPI was bought out by TSR, Arcane Wisdom was already in Play
Test. Some of those play test versions survived and eventually on
made its way to the Internet. This version was used as the basis for
Craig Brain's version which was put together with the help of one of
the original designers. Arcane Wisdom is often called the Fourth
Book of DragonQuest.

The World Generation system by Steve Jackson was also in the works
at the time of the Buyout. I had an opportunity to ask Steve
directly at a Con and below is basically is the same answer he gave
to me (taken from an issue of Roleplayer the Gurps Newsletter).

(1) I know you did a World Generation Supplement for DragonQuest,
but it was never published. Is there any way you can use those ideas
without treading on copyrights?

-- Kent Reuber

(1) TSR very courteously returned all rights in the unpublished
material. Some of it went into the GURPS Basic Set; other parts may
be used later. Of course, all specific Dragonquest game material has
been removed.

-- Steve Jackson

TSRs 3rd edition as far as I can tell was not a serious attempt to
revive Dragonquest. The only thing I can think of was that the
Dragonquest trademark was about to expire and they needed to show
that they were still using it for a product. Although, that is just
speculation on my part.

Now for a little Group housekeeping.

We currently have 292 members on this list so any slowness in posts
may be somewhat due to that fact.

Also new members should take note that if you have not posted before
your account is initially set to be moderated. So it may take a
little while for the moderators to get around to releasing your
first post.

This was necessary since our previous unmoderated group setting was
starting to get spammed by off topic messages. So now we have to
make sure you are a legitimate member before we will let you post
openly.

John F Rauchert, Co-Moderator DQN-List
Group: dqn-list Message: 2382 From: David Chappell Date: 10/7/2005
Subject: Re: High level discrepancy
--- In dqn-list@yahoogroups.com, dq@j... wrote:
>
> Well in my case, it was a fire mage who specialized in Bolt of
Fire and
> ball of fire. He invested a couple of rings, and on a short
adventure, he
> was just a cannon. And I don't think we abused the rules either.
In
> fact, I severly limited the amount of "off-time" exp they could
gain. But
> after 4 years of playing twice a month, he was pretty much the
center of
> the party's offensive plan. And the other players became a bit
jealous. I
> mean someone had struggled ot get max rank in saber, and he had a
lot les
> to contribute. Outside of comabt, the other players obviously had
a great
> advantage. So I guess my concern is combat specific.

The last time I played in a campaign, instead of running one, I
played the only non-mage in a 6 player group. I never felt
inneffective in combat. I was rarely had the most kills (that was
usually the air mage) but it did happen. But my most important
contribution in a fight was keeping the casters alive long enough
for them to unload their spells. Spells get expensive in experience
cost in a hurry. So while they were banking up points to raise their
spells, I was buying endurance and fatigue, and still able to raise
my weapon skills whenever we had a long enough layover for training.
When I had 25 EN and 25 FT, all of them except the mind mage were
still at the 15EN/20FT they started with. I actually spent a lot of
time in combat -roleplaying-. Taunting and shouting insults to
encourage the baddies to attack me if I couldn't get between them
and one of the mages in time. With the high endurance and heavy
armor, I was hard to stun and hard to kill. And if I could keep the
enchanter unstunned long enough for him to cook off his spell of
quickness, I could lay waste with my hand and a half sword.

Balance, in my opinion, is not about everyone being able to output
the same amount of damage. It is about everyone being able to
contribute and feel they are valuable members. The enchanter in our
group was a really good example. He never came close to killing as
many opponents in combat as the rest of us. Instead, he was usually
the reason the rest of us could kill so many. He would cast enhance
enchantment to add to the damage of ice projectiles, haste our more
melee oriented members, and enchant weapons. His balance wasn't that
he could output damage, but that he could make the rest of us output
more damage. The hardest fight we ever had, he backfired while
trying to cast Quickness and forgot who he was. We got to see just
how effective we were without him. It wasn't pretty.

Along the same lines, I had to work on our game night for a couple
of weeks and couldn't make it. When I showed back up again, they
were really glad to see me. Seems they were having trouble getting
their spells off without someone running interference. Or more
accurately, without someone who could take the hits running
interference.

For that fire mage in your group to have been so effective, someone
else had to be contributing. Otherwise, he would have gotten off one
or two good blasts and the enemy would have concentrated on taking
him out.
>
> In your reply, it does not sound like this happned in your game.
Is there
> anyone else who had this happen in their game? And if it did, how
did you
> handle it?
>
> Thanks
> JohnC
>
> > It is pretty difficult to get to those higher levels. Firsty
you have to
> > try to cast some of those 1% base chance spells, and then the xp
cost
> > jumps exponentially. For an 850 xp multiple spell it will cost
17,000 xp
> > to go from 19 to 20. Even at hero level that is nearly a dozen
play
> > sessions to get a single Rank, meanwhile other spells are
decaying...
>
Group: dqn-list Message: 2383 From: David Chappell Date: 10/7/2005
Subject: Re: New Member and on-line gaming
Is this a play by post campaign or are you planning on using something
like OpenRPG?
Group: dqn-list Message: 2384 From: Caliban Date: 10/7/2005
Subject: Re: New Member and on-line gaming
This will be a play by post----


--- David Chappell <kaith_athanes@yahoo.com> wrote:

> Is this a play by post campaign or are you planning
> on using something
> like OpenRPG?
>
>
>
>
>
> ------------------------ Yahoo! Groups Sponsor
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Group: dqn-list Message: 2385 From: Jeffery K. McGonagill Date: 10/7/2005
Subject: Re: New Member and on-line gaming
It is play by post, I have no idea what OpenRPG is.

~Jeffery~


> Is this a play by post campaign or are you planning on using something
> like OpenRPG?
>
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>
Group: dqn-list Message: 2386 From: caliban331 Date: 10/7/2005
Subject: Re: New Member and on-line gaming
OpenRPG is a front end that allows people to play a 'realtime' RPG over the internet. It's
like doing a virtual meeting. They call it a 'virtual tabletop'.

It looks interesting but like many people I'm going to be able to participate must more in
the game by email.


--- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill" <igmod@c...> wrote:
>
> It is play by post, I have no idea what OpenRPG is.
>
> ~Jeffery~
>
>
> > Is this a play by post campaign or are you planning on using something
> > like OpenRPG?
> >
> >
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
> >
>
Group: dqn-list Message: 2387 From: David Chappell Date: 10/7/2005
Subject: Re: New Member and on-line gaming
--- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill"
<igmod@c...> wrote:
>
> It is play by post, I have no idea what OpenRPG is.
>
> ~Jeffery~
>

OpenRPG is virtual tabletop software. Anyway, I'm interested.
>
> > Is this a play by post campaign or are you planning on using
something
> > like OpenRPG?
> >
> >
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
> >
>
Group: dqn-list Message: 2388 From: darkislephil Date: 10/9/2005
Subject: Re: Questions about assorted DragonQuest things that may or may not
--- In dqn-list@yahoogroups.com, "caliban331" <caliban331@y...> wrote:
>
> I see that some people think that the World
> Generation design was in some way incorporated into
> the first version of GURPS and Phil Wright mentioned
> he had an early version of it but didn't want to send it
> out there until he got some feedback from Steve on it...
> is Phil still around?

Yup. I'm still here.

I've had a few exchanges with Steve but haven't been able to get any
kind of real answer out of him on the issue. I didn't want to press
too hard on the matter but I'll ping him again and see if anything
comes up.

Here is an overview of what's in it.

The overall world generation part of it doesn't have a lot that hasn't
been covered in various rules and game expansions since the 80's. It
does have an expanded description on mana-levels and mana-rich areas,
the kinds of critters to be found and more variability on the effects
to mages in the area. Also includes the odd weather effects in
mana-rich areas like that found in the in the Enchanted Wood
adventure. There is a large section on diseases and plagues.

Another section covers guilds for the various skills in DQ. Costs and
benefits of being in the guilds. What they can/will do for others.
Fairly typical stuff.

There are sections on magic houses (colleges) and what is the typical
attire for mages of a college, the organizational structure of the
house and costs & benefits for belonging to a magic house.

A section on religions and PC involvement with them.

The more interesting section to me is that on Group Magic. This
section has a number of spells & rituals for the various colleges that
is performed by groups of mages.

The usability of a lot of it would depend on how developed is your own
campaign setting.

Hopefully Steve will give me his blessing to release it.

Phil
Group: dqn-list Message: 2389 From: Jeffery K. McGonagill Date: 10/9/2005
Subject: Re: Questions about assorted DragonQuest things that may or may not
Sounds pretty interesting.

~Jeffery~


> --- In dqn-list@yahoogroups.com, "caliban331" <caliban331@y...> wrote:
> >
> > I see that some people think that the World
> > Generation design was in some way incorporated into
> > the first version of GURPS and Phil Wright mentioned
> > he had an early version of it but didn't want to send it
> > out there until he got some feedback from Steve on it...
> > is Phil still around?
>
> Yup. I'm still here.
>
> I've had a few exchanges with Steve but haven't been able to get any
> kind of real answer out of him on the issue. I didn't want to press
> too hard on the matter but I'll ping him again and see if anything
> comes up.
>
> Here is an overview of what's in it.
>
> The overall world generation part of it doesn't have a lot that hasn't
> been covered in various rules and game expansions since the 80's. It
> does have an expanded description on mana-levels and mana-rich areas,
> the kinds of critters to be found and more variability on the effects
> to mages in the area. Also includes the odd weather effects in
> mana-rich areas like that found in the in the Enchanted Wood
> adventure. There is a large section on diseases and plagues.
>
> Another section covers guilds for the various skills in DQ. Costs and
> benefits of being in the guilds. What they can/will do for others.
> Fairly typical stuff.
>
> There are sections on magic houses (colleges) and what is the typical
> attire for mages of a college, the organizational structure of the
> house and costs & benefits for belonging to a magic house.
>
> A section on religions and PC involvement with them.
>
> The more interesting section to me is that on Group Magic. This
> section has a number of spells & rituals for the various colleges that
> is performed by groups of mages.
>
> The usability of a lot of it would depend on how developed is your own
> campaign setting.
>
> Hopefully Steve will give me his blessing to release it.
>
> Phil
>
>
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>
>
Group: dqn-list Message: 2390 From: Arturo Algueiro Melo Date: 10/11/2005
Subject: Re: New Member and on-line gaming
Hi, People!
Out of curiosity, how can a combat be handled in a play by post game? Dou you have any written set
of rules to share?
Thank you in advance and best regards... Arturo

> Date: Sat, 08 Oct 2005 00:53:29 -0000
> From: "David Chappell" <kaith_athanes@yahoo.com>
> Subject: Re: New Member and on-line gaming
>
> --- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill"
> <igmod@c...> wrote:
> >
> > It is play by post, I have no idea what OpenRPG is.
> >


__________________________________________________
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Espacio para todos tus mensajes, antivirus y antispam ¡gratis!
Regístrate ya - http://correo.espanol.yahoo.com/
Group: dqn-list Message: 2391 From: Arturo Algueiro Melo Date: 10/11/2005
Subject: Re: New Member and on-line gaming
Hi, People!
Out of curiosity, how can a combat be handled in a play by post game? Dou you have any written set
of rules to share?
Thank you in advance and best regards... Arturo

> Date: Sat, 08 Oct 2005 00:53:29 -0000
> From: "David Chappell" <kaith_athanes@yahoo.com>
> Subject: Re: New Member and on-line gaming
>
> --- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill"
> <igmod@c...> wrote:
> >
> > It is play by post, I have no idea what OpenRPG is.
> >


__________________________________________________
Correo Yahoo!
Espacio para todos tus mensajes, antivirus y antispam ¡gratis!
Regístrate ya - http://correo.espanol.yahoo.com/
Group: dqn-list Message: 2392 From: Jeffery K. McGonagill Date: 10/11/2005
Subject: Re: New Member and on-line gaming
Combat is a slow process and I use the honor system for die rolls. On the
other hand, combat is rare.

~Jeffery~


> Hi, People!
> Out of curiosity, how can a combat be handled in a play by post game? Dou
you have any written set
> of rules to share?
> Thank you in advance and best regards... Arturo
>
> > Date: Sat, 08 Oct 2005 00:53:29 -0000
> > From: "David Chappell" <kaith_athanes@yahoo.com>
> > Subject: Re: New Member and on-line gaming
> >
> > --- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill"
> > <igmod@c...> wrote:
> > >
> > > It is play by post, I have no idea what OpenRPG is.
> > >
>
>
> __________________________________________________
> Correo Yahoo!
> Espacio para todos tus mensajes, antivirus y antispam ¡gratis!
> Regístrate ya - http://correo.espanol.yahoo.com/
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>
>
Group: dqn-list Message: 2393 From: Stephen Miller Date: 10/13/2005
Subject: The Return...
Hi folks! I am back from a several month long real world induced
break. I know when I left I promised I would start working on fixes
to the Combined Weapon List, and I would give updates on my new
campaign. I will do both of those shortly, once I catch up on a few
things.

In preparing for the campaign I started reviewing the bestiary for DQ.
While fairly fascinating, covering a large number of real world and
mythical creatures, it's not what one would call extensive. I was
wondering if anyone has compiled any additional creatures, especially
those from the myths and legends of the world. I would be very
interested in seeing this. Failing that, I guess I will have to start
my own list. Either way, it will be fun to see and use some "new"
creatures.

Stephen Miller
Ancient Gamer and Curmudgeon
Group: dqn-list Message: 2394 From: Edi Date: 10/13/2005
Subject: Re: The Return...
Hey, welcome back!

I'll be very much looking forward to seeing your revision of the CWT.
It'll be much better for your touch. :-)

As for bestiaries, funny that you should mention that - I've been
working on a massive addition to the DQ bestiary, based on the Dominions
II: The Ascension Wars computer startegy game. I've also got formal
permission from Illwinter Games to publish it electronically here, so
once I've got it ready, I'll be more than happy to share. Rodger Thorm
has seen a draft version of it, but there's a lot more since that
version. I also need to rework some parts, and there's another 20 or 30
monsters that need to be added. A lot of these critters are from the
medium high to very high end compared to the bog standard DQ creatures,
and some of them are absolutely ridiculous (e.g. the Elemental Royals,
elemental creatures that rule the Elementals Planes). Of course, if
anybody has cause to summon these ridiculous critters, never mind the
capacity to do so, then something is most definitely rotten in <insert
campaign world here> and in serious need of drastic fixing.

There will be two separate versions, one for vanilla DQ and another one
for my and Kaljamaha's joint project: Reworking the magic system of DQ
to a Dominions type of campaign setting, which basically throws out all
the Colleges and replaces it with a combination of Schools of magic and
Paths of magic and some serious changes to the mechanics of
spellcasting. That is still going to take a long time, so don't hold
your breath for it. The monster document I'll probably get done sometime
early next year. Right now my schedule is pretty hectic.

Stephen, if you want to see the incomplete draft version, send an email
to me to edirr[at]welho[dot]com. Others are welcome to do so as well,
but I'm not necessarily going to start giving the goods out to a wider
audience yet. Too unpolished. But anyone interested in contributing to
the DQ-Dom project can volunteer, I'll take all the help and ideas I can
get. :-)

Edi

--------------------

Stephen Miller wrote:

>Hi folks! I am back from a several month long real world induced
>break. I know when I left I promised I would start working on fixes
>to the Combined Weapon List, and I would give updates on my new
>campaign. I will do both of those shortly, once I catch up on a few
>things.
>
>In preparing for the campaign I started reviewing the bestiary for DQ.
> While fairly fascinating, covering a large number of real world and
>mythical creatures, it's not what one would call extensive. I was
>wondering if anyone has compiled any additional creatures, especially
>those from the myths and legends of the world. I would be very
>interested in seeing this. Failing that, I guess I will have to start
>my own list. Either way, it will be fun to see and use some "new"
>creatures.
>
>Stephen Miller
>Ancient Gamer and Curmudgeon
>
>
Group: dqn-list Message: 2395 From: dbarrass_2000 Date: 10/14/2005
Subject: Monsters
I have some that could be added I'm willing to submit

Has anyone seen Bard games Atlantis system, I've got the beastuary and
its stats are basically DQ's with int added. It looks like a 3D6
based system, easiy to convert to 5-25 range and works well with
monsters common to both. This could be used as a DQ reference (some
interesting monsters). But I don't have any of the system book and I
wondered if anyone had the system and could offer any insights as to
how valid this conversion would be?

David
Group: dqn-list Message: 2396 From: Edi Date: 10/14/2005
Subject: Re: Monsters
The Atlantis system, as you call it, is actually just the campaign
setting for the Arcanum game system by Bard Games. It's something like a
hybrid between the original D&D and DQ. It has a lot of DQ-like
features, but it is strictly class-based whereas DQ is freeform. There
is a metric crapload of classes, though, and far more options than even
DQ offers out of the box. The magic system is very intriguing, and a lot
of stuff in it would translate into DQ with just a small amount of work.
A lot of DQ Colleges would get a massive amount of variety and
additional stuff into the, especially the Elements, Necromancy, Black
Magic, Ensorcelments and the Celestial Magics college.

The monsters are trickier. If anyone wants to go the trouble of doing
the conversions, be my guest, but I won't. Not before I've got the
Dominions stuff squared away anyhow.. The system works so that a player
gets 100+2D6 points to assign to the 8 different characteristics, but
you only have 10% chance of being eligible to have a racial maximum
score (if you don't make it, the max you can get for that stat is
maximum minus one. Hit points are equal to CON+X per level, where X is 2
for untrained, 4 for skilled and 6 for highly trained fighters. Each
profession belongs to one of these three categories, with mages being
almost always untrained and most others being highly trained, unless
they have a high number of useful special abilities or are a sort of
mixed profession (characteristics of more than one profession)., in
which case they tend to be skilled.

That ought to be enough to get a start, but you'd be up the creek
without a paddle with most of the more magically capable monsters if you
don't have the system book. Besides, there is some overlap between some
of the Atlantean monsters and the Dominions ones. We'd have diplicate
effort, but the monsters would probably wind up somewhat different anyway.

Edi

----------------------

dbarrass_2000 wrote:

>I have some that could be added I'm willing to submit
>
>Has anyone seen Bard games Atlantis system, I've got the beastuary and
>its stats are basically DQ's with int added. It looks like a 3D6
>based system, easiy to convert to 5-25 range and works well with
>monsters common to both. This could be used as a DQ reference (some
>interesting monsters). But I don't have any of the system book and I
>wondered if anyone had the system and could offer any insights as to
>how valid this conversion would be?
>
>David
>
>
>
>
>
>
>
>Yahoo! Groups Links
>
>
>
>
>
>
>
>
>
>
>
Group: dqn-list Message: 2397 From: davis john Date: 10/14/2005
Subject: Re: Monsters
Quote "A lot of these critters are from the
medium high to very high end compared to the bog standard DQ creatures,
and some of them are absolutely ridiculous (e.g. the Elemental Royals,
elemental creatures that rule the Elementals Planes). Of course, if
anybody has cause to summon these ridiculous critters, never mind the
capacity to do so, then something is most definitely rotten in <insert
campaign world here> and in serious need of drastic fixing".

This does beg the question why bother to spend time statting them up?

Just curious

JohnD.
Group: dqn-list Message: 2398 From: darkislephil Date: 10/14/2005
Subject: World Generation
--- In dqn-list@yahoogroups.com, "Jeffery K. McGonagill" <igmod@c...>
wrote:
>
> Sounds pretty interesting.

Unfortunately Steve would prefer that I don't release it. It wasn't
in a final draft state by any means and so I completely understand why
he wouldn't want it out in the wild so to speak.

Just my opinion but as I said before the only really interesting bit
was the section on group magic.

The guild type info wasn't anything you haven't seen before even if it
did reference the DQ skill names directly.

The magic houses aren't anything a DQ GM probably hasn't come up with
after all this time.

Mana weather and such - if you have Enchanted Wood you have most of
the info in World Gen already. Just add in a 1-10 Mana rating for
areas and you have most of the "manology" in World Gen.

Group Magic though I think adds something to DQ. The basic idea is
that both spells and rituals can be done via Group Magic. You can
have both mage and non-mage participants in these group magic sessions
with bonuses for increasing cast chances up to certain limits. Group
spells take 5 minutes. World Gen also added a couple special rituals
to each college only for group use. (And, yes, World Gen was done with
at least an early copy of Arcane Wisdom though some parts of WG have
1st ed DQ references. shrug.)

Let me put it this way. I have had WG since TSR acquired SPI's assets
and have never really used much of it. At least not enough to bother
formalizing it down to actual rules for players to use.

Phil
Group: dqn-list Message: 2399 From: Edi Date: 10/15/2005
Subject: Re: Monsters
Doesn't take that much time to do the conversions from Dom2. It'll add
flavor to have them included, even if they're never used. Thing is, such
creatures would be impossible for a party of adventurers to defeat
alone, but with the right kind of help, they could be brought down.
Maybe. You just need powerful allies. When you look at even the basic
elementals in DQ, then the descriptions of the elemental summoning
spells, apply a Rk 20 summoner as a mental excercise and you get
absolutely ridiculous creatures. In that sense, the Royals are not
overpowered. They're largely extrapolated on the basis of existing
material. DQ elementals are really goddamn scary compared to elementals
from almost any other game system I've seen if you were to do
conversions to put them all within the same ruleset.

Edi

-----------------

davis john wrote:

>Quote "A lot of these critters are from the
>medium high to very high end compared to the bog standard DQ creatures,
>and some of them are absolutely ridiculous (e.g. the Elemental Royals,
>elemental creatures that rule the Elementals Planes). Of course, if
>anybody has cause to summon these ridiculous critters, never mind the
>capacity to do so, then something is most definitely rotten in <insert
>campaign world here> and in serious need of drastic fixing".
>
>This does beg the question why bother to spend time statting them up?
>
>Just curious
>
>JohnD.
>
>
>
Group: dqn-list Message: 2400 From: Anthony N. Emmel Date: 10/18/2005
Subject: Heroes and Villains
Chello!

Hope this is ok....I don't post on here much, but I read everything
here.

Anyway, going through my stuff yesterday, I noticed that I have an
extra copy of Heroes and Villains, good condition. Shipping in the
US in $3.85, to Canada $7, to the UK $9. Make me an offer...contact
me through my Yahoo account, lord_kjeran (mail or im).

You can check out my Ebay rating at www.ebay.com seller name is
lord_kjeran.

Thanks,

Tony

"If I were to tell you the true story behind the unmaking of that
ring...that ring!...you would think me mad. Horrors such as are
scribed in ancient tomes of eldritch evil cannot compare to the
terror...the cruel, cold, brain-crushing terror!...that we felt in
the lair of that foul spirit which raimed itself in arachnid form,
that vile scavenger, that horrid arcane leech lingering at the
border's of Sauron's Black Land..."
The Ring-Journal of an Anonymous Hobbit, by H.P. Lovecraft
Group: dqn-list Message: 2401 From: Anthony N. Emmel Date: 10/18/2005
Subject: Heroes and Villians
Chello!

Somebody asked the question offlist...I'll reply here.

H&V is a Judges Guild supplenet approved for use with DQ. 48 pages.
1982. Has a couple of dozen statted out characters keyed to Frontiers
of Alusia. A stereotypical inn, etc. The entire book is paper,
including the cover...tpical JG product.

More here:

http://en.wikipedia.org/wiki/DragonQuest
http://grognard.com/info1/dqmanifest.html


Tony
Group: dqn-list Message: 2402 From: Greg Walters Date: 11/22/2005
Subject: hi every1 !
Tho im no so well known here, as in, say, the other group site ( for
SPI "Universe" ) i just thought id say "hi."

My job situation ( et cetera ) takes my game time away (well, plus
FFXI - char name "Achaicus" on Gilgamesh server ^^ ).

From time-to-time I try to get to a "local" game convention (
particularly, the "Strategicon" series of conventions, or
GenConSoCal ) but my "busyness" keeps me from those.

Looks like ppl r busy "here" too (the "no posts in seven days"
message). At least, I can fix that ^~

- Greg W.
Group: dqn-list Message: 2403 From: rthorm Date: 12/19/2005
Subject: Greater Summoning interpretation
So we actually met for another session of my campaign this past
weekend. It's been a very intermittent schedule we've been keeping (I
think the previous session was in June), but I'm hopeful that we will
be playing more regularly in the coming year.

One of my players has a Greater Summoner, and he wanted to know how I
would interpret the following about Camio, one of the demonic presidents:

"Camio is a great linguist and will willingly teach his summoner the
languages of birds and mammals and also teach him to understand what
has passed in a place by reading the speech of running waters."

My on-the-spot interpretation is that there is one bird language, and
one language for each of the subcategories of mammals (felines, great
land mammals, riding animals, etc.) These languages only go to a
maximum of Rank 4 however.

Have any of the rest of you dealt with this? How have you interpreted
this?

Let's have some discussion in this group again,

Rodger
Group: dqn-list Message: 2404 From: D. Cameron King Date: 12/23/2005
Subject: Re: Greater Summoning interpretation
>One of my players has a Greater Summoner, and he wanted to know how I
>would interpret the following about Camio, one of the demonic presidents:
>
>"Camio is a great linguist and will willingly teach his summoner the
>languages of birds and mammals and also teach him to understand what
>has passed in a place by reading the speech of running waters."
>
>My on-the-spot interpretation is that there is one bird language, and
>one language for each of the subcategories of mammals (felines, great
>land mammals, riding animals, etc.) These languages only go to a
>maximum of Rank 4 however.
>
>Have any of the rest of you dealt with this? How have you interpreted
>this?
>
>Let's have some discussion in this group again,
>
>Rodger

This never came up in any of my campaigns, but if it had, I would have
treated it like this:

Camio teaches the summoner 43G-1 (Spell of Converse With Animals) from the
College of Earth Magics as a special, non-college spell like those described
in Section 84. The "speech of running waters" stuff I would model off of
something like The Tarot ritual (46Q-1).

-Cameron
Group: dqn-list Message: 2405 From: dbarrass_2000 Date: 1/22/2006
Subject: Things Spiritual
Well here it is.

I've posted the next edition of Things Spritual. Its in the files
section of dq-rules.
http://groups.yahoo.com/group/dq-rules/files/

Please please give me ideas, how you find it etc

Contents:-


INTRODUCTION 1
X. SPIRITS 2
100. THE NATURE OF SPIRITS 2
101. PHYSICAL WORLD SPIRITS 3
102. BOUNDARY SPRITS 3
103. OTHER PLANE SPIRITS 6
104. EGO COMBAT 6
105. THE COLLEGE OF SHAMANISM 7
XI. RELIGION 13
106. MAGICAL RELIGIONS 13
107. PRIESTS OF MAGICAL RELIGIONS 14
108. RELIGIOUS MAGIC 16
XII. EXAMPLE PAGAN PANTHEONS 20
109. GRAECO-ROMAN PANTHEON 20
110. THE CELTIC RELIGION 29
111. THE BARD SKILL 29
112. THE COLLEGE OF BARDIC MAGICS 29
113. OVATES 32
114. DRUIDS 33
115. TUATHA DE DANANN – GODS OF THE CELTS 35
116. THE NORSE GODS 39
117. EGYPTIAN PANTHEON 46
XIII. THE POWERS OF LIGHT 54
118. RELIGIONS OF THE POWERS OF LIGHT 54
119. CLERIC OF THE POWERS OF LIGHT 55
120. CLERICAL ABILITIES 56
121. THE POWERS OF LIGHT 62
XIV. PLANES OF EXISTENCE 69
122. THE PLANES 69
123. THE ELEMENTAL PLANE OF FIRE 71
124. THE ELEMENTAL PLANE OF WATER 71
125. THE ELEMENTAL PLANE OF EARTH 71
126. THE ELEMENTAL PLANE OF AIR 72
127. THE CELESTIAL ELEMENTAL PLANE 72
128. THE DEMONIC PLANE 73
129. THE SPIRIT PLANE 73
130. FAERIE 73
131. THE BOUNDARIES 74
132. THE COLLEGE OF FEY MAGICS 75


David
Group: dqn-list Message: 2406 From: John M Kahane Date: 2/6/2006
Subject: Hello, and List Still Active?
Hullo, folks,

Well, after a long absence here on the mailing list, I thought I
would return and say hello. (Hope some folks here still remember me, if
nothing else.) :)

So is this list still active, or is there another DQ forum
somewhere else that I don't know about?

--
JohnK
e-mail: jkahane@comnet.ca
web: http://www.comnet.ca/~jkahane
Group: dqn-list Message: 2407 From: D. Cameron King Date: 2/6/2006
Subject: Re: Hello, and List Still Active?
>From: John M Kahane <jkahane@comnet.ca>
>(Hope some folks here still remember me, if
>nothing else.) :)

I'm sure I'm not the only one who remembers you, John.

We're still here. It's just been quiet lately.

-Cameron
Group: dqn-list Message: 2408 From: Martin Gallo Date: 2/6/2006
Subject: Re: Hello, and List Still Active?
John,

You are certainly welcome back.

As has been mentioned, there has not been much activity. I still am
not role playing and therefore have nothing to add.

Marty

On Feb 6, 2006, at 8:40 AM, John M Kahane wrote:

> Hullo, folks,
>
> Well, after a long absence here on the mailing list, I thought I
> would return and say hello. (Hope some folks here still remember
> me, if
> nothing else.) :)
>
> So is this list still active, or is there another DQ forum
> somewhere else that I don't know about?
>
> --
> JohnK
> e-mail: jkahane@comnet.ca
> web: http://www.comnet.ca/~jkahane
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>


"Be who you are and say what you feel, because those who mind don't
matter and those who matter don't mind." - Dr. Seuss

Love is a full time job, with fringe benefits.

"Learn from the mistakes of others. You won't live long enough to
make them all yourself."