I understand CLASS has negative connotations...but I had to call it
something, and "skill" didn't seem the best choice. Even without D&D-like
classes, DQ players still tend to lean strongly towards certain identities
such as fighter, wizard, thief, assassin, and so on. What do you think is
the best term for such an identity? Perhaps "template"? Anyone have an
ideas?
-----Original Message-----
From: Mitchell Harris [mailto:
heneryville@usa.net]
Sent: Wednesday, May 23, 2001 4:02 PM
To:
dqn-list@yahoogroups.com
Subject: Re: [RE: [DQN-list] Religion/Gods]
A priest CLASS? *shudder* that is the entire reason why I like DQ, no
classes, more roleplay.
Loki Freyr <
loki@faralloncapital.com> wrote:
My world has an empire with a myriad of gods (analogous to Norse/Greek/Roman
pantheons). The basic belief throughout the empire is that if one lives a
mostly ethical life, and most importantly, receives a proper burial, s/he
will go to the halls of his/her deity after death. This causes tension with
the realm to the east (analogous to India), where bodies are burned after
death. The rivalry really helps to define the culture and history of the
gameworld.
As a storyline, I have introduced a group called the Church of All Gods.
They claim that all the gods should be equally honored, so no particular god
should be worshipped by name, lest the others be offended. They have
frequent but ambiguous rituals, and preach a relaxing of the usual social
moral codes for their adherents. There is a rigid hierarchy, much like the
Catholic Church. Many wealthy city-dwellers profess this faith, and the
Emperor himself is said to be sympathetic. They are sending missions to
start churches in every city of the empire. The problem is that they
advocate cremation! The northern kingdoms are very resistant to the idea,
and it might eventually break up the empire.
Much like the recent presidential election was an obsession for citizens of
the U.S., everyone in the gameworld is talks frequently about the Church of
All Gods, which makes my job running NPCs a lot easier.
I am also testing a priest class. The priest can pick any college, but must
choose a deity somehow related to the college from a polytheistic pantheon
to serve. The player gets all general knowledge spells, rituals and talents
at rank 1, and must spend xp's normally to advance. Player adds her MA into
basic cast chance, instead of +/- due to MA being over/under 15. Player can
only cast each spell once per day, but no chance of backfire. She must
complete a quest that advances the cause of the deity in order to be awarded
the special knowledge spells. In addition to the usual circumstantial
modifiers to cast chance, the player will have up to a +/-10% to cast, based
on how her current actions are in alignment with the deity's purposes. I
try to keep this simple. The primary action is to work praise of the god
into one's speech as much as possible. Example for an air mage: "Look at
that storm.... Behold the power of almighty Ventus; truly, he is the
greatest of gods!"
Furthermore, the character can give up some spells from her college, and on
a one-for-one basis, trade them for generic spells from the College of Black
Magic (bless crops, minor curse, evil eye and so on).
We've only used it for two sessions so far, but it seems sound.
-----Original Message-----
From: Ramon Negron
To:
dqn-list@yahoogroups.com
Sent: 5/19/01 11:20 AM
Subject: [DQN-list] Gods
Hi all;
I have been lurking in the background of this list for a while. I have
been
running a DragonQuest Campaign in New York City for 5 years now. Any
players in New York City? I would welcome one or two more player.
You can contact me at mailto:
elgiem@mindspring.com
Regarding gods, none of my player characters are very religiously
inclined.
I do have a couple of religions in the game but they are kept at a
minimum
impact. So far I have the following religious orders.
The priests of the Creator - These are a kind of true neutral order.
They
are concerned with the balance of elemental forces in the world (dark
and
light included). Their symbol is a quarterstaff carved with symbols of
the
elements surmounted by a mighty tree. They include mages of all
colleges.
The Creator in their view is like the Tao in Taoism, it is not a being
but
the totality of what is.
The priests of Yormar - Yormar was and elflord who became obsessed with
power and eventually tried to become a Demon Lord. A previous group of
adventurers stopped Yormar before he could fulfill his ambition but the
religion still goes on, worshiping various demons and supplying themes
for
adventures occasionally. They are aligned with the powers of darkness.
The Ascetes - They are a kind of monk, much like the Buddhists monks of
today. They live in self-sufficient communities and practice mediation
and
renunciation of worldly attachments. On joining the order they are
given a
magnificently embroidered robe. This is the only garment they will ever
wear, so with time they have to 'let go of its splendor' as they
themselves
'let go of the world'. They are trained in healing, magic and martial
arts.
The northern human tribes worship animal totems; their shamans are mages
with a twist as they get extra benefits from their totem, including
shape
change. I have also colleges of black magic and white magic that in
some
cultures function as religions. Every nonhuman race has it's own
religion
(often based in Demon lord worship) and shamans.
I hope to get some time to type and post some of the adventures I have
send
my guys in but I can promise anything.
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