I agree that prepared dragons, and even unprepared ones are much more
dangerous in the hands of a GM who uses all of the dragon's
capabilities.
There are, however, a couple of problems with William's S-10 preparation
scenario. As we have interpreted it, ritual spell preparation requires
that the time to be spent in preparation is committed at the beginning
of the ritual, so using opportunity fire in the middle of a ritual is
not permitted.
Also, his scenario says that, "The dragon emerges suddenly from the
water and casts S-10 at 93%." Number one, once the dragon "emerges
suddenly", the adventure is automatically in tactical combat mode, not "
not quite yet the Tactical Stage." More importantly, the "emerges
suddenly" would have to be considered movement, thereby disallowing a
cast action.
Maybe others of you interpret those rules differently?
Russ Jones
-----Original Message-----
From: William Hough [mailto:
houghpt@yahoo.com]
Sent: Thursday, September 12, 2002 7:54 PM
To:
dqn-list@yahoogroups.com
Subject: [DQN-list] Dragons Require Study in any RPG
Read my comments (followed by two ==)
-Pat (called William affectionately by Cthulhu)
--- "D. Cameron King" <
monarchy2000@hotmail.com>
wrote:
> Well, the first thing a dragon would do when faced
> by an army of
> 2000 is induce fear. Roll (3 x WP) or drop
> everything and run.
> Assuming average human Willpowers of 10, that means
> 1400 of your
> soldiers are now, in their haste to escape,
> trampling the 600 or
> so guys who *did* manage to conquer their fear.
>
> If there's much of an "army" left to burn after
> *that* gets
> straightened out, the dragon can start whipping off
> some spells.
> Let's assume the dragon is a Sorcerer of the Mind
> (the most
> common college for dragons), and that he has the
> minimum Rank
> of 10 with all spells. I'd have the dragon cast a
> Spell of
> Invisibility on himself before doing anything else.
> Now,
> assuming an average human Perception of 8, 92% of
> your 600
> remaining soldiers are unable to sense the dragon in
> any way.
==I studied the matter of a Red Dragon some years ago,
and it occurred to me that, given their (dragons in
general) high intelligence and crafty ways, a GM could
pull stunts with reds that might otherwise garner
accusations of being a killer GM.
==Now, a red with a ton of treasure that everybody
wants is going to be one paranoid mother. This means
that he's going to cast Limited Precog (G-2) every 17
hours (at Rank 17, that's 86% chance with MA 30). Yes,
I know that the spell should last 18 hours at that
Rank, but the red doesn't want to get caught in those
few moments between when the first cast runs out and
having to cast again (he *could* blow it or BF it). Oh
wow, big loss of 2 FT out of 140.
==Spell G-2 says that the results are unclear, but I
say that a high-intelligence dragon with RK 17 in the
spell should, at the very least, know that danger will
occur to him at such and such time, perhaps not the
very moment or what it is, but at least the hour of
occurance. Knowing this, he (or she) does Ritual Spell
Preparation (RSP) using Spell S-10 (Telekinetic Rage),
but not knowing the precise moment of danger, (s)he
aims for 10 hours of prep time but will actually use
only nine; that means beginning RSP *less* than 10
hours before the hour of danger. That gives him +27%
when the adventurers arrive inside the cave, which is
not quite yet the Tactical Stage. Add on 15% (for MA
30), +1% for S-10 Base Chance, and +51% for spell RK
17. That's a good chance of 93%. Now, to avoid losing
the affects of RSP, (s)he is hiding either around a
big corner, clung to a dark ceiling, or even lurking
under the surface of a big cave pool (my personal
favorite; they're not Fire Mages after all. Remember
Dragonslayer?). Or combine them and have large,
obvious bubbles breaking the surface while the dragon
is really hiding elsewhere. And there's always
invisibility.
==In any case, a Ranger either detects ambush, or if
no rangers, assign the average DF of 3 x the highest
Perception roll to sense danger for the party. Failing
this, the dragon emerges suddenly from the water and
casts S-10 at 93%. If the party does detect the danger
and the Tactical Stage begins, the chance is *still*
66%. IF the red succeeds in casting, anybody who does
not passively resist is hurled 115 feet and takes
(D-5)+ 115 points damage, unabsorbed by armor. Nasty,
nasty stuff.
==Oh yes, if the dragon casts Invisibility on itself
as Mr. King suggested, even nastier. Sounds like a
maximum DF of 1 x Perception to me.
==The point is that it takes a little bit of homework,
but DQ dragons have a very nasty advantage over many
of their cousins in other systems. I am convinced that
9 times out of 10, a dragon getting its ass handed to
it without serious effort and sacrifice on the part of
the adventurers is the result of lack of planning by
the GM. Anytime you present a dragon as an encounter,
it is a major deal unless you are running high
fantasy. And never be intimidated by numbers. Even
heroes' FT and EN is limited. Most of us in our group
are experienced enough as DQ players to try and
roleplay and encounter with the dragon rather than
engage in open combat. And we usually don't go looking
for them.
> True, the 48 remaining soldiers who *can* sense the
> dragon may
> pose some threat to it--I mean, you can always get
> lucky on your
> Strike Check and score a Direct Endurance hit--but I
> wouldn't
> worry too much. With its own incredible Perception,
> the dragon
> shouldn't have too much trouble concentrating its
> firepower on
> the few soldiers who dare to take a swing at it.
> And they won't
> last long.
>
> All in all, I'd say a 2000-man army doesn't pose
> much of a
> threat to the standard "book dragon" (even assuming
> a dragon
> chose to face such odds).
== I agree absolutely with Mr. King, and as I said, an
hour or so of your time in preparing contigencies will
save you great headaches in the game to come.
Peace,
Pat
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